assets/pc/nzp/particles/muzzle.cfg

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r_part muzzle_part0
{
texture "textures/mzfl/mzfl0.tga"
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tcoords 0 0 256 256 256
type normal
die 0.05
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scalefactor 0
scale 150
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alpha 1
rgb 255 255 255
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spawnorg 0
count 1
blend add
}
r_part muzzle_part1
{
texture "textures/mzfl/mzfl1.tga"
tcoords 0 0 256 256 256
type normal
die 0.05
scalefactor 0
scale 150
alpha 1
rgb 255 255 255
spawnorg 0
count 1
blend add
}
r_part muzzle_part2
{
texture "textures/mzfl/mzfl2.tga"
tcoords 0 0 256 256 256
type normal
die 0.05
scalefactor 0
scale 150
alpha 1
rgb 255 255 255
spawnorg 0
count 1
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blend add
}
r_part muzzle_pap_part0
{
texture "textures/mzfl/mzfl0.tga"
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tcoords 0 0 256 256 256
type normal
die 0.04
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scalefactor 0
scale 150
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alpha 1
rgb 255 25 150
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spawnorg 0
count 1
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blend add
}
r_part muzzle_pap_part1
{
texture "textures/mzfl/mzfl1.tga"
tcoords 0 0 256 256 256
type normal
die 0.04
scalefactor 0
scale 150
alpha 1
rgb 255 25 50
spawnorg 0
count 1
blend add
}
r_part muzzle_pap_part2
{
texture "textures/mzfl/mzfl2.tga"
tcoords 0 0 256 256 256
type normal
die 0.04
scalefactor 0
scale 150
alpha 1
rgb 255 25 50
spawnorg 0
count 1
blend add
}