1270 lines
No EOL
26 KiB
C
1270 lines
No EOL
26 KiB
C
/***************************************************************************/
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/* */
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/* */
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/* Raven 3D Engine */
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/* Copyright (C) 1996 by Softdisk Publishing */
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/* */
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/* Original Design: */
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/* John Carmack of id Software */
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/* */
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/* Enhancements by: */
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/* Robert Morgan of Channel 7............................Main Engine Code */
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/* Todd Lewis of Softdisk Publishing......Tools,Utilities,Special Effects */
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/* John Bianca of Softdisk Publishing..............Low-level Optimization */
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/* Carlos Hasan..........................................Music/Sound Code */
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/* */
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/* */
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/***************************************************************************/
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#include <DOS.H>
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#include <STDIO.H>
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#include <STDLIB.H>
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#include <STRING.H>
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#include <CTYPE.H>
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#include "d_global.h"
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#include "d_disk.h"
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#include "d_misc.h"
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#include "d_video.h"
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#include "d_ints.h"
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#include "d_font.h"
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#include "r_refdef.h"
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#include "protos.h"
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#include "audio.h"
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#include "svrdos4g.h"
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/**** TYPES ****/
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typedef struct
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{
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int x, y;
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int w, h;
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} cursor_t;
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/**** CONSTANTS ****/
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#define KBDELAY2 10
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#define MENUS 6
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#define MAXSAVEGAMES 10
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cursor_t cursors[MENUS][15]=
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{
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// main menu
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41, 114, 55, 20, // new
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41, 138, 55, 20, // quit
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134, 42, 127, 19, // load
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134, 62, 127, 19, // save
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134, 82, 127, 19, // options
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134, 102, 127, 19, // info
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142, 142, 62, 15, // quit/resume
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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// char menu
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41, 138, 55, 20, // quit
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134, 32, 127, 18, // cyborg
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134, 51, 127, 18, // lizard
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134, 70, 127, 18, // moo
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134, 89, 127, 18, // specimen
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134, 108, 127, 18, // dominatrix
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142, 142, 62, 15, // back
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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// load
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41, 138, 55, 20, // quit
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137, 34, 7, 5,
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137, 44, 7, 5,
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137, 54, 7, 5,
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137, 64, 7, 5,
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137, 74, 7, 5,
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137, 84, 7, 5,
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137, 94, 7, 5,
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137, 104, 7, 5,
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137, 114, 7, 5,
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137, 124, 7, 5,
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142, 142, 62, 15, // back
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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// save
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41, 138, 55, 20, // quit
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137, 34, 7, 5,
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137, 44, 7, 5,
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137, 54, 7, 5,
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137, 64, 7, 5,
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137, 74, 7, 5,
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137, 84, 7, 5,
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137, 94, 7, 5,
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137, 104, 7, 5,
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137, 114, 7, 5,
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137, 124, 7, 5,
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142, 142, 62, 15, // back
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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// options
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41, 114, 55, 20,
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41, 138, 55, 20,
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134, 32, 127, 15,
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134, 46, 127, 15,
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134, 60, 127, 15,
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134, 74, 127, 15,
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134, 88, 127, 15,
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134, 101, 127, 15,
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134, 115, 127, 15,
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142, 142, 62, 15,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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// monster menu
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41, 138, 55, 20, // quit
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134, 30, 127, 15, // difficulty level 0
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134, 45, 127, 15,
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134, 60, 127, 15,
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134, 75, 127, 15,
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134, 90, 127, 15,
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134, 117, 127, 15,
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142, 142, 62, 15, // back
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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};
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int menumax[MENUS]= // max cursor
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{ 7, 7, 12, 12, 10, 8 };
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/**** VARIABLES ****/
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pic_t *menuscreen;
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int menulevel, menucursor, menucurloc, menumaincursor, identity, waitanim,
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saveposition;
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longint timedelay;
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boolean quitmenu, menuexecute, downlevel, goright, goleft, waiting;
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char savedir[MAXSAVEGAMES][21];
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pic_t *waitpics[4];
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extern SoundCard SC;
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/**** FUNCTIONS ****/
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void VI_DrawMaskedPic2(int x, int y, pic_t *pic)
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/* Draws a formatted image to the screen, masked with zero */
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{
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byte *dest, *source, *source2;
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int width, height, xcor;
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x -= pic->orgx;
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y -= pic->orgy;
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height=pic->height;
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source=&pic->data;
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while (y<0)
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{
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source+=pic->width;
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height--;
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y++;
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}
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while (height--)
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{
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if (y<200)
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{
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dest=ylookup[y]+x;
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source2=y*320+x+viewbuffer;
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xcor=x;
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width=pic->width;
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while (width--)
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{
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if (xcor>=0 && xcor<=319 && *source) *dest=*source;
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else *dest=*source2;
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xcor++;
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source++;
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source2++;
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dest++;
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}
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}
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y++;
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}
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}
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void MenuCommand(void);
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boolean ShowQuit(void (*kbdfunction)(void))
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{
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longint animtime, droptime;
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int anim, y, i, lump;
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short mx, my;
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pic_t *pics[3];
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char c;
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boolean result;
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byte *scr;
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INT_TimerHook(NULL);
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scr=(byte *)malloc(64000);
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if (scr==NULL) MS_Error("Error allocating ShowQuit buffer");
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MouseHide();
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memcpy(scr,viewbuffer,64000);
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memcpy(viewbuffer,screen,64000);
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MouseShow();
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if (netmode) TimeUpdate();
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lump=CA_GetNamedNum("quit");
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for(i=0;i<3;i++) pics[i]=CA_CacheLump(lump+i);
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timedelay=timecount+KBDELAY2;
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Wait(KBDELAY2);
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if (netmode) TimeUpdate();
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newascii=false;
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anim=0;
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MouseHide();
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if (!SC.animation || netmode)
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{
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y=68;
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MouseShow();
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}
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else y=-66;
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droptime=timecount;
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animtime=timecount;
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while (1)
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{
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if (y>=67 && MouseGetClick(&mx,&my) && my>=110 && my<=117)
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{
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if (mx>=130 && mx<=153)
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{
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c='y';
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break;
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}
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else if (mx>=162 && mx<=186)
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{
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c='n';
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break;
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}
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}
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if (netmode) TimeUpdate();
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if (newascii && y>=67)
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{
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c=lastascii;
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break;
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}
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if (timecount>=droptime && y<67)
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{
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if (y>=0) memcpy(ylookup[y],viewbuffer+320*y,640);
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y+=2;
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droptime=timecount+1;
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VI_DrawMaskedPic2(111,y,pics[anim]);
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if (y>=67) MouseShow();
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}
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if (timecount>=animtime)
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{
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anim++;
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anim%=3;
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animtime+=10;
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MouseHide();
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VI_DrawMaskedPic2(111,y,pics[anim]);
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MouseShow();
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}
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}
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if (c=='y' || c=='Y') result=true;
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else result=false;
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droptime=timecount;
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animtime=timecount;
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if (!SC.animation || netmode) y=200;
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MouseHide();
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while (y<199)
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{
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if (timecount>=droptime)
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{
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if (y>=0) memcpy(ylookup[y],viewbuffer+320*y,640);
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y+=2;
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droptime=timecount+1;
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VI_DrawMaskedPic2(111,y,pics[anim]);
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}
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if (timecount>=animtime)
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{
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anim++;
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anim%=3;
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animtime+=10;
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VI_DrawMaskedPic2(111,y,pics[anim]);
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}
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}
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memcpy(screen,viewbuffer,64000);
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memcpy(viewbuffer,scr,64000);
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for(i=0;i<3;i++) CA_FreeLump(lump+i);
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MouseShow();
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free(scr);
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timedelay=timecount+KBDELAY2;
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turnrate=0;
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moverate=0;
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fallrate=0;
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strafrate=0;
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ResetMouse();
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INT_TimerHook(kbdfunction);
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if (netmode) TimeUpdate();
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return result;
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}
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/******************************************************************************/
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void ShowMenuSliders(int value,int range)
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{
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int a, c, d, i;
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MouseHide();
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d=(value*49)/range;
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VI_WaitVBL(1);
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for(a=0;a<d;a++)
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{
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c=(a*32)/d + 140;
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for(i=49;i<65;i++)
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*(ylookup[i]+a+42)=c;
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}
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if (d<49)
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for(a=d;a<49;a++)
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{
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for(i=49;i<65;i++)
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*(ylookup[i]+a+42)=0;
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}
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MouseShow();
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}
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SaveDirectory()
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{
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FILE *f;
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#ifdef GAME1
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f=fopen("SAVE1.DIR","w");
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#elif defined(GAME2)
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f=fopen("SAVE2.DIR","w");
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#elif defined(GAME3)
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f=fopen("SAVE3.DIR","w");
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#else
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f=fopen("SAVEGAME.DIR","w");
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#endif
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if (f==NULL)
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MS_Error("SaveDirectory: Error creating SAVEGAME.DIR");
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if (!fwrite(savedir,sizeof(savedir),1,f))
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MS_Error("SaveDirectory: Error saving SAVEGAME.DIR");
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fclose(f);
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}
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InitSaveDir()
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{
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int i;
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for(i=0;i<MAXSAVEGAMES;i++)
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{
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memset(savedir[i],(int)' ',20);
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savedir[i][20]=0;
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}
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SaveDirectory();
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}
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void ShowSaveDir(void)
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{
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FILE *f;
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int i, j;
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#ifdef GAME1
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f=fopen("SAVE1.DIR","r");
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#elif defined(GAME2)
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f=fopen("SAVE2.DIR","r");
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#elif defined(GAME3)
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f=fopen("SAVE3.DIR","r");
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#else
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f=fopen("SAVEGAME.DIR","r");
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#endif
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if (f==NULL) InitSaveDir();
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else
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{
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if (!fread(savedir,sizeof(savedir),1,f))
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MS_Error("ShowSaveDir: Savegame directory read failure!");
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fclose(f);
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}
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fontbasecolor=93;
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font=font1;
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MouseHide();
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for(i=0;i<MAXSAVEGAMES;i++)
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{
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printx=148;
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printy=34+i*10;
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for(j=0;j<6;j++)
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memset(ylookup[printy+j]+printx,0,110);
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FN_Printf(savedir[i]);
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}
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MouseShow();
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}
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void MenuShowOptions(void)
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{
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MouseHide();
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switch (menucursor)
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{
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case 2: // music vol
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VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menumussli")));
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ShowMenuSliders(SC.musicvol,256);
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break;
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case 3: // sound vol
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VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menusousli")));
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ShowMenuSliders(SC.sfxvol,256);
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break;
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case 4: // violence
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if (SC.violence)
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VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuvioon")));
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else
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VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuviooff")));
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break;
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case 5: // animation
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if (SC.animation)
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VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuanion")));
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else
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VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuanioff")));
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break;
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case 6: // ambient light
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VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuambsli")));
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ShowMenuSliders(SC.ambientlight,4096);
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break;
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case 7: // screen size
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VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuscrsli")));
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ShowMenuSliders(10-SC.screensize,10);
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break;
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case 8: // asscam
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VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menucamsli")));
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ShowMenuSliders(SC.camdelay,70);
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break;
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}
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MouseShow();
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}
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void MenuLeft(void)
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{
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if (menulevel==4)
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{
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MouseHide();
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switch (menucursor)
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{
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case 2:
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if (SC.musicvol)
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{
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SC.musicvol-=4;
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if (SC.musicvol<0) SC.musicvol=0;
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SetVolumes(SC.musicvol,SC.sfxvol);
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ShowMenuSliders(SC.musicvol,255);
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}
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break;
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case 3:
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if (SC.sfxvol)
|
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{
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SC.sfxvol-=4;
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if (SC.sfxvol<0) SC.sfxvol=0;
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SetVolumes(SC.musicvol,SC.sfxvol);
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ShowMenuSliders(SC.sfxvol,255);
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}
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break;
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case 4: // violence
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SC.violence=true;
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MenuShowOptions();
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break;
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case 5: // animation
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SC.animation=true;
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MenuShowOptions();
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break;
|
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case 6: // ambient
|
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if (SC.ambientlight)
|
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{
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SC.ambientlight-=64;
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if (SC.ambientlight<0) SC.ambientlight=0;
|
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ShowMenuSliders(SC.ambientlight,4096);
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changelight=SC.ambientlight;
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lighting=1;
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}
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break;
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case 7: // screensize
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if (SC.screensize<9)
|
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{
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SC.screensize++;
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ShowMenuSliders(10-SC.screensize,10);
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timedelay=timecount+KBDELAY2;
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goleft=false;
|
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}
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break;
|
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case 8: // camera delay
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if (SC.camdelay)
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{
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SC.camdelay--;
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ShowMenuSliders(SC.camdelay,70);
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}
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break;
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}
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MouseShow();
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}
|
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}
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void MenuRight(void)
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{
|
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if (menulevel==4)
|
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{
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MouseHide();
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switch (menucursor)
|
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{
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case 2:
|
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if (SC.musicvol<255)
|
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{
|
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SC.musicvol+=4;
|
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if (SC.musicvol>255) SC.musicvol=255;
|
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SetVolumes(SC.musicvol,SC.sfxvol);
|
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ShowMenuSliders(SC.musicvol,255);
|
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}
|
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break;
|
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case 3:
|
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if (SC.sfxvol<255)
|
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{
|
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SC.sfxvol+=4;
|
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if (SC.sfxvol>255) SC.sfxvol=255;
|
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SetVolumes(SC.musicvol,SC.sfxvol);
|
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ShowMenuSliders(SC.sfxvol,255);
|
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}
|
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break;
|
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case 4: // violence
|
|
SC.violence=false;
|
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MenuShowOptions();
|
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break;
|
|
case 5: // animation
|
|
SC.animation=false;
|
|
MenuShowOptions();
|
|
break;
|
|
case 6: // ambient
|
|
if (SC.ambientlight<4096)
|
|
{
|
|
SC.ambientlight+=64;
|
|
if (SC.ambientlight>4096) SC.ambientlight=4096;
|
|
ShowMenuSliders(SC.ambientlight,4096);
|
|
changelight=SC.ambientlight;
|
|
lighting=1;
|
|
}
|
|
break;
|
|
case 7: // screensize
|
|
if (SC.screensize)
|
|
{
|
|
SC.screensize--;
|
|
ShowMenuSliders(10-SC.screensize,10);
|
|
timedelay=timecount+KBDELAY2;
|
|
goright=false;
|
|
}
|
|
break;
|
|
case 8: // camera delay
|
|
if (SC.camdelay<70)
|
|
{
|
|
SC.camdelay++;
|
|
ShowMenuSliders(SC.camdelay,70);
|
|
}
|
|
break;
|
|
}
|
|
MouseShow();
|
|
}
|
|
}
|
|
|
|
|
|
void MenuCommand(void)
|
|
{
|
|
|
|
if (keyboard[SC_ESCAPE] && timecount>timedelay)
|
|
{
|
|
downlevel=true;
|
|
timedelay=timecount+KBDELAY2;
|
|
}
|
|
|
|
if (keyboard[SC_UPARROW] && timecount>timedelay)
|
|
{
|
|
--menucursor;
|
|
if (menucursor<0) menucursor=menumax[menulevel]-1;
|
|
timedelay=timecount+KBDELAY2;
|
|
}
|
|
else if (keyboard[SC_DOWNARROW] && timecount>timedelay)
|
|
{
|
|
++menucursor;
|
|
if (menucursor==menumax[menulevel]) menucursor=0;
|
|
timedelay=timecount+KBDELAY2;
|
|
}
|
|
|
|
if (keyboard[SC_RIGHTARROW] && timecount>timedelay) goright=true;
|
|
else if (keyboard[SC_LEFTARROW] && timecount>timedelay) goleft=true;
|
|
|
|
if (keyboard[SC_ENTER] && timecount>timedelay)
|
|
{
|
|
menuexecute=true;
|
|
timedelay=timecount+KBDELAY2;
|
|
}
|
|
}
|
|
void MenuStub(void)
|
|
{
|
|
}
|
|
|
|
|
|
void MenuShowCursor(int menucursor)
|
|
{
|
|
int x, y, w, h, i;
|
|
|
|
if (menucursor==-1 || menucursor==menucurloc) return;
|
|
MouseHide();
|
|
VI_DrawMaskedPic(20,15,CA_CacheLump(CA_GetNamedNum("menumain")+menulevel));
|
|
menucurloc=menucursor;
|
|
x=cursors[menulevel][menucurloc].x;
|
|
y=cursors[menulevel][menucurloc].y;
|
|
w=cursors[menulevel][menucurloc].w;
|
|
h=cursors[menulevel][menucurloc].h;
|
|
memset(ylookup[y]+x,133,w);
|
|
memset(ylookup[y+h-1]+x,133,w);
|
|
for(i=y;i<y+h;i++)
|
|
{
|
|
*(ylookup[i]+x)=133;
|
|
*(ylookup[i]+x+w-1)=133;
|
|
}
|
|
MouseShow();
|
|
if (menulevel==2 || menulevel==3) ShowSaveDir();
|
|
if (menulevel==4) MenuShowOptions();
|
|
|
|
}
|
|
|
|
|
|
void ShowMenuLevel(int level)
|
|
{
|
|
if (menulevel==0)
|
|
menumaincursor=menucursor;
|
|
menulevel=level;
|
|
MouseHide();
|
|
VI_DrawMaskedPic(20,15,CA_CacheLump(CA_GetNamedNum("menumain")+level));
|
|
MouseShow();
|
|
if (menulevel==0)
|
|
menucursor=menumaincursor;
|
|
else if (menulevel==1)
|
|
menucursor=1;
|
|
else if (menulevel==2 || menulevel==3)
|
|
{
|
|
if (saveposition>0)
|
|
menucursor=saveposition;
|
|
else
|
|
menucursor=1;
|
|
}
|
|
else
|
|
menucursor=2;
|
|
menucurloc=-1;
|
|
MenuShowCursor(menucursor);
|
|
}
|
|
|
|
|
|
GetSavedName(int menucursor)
|
|
{
|
|
boolean done;
|
|
int cursor, i;
|
|
|
|
MouseHide();
|
|
cursor=20;
|
|
while (savedir[menucursor][cursor-1]==' ' && cursor>0) --cursor;
|
|
if (cursor==20) cursor=19;
|
|
savedir[menucursor][cursor]='_';
|
|
done=false;
|
|
unlock_region((void near *)MenuCommand,(char *)MenuStub - (char near *)MenuCommand);
|
|
INT_TimerHook(NULL);
|
|
lastascii=0;
|
|
newascii=false;
|
|
while (!done)
|
|
{
|
|
printx=148;
|
|
printy=34+menucursor*10;
|
|
for(i=0;i<6;i++)
|
|
memset(ylookup[printy+i]+printx,0,100);
|
|
FN_Printf(savedir[menucursor]);
|
|
while (!newascii) // wait for a new key
|
|
MenuShowCursor(menucursor+1);
|
|
switch (lastascii)
|
|
{
|
|
case 27:
|
|
done=true;
|
|
break;
|
|
case 13:
|
|
done=true;
|
|
break;
|
|
case 8:
|
|
if (cursor>0)
|
|
{
|
|
savedir[menucursor][cursor-1]='_';
|
|
memset(&savedir[menucursor][cursor],(int)' ',20-cursor);
|
|
--cursor;
|
|
}
|
|
break;
|
|
default:
|
|
if (isalnum(lastascii) || lastascii==' ' || lastascii=='.' ||
|
|
lastascii=='-' || lastascii=='_' || lastascii=='!' || lastascii==',' ||
|
|
lastascii=='?' || lastascii=='"')
|
|
{
|
|
savedir[menucursor][cursor]=lastascii;
|
|
if (cursor<19) ++cursor;
|
|
savedir[menucursor][cursor]='_';
|
|
break;
|
|
}
|
|
}
|
|
newascii=false;
|
|
}
|
|
savedir[menucursor][cursor]=' ';
|
|
if (lastascii==27) ShowSaveDir();
|
|
else
|
|
{
|
|
downlevel=true;
|
|
SaveDirectory();
|
|
SaveGame(menucursor);
|
|
}
|
|
timedelay=timecount+KBDELAY2;
|
|
lock_region((void near *)MenuCommand,(char *)MenuStub - (char near *)MenuCommand);
|
|
INT_TimerHook(MenuCommand);
|
|
MouseShow();
|
|
}
|
|
|
|
|
|
void Execute(int level,int cursor)
|
|
{
|
|
switch (level)
|
|
{
|
|
case 0: // main menu
|
|
switch (cursor)
|
|
{
|
|
case 0: // new game
|
|
if (!netmode) ShowMenuLevel(1);
|
|
break;
|
|
case 1: // quit
|
|
if (ShowQuit(MenuCommand))
|
|
{
|
|
quitgame=true;
|
|
quitmenu=true;
|
|
}
|
|
break;
|
|
case 2: // load
|
|
if (!netmode) ShowMenuLevel(2);
|
|
break;
|
|
case 3: // save
|
|
if (!netmode && gameloaded) ShowMenuLevel(3);
|
|
break;
|
|
case 4: // volume menu
|
|
ShowMenuLevel(4);
|
|
break;
|
|
case 5: // info
|
|
unlock_region((void near *)MenuCommand,(char *)MenuStub - (char near *)MenuCommand);
|
|
INT_TimerHook(NULL);
|
|
MouseHide();
|
|
ShowHelp();
|
|
MouseShow();
|
|
lock_region((void near *)MenuCommand,(char *)MenuStub - (char near *)MenuCommand);
|
|
INT_TimerHook(MenuCommand);
|
|
break;
|
|
case 6: // resume
|
|
quitmenu=true;
|
|
break;
|
|
}
|
|
break;
|
|
case 1: // char selection
|
|
switch (cursor)
|
|
{
|
|
case 0: // quit
|
|
if (ShowQuit(MenuCommand))
|
|
{
|
|
quitgame=true;
|
|
quitmenu=true;
|
|
}
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
identity=cursor-1;
|
|
ShowMenuLevel(5);
|
|
break;
|
|
case 6: // resume
|
|
downlevel=true;
|
|
break;
|
|
}
|
|
break;
|
|
case 2: // load menu
|
|
switch (cursor)
|
|
{
|
|
case 0: // quit
|
|
if (ShowQuit(MenuCommand))
|
|
{
|
|
quitgame=true;
|
|
quitmenu=true;
|
|
}
|
|
break;
|
|
case 11: // back
|
|
downlevel=true;
|
|
break;
|
|
default:
|
|
MouseHide();
|
|
LoadGame(menucursor-1);
|
|
quitmenu=true;
|
|
MouseShow();
|
|
saveposition=cursor;
|
|
break;
|
|
}
|
|
break;
|
|
case 3: // save menu
|
|
switch (cursor)
|
|
{
|
|
case 0: // quit
|
|
if (ShowQuit(MenuCommand))
|
|
{
|
|
quitgame=true;
|
|
quitmenu=true;
|
|
}
|
|
break;
|
|
case 11: // back
|
|
downlevel=true;
|
|
break;
|
|
default:
|
|
GetSavedName(menucursor-1);
|
|
saveposition=cursor;
|
|
break;
|
|
}
|
|
break;
|
|
case 4: // option menu
|
|
switch (cursor)
|
|
{
|
|
case 0:
|
|
ShowMenuLevel(1);
|
|
break;
|
|
case 1:
|
|
if (ShowQuit(MenuCommand))
|
|
{
|
|
quitgame=true;
|
|
quitmenu=true;
|
|
}
|
|
break;
|
|
case 2: // music vol
|
|
case 3: // sound vol
|
|
case 4: // violence
|
|
case 5: // animations
|
|
case 6: // ambient light
|
|
case 7: // screen size
|
|
case 8: // camera delay
|
|
break;
|
|
case 9:
|
|
downlevel=true;
|
|
break;
|
|
}
|
|
break;
|
|
case 5: // difficulty selection
|
|
switch (cursor)
|
|
{
|
|
case 0: // quit
|
|
if (ShowQuit(MenuCommand))
|
|
{
|
|
quitgame=true;
|
|
quitmenu=true;
|
|
}
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
timecount=0;
|
|
frames=0;
|
|
MouseHide();
|
|
#ifdef GAME1
|
|
newplayer(0,identity,6-cursor);
|
|
#elif defined(GAME2)
|
|
newplayer(8,identity,6-cursor);
|
|
#elif defined(GAME3)
|
|
newplayer(16,identity,6-cursor);
|
|
#else
|
|
newplayer(0,identity,6-cursor);
|
|
#endif
|
|
MouseShow();
|
|
quitmenu=true;
|
|
break;
|
|
case 7:
|
|
ShowMenuLevel(1);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void MenuAnimate(void)
|
|
{
|
|
int lump;
|
|
pic_t *frames[8];
|
|
int i, frame;
|
|
longint waittime;
|
|
|
|
if (netmode) return;
|
|
memcpy(viewbuffer,screen,64000);
|
|
lump=CA_GetNamedNum("menuanim");
|
|
for(i=0;i<8;i++)
|
|
frames[i]=CA_CacheLump(lump+i);
|
|
frame=-1;
|
|
waittime=timecount;
|
|
while (1)
|
|
{
|
|
if (timecount>=waittime)
|
|
{
|
|
++frame;
|
|
if (frame==8) break;
|
|
VI_DrawMaskedPic2(20,15,frames[frame]);
|
|
waittime+=7;
|
|
}
|
|
}
|
|
for(i=0;i<8;i++)
|
|
CA_FreeLump(lump+i);
|
|
}
|
|
|
|
|
|
void CheckMouse(void)
|
|
{
|
|
int i;
|
|
short x, y;
|
|
cursor_t *c;
|
|
|
|
if (!MouseGetClick(&x,&y)) return;
|
|
|
|
for(i=0;i<menumax[menulevel];i++)
|
|
{
|
|
c=&cursors[menulevel][i];
|
|
if (x<c->x+c->w && x>c->x &&
|
|
y<c->y+c->h && y>c->y)
|
|
{
|
|
menucursor=i;
|
|
MenuShowCursor(menucursor);
|
|
menuexecute=true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (menulevel==4)
|
|
{
|
|
switch (menucursor)
|
|
{
|
|
case 2:
|
|
if (y>=49 && y<=64 && x>=42 && x<=90)
|
|
{
|
|
SC.musicvol=((x-40)*256)/49;
|
|
if (SC.musicvol>255) SC.musicvol=255;
|
|
SetVolumes(SC.musicvol,SC.sfxvol);
|
|
ShowMenuSliders(SC.musicvol,255);
|
|
}
|
|
break;
|
|
case 3:
|
|
if (y>=49 && y<=64 && x>=42 && x<=90)
|
|
{
|
|
SC.sfxvol=((x-40)*256)/49;
|
|
if (SC.sfxvol>255) SC.sfxvol=255;
|
|
SetVolumes(SC.musicvol,SC.sfxvol);
|
|
ShowMenuSliders(SC.sfxvol,255);
|
|
}
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
if (y>=62 && y<=70)
|
|
{
|
|
if (x>=50 && x<=61) goleft=true;
|
|
else if (x>=72 && x<=83) goright=true;
|
|
}
|
|
break;
|
|
case 6:
|
|
if (y>=49 && y<=64 && x>=42 && x<=90)
|
|
{
|
|
SC.ambientlight=((x-40)*4096)/49;
|
|
if (SC.ambientlight>4096) SC.ambientlight=4096;
|
|
ShowMenuSliders(SC.ambientlight,4096);
|
|
changelight=SC.ambientlight;
|
|
lighting=1;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (y>=49 && y<=64 && x>=42 && x<=90)
|
|
{
|
|
SC.screensize=9-(((x-40)*10)/49);
|
|
if (SC.screensize>9) SC.screensize=9;
|
|
else if (SC.screensize<0) SC.screensize=0;
|
|
ShowMenuSliders(10-SC.screensize,10);
|
|
}
|
|
break;
|
|
case 8:
|
|
if (y>=49 && y<=64 && x>=42 && x<=90)
|
|
{
|
|
SC.camdelay=((x-40)*70)/49;
|
|
if (SC.camdelay>70) SC.camdelay=70;
|
|
ShowMenuSliders(SC.camdelay,70);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ShowMenu(int n)
|
|
{
|
|
byte *scr;
|
|
|
|
timedelay=timecount+KBDELAY2;
|
|
lock_region((void near *)MenuCommand,(char *)MenuStub - (char near *)MenuCommand);
|
|
INT_TimerHook(MenuCommand);
|
|
|
|
scr=(byte *)malloc(64000);
|
|
if (scr==NULL) MS_Error("ShowMenu: Out of Memory!");
|
|
memcpy(scr,screen,64000);
|
|
if (SC.animation) MenuAnimate();
|
|
MouseShow();
|
|
ShowMenuLevel(n);
|
|
quitmenu=false;
|
|
do
|
|
{
|
|
MenuShowCursor(menucursor);
|
|
CheckMouse();
|
|
if (menuexecute)
|
|
{
|
|
Execute(menulevel,menucursor);
|
|
menuexecute=false;
|
|
}
|
|
if (downlevel)
|
|
{
|
|
if (menulevel==0) quitmenu=true;
|
|
else ShowMenuLevel(0);
|
|
downlevel=false;
|
|
}
|
|
if (goright)
|
|
{
|
|
MenuRight();
|
|
goright=false;
|
|
}
|
|
if (goleft)
|
|
{
|
|
MenuLeft();
|
|
goleft=false;
|
|
}
|
|
if (netmode) TimeUpdate();
|
|
} while (!quitmenu);
|
|
MouseHide();
|
|
memcpy(screen,scr,64000);
|
|
free(scr);
|
|
if (gameloaded)
|
|
{
|
|
if (SC.vrhelmet==0)
|
|
{
|
|
while (currentViewSize<SC.screensize)
|
|
ChangeViewSize(true);
|
|
while (currentViewSize>SC.screensize)
|
|
ChangeViewSize(false);
|
|
}
|
|
}
|
|
dSaveSetup(&SC,"SETUP.CFG");
|
|
turnrate=0;
|
|
moverate=0;
|
|
fallrate=0;
|
|
strafrate=0;
|
|
ResetMouse();
|
|
}
|
|
|
|
/**************************************************************************/
|
|
|
|
void ShowHelp(void)
|
|
{
|
|
byte *s;
|
|
|
|
s=(byte *)malloc(64000);
|
|
if (s==NULL) MS_Error("Error Allocating in ShowHelp");
|
|
memcpy(s,screen,64000);
|
|
VI_FillPalette(0,0,0);
|
|
memset(screen,0,64000);
|
|
|
|
loadscreen("INFO1");
|
|
VI_SetPalette(colors);
|
|
newascii=false;
|
|
for(;;)
|
|
{
|
|
Wait(10);
|
|
if (netmode) TimeUpdate();
|
|
if (newascii) break;
|
|
}
|
|
VI_FillPalette(0,0,0);
|
|
memset(screen,0,64000);
|
|
|
|
#ifdef DEMO
|
|
loadscreen("INFO2");
|
|
VI_SetPalette(colors);
|
|
newascii=false;
|
|
for(;;)
|
|
{
|
|
Wait(10);
|
|
if (netmode) TimeUpdate();
|
|
if (newascii) break;
|
|
}
|
|
VI_FillPalette(0,0,0);
|
|
memset(screen,0,64000);
|
|
|
|
loadscreen("INFO3");
|
|
VI_SetPalette(colors);
|
|
newascii=false;
|
|
for(;;)
|
|
{
|
|
Wait(10);
|
|
if (netmode) TimeUpdate();
|
|
if (newascii) break;
|
|
}
|
|
memset(screen,0,64000);
|
|
VI_FillPalette(0,0,0);
|
|
#endif
|
|
|
|
VI_SetPalette(CA_CacheLump(CA_GetNamedNum("palette")));
|
|
memcpy(screen,s,64000);
|
|
free(s);
|
|
}
|
|
|
|
|
|
/**************************************************************************/
|
|
|
|
|
|
boolean CheckPause()
|
|
{
|
|
if (netmode)
|
|
{
|
|
NetGetData();
|
|
if (!gamepause) return !netpaused;
|
|
else return newascii;
|
|
}
|
|
return newascii;
|
|
}
|
|
|
|
|
|
void ShowPause(void)
|
|
{
|
|
longint animtime, droptime;
|
|
int anim, y, i;
|
|
int lump;
|
|
pic_t *pics[4];
|
|
|
|
INT_TimerHook(NULL);
|
|
memcpy(viewbuffer,screen,64000);
|
|
lump=CA_GetNamedNum("pause");
|
|
for(i=0;i<4;i++) pics[i]=CA_CacheLump(lump+i);
|
|
timedelay=timecount+KBDELAY2;
|
|
Wait(KBDELAY2);
|
|
anim=0;
|
|
if (!SC.animation) y=72;
|
|
else y=-56;
|
|
droptime=timecount;
|
|
animtime=timecount;
|
|
newascii=false;
|
|
while (!CheckPause())
|
|
{
|
|
if (timecount>=droptime && y<72)
|
|
{
|
|
if (y>=0) memcpy(ylookup[y],viewbuffer+320*y,640);
|
|
y+=2;
|
|
droptime=timecount+1;
|
|
}
|
|
if (timecount>=animtime)
|
|
{
|
|
anim++;
|
|
anim&=3;
|
|
animtime+=10;
|
|
}
|
|
VI_DrawMaskedPic2(106,y,pics[anim]);
|
|
}
|
|
if (!SC.animation) y=200;
|
|
droptime=timecount;
|
|
animtime=timecount;
|
|
while (y<199)
|
|
{
|
|
if (timecount>=droptime)
|
|
{
|
|
if (y>=0) memcpy(ylookup[y],viewbuffer+320*y,640);
|
|
y+=2;
|
|
droptime=timecount+1;
|
|
}
|
|
if (timecount>=animtime)
|
|
{
|
|
anim++;
|
|
anim&=3;
|
|
animtime+=10;
|
|
}
|
|
VI_DrawMaskedPic2(106,y,pics[anim]);
|
|
}
|
|
memcpy(screen,viewbuffer,64000);
|
|
for (i=0;i<4;i++)
|
|
CA_FreeLump(lump+i);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
|
|
void StartWait(void)
|
|
{
|
|
int i, lump;
|
|
|
|
memcpy(viewbuffer,screen,64000);
|
|
lump=CA_GetNamedNum("wait");
|
|
for(i=0;i<4;i++) waitpics[i]=CA_CacheLump(lump+i);
|
|
waitanim=0;
|
|
VI_DrawMaskedPic2(106,72,waitpics[0]);
|
|
timedelay=timecount+10;
|
|
waiting=true;
|
|
}
|
|
|
|
|
|
void UpdateWait(void)
|
|
{
|
|
if (timecount>timedelay)
|
|
{
|
|
++waitanim;
|
|
waitanim&=3;
|
|
VI_DrawMaskedPic2(106,72,waitpics[waitanim]);
|
|
timedelay=timecount+10;
|
|
}
|
|
}
|
|
|
|
|
|
void EndWait(void)
|
|
{
|
|
int lump, i;
|
|
|
|
lump=CA_GetNamedNum("wait");
|
|
for(i=0;i<4;i++) CA_FreeLump(lump+i);
|
|
memcpy(screen,viewbuffer,64000);
|
|
waiting=false;
|
|
} |