CC = WCC386 CC286 = WCL LD = WCL386 EXE = GREED ASM = TASM BINDER = 4GWBIND BFLAGS = 4GWPRO.EXE $(EXE) ..\$(EXE) AFLAGS = /mx /m2 /t /w2 /z AFLAGS2 = /5ps /e /mf /zq /w9 CFLAGS = /mf /zq /zp4 /oeatx /5s /fp5 /w9 /ei CFLAGS2 = /zq /osx /3 /w9 /ei LFLAGS = /mf /zq /l=DOS4G /fe=$(EXE) /fm /k16384 OBJS = constant.obj raven.obj intro.obj blitbuf.obj & r_public.obj r_spans.obj r_conten.obj r_render.obj r_walls.obj ra_draw.obj r_plane.obj & d_disk.obj d_misc.obj d_font.obj d_ints.obj d_video.obj & utils.obj sprites.obj display.obj menu.obj spawn.obj & net.obj timer.obj playfli.obj & modplay.obj modload.obj import.obj detect.obj mouse.obj event.obj $(EXE).exe: $(OBJS) wstub.c $(LD) $(LFLAGS) *.obj copy greed.exe .. # $(BINDER) $(BFLAGS) ra_draw.obj: ra_draw.asm viewsize.inc $(ASM) $(AFLAGS) ra_draw.asm mouse.obj: mouse.asm $(ASM) $(AFLAGS) mouse.asm blitbuf.obj: blitbuf.asm viewsize.inc $(ASM) $(AFLAGS) blitbuf.asm .c.obj: .AUTODEPEND $(CC) $(CFLAGS) $[* wstub: wstub.c .SYMBOLIC $(CC286) $(CFLAGS2) wstub move wstub.exe E:\watcom\binw del wstub.obj del greed.exe del *.err clean: .SYMBOLIC del *.err del *.lst del *.map del *.exe del ..\*.swp