rem ******hold2 (the small one) level **************** forceload trooper 56 forceload prisoner 56 rem ********level specifics ************************** levelscore 50000 bonustime 25 primary 0 25000 1 0 secondary 0 5000 2 1 secondary 1 7000 2 9 rem ************************************************* rem ************** main room hallway force fields *** wallswitch 25 36 1 mapzone 37 41 37 41 1 0 2 0 255 1 wallswitch 2 33 2 mapzone 25 39 25 39 2 0 0 0 255 1 mapzone 26 39 26 39 2 0 2 0 255 1 wallswitch 25 39 30 mapzone 37 37 37 37 30 0 2 0 255 1 rem ************************************************** ren ***********main room staircase******************** mapzone 35 30 35 30 3 0 8 75 4 1 mapzone 35 31 35 31 3 0 8 60 4 1 mapzone 35 32 35 32 3 0 8 45 4 1 mapzone 35 33 35 33 3 0 8 30 4 1 mapzone 35 34 35 34 3 0 8 15 4 1 rem ************************************************** rem **********sleep quarter generator pistons********* mapzone 54 16 54 16 0 304 8 90 1 0 mapzone 54 16 54 16 304 305 8 170 1 0 mapzone 60 16 60 16 305 306 8 90 1 0 mapzone 60 16 60 16 306 307 8 170 1 0 mapzone 60 22 60 22 307 308 8 90 1 0 mapzone 60 22 60 22 308 309 8 170 1 0 mapzone 54 22 54 22 309 310 8 90 1 0 mapzone 54 22 54 22 310 311 8 170 1 0 mapzone 54 16 54 16 311 304 8 90 1 0 rem **************************************************** rem ************ lower left gaurd pens ***************** areatrigger 7 47 14 50 12 mapzone 15 47 15 47 12 13 8 0 6 0 mapzone 7 51 7 51 12 14 8 0 6 0 mapzone 11 51 11 51 12 15 8 0 6 0 trigger 11 52 40 mapzone 11 53 11 53 40 0 8 0 20 1 rem **************************************************** rem *************lower right door drop****************** areatrigger 50 46 51 47 16 mapzone 44 50 46 50 16 0 8 80 8 1 rem **************************************************** rem **************lower right lights come on *********** areatrigger 44 48 47 50 17 mapzone 43 51 46 51 17 18 14 20 20 1 mapzone 43 51 46 51 18 19 15 1 255 1 mapzone 42 52 47 55 19 20 14 80 40 1 mapzone 42 56 47 58 20 21 14 80 40 1 mapzone 48 53 52 58 20 21 14 80 40 1 mapzone 43 59 51 61 21 22 14 80 40 1 rem **************************************************** rem ***************upper right main platform raise****** areatrigger 55 17 59 21 23 mapzone 55 17 59 21 23 3 8 70 4 1 rem **************************************************** rem ******************exit open *********************** trigger 38 32 35 spawnsound 38 32 35 48 1 mapzone 38 32 38 32 35 36 8 88 4 1 mapzone 52 47 52 48 36 0 8 75 4 1 rem *****************monster and ammo spawning********* rem *************************************************** sprite 46 26 100 0 2 5 rem ********lower part of upper right room********************** trigger 41 37 60 spawn 44 28 60 90 0 0 5 1 spawn 48 29 60 90 0 0 5 1 spawn 51 26 60 93 0 0 5 1 spawn 54 27 60 93 0 0 5 1 spawn 54 31 60 93 0 0 5 1 spawn 50 30 60 93 0 0 5 1 rem *****upper right room******************************* trigger 47 33 61 spawn 54 24 61 90 0 0 5 1 spawn 50 23 61 90 0 3 5 1 spawn 53 14 61 93 0 0 5 1 spawn 59 14 61 93 0 0 5 1 spawn 61 19 61 93 0 0 5 1 spawn 54 24 61 93 0 0 5 1 spawn 52 23 61 93 0 0 5 1 sprite 53 20 209 61 0 5 sprite 57 27 208 61 3 5 rem **************************************************** sprite 28 31 107 0 3 5 rem **************************************************** spawntrigger 42 37 23 63 1 spawn 40 33 63 91 0 1 5 1 spawn 32 31 63 91 0 2 5 1 rem ******************monsters for bowl room************ spawn 49 54 16 92 0 0 5 1 spawn 45 55 16 92 0 0 5 1 spawn 48 56 16 92 0 1 5 1 spawn 50 56 16 92 0 2 5 1 spawn 45 58 16 92 0 2 5 1 rem **************************************************** rem *******************monster spawning***************** sprite 26 36 208 0 3 5 sprite 16 37 208 0 4 5 sprite 10 49 208 0 3 5 sprite 32 57 208 0 3 5 end of file