102 lines
2.2 KiB
SourcePawn
102 lines
2.2 KiB
SourcePawn
#undef FOG_SCROLL_TIME
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#define FOG_SCROLL_TIME 60000 //30000
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#undef THINFOG_SCROLL_TIME
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#define THINFOG_SCROLL_TIME 100000 //50000
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect FULLSCREEN_WIDE
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background "animbg_back"
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visible when( dvarString( fs_game ) == "" )
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decoration
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}
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect -107 0 1708 480
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exp rect X((-107) - ((float(milliseconds() % FOG_SCROLL_TIME) / FOG_SCROLL_TIME) * (854)))
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background "animbg_fogscroll"
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visible when( dvarString( fs_game ) == "" )
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decoration
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}
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect -107 0 1708 480
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exp rect X((-961) + ((float(milliseconds() % THINFOG_SCROLL_TIME) / THINFOG_SCROLL_TIME) * (854)))
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background "animbg_fogscrollthin"
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visible when( dvarString( fs_game ) == "" )
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decoration
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}
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect FULLSCREEN_WIDE
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background "animbg_front"
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visible when( dvarString( fs_game ) == "" )
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decoration
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}
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect FULLSCREEN_WIDE
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background "animbg_front2"
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visible when( dvarString( fs_game ) == "" )
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decoration
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}
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect FULLSCREEN_WIDE
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background "animbg_back"
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forecolor 0.8 0.8 1 1
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visible when( dvarString( fs_game ) != "" )
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decoration
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}
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect -107 0 1708 480
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exp rect X((-107) - ((float(milliseconds() % FOG_SCROLL_TIME) / FOG_SCROLL_TIME) * (854)))
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forecolor 0.8 0.8 1 1
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background "animbg_fogscroll"
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visible when( dvarString( fs_game ) != "" )
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decoration
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}
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect -107 0 1708 480
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exp rect X((-961) + ((float(milliseconds() % THINFOG_SCROLL_TIME) / THINFOG_SCROLL_TIME) * (854)))
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background "animbg_fogscrollthin"
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forecolor 0.8 0.8 1 1
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visible when( dvarString( fs_game ) != "" )
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decoration
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}
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect FULLSCREEN_WIDE
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background "animbg_front"
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forecolor 0.8 0.8 1 1
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visible when( dvarString( fs_game ) != "" )
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decoration
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}
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect FULLSCREEN_WIDE
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background "animbg_front2"
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forecolor 0.8 0.8 1 1
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visible when( dvarString( fs_game ) != "" )
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decoration
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}
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