17 lines
291 B
Text
17 lines
291 B
Text
{
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stateMap "default2d";
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vertexShader 2.0 "glow_apply_sky_bleed.hlsl"
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{
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}
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pixelShader 2.0 "glow_apply_sky_bleed.hlsl"
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{
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colorMapSampler = sampler.feedback;
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skySampler = sampler.sky;
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}
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vertex.position = code.position;
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vertex.texcoord[0] = code.texcoord[0];
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}
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