cod4-sdk/map_source/prefabs/zipline/stairs_01.map
2008-01-19 00:00:00 +00:00

651 lines
10 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -16 40 -8 t -128 64 -1 0.5
v -16 40 -16 t -128 128 -1 2.25
v -16 40 -64 t -128 512 -1 4
)
(
v 0 40 -8 t 0 64 0 0.5
v 0 40 -16 t 0 128 0 2.25
v 0 40 -64 t 0 512 0 4
)
}
}
// brush 1
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -16 40 -8 t -128 64 -1 0.5
v -16 40 -16 t -128 128 -1 2.25
v -16 40 -64 t -128 512 -1 4
)
(
v 0 40 -8 t 0 64 0 0.5
v 0 40 -16 t 0 128 0 2.25
v 0 40 -64 t 0 512 0 4
)
}
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// brush 2
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -16 40 -8 t -128 64 -1 0.5
v 0 40 -8 t 0 64 0 0.5
)
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v -16 40 0 t -128 0 -1 0
v 0 40 0 t 0 0 0 0
)
}
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// brush 3
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -16 40 -8 t -128 64 -1 0.5
v 0 40 -8 t 0 64 0 0.5
)
(
v -16 40 0 t -128 0 -1 0
v 0 40 0 t 0 0 0 0
)
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// brush 4
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
3 2 0 8
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v -16 40 -8 t 1920 342.52805 15 0.5
v -16 40 0 t 1920 278.52802 15 0
)
(
v -16 0 -8 c 255 255 255 0 t 1600 342.52805 12.5 0.5
v -16 0 -2 c 255 255 255 0 t 1600 294.52805 12.5 0
)
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v -16 -40 -8 t 1280 342.52805 10 0.5
v -16 -40 0 t 1280 278.52802 10 0
)
}
}
// brush 5
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
3 2 0 8
(
v -16 40 -8 t 1920 64 15 0.5
v -16 40 0 t 1920 0 15 0
)
(
v -16 0 -8 t 1600 64 12.5 0.5
v -16 0 -2 t 1600 16 12.5 0
)
(
v -16 -40 -8 t 1280 64 10 0.5
v -16 -40 0 t 1280 0 10 0
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// brush 6
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -32 -40 -10 t -256 -1280 -2 -10
v -32 0 -10 c 255 255 255 0 t -256 -1600 -2 -12.5
v -32 40 -8 t -256 -1920 -2 -15
)
(
v -16 -40 -8 t -128 -1280 -1 -10
v -16 0 -8 c 255 255 255 0 t -128 -1600 -1 -12.5
v -16 40 -8 t -128 -1920 -1 -15
)
}
}
// brush 7
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -32 -40 -10 t -256 -1280 -2 -10
v -32 0 -10 t -256 -1600 -2 -12.5
v -32 40 -8 t -256 -1920 -2 -15
)
(
v -16 -40 -8 t -128 -1280 -1 -10
v -16 0 -8 t -128 -1600 -1 -12.5
v -16 40 -8 t -128 -1920 -1 -15
)
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// brush 8
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 3 0 8
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v -32 40 -8 t 1920 227.84003 15 0.5
v -32 0 -10 c 255 255 255 0 t 1600 243.84003 12.5 0.5
v -32 -40 -10 t 1280 243.84003 10 0.5
)
(
v -32 40 -16 t 1920 291.84003 15 1
v -32 0 -16 c 255 255 255 0 t 1600 291.84003 12.5 1
v -32 -40 -16 t 1280 291.84003 10 1
)
}
}
// brush 9
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 40 -16 t -256 128 -2 1
v -32 40 -64 t -256 512 -2 4
)
(
v -16 40 -16 t -128 128 -1 1
v -16 40 -64 t -128 512 -1 4
)
}
}
// brush 10
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 40 -16 t -256 128 -2 1
v -32 40 -64 t -256 512 -2 4
)
(
v -16 40 -16 t -128 128 -1 1
v -16 40 -64 t -128 512 -1 4
)
}
}
// brush 11
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 40 -8 t -256 64 -2 0.5
v -32 40 -16 t -256 128 -2 1
)
(
v -16 40 -8 t -128 64 -1 0.5
v -16 40 -16 t -128 128 -1 1
)
}
}
// brush 12
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -48 -40 -16 t -384 -1280 -3 -10
v -48 0 -18 c 255 255 255 0 t -384 -1600 -3 -12.5
v -48 40 -18 t -384 -1920 -3 -15
)
(
v -32 -40 -16 t -256 -1280 -2 -10
v -32 0 -16 c 255 255 255 0 t -256 -1600 -2 -12.5
v -32 40 -16 t -256 -1920 -2 -15
)
}
}
// brush 13
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -48 40 -18 t 2378.7529 602.75189 15 1
v -48 0 -18 c 255 255 255 0 t 2058.7529 602.75189 12.5 1
v -48 -40 -16 t 1738.7529 586.75195 10 1
)
(
v -48 40 -64 t 2378.7529 970.75122 15 4
v -48 0 -64 c 255 255 255 0 t 2058.7529 970.75122 12.5 4
v -48 -40 -64 t 1738.7529 970.75122 10 4
)
}
}
// brush 14
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -32 40 -8 t 1920 64 15 0.5
v -32 0 -10 t 1600 80 12.5 0.5
v -32 -40 -10 t 1280 80 10 0.5
)
(
v -32 40 -16 t 1920 128 15 1
v -32 0 -16 t 1600 128 12.5 1
v -32 -40 -16 t 1280 128 10 1
)
}
}
// brush 15
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -48 -40 -16 t -384 -1280 -3 -10
v -48 0 -18 t -384 -1600 -3 -12.5
v -48 40 -18 t -384 -1920 -3 -15
)
(
v -32 -40 -16 t -256 -1280 -2 -10
v -32 0 -16 t -256 -1600 -2 -12.5
v -32 40 -16 t -256 -1920 -2 -15
)
}
}
// brush 16
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -48 40 -18 t 1920 144 15 1
v -48 0 -18 t 1600 144 12.5 1
v -48 -40 -16 t 1280 128 10 1
)
(
v -48 40 -64 t 1920 512 15 4
v -48 0 -64 t 1600 512 12.5 4
v -48 -40 -64 t 1280 512 10 4
)
}
}
// brush 17
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -48 40 -18 t -384 144 -3 1
v -48 40 -64 t -384 512 -3 4
)
(
v -32 40 -16 t -256 128 -2 1
v -32 40 -64 t -256 512 -2 4
)
}
}
// brush 18
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -48 40 -18 t -384 144 -3 1
v -48 40 -64 t -384 512 -3 4
)
(
v -32 40 -16 t -256 128 -2 1
v -32 40 -64 t -256 512 -2 4
)
}
}
// brush 19
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 40 -8 t -256 64 -2 0.5
v -32 40 -16 t -256 128 -2 1
)
(
v -16 40 -8 t -128 64 -1 0.5
v -16 40 -16 t -128 128 -1 1
)
}
}
// brush 20
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -16 -40 0 t -128 -1280 -1 -10
v -16 0 -2 c 255 255 255 0 t -128 -1600 -1 -12.5
v -16 40 0 t -128 -1920 -1 -15
)
(
v 0 -40 0 t 0 -1280 0 -10
v 0 0 0 c 255 255 255 0 t 0 -1600 0 -12.5
v 0 40 0 t 0 -1920 0 -15
)
}
}
// brush 21
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -16 -40 0 t -128 -1280 -1 -10
v -16 0 -2 t -128 -1600 -1 -12.5
v -16 40 0 t -128 -1920 -1 -15
)
(
v 0 -40 0 t 0 -1280 0 -10
v 0 0 0 t 0 -1600 0 -12.5
v 0 40 0 t 0 -1920 0 -15
)
}
}
// brush 22
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 -40 -64 t -256 512 -2 4
v -32 -40 -16 t -256 128 -2 1
)
(
v -16 -40 -64 t -128 512 -1 4
v -16 -40 -16 t -128 128 -1 1
)
}
}
// brush 23
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 -40 -64 t -256 512 -2 4
v -32 -40 -16 t -256 128 -2 1
)
(
v -16 -40 -64 t -128 512 -1 4
v -16 -40 -16 t -128 128 -1 1
)
}
}
// brush 24
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -16 -40 -64 t -128 512 -1 4
v -16 -40 -16 t -128 128 -1 2.25
v -16 -40 -8 t -128 64 -1 0.5
)
(
v 0 -40 -64 t 0 512 0 4
v 0 -40 -16 t 0 128 0 2.25
v 0 -40 -8 t 0 64 0 0.5
)
}
}
// brush 25
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 3 0 8
(
v -16 -40 -64 t -128 512 -1 4
v -16 -40 -16 t -128 128 -1 2.25
v -16 -40 -8 t -128 64 -1 0.5
)
(
v 0 -40 -64 t 0 512 0 4
v 0 -40 -16 t 0 128 0 2.25
v 0 -40 -8 t 0 64 0 0.5
)
}
}
// brush 26
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -48 -40 -64 t -384 512 -3 4
v -48 -40 -16 t -384 128 -3 1
)
(
v -32 -40 -64 t -256 512 -2 4
v -32 -40 -16 t -256 128 -2 1
)
}
}
// brush 27
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -48 -40 -64 t -384 512 -3 4
v -48 -40 -16 t -384 128 -3 1
)
(
v -32 -40 -64 t -256 512 -2 4
v -32 -40 -16 t -256 128 -2 1
)
}
}
// brush 28
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 -40 -16 t -256 128 -2 1
v -32 -40 -10 t -256 80 -2 0.5
)
(
v -16 -40 -16 t -128 128 -1 1
v -16 -40 -8 t -128 64 -1 0.5
)
}
}
// brush 29
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -32 -40 -16 t -256 128 -2 1
v -32 -40 -10 t -256 80 -2 0.5
)
(
v -16 -40 -16 t -128 128 -1 1
v -16 -40 -8 t -128 64 -1 0.5
)
}
}
// brush 30
{
mesh
{
contents detail;
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 0 -40 -8 t 0 64 0 0.5
v -16 -40 -8 t -128 64 -1 0.5
)
(
v 0 -40 0 t 0 0 0 0
v -16 -40 0 t -128 0 -1 0
)
}
}
// brush 31
{
mesh
{
contents detail;
ch_concretewall02
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 0 -40 -8 t 0 64 0 0.5
v -16 -40 -8 t -128 64 -1 0.5
)
(
v 0 -40 0 t 0 0 0 0
v -16 -40 0 t -128 0 -1 0
)
}
}
}