113 lines
3.1 KiB
Text
113 lines
3.1 KiB
Text
iwmap 4
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"000_Global" flags active
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"The Map" flags
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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contents detail;
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( 8 8 0 ) ( -8 8 0 ) ( -8 -8 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -8 96 ) ( -8 8 96 ) ( 8 8 96 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -8 88 ) ( 8 -8 88 ) ( 8 -8 80 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 8 -8 88 ) ( 8 8 88 ) ( 8 8 80 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 8 8 88 ) ( -8 8 88 ) ( -8 8 80 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 8 88 ) ( -8 -8 88 ) ( -8 -8 80 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 1
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{
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contents weaponClip;
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( 6 8 96 ) ( -10 8 96 ) ( -10 -8 96 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -8 98 ) ( -8 8 98 ) ( 8 8 98 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -9 92 ) ( 8 -9 92 ) ( 8 -9 84 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 9 -8 92 ) ( 9 8 92 ) ( 9 8 84 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 8 9 92 ) ( -8 9 92 ) ( -8 9 84 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -9 8 92 ) ( -9 -8 92 ) ( -9 -8 84 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 2
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{
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contents detail;
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( 6 8 98 ) ( -10 8 98 ) ( -10 -8 98 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -8 100 ) ( -8 8 100 ) ( 8 8 100 ) ch_plaster04 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -8 94 ) ( 8 -8 94 ) ( 8 -8 86 ) ch_plaster04 128 128 0 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 8 -8 94 ) ( 8 8 94 ) ( 8 8 86 ) ch_plaster04 128 128 0 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 8 8 94 ) ( -8 8 94 ) ( -8 8 86 ) ch_plaster04 128 128 0 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 8 94 ) ( -8 -8 94 ) ( -8 -8 86 ) ch_plaster04 128 128 0 -2 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 3
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{
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mesh
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{
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toolFlags splitGeo;
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me_decal_adobe_bottom_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v 8 -8 0 t 0 0 -0.5 0
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v 8 -8 56 t 0 -896 -0.5 -3.5
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)
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(
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v 8 8 0 t 64 0 0.5 0
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v 8 8 56 t 64 -896 0.5 -3.5
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)
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}
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}
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// brush 4
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{
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mesh
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{
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toolFlags splitGeo;
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me_decal_adobe_bottom_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -8 8 0 t 0 0 0.5 0
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v -8 8 56 t 0 -896 0.5 -3.5
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)
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(
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v -8 -8 0 t 64 0 -0.5 0
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v -8 -8 56 t 64 -896 -0.5 -3.5
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)
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}
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}
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// brush 5
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{
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mesh
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{
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toolFlags splitGeo;
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me_decal_adobe_bottom_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -8 -8 0 t 0 0 -0.5 0 f 1
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v -8 -8 56 t 0 -896 -0.5 -3.5 f 1
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)
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(
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v 8 -8 0 t 64 0 0.5 0 f 1
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v 8 -8 56 t 64 -896 0.5 -3.5 f 1
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)
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}
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}
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// brush 6
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{
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mesh
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{
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toolFlags splitGeo;
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me_decal_adobe_bottom_01
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v 8 8 0 t 0 0 0.5 0 f 1
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v 8 8 56 t 0 -896 0.5 -3.5 f 1
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)
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(
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v -8 8 0 t 64 0 -0.5 0 f 1
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v -8 8 56 t 64 -896 -0.5 -3.5 f 1
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)
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}
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}
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}
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