24 lines
498 B
Text
24 lines
498 B
Text
{
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stateMap "default";
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vertexShader 3.0 "lp_hsm_omni_tc0n0_dtex_sm3.hlsl"
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{
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}
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pixelShader 3.0 "lp_hsm_spot_r0c0d0n0_sm3.hlsl"
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{
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colorMapSampler = material.colorMap;
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detailMapSampler = material.detailMap;
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detailScale = material.detailScale;
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normalMapSampler = material.normalMap;
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}
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vertex.position = code.position;
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vertex.normal = code.normal;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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vertex.texcoord[2] = code.tangent;
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}
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