21 lines
462 B
Text
21 lines
462 B
Text
{
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stateMap "effect_add";
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vertexShader 1.1 "vertcol_simple_foa.hlsl"
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{
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falloffParms = material.falloffParms;
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falloffBeginColor = material.falloffBeginColor;
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falloffEndColor = material.falloffEndColor;
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}
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pixelShader 2.0 "vertcol_simple_add.hlsl"
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{
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colorMapSampler = material.colorMap;
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}
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vertex.position = code.position;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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vertex.normal = code.normal;
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}
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