10462 lines
1.2 MiB
10462 lines
1.2 MiB
,,"If the first column for a row is blank, then the row is ignored"
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,"If the first column for a row is blank, then the row is ignored",
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# The first non-comment line of a sound alias file specifies the key name for all values appearing in this column.,,
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"# This means it is safe to swap entire columns around, though you should never swap partial columns.",,
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"# You can invent new keys, but the game will ignore them if it doesn't know about them.",,
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"# You can leave out keys, but the ""name"" and ""file"" keys must always be present.",,
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,name,name of the alias that is used to play this sound (required)
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,sequence,"used to uniquely identify alias entries when more than one sound goes to an alias, used only to catch unwanted duplicates (default = 0)"
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,file,the name of the file that contains the sound data (required)
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,vol_min,"0 is silent, 1 is full volume (default = 1)"
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,vol_max,"0 is silent, 1 is full volume (default = same as vol_min)"
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,vol_mod,"blank causes no effect on vol_min and vol_max, otherwise the string must match a string in the volumemodgroups.def file and the value in that file corresponding to that string will be used to adjust vol_min and vol_max, clamped to the valid range"
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,pitch_min,"1 is normal playback, 2 is twice as fast, 0.5 is half as fast (default = 1)"
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,pitch_max,"1 is normal playback, 2 is twice as fast, 0.5 is half as fast (default = same as pitch_min)"
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,dist_min,"within this distance in inches, the sound is always full volume (default = 120)"
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,dist_max,"outside this distance in inches, the sound is not started. If left blank or set to 0, the sound will play from any distance. This does not affect sound volume falloff."
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,channel,"auto, menu, weapon, voice, item, body, local, music, announcer (default = auto)"
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,type,primed (a streamed sound which gets primed on some platforms) / streamed / loaded (default = loaded)
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,probability,weight to use for the weighted probability of playing this sound instead of another sound (default = 1)
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,loop,"whether this sound is ""looping"" or ""nonlooping"" (default = ""nonlooping"")"
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,masterslave,"if ""master"", this is a master sound. If a number, then this sound's volume will be multiplied by that number (a percentage between 0 and 1) any master sound is playing. If blank, then neither master nor slave."
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,loadspec,"space-separated list of which maps should use this alias; eg, ""burnville dawnville"". If blank, the alias is used on all maps."
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,compression,"a string corresponding to an entry in ""XMAUpdate.tbl"" which is used to determine compression by XMAUpdate.exe"
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,secondaryaliasname,"defined the name of an additional sound alias to play in addition to the current alias being played. Note that it is an error for the secondaryalias to also define a secondaryaliasname (eg, if B is a secondaryalias of A, B is not allowed to have its own secondaryalias)."
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,volumefalloffcurve,if blank uses the linear curve which can not be changed. A string 'XXXX' corresponds to the curve defined by the file 'soundaliases/XXXX.vfcurve'
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,startdelay,defaults to no delay. The value is the number of milliseconds to delay starting the sound by
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,speakermap,if blank uses the default speakermappings which cannot be changed. A string 'XXXX' corresponds to the speakermap defined by the file 'soundaliases/XXXX.spkrmap'.
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,reverb,"blank means the alias is affected normally by wet and dry levels, ""fulldrylevel"" forces the alias to use a full drylevel (ignoring the global drylevel), ""nowetlevel"" forces the alias to use no wetlevel (ignoring the global wetlevel)"
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,lfe percentage,this determines what percentage of the highest calculated spatialized speaker volume should be passed to the LFE. blank means no LFE for the sound
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,center percentage,this determines what percentage of the volume should be redirected to the center channel (equal percentage taken from all speakers).
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,platform,"used by XMAUpdate to determine whether the alias should be processed for a particular platform. If blank, process for all platforms. Platforms are PC, XB, PS, WI. Multiple values should be separated by spaces. !PC will exclude alias from PC but include in all other platforms. PC will only include alias for PC. !PC XB is invalid."
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,envelop_min,any sounds within this distance of the listener will use the full envelop percentage,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,envelop_max,sounds between enevlop_min and envelop_max use a fraction of the envelop percentage,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,envelop percentage,amount of omnidirectionality to apply,,,,,,,,,,,,,,,,,,,,,,,,,,,
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name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,conversion
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null,,null.wav,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# User Interface,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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mission_unlock_cheat,,voiceovers/US/ICBM/icbm_grg_3_30.wav,0.3,,interface,,,,,menu,,,,,menu,,,,,,,nowetlevel fulldrylevel,,,,,,,
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game_save,,null.wav,0.35,,interface,,,,,local,,,,,,,,,,,,nowetlevel fulldrylevel,,,,,,,
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typewriter,1,user_interface/ui_text_beep1.wav,0.55,0.55,na,0.2,0.25,500000,,menu,,,,,!all_mp,,,,,,,nowetlevel fulldrylevel,,,,,,,
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typewriter,2,user_interface/ui_text_beep1.wav,0.55,0.55,na,0.25,0.3,500000,,menu,,,,,!all_mp,,,,,,,nowetlevel fulldrylevel,,,,,,,
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typewriter,3,user_interface/ui_text_beep1.wav,0.55,0.55,na,0.3,0.35,500000,,menu,,,,,!all_mp,,,,,,,nowetlevel fulldrylevel,,,,,,,
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ui_text_type,,user_interface/ui_text_beep1.wav,0.5,,interface,1,,500000,,menu,,,,,,,,,,,,nowetlevel fulldrylevel,,,,,,,
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ui_screen_trans_in,,user_interface/ui_screen_in1.wav,0.001,,interface,1,,500000,,menu,,,,,,,,,,,,,,,,,,,
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ui_screen_trans_out,,user_interface/ui_screen_out1.wav,0.001,,interface,1,,500000,,menu,,,,,,,,,,,,,,,
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ui_camera_whoosh_in,,user_interface/ui_camera_whoosh_in4.wav,0.2,,interface,1,,500000,,local,streamed,,,0.2,,,,,,,ambience,,0.2,,
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# New pulse text,,,,,,,,,,,,,,,,,,,,,,,,,
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ui_pulse_text_type,,user_interface/ui_computer_text_blip1x.wav,0.27,0.36,interface,0.93,0.96,500000,,menu,,,,,!coup,,,,,,,nowetlevel fulldrylevel,,,
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ui_pulse_text_type,,user_interface/ui_computer_text_blip1x.wav,0.17,0.26,interface,0.93,0.96,500000,,menu,,,,,coup,,,,,,,nowetlevel fulldrylevel,,,
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ui_pulse_text_delete,,user_interface/ui_computer_text_delete1.wav,0.85,0.85,interface,0.95,1.05,500000,,menu,,,,,!coup,,,,,,,nowetlevel fulldrylevel,,,
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ui_pulse_text_delete,,user_interface/ui_computer_text_delete1.wav,0.75,0.75,interface,0.95,1.05,500000,,menu,,,,,coup,,,,,,,nowetlevel fulldrylevel,,,
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#Music (level),,,,,,,,,,,,,,,,,,,,,,,,,
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russian_suspense_01_music,,music/HGW_ICBM_tension2_v18.mp3,0.5,,music,,,,,music,streamed,,,,,,,,,,music,nowetlevel fulldrylevel,,,!PC
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airlift_start_music,,music/HGW_airlift_start_v16.mp3,0.95,,music,,,,,music,streamed,,,0.7,airlift,,,,,,music,nowetlevel fulldrylevel,,,!PC
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airlift_deploy_music,,music/HGW_airlift_deploy_v1.mp3,0.9,,music,,,,,music,streamed,,,0.7,airlift,,,,,,music,nowetlevel fulldrylevel,,,!PC
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airlift_crash_music,,music/HGW_airlift_nuke_v1.mp3,0.95,,music,,,,,music,streamed,,,0.8,airlift,,,,,,music,nowetlevel fulldrylevel,,,!PC
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airlift_cobradown_music,,music/HGW_boga_tankdefense_v1.mp3,0.9,,music,,,,,music,streamed,,,0.8,airlift,,,,,,music,nowetlevel fulldrylevel,,,!PC
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airplane_alt_music,,music/HGW_airplane_alt_v2b.mp3,0.92,,max,,,,,music,streamed,,,0.8,all_sp,,,,,,music,nowetlevel fulldrylevel,,,!PC
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airplane_alt_maximum_music,,music/HGW_airplane_alt_v2b.mp3,1,,max,,,,,music,streamed,,,0.8,all_sp,,,,,,music,nowetlevel fulldrylevel,,,!PC
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airplane_freefall_prep_music,,music/HGW_maintheme_a.mp3,0.85,,music,,,,,music,streamed,,,0.8,airplane,,,,,,music,nowetlevel fulldrylevel,,,!PC
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ambush_somber_music,,music/HGW_scoutsniper_deadpool_v1.mp3,0.6,,music,,,,,music,streamed,,,0.8,ambush,,,,,,music,nowetlevel fulldrylevel,,,!PC
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ambush_trucks_music,,music/HGW_scoutsniper_surrounded_v7.mp3,0.5,,music,,,,,music,streamed,,,0.8,ambush,,,,,,music,nowetlevel fulldrylevel,,,!PC
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ambush_chase_music,,music/HGW_jeepride_defense_v4.mp3,0.5,,music,,,,,music,streamed,,,0.7,ambush,,,,,,music,nowetlevel fulldrylevel,,,!PC
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ambush_standoff_music,,music/HGW_ambush_standoff.mp3,0.3,0.3,music,,,,,music,streamed,,,,ambush,,,,,,music,nowetlevel fulldrylevel,,,!PC
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armada_end_music,,music/armada_seanprice_church_short_cln.mp3,0.58,,music,,,,,music,streamed,,,,armada,,,,,,music,nowetlevel fulldrylevel,,,!PC
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music_armada_ride,,music/HGW_armada_start_v10.mp3,0.92,,music,,,,,music,streamed,,,master,armada,,,,,,music,nowetlevel fulldrylevel,,,!PC
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blackout_deadpool,,music/HGW_scoutsniper_deadpool_v1.mp3,0.62,,music,,,,,music,streamed,,,0.8,blackout,,,,,,music,nowetlevel fulldrylevel,,,!PC
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blackout_danger,,music/HGW_sniperescape_exchange_v6.mp3,0.8,,music,,,,,music,streamed,,,0.8,blackout,,,,,,music,nowetlevel fulldrylevel,,,!PC
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blackout_hurry,,music/HGW_blackout_hurry.mp3,0.85,,music,,,,,music,streamed,,,0.7,blackout,,,,,,music,nowetlevel fulldrylevel,,,!PC
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blackout_nightvision,,music/HGW_blackout_nightvision.mp3,0.6,,music,,,,,music,streamed,,,0.8,blackout,,,,,,music,nowetlevel fulldrylevel,,,!PC
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blackout_outro,,music/HGW_maintheme_a.mp3,0.85,,music,,,,,music,streamed,,,0.7,blackout,,,,,,music,nowetlevel fulldrylevel,,,!PC
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bog_a_shantytown,,music/HGW_boga_shantytown_v5.mp3,0.75,,music,,,,,music,streamed,,,0.7,bog_a sniperescape,,,,,,music,nowetlevel fulldrylevel,,,!PC
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bog_a_tankdefense,,music/HGW_boga_tankdefense_v1.mp3,0.8,,music,,,,,music,streamed,,,0.7,bog_a,,,,,,music,nowetlevel fulldrylevel,,,!PC
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bog_a_victory,,music/HGW_boga_victory_v12.mp3,0.9,,music,,,,,music,streamed,,,0.7,bog_a,,,,,,music,nowetlevel fulldrylevel,,,!PC
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cargoship_intro_music,,music/HGW_cargoship_approach_v22.mp3,1,,max,,,,,music,streamed,,,0.7,cargoship,,,,,,music,nowetlevel fulldrylevel,,,!PC
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cargoship_end_music,,music/HGW_cargoship_escape_v7.mp3,0.96,,music,,,,,music,streamed,,,0.92,cargoship,,,,,,music,nowetlevel fulldrylevel,,,!PC
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cargoship_finale_music,,music/HGW_cargoship_flyaway_v16.mp3,1,,max,,,,,music,streamed,,,0.85,cargoship,,,,,,music,nowetlevel fulldrylevel,,,!PC
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music_coup_intro,,music/HGW_coup_intro_v38.mp3,0.95,,max,,,,,music,streamed,,,master,coup,,,,,,music,nowetlevel fulldrylevel,,,!PC
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coup_b_section_music,,music/HGW_coup_bsection_v2.mp3,0.8,,music,,,,,music,streamed,,,master,coup,,,,,,music,nowetlevel fulldrylevel,,,!PC
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hunted_crash_recovery_music,,music/HGW_scoutsniper_deadpool_v1.mp3,0.8,0.8,music,,,,,music,streamed,,,0.7,hunted,,,,,,music,nowetlevel fulldrylevel,,,!PC
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hunted_spotlight_music,,music/HGW_mp_suspense_01.mp3,0.9,0.9,music,,,,,music,streamed,,,0.8,hunted,,,,,,music,nowetlevel fulldrylevel,,,!PC
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icbm_launch_music,,music/HGW_ICBM_launch_v6.mp3,0.9,,music,,,,,music,streamed,,,,icbm,,,,,,music,nowetlevel fulldrylevel,,,!PC
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icbm_launch_tension_music,,music/HGW_ICBM_tension2_v18.mp3,0.65,,music,,,,,music,streamed,,,0.8,icbm,,,,,,music,nowetlevel fulldrylevel,,,!PC
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icbm_launch_tension_music,,music/HGW_ICBM_tension2_v18.mp3,0.65,,music,,,,,music,streamed,,,0.8,launchfacility_a,,,,,,music,nowetlevel fulldrylevel,,,!PC
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jeepride_chase_music,,music/HGW_jeepride_chase_v9.mp3,1,,max,,,,,music,streamed,,,0.7,jeepride,,,,,,music,nowetlevel fulldrylevel,,,!PC
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jeepride_defend_music,,music/HGW_jeepride_defense_v4.mp3,0.85,,music,,,,,music,streamed,,,0.8,jeepride,,,,,,music,nowetlevel fulldrylevel,,,!PC
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jeepride_rescue_music,,music/HGW_jeepride_rescue_v15.mp3,0.8,,music,,,,,music,streamed,,,,jeepride,,,,,,music,nowetlevel fulldrylevel,,,!PC
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jeepride_showdown_music,,music/HGW_jeepride_showdown_v21.mp3,1,,music,,,,,music,streamed,,,,jeepride,,,,,,music,nowetlevel fulldrylevel,,,!PC
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killhouse_price,,music/HGW_killhouse_price.mp3,0.5,,music,,,,,music,streamed,,,0.8,killhouse,,,,,,music,nowetlevel fulldrylevel,,,!PC
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launch_a_action_music,,music/HGW_launch_a_action.mp3,1,1,music,,,,,music,streamed,,,0.7,launchfacility_a,,,,,,music,nowetlevel fulldrylevel,,,!PC
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launch_b_escape_combat_music,,music/HGW_mp_suspense_05.mp3,0.36,,music,,,,,music,streamed,,,0.8,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
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launch_b_victory_music,,music/HGW_main_theme_b_v2.mp3,0.7,,music,,,,,music,streamed,,,,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
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launch_b_final_timer_music,,music/HGW_Launch_B_count_05.mp3,0.78,,music,,,,,music,streamed,,,0.82,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
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launch_b_count_01,,music/HGW_Launch_B_count_01.mp3,0.72,,music,,,,,music,streamed,,,0.7,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
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launch_b_count_02,,music/HGW_Launch_B_count_02.mp3,0.72,,music,,,,,music,streamed,,,0.7,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
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launch_b_count_03,,music/HGW_Launch_B_count_03.mp3,0.72,,music,,,,,music,streamed,,,0.7,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
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launch_b_count_04,,music/HGW_Launch_B_count_04.mp3,0.72,,music,,,,,music,streamed,,,0.7,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
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launch_b_count_05,,music/HGW_Launch_B_count_05.mp3,0.72,,music,,,,,music,streamed,,,0.7,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
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scoutsniper_dash_music,,music/HGW_scoutsniper_dash_v4.mp3,0.86,,music,,,,,music,streamed,,,0.85,scoutsniper,,,,,,music,nowetlevel fulldrylevel,,,!PC
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scoutsniper_deadpool_music,,music/HGW_scoutsniper_deadpool_v1.mp3,0.55,,music,,,,,music,streamed,,,,scoutsniper,,,,,,music,nowetlevel fulldrylevel,,,!PC
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scoutsniper_pripyat_music,,music/HGW_scoutsniper_pripyat_v6.mp3,0.6,,music,,,,,music,streamed,,,,scoutsniper pripyat,,,,,,music,nowetlevel fulldrylevel,,,!PC
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scoutsniper_abandoned_music,,music/HGW_scoutsniper_abandoned_v10.mp3,0.6,,music,,,,,music,streamed,,,,scoutsniper pripyat,,,,,,music,nowetlevel fulldrylevel,,,!PC
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scoutsniper_surrounded_music,,music/HGW_scoutsniper_surrounded_v7.mp3,0.78,,music,,,,,music,streamed,,,master,scoutsniper,,,,,,music,nowetlevel fulldrylevel,,,!PC
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sniperescape_exchange_music,,music/HGW_sniperescape_exchange_v6.mp3,0.64,,music,,,,,music,streamed,,,,sniperescape,,,,,,music,nowetlevel fulldrylevel,,,!PC
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sniperescape_run_music,,music/HGW_sniperescape_run_v3.mp3,0.79,,music,,,,,music,streamed,,,0.7,sniperescape,,,,,,music,nowetlevel fulldrylevel,,,!PC
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sniperescape_rescue_music,,music/HGW_boga_victory_v12.mp3,0.6,,music,,,,,music,streamed,,,0.85,sniperescape,,,,,,music,nowetlevel fulldrylevel,,,!PC
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sniperescape_fairgrounds_music,,music/HGW_jeepride_showdown_v21.mp3,0.65,,music,,,,,music,streamed,,,0.85,sniperescape,,,,,,music,nowetlevel fulldrylevel,,,!PC
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sniperescape_secondary_run_music,,music/HGW_scoutsniper_dash_v4.mp3,0.6,,music,,,,,music,streamed,,,0.8,sniperescape,,,,,,music,nowetlevel fulldrylevel,,,!PC
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village_defend_vanguards,,music/HGW_villagedefend_vanguards_v1.mp3,0.35,,music,,,,,music,streamed,,,0.9,village_defend,,,,,,music,nowetlevel fulldrylevel,,,!PC
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village_defend_fallback,,music/HGW_jeepride_showdown_v21.mp3,0.85,,music,,,,,music,streamed,,,0.8,village_defend,,,,,,music,nowetlevel fulldrylevel,,,!PC
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village_defend_direstraits,,music/HGW_villagedefend_direstraits_v3.mp3,0.9,,music,,,,,music,streamed,,,0.8,village_defend,,,,,,music,nowetlevel fulldrylevel,,,!PC
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village_defend_escape,,music/HGW_boga_victory_v12.mp3,0.9,,music,,,,,music,streamed,,,0.8,village_defend,,,,,,music,nowetlevel fulldrylevel,,,!PC
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tension_maintheme_groove,,music/HGW_maintheme_tension_loop.mp3,1,1,music,,,,,music,streamed,,,,cargoship,,,,,,music,nowetlevel fulldrylevel,,,!PC
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tension_maintheme_groove,,music/HGW_maintheme_tension_loop.mp3,0.6,,music,,,,,music,streamed,,,0.7,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
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#Credits,,,,,,,,,,,,,,,,,,,,,,,,,
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endcredits_music,,music/armada_seanprice_church_cln.mp3,1,,music,,,,,music,streamed,,,0.8,ac130,,,,,,music,nowetlevel fulldrylevel,,,!PC
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cheat_chaplin_music,,music/LC_silentmovie_special.mp3,1,1,music,,,,,music,streamed,,,,all_sp,,,,,,music,nowetlevel fulldrylevel,,,!PC
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simplecredits_rocking,,music/HGW_airplane_alt_v2b.mp3,1,,music,,,,,music,streamed,,,,simplecredits,,,,,,music,nowetlevel fulldrylevel,,,!PC
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simplecredits_abandoned,,music/HGW_scoutsniper_abandoned_v10.mp3,1,,music,,,,,music,streamed,,,,simplecredits,,,,,,music,nowetlevel fulldrylevel,,,!PC
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simplecredits_deadpool,,music/HGW_scoutsniper_deadpool_v1.mp3,1,,music,,,,,music,streamed,,,,simplecredits,,,,,,music,nowetlevel fulldrylevel,,,!PC
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credits_jeepride_defend_music,,music/HGW_jeepride_defense_v4.mp3,1,,music,,,,,music,streamed,,,,ac130,,,,,,music,nowetlevel fulldrylevel,,,!PC
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credits_bog_victory,,music/HGW_boga_victory_v12.mp3,1,,music,,,,,music,streamed,,,,ac130,,,,,,music,nowetlevel fulldrylevel,,,!PC
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deepandhard_music,,music/mx_griggs_deep_hard.mp3,1,,music,,,,,music,streamed,,,,ac130,,,,,,music,nowetlevel fulldrylevel,,,!PC
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#Old references,,,,,,,,,,,,,,,,,,,,,,,,,
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airlift_ride_music,,music/HGW_airlift_start_v16.mp3,1,,music,,,,,music,streamed,,,0.8,airlift,,,,,,music,nowetlevel fulldrylevel,,,!PC
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airplane_fastcqb_music,,music/HGW_airplane_alt_v2b.mp3,0.5,,music,,,,,music,streamed,,,,airplane,,,,,,music,nowetlevel fulldrylevel,,,!PC
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airplane_suspense_music,,music/HGW_airplane_alt_v2b.mp3,0.85,,music,,,,,music,streamed,,,0.8,airplane,,,,,,music,nowetlevel fulldrylevel,,,!PC
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cargoship_escape_loop_music,,music/HGW_cargoship_escape_v7.mp3,0.5,,music,,,,,music,streamed,,looping,,cargoship,,,,,,music,nowetlevel fulldrylevel,,,!PC
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cargoship_escape_ending_music,,music/HGW_cargoship_escape_v7.mp3,0.5,,music,,,,,music,streamed,,,,cargoship,,,,,,music,nowetlevel fulldrylevel,,,!PC
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hunted_danger_music,,music/HGW_scoutsniper_deadpool_v1.mp3,0.6,,music,,,,,music,streamed,,,,hunted,,,,,,music,nowetlevel fulldrylevel,,,!PC
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hunted_intro_mysterious_music,,music/HGW_mp_suspense_01.mp3,0.65,,music,,,,,music,streamed,,,,hunted,,,,,,music,nowetlevel fulldrylevel,,,!PC
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icbm_intro_music,,music/HGW_ICBM_tension2_v18.mp3,0.43,,music,,,,,music,streamed,,,,icbm,,,,,500,music,nowetlevel fulldrylevel,,,!PC
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icbm_combat_tension_music,,music/HGW_ICBM_tension2_v18.mp3,0.82,,music,,,,,music,streamed,,,,airlift,,,,,,music,nowetlevel fulldrylevel,,,!PC
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icbm_combat_tension_music,,music/HGW_ICBM_tension2_v18.mp3,0.38,,music,,,,,music,streamed,,,,icbm,,,,,,music,nowetlevel fulldrylevel,,,!PC
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icbm_tower_tension_music,,music/HGW_ICBM_tension2_v18.mp3,0.82,,music,,,,,music,streamed,,,0.8,icbm,,,,,,music,nowetlevel fulldrylevel,,,!PC
|
|
jeepride_amf_music,,music/HGW_jeepride_chase_v9.mp3,0.65,,music,,,,,music,streamed,,,,jeepride,,,,,,music,nowetlevel fulldrylevel,,,!PC
|
|
jeepride_lastman_music,,music/HGW_jeepride_defense_v4.mp3,0.65,,music,,,,,music,streamed,,,,jeepride,,,,,,music,nowetlevel fulldrylevel,,,!PC
|
|
launchfacility_a_start_vinyl_music,,music/HGW_launch_a_action.mp3,0.87,,music,,,,,music,streamed,,,0.7,launchfacility_a,,,,,,music,nowetlevel fulldrylevel,,,!PC
|
|
launchfacility_b_countdown_music,,music/HGW_Launch_B_count_05.mp3,0.58,,music,,,,,music,streamed,,,,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
|
|
launch_b_countdown_timer_music,,music/HGW_Launch_B_count_05.mp3,0.44,,music,,,,,music,streamed,,,0.8,launchfacility_b,,,,,,music,nowetlevel fulldrylevel,,,!PC
|
|
scoutsniper_intro_music,,music/HGW_scoutsniper_pripyat_v6.mp3,0.5,,music,,,,,music,streamed,,,,scoutsniper,,,,,,music,nowetlevel fulldrylevel,,,!PC
|
|
scoutsniper_stealth_01_music,,music/HGW_scoutsniper_deadpool_v1.mp3,0.5,,music,,,,,music,streamed,,,,scoutsniper,,,,,,music,nowetlevel fulldrylevel,,,!PC
|
|
village_defend_ambush_music,,music/HGW_villagedefend_vanguards_v1.mp3,0.8,,music,,,,,music,streamed,,,0.8,village_defend,,,,,,music,nowetlevel fulldrylevel,,,!PC
|
|
village_defend_returntrip_music,,music/HGW_jeepride_showdown_v21.mp3,1,,music,,,,,music,streamed,,,0.8,village_defend,,,,,,music,nowetlevel fulldrylevel,,,!PC
|
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|
|
#Level - AC130,,,,,,,,,,,,,,,,,,,,,,,,,
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|
elm_ac130_beeps,1,amb_elements/elm_ac130_beeps1.wav,0.1,0.2,ambience,1,1,200,2500,local,streamed,0.5,,0.8,ac130,,,,,,,,,,
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|
elm_ac130_beeps,2,amb_elements/elm_ac130_beeps2.wav,0.1,0.2,ambience,1,1,200,2500,local,streamed,0.5,,0.8,ac130,,,,,,,,,,
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|
elm_ac130_beeps,3,amb_elements/elm_ac130_beeps3.wav,0.1,0.2,ambience,1,1,200,2500,local,streamed,0.5,,0.8,ac130,,,,,,,,,,
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|
elm_ac130_beeps,4,amb_elements/elm_ac130_beeps4.wav,0.1,0.2,ambience,1,1,200,2500,local,streamed,0.5,,0.8,ac130,,,,,,,,,,
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|
elm_ac130_beeps,5,amb_elements/elm_ac130_beeps5.wav,0.1,0.2,ambience,1,1,200,2500,local,streamed,0.5,,0.8,ac130,,,,,,,,,,
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|
elm_ac130_beeps,6,amb_elements/elm_ac130_beeps6.wav,0.1,0.2,ambience,1,1,200,2500,local,streamed,0.5,,0.8,ac130,,,,,,,,
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|
elm_ac130_beeps,7,amb_elements/elm_ac130_beeps7.wav,0.1,0.2,ambience,1,1,200,2500,local,streamed,,,0.8,ac130,,,,,,,,
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|
elm_ac130_beeps,8,amb_elements/elm_ac130_beeps8.wav,0.1,0.2,ambience,1,1,200,2500,local,streamed,,,0.8,ac130,,,,,,,,
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|
elm_ac130_hydraulics,1,amb_elements/elm_ac130_hydraulics01.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
|
|
elm_ac130_hydraulics,2,amb_elements/elm_ac130_hydraulics02.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
|
|
elm_ac130_hydraulics,3,amb_elements/elm_ac130_hydraulics03.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
|
|
elm_ac130_hydraulics,4,amb_elements/elm_ac130_hydraulics04.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
|
|
elm_ac130_hydraulics,5,amb_elements/elm_ac130_hydraulics05.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
|
|
elm_ac130_hydraulics,6,amb_elements/elm_ac130_hydraulics06.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
|
|
elm_ac130_hydraulics,7,amb_elements/elm_ac130_hydraulics07.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
|
|
elm_ac130_hydraulics,8,amb_elements/elm_ac130_hydraulics08.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
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|
elm_ac130_hydraulics,9,amb_elements/elm_ac130_hydraulics11.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
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|
elm_ac130_hydraulics,10,amb_elements/elm_ac130_hydraulics12.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
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|
elm_ac130_hydraulics,11,amb_elements/elm_ac130_hydraulics13.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
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|
elm_ac130_hydraulics,12,amb_elements/elm_ac130_hydraulics14.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
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|
elm_ac130_hydraulics,13,amb_elements/elm_ac130_hydraulics15.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
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|
elm_ac130_hydraulics,14,amb_elements/elm_ac130_hydraulics16.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
|
|
elm_ac130_hydraulics,15,amb_elements/elm_ac130_hydraulics17.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
|
|
elm_ac130_hydraulics,16,amb_elements/elm_ac130_hydraulics18.wav,0.35,0.45,ambience,0.95,1.05,200,2500,local,streamed,,,,ac130,,,,,,,,0.2
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|
elm_ac130_rattles,1,amb_elements/elm_ac130_rattles01.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
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|
elm_ac130_rattles,2,amb_elements/elm_ac130_rattles02.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_rattles,3,amb_elements/elm_ac130_rattles03.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_rattles,4,amb_elements/elm_ac130_rattles04.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
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|
elm_ac130_rattles,5,amb_elements/elm_ac130_rattles05.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_rattles,6,amb_elements/elm_ac130_rattles06.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_rattles,7,amb_elements/elm_ac130_rattles07.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_rattles,8,amb_elements/elm_ac130_rattles08.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_rattles,9,amb_elements/elm_ac130_rattles09.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_rattles,10,amb_elements/elm_ac130_rattles10.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_rattles,11,amb_elements/elm_ac130_rattles11.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_rattles,12,amb_elements/elm_ac130_rattles12.wav,0.3,0.45,ambience,0.7,1.2,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_metal_stress,1,amb_elements/elm_ac130_metal_stress1.wav,0.25,0.3,ambience,0.7,1,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_metal_stress,2,amb_elements/elm_ac130_metal_stress2.wav,0.25,0.3,ambience,0.7,1,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_metal_stress,3,amb_elements/elm_ac130_metal_stress3.wav,0.25,0.3,ambience,0.7,1,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_metal_stress,4,amb_elements/elm_ac130_metal_stress4.wav,0.25,0.3,ambience,0.7,1,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_metal_stress,5,amb_elements/elm_ac130_metal_stress5.wav,0.25,0.3,ambience,0.7,1,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_metal_stress,6,amb_elements/elm_ac130_metal_stress6.wav,0.25,0.3,ambience,0.7,1,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
elm_ac130_metal_stress,7,amb_elements/elm_ac130_metal_stress7.wav,0.25,0.3,ambience,0.7,1,200,2500,local,streamed,,,0.8,ac130,,,,,,,,0.2
|
|
|
|
elm_ac130_beeps,1,amb_elements/elm_ac130_beeps1.wav,0.27,0.4,ambience,0.9,1.1,200,2500,local2,streamed,0.5,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,
|
|
elm_ac130_beeps,2,amb_elements/elm_ac130_beeps2.wav,0.27,0.4,ambience,1,1,200,2500,local2,streamed,0.5,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,
|
|
elm_ac130_beeps,3,amb_elements/elm_ac130_beeps3.wav,0.27,0.4,ambience,1,1,200,2500,local2,streamed,0.5,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,
|
|
elm_ac130_beeps,4,amb_elements/elm_ac130_beeps4.wav,0.27,0.4,ambience,1,1,200,2500,local2,streamed,0.5,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,
|
|
elm_ac130_beeps,5,amb_elements/elm_ac130_beeps5.wav,0.27,0.4,ambience,1,1,200,2500,local2,streamed,0.5,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,
|
|
elm_ac130_beeps,6,amb_elements/elm_ac130_beeps6.wav,0.27,0.4,ambience,1,1,200,2500,local2,streamed,0.5,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,
|
|
elm_ac130_beeps,7,amb_elements/elm_ac130_beeps7.wav,0.27,0.4,ambience,1,1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,
|
|
elm_ac130_beeps,8,amb_elements/elm_ac130_beeps8.wav,0.27,0.4,ambience,1,1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,
|
|
elm_ac130_hydraulics,1,amb_elements/elm_ac130_hydraulics01.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,2,amb_elements/elm_ac130_hydraulics02.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,3,amb_elements/elm_ac130_hydraulics03.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,4,amb_elements/elm_ac130_hydraulics04.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,5,amb_elements/elm_ac130_hydraulics05.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,6,amb_elements/elm_ac130_hydraulics06.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,7,amb_elements/elm_ac130_hydraulics07.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,8,amb_elements/elm_ac130_hydraulics08.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,9,amb_elements/elm_ac130_hydraulics11.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,10,amb_elements/elm_ac130_hydraulics12.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,11,amb_elements/elm_ac130_hydraulics13.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,12,amb_elements/elm_ac130_hydraulics14.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,13,amb_elements/elm_ac130_hydraulics15.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,14,amb_elements/elm_ac130_hydraulics16.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,15,amb_elements/elm_ac130_hydraulics17.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_hydraulics,16,amb_elements/elm_ac130_hydraulics18.wav,0.2,0.3,ambience,0.9,1.4,200,2500,local2,streamed,,,,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,1,amb_elements/elm_ac130_rattles01.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,2,amb_elements/elm_ac130_rattles02.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,3,amb_elements/elm_ac130_rattles03.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,4,amb_elements/elm_ac130_rattles04.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,5,amb_elements/elm_ac130_rattles05.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,6,amb_elements/elm_ac130_rattles06.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,7,amb_elements/elm_ac130_rattles07.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,8,amb_elements/elm_ac130_rattles08.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,9,amb_elements/elm_ac130_rattles09.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,10,amb_elements/elm_ac130_rattles10.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,11,amb_elements/elm_ac130_rattles11.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
|
|
elm_ac130_rattles,12,amb_elements/elm_ac130_rattles12.wav,0.4,0.5,ambience,0.6,1.1,200,2500,local2,streamed,,,0.8,pilotcobra_day pilotcobra_night,,,,,,,,0.2
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|
#Level - Aftermath,,,,,,,,,,,,,,,,,,,,,,,
|
|
exp_building_collapse_dist,,explosions/exp_building_dist01.wav,0.9,0.9,explosion,1,1,7,8000,voice,streamed,,,,aftermath,,,exp_building_collapse_dist_sweet,,,,,0.3
|
|
exp_building_collapse_dist_sweet,,explosions/exp_building_dist_stereo01.wav,1,1,explosion,1,1,7,8000,announcer,streamed,,,,aftermath,,,exp_building_collapse_dist_layer,,1200,,,0.6
|
|
exp_building_collapse_dist_layer,1,explosions/mrk_building_big_explod_1b.wav,0.45,0.45,explosion,0.4,0.4,7,8000,auto2,streamed,,,,aftermath,,,,,100,,,0.4
|
|
exp_building_collapse_dist_layer,2,explosions/mrk_building_big_explod_2b.wav,0.45,0.45,explosion,0.4,0.4,7,8000,auto2,streamed,,,,aftermath,,,,,100,,,0.4
|
|
exp_building_collapse_dist_layer,3,explosions/mrk_building_big_explod_3b.wav,0.45,0.45,explosion,0.4,0.4,7,8000,auto2,streamed,,,,aftermath,,,,,100,,,0.4
|
|
playground_memory,,level/playground_soonbedead.wav,0.68,0.68,ambience,,,7,2400,voice,streamed,,,,aftermath,,,,,,,,0.3
|
|
|
|
#Level - Airlift,,,,,,,,,,,,,,,,,,,,,,,
|
|
scn_airlift_cobra_down,,level/scn_airlift_cobra_down1.wav,1,1,max,1,1,500,15000,effects1,streamed,,,0.7,airlift,,,,,,,,
|
|
scn_airlift_cobra_exp1,,explosions/expl_heli_hit1.wav,1,1,explosion,1,1,500,15000,effects2,,,,0.7,airlift,,,,,,,,0.3
|
|
scn_airlift_cobra_exp2,,explosions/exp_metal_armor_dist05.wav,0.85,0.85,explosion,1,1,500,15000,element,,,,0.7,airlift,,,scn_airlift_cobra_exp2_secondary,,,,,
|
|
scn_airlift_cobra_exp2_secondary,,explosions/exp_metal_armor_veh02.wav,0.9,0.9,explosion,1.1,1.1,500,15000,weapon,,,,0.7,airlift,,,scn_airlift_cobra_exp2_stumble,,,,,0.8
|
|
scn_airlift_cobra_exp2_stumble,1,vehicles/veh_helicopter_hit1.wav,1,1,explosion,1,1,500,15000,effects2,,,,0.7,airlift,,,,,200,,,0.3
|
|
scn_airlift_cobra_exp2_stumble,2,vehicles/veh_helicopter_hit2.wav,1,1,explosion,1,1,500,15000,effects2,,,,0.7,airlift,,,,,200,,,0.3
|
|
scn_airlift_cobra_exp3,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,15000,effects2,,,,0.7,airlift,,,scn_airlift_cobra_exp3_dist,,,,,0.9
|
|
scn_airlift_cobra_exp3_dist,,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,1,1,850,15000,voice,,,,0.7,airlift,,,scn_airlift_cobra_exp3_close,,100,,,0.6
|
|
scn_airlift_cobra_exp3_close,,explosions/exp_metal_armor_veh03.wav,0.95,0.95,explosion,1.1,1.1,650,4000,weapon,,,,0.7,airlift,,,scn_airlift_cobra_exp3_detail,,,,,0.8
|
|
scn_airlift_cobra_exp3_detail,,explosions/exp_metal_armor_detail02.wav,0.95,0.95,explosion,1,1,50,2500,auto2,,,,0.7,airlift,,,,,1000,,,
|
|
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|
ffar_impact_armor_vehicle,1,explosions/exp_metal_armor_dist05.wav,0.95,1,airlift,0.9,1.05,500,40000,voice,,,,0.7,airlift,,,ffar_impact_armor_vehicle_close,weapon2,200,,,0.3
|
|
ffar_impact_armor_vehicle,2,explosions/exp_metal_armor_dist06.wav,0.95,1,airlift,0.9,1.05,500,40000,voice,,,,0.7,airlift,,,ffar_impact_armor_vehicle_close,weapon2,200,,,0.3
|
|
ffar_impact_armor_vehicle,3,explosions/exp_metal_armor_dist08.wav,0.95,1,airlift,0.9,1.05,500,40000,voice,,,,0.7,airlift,,,ffar_impact_armor_vehicle_close,weapon2,200,,,0.3
|
|
ffar_impact_armor_vehicle_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,airlift,0.9,1,400,15000,effects2,,,,0.7,airlift,,,ffar_impact_armor_vehicle_boom,weapon2,,,,0.5
|
|
ffar_impact_armor_vehicle_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,airlift,0.9,1,400,15000,effects2,,,,0.7,airlift,,,ffar_impact_armor_vehicle_boom,weapon2,,,,0.5
|
|
ffar_impact_armor_vehicle_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,airlift,0.9,1,400,15000,effects2,,,,0.7,airlift,,,ffar_impact_armor_vehicle_boom,weapon2,,,,0.5
|
|
ffar_impact_armor_vehicle_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,airlift,1,1.1,250,9000,auto,,,,0.7,airlift,,,ffar_impact_armor_vehicle_detail,weapon2,,,,0.8
|
|
ffar_impact_armor_vehicle_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,airlift,1,1.1,250,9000,auto,,,,0.7,airlift,,,ffar_impact_armor_vehicle_detail,weapon2,,,,0.8
|
|
ffar_impact_armor_vehicle_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,airlift,1,1.1,250,9000,auto,,,,0.7,airlift,,,ffar_impact_armor_vehicle_detail,weapon2,,,,0.8
|
|
#ffar_impact_armor_vehicle_boom2,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,airlift,0.7,0.8,500,20000,auto2,,,,0.7,airlift,,,,weapon2,,,,0.6
|
|
#ffar_impact_armor_vehicle_boom2,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,airlift,0.7,0.8,500,20000,auto2,,,,0.7,airlift,,,,weapon2,,,,0.6
|
|
#ffar_impact_armor_vehicle_boom2,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,airlift,0.7,0.8,500,20000,auto2,,,,0.7,airlift,,,,weapon2,,,,0.6
|
|
#ffar_impact_armor_vehicle_boom2,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,airlift,0.7,0.8,500,20000,auto2,,,,0.7,airlift,,,,weapon2,,,,0.6
|
|
ffar_impact_armor_vehicle_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,250,9000,body,,,,0.7,airlift,,,ffar_impact_armor_vehicle_debris,weapon2,400,,,
|
|
ffar_impact_armor_vehicle_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,250,9000,body,,,,0.7,airlift,,,ffar_impact_armor_vehicle_debris,weapon2,400,,,
|
|
ffar_impact_armor_vehicle_detail,3,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,250,9000,body,,,,0.7,airlift,,,ffar_impact_armor_vehicle_debris,weapon2,600,,,
|
|
ffar_impact_armor_vehicle_detail,4,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,250,9000,body,,,,0.7,airlift,,,ffar_impact_armor_vehicle_debris,weapon2,600,,,
|
|
ffar_impact_armor_vehicle_detail,5,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,250,9000,body,,,,0.7,airlift,,,ffar_impact_armor_vehicle_debris,weapon2,800,,,
|
|
ffar_impact_armor_vehicle_detail,6,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,250,9000,body,,,,0.7,airlift,,,ffar_impact_armor_vehicle_debris,weapon2,800,,,
|
|
ffar_impact_armor_vehicle_detail,7,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,250,9000,body,,,,0.7,airlift,,,ffar_impact_armor_vehicle_debris,weapon2,1000,,,
|
|
ffar_impact_armor_vehicle_detail,8,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,250,9000,body,,,,0.7,airlift,,,ffar_impact_armor_vehicle_debris,weapon2,1000,,,
|
|
ffar_impact_armor_vehicle_debris,,explosions/exp_metal_armor_debris01.wav,0.9,0.95,airlift,0.95,1.05,250,10000,element,,,,0.7,airlift,,,,,1000,,,
|
|
|
|
rocket_explosion_distant,1,explosions/exp_car_dist01res.wav,0.9,1,airlift,0.85,1,500,40000,element,,,,0.7,airlift,,,,weapon2,,,,0.3
|
|
rocket_explosion_distant,2,explosions/exp_car_dist02res.wav,0.9,1,airlift,0.85,1,500,40000,element,,,,0.7,airlift,,,,weapon2,,,,0.3
|
|
rocket_explosion_distant,3,explosions/exp_car_dist03res.wav,0.9,1,airlift,0.85,1,500,40000,element,,,,0.7,airlift,,,,weapon2,,,,0.3
|
|
|
|
building_explosion1,,explosions/exp_car_dist01res.wav,0.9,1,airlift,0.85,1,500,40000,voice,,,,0.7,airlift,,,ffar_impact_building_close,weapon2,,,,0.3
|
|
building_explosion2,,explosions/exp_car_dist02res.wav,0.9,1,airlift,0.85,1,500,40000,voice,,,,0.7,airlift,,,ffar_impact_building_close,weapon2,,,,0.3
|
|
building_explosion3,,explosions/exp_car_dist03res.wav,0.9,1,airlift,0.85,1,500,40000,voice,,,,0.7,airlift,,,ffar_impact_building_close,weapon2,,,,0.3
|
|
|
|
ffar_impact_building,1,explosions/exp_car_dist01res.wav,0.95,1,airlift,0.8,0.9,500,40000,voice,,,,0.7,airlift,,,ffar_impact_building_close,weapon2,200,,,0.3
|
|
ffar_impact_building,2,explosions/exp_car_dist02res.wav,0.95,1,airlift,0.8,0.9,500,40000,voice,,,,0.7,airlift,,,ffar_impact_building_close,weapon2,200,,,0.3
|
|
ffar_impact_building,3,explosions/exp_car_dist03res.wav,0.95,1,airlift,0.8,0.9,500,40000,voice,,,,0.7,airlift,,,ffar_impact_building_close,weapon2,200,,,0.3
|
|
ffar_impact_building_close,1,explosions/exp_stone_close01v1.wav,0.95,0.99,airlift,0.85,1,400,15000,effects2,,,,0.7,airlift,,,ffar_impact_building_boom,weapon2,,,,0.5
|
|
ffar_impact_building_close,2,explosions/exp_stone_close03v1.wav,0.95,0.99,airlift,0.85,1,400,15000,effects2,,,,0.7,airlift,,,ffar_impact_building_boom,weapon2,,,,0.5
|
|
ffar_impact_building_close,3,explosions/exp_stone_close06v1.wav,0.95,0.99,airlift,0.85,1,400,15000,effects2,,,,0.7,airlift,,,ffar_impact_building_boom,weapon2,,,,0.5
|
|
ffar_impact_building_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,airlift,1,1.1,250,9000,auto,,,,0.7,airlift,,,ffar_impact_building_detail,weapon2,,,,0.8
|
|
ffar_impact_building_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,airlift,1,1.1,250,9000,auto,,,,0.7,airlift,,,ffar_impact_building_detail,weapon2,,,,0.8
|
|
#ffar_impact_building_boom2,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,airlift,0.7,0.8,750,20000,auto2,,,,0.7,airlift,,,,weapon2,,,,0.6
|
|
#ffar_impact_building_boom2,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,airlift,0.7,0.8,750,20000,auto2,,,,0.7,airlift,,,,weapon2,,,,0.6
|
|
#ffar_impact_building_boom2,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,airlift,0.7,0.8,750,20000,auto2,,,,0.7,airlift,,,,weapon2,,,,0.6
|
|
#ffar_impact_building_boom2,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,airlift,0.7,0.8,750,20000,auto2,,,,0.7,airlift,,,,weapon2,,,,0.6
|
|
ffar_impact_building_detail,1,explosions/mrk_rockexplosion_layer1.wav,0.95,0.99,airlift,0.7,0.85,250,9000,body,,,,0.7,airlift,,,,weapon2,400,,,0.3
|
|
ffar_impact_building_detail,2,explosions/mrk_rockexplosion_layer5.wav,0.95,0.99,airlift,0.7,0.85,250,9000,body,,,,0.7,airlift,,,,weapon2,400,,,0.3
|
|
|
|
airstrike_explosion,1,explosions/exp_car_dist01res.wav,0.95,1,airlift,0.8,0.9,500,40000,voice,,,,0.5,airlift,,,airstrike_explosion_close,,200,,,0.3
|
|
airstrike_explosion,2,explosions/exp_car_dist02res.wav,0.95,1,airlift,0.8,0.9,500,40000,voice,,,,0.5,airlift,,,airstrike_explosion_close,,200,,,0.3
|
|
airstrike_explosion,3,explosions/exp_car_dist03res.wav,0.95,1,airlift,0.8,0.9,500,40000,voice,,,,0.5,airlift,,,airstrike_explosion_close,,200,,,0.3,,,,,
|
|
airstrike_explosion_close,3,explosions/mortar_dirt03res.wav,0.75,0.85,airlift,0.7,0.9,250,9000,auto,,,,0.5,airlift,,,,,,,,0.3,,,,,
|
|
airstrike_explosion_close,5,explosions/mortar_dirt05res.wav,0.75,0.85,airlift,0.7,0.9,250,9000,auto,,,,0.5,airlift,,,,,,,,0.3,,,,,
|
|
airstrike_explosion_close,6,explosions/mortar_dirt06res.wav,0.75,0.85,airlift,0.7,0.9,250,9000,auto,,,,0.5,airlift,,,,,,,,0.3,,,,,
|
|
|
|
airlift_tank_crush_car,,level/mtl_car_crush_bog02.wav,0.85,0.85,explosion,1,1,1000,15000,voice,streamed,,,,airlift,,,,,,,,0.5,,,,,
|
|
airlift_cobra_crash_end_01,,misc/mrk_tankhittrench_1.wav,0.99,0.99,na,,,360,6000,element,,,,0.85,airlift,,,,,,,,,,,,,
|
|
airlift_cobra_crash_end_02,,misc/mrk_wallcrumble08.wav,0.99,0.99,na,,,360,6000,element,streamed,,,0.85,airlift,,,,,,,,,,,,,
|
|
airlift_ch46_nuke_exp,,explosions/expl_mtl_tank_turret1v2.wav,1,1,explosion,1,1,1000,8500,weapon,streamed,,,master,airlift,,,airlift_ch46_nuke_exp2,,,,,0.9,,,,,
|
|
airlift_ch46_nuke_exp2,,explosions/expl_mtl_tank_turret1v2.wav,0.6,0.6,explosion,1,1,1000,8500,announcer,streamed,,,master,airlift,,,,,,,,0.5,,,,,
|
|
|
|
ch46_helicopter_dying_loop,,level/scn_seaknight_mono_crash_v1.wav,0.8,0.8,max,1,1,1500,8000,announcer,,,,0.85,airlift,,,ch46_helicopter_dying_layer,,,,,0.6,,,500,1000,0.85
|
|
ch46_helicopter_dying_layer,,level/scn_airlift_seaknight_rattles_v1.wav,1,1,max,1.1,1.1,1500,8000,local,streamed,,,,airlift,,,,,,ambience,,0.5,,,,,
|
|
airlift_heli_alarm_loop,,misc/alarm_altitude_loop02.wav,0.46,0.46,na,,,360,6000,auto2d,,,looping,,airlift,,,,,,,,,,,,,
|
|
airlift_ch46_nuke_crash,,explosions/expl_heli_crash_big1.wav,1,1,max,1,1,1500,8000,effects1,,,,0.85,airlift,,,airlift_ch46_nuke_crash2,,,,,0.9,,,500,1000,0.85
|
|
airlift_ch46_nuke_crash2,,explosions/expl_heli_crash_layer1.wav,1,1,max,1,1,1500,8000,voice,streamed,,,0.85,airlift,,,,,100,,,0.9,,,500,1000,0.85
|
|
|
|
seaknight_door_open,,seaknight/seaknight_door_open.wav,0.99,0.99,na,,,360,6000,element,,,,,airlift bog_b cargoship sniperescape ac130 village_defend,,,,,,,,,,,,,
|
|
seaknight_door_close,,seaknight/seaknight_door_close.wav,0.99,0.99,na,,,360,6000,element,,,,,airlift bog_b cargoship sniperescape ac130 village_defend,,,,,,,,,,,,,
|
|
airlift_nuke_impact,,level/airlift_nuclear_aftmath.wav,0.9,0.9,explosion,0.5,0.5,7,5000,auto,streamed,,,,airlift,,,,,,,,,,,,,
|
|
airlift_nuke,,level/airlift_nuclear_exp.wav,0.9,0.9,max,0.6,0.6,1000,8500,auto,streamed,,,master,airlift,,,,,,,,,,,,,
|
|
airlift_nuclear_exp,,level/airlift_nuclear_exp.wav,1,,max,,,500000,,effects2,streamed,,,,airlift,,,,,2100,amb_front,,0.5,,,,,
|
|
#airlift_nuclear_exp,,level/airlift_nuclear_exp.wav,1,,max,,,500000,,effects2,streamed,,,,airlift,,,airlift_nuclear_exp_layer,,2100,amb_front,,0.5,,,,,
|
|
airlift_nuclear_exp_layer,,level/airlift_nuclear_exp.wav,1,,max,1.3,1.3,500000,,player1,streamed,,,,airlift,,,,,2100,amb_rear,,0.5,,,,,
|
|
airlift_nuclear_aftmath,,level/airlift_nuclear_aftmath.wav,1,,max,,,500000,,effects1,streamed,,,,airlift,,,,,,amb_front,,0.5,,,,,
|
|
#airlift_nuclear_aftmath,,level/airlift_nuclear_aftmath.wav,1,,max,,,500000,,effects1,streamed,,,,airlift,,,airlift_nuclear_aftmath_layer,,,amb_front,,0.5,,,,,
|
|
airlift_nuclear_aftmath_layer,,level/airlift_nuclear_aftmath.wav,1,,max,0.6,0.6,500000,,player2,streamed,,,,airlift,,,,,2100,amb_rear,,0.8,,,,,
|
|
countdown_beep,,user_interface/ui_mp_countdown_v1.wav,0.35,0.35,max,1,1,4000,5000,auto2d,,,,,airlift,,,,,,,nowetlevel fulldrylevel,,,,,,
|
|
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|
#Level - Airplane,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
fuselage_breach_explosion,1,explosions/exp_suitcase_bomb_close1.wav,1,1,max,1,1,500,5000,effects1,,,,,airplane,,,fuselage_breach_explosion_metal,,,,,0.9,,,500,1000,0.85
|
|
fuselage_breach_explosion_metal,,doors/door_metal_kick_open1.wav,1,1,max,1.1,1.1,350,2000,effects1,,,,,airplane,,,fuselage_breach_explosion_close,,,,,0.5,,,,,
|
|
fuselage_breach_explosion_close,1,explosions/exp_suitcase_bomb_sweet1.wav,0.85,0.95,explosion,1,1,500,2500,weapon,,,,0.85,airplane,,,fuselage_breach_explosion_layer,,,,,0.8,,,100,500,0.65
|
|
fuselage_breach_explosion_close,2,explosions/exp_suitcase_bomb_sweet1.wav,0.85,0.95,explosion,1,1,500,2500,weapon,,,,0.85,airplane,,,fuselage_breach_explosion_layer,,,,,0.8,,,100,500,0.65
|
|
fuselage_breach_explosion_close,3,explosions/exp_suitcase_bomb_sweet1.wav,0.85,0.95,explosion,1,1,500,2500,weapon,,,,0.85,airplane,,,fuselage_breach_explosion_layer,,,,,0.8,,,100,500,0.65
|
|
fuselage_breach_explosion_layer,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,0.75,0.8,500,6000,effects2,,,,,airplane,,,fuselage_breach_engine_whine,,200,,,0.8,,,100,500,0.65
|
|
fuselage_breach_explosion_layer,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,0.75,0.8,500,6000,effects2,,,,,airplane,,,fuselage_breach_engine_whine,,200,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
|
|
fuselage_breach_explosion_layer,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,0.75,0.8,500,6000,effects2,,,,,airplane,,,fuselage_breach_engine_whine,,200,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
|
|
fuselage_breach_engine_whine,,level/jet_engine_rev_stereo1.wav,0.99,0.99,max,1,1,4000,5000,local2,,,,,airplane,,,,,500,,,0.9,,,,,
|
|
airplane_wind_loop,,amb_emitters/emt_wind_airplane_decompressed1.wav,0.78,0.78,max,1,1.1,350,700,element,streamed,,rlooping,0.7,airplane,,,,,,,,,,,100,300,0.85
|
|
fuselage_door_open,,seaknight/seaknight_door_open.wav,0.99,0.99,na,1,1,500,1000,voice,,,,,airplane,,,,,,,,,,,,,
|
|
fuselage_air_leak,1,explosions/mtl_pipe_burst1.wav,0.7,0.8,explosion,1.3,1.4,50,3600,auto,,,,,airplane,,,fuselage_air_leak_layer,,,,,0.4,,,,,
|
|
fuselage_air_leak,2,explosions/mtl_pipe_burst2.wav,0.7,0.8,explosion,1.3,1.4,50,3600,auto,,,,,airplane,,,fuselage_air_leak_layer,,,,,0.4,,,,,
|
|
fuselage_air_leak,3,explosions/mtl_pipe_burst3.wav,0.7,0.8,explosion,1.3,1.4,50,3600,auto,,,,,airplane,,,fuselage_air_leak_layer,,,,,0.4,,,,,
|
|
fuselage_air_leak_layer,1,explosions/veh_tire_expl_blowout1.wav,0.95,0.95,max,1.1,1.2,300,3600,auto2,,,,,airplane,,,fuselage_air_leak_burst_decay,,10,,,0.4,,,,,
|
|
fuselage_air_leak_layer,2,explosions/veh_tire_expl_blowout2.wav,0.95,0.95,max,1.1,1.2,300,3600,auto2,,,,,airplane,,,fuselage_air_leak_burst_decay,,10,,,0.4,,,,,
|
|
fuselage_air_leak_layer,3,explosions/veh_tire_expl_blowout3.wav,0.95,0.95,max,1.1,1.2,300,3600,auto2,,,,,airplane,,,fuselage_air_leak_burst_decay,,10,,,0.4,,,,,
|
|
fuselage_air_leak_burst_decay,1,explosions/steam_pipe_burst_str1.wav,0.95,1,max,1,1.05,300,1000,effects1,streamed,,,,airplane,,,,weapon2,10,,,,,,,,
|
|
fuselage_air_leak_burst_decay,2,explosions/steam_pipe_burst_str2.wav,0.95,1,max,1,1.05,300,1000,effects1,streamed,,,,airplane,,,,weapon2,10,,,
|
|
fuselage_air_leak_burst_decay,3,explosions/steam_pipe_burst_str3.wav,0.95,1,max,1,1.05,300,1000,effects1,streamed,,,,airplane,,,,weapon2,10,,,
|
|
airplane_seatbelt,,level/warning_fasten_seatbelts.wav,0.9,0.9,max,1,1,4000,5000,local2,,,,,airplane,,,,,,,,
|
|
fuselage_stress,,airplane/fuselage_stress.wav,0.99,0.99,explosion,0.95,1.05,4000,5000,ambient,streamed,,,,airplane,,,,,250,ambience,,
|
|
airplane_jump_whoosh,,explosions/expl_heli_crash_layer1.wav,0.99,0.99,na,1,1,120,2000,element,,,,,airplane,,,,,,,,
|
|
airplane_toiletflush,,level/scn_airplane_toilet_flush1.wav,0.7,0.7,foley,1,1,500,1000,auto,,,,,airplane,,,,,1000,,,
|
|
airplane_bathroom_door_open,,doors/door_airplane_bathroom_open1.wav,0.8,0.8,na,1,1,500,1000,voice,,,,,airplane,,,,,,,,
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|
airplane_bathroom_door_close,,doors/door_airplane_bathroom_close1.wav,0.8,0.8,na,1,1,500,1000,voice,,,,,airplane,,,,,,,,
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|
countdown_beep,,user_interface/ui_mp_countdown_v1.wav,0.35,0.35,max,1,1,4000,5000,auto2d,,,,,airplane,,,,,,,nowetlevel fulldrylevel,
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breathing_heartbeat_slowmo,,airplane/mrk_heartbeat_slowmo.wav,0.8,0.94,na,1,1,4000,5000,local2,,,,0.7,airplane,,,,,,,,
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|
airplane_overhead_compartment_open,,doors/door_wd_kick.wav,0.7,0.7,foley,0.8,0.9,350,2000,auto,,,,,airplane,,,,,,,,
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|
airplane_final_explosion,1,explosions/mrk_building_big_explod_1b.wav,1,1,max,0.95,1.05,5000,15000,effects1,streamed,,,,airplane,,,airplane_final_explosion_dist,,,,,0.9
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airplane_final_explosion_dist,1,explosions/expl_heli_crash_big1.wav,1,1,max,1,1,5000,15000,voice,,,,,airplane,,,airplane_final_explosion_close,,100,,,0.6
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|
airplane_final_explosion_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,max,1,1.1,5000,8000,weapon,,,,,airplane,,,,,,,,0.8
|
|
airplane_panel_drop,,level/scn_airplane_panel_drop1.wav,1,1,max,1,1,7,1000,effects1,streamed,,,,airplane,,,,,,,,
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#Level - Ambush,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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ambush_jeep_skid,,level/scn_ambush_jeep_dirt.wav,1,1,explosion,1,1,800,2500,effects1,,,,,ambush,,,,,,,,0.1,,,,,
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ambush_car_crash,,level/scn_ambush_jeep_crash1.wav,1,1,max,1,1,2000,2500,effects2,,,,master,ambush,,,,,,,,0.5,,,,,
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|
ambush_tower_crash,,level/scn_ambush_tower_crash_stereo.wav,0.85,0.85,max,1,1,40000,50000,announcer,streamed,,,0.85,ambush,,,,,,ambience,,0.5,,,,,
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ambush_soz_shot,,weapons/de/weap_deserteagle_slst_2.wav,1,1,max,0.9,0.9,7,1500,auto,,,,,ambush,,,,weapon2,,,,,,,,,
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#Level - Armada,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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armada_wire_drag,,level/scn_armada_wire_drag1.wav,0.85,0.85,explosion,1,1,200,1500,voice,streamed,,,,armada,,,,,,,,,,,150,600,0.65
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scn_armada_griggs_music,,level/scn_armada_griggs_music.wav,1,1,explosion,1,1,50,800,effects1,streamed,,,,armada,,,,,3500,,,,,,7,450,0.65
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#Level - Blackout (zipline),,,,,,,,,,,,,,,,,,,,,,,,,,,,
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scn_blackout_lightswitch_on,,level/scn_blackout_lightswitch_on.wav,0.85,0.85,foley,1,1,7,1000,effects1,,,,,blackout,,,,,,,,,,,,,
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|
scn_blackout_lightswitch_off,,level/scn_blackout_lightswitch_off.wav,0.85,0.85,foley,1,1,7,1000,effects1,,,,,blackout,,,,,,,,,,,,,
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|
scn_blackout_flashlight_on,,level/scn_blackout_flashlight_butn_on.wav,0.85,0.85,foley,1,1,7,1000,effects1,,,,,blackout,,,,,,,,,,,,,
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|
scn_blackout_drop_flashlight_draw,,level/scn_blackout_flashlight_draw_pistol1.wav,0.95,0.95,na,1,1,50,650,effects1,,,,,blackout,,,,,,,,,,,,,
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scn_blackout_drop_flashlight,,level/scn_blackout_flashlight_drop1.wav,0.95,0.95,na,1,1,50,650,effects1,,,,,blackout,,,,,,,,,,,,,
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|
scn_blackout_vip_rescue,,level/scn_blackout_vip_rescue1.wav,0.95,0.95,na,1,1,50,650,effects1,,,,,blackout,,,,,,,,,,,,,
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|
scn_relaxed_guard_chair_fall,,level/scn_relaxed_guard_chair_fall1.wav,1,1,max,1,1,240,1500,effects1,streamed,,,,blackout,,,,,,,,0.2,,,200,400,0.65
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|
emt_alarm_base_alert,,amb_emitters/emt_launcha_base_alarm1.wav,0.85,0.85,emitter,1,1,2000,8000,element,,,looping,0.7,blackout,,,,,,,,,,,3000,6000,0.85
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scn_blackout_breaker_box,,level/scn_blackout_breaker_box1.wav,0.9,0.9,na,1,1,360,2000,effects1,,,,,blackout,,,scn_blackout_power_down,,,,,,,,,,
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scn_blackout_power_down,,level/scn_blackout_power_down1.wav,0.9,0.9,na,1,1,4000,5000,local,streamed,,,,blackout,,,,,1500,ambience,,,,,,,
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scn_blackout_bodyslam_kamarov,,foley/foly_gear_rattle_sprint1.wav,1,1,max,1,1,60,1200,effects1,,,,,blackout,,,scn_blackout_bodyslam_kamarov_hit,,3500,,,,,,,,
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scn_blackout_bodyslam_kamarov_hit,,bodyfalls/bodyfall_dirt04.wav,1,1,max,1,1,150,1500,effects2,,,,,blackout,,,scn_blackout_bodyslam_kamarov_cloth,,4200,,,,,,,,
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|
scn_blackout_bodyslam_kamarov_cloth,,foley/foly_gear_land1.wav,1,1,max,1,1,60,1200,element,,,,,blackout,,,,,4300,,,,,,,,
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#Level - Bog_A,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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emt_bog_downstairs_fight,,amb_emitters/emt_bog_fight.wav,1,1,emitter,1,1,100,1500,auto,streamed,,,,bog bog_a,,,,,,,nowetlevel fulldrylevel,0.2,,,,,
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emt_bog_aagun_firing,,amb_emitters/emt_aagun_fire_loop.wav,0.7,0.7,emitter,1,1,150,1800,element,,,rlooping,0.5,bog bog_a,,,,,,,,,,,750,1500,0.8
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bog_scn_melee_struggle,,level/scn_bog_melee_struggle_v4.wav,1,1,na,1,1,100,1500,weapon,streamed,,,,bog bog_a,,,,weapon1,,,,0.2,,,,,
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bog_scn_melee_struggle_end,,null.wav,0.1,0.1,na,1,1,100,1500,weapon,,,,,bog bog_a,,,,weapon1,,,,0.2,,,,,
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helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,0.95,max,0.95,1.05,1500,8000,voice,,,,0.6,bog bog_a,,,helicopter_hit_2,,,,,0.3,,,,,
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helicopter_hit_2,,explosions/expl_heli_hit1.wav,0.8,0.85,max,0.95,1.05,500000,,announcer,,,,0.6,bog bog_a,,,,,,,,0.3,,,,,
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helicopter_dying_loop,,vehicles/veh_cobra_down_v1loop.wav,1,1,max,1.1,1.1,1500,8000,voice,,,looping,0.6,bog bog_a,,,helicopter_dying_loop_2,,,,,0.2,,,,,
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helicopter_dying_loop_2,,vehicles/veh_cobra_down_v1loop.wav,0.5,0.5,max,1.1,1.1,500000,,local2,,,looping,0.6,bog bog_a,,,helicopter_dying_layer,,,,,0.2,,,,,
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helicopter_dying_layer,,level/helicopter_mono_crash5v2.wav,1,1,max,1,1,5000,15000,mission,,,,0.6,bog bog_a,,,,,,,,0.5,,,1000,3000,0.65
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|
helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,max,1,1,1500,8000,voice,,,,0.6,bog bog_a,,,helicopter_crash_2,,,,,0.9,,,,,
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|
helicopter_crash_2,,explosions/expl_heli_crash_layer1.wav,1,1,max,1,1,500000,,announcer,streamed,,,0.6,bog bog_a,,,,,100,,,0.9,,,,,
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bog_ac_loop,,level/ac_unit_window_loop.wav,0.85,0.85,na,1,1,50,600,auto,streamed,,looping,,bog bog_a,,,,,,,,,,,,,
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|
bog_ac_kick,,level/ac_unit_kick_hard1.wav,0.95,0.95,na,1,1,100,3000,weapon,,,,master,bog bog_a,,,bog_ac_crash_timed,,,,,0.3,,,,,
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|
bog_ac_crash_timed,,level/ac_unit_fall_crash_short1.wav,0.95,0.95,na,1.15,1.15,100,3000,voice,streamed,,,master,bog bog_a,,,,,500,,,0.3,,,,,
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bog_ac_crash,,null.wav,0.1,0.1,na,1,1,100,3000,auto,,,,master,bog bog_a,,,,,,,,0.3,,,,,
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|
bog_aagun_explode,,explosions/exp_bog_aagun_destroy1.wav,1,1,max,1,1,350,5000,voice,streamed,,,master,bog bog_a,,,bog_aagun_explode2,,,,,0.6,,,,,
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|
bog_aagun_explode2,,explosions/exp_bog_aagun_destroy1.wav,0.6,0.6,max,1,1,500000,,announcer,streamed,,,master,bog bog_a,,,bog_aagun_explode_layer,,,,,0.3,,,,,
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|
bog_aagun_explode_layer,,explosions/grenade_explo01.wav,0.75,0.9,explosion,1,1.5,200,4500,auto,,,,,bog bog_a,,,,,,,,0.6,,,,,
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|
scn_bog_a_fence_cut,,level/scn_icbm_fence_cut.wav,1,1,foley,1,1,7,1800,effects1,streamed,,,,bog_a,,,,,,,,
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|
scn_bog_a_fence_pull,,level/scn_icbm_fence_rattle.wav,1,1,foley,1,1,7,1800,effects2,,,,,bog_a,,,,,,,,0.2
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#Level - Bog_B,,,,,,,,,,,,,,,,,,,,,,,
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|
bog_tank_crush_truck,,level/mtl_car_crush_bog01.wav,0.85,0.85,explosion,1,1,1000,15000,voice,streamed,,,,bog bog_a bog_b,,,,,,,,0.5
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|
bog_tank_crush_truck2,,level/mtl_car_crush_bog03.wav,0.85,0.85,explosion,1,1,1000,15000,voice,streamed,,,,bog bog_a bog_b,,,,,,,,0.5
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|
bog_tank_crush_car,,level/mtl_car_crush_bog02.wav,0.85,0.85,explosion,1,1,1000,15000,voice,streamed,,,,bog bog_a bog_b,,,,,,,,0.5
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|
bog_truck_explode,1,explosions/explo_metal01.wav,1,1,explosion,0.8,0.9,800,8500,voice,streamed,,,0.85,bog bog_a bog_b,,,,,,,,0.5
|
|
bog_truck_explode,2,explosions/explo_metal02.wav,1,1,explosion,0.8,0.9,800,8500,voice,streamed,,,0.85,bog bog_a bog_b,,,,,,,,0.5
|
|
bog_truck_explode,3,explosions/exp_armoredcar.wav,1,1,explosion,0.8,0.9,800,8500,voice,streamed,0.5,,0.85,bog bog_a bog_b,,,,,,,,0.5
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|
bog_tank_crush_arch,,misc/mrk_rock_debris_3.wav,0.9,0.9,na,0.85,0.95,200,2500,auto,,,,,bog bog_a bog_b,,,,,,,,0.5
|
|
bog_rpg_destroy_arch,1,explosions/explo_rock01.wav,1,1,explosion,0.8,0.9,750,6000,voice,,,,0.85,bog bog_a bog_b,,,bog_rpg_destroy_arch_debris,,,,,0.5
|
|
bog_rpg_destroy_arch,2,explosions/explo_rock02.wav,1,1,explosion,0.8,0.9,750,6000,voice,,,,0.85,bog bog_a bog_b,,,bog_rpg_destroy_arch_debris,,,,,0.5
|
|
bog_rpg_destroy_arch_debris,1,misc/mrk_rock_debris_2.wav,0.9,0.9,na,0.85,0.95,200,2500,auto,,,,,bog bog_a bog_b,,,,,,,,
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|
bog_rpg_destroy_arch_debris,2,misc/mrk_rock_debris_3.wav,0.9,0.9,na,0.85,0.95,200,2500,auto,,,,,bog bog_a bog_b,,,,,,,,
|
|
bog_rpg_destroy_arch_debris,3,misc/mrk_rock_debris_4.wav,0.9,0.9,na,0.85,0.95,200,2500,auto,,,,,bog bog_a bog_b,,,,,,,,
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|
bog_rpg_destroy_arch_debris,4,misc/mrk_rock_debris_5.wav,0.9,0.9,na,0.85,0.95,200,2500,auto,,,,,bog bog_a bog_b,,,,,,,,,,,,,
|
|
bog_scn_tankturret_brew,,level/scn_bogb_t72_explosion1.wav,1,1,max,1,1,1000,8500,weapon,streamed,,,master,bog bog_b,,,,,,,,0.7,,,,,
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|
bog_scn_tankturret_exp,,explosions/expl_mtl_tank_turret1v2.wav,1,1,max,1,1,1000,8500,effects1,streamed,,,master,bog bog_b,,,,,,,,0.7,,,,,
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|
bog_scn_tankturret_crash,,explosions/crash_mtl_tank_turret1v2.wav,1,1,max,1,1,1000,8500,effects2,,,,master,bog bog_b,,,,,,,,0.7,,,,,
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|
scn_bog_dumpster_peek,,level/scn_bogb_dumpster_peek1.wav,1,1,max,1,1,250,1500,effects1,,,,,bog_b,,,,,,,,0.5,,,250,800,0.65
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|
scn_bog_dumpster_push,,level/scn_bogb_dumpster_push1.wav,1,1,max,1,1,250,1500,effects2,,,,,bog_b,,,,,,,,0.5,,,250,800,0.65
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#Level - Cargoship,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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|
elm_wave_crash_ext,1,level/elm_wave_crash_hit1.wav,0.75,0.85,element,0.9,1.1,250,2500,auto,,,,0.6,cargoship,,,elm_wave_crash_ext_tail,,,,,0.3,,,,,
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|
elm_wave_crash_ext,2,level/elm_wave_crash_hit2.wav,0.75,0.85,element,0.9,1.1,250,2500,auto,,,,0.6,cargoship,,,elm_wave_crash_ext_tail,,,,,0.3,,,,,
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|
elm_wave_crash_ext,3,level/elm_wave_crash_hit3.wav,0.75,0.85,element,0.9,1.1,250,2500,auto,,,,0.6,cargoship,,,elm_wave_crash_ext_tail,,,,,0.3,,,,,
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|
elm_wave_crash_ext_tail,1,level/elm_wave_crash_body1.wav,0.75,0.85,element,0.9,1.1,250,2500,auto2,,,,0.6,cargoship,,,,,,,,0.3,,,,,
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|
elm_wave_crash_ext_tail,2,level/elm_wave_crash_body2.wav,0.75,0.85,element,0.9,1.1,250,2500,auto2,,,,0.6,cargoship,,,,,,,,0.3,,,,,
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|
elm_wave_crash_ext_tail,3,level/elm_wave_crash_body3.wav,0.75,0.85,element,0.9,1.1,250,2500,auto2,,,,0.6,cargoship,,,,,,,,0.3,,,,,
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|
elm_cargo_metal_stress,1,amb_elements/elm_ac130_metal_stress1.wav,0.7,0.85,ambience,0.7,1.1,200,2500,local,streamed,,,0.8,cargoship,,,,,,,,0.2,,,,,
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|
elm_cargo_metal_stress,2,amb_elements/elm_ac130_metal_stress2.wav,0.7,0.85,ambience,0.7,1.1,200,2500,local,streamed,,,0.8,cargoship,,,,,,,,0.2,,,,,
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|
elm_cargo_metal_stress,3,amb_elements/elm_ac130_metal_stress3.wav,0.7,0.85,ambience,0.7,1.1,200,2500,local,streamed,,,0.8,cargoship,,,,,,,,0.2
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|
elm_cargo_metal_stress,4,amb_elements/elm_ac130_metal_stress4.wav,0.7,0.85,ambience,0.7,1.1,200,2500,local,streamed,,,0.8,cargoship,,,,,,,,0.2
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|
elm_cargo_metal_stress,5,amb_elements/elm_ac130_metal_stress5.wav,0.7,0.85,ambience,0.7,1.1,200,2500,local,streamed,,,0.8,cargoship,,,,,,,,0.2
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elm_cargo_metal_stress,6,amb_elements/elm_ac130_metal_stress6.wav,0.7,0.85,ambience,0.7,1.1,200,2500,local,streamed,,,0.8,cargoship,,,,,,,,0.2
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|
elm_cargo_metal_stress,7,amb_elements/elm_ac130_metal_stress7.wav,0.7,0.85,ambience,0.7,1.1,200,2500,local,streamed,,,0.8,cargoship,,,,,,,,0.2
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|
door_cargo_container_hinges,1,doors/door_cargo_container_hinge1.wav,0.5,0.7,ambience,0.9,1.1,7,550,auto,,,,0.8,cargoship,,,,,,,,
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|
door_cargo_container_hinges,2,doors/door_cargo_container_hinge2.wav,0.5,0.7,ambience,0.9,1.1,7,550,auto,,,,0.8,cargoship,,,,,,,,
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|
door_cargo_container_hinges,3,doors/door_cargo_container_hinge3.wav,0.5,0.7,ambience,0.9,1.1,7,550,auto,,,,0.8,cargoship,,,,,,,,
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|
door_cargo_container_hinges,4,doors/door_cargo_container_hinge4.wav,0.5,0.7,ambience,0.9,1.1,7,550,auto,,,,0.8,cargoship,,,,,,,,
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|
door_cargo_container_hinges,5,doors/door_cargo_container_hinge5.wav,0.5,0.7,ambience,0.9,1.1,7,550,auto,,,,0.8,cargoship,,,,,,,,
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|
door_cargo_container_hinges,6,doors/door_cargo_container_hinge6.wav,0.5,0.7,ambience,0.9,1.1,7,550,auto,,,,0.8,cargoship,,,,,,,,
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expl_tanker_truck_burst,1,explosions/expl_pipe_burst1.wav,0.95,0.95,explosion,0.95,1.05,250,3000,auto,,,,,cargoship,,,expl_tanker_truck_burst_decay,weapon2,,,,0.5
|
|
expl_tanker_truck_burst,2,explosions/expl_pipe_burst2.wav,0.95,0.95,explosion,0.95,1.05,250,3000,auto,,,,,cargoship,,,expl_tanker_truck_burst_decay,weapon2,,,,0.5
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|
expl_tanker_truck_burst,3,explosions/expl_pipe_burst3.wav,0.95,0.95,explosion,0.95,1.05,250,3000,auto,,,,,cargoship,,,expl_tanker_truck_burst_decay,weapon2,,,,0.5
|
|
expl_tanker_truck_burst,4,explosions/expl_pipe_burst4.wav,0.95,0.95,explosion,0.95,1.05,250,3000,auto,,,,,cargoship,,,expl_tanker_truck_burst_decay,weapon2,,,,0.5
|
|
expl_tanker_truck_burst,5,explosions/expl_pipe_burst5.wav,0.95,0.95,explosion,0.95,1.05,250,3000,auto,,,,,cargoship,,,expl_tanker_truck_burst_decay,weapon2,,,,0.5
|
|
expl_tanker_truck_burst_decay,1,explosions/expl_pipe_burst_dcy1.wav,0.95,0.93,explosion,0.95,1.05,250,3000,auto2,streamed,,,,cargoship,,,,weapon2,250,,,0.5
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|
expl_tanker_truck_burst_decay,2,explosions/expl_pipe_burst_dcy2.wav,0.95,0.93,explosion,0.95,1.05,250,3000,auto2,streamed,,,,cargoship,,,,weapon2,250,,,0.5
|
|
expl_tanker_truck_burst_decay,3,explosions/expl_pipe_burst_dcy3.wav,0.95,0.93,explosion,0.95,1.05,250,3000,auto2,streamed,,,,cargoship,,,,weapon2,250,,,0.5
|
|
expl_tanker_truck_burst_decay,4,explosions/expl_pipe_burst_dcy4.wav,0.95,0.93,explosion,0.95,1.05,250,3000,auto2,streamed,,,,cargoship,,,,weapon2,250,,,0.5
|
|
cgo_glass_bottle_break,,level/gls_bottle_break01.wav,0.9,0.9,explosion,1,1,25,1000,element,,,,,cargoship,,,,weapon2,100,,,
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|
emt_alarm_ship_sinking,,amb_emitters/emt_cargoship_sink_alarm1.wav,0,0,emitter,1,1,50,1000,auto,,,looping,,cargoship,,,,,,,,
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|
cargoship_jumpforheli,,level/scn_cargoship_sk_rescue1.wav,0.48,0.48,max,1,1,9000,10000,local,streamed,,,,cargoship,,,,,,,,0.4
|
|
scn_cargoship_mask_down,,level/scn_cargoship_maskon_v1.wav,0.85,0.85,wpnplyr,1,1,4000,5000,local,,,,,cargoship airplane,,,,,,,,
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|
scn_cargoship_p90_chamber,,level/scn_cargoship_p90_chamber_v1.wav,0.6,0.6,wpnplyr,1,1,4000,5000,local,,,,,cargoship airplane,,,,,,,,
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cgo_pipebreak,1,level/mtl_pipe_snape01.wav,0.9,1,explosion,0.95,1.05,500,5000,effects1,,,,0.9,cargoship,,,,,,,,0.5
|
|
cgo_pipebreak,2,level/mtl_pipe_snape02.wav,0.9,1,explosion,0.95,1.05,500,5000,effects1,,,,0.9,cargoship,,,,,,,,0.5
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|
cgo_pipebreak,3,level/mtl_pipe_snape03.wav,0.9,1,explosion,0.95,1.05,500,5000,effects1,,,,0.9,cargoship,,,,,,,,0.5
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|
cgo_pipebreak,4,level/mtl_pipe_snape04.wav,0.9,1,explosion,0.95,1.05,500,5000,effects1,,,,0.9,cargoship,,,,,,,,0.5
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cgo_water_breach_huge_loop,,explosions/wtr_cgo_burst_big_loop1.wav,0.95,0.95,explosion,0.95,1.05,400,1300,element,,0.8,rlooping,,cargoship,,,,,,,,
|
|
cgo_water_breach_large_loop,,explosions/wtr_cgo_burst_big_loop1.wav,0.85,0.85,max,0.95,1.05,400,1300,element,,0.8,rlooping,0.65,cargoship,,,,weapon2,,,,
|
|
cgo_water_stairs_large_loop,,explosions/wtr_pipe_burst_big_loop.wav,0.95,0.95,max,0.95,1.05,100,700,element,,0.8,rlooping,,cargoship,,,,,,,,
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|
cgo_sparks_explosion,,null.wav,0.1,0.1,max,1,1,1500,8000,auto,,,,,cargoship,,,,,,,,
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|
phy_cargocontainer_default,1,level/mtl_sheet_wronk1.wav,0.9,1,explosion,0.9,1.1,200,2500,physics,,,,0.7,cargoship,,,,,,,,
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|
phy_cargocontainer_default,2,level/mtl_sheet_wronk2.wav,0.9,1,explosion,0.9,1.1,200,2500,physics,,,,0.7,cargoship,,,,,,,,
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|
phy_cargocontainer_default,3,level/mtl_sheet_wronk3.wav,0.9,1,explosion,0.9,1.1,200,2500,physics,,,,0.7,cargoship,,,,,,,,
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|
cgoship_panel_break_away,1,explosions/mtl_panel_popoff1.wav,0.9,1,max,0.8,1,60,3600,effects1,,,,0.85,cargoship,,,,weapon2,,,,0.3
|
|
cgoship_panel_break_away,2,explosions/mtl_panel_popoff2.wav,0.9,1,max,0.8,1,60,3600,effects1,,,,0.85,cargoship,,,,weapon2,,,,0.3
|
|
cgoship_panel_break_away,3,explosions/mtl_panel_popoff3.wav,0.9,1,max,0.8,1,60,3600,effects1,,,,0.85,cargoship,,,,weapon2,,,,0.3
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#Level - Coup,,,,,,,,,,,,,,,,,,,,,,,
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coup_breathing_heartbeat,,weapons/foley/mrk_heartbeat_coup_01.wav,1,1,max,1.3,1.3,500000,,local,,,,master,coup,,,,,,,,
|
|
assassination_hammer,,misc/coup_assassination_hammer_00d.wav,0.8,0.8,max,1,1,7,1500,auto,,,,,coup,,,,weapon2,,,,
|
|
assassination_shot,,weapons/de/weap_deserteagle_slst_2.wav,1,1,max,0.9,0.9,7,1500,auto,,,,,coup,,,,weapon2,,,,
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|
#assassination_shot,,misc/coup_assassination_fire_00d.wav,1,1,max,1,1,7,1500,,streamed,,,,coup,,,,weapon2,,,,
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|
curb_stomp,,null.wav,0,0,na,1,1,1,5000,auto,,,,,coup,,,,,,,,
|
|
elm_wave_crash_ext,1,level/elm_wave_crash_hit1.wav,0.75,0.85,element,0.9,1.1,250,2500,auto,,,,0.6,coup,,,elm_wave_crash_ext_tail,,,,,0.3
|
|
elm_wave_crash_ext,2,level/elm_wave_crash_hit2.wav,0.75,0.85,element,0.9,1.1,250,2500,auto,,,,0.6,coup,,,elm_wave_crash_ext_tail,,,,,0.3
|
|
elm_wave_crash_ext,3,level/elm_wave_crash_hit3.wav,0.75,0.85,element,0.9,1.1,250,2500,auto,,,,0.6,coup,,,elm_wave_crash_ext_tail,,,,,0.3
|
|
elm_wave_crash_ext_tail,1,level/elm_wave_crash_body1.wav,0.75,0.85,element,0.9,1.1,250,2500,auto2,,,,0.6,coup,,,,,,,,0.3
|
|
elm_wave_crash_ext_tail,2,level/elm_wave_crash_body2.wav,0.75,0.85,element,0.9,1.1,250,2500,auto2,,,,0.6,coup,,,,,,,,0.3
|
|
elm_wave_crash_ext_tail,3,level/elm_wave_crash_body3.wav,0.75,0.85,element,0.9,1.1,250,2500,auto2,,,,0.6,coup,,,,,,,,0.3
|
|
scn_coup_car_move1,,level/scn_coup_car_move1.wav,0.95,0.95,element,1,1,4000,5000,announcer,streamed,,,,coup,,,,,,ambience,,
|
|
scn_coup_car_move2,,level/scn_coup_car_move2.wav,0.95,0.95,element,1,1,4000,5000,announcer,streamed,,,,coup,,,,,,ambience,,
|
|
scn_coup_car_move3,,level/scn_coup_car_move3.wav,0.95,0.95,element,1,1,4000,5000,announcer,streamed,,,,coup,,,,,,ambience,,
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|
scn_coup_car_move4,,level/scn_coup_car_move4.wav,0.95,0.95,element,1,1,4000,5000,announcer,streamed,,,,coup,,,,,,ambience,,
|
|
scn_coup_car_door_open,,level/scn_coup_door_open.wav,0.55,0.55,explosion,1,1,4000,5000,local,,,,,coup,,,,,,,,
|
|
scn_coup_car_door_close,,level/scn_coup_door_close.wav,0.55,0.55,explosion,1,1,4000,5000,local,,,,,coup,,,,,,,,
|
|
scn_coup_throw_in_car,,level/scn_coup_throw_in_car.wav,0.55,0.55,element,1,1,4000,5000,local,,,,,coup,,,,,,ambience,,
|
|
scn_coup_pulled_from_car,,level/scn_coup_pulled_from_car.wav,0.55,0.55,element,1,1,4000,5000,local,,,,,coup,,,,,,ambience,,
|
|
scn_coup_tied_to_post,,level/scn_coup_tied_to_post.wav,0.55,0.55,element,1,1,4000,5000,local,,,,,coup,,,,,,ambience,,
|
|
scn_coup_roof_tap,,level/scn_coup_car_roof_tap.wav,0.55,0.55,element,1,1,4000,5000,local,,,,,coup,,,,,,,,
|
|
scn_coup_drag_to_car,,level/scn_coup_drag_tocar.wav,0.55,0.55,element,1,1,4000,5000,local2,streamed,,,,coup,,,,,,ambience,,
|
|
scn_coup_drag_to_post,,level/scn_coup_drag_fromcar.wav,0.35,0.35,element,1,1,4000,5000,local2,streamed,,,,coup,,,,,,ambience,,
|
|
scn_coup_drag_to_post_part2,,level/scn_coup_drag_fromalasad.wav,0.35,0.35,element,1,1,4000,5000,local2,streamed,,,,coup,,,,,,ambience,,
|
|
scn_coup_rifle_butt,,level/scn_coup_rifle_butt.wav,0.4,0.4,max,1,1,4000,5000,local,,,,,coup,,,,,,,,0.6
|
|
scn_coup_curb_stomp,,level/scn_coup_curb_stomp.wav,0.8,0.8,max,1,1,4000,5000,local,,,,,coup,,,,,,,,0.6
|
|
scn_trashcan_knock_over,,level/obj_metal_trashcan_over1.wav,0.5,0.5,explosion,1,1,200,2500,effects1,,,,,coup,,,,,,,,0.2
|
|
scn_dumpster_lid_close,,level/scn_coup_dumpster_lid1.wav,0.83,0.83,explosion,1,1,200,2500,effects1,,,,,coup,,,,,,,,0.2
|
|
scn_coup_mobile_ring,,level/scn_mobile_phone_ring1.wav,0.2,0.2,element,1,1,7,1000,effects1,,,,,coup,,,,,,,,
|
|
scn_coup_walla_arrive,,level/scn_coup_walla_arrive.wav,0.93,0.93,explosion,1,1,4000,5000,announcer,streamed,,,,coup,,,,,,ambience,fulldrylevel,
|
|
scn_coup_walla_stadium,,level/scn_coup_walla_post.wav,0.85,0.85,explosion,1,1,4000,5000,announcer,streamed,,,,coup,,,,,,ambience,fulldrylevel,
|
|
|
|
#Level - Hunted,,,,,,,,,,,,,,,,,,,,,,,
|
|
hunted_fuel_explosion,,explosions/exp_heli_flameup_med01.wav,0.88,0.93,explosion,1,1,200,6000,weapon,streamed,,,0.85,hunted,,,hunted_fuel_explosion_boom,,,,,0.6
|
|
hunted_fuel_explosion_boom,,weapons/grenade/mrk_grenade_2.wav,0.88,0.93,explosion,0.9,1,200,6000,voice,,,,0.85,hunted,,,,,,,,0.6
|
|
hunted_famer_shot,,weapons/de/weap_deserteagle_slst_2.wav,1,1,max,0.9,0.9,7,1500,auto,,,,,hunted,,,,weapon2,,,,
|
|
|
|
#Level - ICBM,,,,,,,,,,,,,,,,,,,,,,,
|
|
emt_alarm_power_on,,amb_emitters/emt_icmb_power_alarm1.wav,0.6,0.6,emitter,1,1,5500,8000,auto,streamed,,,,icbm,,,,,,,,,,,5500,8000,0.85
|
|
emt_alarm_missile_launch,,amb_emitters/emt_icmb_missile_alarm.wav,0.83,0.83,emitter,1,1,2000,8000,auto,streamed,,,,icbm,,,,,,,,,,,,,
|
|
scn_icbm_tower_exp_sweet,,explosions/exp_metal_armor_veh03.wav,1,1,max,1,1,500,2500,weapon,,,,,icbm,,,,,,,,0.8,,,100,900,0.65
|
|
scn_icbm_tower_crash,,level/scn_power_tower_crash1v2.wav,0.83,0.83,max,1,1,4000,8000,effects1,streamed,,,,icbm,,,scn_icbm_tower_crash_layer,,,,,0.9,,,1500,2500,0.55
|
|
scn_icbm_tower_crash_layer,,level/scn_power_tower_crash2v2.wav,0.5,0.5,max,1,1,4000,8000,local2,streamed,,,,icbm,,,,,,ambience,,,,,,,
|
|
scn_icbm_tower_sparks,,level/scn_power_sparks1.wav,0.83,0.83,max,1,1,2500,6000,effects2,,,,,icbm,,,,,,,,0.2,,,,,
|
|
scn_icbm_tower_base1,,level/scn_power_tower_supports1.wav,0.83,0.83,explosion,1,1,2500,6000,element,,,,,icbm,,,,,,,,0.4,,,,,
|
|
scn_icbm_tower_base2,,level/scn_power_tower_supports2.wav,0.83,0.83,explosion,1,1,2500,6000,element,,,,,icbm,,,,,,,,0.4,,,,,
|
|
scn_icbm_tower_wire_snap,1,level/scn_power_cable_snap1.wav,0.85,0.95,explosion,0.9,1.1,500,6000,auto,,,,,icbm,,,,,,,,0.2,,,,,
|
|
scn_icbm_tower_wire_snap,2,level/scn_power_cable_snap2.wav,0.85,0.95,explosion,0.9,1.1,500,6000,auto,,,,,icbm,,,,,,,,0.2,,,,,
|
|
scn_icbm_tower_wire_snap,3,level/scn_power_cable_snap3.wav,0.85,0.95,explosion,0.9,1.1,500,6000,auto,,,,,icbm,,,,,,,,0.2,,,,,
|
|
scn_icbm_tower_wire_snap,4,null.wav,0.85,0.95,explosion,0.9,1.1,500,6000,auto,,2,,,icbm,,,,,,,,0.2,,,,,
|
|
scn_icbm_fence_cut,,level/scn_icbm_fence_cut.wav,1,1,na,1,1,50,1800,effects1,streamed,,,,icbm,,,,,,,,,,,,,
|
|
scn_icbm_fence_pull,,level/scn_icbm_fence_rattle.wav,1,1,max,1,1,150,1800,effects2,,,,,icbm,,,,,,,,0.2,,,,,
|
|
scn_icbm_knife_melee,,level/scn_icbm_knife_melee1.wav,0.7,0.7,na,1,1,50,1800,effects1,streamed,,,,icbm,,,,,,,,0.2,,,,,
|
|
scn_icbm_rescue_griggs,,level/scn_icbm_griggs_rescue1.wav,1,1,na,1,1,7,1000,element,streamed,,,,icbm,,,scn_icbm_griggs_reload,,,,,0.4,,,,,
|
|
scn_icbm_griggs_reload,,foley/wpfoly_m249_reload_chamber_v1.wav,0.85,0.85,wpnplyr,1,1,7,1000,weapon,,,,,icbm,,,,weapon2,8300,,,,,,,,
|
|
scn_icbm_missile_launch,,level/scn_icbm_launch_stereo1.wav,1,1,max,1,1,4000,8000,local2,streamed,,,,icbm,,,,,,ambience,,0.6,,,,,
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|
scn_icbm_missile1_loop,,level/scn_icbm_rocket_loop1.wav,1,1,max,1,1,1000,20000,effects1,,,rlooping,,icbm,,,,,,,,,,,2500,12000,0.65
|
|
scn_icbm_missile2_loop,,level/scn_icbm_rocket_loop1.wav,1,1,max,1.05,1.05,1000,20000,effects2,,,rlooping,,icbm,,,,,,,,,,,2500,12000,0.65
|
|
scn_relaxed_guard_chair_fall,,level/scn_relaxed_guard_chair_fall1.wav,1,1,explosion,1,1,50,1500,effects1,streamed,,,,icbm,,,,,,,,0.2,,,200,400,0.65
|
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|
|
#Level - Jeep Ride,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
vehicle_skid_short,,vehicles/veh_skid_dirt_short1.wav,0.6,0.6,max,1,,1000,10500,auto,streamed,,,0.5,jeepride,,,,,,,,,,,,,
|
|
vehicle_skid_long,,vehicles/veh_skid_dirt_long1.wav,0.6,0.6,max,1,,1000,10500,auto,streamed,,,0.5,jeepride,,,,,,,,,,,,,
|
|
jeepride_sideswipe,1,level/mtl_glass_car_impacts_lt1.wav,0.9,0.95,explosion,0.85,0.9,300,3600,effects1,,,,0.7,jeepride,,,jeepride_sideswipe_glass,,,,,,,,,,
|
|
jeepride_sideswipe,2,level/mtl_glass_car_impacts_lt2.wav,0.9,0.95,explosion,0.85,0.9,300,3600,effects1,,,,0.7,jeepride,,,jeepride_sideswipe_glass,,,,,,,,,,
|
|
jeepride_sideswipe,3,level/mtl_glass_car_impacts_lt3.wav,0.9,0.95,explosion,0.85,0.9,300,3600,effects1,,,,0.7,jeepride,,,jeepride_sideswipe_glass,,,,,,,,,,
|
|
jeepride_sideswipe_glass,1,weapons/impact/blt_impact_auto_glass01.wav,0.5,0.65,explosion,0.9,1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,1000,,,,,,,,
|
|
jeepride_sideswipe_glass,2,weapons/impact/blt_impact_auto_glass02.wav,0.5,0.65,explosion,0.9,1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,1000,,,,,,,,
|
|
jeepride_sideswipe_glass,3,weapons/impact/blt_impact_auto_glass03.wav,0.5,0.65,explosion,0.9,1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,1000,,,,,,,,
|
|
jeepride_sideswipe_glass,4,weapons/impact/blt_impact_auto_glass04.wav,0.5,0.65,explosion,0.9,1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,1000,,,,,,,,
|
|
jeepride_sideswipe_glass,5,explosions/glass_break_automobile_sml01.wav,0.5,0.65,explosion,0.9,1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,1000,,,
|
|
jeepride_sideswipe_glass,6,explosions/glass_break_automobile_sml02.wav,0.5,0.65,explosion,0.9,1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,1000,,,
|
|
jeepride_sideswipe_glass,7,explosions/glass_break_automobile_sml03.wav,0.5,0.65,explosion,0.9,1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,1000,,,
|
|
jeepride_sideswipe_glass,8,explosions/glass_break_automobile_sml04.wav,0.5,0.65,explosion,0.9,1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,1000,,,
|
|
jeepride_flipcontact,1,level/mtl_glass_car_impacts_hvy1.wav,0.95,1,max,0.85,0.9,300,3600,effects1,,,,0.7,jeepride,,,jeepride_flipcontact_glass,,,,,
|
|
jeepride_flipcontact,2,level/mtl_glass_car_impacts_hvy2.wav,0.95,1,max,0.85,0.9,300,3600,effects1,,,,0.7,jeepride,,,jeepride_flipcontact_glass,,,,,
|
|
jeepride_flipcontact,3,level/mtl_glass_car_impacts_hvy3.wav,0.95,1,max,0.85,0.9,300,3600,effects1,,,,0.7,jeepride,,,jeepride_flipcontact_glass,,,,,
|
|
jeepride_flipcontact,4,level/mtl_glass_car_impacts_hvy4.wav,0.95,1,max,0.85,0.9,300,3600,effects1,,,,0.7,jeepride,,,jeepride_flipcontact_glass,,,,,
|
|
jeepride_flipcontact_glass,1,explosions/glass_break_automobile_med01.wav,0.7,0.8,explosion,0.9,1.1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,300,,,
|
|
jeepride_flipcontact_glass,2,explosions/glass_break_automobile_med02.wav,0.7,0.8,explosion,0.9,1.1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,300,,,
|
|
jeepride_flipcontact_glass,3,explosions/glass_break_automobile_med03.wav,0.7,0.8,explosion,0.9,1.1,7,2500,auto,,,,0.7,jeepride,,,,weapon2,300,,,
|
|
|
|
jeepride_grassride_thud,1,explosions/stone_wall_impact_med1.wav,0.01,0.01,max,1,1.1,100,3000,auto,,,,0.5,jeepride,,,,weapon2,,,,0.2
|
|
jeepride_grassride_thud,2,explosions/stone_wall_impact_med2.wav,0.01,0.01,max,1,1.1,100,3000,auto,,,,0.5,jeepride,,,,weapon2,,,,0.2
|
|
jeepride_grassride_thud,3,explosions/stone_wall_impact_med3.wav,0.01,0.01,max,1,1.1,100,3000,auto,,,,0.5,jeepride,,,,weapon2,,,,0.2
|
|
jeepride_grassride_thud,4,explosions/stone_wall_impact_med4.wav,0.01,0.01,max,1,1.1,100,3000,auto,,,,0.5,jeepride,,,,weapon2,,,,0.2
|
|
jeepride_grassride_through,1,explosions/stone_wall_decay_med1.wav,0.01,0.01,max,1,1.1,100,3000,auto,,,,0.5,jeepride,,,,weapon2,250,,,,,,,,
|
|
jeepride_grassride_through,2,explosions/stone_wall_decay_med2.wav,0.01,0.01,max,1,1.1,100,3000,auto,,,,0.5,jeepride,,,,weapon2,250,,,,,,,,
|
|
jeepride_grassride_through,3,explosions/stone_wall_decay_med3.wav,0.01,0.01,max,1,1.1,100,3000,auto,,,,0.5,jeepride,,,,weapon2,250,,,,,,,,
|
|
vehicle_tanker_slide,,vehicles/veh_skid_dirt_long1.wav,1,1,max,1,1,2000,10500,auto,streamed,,,0.5,jeepride,,,,,,,,,,,,,
|
|
|
|
jeepride_exploding_column,1,explosions/mrk_rockexplosion_layer1.wav,0.95,0.99,max,1.2,1.2,1000,12000,effects1,,,,0.6,jeepride,,,jeepride_exploding_column_med,,,,,0.7,,,500,1000,0.65
|
|
jeepride_exploding_column,2,explosions/mrk_rockexplosion_layer5.wav,0.95,0.99,max,1.2,1.2,1000,12000,effects1,,,,0.6,jeepride,,,jeepride_exploding_column_med,,,,,0.7,,,500,1000,0.65
|
|
jeepride_exploding_column_med,1,explosions/stone_wall_impact_med1.wav,0.95,1,max,0.85,1.1,1000,12000,effects2,,,,0.6,jeepride,,,jeepride_exploding_column_debris,weapon2,,,,0.2,,,,,
|
|
jeepride_exploding_column_med,2,explosions/stone_wall_impact_med2.wav,0.95,1,max,0.85,1.1,1000,12000,effects2,,,,0.6,jeepride,,,jeepride_exploding_column_debris,weapon2,,,,0.2,,,,,
|
|
jeepride_exploding_column_med,3,explosions/stone_wall_impact_med3.wav,0.95,1,max,0.85,1.1,1000,12000,effects2,,,,0.6,jeepride,,,jeepride_exploding_column_debris,weapon2,,,,0.2,,,,,
|
|
jeepride_exploding_column_med,4,explosions/stone_wall_impact_med4.wav,0.95,1,max,0.85,1.1,1000,12000,effects2,,,,0.6,jeepride,,,jeepride_exploding_column_debris,weapon2,,,,0.2,,,,,
|
|
jeepride_exploding_column_debris,1,explosions/stone_wall_decay_med1.wav,0.95,1,max,0.85,1.1,1000,12000,auto,,,,0.6,jeepride,,,,weapon2,250,,,,,,,,
|
|
jeepride_exploding_column_debris,2,explosions/stone_wall_decay_med2.wav,0.95,1,max,0.85,1.1,1000,12000,auto,,,,0.6,jeepride,,,,weapon2,250,,,,,,,,
|
|
jeepride_exploding_column_debris,3,explosions/stone_wall_decay_med3.wav,0.95,1,max,0.85,1.1,1000,12000,auto,,,,0.6,jeepride,,,,weapon2,250,,,,,,,,
|
|
jeepride_exploding_mountain,,explosions/grenade_explo02.wav,0.95,0.99,max,1,1,1000,12000,effects1,,,,,jeepride,,,jeepride_exploding_mountain_rocks1,,,,,0.5,,,500,1000,0.65
|
|
jeepride_exploding_mountain_rocks1,,explosions/mrk_rockexplosion_layer1.wav,0.95,0.99,max,1,1.1,1000,12000,effects2,,,,,jeepride,,,jeepride_exploding_mountain_rocks2,,,,,0.7,,,500,1000,0.65
|
|
jeepride_exploding_mountain_rocks2,,explosions/mrk_rockexplosion_layer5.wav,0.95,0.99,max,0.8,0.85,1000,12000,auto,,,,,jeepride,,,,,,,,0.7,,,500,1000,0.65
|
|
jeepride_exploding_bridge,,explosions/mrk_building_big_explod_2b.wav,1,1,max,0.9,0.9,1000,12000,effects1,streamed,,,,jeepride,,,jeepride_exploding_bridge_layer,,3200,,,,,,,,
|
|
jeepride_exploding_bridge_layer,,explosions/mrk_rockexplosion_layer1.wav,1,1,max,0.9,0.9,1000,12000,effects2,,,,,jeepride,,,,,,,,,,,,,
|
|
jeepride_exploding_collapse,,explosions/mrk_rockexplosion_layer1.wav,0.8,0.8,max,0.7,0.7,1000,12000,effects1,,,,,jeepride,,,,,1500,,,,,,,,
|
|
|
|
scn_jeepride_dirt1_opening,,level/scn_jeepride_opening_dirt1.wav,0.8,0.8,max,1,1,4000,5000,local2,streamed,,,0.5,jeepride,,,,,,ambience,,0.2,,,,,
|
|
scn_jeepride_dirt2_roadside,,level/scn_jeepride_side_dirt2.wav,0.9,0.9,max,1,1,4000,5000,local2,,,,0.5,jeepride,,,,,,ambience,,0.2,,,,,
|
|
scn_jeepride_dirt3_medianskid,,level/scn_jeepride_skid_dirt3.wav,0.9,0.9,max,1,1,4000,5000,local2,,,,0.5,jeepride,,,,,,ambience,,0.2,,,,,
|
|
scn_jeepride_dirt4_medianslide,,level/scn_jeepride_median_dirt4.wav,0.9,0.9,max,1,1,4000,5000,local2,,,,0.5,jeepride,,,,,,ambience,,0.2,,,,,
|
|
scn_jeepride_dirt5_mediancross,,level/scn_jeepride_cross_dirt5.wav,0.9,0.9,max,1,1,4000,5000,local2,,,,0.5,jeepride,,,,,,ambience,,0.2,,,,,
|
|
veh_car_passby,1,vehicles/car_passby_nohorn1.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_car_passby,2,vehicles/car_passby_nohorn2.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_car_passby,3,vehicles/car_passby_nohorn3.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_car_passby,4,vehicles/car_passby_nohorn4.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_car_passby,5,vehicles/car_passby_horn1.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_car_passby,6,vehicles/car_passby_horn2.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_car_passby,7,vehicles/car_passby_horn3.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_car_passby,8,vehicles/car_passby_horn4.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_van_passby,1,vehicles/van_passby_nohorn1.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_van_passby,2,vehicles/van_passby_nohorn2.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_van_passby,3,vehicles/van_passby_nohorn3.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_van_passby,4,vehicles/van_passby_horn1.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_van_passby,5,vehicles/van_passby_horn2.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_van_passby,6,vehicles/van_passby_horn3.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_truck_passby,1,vehicles/truck_passby_nohorn1.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_truck_passby,2,vehicles/truck_passby_nohorn2.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
|
veh_truck_passby,3,vehicles/truck_passby_nohorn3.wav,0.9,0.9,max,1,1,3000,5000,effects1,,,,0.5,jeepride,,,,,,,,0.2,,,500,1500,0.65
|
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|
#Level - killhouse (training),,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
SP_hit_alert,,misc/mp_hit_indication_3c.wav,1,1,max,1,1,,,auto2d,,,,,all_sp,,,,,35,,nowetlevel fulldrylevel,,,,,,
|
|
training_target,,weapons/impact/Impact_Metal_B01.wav,0.8,0.9,impact,0.87,1.02,7,1800,auto,,,,0.5,,,,,weapon2,5,,,,,,,,
|
|
door_hanger_metal_open,,doors/door_hanger_metal_open1.wav,1,1,max,1,1,240,2400,effects1,streamed,,,,killhouse,,,,,,,,,,,,,
|
|
killhouse_target_up,,doors/door_wd_kick.wav,0.92,0.92,foley,0.9,0.9,350,2000,auto,,,,,killhouse,,,,,,,,,,,,,
|
|
killhouse_target_up_metal,1,level/target_pop_up_mtl1.wav,0.88,0.92,foley,0.95,1.05,350,2000,auto,,,,,killhouse,,,,weapon2,,,,,,,,,
|
|
killhouse_target_up_metal,2,level/target_pop_up_mtl2.wav,0.88,0.92,foley,0.95,1.05,350,2000,auto,,,,,killhouse,,,,weapon2,,,,,,,,,
|
|
killhouse_target_up_metal,3,level/target_pop_up_mtl3.wav,0.88,0.92,foley,0.95,1.05,350,2000,auto,,,,,killhouse,,,,weapon2,,,,,,,,,
|
|
killhouse_target_up_metal,4,level/target_pop_up_mtl4.wav,0.88,0.92,foley,0.95,1.05,350,2000,auto,,,,,killhouse,,,,weapon2,,,,,,,,,
|
|
killhouse_target_up_wood,1,level/target_pop_up_wood1.wav,0.78,0.82,foley,0.95,1.05,350,2000,auto,,,,,killhouse,,,,weapon2,,,,,,,,,
|
|
killhouse_target_up_wood,2,level/target_pop_up_wood2.wav,0.78,0.82,foley,0.95,1.05,350,2000,auto,,,,,killhouse,,,,weapon2,,,,,,,,,
|
|
killhouse_target_up_wood,3,level/target_pop_up_wood3.wav,0.71,0.75,foley,0.95,1.05,350,2000,auto,,,,,killhouse,,,,weapon2,,,,,,,,,
|
|
killhouse_buzzer,,cobra/weap_hellfire_lock.wav,0.68,0.68,na,,,360,6000,auto,,,,,killhouse,,,,,,,,,,,,,
|
|
|
|
#Level - Launch Facility A,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
emt_alarm_base_alert,,amb_emitters/emt_launcha_base_alarm1.wav,0.85,0.85,emitter,1,1,2000,8000,element,,,looping,0.7,launchfacility_a,,,,,,,,,,,3000,6000,0.85
|
|
emt_alarm_launch_doors,,amb_emitters/emt_launcha_doors_alarm.wav,0.9,0.9,emitter,1,1,1000,6000,element,,,,,launchfacility_a,,,,,,,,,,,600,1000,0.8
|
|
launch_heli_dying_loop,,vehicles/veh_cobra_down_v1loop.wav,0.9,0.9,na,1,1,1500,8000,voice,,,looping,,launchfacility_a,,,launch_heli_dying_loop_2,,,,,0.2,,,,,
|
|
launch_heli_dying_loop_2,,vehicles/veh_cobra_down_v1loop.wav,0.5,0.5,na,1,1,500000,,local2,,,looping,,launchfacility_a,,,launch_heli_dying_layer,,,,,0.2,,,,,
|
|
launch_heli_dying_layer,,explosions/helicopter_mono_crash5.wav,1,1,na,1,1,500000,,music,,,,,launchfacility_a,,,,,,,,0.5,,,,,
|
|
launch_heli_alarm_loop,,null.wav,0.99,0.99,na,1,1,360,6000,local,,,looping,,launchfacility_a,,,,,,,,,,,,,
|
|
launch_tube_prepare,,level/scn_launcha_missile_door_prep1.wav,0.99,0.99,max,1,1,360,3000,effects1,,,,,launchfacility_a,,,,,,,,0.7,,,,,
|
|
launch_tube_open_start,,level/scn_launcha_missile_door1.wav,1,1,max,1,1,360,3000,effects2,,,,0.7,launchfacility_a,,,,,,,,0.7,,,,,
|
|
launch_tube_open_loop,,null.wav,0.99,0.99,na,1,1,360,3000,element,,,,,launchfacility_a,,,,,,,,,,,,,
|
|
launch_tube_open_end,,null.wav,0.99,0.99,na,1,1,360,3000,element,,,,,launchfacility_a,,,,,,,,,,,,,
|
|
launch_chopsaw1,,level/scn_launcha_saw1.wav,0.99,0.99,explosion,1,1,360,3000,weapon,streamed,,,,launchfacility_a,,,,,,,,,,,,,
|
|
launch_chopsaw2,,level/scn_launcha_saw2.wav,0.99,0.99,explosion,1,1,360,3000,weapon,streamed,,,,launchfacility_a,,,,,,,,,,,,,
|
|
launch_grate_falling,1,explosions/mtl_crash_verb_solid1.wav,0.95,0.99,max,0.95,1.05,400,3000,effects1,,,,,launchfacility_a,,,,,,,nowetlevel fulldrylevel,0.5,,,,,
|
|
launch_grate_falling,2,explosions/mtl_crash_verb_solid2.wav,0.95,0.99,max,0.95,1.05,400,3000,effects1,,,,,launchfacility_a,,,,,,,nowetlevel fulldrylevel,0.5,,,,,
|
|
launch_grate_falling,3,explosions/mtl_crash_verb_solid3.wav,0.95,0.99,max,0.95,1.05,400,3000,effects1,,,,,launchfacility_a,,,,,,,nowetlevel fulldrylevel,0.5,,,,,
|
|
|
|
launch_rocket_hit_treeline,1,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.85,launchfacility_a,,,launch_rocket_hit_treeline_layer,,,,,0.6,,,100,1000,0.65
|
|
launch_rocket_hit_treeline,2,explosions/explo_mine01.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.85,launchfacility_a,,,launch_rocket_hit_treeline_layer,,,,,0.6,,,100,1000,0.65
|
|
launch_rocket_hit_treeline,3,explosions/mrk_tree_explosion_1.wav,0.93,0.98,explosion,1,1.2,200,9000,effects1,,,,0.85,launchfacility_a,,,launch_rocket_hit_treeline_layer,,,,,0.6,,,100,1000,0.65
|
|
launch_rocket_hit_treeline_layer,1,explosions/grenade_explo01.wav,0.85,1,explosion,1.1,1.5,200,6500,effects2,,,,0.85,launchfacility_a,,,launch_rocket_hit_treeline_layer_2,,,,,0.6,,,100,1000,0.65
|
|
launch_rocket_hit_treeline_layer,2,explosions/grenade_explo02.wav,0.85,1,explosion,1.1,1.5,200,6500,effects2,,,,0.85,launchfacility_a,,,launch_rocket_hit_treeline_layer_2,,,,,0.6,,,100,1000,0.65
|
|
launch_rocket_hit_treeline_layer,3,explosions/grenade_explo03.wav,0.85,1,explosion,1.1,1.5,200,6500,effects2,,,,0.85,launchfacility_a,,,launch_rocket_hit_treeline_layer_2,,,,,0.6,,,100,1000,0.65
|
|
launch_rocket_hit_treeline_layer_2,1,weapons/grenade/mrk_grenade_2.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.85,launchfacility_a,,,,,,,,0.8,,,100,1000,0.65
|
|
launch_rocket_hit_treeline_layer_2,2,weapons/grenade/mrk_grenade_3.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.85,launchfacility_a,,,,,,,,0.8,,,100,1000,0.65
|
|
launch_rocket_hit_treeline_layer_2,3,weapons/grenade/mrk_grenade_4.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.85,launchfacility_a,,,,,,,,0.8,,,100,1000,0.65
|
|
launch_rocket_hit_treeline_layer_2,4,weapons/grenade/mrk_grenade_5.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.85,launchfacility_a,,,,,,,,0.8,,,100,1000,0.65
|
|
|
|
#Level - Launch Facility B,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
emt_alarm_missile_siren,,amb_emitters/emt_icmb_missile_alarm.wav,0.9,0.9,emitter,1,1,400,2000,element,streamed,,,0.85,launchfacility_b,,,,,,,,,,,,,
|
|
emt_alarm_intruder_alert,,amb_emitters/emt_launchb_intruder_alarm1.wav,0.85,0.85,emitter,1,1,800,4000,auto,,,looping,0.85,launchfacility_b,,,,,,,,,,,,,
|
|
#emt_alarm_intruder_alert,,amb_emitters/emt_launchb_intruder_alarm2.wav,0.85,0.85,emitter,1,1,800,4000,auto,,,looping,,launchfacility_b,,,,,,,,,,,,,
|
|
emt_alarm_missile_warning,,amb_emitters/emt_launchb_missile_launch1.wav,0.95,0.95,emitter,1,1,1000,4000,element,,,,0.85,launchfacility_b,,,,,,,,,,,1000,2000,0.65
|
|
scn_launchb_missile_launch,,level/scn_launchb_missile_launch_v1.wav,1,1,max,1,1,700,1700,local2,streamed,,,,launchfacility_b,,,,,,,nowetlevel fulldrylevel,0.9,,,,,
|
|
scn_elevator_door_open,,level/scn_launchb_elevdoor_open.wav,1,1,max,1,1,50,1000,effects1,,,,,launchfacility_b,,,,,,,nowetlevel fulldrylevel,0.5,,,50,100,0.55
|
|
scn_elevator_door_close,,level/scn_launchb_elevdoor_close.wav,1,1,max,1,1,50,1000,effects1,,,,,launchfacility_b,,,,,,,nowetlevel fulldrylevel,0.5,,,50,100,0.55
|
|
scn_elevator_move,,level/scn_launchb_elevator_up_v2.wav,1,1,max,1,1,49000,50000,local2,streamed,,,0.85,launchfacility_b,,,,,1000,ambience,nowetlevel fulldrylevel,0.3,,,,,
|
|
scn_vault_door_open,,level/scn_launchb_vaultdoor_open.wav,1,1,max,1,1,700,1700,effects1,streamed,,,,launchfacility_b,,,,,,,nowetlevel fulldrylevel,0.5,,,250,650,0.65
|
|
scn_enter_code_typing,,level/scn_launchb_entercode_typing1.wav,0.6,0.6,element,1,1,4000,5000,local2,,,,,launchfacility_b,,,,,,,,,,,,,
|
|
|
|
#Level - Marksman,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
marksman_gm1_doorcrash,,null.wav,0.99,0.99,na,,,360,6000,auto,,,,,marksman,,,,,,,,,,,,,
|
|
marksman_gen_tvbroadcast,,null.wav,0.99,0.99,na,,,360,6000,auto,,,looping,,marksman,,,,,,,,,,,,,
|
|
|
|
#Level - Scoutsniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
playground_memory,,level/playground_soonbedead.wav,0.25,0.25,ambience,1,1,7,2400,voice,streamed,,,,scoutsniper,,,,,,,,0.3,,,,,
|
|
scn_body_splash,1,level/scn_body_into_water01.wav,0.6,0.6,explosion,1,1,50,2500,effects1,streamed,,,,scoutsniper,,,,,,,,0.1,,,,,
|
|
scn_body_splash,2,level/scn_body_into_water02.wav,0.6,0.6,explosion,1,1,50,2500,effects1,streamed,,,,scoutsniper,,,,,,,,0.1,,,,,
|
|
|
|
#Level - Sniper Escape,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
turret_scope_zoom,,weapons/weap_scope_zoom1.wav,0.06,0.06,max,1,1,25,2000,local2,,,looping,,sniperescape raymetest,,,,,,,,,,,,,
|
|
fence_smash,,null.wav,0.2,0.2,max,2,30,25,2000,auto,,,,,sniperescape,,,,,,,,,,,,,
|
|
scn_se_building_explode,,level/scn_sniperescape_biulding_exp1.wav,0.9,0.9,max,1,1,4000,5000,local2,streamed,,,,sniperescape,,,,,,,,0.7,,,,,
|
|
scn_se_rocket_explode_building,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,effects1,,,,0.5,sniperescape,,,scn_se_rocket_explode_building_layer,,,,,0.5,,,100,500,0.65
|
|
scn_se_rocket_explode_building,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,effects1,,,,0.5,sniperescape,,,scn_se_rocket_explode_building_layer,,,,,0.5,,,100,500,0.65
|
|
scn_se_rocket_explode_building_layer,1,explosions/mrk_rockexplosion_layer1.wav,0.95,0.99,explosion,0.8,1.2,700,9600,effects2,,,,,sniperescape,,,,,,,,0.7,,,100,500,0.65
|
|
scn_se_rocket_explode_building_layer,2,explosions/mrk_rockexplosion_layer5.wav,0.95,0.99,explosion,0.8,1.2,700,9600,effects2,,,,,sniperescape,,,,,,,,0.7,,,100,500,0.65
|
|
scn_se_havoc_downed,,level/scn_sniperescape_havoc_down1.wav,0.99,0.99,max,1,1,1000,8000,effects1,streamed,,,,sniperescape,,,,,,,,0.8,,,450,1500,0.65
|
|
scn_se_havoc_crash_building,,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,0.8,300,7800,effects1,,,,,sniperescape,,,,,,,,0.6,,,,,
|
|
|
|
#Level - Village Defend,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
exp_bell_tower,,explosions/exp_stone_close04.wav,0.95,1,max,0.95,1.05,360,4000,voice,,,,,village_defend,,,exp_bell_tower_distant,,,,,0.8,,,,,
|
|
exp_bell_tower_distant,,explosions/exp_stone_med_dist07.wav,0.95,1,max,0.95,1.05,360,8000,weapon,streamed,,,,village_defend,,,exp_bell_tower_pop,,,,,0.5,,,,,
|
|
exp_bell_tower_pop,,weapons/grenade/mrk_grenade_2.wav,0.95,1,max,1.5,1.6,360,6000,auto,,,,,village_defend,,,exp_bell_tower_crash,,,,,0.5,,,,,
|
|
exp_bell_tower_crash,,explosions/exp_bell_crash_big01.wav,0.95,1,max,0.95,1.05,360,6000,element,streamed,,,,village_defend,,,exp_bell_impact_ring,,150,,,0.5,,,,,
|
|
exp_bell_impact_ring,,weapons/impact/blt_impact_churchbell01.wav,0.95,1,max,0.95,1.05,360,6000,auto2,,,,,village_defend,,,,,350,,,0.8,,,,,
|
|
|
|
#Level - Village Assault,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
assault_killing_interior1,,level/scn_village_assault_int_killing01.wav,0.73,0.73,element,1,1,650,3500,voice,streamed,,,,village_assault,,,,,,,,0.2,,,650,1500,0.65
|
|
assault_killing_interior2,,level/scn_village_assault_int_killing02.wav,0.73,0.73,element,1,1,650,3500,voice,streamed,,,,village_assault,,,,,,,,0.2,,,650,1500,0.65
|
|
assault_killing_interior3,,level/scn_village_assault_int_killing03.wav,0.73,0.73,element,1,1,650,3500,voice,streamed,,,,village_assault,,,,,,,,0.2,,,650,1500,0.65
|
|
assault_killing_distance1,,level/scn_village_assault_killings_dist1.wav,0.63,0.63,element,1,1,1000,10000,voice,streamed,,,,village_assault,,,,,,,,0.2,,,2000,6000,0.65
|
|
assault_fire_house_distant,,explosions/fire_house_dist01.wav,0.55,0.55,element,1,1,500,4500,voice,,,looping,,village_assault,,,,,,,,,,,,,
|
|
assault_fire_house_close,,explosions/fire_house_close01.wav,0.95,0.95,element,1,1,500,1800,element,streamed,,looping,,village_assault,,,,,,,,0.2,,,500,1500,0.65
|
|
scn_assault_mobile_ring,,level/scn_mobile_phone_ring1.wav,0.2,0.2,element,1,1,7,1000,effects1,,,,,village_assault,,,,,,,,,,,,,
|
|
scn_assault_interogation_enter,,level/scn_assault_interogation_enter1.wav,0.8,0.8,max,1,1,50,1200,effects1,streamed,,,,village_assault,,,scn_assault_interogation_enter_breathe,,300,,,0.1,,,100,300,0.45
|
|
scn_assault_interogation_enter_breathe,,level/scn_assault_interogation_enter_breath1.wav,0.8,0.8,max,1,1,7,1200,voice,,,,,village_assault,,,,,5350,,,,,,,,
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scn_assault_interogation_black,,level/scn_assault_interrogation_beating2.wav,0.8,0.8,max,1,1,50,1200,effects1,streamed,,,,village_assault,,,scn_assault_interogation_black_breathe,,,,,0.1,,,100,300,0.45
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scn_assault_interogation_black_breathe,,level/scn_assault_interrogation_breathing2.wav,0.8,0.8,max,1,1,7,1200,effects2,,,,,village_assault,,,,,,,,,,,,,
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scn_assault_interogation_beating,,level/scn_assault_interogation_beating1.wav,0.8,0.8,max,1,1,50,1200,effects1,streamed,,,,village_assault,,,scn_assault_interogation_phone,,400,,,0.1,,,100,300,0.45
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scn_assault_interogation_phone,,level/scn_assault_interrogation_phone1.wav,0.8,0.8,explosion,1,1,7,1200,voice,,,,,village_assault,,,,,13500,,,,,,,,
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scn_assault_interogation_breathing,,level/scn_assault_interogation_breathing1.wav,0.8,0.8,max,1,1,7,1200,voice,,,,,village_assault,,,,,400,,,0.1,,,,,
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scn_assault_interogation_pickup,,level/scn_assault_interrogation_pickup1.wav,0.8,0.8,max,1,1,7,1200,effects1,,,,,village_assault,,,,,4500,,,,,,100,300,0.45
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villageassault_price_shot,,weapons/de/weap_deserteagle_slst_2.wav,0.9,0.9,max,1,1,7,1500,auto,,,,,village_assault,,,,weapon2,,,,,,,,,
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#Level - Descent,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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descent_flyover_sonicboom,,level/descent_flyover_boom1.wav,0.9,0.95,,1,1,500000,,auto,streamed,,,,descent,,,,,,,,0.4
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descent_quake_rumble,1,level/sub_earthquake_rumble01.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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descent_quake_rumble,2,level/sub_earthquake_rumble02.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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descent_quake_rumble,3,level/sub_earthquake_rumble03.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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descent_quake_rumble,4,level/sub_earthquake_rumble04.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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descent_quake_rumble,5,level/sub_earthquake_rumble05.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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descent_quake_rumble,6,level/sub_earthquake_rumble06.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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descent_quake_rumble,7,level/sub_earthquake_rumble07.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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descent_quake_rumble,8,level/sub_earthquake_rumble08.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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descent_quake_rumble,9,level/sub_earthquake_rumble09.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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descent_quake_rumble,10,level/sub_earthquake_rumble10.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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descent_quake_rumble,11,level/sub_earthquake_rumble11.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,,descent,,,,,,ambience,,0.5
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#Level - Sea Knight Defend,,,,,,,,,,,,,,,,,,,,,,,
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skd_trashcan_knock_over,,level/obj_metal_trashcan_over1.wav,0.9,0.9,emitter,1,1,200,2500,auto,streamed,,,0.7,seaknight_defend,,,,,,,,0.2
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skd_door_garage_metal_close,,level/door_garage_metal_roll_close1.wav,0.9,0.9,emitter,0.95,1.05,200,2500,auto,streamed,,,0.7,seaknight_defend,,,,,,,,0.2
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chopsaw_false_start,,level/chopsaw_false_start1.wav,0.85,0.85,emitter,0.95,1.05,200,2500,body,,,,0.7,seaknight_defend,,,,,,,,0.1,,,,,,
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chopsaw_start,,level/chopsaw_real_start1.wav,0.85,0.85,emitter,0.95,1.05,200,2500,body,,,,0.7,seaknight_defend,,,,,,,,0.1,,,,,,
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chopsaw_idle_loop,,level/chopsaw_idle_loop.wav,0.9,0.9,emitter,1,1,200,2500,weapon,,,looping,0.7,seaknight_defend,,,,,,,,0.1,,,,,,
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chopsaw_rev_loop,,level/chopsaw_speed_loop.wav,1,1,emitter,1,1,200,2500,weapon,streamed,,looping,0.7,seaknight_defend,,,,,,,,0.1,,,,,,
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chopsaw_cutting_loop,,level/chopsaw_cutting_loop.wav,0.8,0.8,emitter,0.9,0.9,200,2500,body,streamed,,,0.7,seaknight_defend,,,,,,,,0.1,,,,,,
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chopsaw_cutting_loop_off,,null.wav,0,0,emitter,1,1,200,2500,body,,,,0.7,seaknight_defend,,,,,,,,,,,,,,
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chopsaw_trans_to_rev,,level/chopsaw_trans_from_idle1.wav,0.85,0.85,emitter,1,1,200,2500,body,,,,0.7,seaknight_defend,,,,,,,,0.1,,,,,,
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chopsaw_shut_off,,level/chopsaw_shut_off1.wav,0.85,0.85,emitter,1,1,200,2500,weapon,,,,0.7,seaknight_defend,,,,,,,,0.1,,,,,,
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skd_hatch_pull,1,level/mtl_sheet_wronk1.wav,0.65,0.75,emitter,0.9,1.1,200,2500,body,,,,0.7,seaknight_defend,,,,,,,,,,,,,,
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skd_hatch_pull,2,level/mtl_sheet_wronk2.wav,0.65,0.75,emitter,0.9,1.1,200,2500,body,,,,0.7,seaknight_defend,,,,,,,,,,,,,,
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skd_hatch_pull,3,level/mtl_sheet_wronk3.wav,0.65,0.75,emitter,0.9,1.1,200,2500,body,,,,0.7,seaknight_defend,,,,,,,,,,,,,,
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skd_hatch_open,,level/mtl_sheet_wreck_open1.wav,0.9,0.9,emitter,1,1,200,2500,weapon,streamed,,,0.7,seaknight_defend,,,skd_hatch_pull,,,,,0.2,,,,,,
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#Ambient Tracks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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ambient_aftermath_ext0,,ambient/amb_aftermath0v2_lr.mp3,0.35,,ambience,,,,,ambient,streamed,,looping,,aftermath airlift,,,ambient_aftermath_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.6,,,,,,mp3
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ambient_aftermath_ext0_sur,,ambient/amb_aftermath0v2_lsrs.mp3,0.35,,ambience,,,,,ambient,streamed,,looping,,aftermath airlift,,,,,,amb_rear,nowetlevel fulldrylevel,0.6,,,,,,mp3
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ambient_ac130_int1,,ambient/amb_ac130_int0v2_lr.mp3,0.48,,ambience,,,,,ambient,streamed,,looping,,ac130,,,ambient_ac130_int1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_ac130_int1_sur,,ambient/amb_ac130_int0v2_lsrs.mp3,0.48,,ambience,,,,,ambient,streamed,,looping,,ac130,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_airplane_int0,,ambient/amb_airplane0v1_lr.mp3,0.4,,ambience,,,,,ambient,streamed,,looping,0.8,airplane,,,ambient_airplane_int0_sur,,,amb_front,nowetlevel fulldrylevel,0.2,,,,,,mp3
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ambient_airplane_int0_sur,,ambient/amb_airplane0v1_lsrs.mp3,0.4,,ambience,,,,,ambient,streamed,,looping,0.8,airplane,,,,,,amb_rear,nowetlevel fulldrylevel,0.2,,,,,,mp3
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ambient_airplane_int1,,ambient/amb_airplane5v1_lr.mp3,0.75,,ambience,,,,,ambient,streamed,,looping,0.8,airplane,,,ambient_airplane_int1_sur,,,amb_front,nowetlevel fulldrylevel,0.5,,,,,,mp3
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ambient_airplane_int1_sur,,ambient/amb_airplane5v1_lsrs.mp3,0.75,,ambience,,,,,ambient,streamed,,looping,0.8,airplane,,,,,,amb_rear,nowetlevel fulldrylevel,0.5,,,,,,mp3
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ambient_ambush_ext0,,ambient/amb_farm_rain_day0v3_lr.mp3,0.3,,ambience,,,,,ambient,streamed,,looping,,ambush,,,ambient_ambush_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_ambush_ext0_sur,,ambient/amb_farm_rain_day0v3_lsrs.mp3,0.3,,ambience,,,,,ambient,streamed,,looping,,ambush,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_ambush_ext1,,ambient/amb_mountain_distwar_day3v2_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,ambush,,,ambient_ambush_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_ambush_ext1_sur,,ambient/amb_mountain_distwar_day3v2_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,ambush,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_armada_ext0,,ambient/amb_middle_east0v7_lr.mp3,0.21,,ambience,,,,,ambient,streamed,,looping,,armada,,,ambient_armada_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_armada_ext0_sur,,ambient/amb_middle_east0v7_lsrs.mp3,0.21,,ambience,,,,,ambient,streamed,,looping,,armada,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_armada_ext1,,ambient/amb_middle_east1v7_lr.mp3,0.21,,ambience,,,,,ambient,streamed,,looping,,armada,,,ambient_armada_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_armada_ext1_sur,,ambient/amb_middle_east1v7_lsrs.mp3,0.21,,ambience,,,,,ambient,streamed,,looping,,armada,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_armada_ext3,,ambient/amb_middle_east3v7_lr.mp3,0.21,,ambience,,,,,ambient,streamed,,looping,,armada,,,ambient_armada_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_armada_ext3_sur,,ambient/amb_middle_east3v7_lsrs.mp3,0.21,,ambience,,,,,ambient,streamed,,looping,,armada,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_airlift_helicopter5,,ambient/amb_middle_east_heli5v7_lr.mp3,0.25,,ambience,,,,,ambient,streamed,,looping,,airlift,,,ambient_airlift_helicopter5_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_airlift_helicopter5_sur,,ambient/amb_middle_east_heli5v7_lsrs.mp3,0.25,,ambience,,,,,ambient,streamed,,looping,,airlift,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_airlift_ext3,,ambient/amb_middle_east3v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,airlift,,,ambient_airlift_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_airlift_ext3_sur,,ambient/amb_middle_east3v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,airlift,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_airlift_ext4,,ambient/amb_middle_east4v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,airlift,,,ambient_airlift_ext4_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_airlift_ext4_sur,,ambient/amb_middle_east4v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,airlift,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_airlift_ext5,,ambient/amb_middle_east5v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,airlift,,,ambient_airlift_ext5_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_airlift_ext5_sur,,ambient/amb_middle_east5v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,airlift,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_blackout_ext0,,ambient/amb_chech_night0v2_lr.mp3,0.16,,ambience,,,,,ambient,streamed,,looping,,blackout,,,ambient_blackout_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_blackout_ext0_sur,,ambient/amb_chech_night0v2_lsrs.mp3,0.16,,ambience,,,,,ambient,streamed,,looping,,blackout,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_blackout_ext1,,ambient/amb_chech_night1v3_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,blackout,,,ambient_blackout_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_blackout_ext1_sur,,ambient/amb_chech_night1v3_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,blackout,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_blackout_ext3,,ambient/amb_chech_night3v3_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,blackout,,,ambient_blackout_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_blackout_ext3_sur,,ambient/amb_chech_night3v3_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,blackout,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_blackout_ext5,,ambient/amb_chech_night5v3_lr.mp3,0.26,,ambience,,,,,ambient,streamed,,looping,,blackout,,,ambient_blackout_ext5_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_blackout_ext5_sur,,ambient/amb_chech_night5v3_lsrs.mp3,0.26,,ambience,,,,,ambient,streamed,,looping,,blackout,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext0,,ambient/amb_middle_east0v7_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,ambient_bog_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext0_sur,,ambient/amb_middle_east0v7_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext1,,ambient/amb_middle_east1v7_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,ambient_bog_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext1_sur,,ambient/amb_middle_east1v7_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext3,,ambient/amb_middle_east3v7_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,ambient_bog_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext3_sur,,ambient/amb_middle_east3v7_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext3aa,,ambient/amb_middle_east3aav1_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,ambient_bog_ext3aa_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext3aa_sur,,ambient/amb_middle_east3aav1_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext4,,ambient/amb_middle_east4v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,ambient_bog_ext4_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext4_sur,,ambient/amb_middle_east4v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext5,,ambient/amb_middle_east5v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,ambient_bog_ext5_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_bog_ext5_sur,,ambient/amb_middle_east5v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,bog_a bog_b,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_cargoship_ext,,ambient/amb_cargoship_ext0v7_lr.mp3,0.57,,ambience,,,,,ambient,streamed,,looping,0.8,cargoship,,,ambient_cargoship_ext_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_cargoship_ext_sur,,ambient/amb_cargoship_ext0v7_lsrs.mp3,0.57,,ambience,,,,,ambient,streamed,,looping,0.8,cargoship,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_cargoship_int,,ambient/amb_cargoship_int0v4_lr.mp3,0.62,,ambience,,,,,ambient,streamed,,looping,0.7,cargoship,,,ambient_cargoship_int_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_cargoship_int_sur,,ambient/amb_cargoship_int0v4_lsrs.mp3,0.62,,ambience,,,,,ambient,streamed,,looping,0.7,cargoship,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_coup_ext0,,ambient/amb_middle_east0v7_lr.mp3,0.13,,ambience,,,,,ambient,streamed,,looping,,coup,,,ambient_coup_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_coup_ext0_sur,,ambient/amb_middle_east0v7_lsrs.mp3,0.13,,ambience,,,,,ambient,streamed,,looping,,coup,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_coup_ext1,,ambient/amb_middle_east1v7_lr.mp3,0.18,,ambience,,,,,ambient,streamed,,looping,,coup,,,ambient_coup_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_coup_ext1_sur,,ambient/amb_middle_east1v7_lsrs.mp3,0.18,,ambience,,,,,ambient,streamed,,looping,,coup,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_coup_ext3,,ambient/amb_middle_east3v7_lr.mp3,0.18,,ambience,,,,,ambient,streamed,,looping,,coup,,,ambient_coup_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_coup_ext3_sur,,ambient/amb_middle_east3v7_lsrs.mp3,0.18,,ambience,,,,,ambient,streamed,,looping,,coup,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_chechnya_escape_ext1,,ambient/amb_middle_east1v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,chechnya_escape,,,ambient_chechnya_escape_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_chechnya_escape_ext1_sur,,ambient/amb_middle_east1v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,chechnya_escape,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_cobradown_ext1,,ambient/amb_middle_east1v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,cobra_down cobra_down_a cobra_down_b,,,ambient_cobradown_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_cobradown_ext1_sur,,ambient/amb_middle_east1v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,cobra_down cobra_down_a cobra_down_b,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_hunted_ext0,,ambient/amb_chech_night0v2_lr.mp3,0.2,,ambience,,,,,ambient,streamed,,looping,,hunted,,,ambient_hunted_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_hunted_ext0_sur,,ambient/amb_chech_night0v2_lsrs.mp3,0.2,,ambience,,,,,ambient,streamed,,looping,,hunted,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_hunted_ext1,,ambient/amb_chech_night1v3_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,hunted,,,ambient_hunted_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_hunted_ext1_sur,,ambient/amb_chech_night1v3_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,hunted,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_hunted_ext2,,ambient/amb_chech_night3v3_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,hunted,,,ambient_hunted_ext2_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_hunted_ext2_sur,,ambient/amb_chech_night3v3_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,hunted,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_icbm_snow_ext0,,ambient/amb_mountain_snow_day0v1_lr.mp3,0.3,,ambience,,,,,ambient,streamed,,looping,,icbm,,,ambient_icbm_snow_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_icbm_snow_ext0_sur,,ambient/amb_mountain_snow_day0v1_lsrs.mp3,0.3,,ambience,,,,,ambient,streamed,,looping,,icbm,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_icbm_ext0,,ambient/amb_mountain_cold_day0v1_lr.mp3,0.3,,ambience,,,,,ambient,streamed,,looping,,icbm,,,ambient_icbm_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_icbm_ext0_sur,,ambient/amb_mountain_cold_day0v1_lsrs.mp3,0.3,,ambience,,,,,ambient,streamed,,looping,,icbm,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_scoutsniper_ext0,,ambient/amb_mountain_noanml_day0v1_lr.mp3,0.27,,ambience,,,,,ambient,streamed,,looping,,scoutsniper,,,ambient_scoutsniper_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_scoutsniper_ext0_sur,,ambient/amb_mountain_noanml_day0v1_lsrs.mp3,0.27,,ambience,,,,,ambient,streamed,,looping,,scoutsniper,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_jeepride_ext1,,ambient/amb_mountain_noanml_day0v1_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,jeepride,,,ambient_jeepride_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_jeepride_ext1_sur,,ambient/amb_mountain_noanml_day0v1_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,jeepride,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_jeepride_int1,,ambient/amb_mountain_noanml_day0v1_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,jeepride,,,ambient_jeepride_int1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_jeepride_int1_sur,,ambient/amb_mountain_noanml_day0v1_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,jeepride,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_killhouse_ext0,,ambient/amb_mountain_noanml_day0v1_lr.mp3,0.25,,ambience,,,,,ambient,streamed,,looping,,killhouse,,,ambient_killhouse_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_killhouse_ext0_sur,,ambient/amb_mountain_noanml_day0v1_lsrs.mp3,0.25,,ambience,,,,,ambient,streamed,,looping,,killhouse,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_launchfacility_a_ext0,,ambient/amb_mountain_cold_day0v1_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,launchfacility_a,,,ambient_launchfacility_a_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_launchfacility_a_ext0_sur,,ambient/amb_mountain_cold_day0v1_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,launchfacility_a,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_launchfacility_a_ext3,,ambient/amb_mountain_cold_day3v1_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,launchfacility_a,,,ambient_launchfacility_a_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_launchfacility_a_ext3_sur,,ambient/amb_mountain_cold_day3v1_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,launchfacility_a,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_launchfacility_b_int0,,ambient/amb_launchb_int0v2_lr.mp3,0.75,,ambience,,,,,ambient,streamed,,looping,,launchfacility_b,,,ambient_launchfacility_b_int0_sur,,,ambience,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_launchfacility_b_int0_sur,,ambient/amb_launchb_int0v2_lsrs.mp3,0.75,,ambience,,,,,ambient,streamed,,looping,,launchfacility_b,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_marksman_ext1,,ambient/amb_middle_east1v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,marksman,,,ambient_marksman_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_marksman_ext1_sur,,ambient/amb_middle_east1v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,marksman,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_marksman_ext2,,ambient/amb_middle_east2v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_seaknight_defend_ext2_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_marksman_ext2_sur,,ambient/amb_middle_east2v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_marksman_ext3,,ambient/amb_middle_east3v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_seaknight_defend_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_marksman_ext3_sur,,ambient/amb_middle_east3v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_marksman_ext4,,ambient/amb_middle_east4v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_seaknight_defend_ext4_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_marksman_ext4_sur,,ambient/amb_middle_east4v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_marksman_ext5,,ambient/amb_middle_east5v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_seaknight_defend_ext5_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_marksman_ext5_sur,,ambient/amb_middle_east5v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_school_ext5,,ambient/amb_middle_east5v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,school,,,ambient_school_ext5_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_school_ext5_sur,,ambient/amb_middle_east5v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,school,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_seaknight_defend_ext1,,ambient/amb_middle_east1v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_seaknight_defend_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_seaknight_defend_ext1_sur,,ambient/amb_middle_east1v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_seaknight_defend_ext2,,ambient/amb_middle_east2v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_seaknight_defend_ext2_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_seaknight_defend_ext2_sur,,ambient/amb_middle_east2v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_seaknight_defend_ext3,,ambient/amb_middle_east3v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_seaknight_defend_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_seaknight_defend_ext3_sur,,ambient/amb_middle_east3v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_seaknight_defend_ext4,,ambient/amb_middle_east4v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_seaknight_defend_ext4_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_seaknight_defend_ext4_sur,,ambient/amb_middle_east4v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_seaknight_defend_ext5,,ambient/amb_middle_east5v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_seaknight_defend_ext5_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_seaknight_defend_ext5_sur,,ambient/amb_middle_east5v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_sniperescape_ext0,,ambient/amb_mountain_noanml_day0v1_lr.mp3,0.25,,ambience,,,,,ambient,streamed,,looping,,sniperescape,,,ambient_sniperescape_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_sniperescape_ext0_sur,,ambient/amb_mountain_noanml_day0v1_lsrs.mp3,0.25,,ambience,,,,,ambient,streamed,,looping,,sniperescape,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_assault_ext0,,ambient/amb_chech_night0v2_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,village_assault,,,ambient_village_assault_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_assault_ext0_sur,,ambient/amb_chech_night0v2_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,village_assault,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_assault_ext1,,ambient/amb_chech_night1v3_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,village_assault,,,ambient_village_assault_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_assault_ext1_sur,,ambient/amb_chech_night1v3_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,village_assault,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_assault_ext2,,ambient/amb_chech_nightscream2v3_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,village_assault,,,ambient_village_assault_ext2_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_assault_ext2_sur,,ambient/amb_chech_nightscream2v3_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,village_assault,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_assault_ext3,,ambient/amb_chech_nightscream3v3_lr.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,village_assault,,,ambient_village_assault_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_assault_ext3_sur,,ambient/amb_chech_nightscream3v3_lsrs.mp3,0.22,,ambience,,,,,ambient,streamed,,looping,,village_assault,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_defend_ext0,,ambient/amb_mountain_cold_day0v1_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,village_defend,,,ambient_village_defend_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_defend_ext0_sur,,ambient/amb_mountain_cold_day0v1_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,village_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_defend_ext3,,ambient/amb_mountain_distwar_day3v2_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,village_defend,,,ambient_village_defend_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_defend_ext3_sur,,ambient/amb_mountain_distwar_day3v2_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,village_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_defend_ext4,,ambient/amb_mountain_distwar_day4v2_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,village_defend,,,ambient_village_defend_ext4_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_defend_ext4_sur,,ambient/amb_mountain_distwar_day4v2_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,village_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_defend_ext5,,ambient/amb_mountain_distwar_day5v2_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,village_defend,,,ambient_village_defend_ext5_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_village_defend_ext5_sur,,ambient/amb_mountain_distwar_day5v2_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,village_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext0,,ambient/amb_middle_east0v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_middle_east_ext0_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext0_sur,,ambient/amb_middle_east0v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext1,,ambient/amb_middle_east1v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_middle_east_ext1_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext1_sur,,ambient/amb_middle_east1v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext2,,ambient/amb_middle_east2v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_middle_east_ext2_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext2_sur,,ambient/amb_middle_east2v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext3,,ambient/amb_middle_east3v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_middle_east_ext3_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext3_sur,,ambient/amb_middle_east3v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext4,,ambient/amb_middle_east4v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_middle_east_ext4_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext4_sur,,ambient/amb_middle_east4v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext5,,ambient/amb_middle_east5v7_lr.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,ambient_middle_east_ext5_sur,,,amb_front,nowetlevel fulldrylevel,0.3,,,,,,mp3
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ambient_middle_east_ext5_sur,,ambient/amb_middle_east5v7_lsrs.mp3,0.24,,ambience,,,,,ambient,streamed,,looping,,seaknight_defend,,,,,,amb_rear,nowetlevel fulldrylevel,0.3,,,,,,mp3
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#Ambient Walla,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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walla_rus_mountain_conv,1,amb_walla/walla_rus_mountain_conv001.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,,,,,,,,
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walla_rus_mountain_conv,2,amb_walla/walla_rus_mountain_conv002.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,,,,,,,,
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walla_rus_mountain_conv,3,amb_walla/walla_rus_mountain_conv003.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,,,,,,,,
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walla_rus_mountain_conv,4,amb_walla/walla_rus_mountain_conv004.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,,,,,,,,
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walla_rus_mountain_conv,5,amb_walla/walla_rus_mountain_conv005.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,,,,,,,,
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walla_rus_mountain_conv,6,amb_walla/walla_rus_mountain_conv006.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,,,,,,,,
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walla_rus_mountain_conv,7,amb_walla/walla_rus_mountain_conv007.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,,,,,,,,
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walla_rus_mountain_conv,8,amb_walla/walla_rus_mountain_conv008.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_conv,9,amb_walla/walla_rus_mountain_conv009.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_conv,10,amb_walla/walla_rus_mountain_conv010.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_conv,11,amb_walla/walla_rus_mountain_conv011.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_conv,12,amb_walla/walla_rus_mountain_conv012.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_conv,13,amb_walla/walla_rus_mountain_conv013.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_conv,14,amb_walla/walla_rus_mountain_conv014.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_conv,15,amb_walla/walla_rus_mountain_conv015.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_conv,16,amb_walla/walla_rus_mountain_conv016.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_battle,1,amb_walla/walla_rus_mountain_battle001.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_battle,2,amb_walla/walla_rus_mountain_battle002.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_battle,3,amb_walla/walla_rus_mountain_battle003.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_battle,4,amb_walla/walla_rus_mountain_battle004.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_battle,5,amb_walla/walla_rus_mountain_battle005.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
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walla_rus_mountain_battle,6,amb_walla/walla_rus_mountain_battle006.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_battle,7,amb_walla/walla_rus_mountain_battle007.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_battle,8,amb_walla/walla_rus_mountain_battle008.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_battle,9,amb_walla/walla_rus_mountain_battle009.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_battle,10,amb_walla/walla_rus_mountain_battle010.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_battle,11,amb_walla/walla_rus_mountain_battle011.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_battle,12,amb_walla/walla_rus_mountain_battle012.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_battle,13,amb_walla/walla_rus_mountain_battle013.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_battle,14,amb_walla/walla_rus_mountain_battle014.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_battle,15,amb_walla/walla_rus_mountain_battle015.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_battle,16,amb_walla/walla_rus_mountain_battle016.wav,0.05,0.1,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_chatter,1,amb_walla/walla_rus_mountain_chatter001.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_chatter,2,amb_walla/walla_rus_mountain_chatter002.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_chatter,3,amb_walla/walla_rus_mountain_chatter003.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_chatter,4,amb_walla/walla_rus_mountain_chatter004.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_chatter,5,amb_walla/walla_rus_mountain_chatter005.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_chatter,6,amb_walla/walla_rus_mountain_chatter006.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_chatter,7,amb_walla/walla_rus_mountain_chatter007.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5
|
|
walla_rus_mountain_chatter,8,amb_walla/walla_rus_mountain_chatter008.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,
|
|
walla_rus_mountain_chatter,9,amb_walla/walla_rus_mountain_chatter009.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,
|
|
walla_rus_mountain_chatter,10,amb_walla/walla_rus_mountain_chatter010.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,
|
|
walla_rus_mountain_chatter,11,amb_walla/walla_rus_mountain_chatter011.wav,0.08,0.15,element,1,1,100000,,element,streamed,,,0.5,,,,,,,,
|
|
|
|
|
|
#Ambient Elements,,,,,,,,,,,,,,,,,,,,,,
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|
elm_anml_wolf,1,amb_elements/elm_anml_wolf_dist01.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,nowetlevel fulldrylevel
|
|
elm_anml_wolf,2,amb_elements/elm_anml_wolf_dist02.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,3,amb_elements/elm_anml_wolf_dist03.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,4,amb_elements/elm_anml_wolf_dist04.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,5,amb_elements/elm_anml_wolf_dist05.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,6,amb_elements/elm_anml_wolf_dist06.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,7,amb_elements/elm_anml_wolf_dist07.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,8,amb_elements/elm_anml_wolf_dist08.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,9,amb_elements/elm_anml_wolf_dist09.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,10,amb_elements/elm_anml_wolf_dist10.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,11,amb_elements/elm_anml_wolf_dist11.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,12,amb_elements/elm_anml_wolf_dist12.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,13,amb_elements/elm_anml_wolf_dist13.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,14,amb_elements/elm_anml_wolf_dist14.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_wolf,15,amb_elements/elm_anml_wolf_dist15.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_owl,1,amb_elements/elm_anml_owl_dist01.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,nowetlevel fulldrylevel
|
|
elm_anml_owl,2,amb_elements/elm_anml_owl_dist02.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_owl,3,amb_elements/elm_anml_owl_dist03.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_owl,4,amb_elements/elm_anml_owl_dist04.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_owl,5,amb_elements/elm_anml_owl_dist05.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_owl,6,amb_elements/elm_anml_owl_dist06.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_nocturnal_birds,1,amb_elements/elm_anml_nocbird_dist01.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,nowetlevel fulldrylevel
|
|
elm_anml_nocturnal_birds,2,amb_elements/elm_anml_nocbird_dist02.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_nocturnal_birds,3,amb_elements/elm_anml_nocbird_dist03.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_nocturnal_birds,4,amb_elements/elm_anml_nocbird_dist04.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,
|
|
elm_anml_nocturnal_birds,5,amb_elements/elm_anml_nocbird_dist05.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,,
|
|
elm_anml_nocturnal_birds,6,amb_elements/elm_anml_nocbird_dist06.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,,
|
|
elm_anml_nocturnal_birds,7,amb_elements/elm_anml_nocbird_dist07.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,,
|
|
elm_anml_nocturnal_birds,8,amb_elements/elm_anml_nocbird_dist08.wav,0.05,0.15,element,0.9,1.1,100000,,element,streamed,,,0.5,hunted parabolic village_assault zipline blackout,,,,,,,,
|
|
|
|
elm_windgust1,,amb_elements/elm_windgust1mono.wav,0.05,0.1,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_windgust2,,amb_elements/elm_windgust2mono.wav,0.05,0.1,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_windgust3,,amb_elements/elm_windgust3mono.wav,0.05,0.1,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_windgust4,,amb_elements/elm_windgust10.wav,0.05,0.1,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_dog1,,amb_elements/elm_dog10.wav,0.1,0.2,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_dog2,,amb_elements/elm_dog11.wav,0.1,0.2,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_dog3,,amb_elements/elm_dog12.wav,0.1,0.2,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_donkey1,,amb_elements/elm_camel10.wav,0.02,0.04,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_horse1,,amb_elements/elm_horse10.wav,0.02,0.04,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
|
|
elm_thunder_strike,1,amb_elements/elm_thunder_strike1.wav,0.7,0.9,element,0.8,1.1,100000,,element,,,,0.35,cargoship,,,,,,,,0.2
|
|
elm_thunder_strike,2,amb_elements/elm_thunder_strike2.wav,0.7,0.9,element,0.8,1.1,100000,,element,,,,0.35,cargoship,,,,,,,,0.2
|
|
elm_thunder_strike,3,amb_elements/elm_thunder_strike3.wav,0.7,0.9,element,0.8,1.1,100000,,element,,,,0.35,cargoship,,,,,,,,0.2
|
|
elm_thunder_strike,4,amb_elements/elm_thunder_strike4.wav,0.7,0.9,element,0.8,1.1,100000,,element,,,,0.35,cargoship,,,,,,,,0.2
|
|
elm_thunder_distant,1,amb_elements/elm_thunder_dist1.wav,0.65,0.85,element,0.8,1,100000,,element,,,,0.35,cargoship,,,,,,,,
|
|
elm_thunder_distant,2,amb_elements/elm_thunder_dist2.wav,0.65,0.85,element,0.8,1,100000,,element,,,,0.35,cargoship,,,,,,,,
|
|
elm_thunder_distant,3,amb_elements/elm_thunder_dist3.wav,0.65,0.85,element,0.8,1,100000,,element,,,,0.35,cargoship,,,,,,,,
|
|
elm_thunder_distant,4,amb_elements/elm_thunder_dist4.wav,0.65,0.85,element,0.8,1,100000,,element,,,,0.35,cargoship,,,,,,,,
|
|
|
|
elm_insect_fly,1,amb_elements/elm_insect_fly01.wav,0.07,0.18,element,0.95,1.05,100000,,auto,streamed,,,0.5,,,,,,,,,
|
|
elm_insect_fly,2,amb_elements/elm_insect_fly02.wav,0.07,0.18,element,0.95,1.05,100000,,auto,streamed,,,0.5,,,,,,,,,
|
|
elm_insect_fly,3,amb_elements/elm_insect_fly03.wav,0.07,0.18,element,0.95,1.05,100000,,auto,streamed,,,0.5,,,,,,,,,
|
|
elm_insect_fly,4,amb_elements/elm_insect_fly04.wav,0.07,0.18,element,0.95,1.05,100000,,auto,streamed,,,0.5,,,,,,,,,
|
|
elm_insect_fly,5,amb_elements/elm_insect_fly05.wav,0.07,0.18,element,0.95,1.05,100000,,auto,streamed,,,0.5,,,,,,,,,
|
|
elm_insect_fly,6,amb_elements/elm_insect_fly06.wav,0.07,0.18,element,0.95,1.05,100000,,auto,streamed,,,0.5,,,,,,,,,
|
|
elm_insect_fly,7,amb_elements/elm_insect_fly07.wav,0.07,0.18,element,0.95,1.05,100000,,auto,streamed,,,0.5,,,,,,,,,
|
|
elm_insect_fly,8,amb_elements/elm_insect_fly08.wav,0.07,0.18,element,0.95,1.05,100000,,auto,streamed,,,0.5,,,,,,,,,
|
|
elm_insect_fly,9,amb_elements/elm_insect_fly09.wav,0.07,0.18,element,0.95,1.05,100000,,auto,streamed,,,0.5,,,,,,,
|
|
|
|
elm_dog,1,amb_elements/elm_dog10.wav,0.08,0.16,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,
|
|
elm_dog,2,amb_elements/elm_dog11.wav,0.08,0.16,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,
|
|
elm_dog,3,amb_elements/elm_dog12.wav,0.08,0.16,element,0.9,0.9,100000,,element,streamed,,,0.5,,,,,,,
|
|
|
|
elm_owl,1,amb_elements/elm_owl1.wav,0.08,0.16,element,0.95,1.05,100000,,element,streamed,,,0.5,,,,,,,
|
|
elm_owl,2,amb_elements/elm_owl2.wav,0.08,0.16,element,0.95,1.05,100000,,element,streamed,,,0.5,,,,,,,
|
|
|
|
elm_wolf,1,amb_elements/elm_wolf1.wav,0.06,0.12,element,0.95,1.05,100000,,element,streamed,,,0.5,,,,,,,
|
|
elm_wolf,2,amb_elements/elm_wolf2.wav,0.06,0.12,element,0.95,1.05,100000,,element,streamed,,,0.5,,,,,,,
|
|
elm_wolf,3,amb_elements/elm_wolf3.wav,0.06,0.12,element,0.95,1.05,100000,,element,streamed,,,0.5,,,,,,,
|
|
elm_wolf,4,amb_elements/elm_wolf4.wav,0.06,0.12,element,0.95,1.05,100000,,element,streamed,,,0.5,,,,,,,
|
|
|
|
elm_wind_buffet,1,amb_elements/elm_wind_buffet01.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,2,amb_elements/elm_wind_buffet02.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,3,amb_elements/elm_wind_buffet03.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,4,amb_elements/elm_wind_buffet04.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,5,amb_elements/elm_wind_buffet05.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,6,amb_elements/elm_wind_buffet06.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,7,amb_elements/elm_wind_buffet07.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,8,amb_elements/elm_wind_buffet08.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,9,amb_elements/elm_wind_buffet09.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,10,amb_elements/elm_wind_buffet10.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,11,amb_elements/elm_wind_buffet11.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,12,amb_elements/elm_wind_buffet12.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,13,amb_elements/elm_wind_buffet13.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,14,amb_elements/elm_wind_buffet14.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,15,amb_elements/elm_wind_buffet15.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_buffet,16,amb_elements/elm_wind_buffet16.wav,0.5,0.8,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
|
|
elm_wind_leafy,1,amb_elements/elm_wind_leafy_whistle01.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,2,amb_elements/elm_wind_leafy_whistle02.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,3,amb_elements/elm_wind_leafy_whistle03.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,4,amb_elements/elm_wind_leafy_whistle04.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,5,amb_elements/elm_wind_leafy_whistle05.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,6,amb_elements/elm_wind_leafy_whistle06.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,7,amb_elements/elm_wind_leafy_whistle07.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,8,amb_elements/elm_wind_leafy_whistle08.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,9,amb_elements/elm_wind_leafy_whistle09.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,10,amb_elements/elm_wind_leafy_whistle10.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,11,amb_elements/elm_wind_leafy_whistle11.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,12,amb_elements/elm_wind_leafy_whistle12.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,13,amb_elements/elm_wind_leafy_whistle13.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
|
|
elm_wind_leafy,14,amb_elements/elm_wind_leafy_whistle14.wav,0.05,0.18,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,ambience
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elm_rubble,1,amb_elements/elm_rubble1.wav,0.08,0.18,element,0.1,0.2,100000,,auto,streamed,,,0.5,,,,,,,
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|
elm_rubble,2,amb_elements/elm_rubble2.wav,0.08,0.18,element,0.1,0.2,100000,,auto,streamed,,,0.5,,,,,,,
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elm_rubble,3,amb_elements/elm_rubble3.wav,0.08,0.18,element,0.1,0.2,100000,,auto,streamed,,,0.5,,,,,,,,,
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elm_rubble,4,amb_elements/elm_rubble4.wav,0.08,0.18,element,0.1,0.2,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_rubble,5,amb_elements/elm_rubble5.wav,0.08,0.18,element,0.1,0.2,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_rubble,6,amb_elements/elm_rubble6.wav,0.08,0.18,element,0.1,0.2,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_rubble,7,amb_elements/elm_rubble7.wav,0.08,0.18,element,0.1,0.2,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_rubble,8,amb_elements/elm_rubble8.wav,0.08,0.18,element,0.1,0.2,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_rubble,9,amb_elements/elm_rubble9.wav,0.08,0.18,element,0.1,0.2,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_industry,1,amb_elements/elm_metal1.wav,0.08,0.18,element,0.2,0.6,100000,,auto,streamed,,,0.5,,,,,,,,,0.1
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|
elm_industry,2,amb_elements/elm_metal2.wav,0.08,0.18,element,0.2,0.6,100000,,auto,streamed,,,0.5,,,,,,,,,0.1
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|
elm_industry,3,amb_elements/elm_metal3.wav,0.08,0.18,element,0.2,0.6,100000,,auto,streamed,,,0.5,,,,,,,,,0.1
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|
elm_industry,4,amb_elements/elm_metal4.wav,0.08,0.18,element,0.2,0.6,100000,,auto,streamed,,,0.5,,,,,,,,,0.1
|
|
elm_industry,5,amb_elements/elm_metal5.wav,0.08,0.18,element,0.2,0.6,100000,,auto,streamed,,,0.5,,,,,,,,,0.1
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|
elm_industry,6,amb_elements/elm_metal6.wav,0.08,0.18,element,0.2,0.6,100000,,auto,streamed,,,0.5,,,,,,,,,0.1
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|
elm_industry,7,amb_elements/elm_metal7.wav,0.08,0.18,element,0.2,0.6,100000,,auto,streamed,,,0.5,,,,,,,,,0.1
|
|
elm_industry,8,amb_elements/elm_metal8.wav,0.08,0.18,element,0.2,0.6,100000,,auto,streamed,,,0.5,,,,,,,,,0.1
|
|
elm_industry,9,amb_elements/elm_metal9.wav,0.08,0.18,element,0.2,0.6,100000,,auto,streamed,,,0.5,,,,,,,,,0.1
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|
elm_industry,10,amb_elements/elm_metal10.wav,0.08,0.18,element,0.2,0.6,100000,,auto,streamed,,,0.5,,,,,,,,,0.1
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|
elm_stress,1,amb_elements/elm_metalstress01.wav,0.12,0.2,element,0.3,0.5,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_stress,2,amb_elements/elm_metalstress02.wav,0.12,0.2,element,0.3,0.5,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_stress,3,amb_elements/elm_metalstress03.wav,0.12,0.2,element,0.3,0.5,100000,,auto,streamed,,,0.5,,,,,,,,,
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elm_stress,4,amb_elements/elm_metalstress04.wav,0.12,0.2,element,0.3,0.5,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_stress,5,amb_elements/elm_metalstress05.wav,0.12,0.2,element,0.3,0.5,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_stress,6,amb_elements/elm_metalstress06.wav,0.12,0.2,element,0.3,0.5,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_stress,7,amb_elements/elm_metalstress07.wav,0.12,0.2,element,0.3,0.5,100000,,auto,streamed,,,0.5,,,,,,,,,
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|
elm_quake_sub_rumble,1,level/sub_earthquake_rumble01.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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|
elm_quake_sub_rumble,2,level/sub_earthquake_rumble02.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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|
elm_quake_sub_rumble,3,level/sub_earthquake_rumble03.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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|
elm_quake_sub_rumble,4,level/sub_earthquake_rumble04.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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|
elm_quake_sub_rumble,5,level/sub_earthquake_rumble05.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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|
elm_quake_sub_rumble,6,level/sub_earthquake_rumble06.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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|
elm_quake_sub_rumble,7,level/sub_earthquake_rumble07.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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|
elm_quake_sub_rumble,8,level/sub_earthquake_rumble08.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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|
elm_quake_sub_rumble,9,level/sub_earthquake_rumble09.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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|
elm_quake_sub_rumble,10,level/sub_earthquake_rumble10.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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|
elm_quake_sub_rumble,11,level/sub_earthquake_rumble11.wav,0.5,0.6,element,0.9,1.1,500000,,auto,streamed,,,0.7,,,,,,,ambience,,0.5
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elm_metal_rattle,1,amb_elements/elm_metal1.wav,0.35,0.6,element,0.2,0.6,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,0.1
|
|
elm_metal_rattle,2,amb_elements/elm_metal2.wav,0.35,0.6,element,0.2,0.6,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,0.1
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|
elm_metal_rattle,3,amb_elements/elm_metal3.wav,0.35,0.6,element,0.2,0.6,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,0.1
|
|
elm_metal_rattle,4,amb_elements/elm_metal4.wav,0.35,0.6,element,0.2,0.6,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,0.1
|
|
elm_metal_rattle,5,amb_elements/elm_metal5.wav,0.35,0.6,element,0.2,0.6,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,0.1
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|
elm_metal_rattle,6,amb_elements/elm_metal6.wav,0.35,0.6,element,0.2,0.6,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,0.1
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|
elm_metal_rattle,7,amb_elements/elm_metal7.wav,0.35,0.6,element,0.2,0.6,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,0.1
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|
elm_metal_rattle,8,amb_elements/elm_metal8.wav,0.35,0.6,element,0.2,0.6,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,0.1
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|
elm_metal_rattle,9,amb_elements/elm_metal9.wav,0.35,0.6,element,0.2,0.6,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,0.1
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|
elm_metal_rattle,10,amb_elements/elm_metal10.wav,0.35,0.6,element,0.2,0.6,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,0.1
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|
elm_metal_rattle,1,amb_elements/elm_metal1.wav,0.5,0.75,element,0.2,0.6,100000,,auto,streamed,,,0.5,cargoship,,,,,,,,0.1
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|
elm_metal_rattle,2,amb_elements/elm_metal2.wav,0.5,0.75,element,0.2,0.6,100000,,auto,streamed,,,0.5,cargoship,,,,,,,,0.1
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|
elm_metal_rattle,3,amb_elements/elm_metal3.wav,0.5,0.75,element,0.2,0.6,100000,,auto,streamed,,,0.5,cargoship,,,,,,,,0.1
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|
elm_metal_rattle,4,amb_elements/elm_metal4.wav,0.5,0.75,element,0.2,0.6,100000,,auto,streamed,,,0.5,cargoship,,,,,,,,0.1
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|
elm_metal_rattle,5,amb_elements/elm_metal5.wav,0.5,0.75,element,0.2,0.6,100000,,auto,streamed,,,0.5,cargoship,,,,,,,,0.1
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|
elm_metal_rattle,6,amb_elements/elm_metal6.wav,0.5,0.75,element,0.2,0.6,100000,,auto,streamed,,,0.5,cargoship,,,,,,,,0.1
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|
elm_metal_rattle,7,amb_elements/elm_metal7.wav,0.5,0.75,element,0.2,0.6,100000,,auto,streamed,,,0.5,cargoship,,,,,,,,0.1
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|
elm_metal_rattle,8,amb_elements/elm_metal8.wav,0.5,0.75,element,0.2,0.6,100000,,auto,streamed,,,0.5,cargoship,,,,,,,,0.1
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|
elm_metal_rattle,9,amb_elements/elm_metal9.wav,0.5,0.75,element,0.2,0.6,100000,,auto,streamed,,,0.5,cargoship,,,,,,,,0.1
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|
elm_metal_rattle,10,amb_elements/elm_metal10.wav,0.5,0.75,element,0.2,0.6,100000,,auto,streamed,,,0.5,cargoship,,,,,,,,0.1
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|
elm_metal_stress,1,amb_elements/elm_metalstress01.wav,0.3,0.6,element,0.4,1,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,
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|
elm_metal_stress,2,amb_elements/elm_metalstress02.wav,0.3,0.6,element,0.4,1,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,
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|
elm_metal_stress,3,amb_elements/elm_metalstress03.wav,0.3,0.6,element,0.4,1,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,
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|
elm_metal_stress,4,amb_elements/elm_metalstress04.wav,0.3,0.6,element,0.4,1,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,
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|
elm_metal_stress,5,amb_elements/elm_metalstress05.wav,0.3,0.6,element,0.4,1,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,
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|
elm_metal_stress,6,amb_elements/elm_metalstress06.wav,0.3,0.6,element,0.4,1,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,
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|
elm_metal_stress,7,amb_elements/elm_metalstress07.wav,0.3,0.6,element,0.4,1,100000,,auto,streamed,,,0.5,!cargoship,,,,,,,,
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|
elm_metal_stress,1,amb_elements/elm_metalstress01.wav,0.5,0.75,element,0.4,1,100000,,auto,streamed,,,0.5,cargoship
|
|
elm_metal_stress,2,amb_elements/elm_metalstress02.wav,0.5,0.75,element,0.4,1,100000,,auto,streamed,,,0.5,cargoship
|
|
elm_metal_stress,3,amb_elements/elm_metalstress03.wav,0.5,0.75,element,0.4,1,100000,,auto,streamed,,,0.5,cargoship
|
|
elm_metal_stress,4,amb_elements/elm_metalstress04.wav,0.5,0.75,element,0.4,1,100000,,auto,streamed,,,0.5,cargoship
|
|
elm_metal_stress,5,amb_elements/elm_metalstress05.wav,0.5,0.75,element,0.4,1,100000,,auto,streamed,,,0.5,cargoship
|
|
elm_metal_stress,6,amb_elements/elm_metalstress06.wav,0.5,0.75,element,0.4,1,100000,,auto,streamed,,,0.5,cargoship
|
|
elm_metal_stress,7,amb_elements/elm_metalstress07.wav,0.5,0.75,element,0.4,1,100000,,auto,streamed,,,0.5,cargoship
|
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|
elm_helicopter_flyover_med,1,amb_elements/elm_heli_flyover1.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,
|
|
elm_helicopter_flyover_med,2,amb_elements/elm_heli_flyover2.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,
|
|
elm_helicopter_flyover_med,3,amb_elements/elm_heli_flyover3.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,
|
|
elm_helicopter_flyover_med,4,amb_elements/elm_heli_flyover4.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,
|
|
elm_helicopter_flyover_med,5,amb_elements/elm_heli_flyover5.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,
|
|
elm_helicopter_flyover_med,6,amb_elements/elm_heli_flyover6.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,
|
|
elm_helicopter_flyover_med,7,amb_elements/elm_heli_flyover7.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,
|
|
elm_jet_flyover_med,1,amb_elements/elm_jet_flyover9.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,
|
|
elm_jet_flyover_med,2,amb_elements/elm_jet_flyover10.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_jet_flyover_med,3,amb_elements/elm_jet_flyover2.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_jet_flyover_med,4,amb_elements/elm_jet_flyover7.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_jet_flyover_med,5,amb_elements/elm_jet_flyover8.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_jet_flyover_dist,1,amb_elements/elm_jet_flyover1.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_jet_flyover_dist,2,amb_elements/elm_jet_flyover3.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_jet_flyover_dist,3,amb_elements/elm_jet_flyover4.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_jet_flyover_dist,4,amb_elements/elm_jet_flyover5.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_jet_flyover_dist,5,amb_elements/elm_jet_flyover6.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_jet_flyover_dist,6,amb_elements/elm_jet_flyover11.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_jet_flyover_dist,7,amb_elements/elm_jet_flyover12.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_helicopter_flyover_int_med,1,amb_elements/elm_heli_flyover_int1.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_helicopter_flyover_int_med,2,amb_elements/elm_heli_flyover_int2.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_helicopter_flyover_int_med,3,amb_elements/elm_heli_flyover_int3.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_helicopter_flyover_int_med,4,amb_elements/elm_heli_flyover_int4.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_helicopter_flyover_int_med,5,amb_elements/elm_heli_flyover_int5.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_helicopter_flyover_int_med,6,amb_elements/elm_heli_flyover_int6.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
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|
elm_helicopter_flyover_int_med,7,amb_elements/elm_heli_flyover_int7.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_jet_flyover_int_med,1,amb_elements/elm_jet_flyover_int9.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
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|
elm_jet_flyover_int_med,2,amb_elements/elm_jet_flyover_int10.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
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|
elm_jet_flyover_int_med,3,amb_elements/elm_jet_flyover_int2.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_jet_flyover_int_med,4,amb_elements/elm_jet_flyover_int7.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_jet_flyover_int_med,5,amb_elements/elm_jet_flyover_int8.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
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|
elm_jet_flyover_int_dist,1,amb_elements/elm_jet_flyover_int1.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
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|
elm_jet_flyover_int_dist,2,amb_elements/elm_jet_flyover_int3.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
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|
elm_jet_flyover_int_dist,3,amb_elements/elm_jet_flyover_int4.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_jet_flyover_int_dist,4,amb_elements/elm_jet_flyover_int5.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
|
|
elm_jet_flyover_int_dist,5,amb_elements/elm_jet_flyover_int6.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
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|
elm_jet_flyover_int_dist,6,amb_elements/elm_jet_flyover_int11.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
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|
elm_jet_flyover_int_dist,7,amb_elements/elm_jet_flyover_int12.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,
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|
elm_explosions_med,1,amb_elements/elm_expl_med01.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,0.3
|
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elm_explosions_med,2,amb_elements/elm_expl_med02.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,0.3
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elm_explosions_med,3,amb_elements/elm_expl_med03.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,0.3
|
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elm_explosions_med,4,amb_elements/elm_expl_med04.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,0.3
|
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elm_explosions_med,5,amb_elements/elm_expl_med05.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,0.3
|
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elm_explosions_med,6,amb_elements/elm_expl_med06.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,0.3
|
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elm_explosions_med,7,amb_elements/elm_expl_med07.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,0.3
|
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elm_explosions_med,8,amb_elements/elm_expl_med08.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,0.3
|
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elm_explosions_med,9,amb_elements/elm_expl_med09.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,0.3
|
|
elm_explosions_med,10,amb_elements/elm_expl_med10.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,,,,,0.3
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elm_gunfire_m16_med,8,amb_elements/elm_gun_m16_med08.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_med,9,amb_elements/elm_gun_m16_med09.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_med,10,amb_elements/elm_gun_m16_med10.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_med,11,amb_elements/elm_gun_m16_med11.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_med,12,amb_elements/elm_gun_m16_med12.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_med,13,amb_elements/elm_gun_m16_med13.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_med,14,amb_elements/elm_gun_m16_med14.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,1,amb_elements/elm_gun_m16_dist01.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,2,amb_elements/elm_gun_m16_dist02.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,3,amb_elements/elm_gun_m16_dist03.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,4,amb_elements/elm_gun_m16_dist04.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,5,amb_elements/elm_gun_m16_dist05.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,6,amb_elements/elm_gun_m16_dist06.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,7,amb_elements/elm_gun_m16_dist07.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,8,amb_elements/elm_gun_m16_dist08.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,9,amb_elements/elm_gun_m16_dist09.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,10,amb_elements/elm_gun_m16_dist10.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,11,amb_elements/elm_gun_m16_dist11.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,12,amb_elements/elm_gun_m16_dist12.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,13,amb_elements/elm_gun_m16_dist13.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,14,amb_elements/elm_gun_m16_dist14.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,15,amb_elements/elm_gun_m16_dist15.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,16,amb_elements/elm_gun_m16_dist16.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m16_dist,17,amb_elements/elm_gun_m16_dist17.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
|
|
elm_gunfire_m240_med,1,amb_elements/elm_gun_m240_med01.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_med,2,amb_elements/elm_gun_m240_med02.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_med,3,amb_elements/elm_gun_m240_med03.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_med,4,amb_elements/elm_gun_m240_med04.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_med,5,amb_elements/elm_gun_m240_med05.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_med,6,amb_elements/elm_gun_m240_med06.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_med,7,amb_elements/elm_gun_m240_med07.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_dist,1,amb_elements/elm_gun_m240_dist01.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_dist,2,amb_elements/elm_gun_m240_dist02.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_dist,3,amb_elements/elm_gun_m240_dist03.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_dist,4,amb_elements/elm_gun_m240_dist04.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_dist,5,amb_elements/elm_gun_m240_dist05.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_dist,6,amb_elements/elm_gun_m240_dist06.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_m240_dist,7,amb_elements/elm_gun_m240_dist07.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
|
|
elm_gunfire_mp5_med,1,amb_elements/elm_gun_mp5_med01.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_med,2,amb_elements/elm_gun_mp5_med02.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_med,3,amb_elements/elm_gun_mp5_med03.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_med,4,amb_elements/elm_gun_mp5_med04.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_med,5,amb_elements/elm_gun_mp5_med05.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_med,6,amb_elements/elm_gun_mp5_med06.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_med,7,amb_elements/elm_gun_mp5_med07.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_med,8,amb_elements/elm_gun_mp5_med08.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_med,9,amb_elements/elm_gun_mp5_med09.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_dist,1,amb_elements/elm_gun_mp5_dist01.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_dist,2,amb_elements/elm_gun_mp5_dist02.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_dist,3,amb_elements/elm_gun_mp5_dist03.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_dist,4,amb_elements/elm_gun_mp5_dist04.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_dist,5,amb_elements/elm_gun_mp5_dist05.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_dist,6,amb_elements/elm_gun_mp5_dist06.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_dist,7,amb_elements/elm_gun_mp5_dist07.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_dist,8,amb_elements/elm_gun_mp5_dist08.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_mp5_dist,9,amb_elements/elm_gun_mp5_dist09.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
|
|
elm_gunfire_usassault_med,1,amb_elements/elm_gun_usassault_med01.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,2,amb_elements/elm_gun_usassault_med02.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,3,amb_elements/elm_gun_usassault_med03.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,4,amb_elements/elm_gun_usassault_med04.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,5,amb_elements/elm_gun_usassault_med05.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,6,amb_elements/elm_gun_usassault_med06.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,7,amb_elements/elm_gun_usassault_med07.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,8,amb_elements/elm_gun_usassault_med08.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,9,amb_elements/elm_gun_usassault_med09.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,10,amb_elements/elm_gun_usassault_med10.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,11,amb_elements/elm_gun_usassault_med11.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,12,amb_elements/elm_gun_usassault_med12.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,13,amb_elements/elm_gun_usassault_med13.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,14,amb_elements/elm_gun_usassault_med14.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,15,amb_elements/elm_gun_usassault_med15.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,16,amb_elements/elm_gun_usassault_med16.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,17,amb_elements/elm_gun_usassault_med17.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,18,amb_elements/elm_gun_usassault_med18.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,19,amb_elements/elm_gun_usassault_med19.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,20,amb_elements/elm_gun_usassault_med20.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,21,amb_elements/elm_gun_usassault_med21.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,22,amb_elements/elm_gun_usassault_med22.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,23,amb_elements/elm_gun_usassault_med23.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,24,amb_elements/elm_gun_usassault_med24.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,25,amb_elements/elm_gun_usassault_med25.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,26,amb_elements/elm_gun_usassault_med26.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,27,amb_elements/elm_gun_usassault_med27.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,28,amb_elements/elm_gun_usassault_med28.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,29,amb_elements/elm_gun_usassault_med29.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,30,amb_elements/elm_gun_usassault_med30.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,31,amb_elements/elm_gun_usassault_med31.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5
|
|
elm_gunfire_usassault_med,32,amb_elements/elm_gun_usassault_med32.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,33,amb_elements/elm_gun_usassault_med33.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,34,amb_elements/elm_gun_usassault_med34.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,35,amb_elements/elm_gun_usassault_med35.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,36,amb_elements/elm_gun_usassault_med36.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,37,amb_elements/elm_gun_usassault_med37.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,38,amb_elements/elm_gun_usassault_med38.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,39,amb_elements/elm_gun_usassault_med39.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,40,amb_elements/elm_gun_usassault_med40.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,41,amb_elements/elm_gun_usassault_med41.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,42,amb_elements/elm_gun_usassault_med42.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,43,amb_elements/elm_gun_usassault_med43.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
elm_gunfire_usassault_med,44,amb_elements/elm_gun_usassault_med44.wav,0.2,0.6,element,0.9,1.1,100000,,element,streamed,,,0.5,,,,,
|
|
|
|
#Emitters - Radio,,,,,,,,,,,,,,,,,,,
|
|
emt_seaknight_radio,,amb_emitters/amb_seaknight_radio1.wav,0.95,,emitter,,,150,1200,voice,streamed,,looping,,seaknight_defend,,,,weapon2
|
|
emt_hunted_heli_radio,,amb_emitters/amb_seaknight_radio1.wav,0.95,,emitter,,,7,1000,voice,streamed,,looping,,hunted,,,,weapon2,,,,,,,,,
|
|
emt_aftermath_heli_radio,,amb_emitters/emt_radio_static1_loop.wav,0.7,,emitter,,,7,650,voice,streamed,,looping,,aftermath,,,,weapon2,,,,,,,,,
|
|
|
|
#Emitters - Wind & Trees,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
emt_tree_leaf_rustle,1,amb_emitters/emt_tree_leaf_rustle01.wav,0.6,1,emitter,0.95,1.05,7,750,auto,,,rlooping,0.7,icbm hunted village_assault village_defend ambush blackout killhouse launchfacility_a scoutsniper sniperescape armada,,,,,,,,,,,,,
|
|
emt_tree_leaf_rustle,2,amb_emitters/emt_tree_leaf_rustle02.wav,0.6,1,emitter,0.95,1.05,7,750,auto,,,rlooping,0.7,icbm hunted village_assault village_defend ambush blackout killhouse launchfacility_a scoutsniper sniperescape armada,,,,,,,,,,,,,
|
|
emt_tree_palm_rustle,1,amb_emitters/emt_tree_palm_rustle01.wav,0.9,0.95,emitter,0.95,1.05,7,750,auto,,,rlooping,0.7,icbm scoutsniper armada,,,,,,,,,,,,,
|
|
emt_tree_palm_rustle,2,amb_emitters/emt_tree_palm_rustle02.wav,0.9,0.95,emitter,0.95,1.05,7,750,auto,,,rlooping,0.7,icbm scoutsniper armada,,,,,,,,,,,,,
|
|
emt_wind_corner,1,amb_emitters/emt_corner_wind_1.wav,0.6,1,emitter,0.95,1.05,7,500,element,,,rlooping,0.7,aftermath armada,,,,,,,,,,,,,
|
|
emt_wind_corner,2,amb_emitters/emt_corner_wind_2.wav,0.6,1,emitter,0.95,1.05,7,500,element,,,rlooping,0.7,aftermath,,,,,,,,,,,,,
|
|
emt_wind_corner,1,amb_emitters/emt_corner_wind_1.wav,0.7,,max,,,7,400,auto,,,rlooping,0.7,cargoship icbm,,,,,,,,,,,10,350,0.45
|
|
emt_wind_corner,2,amb_emitters/emt_corner_wind_2.wav,0.7,,max,,,7,400,auto,,,rlooping,0.7,cargoship icbm,,,,,,,,,,,10,350,0.45
|
|
emt_wind_corner,,amb_emitters/emt_corner_wind_2.wav,0.7,0.7,max,0.6,0.7,7,600,auto,,,rlooping,0.7,scoutsniper ,,,,,,,,,,,10,350,0.45
|
|
emt_wind_desert_light,,amb_emitters/emt_wind_loop_desert1.wav,0.45,0.55,emitter,0.85,1,7,1000,element,,,rlooping,0.7,icbm coup,,,,,,,,,,,,,
|
|
emt_wind_desert_heavy,,amb_emitters/emt_wind_loop_desert2.wav,0.6,0.8,emitter,0.85,1,7,1000,element,,,rlooping,0.7,icbm coup armada,,,,,,,,,,,,,
|
|
emt_wind_mountain_light,,amb_emitters/emt_wind_loop_mountain1.wav,0.4,0.5,emitter,0.85,1,7,1000,element,,,rlooping,0.7,icbm ,,,,,,,,,,,,,
|
|
emt_wind_mountain_light,,amb_emitters/emt_wind_loop_mountain1.wav,0.35,0.4,emitter,0.85,1,7,1000,element,,,rlooping,0.7,blackout,,,,,,,,,,,,,
|
|
emt_wind_mountain_light,,amb_emitters/emt_wind_loop_mountain1.wav,0.35,0.4,emitter,0.85,1,7,1000,element,,,rlooping,0.7,sniperescape,,,,,,,,,,,,,
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emt_wind_mountain_light,,amb_emitters/emt_wind_loop_mountain1.wav,0.35,0.4,emitter,0.85,1,7,1000,element,,,rlooping,0.7,village_assault,,,,,,,,,,,,,
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emt_wind_mountain_heavy,,amb_emitters/emt_wind_loop_mountain2.wav,0.4,0.5,emitter,0.85,1,7,1000,element,,,rlooping,0.7,hunted icbm armada scoutsniper,,,,,,,,,,,,,
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emt_wind_mountain_heavy,,amb_emitters/emt_wind_loop_mountain2.wav,0.4,0.5,emitter,0.85,1,7,1000,element,,,rlooping,0.7,sniperescape,,,,,,,,,,,,,
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#Emitters - Rubble,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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emt_rock_rubble,1,amb_emitters/emt_rock_rubble_loop1.wav,0.4,0.5,emitter,0.95,1.05,7,500,element,,,rlooping,,ambush sniperescape scoutsniper hunted village_assault,,,,,,,,,,,,,
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emt_rock_rubble,2,amb_emitters/emt_rock_rubble_loop2.wav,0.4,0.5,emitter,0.95,1.05,7,500,element,,,rlooping,,ambush sniperescape scoutsniper hunted village_assault,,,,,,,,,,,,,
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emt_rock_rubble,1,amb_emitters/emt_rock_rubble_loop1.wav,0.55,0.6,emitter,0.95,1.05,7,500,element,,,rlooping,,armada,,,,,,,,,,,,,
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emt_rock_rubble,2,amb_emitters/emt_rock_rubble_loop2.wav,0.55,0.6,emitter,0.95,1.05,7,500,element,,,rlooping,,armada,,,,,,,,,,,,,
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#Emitters - Wood,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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emt_wood_creak_heavy_res,,amb_emitters/emt_wood_creak_heavy1res.wav,0.55,0.7,element,1,1,7,650,auto,,,rlooping,,village_assault village_defend,,,,,,,,,,,350,650,0.65
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emt_wood_creak_heavy_res,,amb_emitters/emt_wood_creak_heavy1res.wav,0.55,0.7,element,1,1,7,650,auto,,,rlooping,,blackout,,,,,,,,,,,350,650,0.65
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emt_wood_creak_heavy,,amb_emitters/emt_wood_creak_heavy1.wav,0.55,0.7,element,1,1,7,650,auto,streamed,,rlooping,,!blackout,,,,,,,,,,,350,650,0.65
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emt_wood_creak_heavy,,amb_emitters/emt_wood_creak_heavy1.wav,0.85,0.95,element,1,1,7,650,auto,streamed,,rlooping,,blackout,,,,,,,,,,,350,650,0.65
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emt_wood_creak_heavy2,,amb_emitters/emt_wood_creak_heavy1.wav,1,1,element,0.8,1,7,650,auto,streamed,,rlooping,,!scoutsniper blackout,,,,,,,,,,,350,650,0.65
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emt_wood_creak_heavy2,,amb_emitters/emt_wood_creak_heavy1.wav,1,1,element,0.8,1,7,650,auto,streamed,,rlooping,,blackout,,,,,,,,,,,350,650,0.65
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emt_wood_creak_light_res,1,amb_emitters/emt_wood_creak_light1res.wav,0.85,1,element,1,1,7,650,auto,,,rlooping,,icbm village_assault village_defend hunted,,,,,,,,,,,350,650,0.65
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emt_wood_creak_light_res,2,amb_emitters/emt_wood_creak_light2res.wav,0.85,1,element,1,1,7,650,auto,,,rlooping,,icbm village_assault village_defend hunted,,,,,,,,,,,350,650,0.65
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emt_wood_creak_light_res,1,amb_emitters/emt_wood_creak_light1res.wav,0.85,1,element,1,1,7,650,auto,,,rlooping,,blackout,,,,,,,,,,,350,650,0.65
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emt_wood_creak_light_res,2,amb_emitters/emt_wood_creak_light2res.wav,0.85,1,element,1,1,7,650,auto,,,rlooping,,blackout,,,,,,,,,,,350,650,0.65
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emt_wood_creak_light_res,1,amb_emitters/emt_wood_creak_light1res.wav,0.85,1,element,1,1,7,650,auto,,,rlooping,,sniperescape,,,,,,,,,,,350,650,0.65
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emt_wood_creak_light_res,2,amb_emitters/emt_wood_creak_light2res.wav,0.85,1,element,1,1,7,650,auto,,,rlooping,,sniperescape,,,,,,,,,,,350,650,0.65
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emt_wood_creak_light,,amb_emitters/emt_wood_creak_light1.wav,0.55,1,element,1,1,7,650,auto,streamed,,rlooping,,!blackout,,,,,,,,,,,350,650,0.65
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emt_wood_creak_light,,amb_emitters/emt_wood_creak_light1.wav,0.85,1,element,1,1,7,650,auto,streamed,,rlooping,,blackout,,,,,,,,,,,350,650,0.65
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#Emitters - Metal,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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emt_metal_rattle_dull,,amb_emitters/emt_mtl_rattle_dull.wav,0.45,0.6,emitter,,,7,650,voice,streamed,,rlooping,,aftermath,,,,weapon2,,,,,,,,,
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emt_metal_rattle_dull,,amb_emitters/emt_mtl_rattle_dull.wav,0.45,0.6,emitter,0.9,0.9,7,650,voice,streamed,,rlooping,,scoutsniper sniperescape,,,,weapon2,,,,,,,,,
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emt_metal_rattle_pole,,amb_emitters/emt_mtl_rattle_pole.wav,0.5,0.65,emitter,,,7,650,voice,streamed,,rlooping,,aftermath,,,,weapon2,,,,,,,,,
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emt_metal_rattle_pole,,amb_emitters/emt_mtl_rattle_pole.wav,0.45,0.6,emitter,,,7,1000,voice,streamed,,rlooping,,scoutsniper sniperescape,,,,weapon2
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emt_metal_rattle_pole,,amb_emitters/emt_mtl_rattle_pole.wav,0.45,0.6,emitter,,,7,1200,voice,streamed,,rlooping,,hunted,,,,weapon2
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emt_metal_rattle_pole,,amb_emitters/emt_mtl_rattle_pole.wav,0.55,0.65,emitter,,,96,1000,voice,streamed,,rlooping,,blackout,,,,weapon2
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emt_metal_rattle_pole,,amb_emitters/emt_mtl_rattle_pole.wav,0.45,0.6,emitter,,,7,1000,voice,streamed,,rlooping,,coup,,,,weapon2
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emt_metal_rattle_pole,,amb_emitters/emt_mtl_rattle_pole.wav,0.45,0.6,emitter,,,7,1000,voice,streamed,,rlooping,,killhouse,,,,weapon2
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emt_metal_rattle_ring,,amb_emitters/emt_mtl_rattle_ring.wav,0.45,0.6,emitter,,,7,650,voice,streamed,,rlooping,,scoutsniper sniperescape,,,,weapon2
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emt_metal_rattle_ring,,amb_emitters/emt_mtl_rattle_ring.wav,0.45,0.6,emitter,,,7,650,voice,streamed,,rlooping,,aftermath,,,,weapon2
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emt_metal_rattle_squeak,,amb_emitters/emt_mtl_rattle_squeak.wav,0.45,0.6,emitter,,,7,650,voice,streamed,,rlooping,,aftermath icbm,,,,weapon2
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emt_metal_rattle_squeak,,amb_emitters/emt_mtl_rattle_squeak.wav,0.45,0.6,emitter,,,7,650,voice,streamed,,rlooping,,blackout scoutsniper,,,,weapon2
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emt_metal_rattle_squeak,,amb_emitters/emt_mtl_rattle_squeak.wav,0.45,0.6,emitter,,,7,650,voice,,,rlooping,,sniperescape,,,,weapon2
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emt_metal_rattle_squeak,,amb_emitters/emt_mtl_rattle_squeak.wav,0.45,0.5,emitter,,,50,2000,voice,streamed,,rlooping,,hunted,,,,weapon2
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emt_ac_metal_rattle,1,amb_emitters/emt_acduct_rattle1.wav,0.2,0.3,element,0.5,0.5,7,1000,auto,streamed,,rlooping,,!all_mp killhouse launchfacility_b,,,,
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emt_ac_metal_rattle,2,amb_emitters/emt_acduct_rattle2.wav,0.2,0.3,element,0.5,0.5,7,1000,auto,streamed,,rlooping,,!all_mp killhouse launchfacility_b,,,,
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emt_ac_metal_rattle,3,amb_emitters/emt_acduct_rattle3.wav,0.2,0.3,element,0.5,0.5,7,1000,auto,streamed,,rlooping,,!all_mp killhouse launchfacility_b,,,,
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emt_ac_metal_rattle,1,amb_emitters/emt_acduct_rattle1.wav,0.2,0.3,element,0.5,0.5,7,1000,auto,,,rlooping,0.7,launchfacility_b,,,,
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emt_ac_metal_rattle,2,amb_emitters/emt_acduct_rattle2.wav,0.2,0.3,element,0.5,0.5,7,1000,auto,,,rlooping,0.7,launchfacility_b,,,,
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emt_ac_metal_rattle,3,amb_emitters/emt_acduct_rattle3.wav,0.2,0.3,element,0.5,0.5,7,1000,auto,,,rlooping,0.7,launchfacility_b
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emt_ac_metal_rattle,1,amb_emitters/emt_acduct_rattle1.wav,0.25,0.35,element,0.5,0.5,7,1000,auto,streamed,,rlooping,,killhouse
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emt_ac_metal_rattle,2,amb_emitters/emt_acduct_rattle2.wav,0.25,0.35,element,0.5,0.5,7,1000,auto,streamed,,rlooping,,killhouse
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emt_ac_metal_rattle,3,amb_emitters/emt_acduct_rattle3.wav,0.25,0.35,element,0.5,0.5,7,1000,auto,streamed,,rlooping,,killhouse
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emt_ac_duct_rattle,1,amb_emitters/emt_acduct_rattle1.wav,0.45,0.55,element,0.9,1.1,7,350,auto,,,rlooping,0.7,launchfacility_b
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emt_ac_duct_rattle,2,amb_emitters/emt_acduct_rattle2.wav,0.45,0.55,element,1,1,7,350,auto,,,rlooping,0.7,launchfacility_b
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emt_ac_duct_rattle,3,amb_emitters/emt_acduct_rattle3.wav,0.45,0.55,element,1,1,7,350,auto,,,rlooping,0.7,launchfacility_b
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emt_ac_duct_rattle,1,amb_emitters/emt_acduct_rattle1.wav,0.45,0.55,element,0.9,1.1,7,350,auto,streamed,,rlooping,,sniperescape
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emt_ac_duct_rattle,2,amb_emitters/emt_acduct_rattle2.wav,0.45,0.55,element,1,1,7,350,auto,streamed,,rlooping,,sniperescape
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emt_ac_duct_rattle,3,amb_emitters/emt_acduct_rattle3.wav,0.45,0.55,element,1,1,7,350,auto,streamed,,rlooping,,sniperescape
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emt_ship_chain_sway,,amb_emitters/emt_chain_ratte_ship1.wav,0.6,0.6,emitter,1,1,200,600,auto,,,rlooping,0.8,cargoship
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#Emitters - Elec & Buzz,,,,,,,,,,,,,,,
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emt_coffeemachine_hum,,amb_emitters/emt_refrigerator_compressor1.wav,0.15,0.15,element,0.85,0.85,7,350,auto,,,rlooping,,killhouse
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emt_coffeemachine_hum,,amb_emitters/emt_refrigerator_compressor1.wav,0.25,0.25,element,0.85,0.85,7,350,auto,,,rlooping,,hunted
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emt_vendingmachine_hum,,amb_emitters/emt_elec_buzz1.wav,0.05,0.05,element,0.85,0.85,7,350,auto,,,rlooping,,killhouse
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emt_vendingmachine_hum,,amb_emitters/emt_elec_buzz1.wav,0.05,0.05,element,0.85,0.85,7,350,auto,,,rlooping,,armada,,,,,,,,,,,,,
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emt_elec_transformer_box,,amb_emitters/emt_elec_buzz1.wav,0.3,0.3,element,0.95,1,7,350,auto,,,rlooping,,cargoship,,,,,,,,,,,,,
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emt_elec_transformer_box,,amb_emitters/emt_elec_buzz1.wav,0.3,0.3,element,0.95,1,7,350,auto,,,rlooping,0.85,launchfacility_b,,,,,,,,,,,,,
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emt_elec_transformer_box,,amb_emitters/emt_elec_buzz1.wav,0.1,0.1,element,0.95,1,7,350,auto,,,rlooping,,hunted,,,,,,,,,,,,,
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emt_elec_transformer_box,,amb_emitters/emt_elec_buzz1.wav,0.2,0.2,element,0.95,1,7,350,auto,,,rlooping,,launchfacility_a,,,,,,,,,,,,,
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emt_elec_transformer_box,,amb_emitters/emt_elec_buzz1.wav,0.35,0.4,element,0.65,0.7,7,400,auto,,,rlooping,,blackout,,,,,,,,,,,,,
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emt_light_flourescent_hum,,amb_emitters/emt_flour_light_buzz.wav,0.5,0.6,element,0.95,1.05,7,400,auto,,,rlooping,0.85,launchfacility_b,,,,,,,,,,,,,
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emt_light_flourescent_hum,,amb_emitters/emt_flour_light_buzz.wav,0.4,0.5,element,0.75,0.9,7,400,auto,,,rlooping,,scoutsniper hunted,,,,,,,,,,,,,
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emt_light_flourescent_hum,,amb_emitters/emt_flour_light_buzz.wav,0.55,0.55,element,0.75,0.9,7,400,auto,,,rlooping,,blackout,,,,,,,,,,,,,
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emt_light_flourescent_hum,,amb_emitters/emt_flour_light_buzz.wav,0.65,0.65,element,0.95,1.05,7,400,auto,,,rlooping,0.85,armada,,,,,,,,,,,,,
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emt_powerline_hum,,amb_emitters/emt_powerline_hum3_loop.wav,0.2,0.25,element,0.98,1.02,50,550,auto,streamed,,rlooping,,killhouse ,,,,,,,,,,,,,
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emt_powerline_hum,,amb_emitters/emt_powerline_hum3_loop.wav,0.25,0.3,element,1,1,300,2000,auto,streamed,,rlooping,,icbm,,,,,,,,,,,,,
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emt_powerline_hum,,amb_emitters/emt_powerline_hum3_loop.wav,0.3,0.3,element,1,1,300,2500,auto,streamed,,rlooping,,scoutsniper,,,,,,,,,,,1000,2500,0.55
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emt_powerline_hum,,amb_emitters/emt_powerline_hum3_loop.wav,0.45,0.45,element,1,1,100,1300,auto,streamed,,rlooping,,blackout,,,,,,,,,,,300,800,0.65
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emt_whopper_comp,,amb_emitters/emt_whopper_computer1.wav,1,1,max,1,1,100,720,auto,streamed,,rlooping,,launchfacility_b,,,,,,,,0.2,,,75,200,0.65
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emt_computer_fan,,amb_emitters/emt_computer_fan1.wav,0.4,0.45,element,0.9,1.1,7,300,auto,,,rlooping,,launchfacility_b,,,,,,,,,,,,,
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emt_computer_fan,,amb_emitters/emt_computer_fan1.wav,0.55,0.6,element,0.9,1.1,7,300,auto,,,rlooping,,armada,,,,,,,,,,,,,
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emt_computer_fan_beeps,,amb_emitters/emt_computer_fan_beeps1.wav,0.35,0.4,element,0.95,1.05,7,350,auto,,,rlooping,,launchfacility_b,,,,,,,,,,,,,
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emt_computer_fan_beeps,,amb_emitters/emt_computer_fan_beeps1.wav,0.35,0.4,element,0.95,1.05,7,350,auto,,,rlooping,,armada,,,,,,,,,,,,,
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emt_computer_fan_beeps,,amb_emitters/emt_computer_fan_beeps1.wav,0.6,0.7,element,0.95,1.05,7,350,auto,,,rlooping,,cargoship,,,,,,,,,,,,,
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emt_computer_beep_bloop,,amb_emitters/emt_computer_beeps_loop1.wav,0.1,0.3,element,0.95,1,7,350,auto,,,rlooping,0.85,launchfacility_b armada,,,,,,,,,,,,,
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emt_computer_beep_bloop,,amb_emitters/emt_computer_beeps_loop1.wav,0.32,0.35,element,0.95,1,7,350,auto,,,rlooping,,cargoship,,,,,,,,,,,,,
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emt_refrigerator_hum,,amb_emitters/emt_refrigerator_compressor1.wav,0.4,0.5,element,0.95,1.05,7,350,auto,,,rlooping,,launchfacility_a,,,,,,,,,,,,,
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emt_refrigerator_hum,,amb_emitters/emt_refrigerator_compressor1.wav,0.4,0.5,element,0.95,1.05,7,350,auto,,,rlooping,0.85,launchfacility_b,,,,,,,,,,,,,
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emt_refrigerator_hum,,amb_emitters/emt_refrigerator_compressor1.wav,0.4,0.5,element,0.95,1.05,7,350,auto,,,rlooping,,armada village_assault,,,,,,,,,,,,,
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emt_refrigerator_hum2,,amb_emitters/emt_refrigerator_compressor1.wav,0.6,0.7,element,0.5,0.55,7,250,auto,,,rlooping,,armada,,,,,,,,,,,,,
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#Emitters - Water,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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emt_water_stream_slow,,amb_emitters/emt_water_stream_slow1.wav,0.3,0.6,element,0.95,1.05,7,650,auto,,,rlooping,,hunted,,,,,,,,,,,350,650,0.65
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emt_water_stream_slow,,amb_emitters/emt_water_stream_slow1.wav,0.3,0.6,element,0.95,1.05,7,650,auto,,,rlooping,,village_assault,,,,,,,,,,,350,650,0.65
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emt_water_stream_fast,,amb_emitters/emt_water_stream_fast1.wav,0.3,0.5,element,1,1,7,650,auto,,,rlooping,,dummy,,,,,,,,,,,350,650,0.65
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emt_water_stream_falls,,amb_emitters/emt_water_stream_falls1.wav,0.6,0.7,element,1,1,50,1500,auto,,,rlooping,,hunted,,,,,,,,,,,50,650,0.65
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emt_ship_steam_vent,,amb_emitters/emt_steam_vent_loop1.wav,0.5,0.5,emitter,1,1,7,650,auto,,,rlooping,,cargoship,,,,,,,,,,,,,
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emt_water_shower_running,,amb_emitters/emt_water_shower_full1.wav,0.7,0.75,element,0.9,1,50,550,auto,,,rlooping,0.85,launchfacility_b,,,,,,,,,,,50,250,0.65
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emt_water_drain_reverb,,amb_emitters/emt_water_drain_verby1.wav,0.65,0.75,element,1,1,50,350,auto,streamed,,rlooping,0.85,launchfacility_b,,,,,,,,,,,50,250,0.65
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emt_water_drip_bathroom,,amb_emitters/emt_water_drip_bath1.wav,0.3,0.5,element,1,1,7,350,auto,,,rlooping,,village_assault,,,,,,,,,,,350,650,0.65
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emt_water_drip_pool1,,amb_emitters/emt_water_drip_pool01.wav,0.3,0.3,element,1,1,7,650,auto,,,rlooping,,dummy,,,,,,,,,,,350,650,0.65
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emt_water_drip_pool2,,amb_emitters/emt_water_drip_pool02.wav,0.3,0.3,element,1,1,7,650,auto,,,rlooping,,dummy,,,,,,,,,,,350,650,0.65
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#Emitters - Mechanical,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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emt_fan_industrial_med,,amb_emitters/emt_industrial_fan_med1.wav,0.55,0.6,element,1,1,7,350,auto,,,rlooping,0.85,launchfacility_b,,,,,,,,,,,,,
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emt_fan_large_close,,amb_emitters/emt_fan_large_whoosh.wav,0.95,0.95,element,1,1,100,600,auto,,,rlooping,,launchfacility_a,,,,,,,,0.2,,,100,300,0.65
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emt_fan_large_close,,amb_emitters/emt_fan_large_whoosh.wav,0.95,0.95,element,1,1,100,600,auto,,,rlooping,0.85,launchfacility_b,,,,,,,,0.2,,,100,300,0.65
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emt_ac_air_vent,1,amb_emitters/emt_ac_vent_blow1.wav,0.6,0.6,element,0.7,0.7,7,600,auto,,,rlooping,,launchfacility_a,,,,,,,,,,,,,
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emt_ac_air_vent,2,amb_emitters/emt_ac_vent_blow2.wav,0.9,0.9,element,0.7,0.7,100,600,auto,,,rlooping,,launchfacility_a,,,,,,,,,,,,,
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emt_ac_air_vent,1,amb_emitters/emt_ac_vent_blow1.wav,0.4,0.55,element,0.95,1.05,7,300,auto,,,rlooping,0.85,launchfacility_b,,,,,,,,,,,,,
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emt_ac_air_vent,2,amb_emitters/emt_ac_vent_blow2.wav,0.4,0.55,element,0.95,1.05,7,300,auto,,,rlooping,0.85,launchfacility_b,,,,,,,,,,,,,
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emt_ac_air_vent,1,amb_emitters/emt_ac_vent_blow1.wav,0.95,1,element,0.95,1.05,7,400,auto,,,rlooping,0.85,armada,,,,,,,,,,,,,
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emt_ac_air_vent,2,amb_emitters/emt_ac_vent_blow2.wav,0.95,1,element,0.95,1.05,7,400,auto,,,rlooping,0.85,armada,,,,,,,,,,,,,
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emt_mach_distant_thump,,amb_emitters/emt_distant_thump.wav,1,1,max,1,1,500,1200,auto,,,looping,0.85,launchfacility_b,,,,,,,,0.5,,,300,600,0.65
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emt_mach_distant_mechanical1,,amb_emitters/emt_machine_distant1.wav,1,1,max,1,1,500,1000,auto,,,rlooping,,launchfacility_a,,,,,,,,0.3,,,300,600,0.65
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emt_mach_distant_mechanical1,,amb_emitters/emt_machine_distant1.wav,0.95,0.95,max,1,1,350,1000,auto,,,rlooping,0.85,launchfacility_b,,,,,,,,0.3,,,300,600,0.65
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emt_missile_silo_close,,amb_emitters/emt_missile_silo_mech.wav,0.95,0.95,max,1,1,550,950,auto,,,rlooping,0.85,launchfacility_b,,,,,,,,0.3,,,400,600,0.65
|
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|
|
#Emitters - Bugs & Frogs,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
emt_fly_loop,,amb_emitters/emt_fly_loop3.wav,0.2,0.23,emitter,1,1,7,350,auto,streamed,,rlooping,,!all_mp,,,,,,,,,,,,,
|
|
emt_fly_loop2,,amb_emitters/emt_fly_loop3.wav,0.2,0.35,emitter,1,2,7,600,auto,streamed,,rlooping,,blackout village_assault,,,,,,,,,,,,,
|
|
emt_cicada_loop,,amb_emitters/emt_bug_loop_cicada1.wav,0.1,0.15,emitter,0.75,0.8,7,500,element,,,rlooping,,killhouse,,,,,,,,,,,,,
|
|
emt_cricket_loop1,,amb_emitters/emt_bug_cricket_loop1.wav,0.25,0.3,emitter,1,1,7,450,element,,,rlooping,,scoutsniper killhouse,,,,weapon4,,,,,,,,,
|
|
emt_cricket_loop2,,amb_emitters/emt_bug_cricket_loop2.wav,0.25,0.3,emitter,1,1,7,450,element,,,rlooping,,scoutsniper,,,,,,,,,,,,,
|
|
emt_cricket_loop3,,amb_emitters/emt_bug_cricket_loop3.wav,0.25,0.3,emitter,1,1,7,450,element,,,rlooping,,scoutsniper blackout village_assault, ,,,,,,,,,,,,
|
|
emt_cricket_loop4,,amb_emitters/emt_bug_cricket_loop4.wav,0.25,0.5,emitter,1,1,7,450,element,,,rlooping,,hunted scoutsniper,,,,,,,,,,,,,
|
|
emt_cricket_loop5,,amb_emitters/emt_bug_cricket_loop5.wav,0.25,0.3,emitter,1,1,7,450,element,,,rlooping,,hunted village_assault,,,,,,,,,,,,,
|
|
emt_cricket_loop6,,amb_emitters/emt_bug_cricket_loop6.wav,0.25,0.3,emitter,1,1,7,450,element,,,rlooping,,hunted ambush village_assault,,,,,,,,,,,,,
|
|
emt_frog_loop1,,amb_emitters/emt_anml_loop_frog1.wav,0.35,0.5,emitter,0.9,1,7,550,element,,,rlooping,,blackout,,,,,,,,,,,,,
|
|
emt_frog_loop2,,amb_emitters/emt_anml_loop_frog2.wav,0.35,0.5,emitter,0.9,1,7,550,element,,,rlooping,,blackout hunted village_assault,,,,,,,,,,,,,
|
|
emt_frog_loop3,,amb_emitters/emt_anml_loop_frog3.wav,0.35,0.5,emitter,0.9,1,7,550,element,,,rlooping,,hunted village_assault,,,,,,,,,,,,,
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|
|
#Emitters - Miscellaneous,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
emt_pipe_gas,,amb_emitters/emt_pipe_gas_creak.wav,0.4,0.6,element,0.95,1.05,7,300,auto,,,rlooping,,launchfacility_b cargoship,,,,,,,,,,,,,
|
|
emt_pipe_water,,amb_emitters/emt_pipe_water_creak.wav,0.4,0.6,element,0.95,1.05,7,300,auto,,,rlooping,,launchfacility_b cargoship,,,,,,,,,,,,,
|
|
emt_pipe_water,,amb_emitters/emt_pipe_water_creak.wav,0.3,0.3,element,0.95,1.05,7,300,auto,,,rlooping,,armada,,,,,,,,,,,,,
|
|
emt_distant_war,,amb_emitters/emt_distant_war3.wav,0.3,0.3,emitter,1,1,2500,6000,element,streamed,,rlooping,,village_defend,,,,,,,,,,,2500,6000,0.85
|
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emt_distant_traffic,,amb_emitters/emt_distant_traffic1.wav,0.75,,emitter,,,1300,4100,voice,streamed,,rlooping,,killhouse,,,,,,,,,,,1300,4100,0.85
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|
#Emitters - Rain,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
emt_rain_wood,,amb_emitters/amb_rain_roofhvy.wav,1,,max,,,7,500,auto,,,rlooping,0.7,cargoship,,,,,,,,,,,10,500,0.45
|
|
emt_rain_metal,,amb_emitters/amb_rain_car.wav,1,,max,,,7,500,auto,,,rlooping,0.7,cargoship,,,,,,,,,,,10,500,0.45
|
|
emt_rain_building,,amb_emitters/amb_rain_roofhvy.wav,1,,max,1,1.1,30,700,auto,,,rlooping,0.7,cargoship,,,,,,,,,,,60,700,0.45
|
|
emt_rain_roof,,amb_emitters/amb_rain_roofhvy.wav,1,,max,,,30,700,auto,,,rlooping,0.7,cargoship,,,,,,,,,,,60,700,0.45
|
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|
|
emt_rain_wood_null,,amb_emitters/amb_rain_roofhvy.wav,0,,emitter,,,7,500,auto,,,looping,0.7,dummy
|
|
emt_rain_wood,,amb_emitters/amb_rain_roofhvy.wav,0.6,,emitter,,,7,500,auto,,,looping,0.7,dummy
|
|
emt_rain_metal_null,,amb_emitters/amb_rain_car.wav,0,,emitter,,,7,500,auto,,,looping,0.7,dummy
|
|
emt_rain_metal,,amb_emitters/amb_rain_car.wav,0.9,,emitter,,,7,500,auto,,,looping,0.7,dummy
|
|
emt_rain_building_null,,amb_emitters/amb_rain_roofhvy.wav,0,,emitter,,,30,700,auto,,,looping,0.7,dummy
|
|
emt_rain_building,,amb_emitters/amb_rain_roofhvy.wav,0.75,,emitter,,,30,700,auto,,,looping,0.7,dummy
|
|
emt_rain_foliage_null,,amb_emitters/amb_rain_foliagehvy.wav,0,,emitter,,,30,500,auto,,,looping,0.7,dummy
|
|
emt_rain_foliage,,amb_emitters/amb_rain_foliagehvy.wav,0.75,,emitter,,,30,500,auto,,,looping,0.7,dummy
|
|
emt_rain_roof_null,,amb_emitters/amb_rain_roofhvy.wav,0,,emitter,,,30,700,auto,,,looping,0.7,dummy
|
|
emt_rain_roof,,amb_emitters/amb_rain_roofhvy.wav,0.75,,emitter,,,30,700,auto,,,looping,0.7,dummy
|
|
|
|
emt_lightrain_wood_null,,amb_emitters/amb_rain_roof.wav,0,,emitter,,,7,500,auto,,,looping,0.7,dummy
|
|
emt_lightrain_wood,,amb_emitters/amb_rain_roof.wav,0.5,,emitter,,,7,500,auto,,,looping,0.7,dummy
|
|
emt_lightrain_metal_null,,amb_emitters/amb_rain_carlite.wav,0,,emitter,,,7,500,auto,,,looping,0.7,dummy
|
|
emt_lightrain_metal,,amb_emitters/amb_rain_carlite.wav,1,,emitter,,,7,500,auto,,,looping,0.7,dummy
|
|
emt_lightrain_building_null,,amb_emitters/amb_rain_roof.wav,0,,emitter,,,30,700,auto,,,looping,0.7,dummy,,,,
|
|
emt_lightrain_building,,amb_emitters/amb_rain_roof.wav,0.65,,emitter,,,30,700,auto,,,looping,0.7,dummy,,,,
|
|
emt_lightrain_foliage_null,,amb_emitters/amb_rain_foliage.wav,0,,emitter,,,30,500,auto,,,looping,0.7,dummy,,,,
|
|
emt_lightrain_foliage,,amb_emitters/amb_rain_foliage.wav,0.65,,emitter,,,30,500,auto,,,looping,0.7,dummy,,,,
|
|
emt_lightrain_roof_null,,amb_emitters/amb_rain_roof.wav,0,,emitter,,,30,700,auto,,,looping,0.7,dummy,,,,
|
|
emt_lightrain_roof,,amb_emitters/amb_rain_roof.wav,0.65,,emitter,,,30,700,auto,,,looping,0.7,dummy,,,,
|
|
|
|
#Emitters - OLD COD2,,,,,,,,,,,,,,,,,,,
|
|
emt_oceanwaves,,amb_emitters/emt_oceanwaves_1.wav,0.25,,emitter,,,7,2700,auto,streamed,,looping,,dummy,,,,
|
|
emt_militaryradio,,amb_emitters/emt_radio_loop_1c.wav,0.85,,emitter,,,7,400,auto,streamed,,looping,,dummy,,,,
|
|
emt_radiostatic,,amb_emitters/emt_radiostatic_2.wav,0.85,,emitter,,,7,500,auto,streamed,,looping,,dummy,,,,
|
|
emt_powerline,,null.wav,0.5,,emitter,,,7,500,auto,,,,,dummy,,,,
|
|
emt_rockdebris,,null.wav,0.5,,emitter,,,7,400,auto,,,,,dummy,,,,
|
|
emt_music_middleeast1,,amb_emitters/emt_music_middleeast2.wav,0.8,,emitter,,,7,1600,auto,streamed,,looping,,seaknight_defend,,,,weapon2
|
|
|
|
# Fires - NEW (quiet levels),,,,,,,,,,,,,,,,,,,
|
|
fire_wood_small,1,fire/fire_woodtrash_small1v2res.wav,0.2,0.3,explosion,0.95,1.05,7,300,auto,,,rlooping,0.85,!bog_a all_mp,,,,,,,,,,,,,
|
|
fire_wood_small,2,fire/fire_woodtrash_small2v2res.wav,0.2,0.3,explosion,0.95,1.05,7,300,auto,,,rlooping,0.85,!bog_a all_mp,,,,,,,,,,,,,
|
|
fire_wood_medium,,fire/fire_woodtrash_medium1v2.wav,0.6,0.65,explosion,0.95,1.05,7,550,auto,streamed,,rlooping,0.85,blackout,,,,,,,,,,,,,
|
|
fire_wood_medium,,fire/fire_woodtrash_medium1v2.wav,0.4,0.45,explosion,0.95,1.05,7,550,auto,streamed,,rlooping,0.85,!bog_a hunted all_mp blackout,,,,,,,,,,,,,
|
|
fire_wood_medium,,fire/fire_woodtrash_medium1v2res.wav,0.4,0.45,explosion,0.95,1.05,7,1000,auto,,,rlooping,0.85,hunted,,,,,,,,,,,50,400,0.6
|
|
fire_wood_medium,,fire/fire_woodtrash_medium1v2res.wav,0.4,0.45,explosion,0.95,1.05,7,550,auto,,,rlooping,0.85,dummy,,,,,,,,,,,,,
|
|
fire_wood_large,,fire/fire_woodtrash_large1v2.wav,0.5,0.5,explosion,0.95,1.05,7,1200,auto,streamed,,rlooping,0.85,!bog_a all_mp,,,,,,,,,,,,,
|
|
fire_wood_large,,fire/fire_woodtrash_large1v2res.wav,0.5,0.5,explosion,0.95,1.05,7,1200,auto,,,rlooping,0.85,dummy,,,,,,,,,,,,,
|
|
fire_metal_small,,fire/fire_metal_small1v2.wav,0.2,0.3,explosion,0.95,1.05,7,300,auto,streamed,,rlooping,0.85,!bog_a all_mp hunted aftermath,,,,,,,,,,,,,
|
|
fire_metal_small,,fire/fire_metal_small1v2.wav,0.25,0.35,explosion,0.95,1.05,7,300,auto,streamed,,rlooping,0.85,aftermath,,,,,,,,,,,,,
|
|
fire_metal_small,,fire/fire_metal_small1v2res.wav,0.2,0.3,explosion,0.95,1.05,7,300,auto,,,rlooping,0.85,hunted,,,,,,,,,,,,,
|
|
fire_metal_small,,fire/fire_metal_small1v2res.wav,0.2,0.3,explosion,0.95,1.05,7,300,auto,,,rlooping,0.85,dummy,,,,,,,,,,,,,
|
|
fire_metal_medium,,fire/fire_metal_med1v2.wav,0.4,0.45,explosion,0.95,1.05,7,550,auto,streamed,,rlooping,0.85,!bog_a hunted launchfacility_a all_mp,,,,,,,,,,,,,
|
|
fire_metal_medium,,fire/fire_metal_med1v2.wav,0.4,0.45,explosion,0.95,1.05,7,700,auto,streamed,,rlooping,0.85,hunted,,,,,,,,,,,50,400,0.6
|
|
fire_metal_medium,,fire/fire_metal_med1v2.wav,0.4,0.45,explosion,0.95,1.05,7,1000,auto,streamed,,rlooping,0.85,launchfacility_a,,,,,,,,,,,50,400,0.6
|
|
fire_metal_medium,,fire/fire_metal_med1v2res.wav,0.4,0.45,explosion,0.95,1.05,7,550,auto,,,rlooping,0.85,dummy,,,,,,,,,,,,,
|
|
fire_metal_large,,fire/fire_metal_lrg1v2.wav,0.5,0.5,explosion,0.95,1.05,7,1100,auto,streamed,,rlooping,0.85,!bog_a launchfacility_a all_mp,,,,,,,,,,,,,
|
|
fire_metal_large,,fire/fire_metal_lrg1v2res.wav,0.5,0.5,explosion,0.95,1.05,7,1800,auto,,,rlooping,0.85,launchfacility_a,,,,,,,,,,,,,
|
|
|
|
# Fires - NEW (LOUD levels),,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
fire_wood_small,1,fire/fire_woodtrash_small1v2res.wav,0.5,0.55,explosion,1,1.1,7,400,auto,,,rlooping,0.8,bog_a,,,,,,,,,,,,,
|
|
fire_wood_small,2,fire/fire_woodtrash_small2v2res.wav,0.5,0.55,explosion,1,1.1,7,400,auto,,,rlooping,0.8,bog_a,,,,,,,,,,,,,
|
|
fire_wood_medium,,fire/fire_woodtrash_medium1v2res.wav,0.7,0.75,explosion,1,1.1,7,700,auto,,,rlooping,0.8,bog_a,,,,,,,,,,,50,400,0.55
|
|
fire_wood_large,,fire/fire_woodtrash_large1v2.wav,0.75,0.8,explosion,1,1.1,50,1200,auto,streamed,,rlooping,0.8,bog_a,,,,,,,,,,,50,700,0.65
|
|
fire_metal_small,,fire/fire_metal_small1v2res.wav,0.5,0.55,explosion,1,1.1,7,400,auto,,,rlooping,0.8,bog_a,,,,,,,,,,,,,
|
|
fire_metal_medium,,fire/fire_metal_med1v2res.wav,0.7,0.75,explosion,1,1.1,7,700,auto,,,rlooping,0.8,bog_a,,,,,,,,,,,50,400,0.55
|
|
fire_metal_large,,fire/fire_metal_lrg1v2res.wav,0.75,0.8,explosion,1.05,1.1,50,1200,auto,,,rlooping,0.8,bog_a,,,,,,,,,,,50,700,0.65
|
|
|
|
fire_barrel_small,1,fire/fire_woodtrash_small1v2res.wav,0.5,0.55,explosion,1,1.1,7,400,auto,,,rlooping,0.85,,,,,,,,,,,,,,
|
|
fire_barrel_small,2,fire/fire_woodtrash_small2v2res.wav,0.5,0.55,explosion,1,1.1,7,400,auto,,,rlooping,0.85,,,,,,,,,,,,,,
|
|
fire_dumpster_medium,,fire/fire_metal_med1v2res.wav,0.45,0.48,explosion,0.95,1.05,7,550,auto,,,rlooping,0.8,,,,,,,,,,,,50,400,0.55
|
|
|
|
# Car Fire (Loud chaotic maps),,,,,,,,,,,,,,,,,,,,,,,
|
|
fire_vehicle_flareup_med,1,explosions/fire_vehicle_flame_up_medbig1.wav,0.9,1,explosion,1,1.1,172,2200,auto,,,,,bog_a bog_b,,,fire_vehicle_flareup_med_layer,,,,,0.2
|
|
fire_vehicle_flareup_med,2,explosions/fire_vehicle_flame_up_medbig2.wav,0.9,1,explosion,1,1.1,172,2200,auto,,,,,bog_a bog_b,,,fire_vehicle_flareup_med_layer,,,,,0.2
|
|
fire_vehicle_flareup_med,3,explosions/fire_vehicle_flame_up_medbig3.wav,0.9,1,explosion,1,1.1,172,2200,auto,,,,,bog_a bog_b,,,fire_vehicle_flareup_med_layer,,,,,0.2
|
|
fire_vehicle_flareup_med_layer,1,explosions/fire_vehicle_flame_up_medbig1.wav,0.9,1,explosion,1.15,1.2,172,1000,auto2,,,,,bog_a bog_b,,,,,100,,,0.6
|
|
fire_vehicle_flareup_med_layer,2,explosions/fire_vehicle_flame_up_medbig2.wav,0.9,1,explosion,1.15,1.2,172,1000,auto2,,,,,bog_a bog_b,,,,,100,,,0.6
|
|
fire_vehicle_flareup_med_layer,3,explosions/fire_vehicle_flame_up_medbig3.wav,0.9,1,explosion,1.15,1.2,172,1000,auto2,,,,,bog_a bog_b,,,,,100,,,0.6
|
|
fire_vehicle_med,,fire/fire_metal_lrg1v2.wav,0.95,1,explosion,1,1,172,2200,voice,streamed,,rlooping,0.8,bog_a bog_b,,,,,,,,
|
|
|
|
# Car Fire (All other maps),,,,,,,,,,,,,,,,,,,,,,,
|
|
fire_vehicle_flareup_med,1,explosions/fire_vehicle_flame_up_medbig1.wav,0.75,0.8,explosion,0.9,1,72,1600,auto,,,,,!bog_a bog_b,,,fire_vehicle_flareup_med_layer,,,,,0.2
|
|
fire_vehicle_flareup_med,2,explosions/fire_vehicle_flame_up_medbig2.wav,0.75,0.8,explosion,0.9,1,72,1600,auto,,,,,!bog_a bog_b,,,fire_vehicle_flareup_med_layer,,,,,0.2
|
|
fire_vehicle_flareup_med,3,explosions/fire_vehicle_flame_up_medbig3.wav,0.75,0.8,explosion,0.9,1,72,1600,auto,,,,,!bog_a bog_b,,,fire_vehicle_flareup_med_layer,,,,,0.2
|
|
fire_vehicle_flareup_med_layer,1,explosions/fire_vehicle_flame_up_medbig1.wav,0.8,0.9,explosion,0.8,0.9,7,350,auto2,,,,,!bog_a bog_b,,,,,100,,,0.6
|
|
fire_vehicle_flareup_med_layer,2,explosions/fire_vehicle_flame_up_medbig2.wav,0.8,0.9,explosion,0.8,0.9,7,350,auto2,,,,,!bog_a bog_b,,,,,100,,,0.6
|
|
fire_vehicle_flareup_med_layer,3,explosions/fire_vehicle_flame_up_medbig3.wav,0.8,0.9,explosion,0.8,0.9,7,350,auto2,,,,,!bog_a bog_b,,,,,100,,,0.6
|
|
fire_vehicle_med,,fire/fire_metal_lrg1v2.wav,0.8,0.85,explosion,0.9,1,7,1600,voice,streamed,,rlooping,,!bog_a bog_b
|
|
|
|
# Fires - OLD,,,,,,,,,,,,,,,
|
|
smallfire,,fire/Fire_Sm_loop01.wav,0.5,0.5,na,0.82,0.82,7,600,auto,,,rlooping,,
|
|
medfire,,fire/Fire_med_loop02.wav,0.6,0.6,na,0.82,0.82,7,600,auto,streamed,,rlooping,,
|
|
bigfire,,fire/Fire_Big_loop02.wav,0.6,0.6,na,0.82,0.82,7,600,auto,streamed,,rlooping,,
|
|
distantfire,,fire/Fire_med_loop01.wav,0.5,0.5,na,0.82,0.82,7,600,auto,streamed,,rlooping,,
|
|
vehicle_fire,,fire/Fire_med_loop02_res.wav,0.3,0.35,na,0.82,0.82,7,600,auto,,,rlooping,,!aftermath
|
|
vehicle_fire,,fire/Fire_med_loop02_res.wav,0.25,0.35,na,0.75,0.9,7,400,auto,,,rlooping,,aftermath
|
|
vehicle_fire_medium,,fire/Fire_med_loop02_res.wav,0.5,0.55,max,0.82,0.82,7,1000,auto,,,rlooping,,!hunted aftermath
|
|
vehicle_fire_medium,,fire/Fire_med_loop02_res.wav,0.6,0.65,max,0.82,0.82,25,750,auto,,,rlooping,,hunted
|
|
vehicle_fire_medium,,fire/Fire_med_loop02.wav,0.6,0.65,max,0.82,0.82,25,750,auto,streamed,,rlooping,,aftermath
|
|
vehicle_fire_small,,fire/fire_vehicle_small_loop1_res.wav,0.5,0.55,na,0.95,1.05,7,600,auto,,,rlooping,,!aftermath
|
|
vehicle_fire_small,,fire/fire_vehicle_small_loop1_res.wav,0.4,0.55,na,0.9,1.1,7,400,auto,,,rlooping,,aftermath
|
|
building_woodfire1,,fire/Fire_Big_loop02.wav,0.18,0.25,na,0.82,0.82,7,2200,auto,streamed,,rlooping,,
|
|
building_woodfire2,,fire/Fire_Sm_loop01.wav,0.18,0.25,na,0.82,0.82,7,1100,auto,,,rlooping,,
|
|
|
|
#Shellshock,,,,,,,,,,,,,,,,,,,
|
|
shellshock_loop,,misc/shellshock_loop.wav,0.6,,max,,,,,shellshock,streamed,,looping,,,,,,
|
|
shellshock_loop_silent,,misc/shellshock_loop.wav,0,,max,,,,,shellshock,streamed,,looping,,,,,,
|
|
shellshock_end,,misc/shellshock_exit_v5.wav,0.95,,max,,,,,announcer,streamed,,,,,,,,
|
|
#shellshock_end,,misc/shellshock_exit.wav,0.95,,max,,,,,announcer,streamed,,,,,,,,
|
|
shellshock_end_abort,,null.wav,0,,max,,,,,announcer,,,,,,,,,
|
|
|
|
#Briefings,,,,,,,,,,,,,,,,,,,
|
|
slide_advance,,null.wav,0.75,1,na,1,1,,,local,,,,,,,,,
|
|
stop_voice,,null.wav,0.99,0.99,voiceover,,,360,6000,voice,,,,,,,,,
|
|
|
|
#Movement,,,,,,,,,,,,,,,,,,,
|
|
|
|
#Fast Rope,,,,,,,,,,,,,,,,,,,
|
|
fastrope_start_plr,,level/foly_fastrope_start1.wav,0.92,0.97,na,1,1,50,5000,local,,,,,!all_mp,,,,weapon1
|
|
fastrope_loop_plr,,level/foly_fastrope_loop1.wav,0.92,0.97,na,1,1,50,5000,local,,,looping,,!all_mp,,,,weapon1
|
|
fastrope_end_plr,,level/foly_fastrope_end1.wav,0.92,0.97,na,1,1,50,5000,local,,,,,!all_mp,,,,weapon1
|
|
fastrope_start_npc,,level/foly_fastrope_start1.wav,0.7,0.8,na,0.9,1.1,100,900,auto,,,,,!all_mp,,,,weapon2
|
|
fastrope_loop_npc,,level/foly_fastrope_loop1.wav,0.8,0.8,na,0.9,1.1,100,900,auto,,,looping,,!all_mp,,,,weapon2
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fastrope_end_npc,,level/foly_fastrope_end1.wav,0.8,0.8,na,0.9,1.1,100,900,auto,,,,,!all_mp,,,,weapon2
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#Rope Rappel,,,,,,,,,,,,,,,,,,,
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rappel_liftrope_clipin_plr,,foley/scn_rappel_liftrope_clickin1.wav,0.92,0.97,na,1,1,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
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rappel_pushoff_initial_plr,1,foley/scn_rappel_pushoff1.wav,0.92,0.97,na,0.95,1.05,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
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rappel_pushoff_initial_plr,2,foley/scn_rappel_pushoff2.wav,0.92,0.97,na,0.95,1.05,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
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rappel_pushoff_repeat_plr,1,foley/scn_rappel_pushoff1.wav,0.92,0.97,na,0.95,1.05,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
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rappel_pushoff_repeat_plr,2,foley/scn_rappel_pushoff2.wav,0.92,0.97,na,0.95,1.05,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
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rappel_clipout_plr,,foley/scn_rappel_clipout1.wav,0.92,0.97,na,1,1,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
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rappel_jumpup_npc,,foley/scn_rappel_jumpup.wav,0.8,0.8,max,0.95,1.05,100,1100,auto,,,,,launchfacility_a blackout sniperescape,,,,weapon2
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rappel_liftrope_clipin_npc,,foley/scn_rappel_liftrope_clickin1.wav,0.95,1,max,0.95,1.05,100,1100,auto,,,,,launchfacility_a blackout sniperescape,,,,weapon2
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rappel_pushoff_initial_npc,,foley/scn_rappel_initial_pushoff.wav,0.95,1,max,0.95,1.05,100,1100,auto,,,,,blackout sniperescape,,,,weapon2,,,,,,,,,
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rappel_pushoff_repeat_npc,1,foley/scn_rappel_pushoff1.wav,0.95,1,max,0.95,1.05,100,1100,auto,,,,,launchfacility_a blackout sniperescape,,,,weapon2,,,,,,,,,
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rappel_pushoff_repeat_npc,2,foley/scn_rappel_pushoff2.wav,0.95,1,max,0.95,1.05,100,1100,auto,,,,,launchfacility_a blackout sniperescape,,,,weapon2,,,,,,,,,
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rappel_clipout_npc,,foley/scn_rappel_clipout1.wav,0.95,1,max,0.95,1.05,100,1100,auto,,,,,launchfacility_a blackout sniperescape,,,,weapon2,,,,,,,,,
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rappel_pushoff_initial_npc,1,foley/scn_rappel_initial_pushoff.wav,0.7,0.8,na,0.95,1.05,100,900,auto,,,,,launchfacility_a,,,,weapon1,,,,,,,,,
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rappel_pushoff_initial_npc,2,foley/scn_rappel_pushoff1.wav,0.7,0.8,na,0.95,1.05,100,900,auto,,,,,launchfacility_a,,,,weapon1,,,,,,,,,
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rappel_pushoff_initial_npc,3,foley/scn_rappel_pushoff2.wav,0.7,0.8,na,0.95,1.05,100,900,auto,,,,,launchfacility_a,,,,weapon1,,,,,,,,,
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#Car hood slides,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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npc_car_slide_hood,,foley/foly_npc_car_slide_hood1.wav,0.95,0.99,na,0.95,1.05,50,1500,effects1,,,,,!all_mp,,,,,,,,0.2,,,200,700,0.65
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npc_car_slide_cover,,foley/foly_npc_car_slide_cover1.wav,0.95,0.99,na,0.95,1.05,50,1500,effects1,,,,,!all_mp,,,,,,,,0.2,,,200,700,0.65
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npc_car_slide_death,,foley/foly_npc_car_slide_death1.wav,0.95,0.99,na,0.95,1.05,50,1500,effects1,,,,,!all_mp,,,,,,,,0.2,,,200,700,0.65
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# Running Footsteps (player),,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_run_plr_default,1,footsteps/foot_dirt01.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,,,,,,,
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step_run_plr_default,2,footsteps/foot_dirt02.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_default,3,footsteps/foot_dirt03.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_default,4,footsteps/foot_dirt04.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_bark,1,footsteps/foot_wood01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_bark,2,footsteps/foot_wood02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_bark,3,footsteps/foot_wood03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_bark,4,footsteps/foot_wood04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_brick,1,footsteps/foot_stone01.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_brick,2,footsteps/foot_stone02.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_brick,3,footsteps/foot_stone03.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_brick,4,footsteps/foot_stone04.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_carpet,1,footsteps/foot_carpet01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_carpet,2,footsteps/foot_carpet02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_carpet,3,footsteps/foot_carpet03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_carpet,4,footsteps/foot_carpet04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_cloth,1,footsteps/foot_carpet01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_cloth,2,footsteps/foot_carpet02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_cloth,3,footsteps/foot_carpet03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_cloth,4,footsteps/foot_carpet04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_concrete,1,footsteps/foot_stone01.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_concrete,2,footsteps/foot_stone02.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_concrete,3,footsteps/foot_stone03.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_concrete,4,footsteps/foot_stone04.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_dirt,1,footsteps/foot_dirt01.wav,0.15,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_dirt,2,footsteps/foot_dirt02.wav,0.15,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_dirt,3,footsteps/foot_dirt03.wav,0.15,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_dirt,4,footsteps/foot_dirt04.wav,0.15,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_flesh,1,null.wav,0.26,0.31,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_flesh,2,null.wav,0.26,0.31,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_flesh,3,null.wav,0.26,0.31,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_flesh,4,null.wav,0.26,0.31,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_foliage,1,footsteps/foot_leaves01.wav,0.15,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_foliage,2,footsteps/foot_leaves02.wav,0.15,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_foliage,3,footsteps/foot_leaves03.wav,0.15,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_foliage,4,footsteps/foot_leaves04.wav,0.15,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.38,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.38,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.38,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.38,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.38,footstepplr,0.85,1,50,1000,body2d,,,,0.85,dummy,,,,weapon1
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step_run_plr_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.38,footstepplr,0.85,1,50,1000,body2d,,,,0.85,dummy,,,,weapon1
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step_run_plr_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.38,footstepplr,0.85,1,50,1000,body2d,,,,0.85,dummy,,,,weapon1
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step_run_plr_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.38,footstepplr,0.85,1,50,1000,body2d,,,,0.85,dummy,,,,weapon1
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step_run_plr_grass,1,footsteps/foot_grass01.wav,0.12,0.22,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_grass,2,footsteps/foot_grass02.wav,0.12,0.22,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_grass,3,footsteps/foot_grass03.wav,0.12,0.22,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_grass,4,footsteps/foot_grass04.wav,0.12,0.22,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_gravel,1,footsteps/foot_dirt01.wav,0.26,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_gravel,2,footsteps/foot_dirt02.wav,0.26,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_run_plr_gravel,3,footsteps/foot_dirt03.wav,0.26,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_run_plr_gravel,4,footsteps/foot_dirt04.wav,0.26,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_run_plr_ice,1,footsteps/foot_snow01.wav,0.19,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_run_plr_ice,2,footsteps/foot_snow02.wav,0.19,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_run_plr_ice,3,footsteps/foot_snow03.wav,0.19,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_run_plr_ice,4,footsteps/foot_snow04.wav,0.19,0.32,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_run_plr_metal,1,footsteps/foot_metal01.wav,0.15,0.38,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,!launchfacility_b,,,,weapon1,,,
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step_run_plr_metal,2,footsteps/foot_metal02.wav,0.15,0.38,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,!launchfacility_b,,,,weapon1,,,
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step_run_plr_metal,3,footsteps/foot_metal03.wav,0.15,0.38,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,!launchfacility_b,,,,weapon1,,,
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step_run_plr_metal,4,footsteps/foot_metal04.wav,0.15,0.38,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,!launchfacility_b,,,,weapon1,,,
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step_run_plr_metal,1,footsteps/foot_metal_duct1.wav,0.55,0.72,footstepplr,0.75,0.9,50,1000,body2d,,,,0.85,launchfacility_b,,,,weapon1,,,fulldrylevel
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step_run_plr_metal,2,footsteps/foot_metal_duct2.wav,0.55,0.72,footstepplr,0.75,0.9,50,1000,body2d,,,,0.85,launchfacility_b,,,,weapon1,,,fulldrylevel
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step_run_plr_metal,3,footsteps/foot_metal_duct3.wav,0.55,0.72,footstepplr,0.75,0.9,50,1000,body2d,,,,0.85,launchfacility_b,,,,weapon1,,,fulldrylevel
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step_run_plr_metal,4,footsteps/foot_metal_duct4.wav,0.55,0.72,footstepplr,0.75,0.9,50,1000,body2d,,,,0.85,launchfacility_b,,,,weapon1,,,fulldrylevel
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step_run_plr_mud,1,footsteps/foot_mud01.wav,0.28,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_run_plr_mud,2,footsteps/foot_mud02.wav,0.28,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_mud,3,footsteps/foot_mud03.wav,0.28,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_mud,4,footsteps/foot_mud04.wav,0.28,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_paper,1,footsteps/foot_stone01.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_paper,2,footsteps/foot_stone02.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_paper,3,footsteps/foot_stone03.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_paper,4,footsteps/foot_stone04.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_plaster,1,footsteps/foot_stone01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_plaster,2,footsteps/foot_stone02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_plaster,3,footsteps/foot_stone03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_plaster,4,footsteps/foot_stone04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_rock,1,footsteps/foot_stone01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_rock,2,footsteps/foot_stone02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_rock,3,footsteps/foot_stone03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_rock,4,footsteps/foot_stone04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.11,0.24,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.11,0.24,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.11,0.24,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.11,0.24,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_snow,1,footsteps/foot_snow01.wav,0.28,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_snow,2,footsteps/foot_snow02.wav,0.28,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_snow,3,footsteps/foot_snow03.wav,0.28,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_snow,4,footsteps/foot_snow04.wav,0.28,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_water,1,footsteps/foot_water_shallow1.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_water,2,footsteps/foot_water_shallow2.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_water,3,footsteps/foot_water_shallow3.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_water,4,footsteps/foot_water_shallow4.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_water,5,footsteps/foot_water_shallow5.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_wood,1,footsteps/foot_wood01.wav,0.29,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_wood,2,footsteps/foot_wood02.wav,0.29,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_wood,3,footsteps/foot_wood03.wav,0.29,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_wood,4,footsteps/foot_wood04.wav,0.29,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.29,0.38,footstepplr,0.85,1.05,50,1000,body2d,,0.25,,0.85,,,,,weapon1
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step_run_plr_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.29,0.38,footstepplr,0.85,1.05,50,1000,body2d,,0.25,,0.85,,,,,weapon1
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step_run_plr_asphault,1,footsteps/foot_stone01.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_asphault,2,footsteps/foot_stone02.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_asphault,3,footsteps/foot_stone03.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_asphault,4,footsteps/foot_stone04.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_asphalt,1,footsteps/foot_stone01.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_asphalt,2,footsteps/foot_stone02.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_asphalt,3,footsteps/foot_stone03.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_asphalt,4,footsteps/foot_stone04.wav,0.32,0.38,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_ceramic,1,footsteps/foot_stone01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_ceramic,2,footsteps/foot_stone02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_ceramic,3,footsteps/foot_stone03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_ceramic,4,footsteps/foot_stone04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_plastic,1,footsteps/foot_stone01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_plastic,2,footsteps/foot_stone02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_plastic,3,footsteps/foot_stone03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_plastic,4,footsteps/foot_stone04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_rubber,1,footsteps/foot_stone01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_rubber,2,footsteps/foot_stone02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_rubber,3,footsteps/foot_stone03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_rubber,4,footsteps/foot_stone04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_cushion,1,footsteps/foot_dirt01.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_cushion,2,footsteps/foot_dirt02.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_cushion,3,footsteps/foot_dirt03.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_cushion,4,footsteps/foot_dirt04.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_fruit,1,footsteps/foot_dirt01.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_fruit,2,footsteps/foot_dirt02.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_fruit,3,footsteps/foot_dirt03.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_fruit,4,footsteps/foot_dirt04.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_paintedmetal,1,footsteps/foot_dirt01.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_paintedmetal,2,footsteps/foot_dirt02.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_paintedmetal,3,footsteps/foot_dirt03.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_run_plr_paintedmetal,4,footsteps/foot_dirt04.wav,0.15,0.35,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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# Running Footsteps (non-player/non-MP),,,,,,,,,,,,,,,,,,,
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step_run_default,1,footsteps/foot_dirt01.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_default,2,footsteps/foot_dirt02.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_default,3,footsteps/foot_dirt03.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_default,4,footsteps/foot_dirt04.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_bark,1,footsteps/foot_wood01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_bark,2,footsteps/foot_wood02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_bark,3,footsteps/foot_wood03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_bark,4,footsteps/foot_wood04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_brick,1,footsteps/foot_stone01.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_brick,2,footsteps/foot_stone02.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_brick,3,footsteps/foot_stone03.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_brick,4,footsteps/foot_stone04.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_carpet,1,footsteps/foot_carpet01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_carpet,2,footsteps/foot_carpet02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_carpet,3,footsteps/foot_carpet03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_carpet,4,footsteps/foot_carpet04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_cloth,1,footsteps/foot_carpet01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_cloth,2,footsteps/foot_carpet02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_cloth,3,footsteps/foot_carpet03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_cloth,4,footsteps/foot_carpet04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_concrete,1,footsteps/foot_stone01.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_concrete,2,footsteps/foot_stone02.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_concrete,3,footsteps/foot_stone03.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_concrete,4,footsteps/foot_stone04.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_dirt,1,footsteps/foot_dirt01.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_dirt,2,footsteps/foot_dirt02.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_dirt,3,footsteps/foot_dirt03.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_dirt,4,footsteps/foot_dirt04.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_flesh,1,null.wav,0.26,0.31,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_flesh,2,null.wav,0.26,0.31,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_flesh,3,null.wav,0.26,0.31,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_run_flesh,4,null.wav,0.26,0.31,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_run_foliage,1,footsteps/foot_leaves01.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_foliage,2,footsteps/foot_leaves02.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_foliage,3,footsteps/foot_leaves03.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_foliage,4,footsteps/foot_leaves04.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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#step_run_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
#step_run_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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#step_run_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
#step_run_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_run_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_run_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_run_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_run_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_run_grass,1,footsteps/foot_grass01.wav,0.12,0.22,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_grass,2,footsteps/foot_grass02.wav,0.12,0.22,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_grass,3,footsteps/foot_grass03.wav,0.12,0.22,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_run_grass,4,footsteps/foot_grass04.wav,0.12,0.22,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_run_gravel,1,footsteps/foot_dirt01.wav,0.26,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_gravel,2,footsteps/foot_dirt02.wav,0.26,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_gravel,3,footsteps/foot_dirt03.wav,0.26,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_gravel,4,footsteps/foot_dirt04.wav,0.26,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_ice,1,footsteps/foot_snow01.wav,0.19,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_ice,2,footsteps/foot_snow02.wav,0.19,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_ice,3,footsteps/foot_snow03.wav,0.19,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_ice,4,footsteps/foot_snow04.wav,0.19,0.32,footstep,0.7,0.85,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_metal,1,footsteps/foot_metal01.wav,0.15,0.38,footstep,0.7,0.85,50,1000,body,,,,0.85,!launchfacility_b all_mp,,,,weapon1
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|
step_run_metal,2,footsteps/foot_metal02.wav,0.15,0.38,footstep,0.7,0.85,50,1000,body,,,,0.85,!launchfacility_b all_mp,,,,weapon1
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|
step_run_metal,3,footsteps/foot_metal03.wav,0.15,0.38,footstep,0.7,0.85,50,1000,body,,,,0.85,!launchfacility_b all_mp,,,,weapon1
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|
step_run_metal,4,footsteps/foot_metal04.wav,0.15,0.38,footstep,0.7,0.85,50,1000,body,,,,0.85,!launchfacility_b all_mp,,,,weapon1
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|
step_run_metal,1,footsteps/foot_metal_duct1.wav,0.45,0.68,footstep,0.7,0.85,50,1000,body,,,,0.85,launchfacility_b,,,,weapon1
|
|
step_run_metal,2,footsteps/foot_metal_duct2.wav,0.45,0.68,footstep,0.7,0.85,50,1000,body,,,,0.85,launchfacility_b,,,,weapon1
|
|
step_run_metal,3,footsteps/foot_metal_duct3.wav,0.45,0.68,footstep,0.7,0.85,50,1000,body,,,,0.85,launchfacility_b,,,,weapon1
|
|
step_run_metal,4,footsteps/foot_metal_duct4.wav,0.45,0.68,footstep,0.7,0.85,50,1000,body,,,,0.85,launchfacility_b,,,,weapon1
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|
step_run_mud,1,footsteps/foot_mud01.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_mud,2,footsteps/foot_mud02.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_mud,3,footsteps/foot_mud03.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_mud,4,footsteps/foot_mud04.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_paper,1,footsteps/foot_stone01.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_paper,2,footsteps/foot_stone02.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_paper,3,footsteps/foot_stone03.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_paper,4,footsteps/foot_stone04.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_plaster,1,footsteps/foot_stone01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_plaster,2,footsteps/foot_stone02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_plaster,3,footsteps/foot_stone03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_plaster,4,footsteps/foot_stone04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_rock,1,footsteps/foot_stone01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_rock,2,footsteps/foot_stone02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_rock,3,footsteps/foot_stone03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_rock,4,footsteps/foot_stone04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.11,0.24,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.11,0.24,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.11,0.24,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.11,0.24,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_snow,1,footsteps/foot_snow01.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_snow,2,footsteps/foot_snow02.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_snow,3,footsteps/foot_snow03.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_snow,4,footsteps/foot_snow04.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_water,1,footsteps/foot_water_shallow1.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_water,2,footsteps/foot_water_shallow2.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_water,3,footsteps/foot_water_shallow3.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_water,4,footsteps/foot_water_shallow4.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_water,5,footsteps/foot_water_shallow5.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_wood,1,footsteps/foot_wood01.wav,0.25,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_wood,2,footsteps/foot_wood02.wav,0.25,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_wood,3,footsteps/foot_wood03.wav,0.25,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_wood,4,footsteps/foot_wood04.wav,0.25,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.25,0.38,footstep,0.85,1.05,50,1000,body,,0.25,,0.85,!all_mp,,,,weapon1
|
|
step_run_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.25,0.38,footstep,0.85,1.05,50,1000,body,,0.25,,0.85,!all_mp,,,,weapon1
|
|
step_run_asphault,1,footsteps/foot_stone01.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_asphault,2,footsteps/foot_stone02.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_asphault,3,footsteps/foot_stone03.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_asphault,4,footsteps/foot_stone04.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_asphalt,1,footsteps/foot_stone01.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_asphalt,2,footsteps/foot_stone02.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_asphalt,3,footsteps/foot_stone03.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_asphalt,4,footsteps/foot_stone04.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_ceramic,2,footsteps/foot_stone02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_ceramic,3,footsteps/foot_stone03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_ceramic,4,footsteps/foot_stone04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_plastic,2,footsteps/foot_stone02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_plastic,3,footsteps/foot_stone03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_plastic,4,footsteps/foot_stone04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_rubber,2,footsteps/foot_stone02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_rubber,3,footsteps/foot_stone03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_rubber,4,footsteps/foot_stone04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_cushion,1,footsteps/foot_dirt01.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_cushion,2,footsteps/foot_dirt02.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_cushion,3,footsteps/foot_dirt03.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_cushion,4,footsteps/foot_dirt04.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_fruit,1,footsteps/foot_dirt01.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_fruit,2,footsteps/foot_dirt02.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_fruit,3,footsteps/foot_dirt03.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_fruit,4,footsteps/foot_dirt04.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_paintedmetal,1,footsteps/foot_dirt01.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_paintedmetal,2,footsteps/foot_dirt02.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_paintedmetal,3,footsteps/foot_dirt03.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_run_paintedmetal,4,footsteps/foot_dirt04.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
|
|
|
|
# Running Footsteps (non-player/MP),,,,,,,,,,,,,,,,,,,
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|
step_run_default,1,footsteps/foot_dirt01.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_default,2,footsteps/foot_dirt02.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_default,3,footsteps/foot_dirt03.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_default,4,footsteps/foot_dirt04.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_bark,1,footsteps/foot_wood01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_bark,2,footsteps/foot_wood02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_bark,3,footsteps/foot_wood03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_bark,4,footsteps/foot_wood04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_brick,1,footsteps/foot_stone01.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_brick,2,footsteps/foot_stone02.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_brick,3,footsteps/foot_stone03.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_brick,4,footsteps/foot_stone04.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_carpet,1,footsteps/foot_carpet01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_carpet,2,footsteps/foot_carpet02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_carpet,3,footsteps/foot_carpet03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_carpet,4,footsteps/foot_carpet04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_cloth,1,footsteps/foot_carpet01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_cloth,2,footsteps/foot_carpet02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_cloth,3,footsteps/foot_carpet03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_cloth,4,footsteps/foot_carpet04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_concrete,1,footsteps/foot_stone01.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_concrete,2,footsteps/foot_stone02.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_concrete,3,footsteps/foot_stone03.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_concrete,4,footsteps/foot_stone04.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_dirt,1,footsteps/foot_dirt01.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_dirt,2,footsteps/foot_dirt02.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_dirt,3,footsteps/foot_dirt03.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_dirt,4,footsteps/foot_dirt04.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_flesh,1,null.wav,0.26,0.31,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_flesh,2,null.wav,0.26,0.31,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_flesh,3,null.wav,0.26,0.31,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_flesh,4,null.wav,0.26,0.31,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_foliage,1,footsteps/foot_leaves01.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_foliage,2,footsteps/foot_leaves02.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_foliage,3,footsteps/foot_leaves03.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_foliage,4,footsteps/foot_leaves04.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
#step_run_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
#step_run_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
#step_run_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
#step_run_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_grass,1,footsteps/foot_grass01.wav,0.12,0.22,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_grass,2,footsteps/foot_grass02.wav,0.12,0.22,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_grass,3,footsteps/foot_grass03.wav,0.12,0.22,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_grass,4,footsteps/foot_grass04.wav,0.12,0.22,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_gravel,1,footsteps/foot_dirt01.wav,0.26,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_gravel,2,footsteps/foot_dirt02.wav,0.26,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_gravel,3,footsteps/foot_dirt03.wav,0.26,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_gravel,4,footsteps/foot_dirt04.wav,0.26,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_ice,1,footsteps/foot_snow01.wav,0.19,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_ice,2,footsteps/foot_snow02.wav,0.19,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_ice,3,footsteps/foot_snow03.wav,0.19,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_ice,4,footsteps/foot_snow04.wav,0.19,0.32,mpfootstep,0.7,0.85,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_metal,1,footsteps/foot_metal01.wav,0.15,0.38,mpfootstep,0.7,0.85,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_metal,2,footsteps/foot_metal02.wav,0.15,0.38,mpfootstep,0.7,0.85,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_metal,3,footsteps/foot_metal03.wav,0.15,0.38,mpfootstep,0.7,0.85,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_metal,4,footsteps/foot_metal04.wav,0.15,0.38,mpfootstep,0.7,0.85,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_mud,1,footsteps/foot_mud01.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_mud,2,footsteps/foot_mud02.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_mud,3,footsteps/foot_mud03.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_mud,4,footsteps/foot_mud04.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_paper,1,footsteps/foot_stone01.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_paper,2,footsteps/foot_stone02.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_paper,3,footsteps/foot_stone03.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_paper,4,footsteps/foot_stone04.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_plaster,1,footsteps/foot_stone01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_plaster,2,footsteps/foot_stone02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_plaster,3,footsteps/foot_stone03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_plaster,4,footsteps/foot_stone04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_rock,1,footsteps/foot_stone01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_rock,2,footsteps/foot_stone02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_rock,3,footsteps/foot_stone03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_rock,4,footsteps/foot_stone04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.11,0.24,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.11,0.24,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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|
step_run_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.11,0.24,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.11,0.24,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_snow,1,footsteps/foot_snow01.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_snow,2,footsteps/foot_snow02.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_snow,3,footsteps/foot_snow03.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_snow,4,footsteps/foot_snow04.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_water,1,footsteps/foot_water_shallow1.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_water,2,footsteps/foot_water_shallow2.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_water,3,footsteps/foot_water_shallow3.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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|
step_run_water,4,footsteps/foot_water_shallow4.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_water,5,footsteps/foot_water_shallow5.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_wood,1,footsteps/foot_wood01.wav,0.25,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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|
step_run_wood,2,footsteps/foot_wood02.wav,0.25,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_wood,3,footsteps/foot_wood03.wav,0.25,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_wood,4,footsteps/foot_wood04.wav,0.25,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.25,0.38,mpfootstep,0.85,1.05,50,1200,body,,0.25,,0.85,all_mp,,,,weapon1
|
|
step_run_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.25,0.38,mpfootstep,0.85,1.05,50,1200,body,,0.25,,0.85,all_mp,,,,weapon1
|
|
step_run_asphault,1,footsteps/foot_stone01.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_asphault,2,footsteps/foot_stone02.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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|
step_run_asphault,3,footsteps/foot_stone03.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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|
step_run_asphault,4,footsteps/foot_stone04.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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step_run_asphalt,1,footsteps/foot_stone01.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_asphalt,2,footsteps/foot_stone02.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_asphalt,3,footsteps/foot_stone03.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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|
step_run_asphalt,4,footsteps/foot_stone04.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_ceramic,2,footsteps/foot_stone02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
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step_run_ceramic,3,footsteps/foot_stone03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_ceramic,4,footsteps/foot_stone04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_plastic,2,footsteps/foot_stone02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_plastic,3,footsteps/foot_stone03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_plastic,4,footsteps/foot_stone04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_rubber,2,footsteps/foot_stone02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_rubber,3,footsteps/foot_stone03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_rubber,4,footsteps/foot_stone04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_cushion,1,footsteps/foot_dirt01.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_cushion,2,footsteps/foot_dirt02.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_cushion,3,footsteps/foot_dirt03.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_cushion,4,footsteps/foot_dirt04.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_fruit,1,footsteps/foot_dirt01.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_fruit,2,footsteps/foot_dirt02.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_fruit,3,footsteps/foot_dirt03.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_fruit,4,footsteps/foot_dirt04.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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|
step_run_paintedmetal,1,footsteps/foot_dirt01.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_paintedmetal,2,footsteps/foot_dirt02.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
|
|
step_run_paintedmetal,3,footsteps/foot_dirt03.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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|
step_run_paintedmetal,4,footsteps/foot_dirt04.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1200,body,,,,0.85,all_mp,,,,weapon1
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# Walking Footsteps (player),,,,,,,,,,,,,,,,,,,
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step_walk_plr_default,1,footsteps/foot_dirt01.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_default,2,footsteps/foot_dirt02.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_default,3,footsteps/foot_dirt03.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_default,4,footsteps/foot_dirt04.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_bark,1,footsteps/foot_wood01.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_bark,2,footsteps/foot_wood02.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_bark,3,footsteps/foot_wood03.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_bark,4,footsteps/foot_wood04.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_brick,1,footsteps/foot_stone01.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
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step_walk_plr_brick,2,footsteps/foot_stone02.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_brick,3,footsteps/foot_stone03.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_brick,4,footsteps/foot_stone04.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_carpet,1,footsteps/foot_carpet01.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_carpet,2,footsteps/foot_carpet02.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_carpet,3,footsteps/foot_carpet03.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_carpet,4,footsteps/foot_carpet04.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_cloth,1,footsteps/foot_carpet01.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_cloth,2,footsteps/foot_carpet02.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_cloth,3,footsteps/foot_carpet03.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_cloth,4,footsteps/foot_carpet04.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_concrete,1,footsteps/foot_stone01.wav,0.38,0.45,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_concrete,2,footsteps/foot_stone02.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_concrete,3,footsteps/foot_stone03.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_concrete,4,footsteps/foot_stone04.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_dirt,1,footsteps/foot_dirt01.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_dirt,2,footsteps/foot_dirt02.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_dirt,3,footsteps/foot_dirt03.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_dirt,4,footsteps/foot_dirt04.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_flesh,1,null.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_flesh,2,null.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_flesh,3,null.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_flesh,4,null.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_foliage,1,footsteps/foot_leaves01.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_foliage,2,footsteps/foot_leaves02.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_foliage,3,footsteps/foot_leaves03.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_foliage,4,footsteps/foot_leaves04.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.2,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.2,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.2,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.2,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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|
#step_walk_plr_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.2,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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|
#step_walk_plr_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.2,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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|
#step_walk_plr_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.2,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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|
#step_walk_plr_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.2,footstepplr,0.85,1,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_grass,1,footsteps/foot_grass01.wav,0.12,0.26,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_grass,2,footsteps/foot_grass02.wav,0.12,0.26,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_grass,3,footsteps/foot_grass03.wav,0.12,0.26,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_grass,4,footsteps/foot_grass04.wav,0.12,0.26,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_gravel,1,footsteps/foot_dirt01.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_gravel,2,footsteps/foot_dirt02.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_gravel,3,footsteps/foot_dirt03.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_gravel,4,footsteps/foot_dirt04.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_ice,1,footsteps/foot_snow01.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_ice,2,footsteps/foot_snow02.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_ice,3,footsteps/foot_snow03.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_ice,4,footsteps/foot_snow04.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_metal,1,footsteps/foot_metal01.wav,0.15,0.2,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,!launchfacility_b,,,,weapon1
|
|
step_walk_plr_metal,2,footsteps/foot_metal02.wav,0.15,0.2,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,!launchfacility_b,,,,weapon1
|
|
step_walk_plr_metal,3,footsteps/foot_metal03.wav,0.15,0.2,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,!launchfacility_b,,,,weapon1,,,
|
|
step_walk_plr_metal,4,footsteps/foot_metal04.wav,0.15,0.2,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,!launchfacility_b,,,,weapon1,,,
|
|
step_walk_plr_metal,1,footsteps/foot_metal_duct1.wav,0.35,0.4,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,launchfacility_b,,,,weapon1,,,fulldrylevel
|
|
step_walk_plr_metal,2,footsteps/foot_metal_duct2.wav,0.35,0.4,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,launchfacility_b,,,,weapon1,,,fulldrylevel
|
|
step_walk_plr_metal,3,footsteps/foot_metal_duct3.wav,0.35,0.4,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,launchfacility_b,,,,weapon1,,,fulldrylevel
|
|
step_walk_plr_metal,4,footsteps/foot_metal_duct4.wav,0.35,0.4,footstepplr,0.7,0.85,50,1000,body2d,,,,0.85,launchfacility_b,,,,weapon1,,,fulldrylevel
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step_walk_plr_mud,1,footsteps/foot_mud01.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_walk_plr_mud,2,footsteps/foot_mud02.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_walk_plr_mud,3,footsteps/foot_mud03.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_walk_plr_mud,4,footsteps/foot_mud04.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_walk_plr_paper,1,footsteps/foot_stone01.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_walk_plr_paper,2,footsteps/foot_stone02.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_walk_plr_paper,3,footsteps/foot_stone03.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_walk_plr_paper,4,footsteps/foot_stone04.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_walk_plr_plaster,1,footsteps/foot_stone01.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_walk_plr_plaster,2,footsteps/foot_stone02.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1,,,
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step_walk_plr_plaster,3,footsteps/foot_stone03.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_plaster,4,footsteps/foot_stone04.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_rock,1,footsteps/foot_stone01.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_rock,2,footsteps/foot_stone02.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_rock,3,footsteps/foot_stone03.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_rock,4,footsteps/foot_stone04.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.2,0.28,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.2,0.28,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.2,0.28,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.2,0.28,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_snow,1,footsteps/foot_snow01.wav,0.2,0.25,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_snow,2,footsteps/foot_snow02.wav,0.2,0.25,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_snow,3,footsteps/foot_snow03.wav,0.2,0.25,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_snow,4,footsteps/foot_snow04.wav,0.2,0.25,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_water,1,footsteps/foot_water_shallow1.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_water,2,footsteps/foot_water_shallow2.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_water,3,footsteps/foot_water_shallow3.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_water,4,footsteps/foot_water_shallow4.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_water,5,footsteps/foot_water_shallow5.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_wood,1,footsteps/foot_wood01.wav,0.22,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_wood,2,footsteps/foot_wood02.wav,0.22,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_wood,3,footsteps/foot_wood03.wav,0.22,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_wood,4,footsteps/foot_wood04.wav,0.22,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.22,0.3,footstepplr,0.85,1.05,50,1000,body2d,,0.25,,0.85,,,,,weapon1
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step_walk_plr_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.22,0.3,footstepplr,0.85,1.05,50,1000,body2d,,0.25,,0.85,,,,,weapon1
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step_walk_plr_asphault,1,footsteps/foot_stone01.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_asphault,2,footsteps/foot_stone02.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_asphault,3,footsteps/foot_stone03.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_asphault,4,footsteps/foot_stone04.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_asphalt,1,footsteps/foot_stone01.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_asphalt,2,footsteps/foot_stone02.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_asphalt,3,footsteps/foot_stone03.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_asphalt,4,footsteps/foot_stone04.wav,0.26,0.34,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_ceramic,1,footsteps/foot_stone01.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_ceramic,2,footsteps/foot_stone02.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_ceramic,3,footsteps/foot_stone03.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_ceramic,4,footsteps/foot_stone04.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_plastic,1,footsteps/foot_stone01.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_plastic,2,footsteps/foot_stone02.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_plastic,3,footsteps/foot_stone03.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_plastic,4,footsteps/foot_stone04.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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step_walk_plr_rubber,1,footsteps/foot_stone01.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_rubber,2,footsteps/foot_stone02.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_rubber,3,footsteps/foot_stone03.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_rubber,4,footsteps/foot_stone04.wav,0.15,0.2,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_cushion,1,footsteps/foot_dirt01.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_cushion,2,footsteps/foot_dirt02.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_cushion,3,footsteps/foot_dirt03.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_cushion,4,footsteps/foot_dirt04.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_fruit,1,footsteps/foot_dirt01.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_fruit,2,footsteps/foot_dirt02.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_fruit,3,footsteps/foot_dirt03.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
|
|
step_walk_plr_fruit,4,footsteps/foot_dirt04.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_paintedmetal,1,footsteps/foot_dirt01.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_paintedmetal,2,footsteps/foot_dirt02.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_paintedmetal,3,footsteps/foot_dirt03.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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|
step_walk_plr_paintedmetal,4,footsteps/foot_dirt04.wav,0.26,0.3,footstepplr,0.85,1.05,50,1000,body2d,,,,0.85,,,,,weapon1
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# Walking Footsteps (non-player/non-MP),,,,,,,,,,,,,,,,,,,
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step_walk_default,1,footsteps/foot_dirt01.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_default,2,footsteps/foot_dirt02.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_default,3,footsteps/foot_dirt03.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_default,4,footsteps/foot_dirt04.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_bark,1,footsteps/foot_wood01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_bark,2,footsteps/foot_wood02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_bark,3,footsteps/foot_wood03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_bark,4,footsteps/foot_wood04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_brick,1,footsteps/foot_stone01.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
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step_walk_brick,2,footsteps/foot_stone02.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_brick,3,footsteps/foot_stone03.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_walk_brick,4,footsteps/foot_stone04.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_walk_carpet,1,footsteps/foot_carpet01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_walk_carpet,2,footsteps/foot_carpet02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
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step_walk_carpet,3,footsteps/foot_carpet03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_walk_carpet,4,footsteps/foot_carpet04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
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step_walk_cloth,1,footsteps/foot_carpet01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_cloth,2,footsteps/foot_carpet02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
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step_walk_cloth,3,footsteps/foot_carpet03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
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step_walk_cloth,4,footsteps/foot_carpet04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_concrete,1,footsteps/foot_stone01.wav,0.38,0.45,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_walk_concrete,2,footsteps/foot_stone02.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_walk_concrete,3,footsteps/foot_stone03.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_walk_concrete,4,footsteps/foot_stone04.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_walk_dirt,1,footsteps/foot_dirt01.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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step_walk_dirt,2,footsteps/foot_dirt02.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_dirt,3,footsteps/foot_dirt03.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_dirt,4,footsteps/foot_dirt04.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_flesh,1,null.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_flesh,2,null.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_flesh,3,null.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_flesh,4,null.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_foliage,1,footsteps/foot_leaves01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_walk_foliage,2,footsteps/foot_leaves02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_walk_foliage,3,footsteps/foot_leaves03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_walk_foliage,4,footsteps/foot_leaves04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_walk_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_walk_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
#step_walk_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
#step_walk_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
#step_walk_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
#step_walk_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
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|
step_walk_grass,1,footsteps/foot_grass01.wav,0.17,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_grass,2,footsteps/foot_grass02.wav,0.12,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_grass,3,footsteps/foot_grass03.wav,0.12,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_grass,4,footsteps/foot_grass04.wav,0.12,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_gravel,1,footsteps/foot_dirt01.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_gravel,2,footsteps/foot_dirt02.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_gravel,3,footsteps/foot_dirt03.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_gravel,4,footsteps/foot_dirt04.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_ice,1,footsteps/foot_snow01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_ice,2,footsteps/foot_snow02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_ice,3,footsteps/foot_snow03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_ice,4,footsteps/foot_snow04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_metal,1,footsteps/foot_metal01.wav,0.15,0.2,footstep,0.7,0.85,50,1000,body,,,,0.85,!launchfacility_b all_mp,,,,weapon1
|
|
step_walk_metal,2,footsteps/foot_metal02.wav,0.15,0.2,footstep,0.7,0.85,50,1000,body,,,,0.85,!launchfacility_b all_mp,,,,weapon1
|
|
step_walk_metal,3,footsteps/foot_metal03.wav,0.15,0.2,footstep,0.7,0.85,50,1000,body,,,,0.85,!launchfacility_b all_mp,,,,weapon1
|
|
step_walk_metal,4,footsteps/foot_metal04.wav,0.15,0.2,footstep,0.7,0.85,50,1000,body,,,,0.85,!launchfacility_b all_mp,,,,weapon1
|
|
step_walk_metal,1,footsteps/foot_metal_duct1.wav,0.35,0.4,footstep,0.7,0.85,50,1000,body,,,,0.85,launchfacility_b,,,,weapon1
|
|
step_walk_metal,2,footsteps/foot_metal_duct2.wav,0.35,0.4,footstep,0.7,0.85,50,1000,body,,,,0.85,launchfacility_b,,,,weapon1
|
|
step_walk_metal,3,footsteps/foot_metal_duct3.wav,0.35,0.4,footstep,0.7,0.85,50,1000,body,,,,0.85,launchfacility_b,,,,weapon1
|
|
step_walk_metal,4,footsteps/foot_metal_duct4.wav,0.35,0.4,footstep,0.7,0.85,50,1000,body,,,,0.85,launchfacility_b,,,,weapon1
|
|
step_walk_mud,1,footsteps/foot_mud01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_mud,2,footsteps/foot_mud02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_mud,3,footsteps/foot_mud03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_mud,4,footsteps/foot_mud04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_paper,1,footsteps/foot_stone01.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_paper,2,footsteps/foot_stone02.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_paper,3,footsteps/foot_stone03.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_paper,4,footsteps/foot_stone04.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_plaster,1,footsteps/foot_stone01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_plaster,2,footsteps/foot_stone02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_plaster,3,footsteps/foot_stone03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_plaster,4,footsteps/foot_stone04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_rock,1,footsteps/foot_stone01.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_rock,2,footsteps/foot_stone02.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_rock,3,footsteps/foot_stone03.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_rock,4,footsteps/foot_stone04.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.2,0.28,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.2,0.28,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.2,0.28,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.2,0.28,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_snow,1,footsteps/foot_snow01.wav,0.2,0.25,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_snow,2,footsteps/foot_snow02.wav,0.2,0.25,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_snow,3,footsteps/foot_snow03.wav,0.2,0.25,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_snow,4,footsteps/foot_snow04.wav,0.2,0.25,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_water,1,footsteps/foot_water_shallow1.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_water,2,footsteps/foot_water_shallow2.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_water,3,footsteps/foot_water_shallow3.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_water,4,footsteps/foot_water_shallow4.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_water,5,footsteps/foot_water_shallow5.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_wood,1,footsteps/foot_wood01.wav,0.22,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_wood,2,footsteps/foot_wood02.wav,0.22,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_wood,3,footsteps/foot_wood03.wav,0.22,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_wood,4,footsteps/foot_wood04.wav,0.22,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.22,0.3,footstep,0.85,1.05,50,1000,body,,0.25,,0.85,!all_mp,,,,weapon1
|
|
step_walk_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.22,0.3,footstep,0.85,1.05,50,1000,body,,0.25,,0.85,!all_mp,,,,weapon1
|
|
step_walk_asphault,1,footsteps/foot_stone01.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_asphault,2,footsteps/foot_stone02.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_asphault,3,footsteps/foot_stone03.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_asphault,4,footsteps/foot_stone04.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_asphalt,1,footsteps/foot_stone01.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_asphalt,2,footsteps/foot_stone02.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_asphalt,3,footsteps/foot_stone03.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_asphalt,4,footsteps/foot_stone04.wav,0.26,0.34,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_ceramic,1,footsteps/foot_stone01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_ceramic,2,footsteps/foot_stone02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_ceramic,3,footsteps/foot_stone03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_ceramic,4,footsteps/foot_stone04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_plastic,1,footsteps/foot_stone01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_plastic,2,footsteps/foot_stone02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_plastic,3,footsteps/foot_stone03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_plastic,4,footsteps/foot_stone04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_rubber,1,footsteps/foot_stone01.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_rubber,2,footsteps/foot_stone02.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_rubber,3,footsteps/foot_stone03.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_rubber,4,footsteps/foot_stone04.wav,0.15,0.2,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_cushion,1,footsteps/foot_dirt01.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_cushion,2,footsteps/foot_dirt02.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_cushion,3,footsteps/foot_dirt03.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_cushion,4,footsteps/foot_dirt04.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_fruit,1,footsteps/foot_dirt01.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_fruit,2,footsteps/foot_dirt02.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_fruit,3,footsteps/foot_dirt03.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_fruit,4,footsteps/foot_dirt04.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_paintedmetal,1,footsteps/foot_dirt01.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_paintedmetal,2,footsteps/foot_dirt02.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_paintedmetal,3,footsteps/foot_dirt03.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
step_walk_paintedmetal,4,footsteps/foot_dirt04.wav,0.26,0.3,footstep,0.85,1.05,50,1000,body,,,,0.85,!all_mp,,,,weapon1
|
|
|
|
# Walking Footsteps (non-player/MP),,,,,,,,,,,,,,,,,,,
|
|
step_walk_default,1,footsteps/foot_dirt01.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_default,2,footsteps/foot_dirt02.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_default,3,footsteps/foot_dirt03.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_default,4,footsteps/foot_dirt04.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_bark,1,footsteps/foot_wood01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_bark,2,footsteps/foot_wood02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_bark,3,footsteps/foot_wood03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_bark,4,footsteps/foot_wood04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_brick,1,footsteps/foot_stone01.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_brick,2,footsteps/foot_stone02.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_brick,3,footsteps/foot_stone03.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_brick,4,footsteps/foot_stone04.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_carpet,1,footsteps/foot_carpet01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_carpet,2,footsteps/foot_carpet02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_carpet,3,footsteps/foot_carpet03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_carpet,4,footsteps/foot_carpet04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_cloth,1,footsteps/foot_carpet01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_cloth,2,footsteps/foot_carpet02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_cloth,3,footsteps/foot_carpet03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_cloth,4,footsteps/foot_carpet04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_concrete,1,footsteps/foot_stone01.wav,0.38,0.45,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_concrete,2,footsteps/foot_stone02.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_concrete,3,footsteps/foot_stone03.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_concrete,4,footsteps/foot_stone04.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_dirt,1,footsteps/foot_dirt01.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_dirt,2,footsteps/foot_dirt02.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_dirt,3,footsteps/foot_dirt03.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_dirt,4,footsteps/foot_dirt04.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_flesh,1,null.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_flesh,2,null.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_flesh,3,null.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_flesh,4,null.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_foliage,1,footsteps/foot_leaves01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_foliage,2,footsteps/foot_leaves02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_foliage,3,footsteps/foot_leaves03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_foliage,4,footsteps/foot_leaves04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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#step_walk_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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#step_walk_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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#step_walk_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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#step_walk_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_grass,1,footsteps/foot_grass01.wav,0.17,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_grass,2,footsteps/foot_grass02.wav,0.12,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_grass,3,footsteps/foot_grass03.wav,0.12,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_grass,4,footsteps/foot_grass04.wav,0.12,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_gravel,1,footsteps/foot_dirt01.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_gravel,2,footsteps/foot_dirt02.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_gravel,3,footsteps/foot_dirt03.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_gravel,4,footsteps/foot_dirt04.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_ice,1,footsteps/foot_snow01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_ice,2,footsteps/foot_snow02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_ice,3,footsteps/foot_snow03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_ice,4,footsteps/foot_snow04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_metal,1,footsteps/foot_metal01.wav,0.15,0.2,mpfootstep,0.7,0.85,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_metal,2,footsteps/foot_metal02.wav,0.15,0.2,mpfootstep,0.7,0.85,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_metal,3,footsteps/foot_metal03.wav,0.15,0.2,mpfootstep,0.7,0.85,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_metal,4,footsteps/foot_metal04.wav,0.15,0.2,mpfootstep,0.7,0.85,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_mud,1,footsteps/foot_mud01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_mud,2,footsteps/foot_mud02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_mud,3,footsteps/foot_mud03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_mud,4,footsteps/foot_mud04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_paper,1,footsteps/foot_stone01.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_paper,2,footsteps/foot_stone02.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_paper,3,footsteps/foot_stone03.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_paper,4,footsteps/foot_stone04.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_plaster,1,footsteps/foot_stone01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_plaster,2,footsteps/foot_stone02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_plaster,3,footsteps/foot_stone03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_plaster,4,footsteps/foot_stone04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_rock,1,footsteps/foot_stone01.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_rock,2,footsteps/foot_stone02.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_rock,3,footsteps/foot_stone03.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_rock,4,footsteps/foot_stone04.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.2,0.28,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.2,0.28,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.2,0.28,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.2,0.28,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_snow,1,footsteps/foot_snow01.wav,0.2,0.25,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_snow,2,footsteps/foot_snow02.wav,0.2,0.25,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_snow,3,footsteps/foot_snow03.wav,0.2,0.25,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_snow,4,footsteps/foot_snow04.wav,0.2,0.25,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_water,1,footsteps/foot_water_shallow1.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_water,2,footsteps/foot_water_shallow2.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_water,3,footsteps/foot_water_shallow3.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_water,4,footsteps/foot_water_shallow4.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_water,5,footsteps/foot_water_shallow5.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_wood,1,footsteps/foot_wood01.wav,0.22,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_wood,2,footsteps/foot_wood02.wav,0.22,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_wood,3,footsteps/foot_wood03.wav,0.22,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_wood,4,footsteps/foot_wood04.wav,0.22,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.22,0.3,mpfootstep,0.85,1.05,50,1000,body,,0.25,,0.85,all_mp,,,,weapon1
|
|
step_walk_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.22,0.3,mpfootstep,0.85,1.05,50,1000,body,,0.25,,0.85,all_mp,,,,weapon1
|
|
step_walk_asphault,1,footsteps/foot_stone01.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_asphault,2,footsteps/foot_stone02.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_asphault,3,footsteps/foot_stone03.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_asphault,4,footsteps/foot_stone04.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_asphalt,1,footsteps/foot_stone01.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_asphalt,2,footsteps/foot_stone02.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_asphalt,3,footsteps/foot_stone03.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_asphalt,4,footsteps/foot_stone04.wav,0.26,0.34,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_ceramic,1,footsteps/foot_stone01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_ceramic,2,footsteps/foot_stone02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_ceramic,3,footsteps/foot_stone03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_ceramic,4,footsteps/foot_stone04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_plastic,1,footsteps/foot_stone01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_plastic,2,footsteps/foot_stone02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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|
step_walk_plastic,3,footsteps/foot_stone03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_plastic,4,footsteps/foot_stone04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
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step_walk_rubber,1,footsteps/foot_stone01.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_rubber,2,footsteps/foot_stone02.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_rubber,3,footsteps/foot_stone03.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_rubber,4,footsteps/foot_stone04.wav,0.15,0.2,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_cushion,1,footsteps/foot_dirt01.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_cushion,2,footsteps/foot_dirt02.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_cushion,3,footsteps/foot_dirt03.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_cushion,4,footsteps/foot_dirt04.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_fruit,1,footsteps/foot_dirt01.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_fruit,2,footsteps/foot_dirt02.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_fruit,3,footsteps/foot_dirt03.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_fruit,4,footsteps/foot_dirt04.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_paintedmetal,1,footsteps/foot_dirt01.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_paintedmetal,2,footsteps/foot_dirt02.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
|
|
step_walk_paintedmetal,3,footsteps/foot_dirt03.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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step_walk_paintedmetal,4,footsteps/foot_dirt04.wav,0.26,0.3,mpfootstep,0.85,1.05,50,1000,body,,,,0.85,all_mp,,,,weapon1
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#Prone Movement Sounds (player),,,,,,,,,,,,,,,,,,,
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step_prone_plr_default,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_default,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_default,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_default,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_default,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_bark,1,footsteps/foot_prone_grass01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_bark,2,footsteps/foot_prone_grass02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_bark,3,footsteps/foot_prone_grass03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_bark,4,footsteps/foot_prone_grass04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_bark,5,footsteps/foot_prone_grass05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_brick,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_brick,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_brick,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_brick,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_brick,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_carpet,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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|
step_prone_plr_carpet,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_carpet,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_carpet,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_carpet,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
|
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step_prone_plr_cloth,1,footsteps/foot_prone_grass01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_cloth,2,footsteps/foot_prone_grass02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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|
step_prone_plr_cloth,3,footsteps/foot_prone_grass03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_cloth,4,footsteps/foot_prone_grass04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_cloth,5,footsteps/foot_prone_grass05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_concrete,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
|
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step_prone_plr_concrete,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_concrete,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
|
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step_prone_plr_concrete,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_concrete,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_dirt,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_dirt,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_dirt,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_dirt,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_dirt,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_flesh,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_flesh,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_flesh,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_flesh,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_flesh,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_foliage,1,footsteps/foot_prone_grass01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_foliage,2,footsteps/foot_prone_grass02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_foliage,3,footsteps/foot_prone_grass03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_foliage,4,footsteps/foot_prone_grass04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_foliage,5,footsteps/foot_prone_grass05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_glass,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_glass,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_glass,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_glass,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_glass,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_grass,1,footsteps/foot_prone_grass01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_grass,2,footsteps/foot_prone_grass02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_grass,3,footsteps/foot_prone_grass03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_grass,4,footsteps/foot_prone_grass04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_grass,5,footsteps/foot_prone_grass05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_gravel,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_gravel,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_gravel,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_gravel,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_gravel,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_ice,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_ice,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_ice,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_ice,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_ice,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_metal,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_metal,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_metal,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_metal,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_metal,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_mud,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_mud,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_mud,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_mud,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_mud,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_paper,1,footsteps/foot_prone_grass01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_paper,2,footsteps/foot_prone_grass02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_paper,3,footsteps/foot_prone_grass03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_paper,4,footsteps/foot_prone_grass04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_paper,5,footsteps/foot_prone_grass05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_plaster,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_plaster,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_plaster,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_plaster,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_plaster,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_rock,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_rock,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_rock,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_rock,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_rock,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_sand,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_sand,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_sand,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_sand,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_sand,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_snow,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_snow,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_snow,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_snow,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_snow,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_water,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_water,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_water,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_water,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_water,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_wood,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_wood,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_wood,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_wood,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_wood,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_asphault,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_asphault,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_asphault,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_asphault,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_asphault,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_asphalt,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_asphalt,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_asphalt,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_asphalt,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_asphalt,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_ceramic,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_ceramic,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_ceramic,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_ceramic,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_ceramic,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_plastic,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_plastic,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_plastic,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_plastic,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_plastic,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_rubber,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_rubber,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_rubber,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_rubber,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_rubber,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_cushion,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_cushion,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_cushion,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_cushion,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_cushion,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_fruit,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_fruit,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_fruit,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_fruit,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_fruit,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_paintedmetal,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_paintedmetal,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_paintedmetal,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_paintedmetal,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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step_prone_plr_paintedmetal,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body2d,,,,0.85,,,,,weapon1
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#Prone Movement Sounds (non-player),,,,,,,,,,,,,,,,,,,
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step_prone_default,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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step_prone_default,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_default,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_default,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_default,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_bark,1,footsteps/foot_prone_grass01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_bark,2,footsteps/foot_prone_grass02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_bark,3,footsteps/foot_prone_grass03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_bark,4,footsteps/foot_prone_grass04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_bark,5,footsteps/foot_prone_grass05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_brick,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_brick,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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step_prone_brick,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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step_prone_brick,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_brick,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_carpet,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_carpet,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_carpet,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_carpet,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_carpet,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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step_prone_cloth,1,footsteps/foot_prone_grass01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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step_prone_cloth,2,footsteps/foot_prone_grass02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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step_prone_cloth,3,footsteps/foot_prone_grass03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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step_prone_cloth,4,footsteps/foot_prone_grass04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_cloth,5,footsteps/foot_prone_grass05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_concrete,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_concrete,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_concrete,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_concrete,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_concrete,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_dirt,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_dirt,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_dirt,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_dirt,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_dirt,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_flesh,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_flesh,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_flesh,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_flesh,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_flesh,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_foliage,1,footsteps/foot_prone_grass01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_foliage,2,footsteps/foot_prone_grass02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_foliage,3,footsteps/foot_prone_grass03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_foliage,4,footsteps/foot_prone_grass04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_foliage,5,footsteps/foot_prone_grass05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_glass,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_glass,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_glass,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_glass,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_glass,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_grass,1,footsteps/foot_prone_grass01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_grass,2,footsteps/foot_prone_grass02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_grass,3,footsteps/foot_prone_grass03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_grass,4,footsteps/foot_prone_grass04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_grass,5,footsteps/foot_prone_grass05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_gravel,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_gravel,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_gravel,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_gravel,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_gravel,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_ice,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_ice,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_ice,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_ice,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_ice,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_metal,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_metal,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_metal,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_metal,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_metal,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_mud,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_mud,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_mud,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_mud,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_mud,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_paper,1,footsteps/foot_prone_grass01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_paper,2,footsteps/foot_prone_grass02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_paper,3,footsteps/foot_prone_grass03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_paper,4,footsteps/foot_prone_grass04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_paper,5,footsteps/foot_prone_grass05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_plaster,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_plaster,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_plaster,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_plaster,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_plaster,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_rock,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_rock,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_rock,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_rock,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_rock,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_sand,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_sand,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_sand,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_sand,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_sand,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_snow,1,footsteps/foot_prone_dirt01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_snow,2,footsteps/foot_prone_dirt02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_snow,3,footsteps/foot_prone_dirt03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_snow,4,footsteps/foot_prone_dirt04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_snow,5,footsteps/foot_prone_dirt05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_water,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_water,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_water,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
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|
step_prone_water,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_water,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_wood,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_wood,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_wood,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_wood,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_wood,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_asphault,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_asphault,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_asphault,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_asphault,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_asphault,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_asphalt,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_asphalt,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_asphalt,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_asphalt,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_asphalt,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_ceramic,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_ceramic,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_ceramic,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_ceramic,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_ceramic,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_plastic,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_plastic,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_plastic,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_plastic,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_plastic,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_rubber,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_rubber,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_rubber,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_rubber,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_rubber,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_cushion,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_cushion,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_cushion,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_cushion,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_cushion,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_fruit,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_fruit,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_fruit,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_fruit,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_fruit,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_paintedmetal,1,footsteps/foot_prone_cement01.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_paintedmetal,2,footsteps/foot_prone_cement02.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_paintedmetal,3,footsteps/foot_prone_cement03.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_paintedmetal,4,footsteps/foot_prone_cement04.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
step_prone_paintedmetal,5,footsteps/foot_prone_cement05.wav,0.09,0.18,footstep,0.8,1.1,60,120,body,,,,0.85,,,,,weapon1
|
|
|
|
|
|
#Footscrapes (player),,,,,,,,,,,,,,,,,,,
|
|
Step_scrape_plr_bark,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_brick,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_carpet,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_cloth,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_concrete,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_dirt,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_flesh,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_foliage,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_glass,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_gravel,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_ice,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85,,,,,
|
|
Step_scrape_plr_metal,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_mud,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_paper,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_plaster,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_rock,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_sand,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_snow,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_water,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_wood,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_grass,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_asphault,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_asphalt,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_cushion,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_fruit,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_paintedmetal,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_ceramic,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_plastic,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
Step_scrape_plr_rubber,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body2d,,,,0.85
|
|
|
|
|
|
#Footscrapes (non-player),,,,,,,,,,,,,,
|
|
Step_scrape_bark,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_brick,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_carpet,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_cloth,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_concrete,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_dirt,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_flesh,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_foliage,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_glass,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_gravel,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_ice,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_metal,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_mud,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_paper,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_plaster,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_rock,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_sand,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_snow,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_water,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_wood,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_grass,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_asphault,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_asphalt,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_cushion,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_fruit,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_ceramic,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_plastic,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85
|
|
Step_scrape_rubber,,null.wav,0.28,0.28,footstep,0.9,0.9,60,120,body,,,,0.85,,,,,
|
|
|
|
misc_step1,1,footsteps/foot_dirt01.wav,0.18,0.45,footstep,0.85,1.05,50,1000,body,,,,0.85,,,,,
|
|
misc_step2,2,footsteps/foot_dirt02.wav,0.18,0.45,footstep,0.85,1.05,50,1000,body,,,,0.85,,,,,
|
|
|
|
#Sprint footsteps (player),,,,,,,,,,,,,,,,,,,
|
|
step_sprint_plr_default,1,footsteps/foot_dirt01.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,
|
|
step_sprint_plr_default,2,footsteps/foot_dirt02.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,
|
|
step_sprint_plr_default,3,footsteps/foot_dirt03.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,
|
|
step_sprint_plr_default,4,footsteps/foot_dirt04.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,
|
|
step_sprint_plr_bark,1,footsteps/foot_wood01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_bark,2,footsteps/foot_wood02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_bark,3,footsteps/foot_wood03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_bark,4,footsteps/foot_wood04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_brick,1,footsteps/foot_stone01.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_brick,2,footsteps/foot_stone02.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_brick,3,footsteps/foot_stone03.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_brick,4,footsteps/foot_stone04.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_carpet,1,footsteps/foot_carpet01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_carpet,2,footsteps/foot_carpet02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_carpet,3,footsteps/foot_carpet03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_carpet,4,footsteps/foot_carpet04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_cloth,1,footsteps/foot_carpet01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_cloth,2,footsteps/foot_carpet02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_cloth,3,footsteps/foot_carpet03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_cloth,4,footsteps/foot_carpet04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_concrete,1,footsteps/foot_stone01.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_concrete,2,footsteps/foot_stone02.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_concrete,3,footsteps/foot_stone03.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_concrete,4,footsteps/foot_stone04.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_dirt,1,footsteps/foot_dirt01.wav,0.15,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_dirt,2,footsteps/foot_dirt02.wav,0.15,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_dirt,3,footsteps/foot_dirt03.wav,0.15,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_dirt,4,footsteps/foot_dirt04.wav,0.15,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_flesh,1,null.wav,0.26,0.31,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_flesh,2,null.wav,0.26,0.31,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_flesh,3,null.wav,0.26,0.31,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_flesh,4,null.wav,0.26,0.31,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_foliage,1,footsteps/foot_leaves01.wav,0.15,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_foliage,2,footsteps/foot_leaves02.wav,0.15,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
|
step_sprint_plr_foliage,3,footsteps/foot_leaves03.wav,0.15,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
|
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step_sprint_plr_foliage,4,footsteps/foot_leaves04.wav,0.15,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.38,footstepplr,0.85,1,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.38,footstepplr,0.85,1,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.38,footstepplr,0.85,1,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.38,footstepplr,0.85,1,50,1500,body2d,,,,,,,,,weapon1
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#step_sprint_plr_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.38,footstepplr,0.85,1,50,1500,body2d,,,,,,,,,weapon1
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#step_sprint_plr_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.38,footstepplr,0.85,1,50,1500,body2d,,,,,,,,,weapon1
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#step_sprint_plr_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.38,footstepplr,0.85,1,50,1500,body2d,,,,,,,,,weapon1
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#step_sprint_plr_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.38,footstepplr,0.85,1,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_grass,1,footsteps/foot_grass01.wav,0.12,0.22,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_grass,2,footsteps/foot_grass02.wav,0.12,0.22,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_grass,3,footsteps/foot_grass03.wav,0.12,0.22,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_grass,4,footsteps/foot_grass04.wav,0.12,0.22,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_gravel,1,footsteps/foot_dirt01.wav,0.26,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_gravel,2,footsteps/foot_dirt02.wav,0.26,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_gravel,3,footsteps/foot_dirt03.wav,0.26,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_gravel,4,footsteps/foot_dirt04.wav,0.26,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_ice,1,footsteps/foot_snow01.wav,0.19,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_ice,2,footsteps/foot_snow02.wav,0.19,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_ice,3,footsteps/foot_snow03.wav,0.19,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_ice,4,footsteps/foot_snow04.wav,0.19,0.32,footstepplr,0.7,0.85,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_metal,1,footsteps/foot_metal01.wav,0.15,0.38,footstepplr,0.7,0.85,50,1500,body2d,,,,,!launchfacility_b,,,,weapon1
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step_sprint_plr_metal,2,footsteps/foot_metal02.wav,0.15,0.38,footstepplr,0.7,0.85,50,1500,body2d,,,,,!launchfacility_b,,,,weapon1
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step_sprint_plr_metal,3,footsteps/foot_metal03.wav,0.15,0.38,footstepplr,0.7,0.85,50,1500,body2d,,,,,!launchfacility_b,,,,weapon1,,,
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step_sprint_plr_metal,4,footsteps/foot_metal04.wav,0.15,0.38,footstepplr,0.7,0.85,50,1500,body2d,,,,,!launchfacility_b,,,,weapon1,,,
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step_sprint_plr_metal,1,footsteps/foot_metal_duct1.wav,0.25,0.48,footstepplr,0.7,0.85,50,1500,body2d,,,,,launchfacility_b,,,,weapon1,,,fulldrylevel
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step_sprint_plr_metal,2,footsteps/foot_metal_duct2.wav,0.25,0.48,footstepplr,0.7,0.85,50,1500,body2d,,,,,launchfacility_b,,,,weapon1,,,fulldrylevel
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step_sprint_plr_metal,3,footsteps/foot_metal_duct3.wav,0.25,0.48,footstepplr,0.7,0.85,50,1500,body2d,,,,,launchfacility_b,,,,weapon1,,,fulldrylevel
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step_sprint_plr_metal,4,footsteps/foot_metal_duct4.wav,0.25,0.48,footstepplr,0.7,0.85,50,1500,body2d,,,,,launchfacility_b,,,,weapon1,,,fulldrylevel
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step_sprint_plr_mud,1,footsteps/foot_mud01.wav,0.28,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1,,,
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step_sprint_plr_mud,2,footsteps/foot_mud02.wav,0.28,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1,,,
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step_sprint_plr_mud,3,footsteps/foot_mud03.wav,0.28,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1,,,
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step_sprint_plr_mud,4,footsteps/foot_mud04.wav,0.28,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1,,,
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step_sprint_plr_paper,1,footsteps/foot_stone01.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1,,,
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step_sprint_plr_paper,2,footsteps/foot_stone02.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1,,,
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step_sprint_plr_paper,3,footsteps/foot_stone03.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1,,,
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step_sprint_plr_paper,4,footsteps/foot_stone04.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1,,,
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step_sprint_plr_plaster,1,footsteps/foot_stone01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1,,,
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step_sprint_plr_plaster,2,footsteps/foot_stone02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1,,,
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step_sprint_plr_plaster,3,footsteps/foot_stone03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_plaster,4,footsteps/foot_stone04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_rock,1,footsteps/foot_stone01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_rock,2,footsteps/foot_stone02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_rock,3,footsteps/foot_stone03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_rock,4,footsteps/foot_stone04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.11,0.24,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.11,0.24,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.11,0.24,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.11,0.24,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_snow,1,footsteps/foot_snow01.wav,0.28,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_snow,2,footsteps/foot_snow02.wav,0.28,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_snow,3,footsteps/foot_snow03.wav,0.28,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_snow,4,footsteps/foot_snow04.wav,0.28,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_water,1,footsteps/foot_water_shallow1.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_water,2,footsteps/foot_water_shallow2.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_water,3,footsteps/foot_water_shallow3.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_water,4,footsteps/foot_water_shallow4.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_water,5,footsteps/foot_water_shallow5.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_wood,1,footsteps/foot_wood01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_wood,2,footsteps/foot_wood02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_wood,3,footsteps/foot_wood03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_wood,4,footsteps/foot_wood04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,0.25,,,,,,,weapon1
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step_sprint_plr_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,0.25,,,,,,,weapon1
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step_sprint_plr_asphault,1,footsteps/foot_stone01.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_asphault,2,footsteps/foot_stone02.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_asphault,3,footsteps/foot_stone03.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_asphault,4,footsteps/foot_stone04.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_asphalt,1,footsteps/foot_stone01.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_asphalt,2,footsteps/foot_stone02.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_asphalt,3,footsteps/foot_stone03.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_asphalt,4,footsteps/foot_stone04.wav,0.32,0.38,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_ceramic,1,footsteps/foot_stone01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_ceramic,2,footsteps/foot_stone02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_ceramic,3,footsteps/foot_stone03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_ceramic,4,footsteps/foot_stone04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_plastic,1,footsteps/foot_stone01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_plastic,2,footsteps/foot_stone02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_plastic,3,footsteps/foot_stone03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_plastic,4,footsteps/foot_stone04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_rubber,1,footsteps/foot_stone01.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_rubber,2,footsteps/foot_stone02.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_rubber,3,footsteps/foot_stone03.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_rubber,4,footsteps/foot_stone04.wav,0.15,0.32,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_cushion,1,footsteps/foot_dirt01.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_cushion,2,footsteps/foot_dirt02.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_cushion,3,footsteps/foot_dirt03.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_cushion,4,footsteps/foot_dirt04.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_fruit,1,footsteps/foot_dirt01.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_fruit,2,footsteps/foot_dirt02.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_fruit,3,footsteps/foot_dirt03.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_fruit,4,footsteps/foot_dirt04.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_paintedmetal,1,footsteps/foot_dirt01.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_paintedmetal,2,footsteps/foot_dirt02.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_paintedmetal,3,footsteps/foot_dirt03.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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step_sprint_plr_paintedmetal,4,footsteps/foot_dirt04.wav,0.15,0.35,footstepplr,0.85,1.05,50,1500,body2d,,,,,,,,,weapon1
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#Sprint footsteps (non-player/non-MP),,,,,,,,,,,,,,,,,,,
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step_sprint_default,1,footsteps/foot_dirt01.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_default,2,footsteps/foot_dirt02.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_default,3,footsteps/foot_dirt03.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_default,4,footsteps/foot_dirt04.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_bark,1,footsteps/foot_wood01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_bark,2,footsteps/foot_wood02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_bark,3,footsteps/foot_wood03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_bark,4,footsteps/foot_wood04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_brick,1,footsteps/foot_stone01.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_brick,2,footsteps/foot_stone02.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_brick,3,footsteps/foot_stone03.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_brick,4,footsteps/foot_stone04.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_carpet,1,footsteps/foot_carpet01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_carpet,2,footsteps/foot_carpet02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_carpet,3,footsteps/foot_carpet03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_carpet,4,footsteps/foot_carpet04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_cloth,1,footsteps/foot_carpet01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_cloth,2,footsteps/foot_carpet02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_cloth,3,footsteps/foot_carpet03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_cloth,4,footsteps/foot_carpet04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
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step_sprint_concrete,1,footsteps/foot_stone01.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
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step_sprint_concrete,2,footsteps/foot_stone02.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_concrete,3,footsteps/foot_stone03.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_concrete,4,footsteps/foot_stone04.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_dirt,1,footsteps/foot_dirt01.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_dirt,2,footsteps/foot_dirt02.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_dirt,3,footsteps/foot_dirt03.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_dirt,4,footsteps/foot_dirt04.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_flesh,1,null.wav,0.26,0.31,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_flesh,2,null.wav,0.26,0.31,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_flesh,3,null.wav,0.26,0.31,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_flesh,4,null.wav,0.26,0.31,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_foliage,1,footsteps/foot_leaves01.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_foliage,2,footsteps/foot_leaves02.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_foliage,3,footsteps/foot_leaves03.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_foliage,4,footsteps/foot_leaves04.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
#step_sprint_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
#step_sprint_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
#step_sprint_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
#step_sprint_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_grass,1,footsteps/foot_grass01.wav,0.12,0.22,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_grass,2,footsteps/foot_grass02.wav,0.12,0.22,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_grass,3,footsteps/foot_grass03.wav,0.12,0.22,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_grass,4,footsteps/foot_grass04.wav,0.12,0.22,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_gravel,1,footsteps/foot_dirt01.wav,0.26,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_gravel,2,footsteps/foot_dirt02.wav,0.26,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_gravel,3,footsteps/foot_dirt03.wav,0.26,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_gravel,4,footsteps/foot_dirt04.wav,0.26,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_ice,1,footsteps/foot_snow01.wav,0.19,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_ice,2,footsteps/foot_snow02.wav,0.19,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_ice,3,footsteps/foot_snow03.wav,0.19,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_ice,4,footsteps/foot_snow04.wav,0.19,0.32,footstep,0.7,0.85,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_metal,1,footsteps/foot_metal01.wav,0.15,0.38,footstep,0.7,0.85,50,1000,body,,,,,!launchfacility_b all_mp,,,,weapon1
|
|
step_sprint_metal,2,footsteps/foot_metal02.wav,0.15,0.38,footstep,0.7,0.85,50,1000,body,,,,,!launchfacility_b all_mp,,,,weapon1
|
|
step_sprint_metal,3,footsteps/foot_metal03.wav,0.15,0.38,footstep,0.7,0.85,50,1000,body,,,,,!launchfacility_b all_mp,,,,weapon1
|
|
step_sprint_metal,4,footsteps/foot_metal04.wav,0.15,0.38,footstep,0.7,0.85,50,1000,body,,,,,!launchfacility_b all_mp,,,,weapon1
|
|
step_sprint_metal,1,footsteps/foot_metal_duct1.wav,0.25,0.48,footstep,0.7,0.85,50,1000,body,,,,,launchfacility_b,,,,weapon1
|
|
step_sprint_metal,2,footsteps/foot_metal_duct2.wav,0.25,0.48,footstep,0.7,0.85,50,1000,body,,,,,launchfacility_b,,,,weapon1
|
|
step_sprint_metal,3,footsteps/foot_metal_duct3.wav,0.25,0.48,footstep,0.7,0.85,50,1000,body,,,,,launchfacility_b,,,,weapon1
|
|
step_sprint_metal,4,footsteps/foot_metal_duct4.wav,0.25,0.48,footstep,0.7,0.85,50,1000,body,,,,,launchfacility_b,,,,weapon1
|
|
step_sprint_mud,1,footsteps/foot_mud01.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_mud,2,footsteps/foot_mud02.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_mud,3,footsteps/foot_mud03.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_mud,4,footsteps/foot_mud04.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_paper,1,footsteps/foot_stone01.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_paper,2,footsteps/foot_stone02.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_paper,3,footsteps/foot_stone03.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_paper,4,footsteps/foot_stone04.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_plaster,1,footsteps/foot_stone01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_plaster,2,footsteps/foot_stone02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_plaster,3,footsteps/foot_stone03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_plaster,4,footsteps/foot_stone04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_rock,1,footsteps/foot_stone01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_rock,2,footsteps/foot_stone02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_rock,3,footsteps/foot_stone03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_rock,4,footsteps/foot_stone04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.11,0.24,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.11,0.24,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.11,0.24,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.11,0.24,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_snow,1,footsteps/foot_snow01.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_snow,2,footsteps/foot_snow02.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_snow,3,footsteps/foot_snow03.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_snow,4,footsteps/foot_snow04.wav,0.28,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_water,1,footsteps/foot_water_shallow1.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_water,2,footsteps/foot_water_shallow2.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_water,3,footsteps/foot_water_shallow3.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_water,4,footsteps/foot_water_shallow4.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_water,5,footsteps/foot_water_shallow5.wav,0.18,0.26,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_wood,1,footsteps/foot_wood01.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_wood,2,footsteps/foot_wood02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_wood,3,footsteps/foot_wood03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_wood,4,footsteps/foot_wood04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,0.25,,,!all_mp,,,,weapon1
|
|
step_sprint_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,0.25,,,!all_mp,,,,weapon1
|
|
step_sprint_asphault,1,footsteps/foot_stone01.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_asphault,2,footsteps/foot_stone02.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_asphault,3,footsteps/foot_stone03.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_asphault,4,footsteps/foot_stone04.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_asphalt,1,footsteps/foot_stone01.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_asphalt,2,footsteps/foot_stone02.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_asphalt,3,footsteps/foot_stone03.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_asphalt,4,footsteps/foot_stone04.wav,0.32,0.38,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_ceramic,2,footsteps/foot_stone02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_ceramic,3,footsteps/foot_stone03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_ceramic,4,footsteps/foot_stone04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_plastic,2,footsteps/foot_stone02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_plastic,3,footsteps/foot_stone03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_plastic,4,footsteps/foot_stone04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_rubber,2,footsteps/foot_stone02.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_rubber,3,footsteps/foot_stone03.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_rubber,4,footsteps/foot_stone04.wav,0.15,0.32,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_cushion,1,footsteps/foot_dirt01.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_cushion,2,footsteps/foot_dirt02.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_cushion,3,footsteps/foot_dirt03.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_cushion,4,footsteps/foot_dirt04.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_fruit,1,footsteps/foot_dirt01.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_fruit,2,footsteps/foot_dirt02.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_fruit,3,footsteps/foot_dirt03.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_fruit,4,footsteps/foot_dirt04.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_paintedmetal,1,footsteps/foot_dirt01.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_paintedmetal,2,footsteps/foot_dirt02.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_paintedmetal,3,footsteps/foot_dirt03.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
step_sprint_paintedmetal,4,footsteps/foot_dirt04.wav,0.15,0.35,footstep,0.85,1.05,50,1000,body,,,,,!all_mp,,,,weapon1
|
|
|
|
#Sprint footsteps (non-player/MP),,,,,,,,,,,,,,,,,,,
|
|
step_sprint_default,1,footsteps/foot_dirt01.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_default,2,footsteps/foot_dirt02.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_default,3,footsteps/foot_dirt03.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_default,4,footsteps/foot_dirt04.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_bark,1,footsteps/foot_wood01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_bark,2,footsteps/foot_wood02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_bark,3,footsteps/foot_wood03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_bark,4,footsteps/foot_wood04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_brick,1,footsteps/foot_stone01.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_brick,2,footsteps/foot_stone02.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_brick,3,footsteps/foot_stone03.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_brick,4,footsteps/foot_stone04.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_carpet,1,footsteps/foot_carpet01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_carpet,2,footsteps/foot_carpet02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_carpet,3,footsteps/foot_carpet03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_carpet,4,footsteps/foot_carpet04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_cloth,1,footsteps/foot_carpet01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_cloth,2,footsteps/foot_carpet02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_cloth,3,footsteps/foot_carpet03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_cloth,4,footsteps/foot_carpet04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_concrete,1,footsteps/foot_stone01.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_concrete,2,footsteps/foot_stone02.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_concrete,3,footsteps/foot_stone03.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_concrete,4,footsteps/foot_stone04.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_dirt,1,footsteps/foot_dirt01.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_dirt,2,footsteps/foot_dirt02.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_dirt,3,footsteps/foot_dirt03.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_dirt,4,footsteps/foot_dirt04.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_flesh,1,null.wav,0.26,0.31,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_flesh,2,null.wav,0.26,0.31,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_flesh,3,null.wav,0.26,0.31,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_flesh,4,null.wav,0.26,0.31,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_foliage,1,footsteps/foot_leaves01.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_foliage,2,footsteps/foot_leaves02.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_foliage,3,footsteps/foot_leaves03.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_foliage,4,footsteps/foot_leaves04.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#step_sprint_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#step_sprint_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#step_sprint_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#step_sprint_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_grass,1,footsteps/foot_grass01.wav,0.12,0.22,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_grass,2,footsteps/foot_grass02.wav,0.12,0.22,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_grass,3,footsteps/foot_grass03.wav,0.12,0.22,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_grass,4,footsteps/foot_grass04.wav,0.12,0.22,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_gravel,1,footsteps/foot_dirt01.wav,0.26,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_gravel,2,footsteps/foot_dirt02.wav,0.26,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_gravel,3,footsteps/foot_dirt03.wav,0.26,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_gravel,4,footsteps/foot_dirt04.wav,0.26,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_ice,1,footsteps/foot_snow01.wav,0.19,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_ice,2,footsteps/foot_snow02.wav,0.19,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_ice,3,footsteps/foot_snow03.wav,0.19,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_ice,4,footsteps/foot_snow04.wav,0.19,0.32,mpfootstep,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_metal,1,footsteps/foot_metal01.wav,0.15,0.38,mpfootstep,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_metal,2,footsteps/foot_metal02.wav,0.15,0.38,mpfootstep,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_metal,3,footsteps/foot_metal03.wav,0.15,0.38,mpfootstep,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_metal,4,footsteps/foot_metal04.wav,0.15,0.38,mpfootstep,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_mud,1,footsteps/foot_mud01.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_mud,2,footsteps/foot_mud02.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_mud,3,footsteps/foot_mud03.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_mud,4,footsteps/foot_mud04.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_paper,1,footsteps/foot_stone01.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_paper,2,footsteps/foot_stone02.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_paper,3,footsteps/foot_stone03.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_paper,4,footsteps/foot_stone04.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_plaster,1,footsteps/foot_stone01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_plaster,2,footsteps/foot_stone02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_plaster,3,footsteps/foot_stone03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_plaster,4,footsteps/foot_stone04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_rock,1,footsteps/foot_stone01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_rock,2,footsteps/foot_stone02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_rock,3,footsteps/foot_stone03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_rock,4,footsteps/foot_stone04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.11,0.24,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.11,0.24,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.11,0.24,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.11,0.24,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_snow,1,footsteps/foot_snow01.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_snow,2,footsteps/foot_snow02.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_snow,3,footsteps/foot_snow03.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_snow,4,footsteps/foot_snow04.wav,0.28,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_water,1,footsteps/foot_water_shallow1.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_water,2,footsteps/foot_water_shallow2.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_water,3,footsteps/foot_water_shallow3.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_water,4,footsteps/foot_water_shallow4.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_water,5,footsteps/foot_water_shallow5.wav,0.18,0.26,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_wood,1,footsteps/foot_wood01.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_wood,2,footsteps/foot_wood02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_wood,3,footsteps/foot_wood03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_wood,4,footsteps/foot_wood04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,0.25,,,all_mp,,,,weapon1
|
|
step_sprint_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,0.25,,,all_mp,,,,weapon1
|
|
step_sprint_asphault,1,footsteps/foot_stone01.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_asphault,2,footsteps/foot_stone02.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_asphault,3,footsteps/foot_stone03.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_asphault,4,footsteps/foot_stone04.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_asphalt,1,footsteps/foot_stone01.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_asphalt,2,footsteps/foot_stone02.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_asphalt,3,footsteps/foot_stone03.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_asphalt,4,footsteps/foot_stone04.wav,0.32,0.38,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_ceramic,2,footsteps/foot_stone02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_ceramic,3,footsteps/foot_stone03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_ceramic,4,footsteps/foot_stone04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_plastic,2,footsteps/foot_stone02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_plastic,3,footsteps/foot_stone03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_plastic,4,footsteps/foot_stone04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_rubber,2,footsteps/foot_stone02.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_rubber,3,footsteps/foot_stone03.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_rubber,4,footsteps/foot_stone04.wav,0.15,0.32,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_cushion,1,footsteps/foot_dirt01.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_cushion,2,footsteps/foot_dirt02.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_cushion,3,footsteps/foot_dirt03.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_cushion,4,footsteps/foot_dirt04.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_fruit,1,footsteps/foot_dirt01.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_fruit,2,footsteps/foot_dirt02.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_fruit,3,footsteps/foot_dirt03.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_fruit,4,footsteps/foot_dirt04.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_paintedmetal,1,footsteps/foot_dirt01.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_paintedmetal,2,footsteps/foot_dirt02.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_paintedmetal,3,footsteps/foot_dirt03.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
step_sprint_paintedmetal,4,footsteps/foot_dirt04.wav,0.15,0.35,mpfootstep,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
|
|
#Move Through Bushes,,,,,,,,,,,,,,,,,,,
|
|
movement_foliage,1,misc/bush_mvmnt01.wav,0.25,0.35,foley,0.8,1,180,1500,auto,,,,0.85,,,,,
|
|
movement_foliage,2,misc/bush_mvmnt02.wav,0.25,0.35,foley,0.8,1,180,1500,auto,,,,0.85,,,,,
|
|
movement_foliage,3,misc/bush_mvmnt03.wav,0.25,0.35,foley,0.8,1,180,1500,auto,,,,0.85,,,,,
|
|
movement_foliage,4,misc/bush_mvmnt03.wav,0.25,0.35,foley,0.8,1,180,1500,auto,,,,0.85,,,,,
|
|
movement_foliage_plr,1,misc/bush_mvmnt01.wav,0.25,0.35,foley,0.8,1,180,1500,local,,,,0.85,,,,
|
|
movement_foliage_plr,2,misc/bush_mvmnt02.wav,0.25,0.35,foley,0.8,1,180,1500,local,,,,0.85,,,,
|
|
movement_foliage_plr,3,misc/bush_mvmnt03.wav,0.25,0.35,foley,0.8,1,180,1500,local,,,,0.85,,,,
|
|
movement_foliage_plr,4,misc/bush_mvmnt03.wav,0.25,0.35,foley,0.8,1,180,1500,local,,,,0.85,,,,
|
|
|
|
#Land From Jump (player),,,,,,,,,,,,,,,,,,
|
|
Land_plr_default,,footsteps/land_dirt.wav,0.6,0.65,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
|
|
Land_plr_bark,,footsteps/land_wood.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
|
|
Land_plr_brick,,footsteps/land_stone.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
|
|
Land_plr_carpet,,footsteps/land_carpet.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
|
|
Land_plr_cloth,,footsteps/land_wood.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
|
|
Land_plr_concrete,,footsteps/land_stone.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
|
|
Land_plr_dirt,,footsteps/land_dirt.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
|
|
Land_plr_flesh,,footsteps/land_dirt.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
|
|
Land_plr_foliage,,footsteps/land_grass.wav,0.7,0.8,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_glass,,footsteps/land_dirt.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_grass,,footsteps/land_grass.wav,0.7,0.8,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_gravel,,footsteps/land_dirt.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_ice,,footsteps/land_dirt.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_metal,,footsteps/land_metal.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_mud,,footsteps/land_water.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_paper,,footsteps/land_wood.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_plaster,,footsteps/land_stone.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_rock,,footsteps/land_stone.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_sand,,footsteps/mrk_land_dirtsand.wav,0.5,0.6,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_snow,,footsteps/land_snow.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_water,,footsteps/foot_water_shallow1.wav,0.7,0.8,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_wood,,footsteps/land_wood.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_asphault,,footsteps/land_stone.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_asphalt,,footsteps/land_stone.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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land_plr_ceramic,,footsteps/land_stone.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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land_plr_plastic,,footsteps/land_stone.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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land_plr_rubber,,footsteps/land_stone.wav,0.6,0.7,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_Damage,1,footsteps/land_damage01.wav,0.9,0.9,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_Damage,2,footsteps/land_damage02.wav,0.9,0.9,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_dirt_big,1,footsteps/land_dirt_big1.wav,0.9,0.95,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_dirt_big,2,footsteps/land_dirt_big2.wav,0.9,0.95,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_dirt_big,3,footsteps/land_dirt_big3.wav,0.9,0.95,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_cushion,,footsteps/land_dirt.wav,0.6,0.65,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_fruit,,footsteps/land_dirt.wav,0.6,0.65,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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Land_plr_paintedmetal,,footsteps/land_dirt.wav,0.6,0.65,footstepplr,0.9,0.9,80,1000,body2d,,,,0.85,,,,gear_rattle_plr_land
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#Land From Jump (non-player),,,,,,,,,,,,,,,,,,
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Land_default,,footsteps/land_dirt.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_bark,,footsteps/land_wood.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_brick,,footsteps/land_stone.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_carpet,,footsteps/land_carpet.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_cloth,,footsteps/land_wood.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_concrete,,footsteps/land_stone.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_dirt,,footsteps/land_dirt.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_flesh,,footsteps/land_dirt.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_foliage,,footsteps/land_grass.wav,0.6,0.7,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_glass,,footsteps/land_dirt.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_grass,,footsteps/land_grass.wav,0.6,0.7,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_gravel,,footsteps/land_dirt.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_ice,,footsteps/land_dirt.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_metal,,footsteps/land_metal.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_mud,,footsteps/land_water.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_paper,,footsteps/land_wood.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_plaster,,footsteps/land_stone.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_rock,,footsteps/land_stone.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_sand,,footsteps/mrk_land_dirtsand.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_snow,,footsteps/land_snow.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_water,,footsteps/foot_water_shallow1.wav,0.6,0.7,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_wood,,footsteps/land_wood.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_asphault,,footsteps/land_stone.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_asphalt,,footsteps/land_stone.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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land_ceramic,,footsteps/land_stone.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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land_plastic,,footsteps/land_stone.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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land_rubber,,footsteps/land_stone.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_Damage,1,footsteps/land_damage01.wav,0.7,0.8,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_Damage,2,footsteps/land_damage02.wav,0.7,0.8,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_dirt_big,1,footsteps/land_dirt_big1.wav,0.7,0.8,footstep,0.9,0.9,80,1000,auto,,,,0.85,,,,gear_rattle_land
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Land_dirt_big,2,footsteps/land_dirt_big2.wav,0.7,0.8,footstep,0.9,0.9,80,1000,auto,,,,0.85,,,,gear_rattle_land
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Land_dirt_big,3,footsteps/land_dirt_big3.wav,0.7,0.8,footstep,0.9,0.9,80,1000,auto,,,,0.85,,,,gear_rattle_land
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Land_cushion,,footsteps/land_dirt.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_fruit,,footsteps/land_dirt.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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Land_paintedmetal,,footsteps/land_dirt.wav,0.5,0.6,footstep,0.9,0.9,80,1000,body,,,,0.85,,,,gear_rattle_land
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#Gear Rattle Sounds (player/SP),,,,,,,,,,,,,,,,,,
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gear_rattle_plr_land,1,foley/foly_gear_land1.wav,0.57,0.61,foley,0.9,1,120,1200,auto2d,,,,0.7,!all_mp,,,
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gear_rattle_plr_land,2,foley/foly_gear_land2.wav,0.57,0.61,foley,0.9,1,120,1200,auto2d,,,,0.7,!all_mp,,,
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gear_rattle_plr_land,3,foley/foly_gear_land3.wav,0.57,0.61,foley,0.9,1,120,1200,auto2d,,,,0.7,!all_mp,,,
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gear_rattle_plr_land,4,foley/foly_gear_land4.wav,0.57,0.61,foley,0.9,1,120,1200,auto2d,,,,0.7,!all_mp,,,
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gear_rattle_plr_land,5,foley/foly_gear_land5.wav,0.57,0.61,foley,0.9,1,120,1200,auto2d,,,,0.7,!all_mp,,,
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gear_rattle_plr_land,6,foley/foly_gear_land6.wav,0.57,0.61,foley,0.9,1,120,1200,auto2d,,,,0.7,!all_mp,,,
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gear_rattle_plr_sprint,1,foley/foly_gear_rattle_sprint1.wav,0.55,0.6,mpfoley,0.9,1.05,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_sprint_breath
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gear_rattle_plr_sprint,2,foley/foly_gear_rattle_sprint2.wav,0.55,0.6,mpfoley,0.9,1.05,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_sprint_breath
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gear_rattle_plr_sprint,3,foley/foly_gear_rattle_sprint3.wav,0.55,0.6,mpfoley,0.9,1.05,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_sprint_breath
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gear_rattle_plr_sprint,4,foley/foly_gear_rattle_sprint4.wav,0.55,0.6,mpfoley,0.9,1.05,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_sprint_breath
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gear_rattle_plr_sprint,5,foley/foly_gear_rattle_sprint5.wav,0.55,0.6,mpfoley,0.9,1.05,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_sprint_breath
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gear_rattle_plr_sprint,6,foley/foly_gear_rattle_sprint6.wav,0.55,0.6,mpfoley,0.9,1.05,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_sprint_breath
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gear_rattle_plr_sprint,7,foley/foly_gear_rattle1.wav,0.55,0.6,mpfoley,0.9,1.1,120,1200,auto2d,,0.6,,0.7,!all_mp,,,
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gear_rattle_plr_sprint,8,foley/foly_gear_rattle2.wav,0.55,0.6,mpfoley,0.9,1.1,120,1200,auto2d,,0.6,,0.7,!all_mp,,,
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gear_rattle_plr_sprint,9,foley/foly_gear_rattle3.wav,0.55,0.6,mpfoley,0.9,1.1,120,1200,auto2d,,0.6,,0.7,!all_mp,,,
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gear_rattle_plr_sprint,10,foley/foly_gear_rattle4.wav,0.55,0.6,mpfoley,0.9,1.1,120,1200,auto2d,,0.6,,0.7,!all_mp,,,
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gear_rattle_plr_sprint,11,foley/foly_gear_rattle5.wav,0.55,0.6,mpfoley,0.9,1.1,120,1200,auto2d,,0.6,,0.7,!all_mp,,,
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gear_rattle_plr_sprint,12,foley/foly_gear_rattle6.wav,0.55,0.6,mpfoley,0.9,1.1,120,1200,auto2d,,0.6,,0.7,!all_mp,,,
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gear_rattle_plr_sprint_breath,1,misc/mrk_breathing01.wav,0.25,0.3,mpfoley,0.95,1.05,120,1200,auto2d,,0.1,,0.7,!all_mp,,,
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gear_rattle_plr_sprint_breath,2,misc/mrk_breathing02.wav,0.25,0.3,mpfoley,0.95,1.05,120,1200,auto2d,,0.1,,0.7,!all_mp,,,
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gear_rattle_plr_sprint_breath,3,misc/mrk_breathing03.wav,0.25,0.3,mpfoley,0.95,1.05,120,1200,auto2d,,0.1,,0.7,!all_mp,,,
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gear_rattle_plr_sprint_breath,4,null.wav,0.25,0.3,mpfoley,0.95,1.05,120,1200,auto2d,,10,,0.7,!all_mp,,,
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gear_rattle_plr_run,1,foley/foly_gear_rattle1.wav,0.48,0.53,mpfoley,0.9,1.1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_run,2,foley/foly_gear_rattle2.wav,0.48,0.53,mpfoley,0.9,1.1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_run,3,foley/foly_gear_rattle3.wav,0.48,0.53,mpfoley,0.9,1.1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_run,4,foley/foly_gear_rattle4.wav,0.48,0.53,mpfoley,0.9,1.1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_run,5,foley/foly_gear_rattle5.wav,0.48,0.53,mpfoley,0.9,1.1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_run,6,foley/foly_gear_rattle6.wav,0.48,0.53,mpfoley,0.9,1.1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_run,7,foley/foly_gear_rattle_walk1.wav,0.48,0.53,mpfoley,0.95,1.1,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_run_breath
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gear_rattle_plr_run,8,foley/foly_gear_rattle_walk2.wav,0.48,0.53,mpfoley,0.95,1.1,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_run_breath
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gear_rattle_plr_run,9,foley/foly_gear_rattle_walk3.wav,0.48,0.53,mpfoley,0.95,1.1,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_run_breath
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gear_rattle_plr_run,10,foley/foly_gear_rattle_walk4.wav,0.48,0.53,mpfoley,0.95,1.1,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_run_breath
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gear_rattle_plr_run,11,foley/foly_gear_rattle_walk5.wav,0.48,0.53,mpfoley,0.95,1.1,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_run_breath
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gear_rattle_plr_run,12,foley/foly_gear_rattle_walk6.wav,0.48,0.53,mpfoley,0.95,1.1,120,1200,auto2d,,0.4,,0.7,!all_mp,,,gear_rattle_plr_run_breath
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gear_rattle_plr_run_breath,1,misc/mrk_breathing01.wav,0.2,0.25,mpfoley,0.95,1.05,120,1200,auto2d,,0.05,,0.7,!all_mp,,,
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gear_rattle_plr_run_breath,2,misc/mrk_breathing02.wav,0.2,0.25,mpfoley,0.95,1.05,120,1200,auto2d,,0.05,,0.7,!all_mp,,,
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gear_rattle_plr_run_breath,3,misc/mrk_breathing03.wav,0.2,0.25,mpfoley,0.95,1.05,120,1200,auto2d,,0.05,,0.7,!all_mp,,,
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gear_rattle_plr_run_breath,4,null.wav,0.2,0.25,mpfoley,0.95,1.05,120,1200,auto2d,,20,,0.7,!all_mp,,,
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gear_rattle_plr_walk,1,foley/foly_gear_rattle_walk1.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_walk,2,foley/foly_gear_rattle_walk2.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_walk,3,foley/foly_gear_rattle_walk3.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_walk,4,foley/foly_gear_rattle_walk4.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_walk,5,foley/foly_gear_rattle_walk5.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_walk,6,foley/foly_gear_rattle_walk6.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_walk,7,foley/foly_gear_rattle_walk1.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_walk,8,foley/foly_gear_rattle_walk2.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp,,,
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gear_rattle_plr_walk,9,foley/foly_gear_rattle_walk3.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
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gear_rattle_plr_walk,10,foley/foly_gear_rattle_walk4.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
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gear_rattle_plr_walk,11,foley/foly_gear_rattle_walk5.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_walk,12,foley/foly_gear_rattle_walk6.wav,0.37,0.41,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_walk,13,misc/mrk_breathing01.wav,0.11,0.16,foley,0.95,1.05,120,1200,auto2d,,0.2,,0.7,!all_mp
|
|
gear_rattle_plr_walk,14,misc/mrk_breathing02.wav,0.11,0.16,foley,0.95,1.05,120,1200,auto2d,,0.2,,0.7,!all_mp
|
|
gear_rattle_plr_walk,15,misc/mrk_breathing03.wav,0.11,0.16,foley,0.95,1.05,120,1200,auto2d,,0.2,,0.7,!all_mp
|
|
gear_rattle_plr_prone,1,foley/foly_gear_rattle_walk1.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,2,foley/foly_gear_rattle_walk2.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,3,foley/foly_gear_rattle_walk3.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,4,foley/foly_gear_rattle_walk4.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,5,foley/foly_gear_rattle_walk5.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,6,foley/foly_gear_rattle_walk6.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,7,foley/foly_gear_rattle_walk1.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,8,foley/foly_gear_rattle_walk2.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,9,foley/foly_gear_rattle_walk3.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,10,foley/foly_gear_rattle_walk4.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,11,foley/foly_gear_rattle_walk5.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,12,foley/foly_gear_rattle_walk6.wav,0.21,0.3,foley,0.95,1,120,1200,auto2d,,0.5,,0.7,!all_mp
|
|
gear_rattle_plr_prone,13,misc/mrk_breathing01.wav,0.11,0.16,foley,0.95,1.05,120,1200,auto2d,,0.2,,0.7,!all_mp
|
|
gear_rattle_plr_prone,14,misc/mrk_breathing02.wav,0.11,0.16,foley,0.95,1.05,120,1200,auto2d,,0.2,,0.7,!all_mp
|
|
gear_rattle_plr_prone,15,misc/mrk_breathing03.wav,0.11,0.16,foley,0.95,1.05,120,1200,auto2d,,0.2,,0.7,!all_mp
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|
#Gear Rattle Sounds (player/MP),,,,,,,,,,,,,,,
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|
gear_rattle_plr_land,1,foley/foly_gear_land1.wav,0.57,0.61,mpfoley,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
gear_rattle_plr_land,2,foley/foly_gear_land2.wav,0.57,0.61,mpfoley,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
gear_rattle_plr_land,3,foley/foly_gear_land3.wav,0.57,0.61,mpfoley,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
gear_rattle_plr_land,4,foley/foly_gear_land4.wav,0.57,0.61,mpfoley,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
gear_rattle_plr_land,5,foley/foly_gear_land5.wav,0.57,0.61,mpfoley,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
gear_rattle_plr_land,6,foley/foly_gear_land6.wav,0.57,0.61,mpfoley,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
gear_rattle_plr_sprint,1,foley/foly_gear_rattle_sprint1.wav,0.55,0.6,mpfoley,0.9,1.05,60,1200,auto2d,,0.6,,0.7,all_mp
|
|
gear_rattle_plr_sprint,2,foley/foly_gear_rattle_sprint2.wav,0.55,0.6,mpfoley,0.9,1.05,60,1200,auto2d,,0.6,,0.7,all_mp
|
|
gear_rattle_plr_sprint,3,foley/foly_gear_rattle_sprint3.wav,0.55,0.6,mpfoley,0.9,1.05,60,1200,auto2d,,0.6,,0.7,all_mp,,,
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|
gear_rattle_plr_sprint,4,foley/foly_gear_rattle_sprint4.wav,0.55,0.6,mpfoley,0.9,1.05,60,1200,auto2d,,0.6,,0.7,all_mp,,,
|
|
gear_rattle_plr_sprint,5,foley/foly_gear_rattle_sprint5.wav,0.55,0.6,mpfoley,0.9,1.05,60,1200,auto2d,,0.6,,0.7,all_mp,,,
|
|
gear_rattle_plr_sprint,6,foley/foly_gear_rattle_sprint6.wav,0.55,0.6,mpfoley,0.9,1.05,60,1200,auto2d,,0.6,,0.7,all_mp,,,
|
|
gear_rattle_plr_sprint,7,foley/foly_gear_rattle1.wav,0.55,0.6,mpfoley,0.9,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_sprint_breath
|
|
gear_rattle_plr_sprint,8,foley/foly_gear_rattle2.wav,0.55,0.6,mpfoley,0.9,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_sprint_breath
|
|
gear_rattle_plr_sprint,9,foley/foly_gear_rattle3.wav,0.55,0.6,mpfoley,0.9,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_sprint_breath
|
|
gear_rattle_plr_sprint,10,foley/foly_gear_rattle4.wav,0.55,0.6,mpfoley,0.9,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_sprint_breath
|
|
gear_rattle_plr_sprint,11,foley/foly_gear_rattle5.wav,0.55,0.6,mpfoley,0.9,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_sprint_breath
|
|
gear_rattle_plr_sprint,12,foley/foly_gear_rattle6.wav,0.55,0.6,mpfoley,0.9,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_sprint_breath
|
|
gear_rattle_plr_sprint_breath,1,misc/mrk_breathing01.wav,0.25,0.3,mpfoley,0.95,1.05,60,1200,auto2d,,0.1,,0.7,all_mp,,,
|
|
gear_rattle_plr_sprint_breath,2,misc/mrk_breathing02.wav,0.25,0.3,mpfoley,0.95,1.05,60,1200,auto2d,,0.1,,0.7,all_mp,,,
|
|
gear_rattle_plr_sprint_breath,3,misc/mrk_breathing03.wav,0.25,0.3,mpfoley,0.95,1.05,60,1200,auto2d,,0.1,,0.7,all_mp,,,
|
|
gear_rattle_plr_sprint_breath,4,null.wav,0.25,0.3,mpfoley,0.95,1.05,60,1200,auto2d,,10,,0.7,all_mp,,,
|
|
gear_rattle_plr_run,1,foley/foly_gear_rattle1.wav,0.48,0.53,mpfoley,0.9,1.1,60,1200,auto2d,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_plr_run,2,foley/foly_gear_rattle2.wav,0.48,0.53,mpfoley,0.9,1.1,60,1200,auto2d,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_plr_run,3,foley/foly_gear_rattle3.wav,0.48,0.53,mpfoley,0.9,1.1,60,1200,auto2d,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_plr_run,4,foley/foly_gear_rattle4.wav,0.48,0.53,mpfoley,0.9,1.1,60,1200,auto2d,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_plr_run,5,foley/foly_gear_rattle5.wav,0.48,0.53,mpfoley,0.9,1.1,60,1200,auto2d,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_plr_run,6,foley/foly_gear_rattle6.wav,0.48,0.53,mpfoley,0.9,1.1,60,1200,auto2d,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_plr_run,7,foley/foly_gear_rattle_walk1.wav,0.48,0.53,mpfoley,0.95,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_run_breath
|
|
gear_rattle_plr_run,8,foley/foly_gear_rattle_walk2.wav,0.48,0.53,mpfoley,0.95,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_run_breath
|
|
gear_rattle_plr_run,9,foley/foly_gear_rattle_walk3.wav,0.48,0.53,mpfoley,0.95,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_run_breath
|
|
gear_rattle_plr_run,10,foley/foly_gear_rattle_walk4.wav,0.48,0.53,mpfoley,0.95,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_run_breath
|
|
gear_rattle_plr_run,11,foley/foly_gear_rattle_walk5.wav,0.48,0.53,mpfoley,0.95,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_run_breath
|
|
gear_rattle_plr_run,12,foley/foly_gear_rattle_walk6.wav,0.48,0.53,mpfoley,0.95,1.1,60,1200,auto2d,,0.4,,0.7,all_mp,,,gear_rattle_plr_run_breath
|
|
gear_rattle_plr_run_breath,1,misc/mrk_breathing01.wav,0.2,0.25,mpfoley,0.95,1.05,60,1200,auto2d,,0.05,,0.7,all_mp,,,
|
|
gear_rattle_plr_run_breath,2,misc/mrk_breathing02.wav,0.2,0.25,mpfoley,0.95,1.05,60,1200,auto2d,,0.05,,0.7,all_mp,,,
|
|
gear_rattle_plr_run_breath,3,misc/mrk_breathing03.wav,0.2,0.25,mpfoley,0.95,1.05,60,1200,auto2d,,0.05,,0.7,all_mp,,,
|
|
gear_rattle_plr_run_breath,4,null.wav,0.2,0.25,mpfoley,0.95,1.05,60,1200,auto2d,,20,,0.7,all_mp,,,
|
|
gear_rattle_plr_walk,1,foley/foly_gear_rattle_walk1.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_plr_walk,2,foley/foly_gear_rattle_walk2.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_plr_walk,3,foley/foly_gear_rattle_walk3.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_walk,4,foley/foly_gear_rattle_walk4.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_walk,5,foley/foly_gear_rattle_walk5.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_walk,6,foley/foly_gear_rattle_walk6.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_walk,7,foley/foly_gear_rattle_walk1.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_walk,8,foley/foly_gear_rattle_walk2.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_walk,9,foley/foly_gear_rattle_walk3.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_walk,10,foley/foly_gear_rattle_walk4.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_walk,11,foley/foly_gear_rattle_walk5.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_walk,12,foley/foly_gear_rattle_walk6.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_walk,13,misc/mrk_breathing01.wav,0.11,0.16,mpfoley,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
gear_rattle_plr_walk,14,misc/mrk_breathing02.wav,0.11,0.16,mpfoley,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
gear_rattle_plr_walk,15,misc/mrk_breathing03.wav,0.11,0.16,mpfoley,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
gear_rattle_plr_prone,1,foley/foly_gear_rattle_walk1.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,2,foley/foly_gear_rattle_walk2.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,3,foley/foly_gear_rattle_walk3.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,4,foley/foly_gear_rattle_walk4.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,5,foley/foly_gear_rattle_walk5.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,6,foley/foly_gear_rattle_walk6.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,7,foley/foly_gear_rattle_walk1.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,8,foley/foly_gear_rattle_walk2.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,9,foley/foly_gear_rattle_walk3.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,10,foley/foly_gear_rattle_walk4.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,11,foley/foly_gear_rattle_walk5.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,12,foley/foly_gear_rattle_walk6.wav,0.37,0.41,mpfoley,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
gear_rattle_plr_prone,13,misc/mrk_breathing01.wav,0.11,0.16,mpfoley,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
gear_rattle_plr_prone,14,misc/mrk_breathing02.wav,0.11,0.16,mpfoley,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
gear_rattle_plr_prone,15,misc/mrk_breathing03.wav,0.11,0.16,mpfoley,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
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|
|
#Gear Rattle Sounds (non-player/SP),,,,,,,,,,,,,,,
|
|
gear_rattle_land,1,foley/foly_gear_land1.wav,0.4,0.5,gear,0.9,1,60,1200,auto,,,,0.7,!all_mp,,,
|
|
gear_rattle_land,2,foley/foly_gear_land2.wav,0.4,0.5,gear,0.9,1,60,1200,auto,,,,0.7,!all_mp,,,
|
|
gear_rattle_land,3,foley/foly_gear_land3.wav,0.4,0.5,gear,0.9,1,60,1200,auto,,,,0.7,!all_mp,,,
|
|
gear_rattle_land,4,foley/foly_gear_land4.wav,0.4,0.5,gear,0.9,1,60,1200,auto,,,,0.7,!all_mp,,,
|
|
gear_rattle_land,5,foley/foly_gear_land5.wav,0.4,0.5,gear,0.9,1,60,1200,auto,,,,0.7,!all_mp,,,
|
|
gear_rattle_land,6,foley/foly_gear_land6.wav,0.4,0.5,gear,0.9,1,60,1200,auto,,,,0.7,!all_mp,,,
|
|
gear_rattle_sprint,1,foley/foly_gear_rattle_sprint1.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.5,,0.7,!all_mp,,,
|
|
gear_rattle_sprint,2,foley/foly_gear_rattle_sprint2.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.5,,0.7,!all_mp,,,
|
|
gear_rattle_sprint,3,foley/foly_gear_rattle_sprint3.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.5,,0.7,!all_mp,,,
|
|
gear_rattle_sprint,4,foley/foly_gear_rattle_sprint4.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.5,,0.7,!all_mp,,,
|
|
gear_rattle_sprint,5,foley/foly_gear_rattle_sprint5.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.5,,0.7,!all_mp,,,
|
|
gear_rattle_sprint,6,foley/foly_gear_rattle_sprint6.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.5,,0.7,!all_mp,,,
|
|
gear_rattle_sprint,7,foley/foly_gear_rattle1.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.3,,0.7,!all_mp,,,gear_rattle_sprint_breath
|
|
gear_rattle_sprint,8,foley/foly_gear_rattle2.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.3,,0.7,!all_mp,,,gear_rattle_sprint_breath
|
|
gear_rattle_sprint,9,foley/foly_gear_rattle3.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.3,,0.7,!all_mp,,,gear_rattle_sprint_breath
|
|
gear_rattle_sprint,10,foley/foly_gear_rattle4.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.3,,0.7,!all_mp,,,gear_rattle_sprint_breath
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gear_rattle_sprint,11,foley/foly_gear_rattle5.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.3,,0.7,!all_mp,,,gear_rattle_sprint_breath
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gear_rattle_sprint,12,foley/foly_gear_rattle6.wav,0.5,0.55,gear,0.9,1.1,60,1200,auto,,0.3,,0.7,!all_mp,,,gear_rattle_sprint_breath
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gear_rattle_sprint_breath,1,misc/mrk_breathing01.wav,0.25,0.3,gear,0.95,1.05,60,1200,auto,,0.1,,0.7,!all_mp,,,
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gear_rattle_sprint_breath,2,misc/mrk_breathing02.wav,0.25,0.3,gear,0.95,1.05,60,1200,auto,,0.1,,0.7,!all_mp,,,
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gear_rattle_sprint_breath,3,misc/mrk_breathing03.wav,0.25,0.3,gear,0.95,1.05,60,1200,auto,,0.1,,0.7,!all_mp,,,
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gear_rattle_sprint_breath,4,null.wav,0.25,0.3,gear,0.95,1.05,60,1200,auto,,15,,0.7,!all_mp,,,
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gear_rattle_run,1,foley/foly_gear_rattle1.wav,0.42,0.47,gear,0.95,1.1,60,1200,auto,,0.9,,0.7,!all_mp,,,
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gear_rattle_run,2,foley/foly_gear_rattle2.wav,0.42,0.47,gear,0.95,1.1,60,1200,auto,,0.9,,0.7,!all_mp,,,
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gear_rattle_run,3,foley/foly_gear_rattle3.wav,0.42,0.47,gear,0.95,1.1,60,1200,auto,,0.9,,0.7,!all_mp,,,
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|
gear_rattle_run,4,foley/foly_gear_rattle4.wav,0.42,0.47,gear,0.95,1.1,60,1200,auto,,0.9,,0.7,!all_mp,,,
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|
gear_rattle_run,5,foley/foly_gear_rattle5.wav,0.42,0.47,gear,0.95,1.1,60,1200,auto,,0.9,,0.7,!all_mp,,,
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gear_rattle_run,6,foley/foly_gear_rattle6.wav,0.42,0.47,gear,0.95,1.1,60,1200,auto,,0.9,,0.7,!all_mp,,,
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gear_rattle_run,7,foley/foly_gear_rattle_walk1.wav,0.42,0.47,gear,1,1.1,60,1200,auto,,0.4,,0.7,!all_mp,,,
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gear_rattle_run,8,foley/foly_gear_rattle_walk2.wav,0.42,0.47,gear,1,1.1,60,1200,auto,,0.4,,0.7,!all_mp,,,
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|
gear_rattle_run,9,foley/foly_gear_rattle_walk3.wav,0.42,0.47,gear,1,1.1,60,1200,auto,,0.4,,0.7,!all_mp,,,
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|
gear_rattle_run,10,foley/foly_gear_rattle_walk4.wav,0.42,0.47,gear,1,1.1,60,1200,auto,,0.4,,0.7,!all_mp,,,
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|
gear_rattle_run,11,foley/foly_gear_rattle_walk5.wav,0.42,0.47,gear,1,1.1,60,1200,auto,,0.4,,0.7,!all_mp
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|
gear_rattle_run,12,foley/foly_gear_rattle_walk6.wav,0.42,0.47,gear,1,1.1,60,1200,auto,,0.4,,0.7,!all_mp
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|
gear_rattle_run,13,misc/mrk_breathing01.wav,0.2,0.25,gear,0.95,1.05,60,1200,auto,,0.2,,0.7,!all_mp
|
|
gear_rattle_run,14,misc/mrk_breathing02.wav,0.2,0.25,gear,0.95,1.05,60,1200,auto,,0.2,,0.7,!all_mp
|
|
gear_rattle_run,15,misc/mrk_breathing03.wav,0.2,0.25,gear,0.95,1.05,60,1200,auto,,0.2,,0.7,!all_mp
|
|
gear_rattle_walk,1,foley/foly_gear_rattle_walk1.wav,0.3,0.4,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_walk,2,foley/foly_gear_rattle_walk2.wav,0.3,0.4,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_walk,3,foley/foly_gear_rattle_walk3.wav,0.3,0.4,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_walk,4,foley/foly_gear_rattle_walk4.wav,0.3,0.4,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_walk,5,foley/foly_gear_rattle_walk5.wav,0.3,0.4,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_walk,6,foley/foly_gear_rattle_walk6.wav,0.3,0.4,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_walk,7,misc/mrk_breathing01.wav,0.1,0.2,gear,0.95,1.05,60,1200,auto,,0.2,,0.7,!all_mp
|
|
gear_rattle_walk,8,misc/mrk_breathing02.wav,0.1,0.2,gear,0.95,1.05,60,1200,auto,,0.2,,0.7,!all_mp
|
|
gear_rattle_walk,9,misc/mrk_breathing03.wav,0.1,0.2,gear,0.95,1.05,60,1200,auto,,0.2,,0.7,!all_mp
|
|
gear_rattle_prone,1,foley/foly_gear_rattle_walk1.wav,0.12,0.2,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_prone,2,foley/foly_gear_rattle_walk2.wav,0.12,0.2,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_prone,3,foley/foly_gear_rattle_walk3.wav,0.12,0.2,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_prone,4,foley/foly_gear_rattle_walk4.wav,0.12,0.2,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_prone,5,foley/foly_gear_rattle_walk5.wav,0.12,0.2,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_prone,6,foley/foly_gear_rattle_walk6.wav,0.12,0.2,gear,0.95,1,60,1200,auto,,0.5,,0.7,!all_mp
|
|
gear_rattle_prone,7,misc/mrk_breathing01.wav,0.12,0.2,gear,0.95,1.05,60,1200,auto,,0.2,,0.7,!all_mp
|
|
gear_rattle_prone,8,misc/mrk_breathing02.wav,0.12,0.2,gear,0.95,1.05,60,1200,auto,,0.2,,0.7,!all_mp
|
|
gear_rattle_prone,9,misc/mrk_breathing03.wav,0.12,0.2,gear,0.95,1.05,60,1200,auto,,0.2,,0.7,!all_mp
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#Gear Rattle Sounds (non-player/MP),,,,,,,,,,,,,,,
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gear_rattle_land,1,foley/foly_gear_land1.wav,0.4,0.5,mpgear,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
gear_rattle_land,2,foley/foly_gear_land2.wav,0.4,0.5,mpgear,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
gear_rattle_land,3,foley/foly_gear_land3.wav,0.4,0.5,mpgear,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
gear_rattle_land,4,foley/foly_gear_land4.wav,0.4,0.5,mpgear,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
gear_rattle_land,5,foley/foly_gear_land5.wav,0.4,0.5,mpgear,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
gear_rattle_land,6,foley/foly_gear_land6.wav,0.4,0.5,mpgear,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
gear_rattle_sprint,1,foley/foly_gear_rattle_sprint1.wav,0.65,0.7,mpgear,0.95,1.1,100,1500,auto,,0.6,,0.7,all_mp
|
|
gear_rattle_sprint,2,foley/foly_gear_rattle_sprint2.wav,0.65,0.7,mpgear,0.95,1.1,100,1500,auto,,0.6,,0.7,all_mp,,,
|
|
gear_rattle_sprint,3,foley/foly_gear_rattle_sprint3.wav,0.65,0.7,mpgear,0.95,1.1,100,1500,auto,,0.6,,0.7,all_mp,,,
|
|
gear_rattle_sprint,4,foley/foly_gear_rattle_sprint4.wav,0.65,0.7,mpgear,0.95,1.1,100,1500,auto,,0.6,,0.7,all_mp,,,
|
|
gear_rattle_sprint,5,foley/foly_gear_rattle_sprint5.wav,0.65,0.7,mpgear,0.95,1.1,100,1500,auto,,0.6,,0.7,all_mp,,,
|
|
gear_rattle_sprint,6,foley/foly_gear_rattle_sprint6.wav,0.65,0.7,mpgear,0.95,1.1,100,1500,auto,,0.6,,0.7,all_mp,,,
|
|
gear_rattle_sprint,7,foley/foly_gear_rattle1.wav,0.65,0.7,mpgear,1,1.1,100,1500,auto,,0.3,,0.7,all_mp,,,gear_rattle_sprint_breath
|
|
gear_rattle_sprint,8,foley/foly_gear_rattle2.wav,0.65,0.7,mpgear,1,1.1,100,1500,auto,,0.3,,0.7,all_mp,,,gear_rattle_sprint_breath
|
|
gear_rattle_sprint,9,foley/foly_gear_rattle3.wav,0.65,0.7,mpgear,1,1.1,100,1500,auto,,0.3,,0.7,all_mp,,,gear_rattle_sprint_breath
|
|
gear_rattle_sprint,10,foley/foly_gear_rattle4.wav,0.65,0.7,mpgear,1,1.1,100,1500,auto,,0.3,,0.7,all_mp,,,gear_rattle_sprint_breath
|
|
gear_rattle_sprint,11,foley/foly_gear_rattle5.wav,0.65,0.7,mpgear,1,1.1,100,1500,auto,,0.3,,0.7,all_mp,,,gear_rattle_sprint_breath
|
|
gear_rattle_sprint,12,foley/foly_gear_rattle6.wav,0.65,0.7,mpgear,1,1.1,100,1500,auto,,0.3,,0.7,all_mp,,,gear_rattle_sprint_breath
|
|
gear_rattle_sprint_breath,1,misc/mrk_breathing01.wav,0.2,0.25,mpgear,0.95,1.05,60,1200,auto,,0.1,,0.7,all_mp,,,
|
|
gear_rattle_sprint_breath,2,misc/mrk_breathing02.wav,0.2,0.25,mpgear,0.95,1.05,60,1200,auto,,0.1,,0.7,all_mp,,,
|
|
gear_rattle_sprint_breath,3,misc/mrk_breathing03.wav,0.2,0.25,mpgear,0.95,1.05,60,1200,auto,,0.1,,0.7,all_mp,,,
|
|
gear_rattle_sprint_breath,4,null.wav,0.2,0.25,mpgear,0.95,1.05,60,1200,auto,,15,,0.7,all_mp,,,
|
|
gear_rattle_run,1,foley/foly_gear_rattle1.wav,0.5,0.6,mpgear,0.95,1.1,60,1400,auto,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_run,2,foley/foly_gear_rattle2.wav,0.5,0.6,mpgear,0.95,1.1,60,1400,auto,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_run,3,foley/foly_gear_rattle3.wav,0.5,0.6,mpgear,0.95,1.1,60,1400,auto,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_run,4,foley/foly_gear_rattle4.wav,0.5,0.6,mpgear,0.95,1.1,60,1400,auto,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_run,5,foley/foly_gear_rattle5.wav,0.5,0.6,mpgear,0.95,1.1,60,1400,auto,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_run,6,foley/foly_gear_rattle6.wav,0.5,0.6,mpgear,0.95,1.1,60,1400,auto,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_run,7,foley/foly_gear_rattle1.wav,0.45,0.55,mpgear,0.95,1.1,60,1400,auto,,1,,0.7,all_mp,,,gear_rattle_run_breath
|
|
gear_rattle_run,8,foley/foly_gear_rattle2.wav,0.45,0.55,mpgear,0.95,1.1,60,1400,auto,,1,,0.7,all_mp,,,gear_rattle_run_breath
|
|
gear_rattle_run,9,foley/foly_gear_rattle3.wav,0.45,0.55,mpgear,0.95,1.1,60,1400,auto,,1,,0.7,all_mp,,,gear_rattle_run_breath
|
|
gear_rattle_run,10,foley/foly_gear_rattle4.wav,0.45,0.55,mpgear,0.95,1.1,60,1400,auto,,1,,0.7,all_mp,,,gear_rattle_run_breath
|
|
gear_rattle_run,11,foley/foly_gear_rattle5.wav,0.45,0.55,mpgear,0.95,1.1,60,1400,auto,,1,,0.7,all_mp,,,gear_rattle_run_breath
|
|
gear_rattle_run,12,foley/foly_gear_rattle6.wav,0.45,0.55,mpgear,0.95,1.1,60,1400,auto,,1,,0.7,all_mp,,,gear_rattle_run_breath
|
|
gear_rattle_run_breath,1,misc/mrk_breathing01.wav,0.2,0.25,mpgear,0.95,1.05,60,1200,auto,,0.05,,0.7,all_mp,,,
|
|
gear_rattle_run_breath,2,misc/mrk_breathing02.wav,0.2,0.25,mpgear,0.95,1.05,60,1200,auto,,0.05,,0.7,all_mp,,,
|
|
gear_rattle_run_breath,3,misc/mrk_breathing03.wav,0.2,0.25,mpgear,0.95,1.05,60,1200,auto,,0.05,,0.7,all_mp,,,
|
|
gear_rattle_run_breath,4,null.wav,0.2,0.25,mpgear,0.95,1.05,60,1200,auto,,20,,0.7,all_mp,,,
|
|
gear_rattle_walk,1,foley/foly_gear_rattle_walk1.wav,0.3,0.4,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp,,,
|
|
gear_rattle_walk,2,foley/foly_gear_rattle_walk2.wav,0.3,0.4,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_walk,3,foley/foly_gear_rattle_walk3.wav,0.3,0.4,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_walk,4,foley/foly_gear_rattle_walk4.wav,0.3,0.4,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_walk,5,foley/foly_gear_rattle_walk5.wav,0.3,0.4,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_walk,6,foley/foly_gear_rattle_walk6.wav,0.3,0.4,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_walk,7,misc/mrk_breathing01.wav,0.1,0.2,mpgear,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
gear_rattle_walk,8,misc/mrk_breathing02.wav,0.1,0.2,mpgear,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
gear_rattle_walk,9,misc/mrk_breathing03.wav,0.1,0.2,mpgear,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
gear_rattle_prone,1,foley/foly_gear_rattle_walk1.wav,0.12,0.2,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_prone,2,foley/foly_gear_rattle_walk2.wav,0.12,0.2,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_prone,3,foley/foly_gear_rattle_walk3.wav,0.12,0.2,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_prone,4,foley/foly_gear_rattle_walk4.wav,0.12,0.2,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_prone,5,foley/foly_gear_rattle_walk5.wav,0.12,0.2,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_prone,6,foley/foly_gear_rattle_walk6.wav,0.12,0.2,mpgear,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
gear_rattle_prone,7,misc/mrk_breathing01.wav,0.12,0.2,mpgear,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
gear_rattle_prone,8,misc/mrk_breathing02.wav,0.12,0.2,mpgear,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
gear_rattle_prone,9,misc/mrk_breathing03.wav,0.12,0.2,mpgear,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp,,,,
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qstep_run_plr_default,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_default,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_default,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_default,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_bark,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_bark,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_bark,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_bark,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_brick,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_brick,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_brick,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_brick,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_carpet,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_carpet,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_carpet,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_carpet,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_cloth,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_cloth,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_cloth,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_cloth,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_concrete,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_concrete,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_concrete,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_concrete,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_dirt,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_dirt,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_dirt,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_dirt,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_flesh,1,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_flesh,2,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_flesh,3,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_flesh,4,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_foliage,1,footsteps/foot_leaves01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_foliage,2,footsteps/foot_leaves02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_foliage,3,footsteps/foot_leaves03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_foliage,4,footsteps/foot_leaves04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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#qstep_run_plr_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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#qstep_run_plr_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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#qstep_run_plr_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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#qstep_run_plr_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_grass,1,footsteps/foot_grass01.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_grass,2,footsteps/foot_grass02.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_grass,3,footsteps/foot_grass03.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_grass,4,footsteps/foot_grass04.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_gravel,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_gravel,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_gravel,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_gravel,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_ice,1,footsteps/foot_snow01.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_ice,2,footsteps/foot_snow02.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_ice,3,footsteps/foot_snow03.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_ice,4,footsteps/foot_snow04.wav,0.19,0.19,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_metal,1,footsteps/foot_metal01.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_run_plr_metal,2,footsteps/foot_metal02.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_metal,3,footsteps/foot_metal03.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_metal,4,footsteps/foot_metal04.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_mud,1,footsteps/foot_mud01.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_mud,2,footsteps/foot_mud02.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_mud,3,footsteps/foot_mud03.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_mud,4,footsteps/foot_mud04.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_paper,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_paper,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_paper,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_paper,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_plaster,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_plaster,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_plaster,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_plaster,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_rock,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_rock,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_rock,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_rock,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_snow,1,footsteps/foot_snow01.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_snow,2,footsteps/foot_snow02.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_snow,3,footsteps/foot_snow03.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_snow,4,footsteps/foot_snow04.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_water,1,footsteps/foot_water_shallow1.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_water,2,footsteps/foot_water_shallow2.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_water,3,footsteps/foot_water_shallow3.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_water,4,footsteps/foot_water_shallow4.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_water,5,footsteps/foot_water_shallow5.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_wood,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_wood,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_wood,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_wood,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,0.35,,,all_mp,,,,weapon1
|
|
qstep_run_plr_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,0.35,,,all_mp,,,,weapon1
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|
qstep_run_plr_asphault,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_run_plr_asphault,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_asphault,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_asphault,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_asphalt,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_asphalt,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_asphalt,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_asphalt,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_ceramic,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_ceramic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_ceramic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_ceramic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_plastic,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_plastic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_plastic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_plastic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_rubber,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_rubber,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_rubber,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_rubber,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_cushion,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_cushion,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_cushion,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_cushion,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_fruit,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_fruit,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_fruit,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_fruit,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_paintedmetal,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_paintedmetal,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_paintedmetal,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_run_plr_paintedmetal,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
|
|
qstep_run_default,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_default,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_default,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_default,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_bark,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_bark,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_bark,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_bark,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_brick,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_brick,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_brick,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_brick,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_carpet,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_carpet,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_carpet,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_carpet,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_cloth,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_cloth,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_cloth,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_cloth,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_concrete,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_concrete,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_concrete,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_concrete,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_dirt,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_dirt,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_dirt,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_dirt,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_flesh,1,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_flesh,2,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_flesh,3,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_flesh,4,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_foliage,1,footsteps/foot_leaves01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_foliage,2,footsteps/foot_leaves02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_foliage,3,footsteps/foot_leaves03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_foliage,4,footsteps/foot_leaves04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_run_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_run_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_run_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_run_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_grass,1,footsteps/foot_grass01.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_grass,2,footsteps/foot_grass02.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_grass,3,footsteps/foot_grass03.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_grass,4,footsteps/foot_grass04.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_gravel,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_gravel,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_gravel,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_gravel,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_ice,1,footsteps/foot_snow01.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_ice,2,footsteps/foot_snow02.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_ice,3,footsteps/foot_snow03.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_ice,4,footsteps/foot_snow04.wav,0.19,0.19,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_metal,1,footsteps/foot_metal01.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_metal,2,footsteps/foot_metal02.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_metal,3,footsteps/foot_metal03.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_metal,4,footsteps/foot_metal04.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_mud,1,footsteps/foot_mud01.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_mud,2,footsteps/foot_mud02.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_mud,3,footsteps/foot_mud03.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_mud,4,footsteps/foot_mud04.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_paper,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_paper,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_paper,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_paper,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_plaster,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_plaster,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_plaster,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_plaster,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_rock,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_rock,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_rock,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_rock,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_snow,1,footsteps/foot_snow01.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_snow,2,footsteps/foot_snow02.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_snow,3,footsteps/foot_snow03.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_snow,4,footsteps/foot_snow04.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_water,1,footsteps/foot_water_shallow1.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_water,2,footsteps/foot_water_shallow2.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_water,3,footsteps/foot_water_shallow3.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_water,4,footsteps/foot_water_shallow4.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_water,5,footsteps/foot_water_shallow5.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_wood,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_wood,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_wood,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_wood,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,0.35,,,all_mp,,,,weapon1
|
|
qstep_run_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,0.35,,,all_mp,,,,weapon1
|
|
qstep_run_asphault,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_asphault,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_asphault,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_asphault,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_asphalt,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_asphalt,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_asphalt,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_asphalt,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_ceramic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_ceramic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_ceramic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_plastic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_plastic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_plastic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_rubber,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_rubber,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_rubber,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_cushion,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_cushion,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_cushion,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_cushion,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_fruit,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_fruit,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_fruit,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_fruit,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_paintedmetal,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_paintedmetal,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_paintedmetal,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_run_paintedmetal,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
|
|
|
|
qstep_walk_plr_default,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_default,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_default,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_default,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_bark,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_bark,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_bark,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_bark,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_brick,1,footsteps/foot_stone01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_brick,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_brick,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_brick,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_carpet,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_carpet,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_carpet,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_carpet,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_cloth,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_cloth,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_cloth,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_cloth,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_concrete,1,footsteps/foot_stone01.wav,0.38,0.38,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_concrete,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_concrete,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_concrete,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_dirt,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_dirt,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_dirt,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_dirt,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_flesh,1,null.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_flesh,2,null.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_flesh,3,null.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_flesh,4,null.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_foliage,1,footsteps/foot_leaves01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_foliage,2,footsteps/foot_leaves02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_foliage,3,footsteps/foot_leaves03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_foliage,4,footsteps/foot_leaves04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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#qstep_walk_plr_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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#qstep_walk_plr_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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#qstep_walk_plr_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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#qstep_walk_plr_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_grass,1,footsteps/foot_grass01.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_grass,2,footsteps/foot_grass02.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_grass,3,footsteps/foot_grass03.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_grass,4,footsteps/foot_grass04.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_gravel,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_gravel,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_gravel,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_gravel,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_ice,1,footsteps/foot_snow01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_ice,2,footsteps/foot_snow02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_ice,3,footsteps/foot_snow03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_ice,4,footsteps/foot_snow04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_metal,1,footsteps/foot_metal01.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
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qstep_walk_plr_metal,2,footsteps/foot_metal02.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_metal,3,footsteps/foot_metal03.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_metal,4,footsteps/foot_metal04.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_mud,1,footsteps/foot_mud01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_mud,2,footsteps/foot_mud02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_mud,3,footsteps/foot_mud03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_mud,4,footsteps/foot_mud04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_paper,1,footsteps/foot_stone01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_paper,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_paper,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_paper,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_plaster,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_plaster,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_plaster,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
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|
qstep_walk_plr_plaster,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_rock,1,footsteps/foot_stone01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_rock,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_rock,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_rock,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_snow,1,footsteps/foot_snow01.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_snow,2,footsteps/foot_snow02.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_snow,3,footsteps/foot_snow03.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_snow,4,footsteps/foot_snow04.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_water,1,footsteps/foot_water_shallow1.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_water,2,footsteps/foot_water_shallow2.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_water,3,footsteps/foot_water_shallow3.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_water,4,footsteps/foot_water_shallow4.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_water,5,footsteps/foot_water_shallow5.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_wood,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_wood,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_wood,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_wood,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,0.35,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,0.35,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_asphault,1,footsteps/foot_stone01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_asphault,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_asphault,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_asphault,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_asphalt,1,footsteps/foot_stone01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_asphalt,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_asphalt,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_asphalt,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_ceramic,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_ceramic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_ceramic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_ceramic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_plastic,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_plastic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_plastic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_plastic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_rubber,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_rubber,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_rubber,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_rubber,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_cushion,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_cushion,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_cushion,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_cushion,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_fruit,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_fruit,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_fruit,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_fruit,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_paintedmetal,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_paintedmetal,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_paintedmetal,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plr_paintedmetal,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
|
|
|
|
qstep_walk_default,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_default,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_default,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_default,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_bark,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_bark,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_bark,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_bark,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_brick,1,footsteps/foot_stone01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_brick,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_brick,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_brick,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_carpet,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_carpet,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_carpet,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_carpet,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_cloth,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_cloth,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_cloth,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_cloth,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_concrete,1,footsteps/foot_stone01.wav,0.38,0.38,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_concrete,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_concrete,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_concrete,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_dirt,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_dirt,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_dirt,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_dirt,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_flesh,1,null.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_flesh,2,null.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_flesh,3,null.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_flesh,4,null.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_foliage,1,footsteps/foot_leaves01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_foliage,2,footsteps/foot_leaves02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_foliage,3,footsteps/foot_leaves03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_foliage,4,footsteps/foot_leaves04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_walk_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_walk_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_walk_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_walk_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_grass,1,footsteps/foot_grass01.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_grass,2,footsteps/foot_grass02.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_grass,3,footsteps/foot_grass03.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_grass,4,footsteps/foot_grass04.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_gravel,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_gravel,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_gravel,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_gravel,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_ice,1,footsteps/foot_snow01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_ice,2,footsteps/foot_snow02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_ice,3,footsteps/foot_snow03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_ice,4,footsteps/foot_snow04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_metal,1,footsteps/foot_metal01.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_metal,2,footsteps/foot_metal02.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_metal,3,footsteps/foot_metal03.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_metal,4,footsteps/foot_metal04.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_mud,1,footsteps/foot_mud01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_mud,2,footsteps/foot_mud02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_mud,3,footsteps/foot_mud03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_mud,4,footsteps/foot_mud04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_paper,1,footsteps/foot_stone01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_paper,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_paper,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_paper,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plaster,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plaster,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plaster,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plaster,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_rock,1,footsteps/foot_stone01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_rock,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_rock,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_rock,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_snow,1,footsteps/foot_snow01.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_snow,2,footsteps/foot_snow02.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_snow,3,footsteps/foot_snow03.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_snow,4,footsteps/foot_snow04.wav,0.2,0.2,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_water,1,footsteps/foot_water_shallow1.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_water,2,footsteps/foot_water_shallow2.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_water,3,footsteps/foot_water_shallow3.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_water,4,footsteps/foot_water_shallow4.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_water,5,footsteps/foot_water_shallow5.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_wood,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_wood,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_wood,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_wood,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,0.35,,,all_mp,,,,weapon1
|
|
qstep_walk_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,0.35,,,all_mp,,,,weapon1
|
|
qstep_walk_asphault,1,footsteps/foot_stone01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_asphault,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_asphault,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_asphault,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_asphalt,1,footsteps/foot_stone01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_asphalt,2,footsteps/foot_stone02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_asphalt,3,footsteps/foot_stone03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_asphalt,4,footsteps/foot_stone04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_ceramic,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_ceramic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_ceramic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_ceramic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plastic,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plastic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plastic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_plastic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_rubber,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_rubber,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_rubber,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_rubber,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_cushion,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_cushion,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_cushion,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_cushion,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_fruit,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_fruit,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_fruit,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_fruit,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_paintedmetal,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_paintedmetal,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_paintedmetal,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_walk_paintedmetal,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
|
|
|
|
qstep_prone_plr_default,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_default,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_bark,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_bark,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_brick,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_brick,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_carpet,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_carpet,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_cloth,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_cloth,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_concrete,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_concrete,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_dirt,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_dirt,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_flesh,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_flesh,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_foliage,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_foliage,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_glass,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_glass,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_grass,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_grass,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_gravel,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_gravel,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_ice,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_ice,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_metal,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_metal,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_mud,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_mud,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_paper,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_paper,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_plaster,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_plaster,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_rock,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_rock,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_sand,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_sand,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_snow,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_snow,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_water,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_water,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_wood,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_wood,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_asphault,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_asphault,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_asphalt,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_asphalt,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_ceramic,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_ceramic,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_plastic,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_plastic,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_rubber,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_rubber,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_cushion,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_cushion,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_fruit,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_fruit,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_paintedmetal,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plr_paintedmetal,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body2d,,,,,all_mp,,,,weapon1
|
|
|
|
|
|
qstep_prone_default,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_default,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_bark,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_bark,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_brick,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_brick,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_carpet,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_carpet,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_cloth,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_cloth,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_concrete,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_concrete,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_dirt,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_dirt,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_flesh,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_flesh,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_foliage,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_foliage,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_glass,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_glass,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_grass,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_grass,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_gravel,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_gravel,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_ice,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_ice,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_metal,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_metal,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_mud,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_mud,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_paper,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_paper,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plaster,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plaster,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_rock,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_rock,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_sand,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_sand,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_snow,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_snow,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_water,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_water,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_wood,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_wood,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_asphault,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_asphault,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_asphalt,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_asphalt,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_ceramic,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_ceramic,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plastic,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_plastic,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_rubber,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_rubber,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_cushion,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_cushion,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_fruit,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_fruit,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_paintedmetal,1,footsteps/crawl01.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
qstep_prone_paintedmetal,2,footsteps/crawl02.wav,0.14,0.2,quiet,0.45,0.6,60,120,body,,,,,all_mp,,,,weapon1
|
|
|
|
|
|
qLand_plr_default,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land,
|
|
qLand_plr_bark,,footsteps/land_wood.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land,
|
|
qLand_plr_brick,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_carpet,,footsteps/land_carpet.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_cloth,,footsteps/land_wood.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_concrete,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_dirt,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_flesh,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_foliage,,footsteps/land_grass.wav,0.7,0.7,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_glass,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_grass,,footsteps/land_grass.wav,0.7,0.7,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_gravel,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_ice,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_metal,,footsteps/land_metal.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_mud,,footsteps/land_water.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_paper,,footsteps/land_wood.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_plaster,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_rock,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_sand,,footsteps/mrk_land_dirtsand.wav,0.5,0.5,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_snow,,footsteps/land_snow.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_water,,footsteps/foot_water_shallow1.wav,0.7,0.7,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_wood,,footsteps/land_wood.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_asphault,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_asphalt,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qland_plr_ceramic,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qland_plr_plastic,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qland_plr_rubber,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_Damage,1,footsteps/land_damage01.wav,0.9,0.9,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_Damage,2,footsteps/land_damage02.wav,0.9,0.9,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_dirt_big,1,footsteps/land_dirt_big1.wav,0.9,0.9,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_dirt_big,2,footsteps/land_dirt_big2.wav,0.9,0.9,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_dirt_big,3,footsteps/land_dirt_big3.wav,0.9,0.9,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_cushion,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_fruit,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
qLand_plr_paintedmetal,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body2d,,,,,all_mp,,,qgear_rattle_plr_land
|
|
|
|
|
|
qLand_default,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_bark,,footsteps/land_wood.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_brick,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_carpet,,footsteps/land_carpet.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_cloth,,footsteps/land_wood.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_concrete,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_dirt,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_flesh,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_foliage,,footsteps/land_grass.wav,0.7,0.7,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_glass,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_grass,,footsteps/land_grass.wav,0.7,0.7,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_gravel,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_ice,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_metal,,footsteps/land_metal.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_mud,,footsteps/land_water.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_paper,,footsteps/land_wood.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_plaster,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_rock,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_sand,,footsteps/mrk_land_dirtsand.wav,0.5,0.5,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_snow,,footsteps/land_snow.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_water,,footsteps/foot_water_shallow1.wav,0.7,0.7,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_wood,,footsteps/land_wood.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_asphault,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_asphalt,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qland_ceramic,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qland_plastic,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qland_rubber,,footsteps/land_stone.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_Damage,1,footsteps/land_damage01.wav,0.9,0.9,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_Damage,2,footsteps/land_damage02.wav,0.9,0.9,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land
|
|
qLand_dirt_big,1,footsteps/land_dirt_big1.wav,0.9,0.9,quiet,0.9,0.9,80,1000,auto,,,,,all_mp,,,qgear_rattle_land,
|
|
qLand_dirt_big,2,footsteps/land_dirt_big2.wav,0.9,0.9,quiet,0.9,0.9,80,1000,auto,,,,,all_mp,,,qgear_rattle_land,
|
|
qLand_dirt_big,3,footsteps/land_dirt_big3.wav,0.9,0.9,quiet,0.9,0.9,80,1000,auto,,,,,all_mp,,,qgear_rattle_land,
|
|
qLand_cushion,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land,
|
|
qLand_fruit,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land,
|
|
qLand_paintedmetal,,footsteps/land_dirt.wav,0.6,0.6,quiet,0.9,0.9,80,1000,body,,,,,all_mp,,,qgear_rattle_land,
|
|
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|
qstep_sprint_plr_default,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,
|
|
qstep_sprint_plr_default,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,
|
|
qstep_sprint_plr_default,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,
|
|
qstep_sprint_plr_default,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,
|
|
qstep_sprint_plr_bark,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_bark,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_bark,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_bark,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_brick,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_brick,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_brick,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_brick,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_carpet,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_carpet,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_carpet,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_carpet,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_cloth,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_cloth,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_cloth,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_cloth,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_concrete,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_concrete,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_concrete,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_concrete,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_dirt,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_dirt,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_dirt,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_dirt,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_flesh,1,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_flesh,2,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_flesh,3,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_flesh,4,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_foliage,1,footsteps/foot_leaves01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_foliage,2,footsteps/foot_leaves02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_foliage,3,footsteps/foot_leaves03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_foliage,4,footsteps/foot_leaves04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
#qstep_sprint_plr_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
#qstep_sprint_plr_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
#qstep_sprint_plr_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
#qstep_sprint_plr_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.15,quiet,0.85,1,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_grass,1,footsteps/foot_grass01.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_grass,2,footsteps/foot_grass02.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_grass,3,footsteps/foot_grass03.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_grass,4,footsteps/foot_grass04.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_gravel,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_gravel,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_gravel,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_gravel,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_ice,1,footsteps/foot_snow01.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_ice,2,footsteps/foot_snow02.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_ice,3,footsteps/foot_snow03.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_ice,4,footsteps/foot_snow04.wav,0.19,0.19,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_metal,1,footsteps/foot_metal01.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_metal,2,footsteps/foot_metal02.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_metal,3,footsteps/foot_metal03.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_metal,4,footsteps/foot_metal04.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_mud,1,footsteps/foot_mud01.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_mud,2,footsteps/foot_mud02.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_mud,3,footsteps/foot_mud03.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_mud,4,footsteps/foot_mud04.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_paper,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_paper,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_paper,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_paper,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_plaster,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_plaster,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_plaster,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_plaster,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_rock,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_rock,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_rock,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_rock,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_snow,1,footsteps/foot_snow01.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_snow,2,footsteps/foot_snow02.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_snow,3,footsteps/foot_snow03.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_snow,4,footsteps/foot_snow04.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_water,1,footsteps/foot_water_shallow1.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_water,2,footsteps/foot_water_shallow2.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_water,3,footsteps/foot_water_shallow3.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_water,4,footsteps/foot_water_shallow4.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_water,5,footsteps/foot_water_shallow5.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_wood,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_wood,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_wood,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_wood,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,0.35,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,0.35,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_asphault,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_asphault,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_asphault,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_asphault,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_asphalt,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_asphalt,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_asphalt,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_asphalt,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_ceramic,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_ceramic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_ceramic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_ceramic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_plastic,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_plastic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_plastic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_plastic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_rubber,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_rubber,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_rubber,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_rubber,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_cushion,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_cushion,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_cushion,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_cushion,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_fruit,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_fruit,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_fruit,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_fruit,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_paintedmetal,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_paintedmetal,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_paintedmetal,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plr_paintedmetal,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body2d,,,,,all_mp,,,,weapon1
|
|
|
|
|
|
qstep_sprint_default,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_default,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_default,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_default,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_bark,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_bark,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_bark,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_bark,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_brick,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_brick,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_brick,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_brick,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_carpet,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_carpet,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_carpet,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_carpet,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_cloth,1,footsteps/foot_carpet01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_cloth,2,footsteps/foot_carpet02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_cloth,3,footsteps/foot_carpet03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_cloth,4,footsteps/foot_carpet04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_concrete,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_concrete,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_concrete,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_concrete,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_dirt,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_dirt,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_dirt,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_dirt,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_flesh,1,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_flesh,2,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_flesh,3,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_flesh,4,null.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_foliage,1,footsteps/foot_leaves01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_foliage,2,footsteps/foot_leaves02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_foliage,3,footsteps/foot_leaves03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_foliage,4,footsteps/foot_leaves04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_glass,1,footsteps/foot_glass_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_glass,2,footsteps/foot_glass_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_glass,3,footsteps/foot_glass_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_glass,4,footsteps/foot_glass_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_sprint_glass,1,footsteps/foot_glass_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_sprint_glass,2,footsteps/foot_glass_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_sprint_glass,3,footsteps/foot_glass_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
#qstep_sprint_glass,4,footsteps/foot_glass_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_grass,1,footsteps/foot_grass01.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_grass,2,footsteps/foot_grass02.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_grass,3,footsteps/foot_grass03.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_grass,4,footsteps/foot_grass04.wav,0.12,0.17,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_gravel,1,footsteps/foot_dirt01.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_gravel,2,footsteps/foot_dirt02.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_gravel,3,footsteps/foot_dirt03.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_gravel,4,footsteps/foot_dirt04.wav,0.26,0.26,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_ice,1,footsteps/foot_snow01.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_ice,2,footsteps/foot_snow02.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_ice,3,footsteps/foot_snow03.wav,0.19,0.19,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_ice,4,footsteps/foot_snow04.wav,0.19,0.19,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_metal,1,footsteps/foot_metal01.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_metal,2,footsteps/foot_metal02.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_metal,3,footsteps/foot_metal03.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_metal,4,footsteps/foot_metal04.wav,0.15,0.15,quiet,0.7,0.85,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_mud,1,footsteps/foot_mud01.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_mud,2,footsteps/foot_mud02.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_mud,3,footsteps/foot_mud03.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_mud,4,footsteps/foot_mud04.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_paper,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_paper,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_paper,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_paper,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plaster,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plaster,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plaster,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plaster,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_rock,1,footsteps/foot_stone01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_rock,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_rock,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_rock,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_sand,1,footsteps/mrk_foot_dirtsand01.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_sand,2,footsteps/mrk_foot_dirtsand02.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_sand,3,footsteps/mrk_foot_dirtsand03.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_sand,4,footsteps/mrk_foot_dirtsand04.wav,0.11,0.11,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_snow,1,footsteps/foot_snow01.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_snow,2,footsteps/foot_snow02.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_snow,3,footsteps/foot_snow03.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_snow,4,footsteps/foot_snow04.wav,0.28,0.28,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_water,1,footsteps/foot_water_shallow1.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_water,2,footsteps/foot_water_shallow2.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_water,3,footsteps/foot_water_shallow3.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_water,4,footsteps/foot_water_shallow4.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_water,5,footsteps/foot_water_shallow5.wav,0.27,0.27,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_wood,1,footsteps/foot_wood01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_wood,2,footsteps/foot_wood02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_wood,3,footsteps/foot_wood03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_wood,4,footsteps/foot_wood04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_wood,5,footsteps/mrk_foot_woodcreak02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,0.35,,,all_mp,,,,weapon1
|
|
qstep_sprint_wood,6,footsteps/mrk_foot_woodcreak03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,0.35,,,all_mp,,,,weapon1
|
|
qstep_sprint_asphault,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_asphault,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_asphault,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_asphault,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_asphalt,1,footsteps/foot_stone01.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_asphalt,2,footsteps/foot_stone02.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_asphalt,3,footsteps/foot_stone03.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_asphalt,4,footsteps/foot_stone04.wav,0.32,0.32,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_ceramic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_ceramic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_ceramic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plastic,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plastic,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_plastic,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_rubber,2,footsteps/foot_stone02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_rubber,3,footsteps/foot_stone03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_rubber,4,footsteps/foot_stone04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_cushion,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_cushion,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_cushion,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_cushion,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_fruit,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_fruit,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_fruit,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_fruit,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_paintedmetal,1,footsteps/foot_dirt01.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_paintedmetal,2,footsteps/foot_dirt02.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_paintedmetal,3,footsteps/foot_dirt03.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
qstep_sprint_paintedmetal,4,footsteps/foot_dirt04.wav,0.15,0.15,quiet,0.85,1.05,50,1000,body,,,,,all_mp,,,,weapon1
|
|
|
|
qgear_rattle_plr_sprint,1,foley/foly_gear_rattle1.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,2,foley/foly_gear_rattle2.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,3,foley/foly_gear_rattle3.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,4,foley/foly_gear_rattle4.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,5,foley/foly_gear_rattle5.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,6,foley/foly_gear_rattle6.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,7,foley/foly_gear_rattle1.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,8,foley/foly_gear_rattle2.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,9,foley/foly_gear_rattle3.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,10,foley/foly_gear_rattle4.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,11,foley/foly_gear_rattle5.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp,,,,
|
|
qgear_rattle_plr_sprint,12,foley/foly_gear_rattle6.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_sprint,13,misc/mrk_breathing01.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
qgear_rattle_plr_sprint,14,misc/mrk_breathing02.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
qgear_rattle_plr_sprint,15,misc/mrk_breathing03.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
|
|
qgear_rattle_sprint,1,foley/foly_gear_rattle1.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_sprint,2,foley/foly_gear_rattle2.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_sprint,3,foley/foly_gear_rattle3.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_sprint,4,foley/foly_gear_rattle4.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_sprint,5,foley/foly_gear_rattle5.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_sprint,6,foley/foly_gear_rattle6.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_sprint,7,misc/mrk_breathing01.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
qgear_rattle_sprint,8,misc/mrk_breathing02.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
qgear_rattle_sprint,9,misc/mrk_breathing03.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
|
|
qgear_rattle_plr_land,1,foley/foly_gear_land1.wav,0.57,0.57,quiet,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
qgear_rattle_plr_land,2,foley/foly_gear_land2.wav,0.57,0.57,quiet,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
qgear_rattle_plr_land,3,foley/foly_gear_land3.wav,0.57,0.57,quiet,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
qgear_rattle_plr_land,4,foley/foly_gear_land4.wav,0.57,0.57,quiet,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
qgear_rattle_plr_land,5,foley/foly_gear_land5.wav,0.57,0.57,quiet,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
qgear_rattle_plr_land,6,foley/foly_gear_land6.wav,0.57,0.57,quiet,0.9,1,60,1200,auto2d,,,,0.7,all_mp
|
|
qgear_rattle_plr_run,1,foley/foly_gear_rattle1.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,2,foley/foly_gear_rattle2.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,3,foley/foly_gear_rattle3.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,4,foley/foly_gear_rattle4.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,5,foley/foly_gear_rattle5.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,6,foley/foly_gear_rattle6.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,7,foley/foly_gear_rattle1.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,8,foley/foly_gear_rattle2.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,9,foley/foly_gear_rattle3.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,10,foley/foly_gear_rattle4.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,11,foley/foly_gear_rattle5.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,12,foley/foly_gear_rattle6.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_run,13,misc/mrk_breathing01.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
qgear_rattle_plr_run,14,misc/mrk_breathing02.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
qgear_rattle_plr_run,15,misc/mrk_breathing03.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
qgear_rattle_plr_walk,1,foley/foly_gear_rattle1.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,2,foley/foly_gear_rattle2.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,3,foley/foly_gear_rattle3.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,4,foley/foly_gear_rattle4.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,5,foley/foly_gear_rattle5.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,6,foley/foly_gear_rattle6.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,7,foley/foly_gear_rattle1.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,8,foley/foly_gear_rattle2.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,9,foley/foly_gear_rattle3.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,10,foley/foly_gear_rattle4.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,11,foley/foly_gear_rattle5.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,12,foley/foly_gear_rattle6.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_walk,13,misc/mrk_breathing01.wav,0.11,0.11,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
qgear_rattle_plr_walk,14,misc/mrk_breathing02.wav,0.11,0.11,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
qgear_rattle_plr_walk,15,misc/mrk_breathing03.wav,0.11,0.11,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
qgear_rattle_plr_prone,1,foley/foly_gear_rattle1.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,2,foley/foly_gear_rattle2.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,3,foley/foly_gear_rattle3.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,4,foley/foly_gear_rattle4.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,5,foley/foly_gear_rattle5.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,6,foley/foly_gear_rattle6.wav,0.57,0.57,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,7,foley/foly_gear_rattle1.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,8,foley/foly_gear_rattle2.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,9,foley/foly_gear_rattle3.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,10,foley/foly_gear_rattle4.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,11,foley/foly_gear_rattle5.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,12,foley/foly_gear_rattle6.wav,0.47,0.47,quiet,0.95,1,60,1200,auto2d,,0.5,,0.7,all_mp
|
|
qgear_rattle_plr_prone,13,misc/mrk_breathing01.wav,0.11,0.11,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
qgear_rattle_plr_prone,14,misc/mrk_breathing02.wav,0.11,0.11,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
qgear_rattle_plr_prone,15,misc/mrk_breathing03.wav,0.11,0.11,quiet,0.95,1.05,60,1200,auto2d,,0.2,,0.7,all_mp
|
|
|
|
#Gear Rattle Sounds (non-player),,,,,,,,,,,,,,,
|
|
qgear_rattle_land,1,foley/foly_gear_land1.wav,0.4,0.4,quiet,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
qgear_rattle_land,2,foley/foly_gear_land2.wav,0.4,0.4,quiet,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
qgear_rattle_land,3,foley/foly_gear_land3.wav,0.4,0.4,quiet,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
qgear_rattle_land,4,foley/foly_gear_land4.wav,0.4,0.4,quiet,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
qgear_rattle_land,5,foley/foly_gear_land5.wav,0.4,0.4,quiet,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
qgear_rattle_land,6,foley/foly_gear_land6.wav,0.4,0.4,quiet,0.9,1,60,1200,auto,,,,0.7,all_mp
|
|
qgear_rattle_run,1,foley/foly_gear_rattle1.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_run,2,foley/foly_gear_rattle2.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_run,3,foley/foly_gear_rattle3.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_run,4,foley/foly_gear_rattle4.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_run,5,foley/foly_gear_rattle5.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_run,6,foley/foly_gear_rattle6.wav,0.4,0.4,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_run,7,misc/mrk_breathing01.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
qgear_rattle_run,8,misc/mrk_breathing02.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
qgear_rattle_run,9,misc/mrk_breathing03.wav,0.2,0.2,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
qgear_rattle_walk,1,foley/foly_gear_rattle1.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_walk,2,foley/foly_gear_rattle2.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_walk,3,foley/foly_gear_rattle3.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_walk,4,foley/foly_gear_rattle4.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_walk,5,foley/foly_gear_rattle5.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_walk,6,foley/foly_gear_rattle6.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_walk,7,misc/mrk_breathing01.wav,0.1,0.1,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
qgear_rattle_walk,8,misc/mrk_breathing02.wav,0.1,0.1,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
qgear_rattle_walk,9,misc/mrk_breathing03.wav,0.1,0.1,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
qgear_rattle_prone,1,foley/foly_gear_rattle1.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_prone,2,foley/foly_gear_rattle2.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_prone,3,foley/foly_gear_rattle3.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_prone,4,foley/foly_gear_rattle4.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_prone,5,foley/foly_gear_rattle5.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_prone,6,foley/foly_gear_rattle6.wav,0.35,0.35,quiet,0.95,1,60,1200,auto,,0.5,,0.7,all_mp
|
|
qgear_rattle_prone,7,misc/mrk_breathing01.wav,0.1,0.1,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
qgear_rattle_prone,8,misc/mrk_breathing02.wav,0.1,0.1,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
qgear_rattle_prone,9,misc/mrk_breathing03.wav,0.1,0.1,quiet,0.95,1.05,60,1200,auto,,0.2,,0.7,all_mp
|
|
|
|
#bodyfalls,,,,,,,,,,,,,,,
|
|
bodyfall_dirt_large,1,bodyfalls/bodyfall_dirt01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto,,,,,
|
|
bodyfall_dirt_large,2,bodyfalls/bodyfall_dirt02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto,,,,,
|
|
bodyfall_dirt_large,3,bodyfalls/bodyfall_dirt03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto,,,,,
|
|
bodyfall_dirt_small,1,bodyfalls/bodyfall_dirt04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto,,,,,
|
|
bodyfall_dirt_small,2,bodyfalls/bodyfall_dirt05.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto,,,,,
|
|
bodyfall_grass_large,1,bodyfalls/bodyfall_dirt02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto,,,,,
|
|
bodyfall_grass_large,2,bodyfalls/bodyfall_dirt03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto,,,,,
|
|
bodyfall_grass_large,3,bodyfalls/bodyfall_dirt01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto,,,,,
|
|
bodyfall_grass_small,1,bodyfalls/bodyfall_dirt04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto,,,,,
|
|
bodyfall_grass_small,2,bodyfalls/bodyfall_dirt05.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_stone_large,1,bodyfalls/bodyfall_stone02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_stone_large,2,bodyfalls/bodyfall_stone03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_stone_large,3,bodyfalls/bodyfall_stone01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_stone_small,1,bodyfalls/bodyfall_stone05.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_stone_small,2,bodyfalls/bodyfall_stone04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_carpet_large,1,bodyfalls/bodyfall_wood01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_carpet_large,2,bodyfalls/bodyfall_wood02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_carpet_large,3,bodyfalls/bodyfall_wood03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_carpet_small,1,bodyfalls/bodyfall_wood03.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_carpet_small,2,bodyfalls/bodyfall_wood04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_metal_large,1,bodyfalls/bodyfall_metal01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_metal_large,2,bodyfalls/bodyfall_metal02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_metal_large,3,bodyfalls/bodyfall_metal03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_metal_small,1,bodyfalls/bodyfall_metal02.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_metal_small,2,bodyfalls/bodyfall_metal03.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_mud_large,1,bodyfalls/bodyfall_water02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_mud_large,2,bodyfalls/bodyfall_water01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_mud_large,3,bodyfalls/bodyfall_water03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_mud_small,1,bodyfalls/bodyfall_water02.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_mud_small,2,bodyfalls/bodyfall_water03.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_wood_large,1,bodyfalls/bodyfall_wood01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_wood_large,2,bodyfalls/bodyfall_wood02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_wood_large,3,bodyfalls/bodyfall_wood03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_wood_small,1,bodyfalls/bodyfall_wood04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_wood_small,2,bodyfalls/bodyfall_wood03.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_bark_large,1,bodyfalls/bodyfall_wood02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_bark_large,2,bodyfalls/bodyfall_wood01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_bark_large,3,bodyfalls/bodyfall_wood03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_bark_small,1,bodyfalls/bodyfall_wood04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_bark_small,2,bodyfalls/bodyfall_wood03.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_brick_large,1,bodyfalls/bodyfall_stone01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_brick_large,2,bodyfalls/bodyfall_stone04.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_brick_large,3,bodyfalls/bodyfall_stone03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_brick_small,1,bodyfalls/bodyfall_stone04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_brick_small,2,bodyfalls/bodyfall_stone05.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_cloth_large,,bodyfalls/bodyfall_wood01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_cloth_small,,bodyfalls/bodyfall_wood03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_flesh_large,,bodyfalls/bodyfall_dirt01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_flesh_small,,bodyfalls/bodyfall_dirt02.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_foliage_large,1,bodyfalls/bodyfall_dirt01.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_foliage_large,2,bodyfalls/bodyfall_dirt02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_foliage_large,3,bodyfalls/bodyfall_dirt03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_foliage_small,1,bodyfalls/bodyfall_dirt05.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_foliage_small,2,bodyfalls/bodyfall_dirt04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_glass_large,,bodyfalls/bodyfall_dirt05.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_glass_small,,bodyfalls/bodyfall_dirt04.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_concrete_large,1,bodyfalls/bodyfall_stone05.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_concrete_large,2,bodyfalls/bodyfall_stone04.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_concrete_large,3,bodyfalls/bodyfall_stone02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_concrete_small,1,bodyfalls/bodyfall_stone05.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_concrete_small,2,bodyfalls/bodyfall_stone04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_gravel_large,1,bodyfalls/bodyfall_stone02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_gravel_large,2,bodyfalls/bodyfall_stone03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_gravel_large,3,bodyfalls/bodyfall_dirt01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_gravel_small,1,bodyfalls/bodyfall_stone04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_gravel_small,2,bodyfalls/bodyfall_dirt04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_ice_large,,bodyfalls/bodyfall_dirt02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_ice_small,,bodyfalls/bodyfall_dirt04.wav,0.53,0.67,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_paper_large,,bodyfalls/bodyfall_wood02.wav,0.53,0.67,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_paper_small,,bodyfalls/bodyfall_wood01.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_plaster_large,,bodyfalls/bodyfall_wood02.wav,0.33,0.5,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_plaster_small,,bodyfalls/bodyfall_wood01.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_rock_large,1,bodyfalls/bodyfall_stone02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_rock_large,2,bodyfalls/bodyfall_stone04.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_rock_large,3,bodyfalls/bodyfall_stone01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_rock_small,1,bodyfalls/bodyfall_stone03.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_rock_small,2,bodyfalls/bodyfall_stone01.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_sand_large,1,bodyfalls/mrk_bodyfall_dirtsand01.wav,0.4,0.57,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_sand_large,2,bodyfalls/mrk_bodyfall_dirtsand02.wav,0.4,0.57,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_sand_small,1,bodyfalls/mrk_bodyfall_dirtsand01.wav,0.3,0.37,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_sand_small,2,bodyfalls/mrk_bodyfall_dirtsand02.wav,0.3,0.37,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_snow_large,1,bodyfalls/bodyfall_dirt01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_snow_large,2,bodyfalls/bodyfall_dirt02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_snow_large,3,bodyfalls/bodyfall_dirt03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_snow_small,1,bodyfalls/bodyfall_dirt04.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_snow_small,2,bodyfalls/bodyfall_dirt05.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_water_large,1,bodyfalls/bodyfall_water02.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_water_large,2,bodyfalls/bodyfall_water01.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_water_large,3,bodyfalls/bodyfall_water03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_water_small,1,bodyfalls/bodyfall_water03.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_water_small,2,bodyfalls/bodyfall_water02.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_asphault_large,1,bodyfalls/bodyfall_stone05.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_asphault_large,2,bodyfalls/bodyfall_stone04.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_asphault_large,3,bodyfalls/bodyfall_stone03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_asphault_small,1,bodyfalls/bodyfall_stone02.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_asphault_small,2,bodyfalls/bodyfall_stone01.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_asphalt_large,1,bodyfalls/bodyfall_stone05.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_asphalt_large,2,bodyfalls/bodyfall_stone04.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_asphalt_large,3,bodyfalls/bodyfall_stone03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_asphalt_small,1,bodyfalls/bodyfall_stone02.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_asphalt_small,2,bodyfalls/bodyfall_stone01.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_ceramic_large,1,bodyfalls/bodyfall_stone05.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_ceramic_large,2,bodyfalls/bodyfall_stone04.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_ceramic_large,3,bodyfalls/bodyfall_stone03.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_ceramic_small,1,bodyfalls/bodyfall_stone02.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_ceramic_small,2,bodyfalls/bodyfall_stone01.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_plastic_large,,bodyfalls/bodyfall_dirt05.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_plastic_small,,bodyfalls/bodyfall_dirt04.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
bodyfall_rubber_large,,bodyfalls/bodyfall_dirt05.wav,0.33,0.43,bodyfall,0.9,0.9,125,1500,auto
|
|
bodyfall_rubber_small,,bodyfalls/bodyfall_dirt04.wav,0.5,0.67,bodyfall,0.9,0.9,150,1500,auto
|
|
|
|
#NPC Fence Dives,,,,,,,,,,
|
|
dive_wall,1,bodyfalls/Dive_Over_Wall01.wav,0.45,0.53,foley,0.9,0.9,150,1500,auto
|
|
dive_wall,2,bodyfalls/Dive_Over_Wall02.wav,0.45,0.53,foley,0.9,0.9,150,1500,auto
|
|
|
|
# Item Pick Up sounds,,,,,,,,,,
|
|
health_pickup_small,,misc/pu_health01.wav,0.45,0.53,na,0.9,0.9,60,120,item
|
|
health_pickup_medium,,misc/pu_health01.wav,0.45,0.53,na,0.9,0.9,60,120,item
|
|
health_pickup_large,,misc/pu_health01.wav,0.45,0.53,na,0.9,0.9,60,120,item
|
|
grenade_pickup,,misc/PU_grenade.wav,0.58,0.71,na,0.9,0.9,60,120,item
|
|
intelligence_pickup,,items/pickup_laptop_intelligence1.wav,0.85,0.85,na,1,1,60,120,item
|
|
intelligence_pickup_clipboard,,items/pickup_clipboard_intel.wav,0.85,0.85,na,1,1,60,120,item,,,,,cargoship,,,
|
|
|
|
#Sprint Breathing,,,,,,,,,,,,,,,,,,
|
|
sprint_gasp,1,misc/mrk_sprintbreathing4.wav,0.6,0.7,na,0.95,1.05,120,1200,announcer,,,,,,,,
|
|
sprint_gasp,2,misc/mrk_sprintbreathing5.wav,0.6,0.7,na,0.95,1.05,120,1200,announcer,,,,,,,,
|
|
|
|
#Hurt Breathing,,,,,,,,,,,,,,,,,,
|
|
breathing_hurt,1,misc/mrk_breathing_hurt10.wav,0.9,1,max,0.95,1.05,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt,2,misc/mrk_breathing_hurt11.wav,0.9,1,max,0.95,1.05,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt,3,misc/mrk_breathing_hurt12.wav,0.9,1,max,0.95,1.05,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt,4,misc/mrk_breathing_hurt13.wav,0.9,1,max,0.95,1.05,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt,5,misc/mrk_breathing_hurt14.wav,0.9,1,max,0.95,1.05,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt,6,misc/mrk_breathing_hurt15.wav,0.9,1,max,0.95,1.05,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt,7,misc/mrk_breathing_hurt16.wav,0.9,1,max,0.95,1.05,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_better,1,misc/mrk_breathing_better10.wav,0.9,1,max,0.95,1.05,120,1200,hurt,,,,,!aftermath,,,
|
|
breathing_better,2,misc/mrk_breathing_better11.wav,0.9,1,max,0.95,1.05,120,1200,hurt,,,,,!aftermath,,,
|
|
breathing_better,3,misc/mrk_breathing_better12.wav,0.9,1,max,0.95,1.05,120,1200,hurt,,,,,!aftermath,,,
|
|
breathing_heartbeat,,weapons/foley/mrk_heartbeat_01.wav,0.9,1,max,0.9,1.2,7,500,ambient,,,,master,!aftermath,,,
|
|
breathing_hurt_start,1,misc/mrk_breathing_hurt10.wav,0.6,0.8,max,1.05,1.15,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,2,misc/mrk_breathing_hurt11.wav,0.6,0.8,max,1.05,1.15,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,3,misc/mrk_breathing_hurt12.wav,0.6,0.8,max,1.05,1.15,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,4,misc/mrk_breathing_hurt13.wav,0.6,0.8,max,1.05,1.15,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,5,misc/mrk_breathing_hurt14.wav,0.6,0.8,max,1.05,1.15,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,6,misc/mrk_breathing_hurt15.wav,0.6,0.8,max,1.05,1.15,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,7,misc/mrk_breathing_hurt16.wav,0.6,0.8,max,1.05,1.15,120,1200,hurt,,,,master,!aftermath,,,breathing_heartbeat
|
|
|
|
breathing_hurt,1,misc/mrk_breathing_hurt10.wav,0.9,1,aftermath,0.95,1.05,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt,2,misc/mrk_breathing_hurt11.wav,0.9,1,aftermath,0.95,1.05,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt,3,misc/mrk_breathing_hurt12.wav,0.9,1,aftermath,0.95,1.05,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt,4,misc/mrk_breathing_hurt13.wav,0.9,1,aftermath,0.95,1.05,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt,5,misc/mrk_breathing_hurt14.wav,0.9,1,aftermath,0.95,1.05,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt,6,misc/mrk_breathing_hurt15.wav,0.9,1,aftermath,0.95,1.05,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt,7,misc/mrk_breathing_hurt16.wav,0.9,1,aftermath,0.95,1.05,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_better,1,misc/mrk_breathing_better10.wav,0.9,1,aftermath,0.95,1.05,120,1200,hurt,,,,,aftermath,,,
|
|
breathing_better,2,misc/mrk_breathing_better11.wav,0.9,1,aftermath,0.95,1.05,120,1200,hurt,,,,,aftermath,,,
|
|
breathing_better,3,misc/mrk_breathing_better12.wav,0.9,1,aftermath,0.95,1.05,120,1200,hurt,,,,,aftermath,,,
|
|
breathing_heartbeat,,weapons/foley/mrk_heartbeat_01.wav,0.9,1,aftermath,0.9,1.2,7,500,ambient,,,,master,aftermath,,,
|
|
breathing_hurt_start,1,misc/mrk_breathing_hurt10.wav,0.6,0.8,aftermath,1.05,1.15,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,2,misc/mrk_breathing_hurt11.wav,0.6,0.8,aftermath,1.05,1.15,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,3,misc/mrk_breathing_hurt12.wav,0.6,0.8,aftermath,1.05,1.15,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,4,misc/mrk_breathing_hurt13.wav,0.6,0.8,aftermath,1.05,1.15,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,5,misc/mrk_breathing_hurt14.wav,0.6,0.8,aftermath,1.05,1.15,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,6,misc/mrk_breathing_hurt15.wav,0.6,0.8,aftermath,1.05,1.15,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
breathing_hurt_start,7,misc/mrk_breathing_hurt16.wav,0.6,0.8,aftermath,1.05,1.15,120,1200,hurt,,,,master,aftermath,,,breathing_heartbeat
|
|
|
|
#Player Hurt While ADS,,,,,,,,,,,,,,,,,,
|
|
player_hit_while_ads,1,voiceovers/generic/OA/ElderExert_01.wav,0.95,1,na,0.9,1.1,500000,,local2,streamed,,,,,,,
|
|
player_hit_while_ads,2,voiceovers/generic/OA/ElderExert_02.wav,0.95,1,na,0.9,1.1,500000,,local2,streamed,,,,,,,
|
|
player_hit_while_ads,3,voiceovers/generic/OA/ElderExert_03.wav,0.95,1,na,0.9,1.1,500000,,local2,streamed,,,,,,,,
|
|
player_hit_while_ads,4,voiceovers/generic/OA/ElderExert_04.wav,0.95,1,na,0.9,1.1,500000,,local2,streamed,,,,,,,,
|
|
player_hit_while_ads,5,voiceovers/generic/OA/ElderExert_05.wav,0.95,1,na,0.9,1.1,500000,,local2,streamed,,,,,,,,
|
|
player_hit_while_ads,6,voiceovers/generic/OA/ElderExert_06.wav,0.95,1,na,0.9,1.1,500000,,local2,streamed,,,,,,,,
|
|
player_hit_while_ads_hurt,1,weapons/impact/mrk_impact_flesh21.wav,0.95,1,impact,1.7,1.9,120,1200,announcer,,,,,,,,,
|
|
player_hit_while_ads_hurt,2,weapons/impact/mrk_impact_flesh3b.wav,0.95,1,impact,1.7,1.9,120,1200,announcer,,,,,,,,,
|
|
player_hit_while_ads_hurt,3,weapons/impact/mrk_impact_flesh20c.wav,0.95,1,impact,1.7,1.9,120,1200,announcer,,,,,,,,,
|
|
player_hit_while_ads_hurt,4,weapons/impact/mrk_impact_flesh13b.wav,0.95,1,impact,1.7,1.9,120,1200,announcer,,,,,,,,,
|
|
player_hit_while_ads_hurt,5,weapons/impact/mrk_impact_flesh9b.wav,0.95,1,impact,1.7,1.9,120,1200,announcer,,,,,,,,,
|
|
player_hit_while_ads_hurt,6,weapons/impact/mrk_impact_flesh11b.wav,0.95,1,impact,1.7,1.9,120,1200,announcer,,,,,,,,,
|
|
player_hit_while_ads_hurt,7,weapons/impact/mrk_impact_flesh12b.wav,0.95,1,impact,1.7,1.9,120,1200,announcer,,,,,,,,,
|
|
|
|
#Player Weapons Player,,,,,,,,,,,,,,,,,,,
|
|
weap_rpg_fire_plr,,weapons/rpg7/weap_rpg7_sl_2.wav,0.94,0.99,wpnplyr,0.75,0.85,500000,,local,,,,0.85,,,,weap_rpg_fire_plr_layer,weapon2
|
|
weap_at4_fire_plr,,weapons/rpg7/weap_rpg7_sl_2.wav,0.94,0.99,wpnplyr,0.75,0.85,500000,,local,,,,0.85,,,,weap_rpg_fire_plr_layer,weapon2
|
|
weap_rpg_fire_plr_layer,,weapons/abrams_120/weap_abrams120mm_fire1v6.wav,0.95,0.99,wpnplyr,1.7,1.8,500000,,local2,,,,0.85,,,,,weapon2
|
|
weap_rpg_loop,,weapons/rpg7/weap_rpg7loop_sl_1.wav,0.95,1,wpnplyr,1.35,1.45,10,5000,effects1,,,looping,0.85,,,,weap_rpg_loop_med,weapon2
|
|
weap_rpg_loop_med,,weapons/rpg7/weap_rpg_trail_loop_flamehiss2.wav,0.95,1,wpnplyr,1.2,1.3,10,3000,effects2,,,rlooping,0.85,,,,weap_rpg_loop_close,weapon2
|
|
weap_rpg_loop_close,,weapons/rpg7/weap_rpg_trail_loop_whippigwhistle3.wav,0.95,1,wpnplyr,1.4,1.5,10,800,weapon,,0.6,rlooping,0.85,,,,,weapon2
|
|
weap_m16_fire_plr,,weapons/m4/weap_m4_slst_1c4.wav,0.72,0.79,wpnplyr,0.8,0.9,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_m4carbine_fire_plr,,weapons/m4/weap_m4_slst_1c4.wav,0.72,0.79,wpnplyr,0.8,0.9,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_m4silenced_fire_plr,,weapons/m4/weap_m4_silencer_slst_1x.wav,0.5,0.55,wpnplyr,0.93,1.03,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_ak47_fire_plr,,weapons/ak47/weap_ak47_slst_3.wav,0.66,0.73,wpnplyr,0.9,1,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_ak74_fire_plr,,weapons/ak74u/weap_ak74_slst_1.wav,0.66,0.73,wpnplyr,1,1.1,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_g36c_fire_plr,,weapons/g36/weap_g36_slst_1.wav,0.66,0.73,wpnplyr,1.1,1.2,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_m203_fire_plr,,weapons/m203/weap_m203_sl_1b.wav,0.98,0.99,wpnplyr,0.95,1.05,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_m249saw_fire_plr,,weapons/m249/weap_m249_slst_1.wav,0.77,0.84,wpnplyr,0.65,0.75,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_m249saw_turret_fire_plr,,weapons/m249/weap_m249_slst_1.wav,0.87,0.94,wpnplyr,0.55,0.65,500000,,local,,,,0.85,!bog_a,,,,weapon2
|
|
weap_m249saw_turret_fire_plr,,weapons/m249/weap_m249_slst_1.wav,0.87,0.94,wpnplyr,0.55,0.65,500000,,local,,,,0.75,bog_a,,,,weapon2
|
|
weap_m2_50cal_fire_plr,,weapons/50cal/weap_50cal_temp_v2.wav,1,1,wpnplyr,1,1,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_m60_fire_plr,,weapons/m60/weap_m60_slst_1.wav,0.87,0.94,wpnplyr,0.95,1.05,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_degtyarev_rpd_fire_plr,,weapons/rpd/weap_rpd_slst_1b.wav,0.62,0.69,wpnplyr,0.8,0.85,500000,,local,,,,0.85,,,,,weapon2
|
|
weap_rpd_turret_fire_plr,,weapons/rpd/weap_rpd_slst_1b.wav,0.87,0.94,wpnplyr,0.7,0.75,500000,,local,,,,0.85,,,,,weapon2,,,,
|
|
weap_winch1200_fire_plr,,weapons/shotgun/weap_win1200_slst_2.wav,0.81,0.87,wpnplyr,0.95,1.05,500000,,local,,,,0.85,,,,,weapon2,,,,
|
|
weap_benelli_m4_fire_plr,,weapons/shotgun/weap_win1200_slst_2.wav,0.81,0.87,wpnplyr,0.95,1.05,500000,,local,,,,0.85,,,,,weapon2,,,,
|
|
weap_mp5_fire_plr,,weapons/mp5/weap_mp5_slst_4.wav,0.72,0.79,wpnplyr,0.95,1.05,500000,,local,,,,0.85,,,,,weapon2,,,,
|
|
weap_mp5sd_fire_plr,,weapons/mp5/weap_mp5_silencer_slst_2d.wav,0.72,0.79,wpnplyr,0.85,0.95,500000,,local,,,,0.85,,,,,weapon2,,,,
|
|
weap_miniuzi_fire_plr,,weapons/miniuzi/weap_miniuzi_slst_2b.wav,0.72,0.77,wpnplyr,1.15,1.25,500000,,local,,,,0.85,,,,,weapon2,,,,
|
|
weap_miniuzisd_fire_plr,,weapons/colt45/weap_usp45sd_slst_y1.wav,0.4,0.42,wpnplyr,0.85,0.95,500000,,local,,,,0.85,,,,,weapon2,,,,
|
|
weap_m1911colt45_fire_plr,,weapons/colt45/weap_usp45_slst_y1b.wav,0.65,0.72,wpnplyr,0.85,0.95,500000,,local,,,,0.85,,,,,weapon2,,,,
|
|
weap_m9_fire_plr,,weapons/beretta/weap_beretta_slst_3c.wav,0.62,0.67,wpnplyr,0.95,1.05,500000,,local,,,,0.85,,,,,weapon2,,,,
|
|
weap_m40a3sniper_fire_plr,,weapons/sniper/weap_762mm_sniper_slst_4.wav,0.91,0.94,wpnplyr,0.65,0.75,500000,,local,,,,0.85,,,,,weapon2,,,,
|
|
weap_m40a3sniper_fire_village,,weapons/sniper/weap_762mm_sniper_slst_4.wav,0.36,0.41,wpnplyr,0.65,0.75,500000,,local,,,,0.85,village_defend,,,,weapon2,,,,
|
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weap_rem700sniper_fire_plr,,weapons/sniper/weap_762mm_sniper_slst_4.wav,0.91,0.94,wpnplyr,0.65,0.75,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_dragunovsniper_fire_plr,,weapons/dragunov/weap_dragunov_slst_1.wav,0.98,1,wpnplyr,0.9,1,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_m82sniper_fire_plr,,weapons/barrett/weap_barrett_slst_2b.wav,0.98,0.99,max,1.4,1.5,500000,,local,,,,0.85,,,,,weapon2,,,,0.3
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weap_m82sniper_fire_launcha,,weapons/dragunov/weap_dragunov_slst_1.wav,0.6,0.7,max,1,1.1,500000,,local,,,,0.85,launchfacility_a,,,,weapon2,,,,0.3
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weap_barrett_fire_plr,,weapons/barrett/weap_barrett_slst_2b.wav,0.98,0.99,max,1,1.1,500000,,local,,,,0.85,,,,,weapon2,,,,0.3
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#weap_barrett_fire_plr_layer,,ac130/ac130_40mm_fire_c2.wav,0.95,0.95,max,0.7,0.8,500000,,local2,,,,0.85,,,,,weapon2,,,,0.5
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weap_fnp90_fire_plr,,weapons/p90/weap_p90_slst_1.wav,0.59,0.66,wpnplyr,0.9,1,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_fnp90silenced_fire_plr,,weapons/p90/weap_p90_silencer_slst_1.wav,0.5,0.55,wpnplyr,0.93,1.03,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_skorpion_fire_plr,,weapons/skorpion/weap_skorpion_slst_2.wav,0.74,0.79,wpnplyr,1.2,1.3,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_skorpionsd_fire_plr,,weapons/colt45/weap_usp45sd_slst_y1.wav,0.4,0.42,wpnplyr,0.85,0.95,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_aw50sniper_fire_plr,,weapons/barrett/weap_barrett_slst_2b.wav,0.98,0.99,max,1.1,1.2,500000,,local,,,,0.85,,,,,weapon2,,,,0.3
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weap_m14sniper_fire_plr,,weapons/m14/weap_m14_slst_5.wav,0.91,0.94,wpnplyr,0.9,1,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_mp44_fire_plr,,weapons/ak47/weap_ak47_slst_3.wav,0.66,0.73,wpnplyr,1,1.1,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_g3_fire_plr,,weapons/g3/weap_g3_slst_2.wav,0.69,0.76,wpnplyr,1.2,1.3,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_deserteagle_fire_plr,,weapons/de/weap_deserteagle_slst_2.wav,0.72,0.79,wpnplyr,1.1,1.2,500000,,local,,,,0.85,,,,,weapon2,,,,
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#weap_deserteagle_fire_plr,,weapons/de/weap_deserteagle_slst_1b.wav,0.72,0.79,wpnplyr,1,1.1,500000,,local,,,,0.85,,,,,weapon2,,,,
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#weap_deserteagle_fire_plr,,weapons/colt45/weap_usp45_slst_y1b.wav,0.65,0.72,wpnplyr,0.65,0.75,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_usp45_fire_plr,,weapons/colt45/weap_usp45_slst_y1b.wav,0.65,0.72,wpnplyr,0.85,0.95,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_usp45sd_fire_plr,,weapons/colt45/weap_usp45sd_slst_y1.wav,0.4,0.42,wpnplyr,0.75,0.85,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_gp25_fire_plr,,weapons/gp25/weap_gp25_sl_1.wav,0.98,0.99,wpnplyr,1.05,1.15,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_ag36_fire_plr,,weapons/g36/weap_g36_slst_1.wav,0.56,0.63,wpnplyr,1.1,1.2,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_c4detpack_trigger_plr,,weapons/c4_detpack/weap_detpack_trigger.wav,0.9,0.95,wpnplyr,1,1,500000,,local,,,,,,,,,weapon2,,,,
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weap_c4detpack_safety_plr,,weapons/c4_detpack/weap_detpack_safety.wav,0.85,0.9,wpnplyr,1,1,500000,,local,,,,,,,,,weapon2,300,,,
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weap_c4detpack_safetyoff_plr,,weapons/c4_detpack/weap_detpack_safety.wav,0.85,0.9,wpnplyr,1,1,500000,,local,,,,,,,,,weapon2,500,,,
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weap_mg42_loop_plr,,weapons/mg42/mrk_mg42loop_1b.wav,0.95,1,wpnplyr,0.95,1.05,500000,,local,,,looping,0.85,,,,,weapon2,,,,0.2
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weap_mg42_cooldown_plr,,weapons/mg42/mrk_mg42cooldown_1.wav,0.45,0.55,wpnplyr,0.95,1.05,500000,,local,,,,0.85,,,,,weapon2,,,,0.2
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weap_m1014_fire_plr,,weapons/shotgun/weap_m1014_slst_y1b.wav,0.71,0.77,wpnplyr,0.9,1,500000,,local,,,,0.85,,,,,weapon2,,,,
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weap_mark19_fire_plr,,weapons/m60/weap_m60_slst_1.wav,0.4,0.5,max,1.2,1.3,500000,,local,,,,0.85,,,,weap_mark19_fire_plr_layer,weapon2,,,,
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weap_mark19_fire_plr_layer,,ac130/ac130_40mm_fire_c2.wav,0.7,0.8,max,0.8,0.9,500000,,local2,,,,0.75,,,,weap_mark19_fire_plr_layer2,,,,,0.5
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weap_mark19_fire_plr_layer2,,weapons/m203/weap_m203_sl_1b.wav,0.7,0.8,max,0.8,0.9,500000,,player1,,,,0.75,,,,,weapon2,,,,
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claymore_activated_SP,,misc/metal_click.wav,0.8,0.94,na,1,1,50000,,auto,,,,0.7,,,,,,,,,
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claymore_armed,,misc/mouse_ylselect.wav,1,1,na,1,1,300,800,auto,,,,0.5,all_mp sniperescape,,,,,,,,
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claymore_activated,,misc/metal_click.wav,0.8,0.94,na,1,1,300,800,auto,,,,0.7,all_mp sniperescape,,,,,,,,
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shelleject,1,weapons/shells/weap_shellcase_1.wav,0.15,0.3,wpnplyr,0.8,1.2,500000,,auto,,,,0.85,,,,,weapon2,300,,,
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shelleject,2,weapons/shells/weap_shellcase_2.wav,0.15,0.3,wpnplyr,0.8,1.2,500000,,auto,,2,,0.85,,,,,weapon2,300,,,
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|
shelleject,3,weapons/shells/weap_shellcase_3.wav,0.15,0.3,wpnplyr,0.8,1.2,500000,,auto,,2,,0.85,,,,,weapon2,300
|
|
shelleject,4,weapons/shells/weap_shellcase_4.wav,0.15,0.3,wpnplyr,0.8,1.2,500000,,auto,,2,,0.85,,,,,weapon2,300
|
|
shelleject,5,weapons/shells/weap_shellcase_1.wav,0.15,0.25,wpnplyr,0.7,1.1,500000,,auto,,,,0.85,,,,,weapon2,400
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|
shelleject,6,weapons/shells/weap_shellcase_2.wav,0.15,0.25,wpnplyr,0.7,1.1,500000,,auto,,2,,0.85,,,,,weapon2,400
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|
shelleject,7,weapons/shells/weap_shellcase_3.wav,0.15,0.25,wpnplyr,0.7,1.1,500000,,auto,,2,,0.85,,,,,weapon2,400
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|
shelleject,8,weapons/shells/weap_shellcase_4.wav,0.15,0.25,wpnplyr,0.8,1.2,500000,,auto,,2,,0.85,,,,,weapon2,400
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|
shelleject,9,weapons/shells/weap_shellcase_1.wav,0.15,0.25,wpnplyr,0.6,0.9,500000,,auto,,,,0.85,,,,,weapon2,600
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|
shelleject,10,weapons/shells/weap_shellcase_2.wav,0.15,0.25,wpnplyr,0.6,0.9,500000,,auto,,2,,0.85,,,,,weapon2,600
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|
shelleject,11,weapons/shells/weap_shellcase_3.wav,0.15,0.25,wpnplyr,0.6,0.9,500000,,auto,,2,,0.85,,,,,weapon2,600
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|
shelleject,12,weapons/shells/weap_shellcase_4.wav,0.15,0.25,wpnplyr,0.6,0.9,500000,,auto,,2,,0.85,,,,,weapon2,600
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|
shelleject,13,weapons/shells/weap_shellcase_1.wav,0.1,0.2,wpnplyr,0.5,0.8,500000,,auto,,0.5,,0.85,,,,,weapon2,700
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|
shelleject,14,weapons/shells/weap_shellcase_2.wav,0.1,0.2,wpnplyr,0.5,0.8,500000,,auto,,1,,0.85,,,,,weapon2,700
|
|
shelleject,15,weapons/shells/weap_shellcase_3.wav,0.1,0.2,wpnplyr,0.5,0.8,500000,,auto,,1,,0.85,,,,,weapon2,700
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|
shelleject,16,weapons/shells/weap_shellcase_4.wav,0.1,0.2,wpnplyr,0.5,0.8,500000,,auto,,1,,0.85,,,,,weapon2,700
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#Weapons Non-Player,,,,,,,,,,,,,,,,,,,,
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weap_rpg_fire_npc,,weapons/rpg7/weap_rpg7_sl_2.wav,0.79,0.84,wpnai,0.85,0.95,7,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_rpg_fire_npc,,weapons/rpg7/weap_rpg7_sl_2.wav,0.79,0.84,wpnai,0.85,0.95,7,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_at4_fire_npc,,weapons/rpg7/weap_rpg7_sl_2.wav,0.79,0.84,wpnai,0.85,0.95,7,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_at4_fire_npc,,weapons/rpg7/weap_rpg7_sl_2.wav,0.79,0.84,wpnai,0.85,0.95,7,10920,weapon,,,,0.7,all_mp,,,,weapon4
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|
weap_m16_fire_npc,,weapons/m4/weap_m4_slmn_2c1.wav,0.76,0.82,wpnai,0.95,1.05,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_m16_fire_npc,,weapons/m4/weap_m4_slmn_2c1.wav,0.76,0.82,wpnai,0.95,1.05,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
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weap_m4carbine_fire_npc,,weapons/m4/weap_m4_slmn_2c1.wav,0.76,0.82,wpnai,0.95,1.05,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
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|
weap_m4carbine_fire_npc,,weapons/m4/weap_m4_slmn_2c1.wav,0.76,0.82,wpnai,0.95,1.05,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
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weap_m4silenced_fire_npc,,weapons/m4/weap_m4_silencer_sl_1x.wav,0.66,0.72,wpnai,0.8,0.9,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_m4silenced_fire_npc,,weapons/m4/weap_m4_silencer_sl_1x.wav,0.56,0.62,wpnai,0.8,0.9,35,2000,weapon,,,,0.7,all_mp,,,,weapon4
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weap_ak47_fire_npc,,weapons/ak47/weap_ak47_slyu_3y2.wav,0.78,0.84,wpnai,0.9,1,35,8400,weapon,,,,0.7,!ac130 all_mp coup blackout,,,,weapon4
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weap_ak47_fire_npc,,weapons/ak47/weap_ak47_slyu_3y2.wav,0.78,0.84,wpnai,0.9,1,35,5800,weapon,,,,0.6,blackout,,,,weapon4
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weap_ak47_fire_npc,,weapons/ak47/weap_ak47_slyu_3y2.wav,0.6,0.71,wpnai,0.8,0.9,35,8400,weapon,,,,0.7,coup,,,,weapon4
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weap_ak47_fire_npc,,weapons/ak47/weap_ak47_slyu_3y2.wav,0.87,0.93,wpnai,0.9,1,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_ak74_fire_npc,,weapons/ak74u/weap_ak74_slmn_2b.wav,0.87,0.93,wpnai,0.85,0.95,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_ak74_fire_npc,,weapons/ak74u/weap_ak74_slmn_2b.wav,0.87,0.93,wpnai,0.85,0.95,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_g36c_fire_npc,,weapons/g36/weap_g36_slmn_1.wav,0.87,0.93,wpnai,1.2,1.3,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4,,,,
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|
weap_g36c_fire_npc,,weapons/g36/weap_g36_slmn_1.wav,0.87,0.93,wpnai,1.2,1.3,35,10920,weapon,,,,0.7,all_mp,,,,weapon4,,,,
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weap_m203_fire_npc,,weapons/m203/weap_m203_sl_1b.wav,0.81,0.86,wpnai,1,1.1,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4,,,,
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|
weap_m203_fire_npc,,weapons/m203/weap_m203_sl_1b.wav,0.81,0.86,wpnai,1,1.1,35,10920,weapon,,,,0.7,all_mp,,,,weapon4,,,,
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weap_m249saw_fire_npc,,weapons/m249/weap_m249_sl_1.wav,0.91,0.97,wpnai,1.55,1.65,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4,,,,
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weap_m249saw_fire_npc,,weapons/m249/weap_m249_sl_1.wav,0.91,0.97,wpnai,1.55,1.65,35,10920,weapon,,,,0.7,all_mp,,,,weapon4,,,,
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weap_m249saw_turret_fire_npc,,weapons/m249/weap_m249_mono5.wav,0.66,0.73,wpnai,1.1,1.2,35,8400,weapon,,,,0.85,!ac130 all_mp bog_a,,,,weapon4,,,,
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weap_m249saw_turret_fire_npc,,weapons/m249/weap_m249_mono5.wav,0.66,0.73,wpnai,1.1,1.2,35,8400,weapon,,,,0.7,bog_a,,,,weapon4,,,,
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weap_m249saw_turret_fire_npc,,weapons/m249/weap_m249_mono5.wav,0.66,0.73,wpnai,1.1,1.2,35,10920,weapon,,,,0.85,all_mp,,,,weapon4,,,,
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weap_m249saw_turret_fire,,weapons/m249/weap_m249_mono5.wav,0.66,0.73,wpnai,1.1,1.2,35,8400,weapon,,,,0.85,!ac130 all_mp,,,,weapon4,,,,
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weap_m249saw_turret_fire,,weapons/m249/weap_m249_mono5.wav,0.66,0.73,wpnai,1.1,1.2,35,10920,weapon,,,,0.85,all_mp,,,,weapon4,,,,
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weap_m2_50cal_fire_npc,,weapons/50cal/weap_50cal_temp_v2.wav,0.79,0.85,wpnai,0.95,1.05,60,8400,weapon,,,,0.7,!ac130 airlift launchfacility_a,,,,weapon4,,,,0.5
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|
weap_m2_50cal_fire_npc,,weapons/50cal/weap_50cal_temp_v2.wav,0.8,0.85,max,0.65,0.75,60,13780,weapon,,,,0.7,airlift launchfacility_a,,,,weapon4,,,,0.5
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weap_m60_fire_npc,,weapons/m60/weap_m60_sl_1.wav,0.71,0.77,wpnai,1.15,1.25,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4,,,,
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weap_m60_fire_npc,,weapons/m60/weap_m60_sl_1.wav,0.71,0.77,wpnai,1.15,1.25,35,10920,weapon,,,,0.7,all_mp,,,,weapon4,,,,
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weap_degtyarev_rpd_fire_npc,,weapons/rpd/weap_rpd_slmn_1.wav,0.86,0.92,wpnai,0.9,0.95,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4,,,,
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weap_rpd_turret_fire_npc,,weapons/rpd/weap_rpd_slmn_1.wav,0.66,0.73,wpnai,0.8,0.9,35,8400,weapon,,,,0.85,!ac130 all_mp,,,,weapon4
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weap_rpd_turret_fire_npc,,weapons/rpd/weap_rpd_slmn_1.wav,0.66,0.73,wpnai,0.8,0.9,35,10920,weapon,,,,0.85,all_mp,,,,weapon4
|
|
weap_rpd_turret_fire,,weapons/rpd/weap_rpd_slmn_1.wav,0.66,0.73,wpnai,0.8,0.9,35,8400,weapon,,,,0.85,!ac130 all_mp,,,,weapon4
|
|
weap_rpd_turret_fire,,weapons/rpd/weap_rpd_slmn_1.wav,0.66,0.73,wpnai,0.8,0.9,35,10920,weapon,,,,0.85,all_mp,,,,weapon4
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#weap_degtyarev_rpd_fire_npc,,weapons/ak47/weap_ak47_sl_7y3.wav,0.76,0.82,wpnai,1.15,1.25,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
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weap_degtyarev_rpd_fire_npc,,weapons/rpd/weap_rpd_slmn_1.wav,0.86,0.92,wpnai,0.9,0.95,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
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weap_winch1200_fire_npc,,weapons/shotgun/weap_win1200_slmn_2.wav,0.99,0.99,wpnai,0.95,1.05,180,8400,weapon,,,,0.9,!ac130 all_mp,,,,weapon4
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weap_winch1200_fire_npc,,weapons/shotgun/weap_win1200_slmn_2.wav,0.99,0.99,wpnai,0.95,1.05,180,10920,weapon,,,,0.9,all_mp,,,,weapon4
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weap_benelli_m4_fire_npc,,weapons/shotgun/weap_win1200_slmn_2.wav,0.99,0.99,wpnai,0.95,1.05,180,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
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weap_benelli_m4_fire_npc,,weapons/shotgun/weap_win1200_slmn_2.wav,0.99,0.99,wpnai,0.95,1.05,180,10920,weapon,,,,0.7,all_mp,,,,weapon4
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weap_mp5_fire_npc,,weapons/m4/weap_m4_slmn_2c1.wav,0.84,0.9,wpnai,1.15,1.25,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_mp5_fire_npc,,weapons/m4/weap_m4_slmn_2c1.wav,0.84,0.9,wpnai,1.15,1.25,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
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weap_mp5sd_fire_npc,,weapons/mp5/weap_mp5_silencer_slmn_2d.wav,0.76,0.82,wpnai,0.8,0.9,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_mp5sd_fire_npc,,weapons/mp5/weap_mp5_silencer_slmn_2d.wav,0.66,0.72,wpnai,0.8,0.9,35,2000,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_miniuzi_fire_npc,,weapons/miniuzi/weap_miniuzi_sl_1d.wav,0.71,0.77,wpnai,1.25,1.35,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
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weap_miniuzi_fire_npc,,weapons/miniuzi/weap_miniuzi_sl_1d.wav,0.71,0.77,wpnai,1.25,1.35,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
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weap_miniuzisd_fire_npc,,weapons/colt45/weap_usp45sd_slmn_y1.wav,0.5,0.52,wpnai,0.95,1.05,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
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weap_miniuzisd_fire_npc,,weapons/colt45/weap_usp45sd_slmn_y1.wav,0.5,0.52,wpnai,0.95,1.05,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
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weap_m1911colt45_fire_npc,,weapons/colt45/weap_usp45_slmn_y1b.wav,0.76,0.82,wpnai,0.85,0.95,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
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weap_m1911colt45_fire_npc,,weapons/colt45/weap_usp45_slmn_y1b.wav,0.76,0.82,wpnai,0.85,0.95,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
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weap_m9_fire_npc,,weapons/beretta/weap_beretta_sl_3c.wav,0.71,0.77,wpnai,1.05,1.15,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
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weap_m9_fire_npc,,weapons/beretta/weap_beretta_sl_3c.wav,0.71,0.77,wpnai,1.05,1.15,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_m40a3sniper_fire_npc,,weapons/sniper/weap_762mm_sniper_slmn_4.wav,0.93,0.98,max,1,1.1,35,10600,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_m40a3sniper_fire_npc,,weapons/sniper/weap_762mm_sniper_slmn_4.wav,0.93,0.98,max,1,1.1,35,13780,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_rem700sniper_fire_npc,,weapons/sniper/weap_762mm_sniper_slmn_4.wav,0.93,0.98,max,1,1.1,35,10600,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_rem700sniper_fire_npc,,weapons/sniper/weap_762mm_sniper_slmn_4.wav,0.93,0.98,max,1,1.1,35,13780,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_dragunovsniper_fire_npc,,weapons/dragunov/weap_dragunov_slmn_1.wav,0.94,0.99,max,1,1.1,35,10600,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_dragunovsniper_fire_npc,,weapons/dragunov/weap_dragunov_slmn_1.wav,0.94,0.99,max,1,1.1,35,13780,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_m82sniper_fire_npc,,weapons/barrett/weap_barrett_slmn_1.wav,0.93,0.98,max,1.4,1.5,35,10600,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_m82sniper_fire_npc,,weapons/barrett/weap_barrett_slmn_1.wav,0.93,0.98,max,1.4,1.5,35,13780,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_barrett_fire_npc,,weapons/barrett/weap_barrett_slmn_1.wav,0.93,0.98,max,1.4,1.5,35,10600,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_barrett_fire_npc,,weapons/barrett/weap_barrett_slmn_1.wav,0.93,0.98,max,1.4,1.5,35,13780,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_fnp90_fire_npc,,weapons/p90/weap_p90_slmn_1.wav,0.82,0.88,wpnai,1,1.2,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_fnp90_fire_npc,,weapons/p90/weap_p90_slmn_1.wav,0.82,0.88,wpnai,1,1.2,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_fnp90silenced_fire_npc,,weapons/p90/weap_p90_silencer_slmn_1.wav,0.61,0.67,wpnai,0.8,0.9,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_fnp90silenced_fire_npc,,weapons/p90/weap_p90_silencer_slmn_1.wav,0.52,0.58,wpnai,0.8,0.9,35,2000,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_skorpion_fire_npc,,weapons/skorpion/weap_skorpion_slmn_1bx.wav,0.82,0.88,wpnai,1,1.1,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_skorpion_fire_npc,,weapons/skorpion/weap_skorpion_slmn_1bx.wav,0.82,0.88,wpnai,1,1.1,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_skorpionsd_fire_npc,,weapons/colt45/weap_usp45sd_slmn_y1.wav,0.5,0.52,wpnai,0.95,1.05,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_skorpionsd_fire_npc,,weapons/colt45/weap_usp45sd_slmn_y1.wav,0.42,0.44,wpnai,0.95,1.05,35,2000,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_aw50sniper_fire_npc,,weapons/barrett/weap_barrett_slmn_1.wav,0.93,0.98,wpnai,1.4,1.5,35,10600,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_aw50sniper_fire_npc,,weapons/barrett/weap_barrett_slmn_1.wav,0.93,0.98,wpnai,1.4,1.5,35,13780,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_m14sniper_fire_npc,,weapons/m14/weap_m14_slmn_5.wav,0.93,0.98,max,1,1.1,35,10600,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_m14sniper_fire_npc,,weapons/m14/weap_m14_slmn_5.wav,0.93,0.98,max,1,1.1,35,13780,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_mp44_fire_npc,,weapons/ak47/weap_ak47_sl_7y3.wav,0.76,0.82,wpnai,1,1.1,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_mp44_fire_npc,,weapons/ak47/weap_ak47_sl_7y3.wav,0.76,0.82,wpnai,1,1.1,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_g3_fire_npc,,weapons/g36/weap_g36_slmn_1.wav,0.82,0.88,wpnai,1.4,1.5,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_g3_fire_npc,,weapons/g36/weap_g36_slmn_1.wav,0.82,0.88,wpnai,1.4,1.5,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
|
|
weap_deserteagle_fire_npc,,weapons/de/weap_deserteagle_slmn_2.wav,0.82,0.88,wpnai,0.85,0.95,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4,
|
|
weap_deserteagle_fire_npc,,weapons/de/weap_deserteagle_slmn_2.wav,0.82,0.88,wpnai,0.85,0.95,35,10920,weapon,,,,0.7,all_mp,,,,weapon4,
|
|
weap_usp45_fire_npc,,weapons/colt45/weap_usp45_slmn_y1b.wav,0.76,0.82,wpnai,0.85,0.95,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4,
|
|
weap_usp45_fire_npc,,weapons/colt45/weap_usp45_slmn_y1b.wav,0.76,0.82,wpnai,0.85,0.95,35,10920,weapon,,,,0.7,all_mp,,,,weapon4,
|
|
weap_usp45sd_fire_npc,,weapons/colt45/weap_usp45sd_slmn_y1.wav,0.5,0.52,wpnai,0.85,0.95,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4,
|
|
weap_usp45sd_fire_npc,,weapons/colt45/weap_usp45sd_slmn_y1.wav,0.42,0.44,wpnai,0.85,0.95,35,2000,weapon,,,,0.7,all_mp,,,,weapon4,
|
|
weap_shotgun_fire_npc,,weapons/shotgun/weap_win1200_slmn_2.wav,0.99,0.99,wpnai,0.95,1.05,180,8400,weapon,,,,0.9,!ac130 all_mp,,,,weapon4,
|
|
weap_shotgun_fire_npc,,weapons/shotgun/weap_win1200_slmn_2.wav,0.99,0.99,wpnai,0.95,1.05,180,10920,weapon,,,,0.9,all_mp,,,,weapon4,
|
|
weap_gp25_fire_npc,,weapons/gp25/weap_gp25_sl_1.wav,0.81,0.86,wpnai,1,1.1,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4,
|
|
weap_gp25_fire_npc,,weapons/gp25/weap_gp25_sl_1.wav,0.81,0.86,wpnai,1,1.1,35,10920,weapon,,,,0.7,all_mp,,,,weapon4,
|
|
weap_ag36_fire_npc,,weapons/g36/weap_g36_slmn_1.wav,0.82,0.88,wpnai,1.3,1.4,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4,
|
|
weap_ag36_fire_npc,,weapons/g36/weap_g36_slmn_1.wav,0.82,0.88,wpnai,1.3,1.4,35,10920,weapon,,,,0.7,all_mp,,,,weapon4,
|
|
weap_c4detpack_trigger_npc,,weapons/c4_detpack/weap_detpack_trigger.wav,0.85,0.9,wpnai,1,1,35,2500,weapon,,,,0.9,!ac130,,,,weapon4,
|
|
weap_c4detpack_safety_npc,,weapons/c4_detpack/weap_detpack_safety.wav,0.95,1,wpnai,1,1,35,2500,weapon,,,,0.9,!ac130,,,,weapon4,
|
|
weap_c4detpack_safetyoff_npc,,weapons/c4_detpack/weap_detpack_safety.wav,0.95,1,wpnai,1,1,35,2500,weapon,,,,0.9,!ac130,,,,weapon4,200
|
|
weap_mg42_loop_npc,,weapons/mg42/mrk_mg42loop_1b.wav,0.54,0.59,wpnai,0.95,1.05,35,10600,weapon,,,looping,0.5,!ac130 all_mp,,,,weapon4,
|
|
weap_mg42_loop_npc,,weapons/mg42/mrk_mg42loop_1b.wav,0.54,0.59,wpnai,0.95,1.05,35,13780,weapon,,,looping,0.5,all_mp,,,,weapon4
|
|
weap_mg42_cooldown_npc,,weapons/mg42/mrk_mg42cooldown_1.wav,0.4,0.45,wpnai,0.95,1.05,35,10600,auto,,,,0.5,!ac130 all_mp,,,,weapon4
|
|
weap_mg42_cooldown_npc,,weapons/mg42/mrk_mg42cooldown_1.wav,0.4,0.45,wpnai,0.95,1.05,35,13780,auto,,,,0.5,all_mp,,,,weapon4
|
|
weap_m1014_fire_npc,,weapons/shotgun/weap_m1014_slmn_y1b.wav,0.99,0.99,wpnai,0.95,1.05,180,8400,weapon,,,,0.9,!ac130 all_mp,,,,weapon4
|
|
weap_m1014_fire_npc,,weapons/shotgun/weap_m1014_slmn_y1b.wav,0.99,0.99,wpnai,0.95,1.05,180,10920,weapon,,,,0.9,all_mp,,,,weapon4
|
|
weap_mark19_fire_npc,,weapons/m60/weap_m60_sl_1.wav,0.71,0.77,wpnai,1.05,1.15,35,8400,weapon,,,,0.7,!ac130 all_mp,,,,weapon4
|
|
weap_mark19_fire_npc,,weapons/m60/weap_m60_sl_1.wav,0.71,0.77,wpnai,1.05,1.15,35,10920,weapon,,,,0.7,all_mp,,,,weapon4
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|
#Weapons Non-Player (ac130),,,,,,,,,,,,,,,,,,,
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weap_rpg_fire_npc,,weapons/rpg7/weap_rpg7_sl_2.wav,0.79,0.84,ac130,0.85,0.95,7,5000,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_at4_fire_npc,,weapons/rpg7/weap_rpg7_sl_2.wav,0.79,0.84,ac130,0.85,0.95,7,5000,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_m16_fire_npc,,weapons/m4/weap_m4_slmn_2c1.wav,0.76,0.82,ac130,0.95,1.05,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_m4carbine_fire_npc,,weapons/m4/weap_m4_slmn_2c1.wav,0.76,0.82,ac130,0.95,1.05,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_m4silenced_fire_npc,,weapons/m4/weap_m4_silencer_sl_1x.wav,0.66,0.72,ac130,0.8,0.9,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_ak47_fire_npc,,weapons/ak47/weap_ak47_slyu_3y2.wav,0.75,0.81,ac130,0.9,1,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_ak74_fire_npc,,weapons/ak74u/weap_ak74_slmn_2b.wav,0.87,0.93,ac130,0.85,0.95,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_g36c_fire_npc,,weapons/g36/weap_g36_slmn_1.wav,0.82,0.88,ac130,1.3,1.4,35,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,
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|
weap_m203_fire_npc,,weapons/m203/weap_m203_sl_1b.wav,0.81,0.86,ac130,1,1.1,35,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,
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|
weap_m249saw_fire_npc,,weapons/m249/weap_m249_sl_1.wav,0.91,0.97,ac130,1.55,1.65,35,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,
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|
weap_m249saw_turret_fire_npc,,weapons/m249/weap_m249_mono5.wav,0.66,0.73,ac130,1.1,1.2,35,8400,weapon,,,,0.85,ac130,,,,weapon4,,,,
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|
weap_m249saw_turret_fire,,weapons/m249/weap_m249_mono5.wav,0.66,0.73,ac130,1.1,1.2,35,8400,weapon,,,,0.85,ac130,,,,weapon4,,,,
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|
weap_m2_50cal_fire_npc,,weapons/50cal/weap_50cal_temp_v2.wav,0.79,0.85,ac130,0.95,1.05,60,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,0.5
|
|
weap_m60_fire_npc,,weapons/m60/weap_m60_sl_1.wav,0.71,0.77,ac130,1.15,1.25,35,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,
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|
weap_degtyarev_rpd_fire_npc,,weapons/rpd/weap_rpd_slmn_1.wav,0.76,0.82,ac130,0.9,0.95,35,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,
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|
weap_rpd_turret_fire_npc,,weapons/rpd/weap_rpd_slmn_1.wav,0.66,0.73,ac130,0.8,0.9,35,8400,weapon,,,,0.85,ac130,,,,weapon4,,,,
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|
weap_rpd_turret_fire,,weapons/rpd/weap_rpd_slmn_1.wav,0.66,0.73,ac130,0.8,0.9,35,8400,weapon,,,,0.85,ac130,,,,weapon4,,,,
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|
weap_winch1200_fire_npc,,weapons/shotgun/weap_win1200_slmn_2.wav,0.99,0.99,ac130,0.95,1.05,180,8400,weapon,,,,,ac130,,,,weapon4,,,,
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|
weap_benelli_m4_fire_npc,,weapons/shotgun/weap_win1200_slmn_2.wav,0.99,0.99,ac130,0.95,1.05,180,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,
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weap_mp5_fire_npc,,weapons/m4/weap_m4_slmn_2c1.wav,0.76,0.82,ac130,1.15,1.25,35,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,
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|
weap_mp5sd_fire_npc,,weapons/mp5/weap_mp5_silencer_slmn_2d.wav,0.76,0.82,ac130,0.8,0.9,35,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,
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weap_miniuzi_fire_npc,,weapons/miniuzi/weap_miniuzi_sl_1d.wav,0.71,0.77,ac130,1.25,1.35,35,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,
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weap_miniuzisd_fire_npc,,weapons/colt45/weap_usp45sd_slmn_y1.wav,0.5,0.52,ac130,0.95,1.05,35,8400,weapon,,,,0.7,ac130,,,,weapon4,,,,
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weap_m1911colt45_fire_npc,,weapons/colt45/weap_usp45_slmn_y1b.wav,0.76,0.82,ac130,0.85,0.95,35,8400,weapon,,,,0.7,ac130,,,,weapon4
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weap_m9_fire_npc,,weapons/beretta/weap_beretta_sl_3c.wav,0.71,0.77,ac130,1.05,1.15,35,8400,weapon,,,,0.7,ac130,,,,weapon4
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|
weap_m40a3sniper_fire_npc,,weapons/sniper/weap_762mm_sniper_slmn_4.wav,0.9,0.95,ac130,1,1.1,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_rem700sniper_fire_npc,,weapons/sniper/weap_762mm_sniper_slmn_4.wav,0.9,0.95,ac130,1,1.1,35,8400,weapon,,,,0.7,ac130,,,,weapon4
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|
weap_dragunovsniper_fire_npc,,weapons/dragunov/weap_dragunov_slmn_1.wav,0.93,0.98,ac130,1,1.1,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_m82sniper_fire_npc,,weapons/barrett/weap_barrett_slmn_1.wav,0.93,0.98,ac130,1.4,1.5,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_barrett_fire_npc,,weapons/barrett/weap_barrett_slmn_1.wav,0.93,0.98,ac130,1.4,1.5,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_fnp90_fire_npc,,weapons/p90/weap_p90_slmn_1.wav,0.82,0.88,ac130,1,1.2,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_fnp90silenced_fire_npc,,weapons/p90/weap_p90_silencer_slmn_1.wav,0.61,0.67,ac130,0.8,0.9,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_skorpion_fire_npc,,weapons/skorpion/weap_skorpion_slmn_1bx.wav,0.82,0.88,ac130,1,1.1,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_skorpionsd_fire_npc,,weapons/colt45/weap_usp45sd_slmn_y1.wav,0.5,0.52,ac130,0.95,1.05,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_aw50sniper_fire_npc,,weapons/barrett/weap_barrett_slmn_1.wav,0.93,0.98,ac130,1.4,1.5,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_m14sniper_fire_npc,,weapons/m14/weap_m14_slmn_5.wav,0.86,0.92,ac130,1,1.1,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_mp44_fire_npc,,weapons/ak47/weap_ak47_sl_7y3.wav,0.76,0.82,ac130,1,1.1,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_g3_fire_npc,,weapons/g36/weap_g36_slmn_1.wav,0.82,0.88,ac130,1.4,1.5,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_deserteagle_fire_npc,,weapons/de/weap_deserteagle_slmn_2.wav,0.82,0.88,ac130,0.85,0.95,35,8400,weapon,,,,0.7,ac130,,,,weapon4
|
|
weap_usp45_fire_npc,,weapons/colt45/weap_usp45_slmn_y1b.wav,0.76,0.82,ac130,0.85,0.95,35,8400,weapon,,,,0.7,ac130,,,,weapon4,
|
|
weap_usp45sd_fire_npc,,weapons/colt45/weap_usp45sd_slmn_y1.wav,0.5,0.52,ac130,0.85,0.95,35,8400,weapon,,,,0.7,ac130,,,,weapon4,
|
|
weap_shotgun_fire_npc,,weapons/shotgun/weap_win1200_slmn_2.wav,0.99,0.99,ac130,0.95,1.05,180,8400,weapon,,,,,ac130,,,,weapon4,
|
|
weap_gp25_fire_npc,,weapons/gp25/weap_gp25_sl_1.wav,0.81,0.86,ac130,1,1.1,35,8400,weapon,,,,0.7,ac130,,,,weapon4,
|
|
weap_ag36_fire_npc,,weapons/g36/weap_g36_slmn_1.wav,0.82,0.88,ac130,1.3,1.4,35,8400,weapon,,,,0.7,ac130,,,,weapon4,
|
|
weap_c4detpack_trigger_npc,,weapons/c4_detpack/weap_detpack_trigger.wav,0.85,0.9,ac130,1,1,35,2500,weapon,,,,,ac130,,,,weapon4,
|
|
weap_c4detpack_safety_npc,,weapons/c4_detpack/weap_detpack_safety.wav,0.95,1,ac130,1,1,35,2500,weapon,,,,,ac130,,,,weapon4,
|
|
weap_c4detpack_safetyoff_npc,,weapons/c4_detpack/weap_detpack_safety.wav,0.95,1,ac130,1,1,35,2500,weapon,,,,,ac130,,,,weapon4,200
|
|
weap_mg42_loop_npc,,weapons/mg42/mrk_mg42loop_1b.wav,0.54,0.59,ac130,0.95,1.05,35,11000,weapon,,,looping,0.5,ac130,,,,weapon4,
|
|
weap_mg42_cooldown_npc,,weapons/mg42/mrk_mg42cooldown_1.wav,0.4,0.45,ac130,0.95,1.05,35,11000,auto,,,,0.5,ac130,,,,weapon4,
|
|
weap_m1014_fire_npc,,weapons/shotgun/weap_m1014_slmn_y1b.wav,0.99,0.99,ac130,0.95,1.05,180,8400,weapon,,,,,ac130,,,,weapon4,
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weap_mark19_fire_npc,,weapons/m60/weap_m60_sl_1.wav,0.71,0.77,ac130,1.05,1.15,35,8400,weapon,,,,0.7,ac130,,,,weapon4,
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#Night Vision Goggles,,,,,,,,,,,,,,,,,,,,
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item_nightvision_on,,items/night_vision_on.wav,0.6,0.65,wpnplyr,1,1,,,auto2d,,,,,,,,,,
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item_nightvision_off,,items/night_vision_off.wav,0.55,0.6,wpnplyr,1,1,,,auto2d,,,,,,,,,,
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nightvision_wear_plr_default,,bodyfalls/Dive_Over_Wall01.wav,0.45,0.5,wpnplyr,1.3,1.4,7,500,reload2d,,,,,,,,,weapon2,
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nightvision_wear_npc_default,,bodyfalls/Dive_Over_Wall01.wav,1,1,wpnai,1,1,35,8400,body,,,,0.7,,,,,weapon4,
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nightvision_remove_plr_default,,foley/foly_gear_land1.wav,0.5,0.6,wpnplyr,1,1.1,7,500,reload2d,,,,,,,,,weapon2,500
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nightvision_remove_npc_default,,foley/foly_gear_land1.wav,0.45,0.5,wpnai,1,1,35,8400,body,,,,0.7,,,,,weapon4,500
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#Geiger Counter,,,,,,,,,,,,,,,,,,,,
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item_geigercouner_level1,,items/item_geiger_counter_lvl1.wav,0.7,0.7,wpnplyr,1,1,7,500,auto2d,,,rlooping,0.9,scoutsniper sniperescape,,,,weapon2,
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item_geigercouner_level2,,items/item_geiger_counter_lvl2.wav,0.7,0.7,wpnplyr,1,1,7,500,auto2d,,,rlooping,0.9,scoutsniper sniperescape,,,,weapon2,
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item_geigercouner_level3,,items/item_geiger_counter_lvl3.wav,0.7,0.7,wpnplyr,1,1,7,500,auto2d,,,rlooping,0.9,scoutsniper sniperescape,,,,weapon2,
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item_geigercouner_level4,,items/item_geiger_counter_lvl4.wav,0.7,0.7,wpnplyr,1,1,7,500,auto2d,,,rlooping,0.9,scoutsniper sniperescape,,,,weapon2,
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item_geigercouner_level1,,items/item_geiger_counter_lvl1.wav,0.7,0.7,wpnplyr,1,1,7,500,auto2d,,,rlooping,0.9,cargoship,,,,weapon2,
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item_geigercouner_level2,,items/item_geiger_counter_lvl2.wav,0.7,0.7,wpnplyr,1,1,7,500,auto2d,,,rlooping,0.9,cargoship,,,,weapon2,
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#Weapon Foley Player,,,,,,,,,,,,,,,,,,,,
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weap_pickup,,misc/PU_Weapon02.wav,0.9,0.9,wpnplyr,0.9,0.9,7,500,auto,,,,0.85,,,,,,
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weap_ammo_pickup,,misc/pu_weapon02.wav,0.38,0.53,wpnplyr,0.9,0.9,7,500,auto,,,,0.85,,,,
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weap_raise,,misc/wpnarm_2.wav,0.45,0.5,wpnplyr,0.9,1.2,7,500,auto,,,,0.85,,,,weap_raise_layer
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weap_raise_layer,1,misc/pu_weapon01.wav,0.25,0.3,wpnplyr,0.9,0.9,7,500,auto,,,,0.85,,,,
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weap_raise_layer,2,misc/pu_weapon02.wav,0.18,0.23,wpnplyr,0.9,0.9,7,500,auto,,,,0.85,,,,
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weap_raise_layer,3,misc/pu_weapon04.wav,0.25,0.3,wpnplyr,0.9,0.9,7,500,auto,,,,0.85,,,,
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weap_putaway,,null.wav,0.38,0.45,wpnplyr,0.9,0.9,7,500,auto,,,,0.85,,,,
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weap_drop,1,null.wav,0.38,0.45,wpnplyr,0.9,0.9,7,500,auto,,,,0.85,,,,
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weap_drop,2,null.wav,0.38,0.45,wpnplyr,0.9,0.9,7,500,auto,,,,0.85,,,,
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weap_fraggrenade_pin,,weapons/grenade/US_Grenade_pin.wav,0.76,0.83,wpnplyr,,,7,500,weapon,,,,0.85,,,,
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weap_fraggrenade_fire,,weapons/grenade/grenade_toss.wav,0.45,0.55,wpnplyr,,,7,500,auto,,,,0.85,,,,
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weap_grenade_rechamber,,weapons/grenade/US_Grenade_pin.wav,0.76,0.83,wpnplyr,,,7,500,weapon,,,,0.85,,,,
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weap_offhand_select,,misc/pu_weapon02.wav,0.38,0.53,wpnplyr,0.9,0.9,7,500,reload2d,,,,0.85,,,,
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weap_raise_plr,,misc/wpnarm_2.wav,0.45,0.5,wpnplyr,0.9,1.2,7,500,reload2d,,,,0.85,,,,weap_raise_plr_layer
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weap_raise_plr_layer,1,misc/pu_weapon01.wav,0.25,0.3,wpnplyr,0.9,0.9,7,500,auto2d,,,,0.85,,,,
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weap_raise_plr_layer,2,misc/pu_weapon02.wav,0.18,0.23,wpnplyr,0.9,0.9,7,500,auto2d,,,,0.85,,,,
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weap_raise_plr_layer,3,misc/pu_weapon04.wav,0.25,0.3,wpnplyr,0.9,0.9,7,500,auto2d,,,,0.85,,,,,
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weap_ak47_switch_grenade,,misc/pu_weapon01.wav,0.15,0.2,wpnplyr,0.9,0.9,7,500,auto2d,,,,0.85,,,,,
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weap_ak47_switch_back,,misc/pu_weapon01.wav,0.15,0.2,wpnplyr,0.9,0.9,7,500,auto2d,,,,0.85,,,,,
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weap_m4m16_switch_grenade,,misc/pu_weapon01.wav,0.15,0.2,wpnplyr,0.9,0.9,7,500,auto2d,,,,0.85,,,,,
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weap_m4m16_switch_back,,misc/pu_weapon01.wav,0.15,0.2,wpnplyr,0.9,0.9,7,500,auto2d,,,,0.85,,,,,
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#Weapon Reloads Player NEW,,,,,,,,,,,,,,,,,,,weapon2
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weap_dryfire_pistol_plr,,weapons/weap_dryfire_pistol.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_dryfire_smg_plr,,weapons/weap_dryfire_smg.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_dryfire_rifle_plr,,weapons/weap_dryfire_rifle.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_rpg_lift_plr,,foley/wpfoly_rpg_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_rpg_insert_plr,,foley/wpfoly_rpg_reload_insert_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_rpg_twist_plr,,foley/wpfoly_rpg_reload_twist_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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|
weap_rpg_raise_plr,,foley/wpfoly_at4_raise_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_rpg_drop_plr,,foley/wpfoly_at4_drop_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_at4_reload_plr,,null.wav,0,0,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_at4_raise_first_plr,,foley/wpfoly_at4_raise_first_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_at4_raise_plr,,foley/wpfoly_at4_raise_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_at4_drop_plr,,foley/wpfoly_at4_drop_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_javelin_reload_plr,,null.wav,0,0,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_javelin_raise_plr,,foley/wpfoly_at4_raise_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_javelin_drop_plr,,foley/wpfoly_at4_drop_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m16_lift_plr,,foley/wpfoly_m4_reload_lift.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
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weap_m16_clipout_plr,,foley/wpfoly_m4_reload_clipout.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_m16_clipin_plr,,foley/wpfoly_m4_reload_clipin.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_m16_chamber_close_plr,,foley/wpfoly_m4_reload_chamber.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m4carbine_lift_plr,,foley/wpfoly_m4_reload_lift.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
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|
weap_m4carbine_clipout_plr,,foley/wpfoly_m4_reload_clipout.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_m4carbine_clipin_plr,,foley/wpfoly_m4_reload_clipin.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_m4carbine_chamber_close_plr,,foley/wpfoly_m4_reload_chamber.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m4carbine_sd_lift_plr,,foley/wpfoly_m4_reload_lift.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
|
|
weap_m4carbine_sd_clipout_plr,,foley/wpfoly_m4_reload_clipout.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_m4carbine_sd_clipin_plr,,foley/wpfoly_m4_reload_clipin.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_m4carbine_sd_chamber_close_plr,,foley/wpfoly_m4_reload_chamber.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m203_chamber_open_plr,,foley/wpfoly_m203_chamber_open_v12.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,125
|
|
weap_m203_chamber_close_plr,,foley/wpfoly_m203_chamber_close_v12.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,125
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|
weap_m203_load_plr,,foley/wpfoly_m203_load_v12.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,125
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weap_ak47_lift_plr,,foley/wpfoly_ak47_reload_lift_v4.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
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|
weap_ak47_clipout_plr,,foley/wpfoly_ak47_reload_clipout_v5.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_ak47_clipin_plr,,foley/wpfoly_ak47_reload_clipin_v4.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_ak47_chamber_plr,,foley/wpfoly_ak47_reload_chamber_v4.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_gp25_lift_plr,,foley/wpfoly_ak47gp25_grnd_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,125
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|
weap_gp25_chamber_plr,,foley/wpfoly_ak47gp25_grnd_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,125
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weap_ak74_clift_plr,,foley/wpfoly_ak74u_reload_lift_v4.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_ak74_clipout_plr,,foley/wpfoly_ak74u_reload_clipout_v5.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_ak74_clipin_plr,,foley/wpfoly_ak74u_reload_clipin_v4.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_ak74_chamber_plr,,foley/wpfoly_ak74u_reload_chamber_v4.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m9_clipout_plr,,foley/wpfoly_beretta9mm_reload_clipout_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,200
|
|
weap_m9_clipin_plr,,foley/wpfoly_beretta9mm_reload_clipin_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,200
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weap_m9_chamber_plr,,foley/wpfoly_beretta9mm_reload_chamber_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,200
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weap_dragunovsniper_lift_plr,,foley/wpfoly_dragunov_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_dragunovsniper_clipout_plr,,foley/wpfoly_dragunov_reload_clipout_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_dragunovsniper_clipin_plr,,foley/wpfoly_dragunov_reload_clipin_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_dragunovsniper_chamber_plr,,foley/wpfoly_dragunov_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_g3_lift_plr,,foley/wpfoly_g3_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_g3_clipout_plr,,foley/wpfoly_g3_reload_clipout_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_g3_clipin_plr,,foley/wpfoly_g3_reload_clipin_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_g3_chamber_plr,,foley/wpfoly_g3_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_g36_lift_plr,,foley/wpfoly_g36_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_g36_clipout_plr,,foley/wpfoly_g36_reload_clipout_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_g36_clipin_plr,,foley/wpfoly_g36_reload_clipin_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
|
|
weap_g36_chamber_plr,,foley/wpfoly_g36_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m40a3sniper_start_plr,,foley/wpfoly_m40a3_start_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m40a3sniper_loop_plr,1,foley/wpfoly_m40a3_loop_v1.wav,0.55,0.6,wpnplyr,0.95,1.05,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m40a3sniper_loop_plr,2,foley/wpfoly_m40a3_loop_v2.wav,0.55,0.6,wpnplyr,0.95,1.05,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m40a3sniper_end_plr,,foley/wpfoly_m40a3_end_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m40a3sniper_rechamber_plr,,foley/wpfoly_m40a3_rechamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_rem700_start_plr,,foley/wpfoly_m40a3_start_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_rem700_loop_plr,1,foley/wpfoly_m40a3_loop_v1.wav,0.55,0.6,wpnplyr,0.95,1.05,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_rem700_loop_plr,2,foley/wpfoly_m40a3_loop_v2.wav,0.55,0.6,wpnplyr,0.95,1.05,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_rem700_end_plr,,foley/wpfoly_m40a3_end_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_rem700_rechamber_plr,,foley/wpfoly_m40a3_rechamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m249saw_open_plr,,foley/wpfoly_m249_reload_open_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
|
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weap_m249saw_clipout_plr,,foley/wpfoly_m249_reload_clipout_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
|
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weap_m249saw_clipin_plr,,foley/wpfoly_m249_reload_clipin_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
|
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weap_m249saw_close_plr,,foley/wpfoly_m249_reload_close_v2.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_m249saw_chamber_plr,,foley/wpfoly_m249_reload_chamber_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_miniuzi_lift_plr,,foley/wpfoly_miniuzi_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_miniuzi_clipout_plr,,foley/wpfoly_miniuzi_reload_clipout_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_miniuzi_clipin_plr,,foley/wpfoly_miniuzi_reload_clipin_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_miniuzi_chamber_plr,,foley/wpfoly_miniuzi_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_mp5_clipout_plr,,foley/wpfoly_mp5_reload_clipout_v4.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
|
|
weap_mp5_clipin_plr,,foley/wpfoly_mp5_reload_clipin_v4.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
|
|
weap_mp5_chamber_plr,,foley/wpfoly_mp5_reload_chamber_v3.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
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|
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|
weap_mp5sd_clipout_plr,,foley/wpfoly_mp5_reload_clipout_v4.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
|
|
weap_mp5sd_clipin_plr,,foley/wpfoly_mp5_reload_clipin_v4.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
|
|
weap_mp5sd_chamber_plr,,foley/wpfoly_mp5_reload_chamber_v3.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
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weap_usp45_lift_plr,,foley/wpfoly_usp_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
|
|
weap_usp45_clipout_plr,,foley/wpfoly_usp_reload_clipout_v2.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
|
|
weap_usp45_clipin_plr,,foley/wpfoly_usp_reload_clipin_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_usp45_chamber_plr,,foley/wpfoly_usp_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
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weap_usp45sd_liftt_plr,,foley/wpfoly_usp_reload_lift_v1.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_usp45sd_clipout_plr,,foley/wpfoly_usp_reload_clipout_v2.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_usp45sd_clipin_plr,,foley/wpfoly_usp_reload_clipin_v1.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_usp45sd_chamber_plr,,foley/wpfoly_usp_reload_chamber_v1.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m1911colt_clift_plr,,foley/wpfoly_colt1911_reload_lift_v1.wav,0.5,0.55,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_m1911colt_clipout_plr,,foley/wpfoly_colt1911_reload_clipout_v1.wav,0.5,0.55,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_m1911colt_clipin_plr,,foley/wpfoly_colt1911_reload_clipin_v1.wav,0.5,0.55,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
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weap_m1911colt_chamber_plr,,foley/wpfoly_colt1911_reload_chamber_v1.wav,0.5,0.55,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_de50_clift_plr,,foley/wpfoly_colt1911_reload_lift_v1.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_de50_clipout_plr,,foley/wpfoly_de50_reload_clipout_v1.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_de50_clipin_plr,,foley/wpfoly_de50_reload_clipin_v1.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_de50_chamber_plr,,foley/wpfoly_de50_reload_chamber_v1.wav,0.45,0.5,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m4benelli_start_plr,,foley/wpfoly_m4ben_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m4benelli_loop_plr,,foley/wpfoly_m4ben_reload_loop_v1.wav,0.55,0.6,wpnplyr,0.95,1.05,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m4benelli_end_plr,,foley/wpfoly_m4ben_reload_end_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_winch1200_start_plr,,foley/wpfoly_winchester_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_winch1200_loop_plr,,foley/wpfoly_winchester_reload_loop_v1.wav,0.55,0.6,wpnplyr,0.95,1.05,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_winch1200_end_plr,,foley/wpfoly_m4ben_reload_end_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_winch1200_pump_plr,,foley/wpfoly_winchester_reload_pump_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m14sniper_lift_plr,,foley/wpfoly_m14_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
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|
weap_m14sniper_clipout_plr,,foley/wpfoly_m14_reload_clipout_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_m14sniper_clipin_plr,,foley/wpfoly_m14_reload_clipin_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_m14sniper_clipin_tac_plr,,foley/wpfoly_m14_reload_clipin_tac_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m14sniper_chamber_close_plr,,foley/wpfoly_m14_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_mp44_lift_plr,,foley/wpfoly_m44_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
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|
weap_mp44_clipout_plr,,foley/wpfoly_m44_reload_clipout_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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|
weap_mp44_clipin_plr,,foley/wpfoly_m44_reload_clipin_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_mp44_chamber_close_plr,,foley/wpfoly_m44_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m60_lift_plr,,foley/wpfoly_m60_reload_lift_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_m60_open_plr,,foley/wpfoly_m60_reload_open_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_m60_clipout_plr,,foley/wpfoly_m60_reload_clipout_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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|
weap_m60_clipin_plr,,foley/wpfoly_m60_reload_clipin_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_m60_close_plr,,foley/wpfoly_m60_reload_close_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_m60_hit_plr,,foley/wpfoly_m60_reload_hit_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_m60_chamber_plr,,foley/wpfoly_m60_reload_chamber_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_m60_raise_plr,,foley/wpfoly_m60_reload_raise_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_m60_drop_plr,,foley/wpfoly_m60_reload_drop_v1.wav,0.6,0.65,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_m82_lift_plr,,foley/wpfoly_m82_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
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weap_m82_clipout_plr,,foley/wpfoly_m82_reload_clipout_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m82_clipin_plr,,foley/wpfoly_m82_reload_clipin_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_m82_chamber_close_plr,,foley/wpfoly_m82_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_rpd_lift_plr,,foley/wpfoly_rpd_reload_lift_v1.wav,0.65,0.7,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_rpd_open_plr,,foley/wpfoly_rpd_reload_open_v1.wav,0.65,0.7,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_rpd_clipout_plr,,foley/wpfoly_rpd_reload_clipout_v1.wav,0.65,0.7,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_rpd_clipin_plr,,foley/wpfoly_rpd_reload_clipin_v1.wav,0.65,0.7,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_rpd_close_plr,,foley/wpfoly_rpd_reload_close_v1.wav,0.65,0.7,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_rpd_hit_plr,,foley/wpfoly_rpd_reload_hit_v1.wav,0.65,0.7,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_rpd_chamber_plr,,foley/wpfoly_rpd_reload_chamber_v1.wav,0.65,0.7,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_rpd_raise_plr,,foley/wpfoly_m60_reload_raise_v1.wav,0.65,0.7,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_rpd_drop_plr,,foley/wpfoly_m60_reload_drop_v1.wav,0.65,0.7,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,50
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weap_skorpion_lift_plr,,foley/wpfoly_skorpion_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,100
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weap_skorpion_clipout_plr,,foley/wpfoly_skorpion_reload_clipout_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2,
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weap_skorpion_clipin_plr,,foley/wpfoly_skorpion_reload_clipin_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_skorpion_chamber_close_plr,,foley/wpfoly_skorpion_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_p90_first_lift_plr,,foley/wpfoly_p90_pickup_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_p90_first_chamber_plr,,foley/wpfoly_p90_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_p90_lift_plr,,foley/wpfoly_p90_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_p90_clipout_plr,,foley/wpfoly_p90_reload_clipout_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_p90_clipin_plr,,foley/wpfoly_p90_reload_clipin_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_p90_hit_plr,,foley/wpfoly_p90_reload_hit_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_p90_chamber_plr,,foley/wpfoly_p90_reload_chamber_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_javelin_first_lift_plr,,foley/wpfoly_javelin_pickup_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_javelin_first_cap_plr,,foley/wpfoly_javelin_pickup_removecap_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_javelin_lift_plr,,foley/wpfoly_javelin_reload_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_javelin_tube_plr,,foley/wpfoly_javelin_reload_tube_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_stinger_lift_plr,,foley/wpfoly_stinger_pickup_lift_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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weap_stinger_open_plr,,foley/wpfoly_stinger_pickup_open_v1.wav,0.55,0.6,wpnplyr,1,1,7,500,reload2d,,,,0.85,,,,,weapon2
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#Weapon Foley NPC,,,,,,,,,,,,,,,,,,,
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weap_pickup_npc,,misc/PU_Weapon02.wav,0.6,0.6,wpnai,0.9,0.9,7,500,reload,,,,0.7,,,,,weapon1
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weap_ammo_pickup_npc,,misc/pu_weapon02.wav,0.38,0.53,wpnai,0.9,0.9,7,500,reload,,,,0.7,,,,,weapon1
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weap_raise_npc,,misc/wpnarm_2.wav,0.45,0.5,wpnai,0.9,1.2,7,500,reload,,,,0.7,,,,weap_raise_layer_npc,weapon1
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weap_raise_layer_npc,1,misc/pu_weapon01.wav,0.25,0.3,wpnai,0.9,0.9,7,500,reload,,,,0.7,,,,,weapon1
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weap_raise_layer_npc,2,misc/pu_weapon02.wav,0.18,0.23,wpnai,0.9,0.9,7,500,reload,,,,0.7,,,,,weapon1
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weap_raise_layer_npc,3,misc/pu_weapon04.wav,0.25,0.3,wpnai,0.9,0.9,7,500,reload,,,,0.7,,,,,weapon1
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weap_putaway_npc,,null.wav,0.38,0.45,wpnai,0.9,0.9,7,500,reload,,,,0.7,,,,,weapon1
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weap_drop_npc,1,null.wav,0.38,0.45,wpnai,0.9,0.9,7,500,reload,,,,0.7,,,,,weapon1
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weap_drop_npc,2,null.wav,0.38,0.45,wpnai,0.9,0.9,7,500,reload,,,,0.7,,,,,weapon1
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weap_fraggrenade_pin_npc,,weapons/grenade/US_Grenade_pin.wav,0.76,0.83,wpnai,,,7,500,reload,,,,0.7,,,,,weapon1
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weap_grenade_rechamber_npc,,weapons/grenade/US_Grenade_pin.wav,0.76,0.83,wpnai,,,7,500,reload,,,,0.7,,,,,weapon1
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weap_offhand_select_npc,,misc/pu_weapon02.wav,0.38,0.53,wpnai,0.9,0.9,7,500,reload,,,,0.7,,,,,weapon1
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#Weapon Reloads NPC OLD,,,,,,,,,,,,,,,,,,,,
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weap_dryfire_pistol_npc,,weapons/weap_dryfire_pistol.wav,0.4,0.45,wpnai,0.95,0.95,7,500,reload,,,,0.7,,,,,weapon1,
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weap_dryfire_smg_npc,,weapons/weap_dryfire_smg.wav,0.4,0.45,wpnai,0.95,0.95,7,500,reload,,,,0.7,,,,,weapon1,
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weap_dryfire_rifle_npc,,weapons/weap_dryfire_rifle.wav,0.4,0.45,wpnai,0.95,0.95,7,500,reload,,,,0.7,,,,,weapon1,
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#Weapon Reloads NPC MP ONLY NEW,,,,,,,,,,,,,,,,,,,,
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weap_m16_reload_npc,,foley/wpfoly_m4_reload_clipout.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m16_clipin_npc,weapon2,50
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weap_m16_clipin_npc,,foley/wpfoly_m4_reload_clipin.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_m4carbine_reload_npc,,foley/wpfoly_m4_reload_clipout.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m4carbine_clipin_npc,weapon2,50
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weap_m4carbine_clipin_npc,,foley/wpfoly_m4_reload_clipin.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_m4carbine_sd_reload_npc,,foley/wpfoly_m4_reload_clipout.wav,0.45,0.5,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m4carbine_sd_clipin_npc,weapon2,50
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weap_m4carbine_sd_clipin_npc,,foley/wpfoly_m4_reload_clipin.wav,0.45,0.5,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_m203_reload_npc,,null.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m203_chamber_close_npc,weapon2,
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weap_m203_chamber_close_npc,,null.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,
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weap_ak47_reload_npc,,foley/wpfoly_ak47_reload_clipout_v5.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_ak47_clipin_npc,weapon2,50
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weap_ak47_clipin_npc,,foley/wpfoly_ak47_reload_clipin_v4.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_gp25_reload_npc,,null.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,,weapon2,
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weap_ak74_reload_npc,,foley/wpfoly_ak74u_reload_clipout_v5.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_ak74_clipin_npc,weapon2,50
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weap_ak74_clipin_npc,,foley/wpfoly_ak74u_reload_clipin_v4.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_m9_reload_npc,,foley/wpfoly_beretta9mm_reload_clipout_v2.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m9_clipin_npc,weapon2,134
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weap_m9_clipin_npc,,foley/wpfoly_beretta9mm_reload_clipin_v2.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,532
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weap_dragunovsniper_reload_npc,,foley/wpfoly_dragunov_reload_clipout_v2.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_dragunovsniper_clipin_npc,weapon2,50
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weap_dragunovsniper_clipin_npc,,foley/wpfoly_dragunov_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_g3_reload_npc,,foley/wpfoly_g3_reload_clipout_v2.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_g3_clipin_npc,weapon2,50
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weap_g3_clipin_npc,,foley/wpfoly_g3_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_g36_reload_npc,,foley/wpfoly_g36_reload_clipout_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_g36_clipin_npc,weapon2,50
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weap_g36_clipin_npc,,foley/wpfoly_g36_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_miniuzi_reload_npc,,foley/wpfoly_miniuzi_reload_clipout_v2.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_miniuzi_clipin_npc,weapon2,50
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weap_miniuzi_clipin_npc,,foley/wpfoly_miniuzi_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_mp5_reload_npc,,foley/wpfoly_mp5_reload_clipout_v4.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_mp5_clipin_npc,weapon2,50
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weap_mp5_clipin_npc,,foley/wpfoly_mp5_reload_clipin_v4.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,1000
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weap_mp5sd_reload_npc,,foley/wpfoly_mp5_reload_clipout_v4.wav,0.45,0.5,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_mp5sd_clipin_npc,weapon2,50
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weap_mp5sd_clipin_npc,,foley/wpfoly_mp5_reload_clipin_v4.wav,0.45,0.5,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,1000
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weap_usp45_reload_npc,,foley/wpfoly_usp_reload_clipout_v2.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_usp45_clipin_npc,weapon2,5
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weap_usp45_clipin_npc,,foley/wpfoly_usp_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_usp45sd_reload_npc,,foley/wpfoly_usp_reload_clipout_v2.wav,0.45,0.5,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_usp45sd_clipin_npc,weapon2,5
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weap_usp45sd_clipin_npc,,foley/wpfoly_usp_reload_clipin_v1.wav,0.45,0.5,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_m1911colt_reload_npc,,foley/wpfoly_colt1911_reload_clipout_v1.wav,0.45,0.5,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m1911colt_clipin_npc,weapon2,5
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weap_m1911colt_clipin_npc,,foley/wpfoly_colt1911_reload_clipin_v1.wav,0.45,0.5,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_de50_reload_npc,,foley/wpfoly_de50_reload_clipout_v1.wav,0.45,0.5,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_de50_clipin_npc,weapon2,5
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weap_de50_clipin_npc,,foley/wpfoly_de50_reload_clipin_v1.wav,0.45,0.5,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_mp44_reload_npc,,foley/wpfoly_m44_reload_clipout_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_mp44_clipin_npc,weapon2,50
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weap_mp44_clipin_npc,,foley/wpfoly_m44_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_m82_reload_npc,,foley/wpfoly_m82_reload_clipout_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m82_clipin_npc,weapon2,50
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weap_m82_clipin_npc,,foley/wpfoly_m82_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_skorpion_reload_npc,,foley/wpfoly_skorpion_reload_clipout_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_skorpion_clipin_npc,weapon2,50
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weap_skorpion_clipin_npc,,foley/wpfoly_skorpion_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_p90_reload_npc,,foley/wpfoly_p90_reload_clipout_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_p90_clipin_npc,weapon2,50
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weap_p90_clipin_npc,,foley/wpfoly_p90_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_m4benelli_reload_npc,,foley/wpfoly_m4ben_reload_lift_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m4benelli_end_npc,weapon2,50
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weap_m4benelli_end_npc,,foley/wpfoly_m4ben_reload_end_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_winch1200_reload_npc,,foley/wpfoly_winchester_reload_lift_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_winch1200_end_npc,weapon2,50
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weap_winch1200_end_npc,,foley/wpfoly_m4ben_reload_end_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_winch1200_pump_npc,,foley/wpfoly_winchester_reload_pump_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,,weapon2,
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weap_m40a3sniper_reload_npc,,foley/wpfoly_m40a3_start_v2.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m40a3sniper_end_npc,weapon2,50
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weap_m40a3sniper_end_npc,,foley/wpfoly_m40a3_end_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,300
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weap_m40a3sniper_rechamber_npc,,foley/wpfoly_m40a3_rechamber_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,,weapon2,
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weap_rem700_reload_npc,,foley/wpfoly_m40a3_start_v2.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_rem700_end_npc,weapon2,50
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weap_rem700_end_npc,,foley/wpfoly_m40a3_end_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_rem700_rechamber_npc,,foley/wpfoly_m40a3_rechamber_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,,,,,weapon2,
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weap_m14sniper_reload_npc,,foley/wpfoly_m14_reload_clipout_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m14sniper_clipin_npc,weapon2,50
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weap_m14sniper_clipin_npc,,foley/wpfoly_m14_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_aw50sniper_reload_npc,,foley/wpfoly_m14_reload_clipout_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_aw50sniper_clipin_npc,weapon2,50
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weap_aw50sniper_clipin_npc,,foley/wpfoly_m14_reload_clipin_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_m249saw_reload_npc,,foley/wpfoly_m249_reload_clipout_v1.wav,0.6,0.65,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m249saw_clipin_npc,weapon2,50
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weap_m249saw_clipin_npc,,foley/wpfoly_m249_reload_clipin_v1.wav,0.6,0.65,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_m60_reload_npc,,foley/wpfoly_m60_reload_clipout_v1.wav,0.6,0.65,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_m60_clipin_npc,weapon2,50
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weap_m60_clipin_npc,,foley/wpfoly_m60_reload_clipin_v1.wav,0.6,0.65,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_rpd_reload_npc,,foley/wpfoly_rpd_reload_clipout_v1.wav,0.6,0.65,wpnai,1,1,7,500,reload,,,,0.7,all_mp,,,weap_rpd_clipin_npc,weapon2,50
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weap_rpd_clipin_npc,,foley/wpfoly_rpd_reload_clipin_v1.wav,0.6,0.65,wpnai,1,1,7,500,auto,,,,0.7,all_mp,,,,weapon2,600
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weap_rpg_raise_npc,,weapons/at4/wpn_at4_raise_v1.wav,0.55,0.6,wpnai,1,1,7,500,reload,,,,0.7,,,,,weapon2,
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weap_rpg_drop_npc,,weapons/at4/wpn_at4_drop_v1.wav,0.55,0.6,wpnai,1,1,7,500,auto,,,,0.7,,,,,weapon2,
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#Weapon Reloads NPC Single Player Notetracks NEW,,,,,,,,,,,,,,,,,,,,
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weap_reload_smg_clipout_npc,,foley/wpfoly_ak74u_reload_clipout_v5.wav,0.55,0.6,wpnai,,,7,500,reload,,,,0.7,,,,,weapon1,
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weap_reload_smg_clipin_npc,,foley/wpfoly_ak74u_reload_clipin_v4.wav,0.55,0.6,wpnai,,,7,500,reload,,,,0.7,,,,,weapon1,
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weap_reload_smg_chamber_npc,,foley/wpfoly_ak74u_reload_chamber_v4.wav,0.55,0.6,wpnai,,,7,500,reload,,,,0.7,,,,,weapon1,
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weap_reload_pistol_clipout_npc,,foley/wpfoly_usp_reload_clipout_v2.wav,0.55,0.6,wpnai,,,7,500,reload,,,,0.7,,,,,weapon1,
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weap_reload_pistol_clipin_npc,,foley/wpfoly_usp_reload_clipin_v1.wav,0.55,0.6,wpnai,,,7,500,reload,,,,0.7,,,,,weapon1,
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weap_reload_pistol_chamber_npc,,foley/wpfoly_usp_reload_chamber_v1.wav,0.55,0.6,wpnai,,,7,500,reload,,,,0.7,,,,,weapon1,
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weap_reload_shotgun_loop_npc,,foley/wpfoly_winchester_reload_loop_v1.wav,0.55,0.6,wpnai,0.95,1.05,7,500,reload,,,,0.7,,,,,weapon1
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weap_reload_shotgun_pump_npc,,foley/wpfoly_winchester_reload_pump_v1.wav,0.55,0.6,wpnai,,,7,500,reload,,,,0.7,,,,,weapon1
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#Rockets,,,,,,,,,,,,,,,,,,,
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#weap_hind_rocket_fire,1,weapons/rocket_57mm/weap_57mm_rocket_fire1.wav,0.85,0.9,wpnai,0.95,1.05,50,8400,weapon,,,,,,,,,
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#weap_hind_rocket_fire,2,weapons/rocket_57mm/weap_57mm_rocket_fire2.wav,0.85,0.9,wpnai,0.95,1.05,50,8400,weapon,,,,,,,,,
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#weap_hind_rocket_fire,3,weapons/rocket_57mm/weap_57mm_rocket_fire3.wav,0.85,0.9,wpnai,0.95,1.05,50,8400,weapon,,,,,,,,,
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weap_hind_rocket_fire,1,weapons/rocket_57mm/weap_57mm_rocket_fire1.wav,0.85,0.9,wpnai,0.9,1.1,50,15000,weapon,,,,,,,,,weapon2
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weap_hind_rocket_fire,2,weapons/rocket_57mm/weap_57mm_rocket_fire2.wav,0.85,0.9,wpnai,0.9,1.1,50,15000,weapon,,,,,,,,,weapon2
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weap_hind_rocket_fire,3,weapons/rocket_57mm/weap_57mm_rocket_fire3.wav,0.85,0.9,wpnai,0.9,1.1,50,15000,weapon,,,,,,,,,weapon2
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weap_hind_rocket_loop_close,,weapons/rocket_57mm/weap_57mm_rocket_trail_close.wav,0.8,0.85,wpnai,0.95,1.05,30,2000,auto,,,looping,,,,,,
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weap_hind_rocket_loop_dist,,weapons/rocket_57mm/weap_57mm_rocket_trail_dist.wav,0.8,0.85,wpnai,0.95,1.05,50,8400,auto,,,looping,,,,,,
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#AI Reloads,,,,,,,,,,,,,,,,,,,
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clip_in,,weapons/mrk_clipin_1.wav,0.6,0.8,wpnai,,,7,350,auto,,,,0.7,,,,,
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clip_out,,weapons/mrk_clipout_1.wav,0.6,0.8,wpnai,,,7,350,auto,,,,0.7,,,,,,
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helmet_tap,,null.wav,0.6,0.8,wpnai,,,7,350,auto,,,,0.7,,,,,,
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ai_rechamber,,weapons/kar98_rechamber.wav,0.77,0.9,wpnai,,,7,500,auto,,,,0.7,,,,,,
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ai_shotgun_pump,,weapons/shotgun/mrk_12ga_shotgun_pump1.wav,0.7,0.9,wpnai,0.9,0.9,7,500,auto,,,,0.7,,,,,weapon1,200
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ai_shotgun_reload,,weapons/shotgun/wpnfoley_shotgun_load3.wav,0.7,0.9,wpnai,,,7,500,auto,,,,0.7,,,,,weapon2,
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#Shell Ejects,,,,,,,,,,,,,,,,,,,,
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shell_eject_pistol,,weapons/impact/pistol_shell.wav,0.33,0.47,wpnplyr,0.9,0.9,75,700,auto,,,,0.7,,,,,,
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shell_eject_rifle,1,weapons/impact/rifle_shell.wav,0.3,0.5,wpnplyr,0.9,1.1,75,700,auto,,2,,0.7,,,,,,
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shell_eject_rifle,2,weapons/impact/pistol_shell.wav,0.3,0.5,wpnplyr,0.9,1.1,75,700,auto,,,,0.7,,,,,,
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shell_eject_rifle,3,null.wav,0.3,0.5,wpnplyr,0.9,1.1,75,700,auto,,4,,0.7,,,,,,
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#Sniper,,,,,,,,,,,,,,,,,,,,
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weap_sniper_breathin,,weapons/foley/mrk_breathin_01.wav,0.7,0.7,wpnplyr,0.95,1.05,7,500,shellshock,,,,,,,,,,
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weap_sniper_heartbeat,,weapons/foley/mrk_heartbeat_01.wav,0.9,0.9,wpnplyr,0.95,1.05,7,500,shellshock,,,looping,,,,,,,
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weap_sniper_breathout,,weapons/foley/mrk_breathout_05.wav,0.4,0.4,wpnplyr,0.95,1.05,7,500,shellshock,,,,,,,,,,
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weap_sniper_breathgasp,1,weapons/foley/mrk_breathout_03.wav,0.5,0.5,wpnplyr,0.95,1.05,7,500,shellshock,,,,,,,,,,,,,,,,,,
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weap_sniper_breathgasp,2,weapons/foley/mrk_breathout_04.wav,0.5,0.5,wpnplyr,0.95,1.05,7,500,shellshock,,,,,,,,,,,,,,,,,,
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#Melee,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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melee_knife_swing,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
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melee_knife_swing,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
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melee_knife_hit_body,1,weapons/melee/h2h_knife_slice1.wav,0.85,0.9,na,0.95,1.05,100,600,effects1,,,,,,,,,,,,,,,,50,100,0.55
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melee_knife_hit_body,2,weapons/melee/h2h_knife_slice2.wav,0.85,0.9,na,0.95,1.05,100,600,effects1,,,,,,,,,,,,,,,,50,100,0.55
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melee_knife_hit_other,1,weapons/melee/h2h_knife_impact_other1.wav,0.85,0.9,na,0.95,1.05,100,600,effects1,,,,,,,,,,,,,,,,50,100,0.55
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melee_knife_hit_other,2,weapons/melee/h2h_knife_impact_other2.wav,0.85,0.9,na,0.95,1.05,100,600,effects1,,,,,,,,,,,,,,,,50,100,0.55
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melee_knife_hit_other,3,weapons/melee/h2h_knife_impact_other3.wav,0.85,0.9,na,0.95,1.05,100,600,effects1,,,,,,,,,,,,,,,,50,100,0.55
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melee_knife_stab,1,weapons/melee/h2h_knife_stab1.wav,0.9,0.95,na,1,1,100,600,weapon,,,,,,,,,,,,,,,,50,100,0.55
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melee_knife_stab,2,weapons/melee/h2h_knife_stab2.wav,0.9,0.95,na,1,1,100,600,weapon,,,,,,,,,,,,,,,,50,100,0.55
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melee_knife_hit_watermelon,,weapons/melee/h2h_knife_watermelon_splat1.wav,0.95,0.95,na,1,1,100,600,effects1,,,,,,,,,,,,,,,,50,100,0.55
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melee_swing_small,1,weapons/melee/melee_swing01.wav,0.6,0.7,na,1.05,1.1,100,250,weapon,,,,,,,,,,,,,,,,,,
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melee_swing_small,2,weapons/melee/melee_swing03.wav,0.6,0.7,na,1.05,1.1,100,250,weapon,,,,,,,,,,,,,,,,,,
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melee_swing_large,1,weapons/melee/melee_swing03.wav,0.71,0.83,na,0.9,0.95,100,250,weapon,,,,,,,,,,,,,,,,,,
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melee_swing_large,2,weapons/melee/melee_swing01.wav,0.71,0.83,na,0.9,0.95,100,250,weapon,,,,,,,,,,,,,,,,,,
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melee_swing_ps_large,1,weapons/melee/melee_swing03.wav,0.71,0.83,na,0.9,0.95,100,250,weapon,,,,,,,,,,300,,,,,,,,
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melee_swing_ps_large,2,weapons/melee/melee_swing01.wav,0.71,0.83,na,0.9,0.95,100,250,weapon,,,,,,,,,,300,,,,,,,,
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melee_hit,1,weapons/melee/melee_hit01.wav,0.67,0.83,na,0.9,1.05,100,600,auto,,,,,,,,,,,,,,,,,,
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|
melee_hit,2,weapons/melee/melee_hit02.wav,0.67,0.83,na,0.9,1.05,100,600,auto,,,,,,,,,,,,,,,,,,
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|
melee_hit_other,1,weapons/melee/melee_hit01.wav,0.55,0.65,na,0.9,1.05,100,600,auto,,,,,,,,,,,,,,,,,,
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|
melee_hit_other,2,weapons/melee/melee_hit02.wav,0.55,0.65,na,0.9,1.05,100,600,auto,,,,,,,,,,,,,,,,,,
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|
melee_punch,1,weapons/melee/h2h_melee_punch1.wav,0.6,0.75,na,0.9,0.9,100,750,auto,,,,,,,,,,,,,,,,,,
|
|
melee_punch,2,weapons/melee/h2h_melee_punch2.wav,0.6,0.75,na,0.9,0.9,100,750,auto,,,,,,,,,,,,,,,,,,
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|
melee_punch_other,1,weapons/melee/h2h_melee_punch1.wav,0.6,0.75,na,0.9,0.9,100,750,auto,,,,,,,,,,,,,,,,,,
|
|
melee_punch_other,2,weapons/melee/h2h_melee_punch2.wav,0.6,0.75,na,0.9,0.9,100,750,auto,,,,,,,,,,,,,,,,,,
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|
melee_neck_break,1,weapons/melee/melee_neck_break1.wav,0.8,0.85,na,0.7,0.8,100,750,auto,,,,,,,,,,,,,,,,,,
|
|
melee_neck_break,2,weapons/melee/melee_neck_break2.wav,0.8,0.85,na,0.7,0.8,100,750,auto,,,,,,,,,,,,,,,,,,
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melee_rpg_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_rpg_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_javelin_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_javelin_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m16_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m16_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m4carbine_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
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melee_m4carbine_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_ak47_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_ak47_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_g36c_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_g36c_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
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melee_m249saw_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m249saw_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
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melee_m2_50cal_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m2_50cal_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m60_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
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melee_m60_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_degtyarev_rpd_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_degtyarev_rpd_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
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|
melee_winch1200_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_winch1200_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_benelli_m4_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_benelli_m4_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m1014_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m1014_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_mp5_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_mp5_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_miniuzi_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_miniuzi_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_at4_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_at4_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_ak74_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_ak74_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_sa80_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_sa80_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_mortar60mm_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_mortar60mm_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m1911colt45_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m1911colt45_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m9_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m9_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m40a3sniper_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m40a3sniper_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_rem700sniper_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_rem700sniper_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m82sniper_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m82sniper_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_fnp90_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_fnp90_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_mp5sup_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_mp5sup_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_pp19bizon_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_pp19bizon_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_skorpion_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_skorpion_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_mac11_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_mac11_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_aw50sniper_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_aw50sniper_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m14sniper_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m14sniper_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_g2famas_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_g2famas_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_fnscar_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_fnscar_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_mp44_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_mp44_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_g3_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_g3_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_deserteagle_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_deserteagle_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_usp45_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_usp45_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_fiveseven_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_fiveseven_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m203_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_m203_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_dragunovsniper_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_dragunovsniper_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_oc14groza_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_oc14groza_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_handtrigger_swing_plr,1,weapons/melee/h2h_knife_swing1.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
|
|
melee_handtrigger_swing_plr,2,weapons/melee/h2h_knife_swing2.wav,0.7,0.75,na,0.95,1.05,100,250,weapon,,,,,,,,,,,,,,,,50,100,0.55
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#Grenade Bounce,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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grenade_bounce_default,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
|
|
grenade_bounce_default,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
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|
grenade_bounce_default,3,weapons/grenade/Grenade_Bounce_Stone03.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
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|
grenade_bounce_default,4,weapons/grenade/Grenade_Bounce_Stone04.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
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|
grenade_bounce_default,5,weapons/grenade/Grenade_Bounce_Stone05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
|
|
grenade_bounce_bark,1,weapons/grenade/Grenade_Bounce_Wood05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
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|
grenade_bounce_bark,2,weapons/grenade/Grenade_Bounce_Wood06.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
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|
grenade_bounce_bark,3,weapons/grenade/Grenade_Bounce_Wood07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
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|
grenade_bounce_brick,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
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grenade_bounce_brick,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
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grenade_bounce_brick,3,weapons/grenade/Grenade_Bounce_Stone03.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce,,,,,,,,,
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grenade_bounce_brick,4,weapons/grenade/Grenade_Bounce_Stone04.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
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grenade_bounce_brick,5,weapons/grenade/Grenade_Bounce_Stone05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_carpet,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_cloth,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.5,0.6,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_concrete,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_concrete,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_concrete,3,weapons/grenade/Grenade_Bounce_Stone03.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_concrete,4,weapons/grenade/Grenade_Bounce_Stone04.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_concrete,5,weapons/grenade/Grenade_Bounce_Stone05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_dirt,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_dirt,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_flesh,,misc/potato_hit_brick02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_foliage,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_foliage,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_glass,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.5,0.6,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_grass,1,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_grass,2,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_gravel,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_gravel,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_ice,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.5,0.6,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_metal,,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_mud,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_paper,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.5,0.6,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_plaster,,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_rock,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_rock,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_rock,3,weapons/grenade/Grenade_Bounce_Stone03.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_rock,4,weapons/grenade/Grenade_Bounce_Stone04.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_rock,5,weapons/grenade/Grenade_Bounce_Stone05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_sand,1,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_sand,2,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_snow,1,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_snow,2,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_water,,footsteps/foot_water_shallow1.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_wood,1,weapons/grenade/Grenade_Bounce_Wood05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_wood,2,weapons/grenade/Grenade_Bounce_Wood06.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_wood,3,weapons/grenade/Grenade_Bounce_Wood07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_asphalt,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_asphalt,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_asphalt,3,weapons/grenade/Grenade_Bounce_Stone03.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_asphalt,4,weapons/grenade/Grenade_Bounce_Stone04.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_asphalt,5,weapons/grenade/Grenade_Bounce_Stone05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_ceramic,,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_plastic,,weapons/grenade/Grenade_Bounce_Wood05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_rubber,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_cushion,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_fruit,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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grenade_bounce_paintedmetal,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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#C4 Bounce,,,,,,,,,,,,,,,,,,,
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c4_bounce_default,1,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_default,2,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_bark,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_brick,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_carpet,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_cloth,,weapons/c4_detpack/c4_drop_dirt2.wav,0.5,0.6,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_concrete,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_dirt,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_flesh,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_foliage,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_glass,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_grass,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_gravel,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_ice,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_metal,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_mud,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_paper,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_plaster,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_rock,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_sand,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_snow,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_water,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_wood,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_asphalt,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_ceramic,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_plastic,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_rubber,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_cushion,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_fruit,,weapons/c4_detpack/c4_drop_dirt1.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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c4_bounce_paintedmetal,,weapons/c4_detpack/c4_drop_dirt2.wav,0.85,0.95,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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#Claymore Plant,,,,,,,,,,,,,,,,,,,
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claymore_plant_default,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_bark,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_brick,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_carpet,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_cloth,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_concrete,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_dirt,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_flesh,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_foliage,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_glass,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_grass,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_gravel,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_ice,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_metal,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_mud,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_paper,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_plaster,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_rock,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_sand,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_snow,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_water,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_wood,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_asphalt,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_ceramic,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_plastic,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_rubber,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_cushion,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_fruit,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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claymore_plant_paintedmetal,,weapons/claymore/wpfoly_claymore_plant.wav,0.45,0.55,na,0.9,0.95,10,1000,auto,,,,,,,,,weapon_grenadebounce
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#Projectile Bounce,,,,,,,,,,,,,,,,,,,
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projectile_bounce_default,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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projectile_bounce_default,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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projectile_bounce_default,3,weapons/grenade/Grenade_Bounce_Stone03.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
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projectile_bounce_default,4,weapons/grenade/Grenade_Bounce_Stone04.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_default,5,weapons/grenade/Grenade_Bounce_Stone05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_bark,1,weapons/grenade/Grenade_Bounce_Wood05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_bark,2,weapons/grenade/Grenade_Bounce_Wood06.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_bark,3,weapons/grenade/Grenade_Bounce_Wood07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_brick,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_brick,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_brick,3,weapons/grenade/Grenade_Bounce_Stone03.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_brick,4,weapons/grenade/Grenade_Bounce_Stone04.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_brick,5,weapons/grenade/Grenade_Bounce_Stone05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_carpet,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_cloth,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.5,0.6,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_concrete,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_concrete,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_concrete,3,weapons/grenade/Grenade_Bounce_Stone03.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_concrete,4,weapons/grenade/Grenade_Bounce_Stone04.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_concrete,5,weapons/grenade/Grenade_Bounce_Stone05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_dirt,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_dirt,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_flesh,,misc/potato_hit_brick02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_foliage,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_foliage,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_glass,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.5,0.6,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_grass,1,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_grass,2,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_gravel,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_gravel,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_ice,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.5,0.6,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_metal,,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_mud,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_paper,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.5,0.6,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_plaster,,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_rock,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_rock,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_rock,3,weapons/grenade/Grenade_Bounce_Stone03.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_rock,4,weapons/grenade/Grenade_Bounce_Stone04.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_rock,5,weapons/grenade/Grenade_Bounce_Stone05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_sand,1,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_sand,2,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_snow,1,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_snow,2,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_water,,footsteps/foot_water_shallow1.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_wood,1,weapons/grenade/Grenade_Bounce_Wood05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_wood,2,weapons/grenade/Grenade_Bounce_Wood06.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_wood,3,weapons/grenade/Grenade_Bounce_Wood07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_asphalt,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_asphalt,2,weapons/grenade/Grenade_Bounce_Stone02.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_asphalt,3,weapons/grenade/Grenade_Bounce_Stone03.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_asphalt,4,weapons/grenade/Grenade_Bounce_Stone04.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_asphalt,5,weapons/grenade/Grenade_Bounce_Stone05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_ceramic,,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_plastic,,weapons/grenade/Grenade_Bounce_Wood05.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_rubber,,weapons/grenade/Grenade_Bounce_Earth07.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_cushion,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_fruit,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
projectile_bounce_paintedmetal,1,weapons/grenade/Grenade_Bounce_Stone01.wav,0.85,0.95,na,0.9,0.95,10,1500,auto,,,,,,,,,weapon_grenadebounce
|
|
|
|
ammo_cookoff_pop,1,weapons/impact/blt_cookoff1.wav,0.9,0.99,max,0.85,1,450,3000,effects1,,2,,,armada,,,ammo_cookoff_pop_2,
|
|
ammo_cookoff_pop,2,weapons/impact/blt_cookoff2.wav,0.9,0.99,max,0.85,1,450,3000,effects1,,2,,,armada,,,ammo_cookoff_pop_2,
|
|
ammo_cookoff_pop,3,weapons/impact/blt_cookoff3.wav,0.9,0.99,max,0.85,1,450,3000,effects1,,2,,,armada,,,ammo_cookoff_pop_2,
|
|
ammo_cookoff_pop,4,weapons/ricochet/mrk_rico_metal01.wav,0.75,0.85,max,0.8,1.2,450,3000,effects1,,0.1,,,armada,,,ammo_cookoff_pop_2,,
|
|
ammo_cookoff_pop,5,weapons/ricochet/mrk_rico_metal02.wav,0.75,0.85,max,0.8,1.2,450,3000,effects1,,0.1,,,armada,,,ammo_cookoff_pop_2,,
|
|
ammo_cookoff_pop,6,weapons/ricochet/mrk_rico_metal03.wav,0.75,0.85,max,0.8,1.2,450,3000,effects1,,0.1,,,armada,,,ammo_cookoff_pop_2,,
|
|
ammo_cookoff_pop_2,1,weapons/impact/blt_cookoff1.wav,0.9,0.99,max,0.8,1,450,3000,effects2,,,,,armada,,,,,750
|
|
ammo_cookoff_pop_2,2,weapons/impact/blt_cookoff2.wav,0.9,0.99,max,0.8,1,450,3000,effects2,,,,,armada,,,,,750
|
|
ammo_cookoff_pop_2,3,weapons/impact/blt_cookoff3.wav,0.9,0.99,max,0.8,1,450,3000,effects2,,,,,armada,,,,,750
|
|
ammo_cookoff_pop_2,4,weapons/ricochet/mrk_rico_metal01.wav,0.75,0.85,max,0.8,1.2,450,3000,effects2,,,,,armada,,,,,750
|
|
ammo_cookoff_pop_2,5,weapons/ricochet/mrk_rico_metal02.wav,0.75,0.85,max,0.8,1.2,450,3000,effects2,,,,,armada,,,,,750
|
|
ammo_cookoff_pop_2,6,weapons/ricochet/mrk_rico_metal03.wav,0.75,0.85,max,0.8,1.2,450,3000,effects2,,,,,armada,,,,,750
|
|
|
|
ammo_cookoff_pop,1,weapons/impact/blt_cookoff1.wav,0.9,0.99,explosion,0.85,1,250,3000,effects1,,2,,,bog_b,,,ammo_cookoff_pop_2,,
|
|
ammo_cookoff_pop,2,weapons/impact/blt_cookoff2.wav,0.9,0.99,explosion,0.85,1,250,3000,effects1,,2,,,bog_b,,,ammo_cookoff_pop_2,,
|
|
ammo_cookoff_pop,3,weapons/impact/blt_cookoff3.wav,0.9,0.99,explosion,0.85,1,250,3000,effects1,,2,,,bog_b,,,ammo_cookoff_pop_2,,
|
|
ammo_cookoff_pop,4,weapons/ricochet/mrk_rico_metal01.wav,0.75,0.85,explosion,0.8,1.2,250,3000,effects1,,0.1,,,bog_b,,,ammo_cookoff_pop_2,,
|
|
ammo_cookoff_pop,5,weapons/ricochet/mrk_rico_metal02.wav,0.75,0.85,explosion,0.8,1.2,250,3000,effects1,,0.1,,,bog_b,,,ammo_cookoff_pop_2,,
|
|
ammo_cookoff_pop,6,weapons/ricochet/mrk_rico_metal03.wav,0.75,0.85,explosion,0.8,1.2,250,3000,effects1,,0.1,,,bog_b,,,ammo_cookoff_pop_2,,
|
|
ammo_cookoff_pop_2,1,weapons/impact/blt_cookoff1.wav,0.9,0.99,explosion,0.8,1,250,3000,effects2,,,,,bog_b,,,,,750
|
|
ammo_cookoff_pop_2,2,weapons/impact/blt_cookoff2.wav,0.9,0.99,explosion,0.8,1,250,3000,effects2,,,,,bog_b,,,,,750
|
|
ammo_cookoff_pop_2,3,weapons/impact/blt_cookoff3.wav,0.9,0.99,explosion,0.8,1,250,3000,effects2,,,,,bog_b,,,,,750
|
|
ammo_cookoff_pop_2,4,weapons/ricochet/mrk_rico_metal01.wav,0.75,0.85,explosion,0.8,1.2,250,3000,effects2,,,,,bog_b,,,,,750
|
|
ammo_cookoff_pop_2,5,weapons/ricochet/mrk_rico_metal02.wav,0.75,0.85,explosion,0.8,1.2,250,3000,effects2,,,,,bog_b,,,,,750
|
|
ammo_cookoff_pop_2,6,weapons/ricochet/mrk_rico_metal03.wav,0.75,0.85,explosion,0.8,1.2,250,3000,effects2,,,,,bog_b,,,,,750
|
|
|
|
#Bullet Impacts,,,,,,,,,,,,,,,,,,,,
|
|
bullet_small_default,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_small_default,2,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_small_default,3,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_small_default,4,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_small_default,5,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_small_default,6,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_small_default,7,weapons/ricochet/mrk_rico_mason02.wav,0.55,0.71,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_small_default,8,weapons/ricochet/mrk_rico_mason03.wav,0.55,0.71,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_small_bark,1,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
|
|
bullet_small_bark,2,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
|
|
bullet_small_bark,3,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
|
|
bullet_small_bark,4,weapons/impact/Impact_Wood_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
|
|
bullet_small_bark,5,weapons/impact/Impact_Wood_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
|
|
bullet_small_bark,6,weapons/impact/Impact_Wood_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
|
|
bullet_small_bark,7,weapons/impact/Impact_Wood_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
|
|
bullet_small_bark,8,weapons/impact/Impact_Wood_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
|
|
bullet_small_bark,9,weapons/ricochet/mrk_rico_wood01.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,2,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,3,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,4,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,6,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,7,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,8,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,9,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,10,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,11,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,12,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,13,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_small_brick,14,weapons/ricochet/mrk_rico_mason03.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_small_carpet,1,weapons/impact/Impact_Wood_01.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_carpet,2,weapons/impact/Impact_Wood_02.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_carpet,3,weapons/impact/Impact_Wood_03.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_carpet,4,weapons/impact/Impact_Wood_04.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_carpet,5,weapons/impact/Impact_Wood_05.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_carpet,6,weapons/impact/Impact_Wood_06.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_carpet,7,weapons/impact/Impact_Wood_07.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_carpet,8,weapons/impact/Impact_Wood_08.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_cloth,1,weapons/impact/Impact_Wood_01.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_cloth,2,weapons/impact/Impact_Wood_02.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_cloth,3,weapons/impact/Impact_Wood_03.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_concrete,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_concrete,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_concrete,4,weapons/impact/Impact_Masonry_27.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_concrete,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_concrete,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_concrete,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_concrete,11,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_concrete,14,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_concrete,15,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_small_concrete,16,weapons/ricochet/mrk_rico_mason03.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_small_dirt,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,2,weapons/impact/Impact_Dirt_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,3,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,4,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,5,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,6,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,7,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,8,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,9,weapons/impact/Impact_Dirt_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,10,weapons/impact/Impact_Dirt_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,11,weapons/impact/Impact_Dirt_11.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,12,weapons/impact/Impact_Dirt_12.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,13,weapons/impact/Impact_Dirt_13.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,14,weapons/impact/Impact_Dirt_14.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,15,weapons/impact/Impact_Dirt_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,16,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,17,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_dirt,18,weapons/ricochet/mrk_rico_dirt02.wav,0.55,0.71,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_small_ice,2,weapons/impact/ric2.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_ice,3,weapons/impact/ric3.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_metal,1,weapons/impact/Impact_Metal_A02.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_metal,2,weapons/impact/Impact_Metal_A04.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_metal,17,weapons/ricochet/mrk_rico_metal01.wav,0.67,0.85,impact,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
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bullet_small_metal,18,weapons/ricochet/mrk_rico_metal02.wav,0.67,0.85,impact,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
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bullet_small_metal,19,weapons/ricochet/mrk_rico_metal03.wav,0.67,0.85,impact,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
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bullet_small_mud,1,weapons/impact/bullet_water01.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_small_mud,2,weapons/impact/bullet_water02.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_small_mud,3,weapons/impact/bullet_water03.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_paper,1,weapons/impact/ric1.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_paper,2,weapons/impact/ric2.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_small_paper,3,weapons/impact/ric3.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_small_paper,4,weapons/impact/Impact_Wood_20.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_paper,5,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_paper,6,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_paper,7,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_paper,8,weapons/impact/Impact_Wood_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_paper,9,weapons/impact/Impact_Wood_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_plaster,1,weapons/impact/Impact_Masonry_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bullet_small_plaster,2,weapons/impact/Impact_Masonry_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bullet_small_plaster,3,weapons/impact/Impact_Masonry_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bullet_small_plaster,4,weapons/impact/Impact_Masonry_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bullet_small_plaster,6,weapons/impact/Impact_Masonry_19.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bullet_small_plaster,7,weapons/impact/Impact_Masonry_21.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bullet_small_plaster,8,weapons/impact/Impact_Masonry_25.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bullet_small_plaster,9,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_small_plaster,10,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_small_rock,1,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_rock,2,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_rock,3,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_rock,4,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_rock,5,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_rock,6,weapons/impact/Impact_Masonry_30.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_rock,7,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_rock,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_rock,12,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_rock,13,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.5,,0.5,,,,,weapon2,5
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bullet_small_rock,14,weapons/ricochet/mrk_rico_mason03.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.5,,0.5,,,,,weapon2,5
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bullet_small_sand,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_sand,6,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_sand,8,weapons/ricochet/mrk_rico_dirt02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_small_sandbag,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_sandbag,2,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_sandbag,3,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_sandbag,4,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_sandbag,5,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_sandbag,6,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_sandbag,7,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_snow,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bullet_small_snow,4,weapons/ricochet/mrk_rico_dirt02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_small_water,2,weapons/impact/bullet_water02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_wood,1,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,2,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,3,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,4,weapons/impact/Impact_Wood_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,5,weapons/impact/Impact_Wood_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,6,weapons/impact/Impact_Wood_08.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,7,weapons/impact/Impact_Wood_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,8,weapons/impact/Impact_Wood_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,9,weapons/impact/Impact_Wood_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,10,weapons/impact/Impact_Wood_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,11,weapons/impact/Impact_Wood_11.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,12,weapons/impact/Impact_Wood_12.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,13,weapons/impact/Impact_Wood_13.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bullet_small_wood,14,weapons/ricochet/mrk_rico_wood01.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_small_wood,15,weapons/ricochet/mrk_rico_wood04.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_small_canvas,1,weapons/impact/bullet_canvas01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_canvas,2,weapons/impact/bullet_canvas02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_canvas,3,weapons/impact/bullet_canvas03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_canvas,7,weapons/impact/bullet_canvas07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_asphault,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_asphault,2,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_asphault,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_asphault,4,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_asphault,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_asphault,6,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_asphault,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_asphault,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_asphault,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_asphault,10,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_default,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bullet_large_bark,9,weapons/ricochet/mrk_rico_wood01.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_large_brick,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_brick,7,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_brick,8,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_brick,9,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_brick,10,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_brick,13,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_large_carpet,1,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_cloth,2,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_cloth,3,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_concrete,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_concrete,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_concrete,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_concrete,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_concrete,15,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_large_concrete,16,weapons/ricochet/mrk_rico_mason03.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_large_dirt,3,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,5,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,6,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,7,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,8,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,9,weapons/impact/Impact_Dirt_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,10,weapons/impact/Impact_Dirt_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,12,weapons/impact/Impact_Dirt_12.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,13,weapons/impact/Impact_Dirt_13.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,14,weapons/impact/Impact_Dirt_14.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,15,weapons/impact/Impact_Dirt_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,16,weapons/impact/Impact_Masonry_22.wav,0.43,0.57,impact,0.8,1.2,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,17,weapons/impact/Impact_Masonry_25.wav,0.43,0.57,impact,0.8,1.2,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_large_dirt,18,weapons/ricochet/mrk_rico_dirt02.wav,0.55,0.71,impact,0.9,0.9,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bullet_large_asphault,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_small_flesh_layer,2,weapons/impact/mrk_impact_flesh_layer3.wav,0.95,0.99,na,1.5,2,48,2000,bulletimpact,,0.33,,0.85
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Bullet_Cow,1,weapons/impact/mrk_impact_flesh21.wav,0.4,0.6,impact,1,1.5,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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Bullet_Cow,2,weapons/impact/mrk_impact_flesh3b.wav,0.4,0.6,impact,1,1.5,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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Bullet_Cow,3,weapons/impact/mrk_impact_flesh20c.wav,0.4,0.6,impact,1,1.5,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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Bullet_Cow,4,weapons/impact/mrk_impact_flesh13b.wav,0.4,0.6,impact,1,1.5,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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#Bullet Spray (shotgun) Impacts,,,,,,,,,,,,,,,,,,,,
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bulletspray_small_default,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_default,2,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_default,3,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_default,4,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_default,5,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_default,6,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_default,7,weapons/ricochet/mrk_rico_mason02.wav,0.55,0.71,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_small_default,8,weapons/ricochet/mrk_rico_mason03.wav,0.55,0.71,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_small_bark,1,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
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bulletspray_small_bark,2,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
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bulletspray_small_bark,3,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
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bulletspray_small_bark,4,weapons/impact/Impact_Wood_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
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bulletspray_small_bark,5,weapons/impact/Impact_Wood_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
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bulletspray_small_bark,6,weapons/impact/Impact_Wood_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
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bulletspray_small_bark,7,weapons/impact/Impact_Wood_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
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bulletspray_small_bark,8,weapons/impact/Impact_Wood_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,0.9,,0.5,,,,,weapon2,5
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bulletspray_small_bark,9,weapons/ricochet/mrk_rico_wood01.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_small_brick,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,2,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,3,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,4,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,6,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,7,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,8,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,9,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,10,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,11,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,12,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_brick,13,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_small_brick,14,weapons/ricochet/mrk_rico_mason03.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_small_carpet,1,weapons/impact/Impact_Wood_01.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_carpet,2,weapons/impact/Impact_Wood_02.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_carpet,3,weapons/impact/Impact_Wood_03.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_carpet,4,weapons/impact/Impact_Wood_04.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_carpet,5,weapons/impact/Impact_Wood_05.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_carpet,6,weapons/impact/Impact_Wood_06.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_carpet,7,weapons/impact/Impact_Wood_07.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_carpet,8,weapons/impact/Impact_Wood_08.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_cloth,1,weapons/impact/Impact_Wood_01.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_cloth,2,weapons/impact/Impact_Wood_02.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_cloth,3,weapons/impact/Impact_Wood_03.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_concrete,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_concrete,2,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_concrete,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_concrete,4,weapons/impact/Impact_Masonry_27.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_concrete,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_concrete,6,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_concrete,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_concrete,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_concrete,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_concrete,10,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_concrete,11,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_concrete,12,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_concrete,13,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_concrete,14,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_concrete,15,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_small_concrete,16,weapons/ricochet/mrk_rico_mason03.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,2,weapons/impact/Impact_Dirt_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,3,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,4,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_dirt,5,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_dirt,6,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,7,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,8,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_dirt,9,weapons/impact/Impact_Dirt_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,10,weapons/impact/Impact_Dirt_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,11,weapons/impact/Impact_Dirt_11.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,12,weapons/impact/Impact_Dirt_12.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,13,weapons/impact/Impact_Dirt_13.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,14,weapons/impact/Impact_Dirt_14.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,15,weapons/impact/Impact_Dirt_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,16,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,17,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_dirt,18,weapons/ricochet/mrk_rico_dirt02.wav,0.55,0.71,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_small_flesh,1,weapons/impact/mrk_impact_flesh21.wav,0.68,0.95,na,1.3,1.8,48,2000,bulletimpact,,,,0.6,all_sp,,,bullet_small_flesh_layer,,
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bulletspray_small_flesh,2,weapons/impact/mrk_impact_flesh3b.wav,0.68,0.95,na,1.3,1.8,48,2000,bulletimpact,,,,0.6,all_sp,,,bullet_small_flesh_layer,,
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bulletspray_small_flesh,3,weapons/impact/mrk_impact_flesh20c.wav,0.68,0.95,na,1.3,1.8,48,2000,bulletimpact,,,,0.6,all_sp,,,bullet_small_flesh_layer,,
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bulletspray_small_flesh,4,weapons/impact/mrk_impact_flesh13b.wav,0.68,0.95,na,1.3,1.8,48,2000,bulletimpact,,,,0.6,all_sp,,,bullet_small_flesh_layer,,
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bulletspray_small_flesh,5,weapons/impact/mrk_impact_flesh9b.wav,0.68,0.95,na,1.3,1.8,48,2000,bulletimpact,,,,0.6,all_sp,,,bullet_small_flesh_layer,,
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bulletspray_small_flesh,6,weapons/impact/mrk_impact_flesh11b.wav,0.68,0.95,na,1.3,1.8,48,2000,bulletimpact,,,,0.6,all_sp,,,bullet_small_flesh_layer,,
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bulletspray_small_flesh,7,weapons/impact/mrk_impact_flesh12b.wav,0.68,0.95,na,1.3,1.8,48,2000,bulletimpact,,,,0.6,all_sp,,,bullet_small_flesh_layer,,
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bulletspray_small_flesh,8,weapons/impact/mrk_impact_flesh8b.wav,0.68,0.95,na,1.3,1.8,48,2000,bulletimpact,,,,0.6,all_sp,,,bullet_small_flesh_layer,,
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bulletspray_small_flesh,9,weapons/impact/impact_flesh_06.wav,0.68,0.95,na,0.8,1.2,48,2000,bulletimpact,,0.6,,0.6,all_sp,,,bullet_small_flesh_layer,,
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bulletspray_small_flesh,10,weapons/impact/impact_flesh_16.wav,0.68,0.95,na,0.8,1.2,48,2000,bulletimpact,,0.6,,0.6,all_sp,,,bullet_small_flesh_layer,,
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bulletspray_small_foliage,1,weapons/impact/Impact_foliage_01.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_foliage,2,weapons/impact/Impact_foliage_02.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_foliage,3,weapons/impact/Impact_foliage_04.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_foliage,4,weapons/impact/Impact_foliage_05.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_foliage,5,weapons/impact/Impact_foliage_07.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_foliage,6,weapons/impact/Impact_foliage_08.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_foliage,7,weapons/impact/Impact_foliage_09.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_foliage,8,weapons/impact/Impact_foliage_10.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_foliage,9,weapons/impact/Impact_foliage_11.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_foliage,10,weapons/impact/Impact_foliage_12.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_foliage,11,weapons/impact/Impact_foliage_13.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_foliage,12,weapons/impact/Impact_foliage_14.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_glass,1,weapons/impact/bullet_glass01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_glass,2,weapons/impact/bullet_glass02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_glass,3,weapons/impact/bullet_glass03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_glass,4,weapons/impact/bullet_glass04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_glass,5,weapons/impact/bullet_glass05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_glass,6,weapons/impact/bullet_glass06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_glass,7,weapons/impact/bullet_glass07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_glass,8,weapons/impact/bullet_glass08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_glass,9,weapons/impact/bullet_glass09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_glass,10,weapons/impact/bullet_glass10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_glass,11,weapons/ricochet/mrk_rico_glass01.wav,0.55,0.71,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_small_grass,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_grass,2,weapons/impact/Impact_Dirt_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_grass,3,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_grass,4,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_grass,5,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_grass,6,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_grass,7,weapons/impact/Impact_Dirt_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_grass,8,weapons/impact/Impact_Dirt_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_grass,9,weapons/impact/Impact_Dirt_11.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_grass,10,weapons/impact/Impact_Dirt_12.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_grass,11,weapons/impact/Impact_Dirt_13.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_grass,12,weapons/impact/Impact_Dirt_14.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_gravel,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_gravel,2,weapons/impact/Impact_Dirt_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_gravel,3,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_gravel,4,weapons/impact/Impact_Dirt_03.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_gravel,5,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_gravel,6,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_gravel,7,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_gravel,8,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_gravel,9,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_gravel,10,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bulletspray_small_gravel,11,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bulletspray_small_ice,1,weapons/impact/ric1.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_ice,2,weapons/impact/ric2.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_ice,3,weapons/impact/ric3.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,1,weapons/impact/Impact_Metal_A02.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,2,weapons/impact/Impact_Metal_A04.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,3,weapons/impact/Impact_Metal_A07.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,4,weapons/impact/Impact_Metal_A16.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,5,weapons/impact/Impact_Metal_A17.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,6,weapons/impact/Impact_Metal_B21.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,7,weapons/impact/Impact_Metal_B20.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,8,weapons/impact/Impact_Metal_B19.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,9,weapons/impact/Impact_Metal_B18.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,10,weapons/impact/Impact_Metal_B14.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,11,weapons/impact/Impact_Metal_B15.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,12,weapons/impact/Impact_Metal_B01.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_metal,13,weapons/impact/Impact_Metal_B03.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_metal,14,weapons/impact/Impact_Metal_B05.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_metal,15,weapons/impact/Impact_Metal_A01.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_metal,16,weapons/impact/Impact_Metal_B02.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_metal,17,weapons/ricochet/mrk_rico_metal01.wav,0.67,0.85,impact,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
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bulletspray_small_metal,18,weapons/ricochet/mrk_rico_metal02.wav,0.67,0.85,impact,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
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bulletspray_small_metal,19,weapons/ricochet/mrk_rico_metal03.wav,0.67,0.85,impact,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
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|
bulletspray_small_mud,1,weapons/impact/bullet_water01.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_mud,2,weapons/impact/bullet_water02.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_mud,3,weapons/impact/bullet_water03.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_paper,1,weapons/impact/ric1.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_paper,2,weapons/impact/ric2.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_paper,3,weapons/impact/ric3.wav,0.53,0.68,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_paper,4,weapons/impact/Impact_Wood_20.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_paper,5,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_paper,6,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_paper,7,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_paper,8,weapons/impact/Impact_Wood_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_paper,9,weapons/impact/Impact_Wood_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_paper,10,weapons/impact/Impact_Wood_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_plaster,1,weapons/impact/Impact_Masonry_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_plaster,2,weapons/impact/Impact_Masonry_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_plaster,3,weapons/impact/Impact_Masonry_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_plaster,4,weapons/impact/Impact_Masonry_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_plaster,5,weapons/impact/Impact_Masonry_16.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_plaster,6,weapons/impact/Impact_Masonry_19.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_small_plaster,7,weapons/impact/Impact_Masonry_21.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_small_plaster,8,weapons/impact/Impact_Masonry_25.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_small_plaster,9,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bulletspray_small_plaster,10,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,1,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,2,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,3,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,4,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,5,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,6,weapons/impact/Impact_Masonry_30.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
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|
bulletspray_small_rock,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,10,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,11,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,12,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,13,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.5,,0.5,,,,,weapon2,5
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|
bulletspray_small_rock,14,weapons/ricochet/mrk_rico_mason03.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,0.5,,0.5,,,,,weapon2,5
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|
bulletspray_small_sand,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_sand,2,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_small_sand,3,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_small_sand,4,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_small_sand,5,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_small_sand,6,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_small_sand,7,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_small_sand,8,weapons/ricochet/mrk_rico_dirt02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bulletspray_small_sandbag,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_sandbag,2,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_sandbag,3,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_small_sandbag,4,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_sandbag,5,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_sandbag,6,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_sandbag,7,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_snow,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_snow,2,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_snow,3,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_small_snow,4,weapons/ricochet/mrk_rico_dirt02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bulletspray_small_water,1,weapons/impact/bullet_water01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_water,2,weapons/impact/bullet_water02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_water,3,weapons/impact/bullet_water03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_water,4,weapons/impact/bullet_water04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_water,5,weapons/impact/bullet_water05.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,1,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_small_wood,2,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_small_wood,3,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,4,weapons/impact/Impact_Wood_04.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_small_wood,5,weapons/impact/Impact_Wood_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,6,weapons/impact/Impact_Wood_08.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,7,weapons/impact/Impact_Wood_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,8,weapons/impact/Impact_Wood_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,9,weapons/impact/Impact_Wood_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,10,weapons/impact/Impact_Wood_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,11,weapons/impact/Impact_Wood_11.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,12,weapons/impact/Impact_Wood_12.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,13,weapons/impact/Impact_Wood_13.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,14,weapons/ricochet/mrk_rico_wood01.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bulletspray_small_wood,15,weapons/ricochet/mrk_rico_wood04.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bulletspray_small_canvas,1,weapons/impact/bullet_canvas01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_canvas,2,weapons/impact/bullet_canvas02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_canvas,3,weapons/impact/bullet_canvas03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_canvas,4,weapons/impact/bullet_canvas04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_canvas,5,weapons/impact/bullet_canvas05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_canvas,6,weapons/impact/bullet_canvas06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_canvas,7,weapons/impact/bullet_canvas07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_canvas,8,weapons/impact/bullet_canvas08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_canvas,9,weapons/impact/bullet_canvas09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,2,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,4,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_asphault,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_asphault,6,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_asphault,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,10,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,11,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,12,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,13,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,14,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphault,15,weapons/ricochet/mrk_rico_dirt02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,2,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,4,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,6,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,10,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,11,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,12,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,13,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,14,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_asphalt,15,weapons/ricochet/mrk_rico_dirt02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_vase,1,weapons/impact/Impact_vase_01.wav,0.95,0.99,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_vase,2,weapons/impact/Impact_vase_02.wav,0.95,0.99,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_vase,3,weapons/impact/Impact_vase_03.wav,0.95,0.99,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_crate,1,weapons/impact/bullet_imp_crate01.wav,0.7,0.85,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_crate,2,weapons/impact/bullet_imp_crate02.wav,0.7,0.85,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_crate,3,weapons/impact/bullet_imp_crate03.wav,0.7,0.85,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_small_crate,4,weapons/impact/bullet_imp_crate04.wav,0.7,0.85,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_bottle,1,weapons/impact/bullet_glass01.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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|
bulletspray_small_bottle,2,weapons/impact/bullet_glass02.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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|
bulletspray_small_bottle,3,weapons/impact/bullet_glass03.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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|
bulletspray_small_bottle,4,weapons/impact/bullet_glass04.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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|
bulletspray_small_bottle,5,weapons/impact/bullet_glass05.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
|
|
bulletspray_small_bottle,6,weapons/impact/bullet_glass06.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
|
|
bulletspray_small_bottle,7,weapons/impact/bullet_glass07.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
|
|
bulletspray_small_bottle,8,weapons/impact/bullet_glass08.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
|
|
bulletspray_small_bottle,9,weapons/impact/bullet_glass09.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
|
|
bulletspray_small_bottle,10,weapons/impact/bullet_glass10.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
|
|
bulletspray_small_bottle,11,weapons/ricochet/mrk_rico_glass01.wav,0.8,0.9,impact,0.8,1.2,75,1500,bulletimpact,,0.6,,0.7,,,,,weapon2,5
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|
bulletspray_small_plate,1,weapons/impact/bullet_imp_plate02.wav,0.95,0.99,impact,0.9,0.9,75,2000,bulletimpact,,,,0.7,,,,,weapon2,5
|
|
bulletspray_small_plate,2,weapons/impact/bullet_imp_plate04.wav,0.95,0.99,impact,0.9,0.9,75,2000,bulletimpact,,,,0.7,,,,,weapon2,5
|
|
bulletspray_small_plate,3,weapons/impact/bullet_imp_plate05.wav,0.95,0.99,impact,0.9,0.9,75,2000,bulletimpact,,,,0.7,,,,,weapon2,5
|
|
bulletspray_small_teddybear,1,weapons/impact/bullet_canvas01.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
|
|
bulletspray_small_teddybear,2,weapons/impact/bullet_teddybear01.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
|
|
bulletspray_small_teddybear,3,weapons/impact/bullet_teddybear05.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
|
|
bulletspray_small_piano,1,weapons/impact/Impact_Wood_01.wav,0.8,0.85,impact,0.9,0.9,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_piano,2,weapons/impact/Impact_Wood_02.wav,0.8,0.85,impact,0.9,0.9,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_piano,3,weapons/impact/bullet_imp_piano01.wav,0.8,0.85,impact,0.9,0.9,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_ceramic,1,weapons/impact/Impact_Masonry_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_ceramic,2,weapons/impact/Impact_Masonry_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_ceramic,3,weapons/impact/Impact_Masonry_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_ceramic,4,weapons/impact/Impact_Masonry_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_ceramic,5,weapons/impact/Impact_Masonry_16.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_ceramic,6,weapons/impact/Impact_Masonry_19.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_ceramic,7,weapons/impact/Impact_Masonry_21.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_ceramic,8,weapons/impact/Impact_Masonry_25.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_ceramic,9,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bulletspray_small_ceramic,10,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bulletspray_small_plastic,1,weapons/impact/Impact_Masonry_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_plastic,2,weapons/impact/Impact_Masonry_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_plastic,3,weapons/impact/Impact_Masonry_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_plastic,4,weapons/impact/Impact_Masonry_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_plastic,5,weapons/impact/Impact_Masonry_16.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_plastic,6,weapons/impact/Impact_Masonry_19.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_plastic,7,weapons/impact/Impact_Masonry_21.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_plastic,8,weapons/impact/Impact_Masonry_25.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_plastic,9,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bulletspray_small_plastic,10,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bulletspray_small_rubber,1,weapons/impact/bullet_canvas01.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
|
|
bulletspray_small_rubber,2,weapons/impact/bullet_teddybear01.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
|
|
bulletspray_small_rubber,3,weapons/impact/bullet_teddybear05.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
|
|
bulletspray_small_cushion,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_fruit,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,1,weapons/impact/Impact_Metal_A02.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,2,weapons/impact/Impact_Metal_A04.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,3,weapons/impact/Impact_Metal_A07.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,4,weapons/impact/Impact_Metal_A16.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,5,weapons/impact/Impact_Metal_A17.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,6,weapons/impact/Impact_Metal_B21.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,7,weapons/impact/Impact_Metal_B20.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,8,weapons/impact/Impact_Metal_B19.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,9,weapons/impact/Impact_Metal_B18.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,10,weapons/impact/Impact_Metal_B14.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,11,weapons/impact/Impact_Metal_B15.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,12,weapons/impact/Impact_Metal_B01.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,13,weapons/impact/Impact_Metal_B03.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_small_paintedmetal,14,weapons/impact/Impact_Metal_B05.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_paintedmetal,16,weapons/impact/Impact_Metal_B02.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_small_paintedmetal,18,weapons/ricochet/mrk_rico_metal02.wav,0.67,0.85,impact,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
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bulletspray_large_default,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_large_wood,7,weapons/impact/Impact_Wood_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_large_wood,8,weapons/impact/Impact_Wood_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_large_wood,9,weapons/impact/Impact_Wood_14.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_large_wood,10,weapons/impact/Impact_Wood_06.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_large_wood,11,weapons/impact/Impact_Wood_11.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_large_wood,12,weapons/impact/Impact_Wood_12.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_large_wood,13,weapons/impact/Impact_Wood_13.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_large_wood,14,weapons/ricochet/mrk_rico_wood01.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_large_wood,15,weapons/ricochet/mrk_rico_wood04.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_large_canvas,1,weapons/impact/bullet_canvas01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_canvas,2,weapons/impact/bullet_canvas02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_canvas,3,weapons/impact/bullet_canvas03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_canvas,4,weapons/impact/bullet_canvas04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_canvas,5,weapons/impact/bullet_canvas05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_canvas,6,weapons/impact/bullet_canvas06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_canvas,7,weapons/impact/bullet_canvas07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_canvas,8,weapons/impact/bullet_canvas08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_canvas,9,weapons/impact/bullet_canvas09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,2,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,4,weapons/impact/Impact_Masonry_28.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,6,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,10,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,11,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,12,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,13,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,14,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphault,18,weapons/ricochet/mrk_rico_dirt02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,2,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,4,weapons/impact/Impact_Masonry_28.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,6,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,10,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,11,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,12,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,13,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,14,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_asphalt,15,weapons/ricochet/mrk_rico_dirt02.wav,0.63,0.79,impact,0.8,1.2,7,750,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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bulletspray_large_vase,1,weapons/impact/Impact_vase_01.wav,0.95,0.99,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,
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bulletspray_large_vase,2,weapons/impact/Impact_vase_02.wav,0.95,0.99,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,
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bulletspray_large_vase,3,weapons/impact/Impact_vase_03.wav,0.95,0.99,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,
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bulletspray_large_crate,1,weapons/impact/bullet_imp_crate01.wav,0.7,0.85,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_crate,2,weapons/impact/bullet_imp_crate02.wav,0.7,0.85,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_crate,3,weapons/impact/bullet_imp_crate03.wav,0.7,0.85,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_crate,4,weapons/impact/bullet_imp_crate04.wav,0.7,0.85,impact,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_bottle,1,weapons/impact/bullet_glass01.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_bottle,2,weapons/impact/bullet_glass02.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_bottle,3,weapons/impact/bullet_glass03.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_bottle,4,weapons/impact/bullet_glass04.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_bottle,5,weapons/impact/bullet_glass05.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_bottle,6,weapons/impact/bullet_glass06.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_bottle,7,weapons/impact/bullet_glass07.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_bottle,8,weapons/impact/bullet_glass08.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_bottle,9,weapons/impact/bullet_glass09.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_bottle,10,weapons/impact/bullet_glass10.wav,0.8,0.9,impact,0.9,0.9,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_bottle,11,weapons/ricochet/mrk_rico_glass01.wav,0.8,0.9,impact,0.8,1.2,75,1500,bulletimpact,,0.6,,0.7,,,,,weapon2,5
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bulletspray_large_plate,1,weapons/impact/bullet_imp_plate02.wav,0.95,0.99,impact,0.9,0.9,75,2000,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_plate,2,weapons/impact/bullet_imp_plate04.wav,0.95,0.99,impact,0.9,0.9,75,2000,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_plate,3,weapons/impact/bullet_imp_plate05.wav,0.95,0.99,impact,0.9,0.9,75,2000,bulletimpact,,,,0.7,,,,,weapon2,5
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bulletspray_large_teddybear,1,weapons/impact/bullet_canvas01.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
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bulletspray_large_teddybear,2,weapons/impact/bullet_teddybear01.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
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|
bulletspray_large_teddybear,3,weapons/impact/bullet_teddybear05.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
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bulletspray_large_piano,1,weapons/impact/Impact_Wood_01.wav,0.8,0.85,impact,0.9,0.9,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_piano,2,weapons/impact/Impact_Wood_02.wav,0.8,0.85,impact,0.9,0.9,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_piano,3,weapons/impact/bullet_imp_piano01.wav,0.8,0.85,impact,0.9,0.9,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bulletspray_large_ceramic,1,weapons/impact/Impact_Masonry_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_ceramic,2,weapons/impact/Impact_Masonry_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_ceramic,3,weapons/impact/Impact_Masonry_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_ceramic,4,weapons/impact/Impact_Masonry_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_ceramic,5,weapons/impact/Impact_Masonry_16.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_ceramic,6,weapons/impact/Impact_Masonry_19.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_ceramic,7,weapons/impact/Impact_Masonry_21.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_ceramic,8,weapons/impact/Impact_Masonry_25.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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bulletspray_large_ceramic,9,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_large_ceramic,10,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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bulletspray_large_plastic,1,weapons/impact/Impact_Masonry_07.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_plastic,2,weapons/impact/Impact_Masonry_09.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_plastic,3,weapons/impact/Impact_Masonry_10.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_plastic,4,weapons/impact/Impact_Masonry_15.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_plastic,5,weapons/impact/Impact_Masonry_16.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_plastic,6,weapons/impact/Impact_Masonry_19.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_plastic,7,weapons/impact/Impact_Masonry_21.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_plastic,8,weapons/impact/Impact_Masonry_25.wav,0.63,0.79,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bulletspray_large_plastic,9,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bulletspray_large_plastic,10,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impact,0.8,1.2,7,750,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bulletspray_large_rubber,1,weapons/impact/bullet_canvas01.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
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|
bulletspray_large_rubber,2,weapons/impact/bullet_teddybear01.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
|
|
bulletspray_large_rubber,3,weapons/impact/bullet_teddybear05.wav,0.95,0.99,impact,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
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|
bulletspray_large_cushion,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_large_fruit,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,1,weapons/impact/Impact_Metal_A02.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,2,weapons/impact/Impact_Metal_A04.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bulletspray_large_paintedmetal,3,weapons/impact/Impact_Metal_A07.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,4,weapons/impact/Impact_Metal_A16.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,5,weapons/impact/Impact_Metal_A17.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,6,weapons/impact/Impact_Metal_B21.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,7,weapons/impact/Impact_Metal_B20.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,8,weapons/impact/Impact_Metal_A05.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,9,weapons/impact/Impact_Metal_A01.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,10,weapons/impact/Impact_Metal_A14.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,11,weapons/impact/Impact_Metal_A15.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,12,weapons/impact/Impact_Metal_A01.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,13,weapons/impact/Impact_Metal_A03.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,14,weapons/impact/Impact_Metal_A05.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,15,weapons/impact/Impact_Metal_B01.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,16,weapons/impact/Impact_Metal_B02.wav,0.48,0.62,impact,0.87,1.02,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,17,weapons/ricochet/mrk_rico_metal01.wav,0.67,0.85,impact,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,18,weapons/ricochet/mrk_rico_metal02.wav,0.67,0.85,impact,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
|
|
bulletspray_large_paintedmetal,19,weapons/ricochet/mrk_rico_metal03.wav,0.67,0.85,impact,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
|
|
|
|
|
|
bulletspray_Cow,1,weapons/impact/mrk_impact_flesh21.wav,0.4,0.6,impact,1,1.5,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_Cow,2,weapons/impact/mrk_impact_flesh3b.wav,0.4,0.6,impact,1,1.5,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_Cow,3,weapons/impact/mrk_impact_flesh20c.wav,0.4,0.6,impact,1,1.5,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bulletspray_Cow,4,weapons/impact/mrk_impact_flesh13b.wav,0.4,0.6,impact,1,1.5,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
|
|
#Bullet Impact Headshot,,,,,,,,,,,,,,,,,,,,
|
|
bullet_impact_headshot,1,misc/mrk_headshot_5.wav,0.6,0.75,impact,0.9,1.3,150,1500,bulletimpact,,,,0.8,,,,bullet_impact_headshot_2,,
|
|
bullet_impact_headshot,2,misc/mrk_headshot_6.wav,0.6,0.75,impact,0.9,1.3,150,1500,bulletimpact,,,,0.8,,,,bullet_impact_headshot_2,,
|
|
bullet_impact_headshot_2,1,misc/mrk_headshot_5.wav,0.5,0.6,impact,0.8,1,150,1500,bulletimpact,,,,0.8,,,,,,
|
|
bullet_impact_headshot_2,2,misc/mrk_headshot_6.wav,0.5,0.6,impact,0.8,1,150,1500,bulletimpact,,,,0.8,,,,,,
|
|
bullet_impact_headshot_2,3,weapons/ricochet/mrk_rico_metal01.wav,0.7,0.8,impact,0.8,1,150,1500,bulletimpact,,0.3,,0.8,,,,,weapon2,5
|
|
bullet_impact_headshot_2,4,weapons/ricochet/mrk_rico_metal02.wav,0.7,0.8,impact,0.8,1,150,1500,bulletimpact,,0.3,,0.8,,,,,weapon2,5
|
|
bullet_impact_headshot_2,5,weapons/ricochet/mrk_rico_metal03.wav,0.7,0.8,impact,0.8,1,150,1500,bulletimpact,,0.3,,0.8,,,,,weapon2,5
|
|
|
|
#Bullet Small Impact Exits,,
|
|
bullet_small_exit_default,,null.wav
|
|
bullet_small_exit_bark,,null.wav
|
|
bullet_small_exit_brick,,null.wav
|
|
bullet_small_exit_carpet,,null.wav
|
|
bullet_small_exit_cloth,,null.wav
|
|
bullet_small_exit_concrete,,null.wav
|
|
bullet_small_exit_dirt,,null.wav
|
|
bullet_small_exit_flesh,,null.wav
|
|
bullet_small_exit_foliage,,null.wav
|
|
bullet_small_exit_glass,,null.wav
|
|
bullet_small_exit_grass,,null.wav
|
|
bullet_small_exit_gravel,,null.wav
|
|
bullet_small_exit_ice,,null.wav
|
|
bullet_small_exit_metal,,null.wav
|
|
bullet_small_exit_mud,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_paper,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_plaster,1,weapons/impact/Impact_Masonry_07.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_plaster,2,weapons/impact/Impact_Masonry_09.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_plaster,3,weapons/impact/Impact_Masonry_10.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_plaster,4,weapons/impact/Impact_Masonry_15.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_plaster,5,weapons/impact/Impact_Masonry_16.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_plaster,6,weapons/impact/Impact_Masonry_19.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_plaster,7,weapons/impact/Impact_Masonry_21.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_plaster,8,weapons/impact/Impact_Masonry_25.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_rock,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_sand,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_snow,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_water,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_wood,1,weapons/impact/Impact_Wood_01.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,2,weapons/impact/Impact_Wood_02.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,3,weapons/impact/Impact_Wood_03.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,4,weapons/impact/Impact_Wood_04.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,5,weapons/impact/Impact_Wood_07.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,6,weapons/impact/Impact_Wood_08.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,7,weapons/impact/Impact_Wood_09.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,8,weapons/impact/Impact_Wood_10.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,9,weapons/impact/Impact_Wood_15.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,10,weapons/impact/Impact_Wood_06.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,11,weapons/impact/Impact_Wood_11.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,12,weapons/impact/Impact_Wood_12.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_wood,13,weapons/impact/Impact_Wood_13.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_small_exit_asphalt,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_ceramic,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_plastic,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_rubber,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_cushion,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_small_exit_fruit,,null.wav
|
|
bullet_small_exit_paintedmetal,,null.wav
|
|
|
|
#Bullet Large Impact Exits,,
|
|
bullet_large_exit_default,,null.wav
|
|
bullet_large_exit_bark,,null.wav
|
|
bullet_large_exit_brick,,null.wav
|
|
bullet_large_exit_carpet,,null.wav
|
|
bullet_large_exit_cloth,,null.wav
|
|
bullet_large_exit_concrete,,null.wav
|
|
bullet_large_exit_dirt,,null.wav
|
|
bullet_large_exit_flesh,,null.wav
|
|
bullet_large_exit_foliage,,null.wav
|
|
bullet_large_exit_glass,,null.wav
|
|
bullet_large_exit_grass,,null.wav
|
|
bullet_large_exit_gravel,,null.wav
|
|
bullet_large_exit_ice,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_metal,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_mud,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_paper,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_plaster,1,weapons/impact/Impact_Masonry_07.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_plaster,2,weapons/impact/Impact_Masonry_09.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_plaster,3,weapons/impact/Impact_Masonry_10.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_plaster,4,weapons/impact/Impact_Masonry_15.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_plaster,5,weapons/impact/Impact_Masonry_16.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_plaster,6,weapons/impact/Impact_Masonry_19.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_plaster,7,weapons/impact/Impact_Masonry_21.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_plaster,8,weapons/impact/Impact_Masonry_25.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_rock,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_sand,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_snow,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_water,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_wood,1,weapons/impact/Impact_Wood_01.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,2,weapons/impact/Impact_Wood_02.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,3,weapons/impact/Impact_Wood_03.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,4,weapons/impact/Impact_Wood_04.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,5,weapons/impact/Impact_Wood_07.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,6,weapons/impact/Impact_Wood_08.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,7,weapons/impact/Impact_Wood_09.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,8,weapons/impact/Impact_Wood_10.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,9,weapons/impact/Impact_Wood_15.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,10,weapons/impact/Impact_Wood_06.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,11,weapons/impact/Impact_Wood_11.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,12,weapons/impact/Impact_Wood_12.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_wood,13,weapons/impact/Impact_Wood_13.wav,0.73,0.89,impact,0.7,0.7,7,750,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_large_exit_asphalt,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_ceramic,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_plastic,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bullet_large_exit_rubber,,null.wav
|
|
bullet_large_exit_cushion,,null.wav
|
|
bullet_large_exit_fruit,,null.wav
|
|
bullet_large_exit_paintedmetal,,null.wav
|
|
|
|
#Bullet AP Impact Exits,,
|
|
bullet_ap_exit_default,,null.wav
|
|
bullet_ap_exit_bark,,null.wav
|
|
bullet_ap_exit_brick,,null.wav
|
|
bullet_ap_exit_carpet,,null.wav
|
|
bullet_ap_exit_cloth,,null.wav
|
|
bullet_ap_exit_concrete,,null.wav
|
|
bullet_ap_exit_dirt,,null.wav
|
|
bullet_ap_exit_flesh,,null.wav
|
|
bullet_ap_exit_foliage,,null.wav
|
|
bullet_ap_exit_glass,,null.wav
|
|
bullet_ap_exit_grass,,null.wav
|
|
bullet_ap_exit_gravel,,null.wav
|
|
bullet_ap_exit_ice,,null.wav
|
|
bullet_ap_exit_metal,,null.wav
|
|
bullet_ap_exit_mud,,null.wav
|
|
bullet_ap_exit_paper,,null.wav
|
|
bullet_ap_exit_plaster,,null.wav
|
|
bullet_ap_exit_rock,,null.wav
|
|
bullet_ap_exit_sand,,null.wav
|
|
bullet_ap_exit_snow,,null.wav
|
|
bullet_ap_exit_water,,null.wav
|
|
bullet_ap_exit_wood,,null.wav
|
|
bullet_ap_exit_asphalt,,null.wav
|
|
bullet_ap_exit_ceramic,,null.wav
|
|
bullet_ap_exit_plastic,,null.wav
|
|
bullet_ap_exit_rubber,,null.wav
|
|
bullet_ap_exit_cushion,,null.wav
|
|
bullet_ap_exit_fruit,,null.wav
|
|
bullet_ap_exit_paintedmetal,,null.wav
|
|
|
|
#Bullet Shotgun Impact Exits,,
|
|
bulletspray_small_exit_default,,null.wav
|
|
bulletspray_small_exit_bark,,null.wav
|
|
bulletspray_small_exit_brick,,null.wav
|
|
bulletspray_small_exit_carpet,,null.wav
|
|
bulletspray_small_exit_cloth,,null.wav
|
|
bulletspray_small_exit_concrete,,null.wav
|
|
bulletspray_small_exit_dirt,,null.wav
|
|
bulletspray_small_exit_flesh,,null.wav
|
|
bulletspray_small_exit_foliage,,null.wav
|
|
bulletspray_small_exit_glass,,null.wav
|
|
bulletspray_small_exit_grass,,null.wav
|
|
bulletspray_small_exit_gravel,,null.wav
|
|
bulletspray_small_exit_ice,,null.wav
|
|
bulletspray_small_exit_metal,,null.wav
|
|
bulletspray_small_exit_mud,,null.wav
|
|
bulletspray_small_exit_paper,,null.wav
|
|
bulletspray_small_exit_plaster,,null.wav
|
|
bulletspray_small_exit_rock,,null.wav
|
|
bulletspray_small_exit_sand,,null.wav
|
|
bulletspray_small_exit_snow,,null.wav
|
|
bulletspray_small_exit_water,,null.wav
|
|
bulletspray_small_exit_wood,,null.wav
|
|
bulletspray_small_exit_asphalt,,null.wav
|
|
bulletspray_small_exit_ceramic,,null.wav
|
|
bulletspray_small_exit_plastic,,null.wav
|
|
bulletspray_small_exit_rubber,,null.wav
|
|
bulletspray_small_exit_cushion,,null.wav
|
|
bulletspray_small_exit_fruit,,null.wav,,,,,,,,,,,,,,,,,,
|
|
bulletspray_small_exit_paintedmetal,,null.wav,,,,,,,,,,,,,,,,,,
|
|
|
|
#AP Bullets - Only added a few - could be many others depending on material types. ,,,,,,,,,,,,,,,,,,,,
|
|
#bullet_ap_default,1,weapons/grenade/mrk_grenade_2.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,weapon2,100
|
|
#bullet_ap_default,2,weapons/grenade/mrk_grenade_3.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,weapon2,100
|
|
#bullet_ap_default,3,weapons/grenade/mrk_grenade_4.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,weapon2,100
|
|
#bullet_ap_default,4,weapons/grenade/mrk_grenade_5.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,weapon2,100
|
|
#bullet_ap_bark,1,weapons/grenade/mrk_grenade_2.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_bark,2,weapons/grenade/mrk_grenade_3.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_bark,3,weapons/grenade/mrk_grenade_4.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_bark,4,weapons/grenade/mrk_grenade_5.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_brick,1,weapons/grenade/mrk_grenade_2.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_brick,2,weapons/grenade/mrk_grenade_3.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_brick,3,weapons/grenade/mrk_grenade_4.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_brick,4,weapons/grenade/mrk_grenade_5.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_carpet,1,weapons/grenade/mrk_grenade_2.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_carpet,2,weapons/grenade/mrk_grenade_3.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_carpet,3,weapons/grenade/mrk_grenade_4.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_carpet,4,weapons/grenade/mrk_grenade_5.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_cloth,1,weapons/grenade/mrk_grenade_2.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_cloth,2,weapons/grenade/mrk_grenade_3.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
#bullet_ap_cloth,3,weapons/grenade/mrk_grenade_4.wav,0.75,0.85,impact,1.5,1.6,7,3000,bulletimpact,,,,0.5,,,,,,100
|
|
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bullet_ap_brick,7,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_brick,8,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_brick,9,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_brick,10,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_brick,11,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_brick,12,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_brick,13,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bullet_ap_brick,14,weapons/ricochet/mrk_rico_mason03.wav,0.63,0.79,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bullet_ap_carpet,1,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_carpet,2,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_carpet,3,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_carpet,4,weapons/impact/Impact_Wood_04.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_carpet,5,weapons/impact/Impact_Wood_05.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_carpet,6,weapons/impact/Impact_Wood_06.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_carpet,7,weapons/impact/Impact_Wood_07.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_carpet,8,weapons/impact/Impact_Wood_08.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_cloth,1,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_cloth,2,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_cloth,3,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,2,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,4,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,6,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,10,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,11,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,12,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,13,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,14,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,15,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bullet_ap_concrete,16,weapons/ricochet/mrk_rico_mason03.wav,0.63,0.79,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,2,weapons/impact/Impact_Dirt_02.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,3,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,4,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_dirt,5,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,6,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,7,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,8,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,9,weapons/impact/Impact_Dirt_09.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_dirt,10,weapons/impact/Impact_Dirt_10.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,11,weapons/impact/Impact_Dirt_11.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,12,weapons/impact/Impact_Dirt_12.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,13,weapons/impact/Impact_Dirt_13.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,14,weapons/impact/Impact_Dirt_14.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,15,weapons/impact/Impact_Dirt_15.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,16,weapons/impact/Impact_Masonry_22.wav,0.43,0.57,impactmp,0.8,1.2,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,17,weapons/impact/Impact_Masonry_25.wav,0.43,0.57,impactmp,0.8,1.2,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_dirt,18,weapons/ricochet/mrk_rico_dirt02.wav,0.55,0.71,impactmp,0.7,0.8,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bullet_ap_flesh,1,weapons/impact/mrk_impact_flesh21.wav,0.68,0.95,max,1.3,1.8,48,2000,bulletimpact,,,,0.6,,,,bullet_small_flesh_layer,,
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|
bullet_ap_flesh,2,weapons/impact/mrk_impact_flesh3b.wav,0.68,0.95,max,1.3,1.8,48,2000,bulletimpact,,,,0.6,,,,bullet_small_flesh_layer,,
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|
bullet_ap_flesh,3,weapons/impact/mrk_impact_flesh20c.wav,0.68,0.95,max,1.3,1.8,48,2000,bulletimpact,,,,0.6,,,,bullet_small_flesh_layer,,
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|
bullet_ap_flesh,4,weapons/impact/mrk_impact_flesh13b.wav,0.68,0.95,max,1.3,1.8,48,2000,bulletimpact,,,,0.6,,,,bullet_small_flesh_layer,,
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|
bullet_ap_flesh,5,weapons/impact/mrk_impact_flesh9b.wav,0.68,0.95,max,1.3,1.8,48,2000,bulletimpact,,,,0.6,,,,bullet_small_flesh_layer,,
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|
bullet_ap_flesh,6,weapons/impact/mrk_impact_flesh11b.wav,0.68,0.95,max,1.3,1.8,48,2000,bulletimpact,,,,0.6,,,,bullet_small_flesh_layer,,
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|
bullet_ap_flesh,7,weapons/impact/mrk_impact_flesh12b.wav,0.68,0.95,max,1.3,1.8,48,2000,bulletimpact,,,,0.6,,,,bullet_small_flesh_layer,,
|
|
bullet_ap_flesh,8,weapons/impact/mrk_impact_flesh8b.wav,0.68,0.95,max,1.3,1.8,48,2000,bulletimpact,,,,0.6,,,,bullet_small_flesh_layer,,
|
|
bullet_ap_flesh,9,weapons/impact/impact_flesh_06.wav,0.68,0.95,max,0.8,1.2,48,2000,bulletimpact,,,,0.6,,,,bullet_small_flesh_layer,,
|
|
bullet_ap_flesh,10,weapons/impact/impact_flesh_16.wav,0.68,0.95,max,0.8,1.2,48,2000,bulletimpact,,,,0.6,,,,bullet_small_flesh_layer,,
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|
bullet_ap_foliage,1,weapons/impact/Impact_foliage_01.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_foliage,2,weapons/impact/Impact_foliage_02.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_foliage,3,weapons/impact/Impact_foliage_03.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_foliage,4,weapons/impact/Impact_foliage_04.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_foliage,5,weapons/impact/Impact_foliage_05.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_foliage,6,weapons/impact/Impact_foliage_06.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_foliage,7,weapons/impact/Impact_foliage_07.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_foliage,8,weapons/impact/Impact_foliage_08.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_foliage,9,weapons/impact/Impact_foliage_09.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_foliage,10,weapons/impact/Impact_foliage_10.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_foliage,11,weapons/impact/Impact_foliage_11.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_foliage,12,weapons/impact/Impact_foliage_14.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_glass,1,weapons/impact/bullet_glass01.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_glass,2,weapons/impact/bullet_glass02.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_glass,3,weapons/impact/bullet_glass03.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_glass,4,weapons/impact/bullet_glass04.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_glass,5,weapons/impact/bullet_glass05.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_glass,6,weapons/impact/bullet_glass06.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_glass,7,weapons/impact/bullet_glass07.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_glass,8,weapons/impact/bullet_glass08.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_glass,9,weapons/impact/bullet_glass09.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_glass,10,weapons/impact/bullet_glass10.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_glass,11,weapons/ricochet/mrk_rico_glass01.wav,0.67,0.85,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,2,weapons/impact/Impact_Dirt_02.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,3,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,4,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,5,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,6,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,7,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,8,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,9,weapons/impact/Impact_Dirt_09.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,10,weapons/impact/Impact_Dirt_10.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,11,weapons/impact/Impact_Dirt_11.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_grass,12,weapons/impact/Impact_Dirt_14.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,2,weapons/impact/Impact_Dirt_02.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,3,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,4,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,5,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,6,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,7,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,8,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,9,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,10,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_ap_gravel,11,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_ap_ice,1,weapons/impact/ric1.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_ice,2,weapons/impact/ric2.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_ice,3,weapons/impact/ric3.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_metal,1,weapons/impact/Impact_Metal_A02.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_metal,2,weapons/impact/Impact_Metal_A04.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_metal,3,weapons/impact/Impact_Metal_A07.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_metal,4,weapons/impact/Impact_Metal_A16.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_metal,5,weapons/impact/Impact_Metal_A17.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_metal,6,weapons/impact/Impact_Metal_B21.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,7,weapons/impact/Impact_Metal_B20.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,8,weapons/impact/Impact_Metal_A05.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,9,weapons/impact/Impact_Metal_A01.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,10,weapons/impact/Impact_Metal_A14.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,11,weapons/impact/Impact_Metal_A15.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,12,weapons/impact/Impact_Metal_A01.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,13,weapons/impact/Impact_Metal_A03.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,14,weapons/impact/Impact_Metal_A05.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,15,weapons/impact/Impact_Metal_B01.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,16,weapons/impact/Impact_Metal_B02.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_metal,17,weapons/ricochet/mrk_rico_metal01.wav,0.67,0.85,impactmp,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,18,weapons/ricochet/mrk_rico_metal02.wav,0.67,0.85,impactmp,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
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|
bullet_ap_metal,19,weapons/ricochet/mrk_rico_metal03.wav,0.67,0.85,impactmp,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
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|
bullet_ap_mud,1,weapons/impact/bullet_water01.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_mud,2,weapons/impact/bullet_water02.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_mud,3,weapons/impact/bullet_water03.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paper,1,weapons/impact/ric1.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_paper,2,weapons/impact/ric2.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_paper,3,weapons/impact/ric3.wav,0.53,0.68,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_paper,4,weapons/impact/Impact_Wood_15.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paper,5,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paper,6,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paper,7,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paper,8,weapons/impact/Impact_Wood_04.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paper,9,weapons/impact/Impact_Wood_05.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_paper,10,weapons/impact/Impact_Wood_06.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_plaster,1,weapons/impact/Impact_Masonry_07.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bullet_ap_plaster,2,weapons/impact/Impact_Masonry_09.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bullet_ap_plaster,3,weapons/impact/Impact_Masonry_10.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bullet_ap_plaster,4,weapons/impact/Impact_Masonry_15.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bullet_ap_plaster,5,weapons/impact/Impact_Masonry_16.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plaster,6,weapons/impact/Impact_Masonry_19.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plaster,7,weapons/impact/Impact_Masonry_21.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plaster,8,weapons/impact/Impact_Masonry_25.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bullet_ap_plaster,9,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impactmp,0.7,0.8,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bullet_ap_plaster,10,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impactmp,0.7,0.8,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bullet_ap_rock,1,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_rock,2,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_rock,3,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_rock,4,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_rock,5,weapons/impact/Impact_Masonry_20.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_rock,6,weapons/impact/Impact_Masonry_24.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_rock,7,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_rock,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_rock,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_rock,10,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_rock,11,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_rock,12,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_rock,13,weapons/ricochet/mrk_rico_mason02.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bullet_ap_rock,14,weapons/ricochet/mrk_rico_mason03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_ap_sand,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sand,2,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sand,3,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sand,4,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sand,5,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sand,6,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sand,7,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sand,8,weapons/ricochet/mrk_rico_dirt02.wav,0.65,0.85,impactmp,0.7,0.8,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_ap_sandbag,1,weapons/impact/Impact_Dirt_01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sandbag,2,weapons/impact/Impact_Dirt_03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sandbag,3,weapons/impact/Impact_Dirt_04.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sandbag,4,weapons/impact/Impact_Dirt_05.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sandbag,5,weapons/impact/Impact_Dirt_06.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sandbag,6,weapons/impact/Impact_Dirt_07.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_sandbag,7,weapons/impact/Impact_Dirt_08.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_snow,1,weapons/impact/Impact_Snow_01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_snow,2,weapons/impact/Impact_Snow_02.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_snow,3,weapons/impact/Impact_Snow_03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_snow,4,weapons/ricochet/mrk_rico_dirt02.wav,0.67,0.85,impactmp,0.7,0.8,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_ap_water,1,weapons/impact/bullet_water01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_water,2,weapons/impact/bullet_water02.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_water,3,weapons/impact/bullet_water03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_water,4,weapons/impact/bullet_water04.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_water,5,weapons/impact/bullet_water05.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,1,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,2,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,3,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,4,weapons/impact/Impact_Wood_04.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,5,weapons/impact/Impact_Wood_07.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,6,weapons/impact/Impact_Wood_08.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,7,weapons/impact/Impact_Wood_09.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,8,weapons/impact/Impact_Wood_10.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,9,weapons/impact/Impact_Wood_14.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bullet_ap_wood,10,weapons/impact/Impact_Wood_06.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bullet_ap_wood,11,weapons/impact/Impact_Wood_11.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bullet_ap_wood,12,weapons/impact/Impact_Wood_12.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bullet_ap_wood,13,weapons/impact/Impact_Wood_13.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,14,weapons/ricochet/mrk_rico_wood01.wav,0.67,0.85,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_ap_wood,15,weapons/ricochet/mrk_rico_wood04.wav,0.67,0.85,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_ap_canvas,1,weapons/impact/bullet_canvas01.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_canvas,2,weapons/impact/bullet_canvas02.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_canvas,3,weapons/impact/bullet_canvas03.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_canvas,4,weapons/impact/bullet_canvas04.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_canvas,5,weapons/impact/bullet_canvas05.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_canvas,6,weapons/impact/bullet_canvas06.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_canvas,7,weapons/impact/bullet_canvas07.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_canvas,8,weapons/impact/bullet_canvas08.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_canvas,9,weapons/impact/bullet_canvas09.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,2,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,4,weapons/impact/Impact_Masonry_28.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,6,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,10,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,11,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,12,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,13,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_asphault,14,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphault,18,weapons/ricochet/mrk_rico_dirt02.wav,0.63,0.79,impactmp,0.8,1.2,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphalt,1,weapons/impact/Impact_Masonry_02.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphalt,2,weapons/impact/Impact_Masonry_01.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphalt,3,weapons/impact/Impact_Masonry_03.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphalt,4,weapons/impact/Impact_Masonry_28.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphalt,5,weapons/impact/Impact_Masonry_05.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_asphalt,6,weapons/impact/Impact_Masonry_04.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_asphalt,7,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_asphalt,8,weapons/impact/Impact_Masonry_07.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_asphalt,9,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_asphalt,10,weapons/impact/Impact_Masonry_09.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_asphalt,11,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_asphalt,12,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_asphalt,13,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_asphalt,14,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_asphalt,15,weapons/ricochet/mrk_rico_dirt02.wav,0.63,0.79,impactmp,0.8,1.2,7,1000,bulletimpact,,1.3,,0.5,,,,,weapon2,5
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|
bullet_ap_vase,1,weapons/impact/Impact_vase_01.wav,0.95,0.99,max,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,
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|
bullet_ap_vase,2,weapons/impact/Impact_vase_02.wav,0.95,0.99,max,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,
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|
bullet_ap_vase,3,weapons/impact/Impact_vase_03.wav,0.95,0.99,max,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,
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|
bullet_ap_crate,1,weapons/impact/bullet_imp_crate01.wav,0.7,0.85,impactmp,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_crate,2,weapons/impact/bullet_imp_crate02.wav,0.7,0.85,impactmp,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_crate,3,weapons/impact/bullet_imp_crate03.wav,0.7,0.85,impactmp,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_crate,4,weapons/impact/bullet_imp_crate04.wav,0.7,0.85,impactmp,0.8,1.2,75,1500,bulletimpact,,,,0.5,,,,,weapon2,5
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bullet_ap_bottle,1,weapons/impact/bullet_glass01.wav,0.8,0.9,impactmp,0.7,0.8,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_bottle,2,weapons/impact/bullet_glass02.wav,0.8,0.9,impactmp,0.7,0.8,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_bottle,3,weapons/impact/bullet_glass03.wav,0.8,0.9,impactmp,0.7,0.8,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_bottle,4,weapons/impact/bullet_glass04.wav,0.8,0.9,impactmp,0.7,0.8,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_bottle,5,weapons/impact/bullet_glass05.wav,0.8,0.9,impactmp,0.7,0.8,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_bottle,6,weapons/impact/bullet_glass06.wav,0.8,0.9,impactmp,0.7,0.8,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_bottle,7,weapons/impact/bullet_glass07.wav,0.8,0.9,impactmp,0.7,0.8,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_bottle,8,weapons/impact/bullet_glass08.wav,0.8,0.9,impactmp,0.7,0.8,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_bottle,9,weapons/impact/bullet_glass09.wav,0.8,0.9,impactmp,0.7,0.8,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_bottle,10,weapons/impact/bullet_glass10.wav,0.8,0.9,impactmp,0.7,0.8,75,1500,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_bottle,11,weapons/ricochet/mrk_rico_glass01.wav,0.8,0.9,impactmp,0.8,1.2,75,1500,bulletimpact,,0.6,,0.7,,,,,weapon2,5
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bullet_ap_plate,1,weapons/impact/bullet_imp_plate02.wav,0.95,0.99,max,0.7,0.8,75,2000,bulletimpact,,,,0.7,,,,,weapon2,5
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bullet_ap_plate,2,weapons/impact/bullet_imp_plate04.wav,0.95,0.99,max,0.7,0.8,75,2000,bulletimpact,,,,0.7,,,,,weapon2,5
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|
bullet_ap_plate,3,weapons/impact/bullet_imp_plate05.wav,0.95,0.99,max,0.7,0.8,75,2000,bulletimpact,,,,0.7,,,,,weapon2,5
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|
bullet_ap_teddybear,1,weapons/impact/bullet_canvas01.wav,0.95,0.99,max,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
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|
bullet_ap_teddybear,2,weapons/impact/bullet_teddybear01.wav,0.95,0.99,max,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
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|
bullet_ap_teddybear,3,weapons/impact/bullet_teddybear05.wav,0.95,0.99,max,1.2,1.4,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
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|
bullet_ap_piano,1,weapons/impact/Impact_Wood_01.wav,0.8,0.85,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_piano,2,weapons/impact/Impact_Wood_02.wav,0.8,0.85,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_piano,3,weapons/impact/bullet_imp_piano01.wav,0.8,0.85,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
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|
bullet_ap_ceramic,1,weapons/impact/Impact_Masonry_07.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bullet_ap_ceramic,2,weapons/impact/Impact_Masonry_09.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_ceramic,3,weapons/impact/Impact_Masonry_10.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_ceramic,4,weapons/impact/Impact_Masonry_15.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_ceramic,5,weapons/impact/Impact_Masonry_16.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_ceramic,6,weapons/impact/Impact_Masonry_19.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_ceramic,7,weapons/impact/Impact_Masonry_21.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_ceramic,8,weapons/impact/Impact_Masonry_25.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
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|
bullet_ap_ceramic,9,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bullet_ap_ceramic,10,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
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|
bullet_ap_plastic,1,weapons/impact/Impact_Masonry_07.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plastic,2,weapons/impact/Impact_Masonry_09.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plastic,3,weapons/impact/Impact_Masonry_10.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plastic,4,weapons/impact/Impact_Masonry_15.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plastic,5,weapons/impact/Impact_Masonry_16.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plastic,6,weapons/impact/Impact_Masonry_19.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plastic,7,weapons/impact/Impact_Masonry_21.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plastic,8,weapons/impact/Impact_Masonry_25.wav,0.63,0.79,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_plastic,9,weapons/ricochet/mrk_rico_mason02.wav,0.67,0.85,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_ap_plastic,10,weapons/ricochet/mrk_rico_mason03.wav,0.67,0.85,impactmp,0.8,1.2,7,1000,bulletimpact,,0.6,,0.5,,,,,weapon2,5
|
|
bullet_ap_rubber,1,weapons/impact/bullet_canvas01.wav,0.95,0.99,max,1,1.2,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
|
|
bullet_ap_rubber,2,weapons/impact/bullet_teddybear01.wav,0.95,0.99,max,1,1.2,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
|
|
bullet_ap_rubber,3,weapons/impact/bullet_teddybear05.wav,0.95,0.99,max,1,1.2,75,1500,bulletimpact,,,,0.7,,,,,weapon2,20
|
|
bullet_ap_cushion,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_fruit,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impactmp,0.7,0.8,7,1000,bulletimpact,,3,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,1,weapons/impact/Impact_Metal_A02.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,2,weapons/impact/Impact_Metal_A04.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,3,weapons/impact/Impact_Metal_A07.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,4,weapons/impact/Impact_Metal_A16.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,5,weapons/impact/Impact_Metal_A17.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,6,weapons/impact/Impact_Metal_B21.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,7,weapons/impact/Impact_Metal_B20.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,8,weapons/impact/Impact_Metal_A05.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,9,weapons/impact/Impact_Metal_A01.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,10,weapons/impact/Impact_Metal_A14.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,11,weapons/impact/Impact_Metal_A15.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,12,weapons/impact/Impact_Metal_A01.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,13,weapons/impact/Impact_Metal_A03.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,14,weapons/impact/Impact_Metal_A05.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,15,weapons/impact/Impact_Metal_B01.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,16,weapons/impact/Impact_Metal_B02.wav,0.48,0.62,impactmp,0.7,0.8,7,1200,bulletimpact,,,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,17,weapons/ricochet/mrk_rico_metal01.wav,0.67,0.85,impactmp,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,18,weapons/ricochet/mrk_rico_metal02.wav,0.67,0.85,impactmp,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
|
|
bullet_ap_paintedmetal,19,weapons/ricochet/mrk_rico_metal03.wav,0.67,0.85,impactmp,0.8,1.2,7,1200,bulletimpact,,0.8,,0.5,,,,,weapon2,5
|
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|
wood_impact,1,weapons/impact/Impact_Wood_01.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,2,weapons/impact/Impact_Wood_02.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,3,weapons/impact/Impact_Wood_03.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,4,weapons/impact/Impact_Wood_04.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,5,weapons/impact/Impact_Wood_07.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,6,weapons/impact/Impact_Wood_08.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,7,weapons/impact/Impact_Wood_09.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,8,weapons/impact/Impact_Wood_10.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,9,weapons/impact/Impact_Wood_15.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,10,weapons/impact/Impact_Wood_06.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,11,weapons/impact/Impact_Wood_11.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,12,weapons/impact/Impact_Wood_12.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,13,weapons/impact/Impact_Wood_13.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,1.3,,0.5,,,,,,
|
|
wood_impact,14,weapons/ricochet/mrk_rico_wood01.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,0.6,,0.5,,,,,,
|
|
wood_impact,15,weapons/ricochet/mrk_rico_wood04.wav,0.8,0.95,impact,0.7,0.85,60,1200,bulletimpact,,0.6,,0.5,,,,,,
|
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|
#Wood Break,,,,,,,,,,,,,,,,,,,,
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|
wood_break,1,null.wav,0.45,0.45,na,0.9,1.05,500,1500,,,,,,,,,,,
|
|
crate_impact,1,weapons/impact/Imp_wood_20mm01.wav,0.9,0.95,impact,0.7,1,75,1500,auto,,,,0.5,,,,,weapon2,5
|
|
crate_impact,2,weapons/impact/Imp_wood_20mm02.wav,0.9,0.95,impact,0.7,1,75,1500,auto,,,,0.5,,,,,weapon2,5
|
|
crate_impact,3,weapons/impact/Imp_wood_20mm03.wav,0.9,0.95,impact,0.7,1,75,1500,auto,,,,0.5,,,,,weapon2,5
|
|
crate_impact,4,weapons/impact/Imp_wood_20mm04.wav,0.9,0.95,impact,0.7,1,75,1500,auto,,,,0.5,,,,,weapon2,5
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|
#Glass Break,,,,,,,,,,,,,,,,,,,,
|
|
glass_break,1,glass/glass02.wav,0.67,0.8,na,0.9,1.05,120,600,,streamed,,,,,,,,,
|
|
glass_break,2,glass/glass04.wav,0.67,0.8,na,0.9,1.05,120,600,,streamed,,,,,,,,,
|
|
glass_break,3,glass/glass05.wav,0.67,0.8,na,0.9,1.05,120,600,,streamed,,,,,,,,,
|
|
glass_break,4,glass/glass06.wav,0.67,0.8,na,0.9,1.05,120,600,,streamed,,,,,,,,,
|
|
glass_break,5,glass/glass07.wav,0.67,0.8,na,0.9,1.05,120,600,,streamed,,,,,,,,,
|
|
glass_break,6,glass/glass08.wav,0.67,0.8,na,0.9,1.05,120,600,,streamed,,,,,,,,,
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|
#MP Flesh Impacts,,,,,,,,,,,,,,,,,,,,
|
|
bullet_small_flesh,1,weapons/impact/mrk_impact_flesh21.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer,,
|
|
bullet_small_flesh,2,weapons/impact/mrk_impact_flesh3b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer,,
|
|
bullet_small_flesh,3,weapons/impact/mrk_impact_flesh20c.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer,,
|
|
bullet_small_flesh,4,weapons/impact/mrk_impact_flesh13b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_small_flesh,5,weapons/impact/mrk_impact_flesh9b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_small_flesh,6,weapons/impact/mrk_impact_flesh11b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_small_flesh,7,weapons/impact/mrk_impact_flesh12b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_small_flesh,8,weapons/impact/mrk_impact_flesh8b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_small_flesh,9,weapons/impact/impact_flesh_06.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_small_flesh,10,weapons/impact/impact_flesh_16.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_large_flesh,1,weapons/impact/mrk_impact_flesh21.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_large_flesh,2,weapons/impact/mrk_impact_flesh3b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_large_flesh,3,weapons/impact/mrk_impact_flesh20c.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_large_flesh,4,weapons/impact/mrk_impact_flesh13b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_large_flesh,5,weapons/impact/mrk_impact_flesh9b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_large_flesh,6,weapons/impact/mrk_impact_flesh11b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_large_flesh,7,weapons/impact/mrk_impact_flesh12b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_large_flesh,8,weapons/impact/mrk_impact_flesh8b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_large_flesh,9,weapons/impact/impact_flesh_06.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bullet_large_flesh,10,weapons/impact/impact_flesh_16.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
|
|
#MP Flesh Bullet Spray Impacts,,,,,,,,,,,,,,,,,,
|
|
bulletspray_small_flesh,1,weapons/impact/mrk_impact_flesh21.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_small_flesh,2,weapons/impact/mrk_impact_flesh3b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_small_flesh,3,weapons/impact/mrk_impact_flesh20c.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_small_flesh,4,weapons/impact/mrk_impact_flesh13b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_small_flesh,5,weapons/impact/mrk_impact_flesh9b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_small_flesh,6,weapons/impact/mrk_impact_flesh11b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_small_flesh,7,weapons/impact/mrk_impact_flesh12b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_small_flesh,8,weapons/impact/mrk_impact_flesh8b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_small_flesh,9,weapons/impact/impact_flesh_06.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_small_flesh,10,weapons/impact/impact_flesh_16.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_large_flesh,1,weapons/impact/mrk_impact_flesh21.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_large_flesh,2,weapons/impact/mrk_impact_flesh3b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_large_flesh,3,weapons/impact/mrk_impact_flesh20c.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_large_flesh,4,weapons/impact/mrk_impact_flesh13b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_large_flesh,5,weapons/impact/mrk_impact_flesh9b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_large_flesh,6,weapons/impact/mrk_impact_flesh11b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_large_flesh,7,weapons/impact/mrk_impact_flesh12b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_large_flesh,8,weapons/impact/mrk_impact_flesh8b.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_large_flesh,9,weapons/impact/impact_flesh_06.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
bulletspray_large_flesh,10,weapons/impact/impact_flesh_16.wav,0.9,1,na,1,1.5,50,1500,auto,,,,0.5,all_mp,,,bullet_small_flesh_layer
|
|
|
|
#Bullet Whizbys,,,,,,,,,,,,,,,,,,
|
|
whizby,1,whizbys/mrk_whyzby2b.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp,,,
|
|
whizby,2,whizbys/mrk_whyzby3b.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp,,,
|
|
whizby,3,whizbys/mrk_whyzby4b.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp,,,
|
|
whizby,4,whizbys/mrk_whyzby5b.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp,,,
|
|
whizby,5,whizbys/mrk_whyzby6b.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp,,,
|
|
whizby,6,whizbys/mrk_whyzby7b.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp,,,
|
|
whizby,7,whizbys/mrk_whyzby8b.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp,,,
|
|
whizby,8,whizbys/whizby09.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,9,whizbys/whizby10.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,10,whizbys/whizby11.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,11,whizbys/whizby12.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,12,whizbys/whizby13.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,13,whizbys/whizby14.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,14,whizbys/whizby15.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,15,whizbys/mrk_whyzby1b.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,16,whizbys/mrk_whyzby22.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,17,whizbys/mrk_whyzby23.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,18,whizbys/mrk_whyzby24.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,,,0.5,all_sp
|
|
whizby,19,null.wav,0.4,0.8,whizby,0.5,1.3,50,2000,bulletwhizby,,20,,0.5,all_sp
|
|
|
|
#Bullet Whizbys (MP),,,,,,,,,,,,,,,
|
|
whizby,1,whizbys/mrk_whyzby2b.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,2,whizbys/mrk_whyzby3b.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,3,whizbys/mrk_whyzby4b.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,4,whizbys/mrk_whyzby5b.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,5,whizbys/mrk_whyzby6b.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,6,whizbys/mrk_whyzby7b.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,7,whizbys/mrk_whyzby8b.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,8,whizbys/whizby09.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,9,whizbys/whizby10.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,10,whizbys/whizby11.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,11,whizbys/whizby12.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,12,whizbys/whizby13.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,13,whizbys/whizby14.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,14,whizbys/whizby15.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,15,whizbys/mrk_whyzby1b.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,16,whizbys/mrk_whyzby22.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,17,whizbys/mrk_whyzby23.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
whizby,18,whizbys/mrk_whyzby24.wav,0.7,0.85,whizby,0.5,1.3,50,2800,bulletwhizby,,,,0.5,all_mp
|
|
|
|
#Bullet Whizbys (manual triggered),,,,,,,,,,,,,,
|
|
whizby_triggered,1,whizbys/mrk_whyzby2b.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,2,whizbys/mrk_whyzby3b.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,3,whizbys/mrk_whyzby4b.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,4,whizbys/mrk_whyzby5b.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,5,whizbys/mrk_whyzby6b.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,6,whizbys/mrk_whyzby7b.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,7,whizbys/mrk_whyzby8b.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,8,whizbys/whizby09.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,9,whizbys/whizby10.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,10,whizbys/whizby11.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,11,whizbys/whizby12.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,12,whizbys/whizby13.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,13,whizbys/whizby14.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,14,whizbys/whizby15.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5
|
|
whizby_triggered,15,whizbys/mrk_whyzby1b.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5,
|
|
whizby_triggered,16,whizbys/mrk_whyzby22.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5,
|
|
whizby_triggered,17,whizbys/mrk_whyzby23.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5,
|
|
whizby_triggered,18,whizbys/mrk_whyzby24.wav,0.85,0.95,whizby,0.5,1.3,500000,,bulletwhizby,,,,0.5,
|
|
|
|
#Explosive Planting Sounds,,,,,,,,,,,,,,,
|
|
explo_plant_rand,,misc/Bomb_plant_notick02.wav,0.45,0.53,na,,,700,1500,item,,,,,
|
|
explo_plant_no_tick,,misc/Bomb_plant_notick02.wav,0.45,0.53,na,0.8,0.9,375,1500,item,,,,,
|
|
minefield_click,,misc/metal_click.wav,0.8,0.94,na,,,500,,auto,,,,,!all_mp
|
|
bomb_tick,,misc/bomb_tick_digital1.wav,0.8,0.8,na,,,500000,,local,,,looping,,
|
|
stickybomb_plant,,misc/stickybomb_plant02.wav,0.7,0.8,na,,,700,1500,item,,,,,!all_mp
|
|
thermitegrenade_plant,,misc/Bomb_plant_notick02.wav,0.35,0.4,na,,,700,1500,item,,,,,
|
|
detpack_pickup,,misc/bomb_c4_pickup1.wav,0.35,0.4,na,,,700,1500,item,,,,,
|
|
detpack_plant,,misc/Bomb_plant_notick02.wav,0.29,0.34,na,,,700,1500,item,,,,,
|
|
detpack_plant_arming,,misc/bomb_plant_c4breach1.wav,0.33,0.38,na,,,50,1500,item,,,,,!all_mp
|
|
weap_claymore_pin,,weapons/c4_detpack/weap_detpack_safety.wav,0.85,0.9,wpnai,1.1,1.1,10,1000,item,,,,,
|
|
|
|
#Cluster Bomb Explosions,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
clusterbomb_explode_default,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.85,!village_defend,,,clusterbomb_explode_layer,,,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_default,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.85,!village_defend,,,clusterbomb_explode_layer,,,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_default,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.85,!village_defend,,,clusterbomb_explode_layer,,,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_default,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.85,!village_defend,,,clusterbomb_explode_layer,,,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_default,5,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.85,!village_defend,,,clusterbomb_explode_layer,,200,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_default,6,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.85,!village_defend,,,clusterbomb_explode_layer,,300,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_default,7,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.85,!village_defend,,,clusterbomb_explode_layer,,200,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_default,8,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.85,!village_defend,,,clusterbomb_explode_layer,,250,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_layer,1,explosions/grenade_explo01.wav,0.85,1,explosion,1.1,1.5,200,6500,effects2,,,,0.85,!village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_layer,2,explosions/grenade_explo02.wav,0.85,1,explosion,1.1,1.5,200,6500,effects2,,,,0.85,!village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_layer,3,explosions/grenade_explo03.wav,0.85,1,explosion,1.1,1.5,200,6500,effects2,,,,0.85,!village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
|
|
clusterbomb_explode_layer,4,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.1,1.5,200,6500,effects2,,,,,!village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_layer,5,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.1,1.5,200,6500,effects2,,,,,!village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_layer,6,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.1,1.5,200,6500,effects2,,,,,!village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_layer_2,1,weapons/grenade/mrk_grenade_2.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.85,!village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,2,weapons/grenade/mrk_grenade_3.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.85,!village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,3,weapons/grenade/mrk_grenade_4.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.85,!village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,4,weapons/grenade/mrk_grenade_5.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.85,!village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,5,weapons/grenade/weap_expl_flash_bang1.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,,!village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,6,weapons/grenade/weap_expl_flash_bang2.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,,!village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,7,weapons/grenade/weap_expl_flash_bang3.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,,!village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_default,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.75,village_defend,,,clusterbomb_explode_layer,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_default,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.75,village_defend,,,clusterbomb_explode_layer,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_default,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.75,village_defend,,,clusterbomb_explode_layer,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_default,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.75,village_defend,,,clusterbomb_explode_layer,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_default,5,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.75,village_defend,,,clusterbomb_explode_layer,,200,,,0.6,,,100,1000,0.65
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clusterbomb_explode_default,6,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.75,village_defend,,,clusterbomb_explode_layer,,300,,,0.6,,,100,1000,0.65
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clusterbomb_explode_default,7,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.75,village_defend,,,clusterbomb_explode_layer,,200,,,0.6,,,100,1000,0.65
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clusterbomb_explode_default,8,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.75,village_defend,,,clusterbomb_explode_layer,,250,,,0.6,,,100,1000,0.65
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clusterbomb_explode_default,9,explosions/explo_mine01.wav,0.93,0.98,explosion,0.85,1.05,200,9000,effects1,,,,0.75,village_defend,,,clusterbomb_explode_layer,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_default,10,explosions/mrk_tree_explosion_1.wav,0.93,0.98,explosion,1,1.2,200,9000,effects1,,,,0.75,village_defend,,,clusterbomb_explode_layer,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_layer,1,explosions/grenade_explo01.wav,0.85,1,explosion,1.1,1.5,200,6500,effects2,,,,0.75,village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_layer,2,explosions/grenade_explo02.wav,0.85,1,explosion,1.1,1.5,200,6500,effects2,,,,0.75,village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_layer,3,explosions/grenade_explo03.wav,0.85,1,explosion,1.1,1.5,200,6500,effects2,,,,0.75,village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_layer,4,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.1,1.5,200,6500,effects2,,,,0.9,village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_layer,5,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.1,1.5,200,6500,effects2,,,,0.9,village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_layer,6,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.1,1.5,200,6500,effects2,,,,0.9,village_defend,,,clusterbomb_explode_layer_2,,,,,0.6,,,100,1000,0.65
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clusterbomb_explode_layer_2,1,weapons/grenade/mrk_grenade_2.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.75,village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,2,weapons/grenade/mrk_grenade_3.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.75,village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,3,weapons/grenade/mrk_grenade_4.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.75,village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,4,weapons/grenade/mrk_grenade_5.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.75,village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,5,weapons/grenade/weap_expl_flash_bang1.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.9,village_defend,,,,,,,,0.8,,,100,1000,0.65
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clusterbomb_explode_layer_2,6,weapons/grenade/weap_expl_flash_bang2.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.9,village_defend,,,,,,,,0.8,,,100,1000,0.65
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|
clusterbomb_explode_layer_2,7,weapons/grenade/weap_expl_flash_bang3.wav,1,1,explosion,0.75,0.85,50,3000,auto,,,,0.9,village_defend,,,,,,,,0.8,,,100,1000,0.65
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#Grenade Explosions,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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grenade_explode_default,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_default,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_default,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_default,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_bark,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_bark,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_bark,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_bark,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_brick,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_brick,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_brick,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_brick,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_carpet,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_carpet,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_carpet,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_carpet,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_cloth,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_cloth,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_cloth,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_cloth,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_concrete,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_concrete,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_concrete,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
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|
grenade_explode_concrete,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_dirt,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_dirt,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_dirt,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_dirt,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_flesh,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_flesh,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_flesh,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_flesh,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_foliage,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_foliage,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_foliage,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_foliage,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_glass,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_glass,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_glass,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_glass,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_grass,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_grass,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_grass,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_grass,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_gravel,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_gravel,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_gravel,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_gravel,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_ice,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_ice,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_ice,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_ice,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_metal,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_metal,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_metal,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_metal,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_mud,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_mud,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_mud,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_mud,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_paper,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_paper,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_paper,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_paper,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_plaster,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_plaster,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_plaster,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_plaster,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_rock,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_rock,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_rock,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_rock,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_sand,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_sand,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_sand,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_sand,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_snow,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_snow,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_snow,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_snow,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_water,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_water,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_water,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_water,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_wood,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_wood,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_wood,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_wood,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_asphault,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_asphault,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_asphault,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_asphault,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_asphalt,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_asphalt,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_asphalt,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_asphalt,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_ceramic,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_ceramic,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_ceramic,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_ceramic,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_plastic,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_plastic,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_plastic,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_plastic,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_rubber,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_rubber,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_rubber,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_rubber,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_cushion,1,weapons/grenade/mrk_grenade_2.wav,0.88,0.93,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_fruit,1,weapons/grenade/mrk_grenade_2.wav,0.88,0.93,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_paintedmetal,1,weapons/grenade/mrk_grenade_2.wav,0.88,0.93,explosion,0.9,1,200,6000,effects1,,,,0.5,,,,grenade_explode_layer,,,,,0.6,,,100,500,0.65
|
|
|
|
grenade_explode_layer,1,explosions/grenade_explo01.wav,0.85,1,explosion,1,1.5,200,4500,effects2,,,,0.5,,,,grenade_explode_layer_2,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_layer,2,explosions/grenade_explo02.wav,0.85,1,explosion,1,1.5,200,4500,effects2,,,,0.5,,,,grenade_explode_layer_2,,,,,0.6,,,100,500,0.65
|
|
grenade_explode_layer,3,explosions/grenade_explo03.wav,0.85,1,explosion,1,1.5,200,4500,effects2,,,,0.5,,,,grenade_explode_layer_2,,,,,0.6,,,100,500,0.65
|
|
|
|
grenade_explode_layer_2,1,weapons/grenade/mrk_grenade_2.wav,1,1,explosion,1.1,1.5,50,1500,auto,,,,0.5,,,,,,,,,0.8,,,100,500,0.65
|
|
grenade_explode_layer_2,2,weapons/grenade/mrk_grenade_3.wav,1,1,explosion,1.1,1.5,50,1500,auto,,,,0.5,,,,,,,,,0.8,,,100,500,0.65
|
|
grenade_explode_layer_2,3,weapons/grenade/mrk_grenade_4.wav,1,1,explosion,1.1,1.5,50,1500,auto,,,,0.5,,,,,,,,,0.8,,,100,500,0.65
|
|
grenade_explode_layer_2,4,weapons/grenade/mrk_grenade_5.wav,1,1,explosion,1.1,1.5,50,1500,auto,,,,0.5,,,,,,,,,0.8,,,100,500,0.65
|
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|
#Tank Firing Tinnitus,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
tank_tinnitus_loop,,weapons/grenade/weap_flashbang_tone.wav,0.65,,max,,,,,shellshock,streamed,,looping,,,,,,,,ambience,,,,,,,
|
|
tank_tinnitus_loop_silent,,weapons/grenade/weap_flashbang_tone.wav,0,,max,,,,,shellshock,streamed,,looping,,,,,,,,ambience,,,,,,,
|
|
tank_tinnitus_end,,null.wav,0.95,,max,,,,,announcer,,,,,,,,,,,,,,,,,,
|
|
tank_tinnitus_abort,,null.wav,0,,max,,,,,announcer,,,,,,,,,,,,,,,,,,
|
|
|
|
#Flashbang Tinnitus,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
flashbang_tinnitus_loop,,weapons/grenade/weap_flashbang_tone.wav,0.65,,max,,,,,shellshock,streamed,,looping,,,,,,,,ambience,,,,,,,
|
|
flashbang_tinnitus_loop_silent,,weapons/grenade/weap_flashbang_tone.wav,0,,max,,,,,shellshock,streamed,,looping,,,,,,,,ambience,,,,,,,
|
|
flashbang_tinnitus_end,,null.wav,0.95,,max,,,,,announcer,,,,,,,,,,,,,,,,,,
|
|
flashbang_tinnitus_abort,,null.wav,0,,max,,,,,announcer,,,,,,,,,,,,,,,,,,
|
|
flashbang_explode_default,1,weapons/grenade/weap_expl_flash_bang1.wav,0.95,1,explosion,0.9,1,360,6000,nonshock,,,,,,,,flashbang_explode_layer,,,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
|
|
flashbang_explode_default,2,weapons/grenade/weap_expl_flash_bang2.wav,0.95,1,explosion,0.9,1,360,6000,nonshock,,,,,,,,flashbang_explode_layer,,,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
|
|
flashbang_explode_default,3,weapons/grenade/weap_expl_flash_bang3.wav,0.95,1,explosion,0.9,1,360,6000,nonshock,,,,,,,,flashbang_explode_layer,,,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
|
|
flashbang_explode_layer,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,200,6000,effects1,,,,,,,,flashbang_explode_layer2,,,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
|
|
flashbang_explode_layer,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,200,6000,effects1,,,,,,,,flashbang_explode_layer2,,,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
|
|
flashbang_explode_layer,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,200,6000,effects1,,,,,,,,flashbang_explode_layer2,,,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
|
|
flashbang_explode_layer2,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,0.75,0.8,200,6000,element,,,,,,,,,,,,,0.8,,,100,500,0.65
|
|
flashbang_explode_layer2,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,0.75,0.8,200,6000,element,,,,,,,,,,,,,0.8,,,100,500,0.65
|
|
flashbang_explode_layer2,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,0.75,0.8,200,6000,element,,,,,,,,,,,,,0.8,,,100,500,0.65
|
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|
#Smoke Grenade,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
smokegrenade_explode_default,1,weapons/grenade/smoke_grenade5d_22k.wav,0.68,0.78,explosion,0.8,1.2,15,5000,auto,,,,0.85,,,,,,,,,0.5,,,,,
|
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|
#Detpack C4 Explosions,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
detpack_trigger,,weapons/c4_detpack/weap_detpack_trigger.wav,0.8,0.85,foley,0.95,1.05,500,,local,,,,,,,,,,,,,,,,,,
|
|
#detpack_explo_default,1,weapons/grenade/mrk_grenade_2.wav,0.93,0.98,explosion,1,1.1,200,4000,weapon,,,,,,,,detpack_explo_main,,,,,0.6,,,100,500,0.65
|
|
#detpack_explo_default,2,weapons/grenade/mrk_grenade_3.wav,0.93,0.98,explosion,1,1.1,200,4000,weapon,,,,,,,,detpack_explo_main,,,,,0.6,,,100,500,0.65
|
|
#detpack_explo_default,3,weapons/grenade/mrk_grenade_4.wav,0.93,0.98,explosion,1,1.1,200,4000,weapon,,,,,,,,detpack_explo_main,,,,,0.6,,,100,500,0.65
|
|
#detpack_explo_default,4,weapons/grenade/mrk_grenade_5.wav,0.93,0.98,explosion,1,1.1,200,4000,weapon,,,,,,,,detpack_explo_main,,,,,0.6,,,100,500,0.65
|
|
detpack_explo_concrete,1,explosions/exp_detpack_cement1.wav,0.8,0.9,explosion,0.95,1.05,200,4000,weapon,streamed,,,,,,,detpack_explo_main,,,,,0.5,,,100,500,0.65
|
|
detpack_explo_concrete,2,explosions/exp_detpack_cement2.wav,0.8,0.9,explosion,0.95,1.05,200,4000,weapon,streamed,,,,,,,detpack_explo_main,,,,,0.5,,,100,500,0.65
|
|
detpack_explo_concrete,3,explosions/exp_detpack_cement3.wav,0.8,0.9,explosion,0.95,1.05,200,4000,weapon,streamed,,,,,,,detpack_explo_main,,,,,0.5,,,100,500,0.65
|
|
detpack_explo_metal,1,explosions/exp_door_metal_breach01.wav,0.6,0.75,explosion,0.95,1.05,200,4000,weapon,streamed,,,,,,,detpack_explo_main,,,,,0.5,,,100,500,0.65
|
|
detpack_explo_metal,2,explosions/exp_door_metal_breach02.wav,0.6,0.75,explosion,0.95,1.05,200,4000,weapon,streamed,,,,,,,detpack_explo_main,,,,,0.5,,,100,500,0.65
|
|
detpack_explo_metal,3,explosions/exp_door_metal_breach03.wav,0.6,0.75,explosion,0.95,1.05,200,4000,weapon,streamed,,,,,,,detpack_explo_main,,,,,0.5,,,100,500,0.65
|
|
detpack_explo_metal,4,explosions/exp_door_metal_breach04.wav,0.6,0.75,explosion,0.95,1.05,200,4000,weapon,streamed,,,,,,,detpack_explo_main,,,,,0.5,,,100,500,0.65
|
|
detpack_explo_wood,1,explosions/exp_door_wood_breach01.wav,0.6,0.75,explosion,0.95,1.05,200,4000,weapon,streamed,,,,,,,detpack_explo_main,,,,,0.5,,,100,500,0.65
|
|
detpack_explo_wood,2,explosions/exp_door_wood_breach02.wav,0.6,0.75,explosion,0.95,1.05,200,4000,weapon,streamed,,,,,,,detpack_explo_main,,,,,0.5,,,100,500,0.65
|
|
detpack_explo_wood,3,explosions/exp_door_wood_breach03.wav,0.6,0.75,explosion,0.95,1.05,200,4000,weapon,streamed,,,,,,,detpack_explo_main,,,,,0.5,,,100,500,0.65
|
|
detpack_explo_main,1,explosions/explo_detpack_main1.wav,0.9,1,explosion,0.9,1,200,6000,auto,,,,,,,,detpack_explo_layer,,,,,0.5,,,100,500,0.65
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detpack_explo_main,2,explosions/explo_detpack_main2.wav,0.9,1,explosion,0.9,1,200,6000,auto,,,,,,,,detpack_explo_layer,,,,,0.5,,,100,500,0.65
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detpack_explo_main,3,explosions/explo_detpack_main3.wav,0.9,1,explosion,0.9,1,200,6000,auto,,,,,,,,detpack_explo_layer,,,,,0.5,,,100,500,0.65
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detpack_explo_layer,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,200,3000,auto2,,,,,,,,,,,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
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detpack_explo_layer,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,200,3000,auto2,,,,,,,,,,,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
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detpack_explo_layer,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,200,3000,auto2,,,,,,,,,,,,nowetlevel fulldrylevel,0.6,,,100,500,0.65
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detpack_explo_default,1,explosions/explo_detpack_main1.wav,0.95,1,max,1.7,1.9,200,6000,effects1,,,,,!blackout,,,detpack_explo_layer1,,,,,0.5,,,100,500,0.65
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detpack_explo_default,2,explosions/explo_detpack_main2.wav,0.95,1,max,1.7,1.9,200,6000,effects1,,,,,!blackout,,,detpack_explo_layer1,,,,,0.5,,,100,500,0.65
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detpack_explo_default,3,explosions/explo_detpack_main3.wav,0.95,1,max,1.7,1.9,200,6000,effects1,,,,,!blackout,,,detpack_explo_layer1,,,,,0.5,,,100,500,0.65
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detpack_explo_layer1,1,explosions/exp_detpack_cement1.wav,0.75,0.85,max,1.3,1.4,200,4000,effects2,streamed,,,,!blackout,,,detpack_explo_layer2,,,,,0.5,,,100,500,0.65
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detpack_explo_layer1,2,explosions/exp_detpack_cement2.wav,0.75,0.85,max,1.3,1.4,200,4000,effects2,streamed,,,,!blackout,,,detpack_explo_layer2,,,,,0.5,,,100,500,0.65
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detpack_explo_layer1,3,explosions/exp_detpack_cement3.wav,0.75,0.85,max,1.3,1.4,200,4000,effects2,streamed,,,,!blackout,,,detpack_explo_layer2,,,,,0.5,,,100,500,0.65
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detpack_explo_layer2,1,explosions/exp_door_metal_breach01.wav,0.95,1,max,1.3,1.4,200,4000,auto,streamed,,,,!blackout,,,detpack_explo_layer3,,,,,0.5,,,100,500,0.65
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detpack_explo_layer2,2,explosions/exp_door_metal_breach02.wav,0.95,1,max,1.3,1.4,200,4000,auto,streamed,,,,!blackout,,,detpack_explo_layer3,,,,,0.5,,,100,500,0.65
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detpack_explo_layer2,3,explosions/exp_door_metal_breach03.wav,0.95,1,max,1.3,1.4,200,4000,auto,streamed,,,,!blackout,,,detpack_explo_layer3,,,,,0.5,,,100,500,0.65
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detpack_explo_layer2,4,explosions/exp_door_metal_breach04.wav,0.95,1,max,1.3,1.4,200,4000,auto,streamed,,,,!blackout,,,detpack_explo_layer3,,,,,0.5,,,100,500,0.65
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detpack_explo_layer3,1,explosions/exp_door_wood_breach01.wav,0.95,1,max,1.3,1.4,200,4000,auto2,streamed,,,,!blackout,,,,,,,,0.5,,,100,500,0.65
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detpack_explo_layer3,2,explosions/exp_door_wood_breach02.wav,0.95,1,max,1.3,1.4,200,4000,auto2,streamed,,,,!blackout,,,,,,,,0.5,,,100,500,0.65
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detpack_explo_layer3,3,explosions/exp_door_wood_breach03.wav,0.95,1,max,1.3,1.4,200,4000,auto2,streamed,,,,!blackout,,,,,,,,0.5,,,100,500,0.65
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detpack_explo_default,1,explosions/explo_detpack_main1.wav,0.95,1,explosion,1.7,1.9,200,6000,effects1,,,,,blackout,,,detpack_explo_layer1,,,,,0.5,,,100,500,0.65
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detpack_explo_default,2,explosions/explo_detpack_main2.wav,0.95,1,explosion,1.7,1.9,200,6000,effects1,,,,,blackout,,,detpack_explo_layer1,,,,,0.5,,,100,500,0.65
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detpack_explo_default,3,explosions/explo_detpack_main3.wav,0.95,1,explosion,1.7,1.9,200,6000,effects1,,,,,blackout,,,detpack_explo_layer1,,,,,0.5,,,100,500,0.65
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detpack_explo_layer1,1,explosions/exp_detpack_cement1.wav,0.75,0.85,explosion,1.3,1.4,200,4000,effects2,streamed,,,,blackout,,,detpack_explo_layer2,,,,,0.5,,,100,500,0.65
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detpack_explo_layer1,2,explosions/exp_detpack_cement2.wav,0.75,0.85,explosion,1.3,1.4,200,4000,effects2,streamed,,,,blackout,,,detpack_explo_layer2,,,,,0.5,,,100,500,0.65
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detpack_explo_layer1,3,explosions/exp_detpack_cement3.wav,0.75,0.85,explosion,1.3,1.4,200,4000,effects2,streamed,,,,blackout,,,detpack_explo_layer2,,,,,0.5,,,100,500,0.65
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detpack_explo_layer2,1,explosions/exp_door_metal_breach01.wav,0.95,1,explosion,1.3,1.4,200,4000,auto,streamed,,,,blackout,,,detpack_explo_layer3,,,,,0.5,,,100,500,0.65
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detpack_explo_layer2,2,explosions/exp_door_metal_breach02.wav,0.95,1,explosion,1.3,1.4,200,4000,auto,streamed,,,,blackout,,,detpack_explo_layer3,,,,,0.5,,,100,500,0.65
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detpack_explo_layer2,3,explosions/exp_door_metal_breach03.wav,0.95,1,explosion,1.3,1.4,200,4000,auto,streamed,,,,blackout,,,detpack_explo_layer3,,,,,0.5,,,100,500,0.65
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detpack_explo_layer2,4,explosions/exp_door_metal_breach04.wav,0.95,1,explosion,1.3,1.4,200,4000,auto,streamed,,,,blackout,,,detpack_explo_layer3,,,,,0.5,,,100,500,0.65
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detpack_explo_layer3,1,explosions/exp_door_wood_breach01.wav,0.95,1,explosion,1.3,1.4,200,4000,auto2,streamed,,,,blackout,,,,,,,,0.5,,,100,500,0.65
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detpack_explo_layer3,2,explosions/exp_door_wood_breach02.wav,0.95,1,explosion,1.3,1.4,200,4000,auto2,streamed,,,,blackout,,,,,,,,0.5,,,100,500,0.65
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detpack_explo_layer3,3,explosions/exp_door_wood_breach03.wav,0.95,1,explosion,1.3,1.4,200,4000,auto2,streamed,,,,blackout,,,,,,,,0.5,,,100,500,0.65
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#Rocket Explosions,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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rocket_explode_default,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_default,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_bark,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_bark,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_brick,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_brick,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_carpet,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_carpet,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_cloth,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_cloth,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_concrete,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,rocket_explode_concrete_layer,,,,,0.5,,,100,500,0.65
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|
rocket_explode_concrete,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,rocket_explode_concrete_layer,,,,,0.5,,,100,500,0.65
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|
rocket_explode_concrete_layer,1,explosions/mrk_rockexplosion_layer1.wav,0.95,0.99,explosion,0.8,1.2,700,9600,item,,,,,!ac130 airlift jeepride,,,,,,,,0.7,,,100,500,0.65
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|
rocket_explode_concrete_layer,2,explosions/mrk_rockexplosion_layer5.wav,0.95,0.99,explosion,0.8,1.2,700,9600,item,,,,,!ac130 airlift jeepride,,,,,,,,0.7,,,100,500,0.65
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|
rocket_explode_dirt,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_dirt,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_flesh,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_flesh,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_foliage,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_foliage,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_glass,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_glass,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_grass,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_grass,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_gravel,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_gravel,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_ice,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_ice,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_metal,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_metal,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_mud,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_mud,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_paper,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_paper,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_plaster,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_plaster,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_rock,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_rock,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_sand,1,explosions/mortar_dirt01.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,!ac130 airlift jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
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|
rocket_explode_sand,2,explosions/mortar_dirt02.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,!ac130 airlift jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
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|
rocket_explode_sand,3,explosions/mortar_dirt03.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,!ac130 airlift jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
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|
rocket_explode_sand,4,explosions/mortar_dirt04.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,!ac130 airlift jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
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|
rocket_explode_sand,5,explosions/mortar_dirt05.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,!ac130 airlift jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
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|
rocket_explode_sand,6,explosions/mortar_dirt06.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,!ac130 airlift jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
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|
rocket_explode_snow,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_snow,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_water,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_water,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_wood,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_wood,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_asphault,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_asphault,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_asphalt,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_asphalt,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_ceramic,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_ceramic,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_plastic,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_plastic,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_rubber,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_rubber,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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|
weapons_rocket_explosion,,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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rocket_explode_cushion,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_fruit,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_paintedmetal,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,7800,voice,,,,0.5,!ac130 airlift jeepride,,,,,,,,0.5,,,100,500,0.65
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#Rocket Explosions (Airlift),,,,,,,,,,,,,,,,,,,,,,,,,,,,
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rocket_explode_default,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5,,,,,
|
|
rocket_explode_default,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5,,,,,
|
|
rocket_explode_bark,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5,,,,,
|
|
rocket_explode_bark,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5,,,,,
|
|
rocket_explode_brick,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5,,,,,
|
|
rocket_explode_brick,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5,,,,,
|
|
rocket_explode_carpet,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5,,,,,
|
|
rocket_explode_carpet,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5,,,,,
|
|
rocket_explode_cloth,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5,,,,,
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|
rocket_explode_cloth,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_concrete,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_building,,,,,0.5
|
|
rocket_explode_concrete,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_building,,,,,0.5
|
|
rocket_explode_dirt,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_dirt,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_flesh,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_flesh,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_foliage,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_foliage,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_glass,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_glass,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_grass,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_grass,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_gravel,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_gravel,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_ice,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_ice,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_metal,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_armor_vehicle,,,,,0.5
|
|
rocket_explode_metal,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_armor_vehicle,,,,,0.5
|
|
rocket_explode_mud,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_mud,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_paper,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_paper,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_plaster,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_building,,,,,0.5
|
|
rocket_explode_plaster,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_building,,,,,0.5
|
|
rocket_explode_rock,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_rock,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_sand,1,explosions/mortar_dirt01.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,airlift,,,rocket_explosion_distant,weapon2,,,,0.5
|
|
rocket_explode_sand,2,explosions/mortar_dirt02.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,airlift,,,rocket_explosion_distant,weapon2,,,,0.5
|
|
rocket_explode_sand,3,explosions/mortar_dirt03.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,airlift,,,rocket_explosion_distant,weapon2,,,,0.5
|
|
rocket_explode_sand,4,explosions/mortar_dirt04.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,airlift,,,rocket_explosion_distant,weapon2,,,,0.5
|
|
rocket_explode_sand,5,explosions/mortar_dirt05.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,airlift,,,rocket_explosion_distant,weapon2,,,,0.5
|
|
rocket_explode_sand,6,explosions/mortar_dirt06.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,airlift,,,rocket_explosion_distant,weapon2,,,,0.5
|
|
rocket_explode_snow,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_snow,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_water,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_water,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_wood,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_wood,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_asphault,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_building,,,,,0.5
|
|
rocket_explode_asphault,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_building,,,,,0.5
|
|
rocket_explode_asphalt,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_building,,,,,0.5
|
|
rocket_explode_asphalt,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_building,,,,,0.5
|
|
rocket_explode_ceramic,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_ceramic,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_plastic,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_plastic,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_rubber,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_rubber,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
weapons_rocket_explosion,,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_cushion,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_fruit,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,rocket_explosion_distant,,,,,0.5
|
|
rocket_explode_paintedmetal,1,explosions/grenade_explo01.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_armor_vehicle,,,,,0.5
|
|
rocket_explode_paintedmetal,2,explosions/grenade_explo02.wav,0.88,0.93,explosion,0.8,1.2,300,15000,voice,,,,0.5,airlift,,,ffar_impact_armor_vehicle,,,,,0.5
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#Rocket Explosions (AC130),,,,,,,,,,,,,,,,,,,,,,,
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|
rocket_explode_default,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_default,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_default,3,explosions/explo_distant03.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_default,4,explosions/explo_distant05.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_bark,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_bark,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_brick,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_brick,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_carpet,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_carpet,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_cloth,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_cloth,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_concrete,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_concrete,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_dirt,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_dirt,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_dirt,3,explosions/explo_distant03.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_dirt,4,explosions/explo_distant05.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_dirt,5,explosions/explo_distant07.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_flesh,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_flesh,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_foliage,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_foliage,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_glass,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_glass,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_grass,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_grass,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_gravel,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_gravel,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_ice,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_ice,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_metal,1,explosions/explo_distant01.wav,0.8,0.9,max,0.7,0.8,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_metal,2,explosions/explo_distant02.wav,0.8,0.9,max,0.7,0.8,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_metal,3,explosions/explo_distant03.wav,0.8,0.9,max,0.7,0.8,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_metal,4,explosions/explo_distant05.wav,0.8,0.9,max,0.7,0.8,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_mud,1,explosions/explo_distant01.wav,0.7,0.8,max,0.7,0.9,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_mud,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_paper,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_paper,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_plaster,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_plaster,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_rock,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_rock,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_sand,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,weapon2,,,,0.5
|
|
rocket_explode_sand,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,weapon2,,,,0.5
|
|
rocket_explode_sand,3,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,weapon2,,,,0.5
|
|
rocket_explode_sand,4,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,weapon2,,,,0.5
|
|
rocket_explode_sand,5,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,weapon2,,,,0.5
|
|
rocket_explode_sand,6,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,weapon2,,,,0.5
|
|
rocket_explode_snow,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_snow,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_water,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_water,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_wood,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_wood,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_wood,3,explosions/explo_distant03.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5
|
|
rocket_explode_wood,4,explosions/explo_distant05.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
|
|
rocket_explode_asphault,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
|
|
rocket_explode_asphault,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
|
|
rocket_explode_asphalt,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
|
|
rocket_explode_asphalt,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
|
|
rocket_explode_ceramic,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
|
|
rocket_explode_ceramic,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
|
|
rocket_explode_plastic,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
|
|
rocket_explode_plastic,2,explosions/explo_distant02.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
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|
rocket_explode_rubber,,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
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|
weapons_rocket_explosion,,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
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|
rocket_explode_cushion,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
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|
rocket_explode_fruit,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
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|
rocket_explode_paintedmetal,1,explosions/explo_distant01.wav,0.9,1,max,0.85,1.05,150,15000,effects1,streamed,,,,ac130,,,,,,,,0.5,,,,,
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rocket_explode_default,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_default,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_bark,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_bark,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_brick,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_brick,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
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|
rocket_explode_carpet,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_carpet,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_cloth,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_cloth,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_concrete,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,rocket_explode_concrete_layer,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_concrete,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,rocket_explode_concrete_layer,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_concrete_layer,1,explosions/mrk_rockexplosion_layer1.wav,0.8,0.86,explosion,0.8,1.2,700,9600,item,,,,0.5,jeepride,,,,,,,,0.7,,,100,500,0.65
|
|
rocket_explode_concrete_layer,2,explosions/mrk_rockexplosion_layer5.wav,0.8,0.86,explosion,0.8,1.2,700,9600,item,,,,0.5,jeepride,,,,,,,,0.7,,,100,500,0.65
|
|
rocket_explode_dirt,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_dirt,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_flesh,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_flesh,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_foliage,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_foliage,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_glass,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_glass,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_grass,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_grass,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_gravel,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_gravel,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_ice,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_ice,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_metal,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_metal,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_mud,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_mud,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_paper,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_paper,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_plaster,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_plaster,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_rock,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_rock,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_sand,1,explosions/mortar_dirt01.wav,0.8,0.86,explosion,1,1.3,50,15000,voice,streamed,,,0.5,jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
|
|
rocket_explode_sand,2,explosions/mortar_dirt02.wav,0.8,0.86,explosion,1,1.3,50,15000,voice,streamed,,,0.5,jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
|
|
rocket_explode_sand,3,explosions/mortar_dirt03.wav,0.8,0.86,explosion,1,1.3,50,15000,voice,streamed,,,0.5,jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
|
|
rocket_explode_sand,4,explosions/mortar_dirt04.wav,0.8,0.86,explosion,1,1.3,50,15000,voice,streamed,,,0.5,jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
|
|
rocket_explode_sand,5,explosions/mortar_dirt05.wav,0.8,0.86,explosion,1,1.3,50,15000,voice,streamed,,,0.5,jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
|
|
rocket_explode_sand,6,explosions/mortar_dirt06.wav,0.8,0.86,explosion,1,1.3,50,15000,voice,streamed,,,0.5,jeepride,,,,weapon2,,,,0.5,,,100,500,0.65
|
|
rocket_explode_snow,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_snow,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_water,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_water,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_wood,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_wood,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_asphault,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_asphault,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_asphalt,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_asphalt,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_ceramic,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_ceramic,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_plastic,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_plastic,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_rubber,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_rubber,2,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
weapons_rocket_explosion,,explosions/grenade_explo02.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_cushion,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_fruit,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
|
|
rocket_explode_paintedmetal,1,explosions/grenade_explo01.wav,0.8,0.86,explosion,0.8,1.2,300,7800,voice,,,,0.5,jeepride,,,,,,,,0.5,,,100,500,0.65
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#DESTRUCTIBLE VEHICLES,,,,,,,,,,,,,,,,,,,,,,,
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bullet_small_auto_glass,1,weapons/impact/blt_impact_auto_glass01.wav,0.63,0.79,impact,0.9,1.1,7,750,auto,,,,0.7,,,,,weapon2,5,,,
|
|
bullet_small_auto_glass,2,weapons/impact/blt_impact_auto_glass02.wav,0.63,0.79,impact,0.9,1.1,7,750,auto,,,,0.7,,,,,weapon2,5,,,
|
|
bullet_small_auto_glass,3,weapons/impact/blt_impact_auto_glass03.wav,0.63,0.79,impact,0.9,1.1,7,750,auto,,,,0.7,,,,,weapon2,5,,,
|
|
bullet_small_auto_glass,4,weapons/impact/blt_impact_auto_glass04.wav,0.63,0.79,impact,0.9,1.1,7,750,auto,,,,0.7,,,,,weapon2,5,,,
|
|
veh_glass_break_small,1,explosions/glass_break_automobile_sml01.wav,0.7,0.8,impact,0.9,1.1,7,2500,auto,,,,,,,,,weapon2,,,,
|
|
veh_glass_break_small,2,explosions/glass_break_automobile_sml02.wav,0.7,0.8,impact,0.9,1.1,7,2500,auto,,,,,,,,,weapon2,,,,
|
|
veh_glass_break_small,3,explosions/glass_break_automobile_sml03.wav,0.7,0.8,impact,0.9,1.1,7,2500,auto,,,,,,,,,weapon2,,,,
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veh_glass_break_small,4,explosions/glass_break_automobile_sml04.wav,0.7,0.8,impact,0.9,1.1,7,2500,auto,,,,,,,,,weapon2,,,,
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veh_glass_break_large,1,explosions/glass_break_automobile_med01.wav,0.7,0.8,explosion,0.9,1.1,7,3600,auto,,,,,,,,,weapon2,,,,
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veh_glass_break_large,2,explosions/glass_break_automobile_med02.wav,0.7,0.8,explosion,0.9,1.1,7,3600,auto,,,,,,,,,weapon2,,,,
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veh_glass_break_large,3,explosions/glass_break_automobile_med03.wav,0.7,0.8,explosion,0.9,1.1,7,3600,auto,,,,,,,,,weapon2,,,,
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veh_tire_deflate,1,explosions/veh_tire_expl_blowout1.wav,0.95,0.95,na,0.95,1.05,7,3600,auto,,,,,,,,veh_tire_deflate_layer,,10,,,0.4
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veh_tire_deflate,2,explosions/veh_tire_expl_blowout2.wav,0.95,0.95,na,0.95,1.05,7,3600,auto,,,,,,,,veh_tire_deflate_layer,,10,,,0.4
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veh_tire_deflate,3,explosions/veh_tire_expl_blowout3.wav,0.95,0.95,na,0.95,1.05,7,3600,auto,,,,,,,,veh_tire_deflate_layer,,10,,,0.4
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veh_tire_deflate_layer,1,explosions/veh_tire_expl_blowout1.wav,0.95,0.95,na,0.8,0.85,7,3600,auto2,,,,,,,,veh_tire_deflate_decay,,10,,,0.4
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veh_tire_deflate_layer,2,explosions/veh_tire_expl_blowout2.wav,0.95,0.95,na,0.8,0.85,7,3600,auto2,,,,,,,,veh_tire_deflate_decay,,10,,,0.4,,,,,
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veh_tire_deflate_layer,3,explosions/veh_tire_expl_blowout3.wav,0.95,0.95,na,0.8,0.85,7,3600,auto2,,,,,,,,veh_tire_deflate_decay,,10,,,0.4,,,,,
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veh_tire_deflate_decay,1,explosions/veh_tire_air_hiss1.wav,0.65,0.75,na,0.95,1.05,7,2500,element,streamed,,,,,,,,,10,,,,,,,,
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veh_tire_deflate_decay,2,explosions/veh_tire_air_hiss2.wav,0.65,0.75,na,0.95,1.05,7,2500,element,streamed,,,,,,,,,10,,,,,,,,
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veh_tire_deflate_decay,3,explosions/veh_tire_air_hiss3.wav,0.65,0.75,na,0.95,1.05,7,2500,element,streamed,,,,,,,,,10,,,,,,,,
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#Car Explode,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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car_explode,1,explosions/exp_car_dist01.wav,0.95,1,explosion,0.9,1.05,250,6000,effects1,streamed,,,0.85,!airlift village_defend,,,car_explode_close,,100,,,0.6,,,100,500,0.65
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car_explode,2,explosions/exp_car_dist02.wav,0.95,1,explosion,0.9,1.05,250,6000,effects1,streamed,,,0.85,!airlift village_defend,,,car_explode_close,,100,,,0.6,,,100,500,0.65
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car_explode,3,explosions/exp_car_dist03.wav,0.95,1,explosion,0.9,1.05,250,6000,effects1,streamed,,,0.85,!airlift village_defend,,,car_explode_close,,100,,,0.6,,,100,500,0.65
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car_explode_close,1,explosions/exp_car_close01.wav,0.85,0.95,explosion,0.9,1.1,200,2500,effects2,,,,0.85,!airlift village_defend,,,car_explode_boom,,,,,0.8,,,100,500,0.65
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car_explode_close,2,explosions/exp_car_close02.wav,0.85,0.95,explosion,0.9,1.1,200,2500,effects2,,,,0.85,!airlift village_defend,,,car_explode_boom,,,,,0.8,,,100,500,0.65
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car_explode_close,3,explosions/exp_car_close03.wav,0.85,0.95,explosion,0.9,1.1,200,2500,effects2,,,,0.85,!airlift village_defend,,,car_explode_boom,,,,,0.8,,,100,500,0.65
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car_explode_boom,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,explosion,1.2,1.5,50,1500,auto,,,,0.85,!airlift village_defend,,,car_explode_boom2,,,,,0.8,,,100,500,0.65
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car_explode_boom,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,explosion,1.2,1.5,50,1500,auto,,,,0.85,!airlift village_defend,,,car_explode_boom2,,,,,0.8,,,100,500,0.65
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car_explode_boom,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,explosion,1.2,1.5,50,1500,auto,,,,0.85,!airlift village_defend,,,car_explode_boom2,,,,,0.8,,,100,500,0.65
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car_explode_boom,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,explosion,1.2,1.5,50,1500,auto,,,,0.85,!airlift village_defend,,,car_explode_boom2,,,,,0.8,,,100,500,0.65
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car_explode_boom2,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.85,!airlift village_defend,,,car_explode_detail,,,,,0.6,,,100,500,0.65
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car_explode_boom2,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.85,!airlift village_defend,,,car_explode_detail,,,,,0.6,,,100,500,0.65
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car_explode_boom2,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.85,!airlift village_defend,,,car_explode_detail,,,,,0.6,,,100,500,0.65
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car_explode_boom2,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.85,!airlift village_defend,,,car_explode_detail,,,,,0.6,,,100,500,0.65
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car_explode_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,!airlift village_defend,,,,,2000,,,,,,100,500,0.65
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car_explode_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,!airlift village_defend,,,,,2000,,,,,,100,500,0.65
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car_explode_detail,3,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,!airlift village_defend,,,,,2500,,,,,,100,500,0.65
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car_explode_detail,4,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,!airlift village_defend,,,,,2500,,,,,,100,500,0.65
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car_explode_detail,5,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,!airlift village_defend,,,,,3000,,,,,,100,500,0.65
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car_explode_detail,6,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,!airlift village_defend,,,,,3000,,,,,,100,500,0.65
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car_explode,1,explosions/exp_car_dist01.wav,0.95,1,explosion,0.9,1.05,250,6000,effects1,,,,0.85,village_defend,,,car_explode_close,,100,,,0.6,,,100,500,0.65
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car_explode,2,explosions/exp_car_dist02.wav,0.95,1,explosion,0.9,1.05,250,6000,effects1,,,,0.85,village_defend,,,car_explode_close,,100,,,0.6,,,100,500,0.65
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car_explode,3,explosions/exp_car_dist03.wav,0.95,1,explosion,0.9,1.05,250,6000,effects1,,,,0.85,village_defend,,,car_explode_close,,100,,,0.6,,,100,500,0.65
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car_explode_close,1,explosions/exp_car_close01.wav,0.85,0.95,explosion,0.9,1.1,200,2500,effects2,,,,0.85,village_defend,,,car_explode_boom,,,,,0.8,,,100,500,0.65
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car_explode_close,2,explosions/exp_car_close02.wav,0.85,0.95,explosion,0.9,1.1,200,2500,effects2,,,,0.85,village_defend,,,car_explode_boom,,,,,0.8,,,100,500,0.65
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|
car_explode_close,3,explosions/exp_car_close03.wav,0.85,0.95,explosion,0.9,1.1,200,2500,effects2,,,,0.85,village_defend,,,car_explode_boom,,,,,0.8,,,100,500,0.65
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|
car_explode_boom,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,explosion,1.2,1.5,50,1500,auto,,,,0.85,village_defend,,,car_explode_boom2,,,,,0.8,,,100,500,0.65
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|
car_explode_boom,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,explosion,1.2,1.5,50,1500,auto,,,,0.85,village_defend,,,car_explode_boom2,,,,,0.8,,,100,500,0.65
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|
car_explode_boom,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,explosion,1.2,1.5,50,1500,auto,,,,0.85,village_defend,,,car_explode_boom2,,,,,0.8,,,100,500,0.65
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|
car_explode_boom,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,explosion,1.2,1.5,50,1500,auto,,,,0.85,village_defend,,,car_explode_boom2,,,,,0.8,,,100,500,0.65
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|
car_explode_boom2,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.85,village_defend,,,car_explode_detail,,,,,0.6,,,100,500,0.65
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|
car_explode_boom2,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.85,village_defend,,,car_explode_detail,,,,,0.6,,,100,500,0.65
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|
car_explode_boom2,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.85,village_defend,,,car_explode_detail,,,,,0.6,,,100,500,0.65
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|
car_explode_boom2,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.85,village_defend,,,car_explode_detail,,,,,0.6,,,100,500,0.65
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|
car_explode_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,village_defend,,,,,2000,,,,,,100,500,0.65
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|
car_explode_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,village_defend,,,,,2000,,,,,,100,500,0.65
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|
car_explode_detail,3,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,village_defend,,,,,2500,,,,,,100,500,0.65
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|
car_explode_detail,4,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,village_defend,,,,,2500,,,,,,100,500,0.65
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|
car_explode_detail,5,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,village_defend,,,,,3000,,,,,,100,500,0.65
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|
car_explode_detail,6,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,village_defend,,,,,3000,,,,,,100,500,0.65
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car_explode,1,explosions/exp_car_dist01.wav,0.95,1,explosion,0.9,1.05,250,8000,effects1,streamed,,,0.85,airlift,,,car_explode_close,,100,,,0.6
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|
car_explode,2,explosions/exp_car_dist02.wav,0.95,1,explosion,0.9,1.05,250,8000,effects1,streamed,,,0.85,airlift,,,car_explode_close,,100,,,0.6
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|
car_explode,3,explosions/exp_car_dist03.wav,0.95,1,explosion,0.9,1.05,250,8000,effects1,streamed,,,0.85,airlift,,,car_explode_close,,100,,,0.6
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|
car_explode_close,1,explosions/exp_car_close01.wav,0.85,0.95,explosion,0.9,1.1,200,4500,effects2,,,,0.85,airlift,,,car_explode_boom,,,,,0.8
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|
car_explode_close,2,explosions/exp_car_close02.wav,0.85,0.95,explosion,0.9,1.1,200,4500,effects2,,,,0.85,airlift,,,car_explode_boom,,,,,0.8
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|
car_explode_close,3,explosions/exp_car_close03.wav,0.85,0.95,explosion,0.9,1.1,200,4500,effects2,,,,0.85,airlift,,,car_explode_boom,,,,,0.8
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|
car_explode_boom,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,explosion,1.2,1.5,50,3500,auto,,,,0.85,airlift,,,car_explode_boom2,,,,,0.8
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|
car_explode_boom,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,explosion,1.2,1.5,50,3500,auto,,,,0.85,airlift,,,car_explode_boom2,,,,,0.8
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|
car_explode_boom,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,explosion,1.2,1.5,50,3500,auto,,,,0.85,airlift,,,car_explode_boom2,,,,,0.8
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|
car_explode_boom,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,explosion,1.2,1.5,50,3500,auto,,,,0.85,airlift,,,car_explode_boom2,,,,,0.8
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|
car_explode_boom2,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,explosion,0.85,0.95,250,6500,auto2,,,,0.85,airlift,,,car_explode_detail,,,,,0.6
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car_explode_boom2,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,explosion,0.85,0.95,250,6500,auto2,,,,0.85,airlift,,,car_explode_detail,,,,,0.6
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|
car_explode_boom2,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,explosion,0.85,0.95,250,6500,auto2,,,,0.85,airlift,,,car_explode_detail,,,,,0.6
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car_explode_boom2,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,explosion,0.85,0.95,250,6500,auto2,,,,0.85,airlift,,,car_explode_detail,,,,,0.6
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|
car_explode_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,1.1,1.2,50,3500,body,,,,0.85,airlift,,,,,2000,,,
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|
car_explode_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,1.1,1.2,50,3500,body,,,,0.85,airlift,,,,,2000,,,,,,,,
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|
car_explode_detail,3,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,1.1,1.2,50,3500,body,,,,0.85,airlift,,,,,2500,,,,,,,,
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|
car_explode_detail,4,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,1.1,1.2,50,3500,body,,,,0.85,airlift,,,,,2500,,,,,,,,
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|
car_explode_detail,5,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,1.1,1.2,50,3500,body,,,,0.85,airlift,,,,,3000,,,,,,,,
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|
car_explode_detail,6,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,1.1,1.2,50,3500,body,,,,0.85,airlift,,,,,3000,,,,,,,,
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#Armor Vehicle Explode,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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exp_armor_vehicle,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,250,6000,effects1,streamed,,,0.75,!airlift,,,exp_armor_vehicle_close,,100,,,0.6,,,100,500,0.65
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|
exp_armor_vehicle,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,250,6000,effects1,streamed,,,0.75,!airlift,,,exp_armor_vehicle_close,,100,,,0.6,,,100,500,0.65
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|
exp_armor_vehicle,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,250,6000,effects1,streamed,,,0.75,!airlift,,,exp_armor_vehicle_close,,100,,,0.6,,,100,500,0.65
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exp_armor_vehicle_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,max,1,1.1,200,2500,effects2,,,,0.75,!airlift,,,exp_armor_vehicle_boom,,,,,0.8,,,100,500,0.65
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exp_armor_vehicle_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,max,1,1.1,200,2500,effects2,,,,0.75,!airlift,,,exp_armor_vehicle_boom,,,,,0.8,,,100,500,0.65
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exp_armor_vehicle_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,max,1,1.1,200,2500,effects2,,,,0.75,!airlift,,,exp_armor_vehicle_boom,,,,,0.8,,,100,500,0.65
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exp_armor_vehicle_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,1500,auto,,,,0.75,!airlift,,,exp_armor_vehicle_boom2,,,,,0.8,,,100,500,0.65
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exp_armor_vehicle_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,1500,auto,,,,0.75,!airlift,,,exp_armor_vehicle_boom2,,,,,0.8,,,100,500,0.65
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exp_armor_vehicle_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,1500,auto,,,,0.75,!airlift,,,exp_armor_vehicle_boom2,,,,,0.8,,,100,500,0.65
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exp_armor_vehicle_boom2,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.75,!airlift,,,exp_armor_vehicle_detail,,,,,0.6,,,100,500,0.65
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exp_armor_vehicle_boom2,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.75,!airlift,,,exp_armor_vehicle_detail,,,,,0.6,,,100,500,0.65
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exp_armor_vehicle_boom2,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.75,!airlift,,,exp_armor_vehicle_detail,,,,,0.6,,,100,500,0.65
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exp_armor_vehicle_boom2,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.75,!airlift,,,exp_armor_vehicle_detail,,,,,0.6,,,100,500,0.65
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exp_armor_vehicle_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,1500,body,,,,0.75,!airlift,,,exp_armor_vehicle_debris,,3000,,,,,,100,500,0.65
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exp_armor_vehicle_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,1500,body,,,,0.75,!airlift,,,exp_armor_vehicle_debris,,3000,,,,,,100,500,0.65
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|
exp_armor_vehicle_detail,3,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,1500,body,,,,0.75,!airlift,,,exp_armor_vehicle_debris,,3500,,,,,,100,500,0.65
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|
exp_armor_vehicle_detail,4,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,1500,body,,,,0.75,!airlift,,,exp_armor_vehicle_debris,,3500,,,,,,100,500,0.65
|
|
exp_armor_vehicle_detail,5,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,1500,body,,,,0.75,!airlift,,,exp_armor_vehicle_debris,,4000,,,,,,100,500,0.65
|
|
exp_armor_vehicle_detail,6,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,1500,body,,,,0.75,!airlift,,,exp_armor_vehicle_debris,,4000,,,,,,100,500,0.65
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exp_armor_vehicle_debris,,explosions/exp_metal_armor_debris01.wav,0.9,0.95,explosion,0.95,1.05,50,2000,element,,,,0.75,!airlift,,,,,4000,,,,,,100,500,0.65
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exp_armor_vehicle,1,explosions/exp_metal_armor_dist05.wav,0.95,1,airlift,0.9,1.05,250,8000,effects1,,,,0.7,airlift,,,exp_armor_vehicle_close,,100,,,0.6,,,,,
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exp_armor_vehicle,2,explosions/exp_metal_armor_dist06.wav,0.95,1,airlift,0.9,1.05,250,8000,effects1,,,,0.7,airlift,,,exp_armor_vehicle_close,,100,,,0.6,,,,,
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exp_armor_vehicle,3,explosions/exp_metal_armor_dist08.wav,0.95,1,airlift,0.9,1.05,250,8000,effects1,,,,0.7,airlift,,,exp_armor_vehicle_close,,100,,,0.6,,,,,
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exp_armor_vehicle_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,airlift,0.9,1,200,4500,effects2,,,,0.7,airlift,,,exp_armor_vehicle_boom,,,,,0.8,,,,,
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exp_armor_vehicle_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,airlift,0.9,1,200,4500,effects2,,,,0.7,airlift,,,exp_armor_vehicle_boom,,,,,0.8
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exp_armor_vehicle_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,airlift,0.9,1,200,4500,effects2,,,,0.7,airlift,,,exp_armor_vehicle_boom,,,,,0.8
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exp_armor_vehicle_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,airlift,1.3,1.4,50,3500,auto,,,,0.7,airlift,,,exp_armor_vehicle_boom2,,,,,0.8
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exp_armor_vehicle_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,airlift,1.3,1.4,50,3500,auto,,,,0.7,airlift,,,exp_armor_vehicle_boom2,,,,,0.8
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exp_armor_vehicle_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,airlift,1.3,1.4,50,3500,auto,,,,0.7,airlift,,,exp_armor_vehicle_boom2,,,,,0.8
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exp_armor_vehicle_boom2,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,airlift,0.85,0.95,250,6500,auto2,,,,0.7,airlift,,,exp_armor_vehicle_detail,,,,,0.6
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exp_armor_vehicle_boom2,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,airlift,0.85,0.95,250,6500,auto2,,,,0.7,airlift,,,exp_armor_vehicle_detail,,,,,0.6
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exp_armor_vehicle_boom2,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,airlift,0.85,0.95,250,6500,auto2,,,,0.7,airlift,,,exp_armor_vehicle_detail,,,,,0.6
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exp_armor_vehicle_boom2,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,airlift,0.85,0.95,250,6500,auto2,,,,0.7,airlift,,,exp_armor_vehicle_detail,,,,,0.6
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exp_armor_vehicle_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,50,3500,body,,,,0.7,airlift,,,exp_armor_vehicle_debris,,3000,,,
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exp_armor_vehicle_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,50,3500,body,,,,0.7,airlift,,,exp_armor_vehicle_debris,,3000,,,
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exp_armor_vehicle_detail,3,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,50,3500,body,,,,0.7,airlift,,,exp_armor_vehicle_debris,,3500,,,
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|
exp_armor_vehicle_detail,4,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,50,3500,body,,,,0.7,airlift,,,exp_armor_vehicle_debris,,3500,,,
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|
exp_armor_vehicle_detail,5,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,50,3500,body,,,,0.7,airlift,,,exp_armor_vehicle_debris,,4000,,,
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|
exp_armor_vehicle_detail,6,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,50,3500,body,,,,0.7,airlift,,,exp_armor_vehicle_debris,,4000,,,
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exp_armor_vehicle_debris,,explosions/exp_metal_armor_debris01.wav,0.9,0.95,airlift,0.95,1.05,50,4000,element,,,,0.7,airlift,,,,,4000,,,
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exp_tanker_vehicle,1,explosions/exp_metal_armor_dist05.wav,0.95,1,airlift,0.9,1.05,2500,8000,effects1,,,,0.7,airlift,,,exp_tanker_vehicle_close,,100,,,0.6
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exp_tanker_vehicle,2,explosions/exp_metal_armor_dist06.wav,0.95,1,airlift,0.9,1.05,2500,8000,effects1,,,,0.7,airlift,,,exp_tanker_vehicle_close,,100,,,0.6
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exp_tanker_vehicle,3,explosions/exp_metal_armor_dist08.wav,0.95,1,airlift,0.9,1.05,2500,8000,effects1,,,,0.7,airlift,,,exp_tanker_vehicle_close,,100,,,0.6
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exp_tanker_vehicle_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,airlift,0.9,1,2500,4500,effects2,,,,0.7,airlift,,,exp_tanker_vehicle_boom,,,,,0.8
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exp_tanker_vehicle_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,airlift,0.9,1,2500,4500,effects2,,,,0.7,airlift,,,exp_tanker_vehicle_boom,,,,,0.8
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exp_tanker_vehicle_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,airlift,0.9,1,2500,4500,effects2,,,,0.7,airlift,,,exp_tanker_vehicle_boom,,,,,0.8
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exp_tanker_vehicle_boom,,explosions/exp_tanker_truck_flame1_short.wav,0.95,0.95,max,1,1,2500,8000,effects1,streamed,,,0.8,airlift,,,exp_tanker_vehicle_detail,,,,,0.8
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exp_tanker_vehicle_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,airlift,,,exp_tanker_vehicle_debris,,3000,,,
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|
exp_tanker_vehicle_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,airlift,,,exp_tanker_vehicle_debris,,3000,,,
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exp_tanker_vehicle_detail,3,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,airlift,,,exp_tanker_vehicle_debris,,3500,,,
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|
exp_tanker_vehicle_detail,4,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,airlift,,,exp_tanker_vehicle_debris,,3500,,,
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|
exp_tanker_vehicle_detail,5,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,airlift,,,exp_tanker_vehicle_debris,,4000,,,
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exp_tanker_vehicle_detail,6,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,airlift,,,exp_tanker_vehicle_debris,,4000,,,
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exp_tanker_vehicle_debris,,explosions/exp_metal_armor_debris01.wav,0.9,0.95,airlift,0.95,1.05,1800,5500,element,,,,0.7,airlift,,,,,4000,,,
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exp_tanker_vehicle,1,explosions/exp_metal_armor_veh02.wav,0.95,1,airlift,0.9,1.05,2500,8000,effects1,,,,0.7,jeepride,,,exp_tanker_vehicle_close,,100,,,0.6
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exp_tanker_vehicle,2,explosions/exp_metal_armor_veh03.wav,0.95,1,airlift,0.9,1.05,2500,8000,effects1,,,,0.7,jeepride,,,exp_tanker_vehicle_close,,100,,,0.6
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exp_tanker_vehicle,3,explosions/exp_metal_armor_veh08.wav,0.95,1,airlift,0.9,1.05,2500,8000,effects1,,,,0.7,jeepride,,,exp_tanker_vehicle_close,,100,,,0.6
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|
exp_tanker_vehicle_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,airlift,0.9,1,2500,4500,effects2,,,,0.7,jeepride,,,exp_tanker_vehicle_boom,,,,,0.8
|
|
exp_tanker_vehicle_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,airlift,0.9,1,2500,4500,effects2,,,,0.7,jeepride,,,exp_tanker_vehicle_boom,,,,,0.8
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|
exp_tanker_vehicle_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,airlift,0.9,1,2500,4500,effects2,,,,0.7,jeepride,,,exp_tanker_vehicle_boom,,,,,0.8
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exp_tanker_vehicle_boom,,explosions/exp_tanker_truck_flame1.wav,0.95,0.95,max,1,1,2500,8000,effects1,streamed,,,0.8,jeepride,,,exp_tanker_vehicle_boom2,,,,,0.8
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exp_tanker_vehicle_boom2,,explosions/exp_tanker_fire_stereo1.wav,1,1,max,1,1,2500,8000,effects2,,,,0.9,jeepride,,,exp_tanker_vehicle_detail,,1000,ambience,,0.6
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exp_tanker_vehicle_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,local,,,,0.7,jeepride,,,exp_tanker_vehicle_debris,,3000,,,
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|
exp_tanker_vehicle_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,jeepride,,,exp_tanker_vehicle_debris,,3000,,,
|
|
exp_tanker_vehicle_detail,3,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,jeepride,,,exp_tanker_vehicle_debris,,3500,,,
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|
exp_tanker_vehicle_detail,4,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,jeepride,,,exp_tanker_vehicle_debris,,3500,,,
|
|
exp_tanker_vehicle_detail,5,explosions/exp_metal_armor_detail01.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,jeepride,,,exp_tanker_vehicle_debris,,4000,,,
|
|
exp_tanker_vehicle_detail,6,explosions/exp_metal_armor_detail02.wav,0.9,0.95,airlift,0.9,1.1,1800,4500,body,,,,0.7,jeepride,,,exp_tanker_vehicle_debris,,4000,,,
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|
exp_tanker_vehicle_debris,,explosions/exp_metal_armor_debris01.wav,0.9,0.95,airlift,0.95,1.05,1800,5500,element,,,,0.7,jeepride,,,,,4000,,,
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# Helicopter Crash,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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blackhawk_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,10000,weapon,,,,0.85,bog_b,,,blackhawk_helicopter_hit_2,,,,,0.3,,,,,
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|
blackhawk_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,bog_b,,,,,200,,,0.3,,,,,
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blackhawk_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,bog_b,,,,,200,,,0.3,,,,,
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|
blackhawk_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,1,1.1,500,10000,auto2,,,,0.85,bog_b,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6,,,,,
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|
blackhawk_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,1,1.1,500,10000,auto2,,,,0.85,bog_b,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6,,,,,
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|
blackhawk_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,1,1.1,500,10000,auto2,,,,0.85,bog_b,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
blackhawk_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,bog_b,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
blackhawk_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,bog_b,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
blackhawk_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,bog_b,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
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|
blackhawk_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,bog_b,,,,,,,,0.8,,,,,
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blackhawk_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,bog_b,,,,,,,,0.8,,,,,
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|
blackhawk_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,bog_b,,,,,,,,0.8,,,,,
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|
blackhawk_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,bog_b,,,,,,,,,,,,,
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|
blackhawk_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.5,0.8,max,0.95,1,450,7500,effects1,streamed,,looping,0.85,bog_b,,,blackhawk_helicopter_dying_layer,,,,,0.6,,,,,
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blackhawk_helicopter_dying_layer,,vehicles/veh_helicopter_damaged3.wav,1,1,vehicle,1,1,500,10000,vehicle,streamed,,looping,0.85,bog_b,,,,,,,,0.5,,,750,4000,0.65
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blackhawk_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,10000,effects1,,,,0.85,bog_b,,,blackhawk_helicopter_crash_dist,,,,,0.9
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blackhawk_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,bog_b,,,blackhawk_helicopter_crash_close,,100,,,0.6
|
|
blackhawk_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,bog_b,,,blackhawk_helicopter_crash_close,,100,,,0.6
|
|
blackhawk_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,bog_b,,,blackhawk_helicopter_crash_close,,100,,,0.6
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|
blackhawk_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,bog_b,,,blackhawk_helicopter_crash_detail,,,,,0.8
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|
blackhawk_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,bog_b,,,blackhawk_helicopter_crash_detail,,,,,0.8
|
|
blackhawk_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,bog_b,,,blackhawk_helicopter_crash_detail,,,,,0.8
|
|
blackhawk_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,bog_b,,,,,1000,,,
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|
blackhawk_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,bog_b,,,,,1000,,,
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blackhawk_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,10000,weapon,,,,0.85,airlift,,,blackhawk_helicopter_hit_2,,,,,0.3
|
|
blackhawk_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,airlift,,,,,200,,,0.3
|
|
blackhawk_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,airlift,,,,,200,,,0.3
|
|
blackhawk_helicopter_secondary_exp,1,explosions/exp_metal_armor_dist05.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,airlift,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6
|
|
blackhawk_helicopter_secondary_exp,2,explosions/exp_metal_armor_dist06.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,airlift,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6
|
|
blackhawk_helicopter_secondary_exp,3,explosions/exp_metal_armor_dist08.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,airlift,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6
|
|
blackhawk_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,airlift,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
blackhawk_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,airlift,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
blackhawk_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,airlift,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
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|
blackhawk_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,airlift,,,,,,,,0.8,,,,,
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|
blackhawk_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,airlift,,,,,,,,0.8,,,,,
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|
blackhawk_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,airlift,,,,,,,,0.8,,,,,
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|
blackhawk_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,airlift,,,,,,,,,,,,,
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|
blackhawk_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.5,0.8,max,0.95,1,450,7500,effects1,streamed,,looping,0.85,airlift,,,blackhawk_helicopter_dying_layer,,,,,0.6,,,,,
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|
blackhawk_helicopter_dying_layer,,vehicles/veh_helicopter_damaged2.wav,1,1,vehicle,1,1,500,10000,vehicle,streamed,,looping,0.85,airlift,,,,,,,,0.5,,,750,4000,0.65
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blackhawk_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,10000,effects1,,,,0.85,airlift,,,blackhawk_helicopter_crash_dist,,,,,0.9,,,,,
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|
blackhawk_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,,,,0.85,airlift,,,blackhawk_helicopter_crash_close,,100,,,0.6,,,,,
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|
blackhawk_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,,,,0.85,airlift,,,blackhawk_helicopter_crash_close,,100,,,0.6,,,,,
|
|
blackhawk_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,,,,0.85,airlift,,,blackhawk_helicopter_crash_close,,100,,,0.6,,,,,
|
|
blackhawk_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,airlift,,,blackhawk_helicopter_crash_detail,,,,,0.8,,,,,
|
|
blackhawk_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,airlift,,,blackhawk_helicopter_crash_detail,,,,,0.8,,,,,
|
|
blackhawk_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,airlift,,,blackhawk_helicopter_crash_detail,,,,,0.8,,,,,
|
|
blackhawk_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,airlift,,,,,1000,,,
|
|
blackhawk_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,airlift,,,,,1000,,,
|
|
|
|
blackhawk_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,10000,weapon,,,,0.85,sniperescape,,,blackhawk_helicopter_hit_2,,,,,0.3
|
|
blackhawk_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,sniperescape,,,,,200,,,0.3
|
|
blackhawk_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,sniperescape,,,,,200,,,0.3
|
|
blackhawk_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,1,1.1,500,10000,auto2,,,,0.85,sniperescape,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6
|
|
blackhawk_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,1,1.1,500,10000,auto2,,,,0.85,sniperescape,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6
|
|
blackhawk_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,1,1.1,500,10000,auto2,,,,0.85,sniperescape,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6
|
|
blackhawk_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,sniperescape,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8
|
|
blackhawk_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,sniperescape,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8
|
|
blackhawk_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,sniperescape,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8
|
|
blackhawk_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,sniperescape,,,,,,,,0.8
|
|
blackhawk_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,sniperescape,,,,,,,,0.8
|
|
blackhawk_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,sniperescape,,,,,,,,0.8
|
|
blackhawk_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,sniperescape,,,,,,,,
|
|
blackhawk_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.5,0.8,max,0.95,1,450,7500,effects1,streamed,,looping,0.85,sniperescape,,,blackhawk_helicopter_dying_layer,,,,,0.6,,,,,
|
|
blackhawk_helicopter_dying_layer,,vehicles/veh_helicopter_damaged3.wav,1,1,vehicle,1,1,500,10000,vehicle,streamed,,looping,0.85,sniperescape,,,,,,,,0.5,,,750,4000,0.65
|
|
blackhawk_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,10000,effects1,,,,0.85,sniperescape,,,blackhawk_helicopter_crash_dist,,,,,0.9,,,,,
|
|
blackhawk_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,sniperescape,,,blackhawk_helicopter_crash_close,,100,,,0.6,,,,,
|
|
blackhawk_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,sniperescape,,,blackhawk_helicopter_crash_close,,100,,,0.6,,,,,
|
|
blackhawk_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,sniperescape,,,blackhawk_helicopter_crash_close,,100,,,0.6,,,,,
|
|
blackhawk_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,sniperescape,,,blackhawk_helicopter_crash_detail,,,,,0.8,,,,,
|
|
blackhawk_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,sniperescape,,,blackhawk_helicopter_crash_detail,,,,,0.8,,,,,
|
|
blackhawk_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,sniperescape,,,blackhawk_helicopter_crash_detail,,,,,0.8,,,,,
|
|
blackhawk_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,sniperescape,,,,,1000,,,,,,,,
|
|
blackhawk_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,sniperescape,,,,,1000,,,,,,,,
|
|
|
|
blackhawk_helicopter_hit,,vehicles/veh_helicopter_hit1.wav,0.9,0.9,explosion,1,1,350,8000,voice,,,,0.85,hunted,,,blackhawk_helicopter_hit_2,,,,,0.3,,,100,500,0.65
|
|
blackhawk_helicopter_hit_2,,explosions/expl_heli_hit1.wav,0.8,0.85,max,0.95,1.05,1500,8000,weapon,,,,0.85,hunted,,,,,,,,0.3,,,100,500,0.65
|
|
blackhawk_helicopter_secondary_exp,1,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,explosion,0.9,1.1,500,8000,auto2,,,,0.85,hunted,,,,,,,,0.6,,,,,
|
|
blackhawk_helicopter_secondary_exp,2,weapons/grenade/mrk_grenade_3.wav,0.8,0.9,explosion,0.9,1.1,500,8000,auto2,,,,0.85,hunted,,,,,,,,0.6,,,,,
|
|
blackhawk_helicopter_secondary_exp,3,weapons/grenade/mrk_grenade_4.wav,0.8,0.9,explosion,0.9,1.1,500,8000,auto2,,,,0.85,hunted,,,,,,,,0.6,,,,,
|
|
blackhawk_helicopter_secondary_exp,4,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,explosion,0.9,1.1,500,8000,auto2,,,,0.85,hunted,,,,,,,,0.6,,,,,
|
|
blackhawk_helicopter_damaged,,null.wav,0.1,0.1,max,1,1,1500,8000,auto2,,,,0.85,hunted,,,,,,,,,,,100,500,0.65
|
|
blackhawk_helicopter_dying_loop,,explosions/heli_blackhawk_mono_crash_v2.wav,0.8,0.8,max,1,1,1500,8000,announcer,streamed,,,0.7,hunted,,,blackhawk_helicopter_dying_layer,,,,,0.6,,,500,1000,0.85
|
|
blackhawk_helicopter_dying_layer,,explosions/heli_blackhawk_stereo_rattles_v5.wav,1,1,max,1.1,1.1,1500,8000,auto2d,streamed,,,0.7,hunted,,,,,,ambience,,0.5,,,,,
|
|
blackhawk_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,max,1,1,1500,8000,effects1,,,,0.85,hunted,,,blackhawk_helicopter_crash_2,,,,,0.9,,,500,1000,0.85
|
|
blackhawk_helicopter_crash_2,,explosions/expl_heli_crash_layer1.wav,1,1,max,1,1,1500,8000,voice,streamed,,,0.85,hunted,,,,,100,,,0.9,,,500,1000,0.85
|
|
blackhawk_down_missile_inbound,,level/whsh_missile_incoming_v1.wav,1,1,max,1,1,50000,60000,voice,,,,0.85,hunted,,,,,,,,,,,100,500,0.65
|
|
blackhawk_down_missile_impact,,explosions/exp_car_dist01.wav,0.95,1,explosion,0.9,1.05,250,6000,voice,streamed,,,0.85,hunted,,,blackhawk_down_missile_impact_close,,100,,,0.6,,,,,
|
|
blackhawk_down_missile_impact_close,,explosions/exp_car_close02.wav,0.85,0.95,explosion,0.9,1.1,200,2500,weapon,,,,0.85,hunted,,,blackhawk_down_missile_impact_boom,,,,,0.8,,,,,
|
|
blackhawk_down_missile_impact_boom,,weapons/grenade/mrk_grenade_5.wav,0.8,0.9,explosion,1.2,1.5,50,1500,auto,,,,0.85,hunted,,,blackhawk_down_missile_impact_boom2,,,,,0.8,,,,,
|
|
blackhawk_down_missile_impact_boom2,,weapons/grenade/mrk_grenade_2.wav,0.8,0.9,explosion,0.85,0.95,250,4500,auto2,,,,0.85,hunted,,,blackhawk_down_missile_impact_detail,,,,,0.6,,,,,
|
|
blackhawk_down_missile_impact_detail,,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,1.1,1.2,50,1500,body,,,,0.85,hunted,,,,,800,,,,,,,,
|
|
|
|
havoc_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,15000,weapon,,,,0.85,sniperescape,,,havoc_helicopter_hit_2,,,,,0.3,,,,,
|
|
havoc_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,15000,effects2,,,,0.85,sniperescape,,,,,200,,,0.3,,,,,
|
|
havoc_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,15000,effects2,,,,0.85,sniperescape,,,,,200,,,0.3,,,,,
|
|
havoc_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,1,1.1,500,15000,auto2,,,,0.85,sniperescape,,,havoc_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
havoc_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,1,1.1,500,15000,auto2,,,,0.85,sniperescape,,,havoc_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
havoc_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,1,1.1,500,15000,auto2,,,,0.85,sniperescape,,,havoc_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
havoc_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,sniperescape,,,havoc_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
havoc_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,sniperescape,,,havoc_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
havoc_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,sniperescape,,,havoc_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
havoc_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,sniperescape,,,,,,,,0.8,,,,,
|
|
havoc_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,sniperescape,,,,,,,,0.8,,,,,
|
|
havoc_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,sniperescape,,,,,,,,0.8,,,,,
|
|
havoc_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,sniperescape,,,,,,,,,,,,,
|
|
havoc_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.8,0.8,vehicle,1,1,450,10000,effects1,streamed,,looping,0.85,sniperescape,,,havoc_helicopter_dying_layer,,,,,0.6,,,,,
|
|
havoc_helicopter_dying_layer,,vehicles/veh_helicopter_damaged4.wav,1,1,vehicle,1,1,500,15000,vehicle,streamed,,looping,0.85,sniperescape,,,,,,,,0.5,,,750,4000,0.65
|
|
havoc_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,15000,effects1,,,,0.85,sniperescape,,,havoc_helicopter_crash_dist,,,,,0.9,,,,,
|
|
havoc_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,15000,voice,streamed,,,0.85,sniperescape,,,havoc_helicopter_crash_close,,100,,,0.6,,,,,
|
|
havoc_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,15000,voice,streamed,,,0.85,sniperescape,,,havoc_helicopter_crash_close,,100,,,0.6,,,,,
|
|
havoc_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,15000,voice,streamed,,,0.85,sniperescape,,,havoc_helicopter_crash_close,,100,,,0.6
|
|
havoc_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,sniperescape,,,havoc_helicopter_crash_detail,,,,,0.8
|
|
havoc_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,sniperescape,,,havoc_helicopter_crash_detail,,,,,0.8
|
|
havoc_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,sniperescape,,,havoc_helicopter_crash_detail,,,,,0.8
|
|
havoc_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,sniperescape,,,,,1000,,,
|
|
havoc_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,sniperescape,,,,,1000,,,
|
|
|
|
hind_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,8000,weapon,,,,0.85,scoutsniper,,,hind_helicopter_hit_2,,,,,0.3
|
|
hind_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,8000,effects2,,,,0.85,scoutsniper,,,,,200,,,0.3
|
|
hind_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,8000,effects2,,,,0.85,scoutsniper,,,,,200,,,0.3
|
|
hind_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,8000,auto2,,,,0.85,scoutsniper,,,hind_helicopter_secondary_exp_close,,,,,0.6
|
|
hind_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,8000,auto2,,,,0.85,scoutsniper,,,hind_helicopter_secondary_exp_close,,,,,0.6
|
|
hind_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,8000,auto2,,,,0.85,scoutsniper,,,hind_helicopter_secondary_exp_close,,,,,0.6
|
|
hind_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,scoutsniper,,,hind_helicopter_secondary_exp_boom,,100,,,0.8
|
|
hind_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,scoutsniper,,,hind_helicopter_secondary_exp_boom,,100,,,0.8
|
|
hind_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,scoutsniper,,,hind_helicopter_secondary_exp_boom,,100,,,0.8
|
|
hind_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,scoutsniper,,,,,,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,scoutsniper,,,,,,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,scoutsniper,,,,,,,,0.8,,,,,
|
|
hind_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,scoutsniper,,,,,,,,,,,,,
|
|
hind_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.6,0.8,max,0.95,1,450,8000,voice,streamed,,rlooping,0.85,scoutsniper,,,hind_helicopter_dying_layer,,,,,0.6,,,,,
|
|
hind_helicopter_dying_layer,,vehicles/veh_helicopter_damaged4.wav,1,1,max,1,1,500,15000,vehicle,streamed,,rlooping,0.85,scoutsniper,,,,,,,,0.5,,,750,4000,0.65
|
|
hind_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,8000,effects1,,,,0.85,scoutsniper,,,hind_helicopter_crash_dist,,,,,0.9,,,,,
|
|
hind_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,8000,voice,streamed,,,0.85,scoutsniper,,,hind_helicopter_crash_close,,100,,,0.6,,,,,
|
|
hind_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,8000,voice,streamed,,,0.85,scoutsniper,,,hind_helicopter_crash_close,,100,,,0.6,,,,,
|
|
hind_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,8000,voice,streamed,,,0.85,scoutsniper,,,hind_helicopter_crash_close,,100,,,0.6,,,,,
|
|
hind_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,scoutsniper,,,hind_helicopter_crash_detail,,,,,0.8,,,,,
|
|
hind_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,scoutsniper,,,hind_helicopter_crash_detail,,,,,0.8,,,,,
|
|
hind_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,scoutsniper,,,hind_helicopter_crash_detail,,,,,0.8,,,,,
|
|
hind_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,scoutsniper,,,,,1000,,,,,,,,
|
|
hind_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,scoutsniper,,,,,1000,,,,,,,,
|
|
|
|
hind_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,8000,weapon,,,,0.85,jeepride,,,hind_helicopter_hit_2,,,,,0.3,,,,,
|
|
hind_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,8000,effects2,,,,0.85,jeepride,,,,,200,,,0.3,,,,,
|
|
hind_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,8000,effects2,,,,0.85,jeepride,,,,,200,,,0.3,,,,,
|
|
hind_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,8000,auto2,,,,0.85,jeepride,,,hind_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
hind_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,8000,auto2,,,,0.85,jeepride,,,hind_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
hind_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,8000,auto2,,,,0.85,jeepride,,,hind_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
hind_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,jeepride,,,hind_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,jeepride,,,hind_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,jeepride,,,hind_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,jeepride,,,,,,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,jeepride,,,,,,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,jeepride,,,,,,,,0.8,,,,,
|
|
hind_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,jeepride,,,,,,,,,,,,,
|
|
hind_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.1,0.1,max,0.95,1,450,8000,voice,streamed,,rlooping,0.85,jeepride,,,hind_helicopter_dying_layer,,,,,0.6,,,,,
|
|
hind_helicopter_dying_layer,,vehicles/veh_helicopter_damaged1.wav,1,1,max,1,1,500,15000,vehicle,streamed,,rlooping,0.85,jeepride,,,,,,,,0.5,,,750,4000,0.65
|
|
hind_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,8000,effects1,,,,0.85,jeepride,,,hind_helicopter_crash_dist,,,,,0.9,,,,,
|
|
hind_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,8000,voice,streamed,,,0.85,jeepride,,,hind_helicopter_crash_close,,100,,,0.6
|
|
hind_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,8000,voice,streamed,,,0.85,jeepride,,,hind_helicopter_crash_close,,100,,,0.6
|
|
hind_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,8000,voice,streamed,,,0.85,jeepride,,,hind_helicopter_crash_close,,100,,,0.6
|
|
hind_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,jeepride,,,hind_helicopter_crash_detail,,,,,0.8
|
|
hind_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,jeepride,,,hind_helicopter_crash_detail,,,,,0.8
|
|
hind_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,jeepride,,,hind_helicopter_crash_detail,,,,,0.8
|
|
hind_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,jeepride,,,,,1000,,,
|
|
hind_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,jeepride,,,,,1000,,,
|
|
|
|
hind_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,15000,weapon,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_hit_2,,,,,0.3
|
|
hind_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,15000,effects2,,,,0.8,launchfacility_a launchfacility_b,,,,helicopter1,200,,,0.3
|
|
hind_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,15000,effects2,,,,0.8,launchfacility_a launchfacility_b,,,,helicopter1,200,,,0.3
|
|
hind_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,15000,auto2,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_secondary_exp_close,,,,,0.6
|
|
hind_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,15000,auto2,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_secondary_exp_close,,,,,0.6
|
|
hind_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,15000,auto2,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_secondary_exp_close,,,,,0.6
|
|
hind_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,8000,weapon,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_secondary_exp_boom,,100,,,0.8
|
|
hind_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,8000,weapon,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,8000,weapon,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,4000,auto,,,,0.8,launchfacility_a launchfacility_b,,,,,,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,4000,auto,,,,0.8,launchfacility_a launchfacility_b,,,,,,,,0.8,,,,,
|
|
hind_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,4000,auto,,,,0.8,launchfacility_a launchfacility_b,,,,,,,,0.8,,,,,
|
|
hind_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.8,launchfacility_a launchfacility_b,,,,,,,,,,,,,
|
|
hind_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.6,0.6,max,0.95,1,450,15000,voice,streamed,,rlooping,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_dying_layer,helicopter1,,,,0.6,,,,,
|
|
hind_helicopter_dying_layer,,vehicles/veh_helicopter_damaged4.wav,1,1,max,1,1,500,15000,vehicle,streamed,,rlooping,0.8,launchfacility_a launchfacility_b,,,,helicopter1,,,,0.5,,,750,4000,0.65
|
|
hind_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,8000,effects1,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_crash_dist,,,,,0.9,,,,,
|
|
hind_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,15000,voice,streamed,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_crash_close,,100,,,0.6,,,,,
|
|
hind_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,15000,voice,streamed,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_crash_close,,100,,,0.6,,,,,
|
|
hind_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,15000,voice,streamed,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_crash_close,,100,,,0.6,,,,,
|
|
hind_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,8000,weapon,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_crash_detail,,,,,0.8,,,,,
|
|
hind_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,8000,weapon,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_crash_detail,,,,,0.8,,,,,
|
|
hind_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,8000,weapon,,,,0.8,launchfacility_a launchfacility_b,,,hind_helicopter_crash_detail,,,,,0.8,,,,,
|
|
hind_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,5000,auto2,,,,0.8,launchfacility_a launchfacility_b,,,,,1000,,,,,,,,
|
|
hind_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,5000,auto2,,,,0.8,launchfacility_a launchfacility_b,,,,,1000,,,
|
|
|
|
mi17_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,10000,weapon,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_hit_2,,,,,0.3
|
|
mi17_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.7,bog_b hunted icbm snipersecape blackout,,,,,200,,,0.3
|
|
mi17_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.7,bog_b hunted icbm snipersecape blackout,,,,,200,,,0.3
|
|
mi17_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_secondary_exp_close,,,,,0.6
|
|
mi17_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_secondary_exp_close,,,,,0.6
|
|
mi17_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_secondary_exp_close,,,,,0.6
|
|
mi17_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_secondary_exp_boom,,100,,,0.8
|
|
mi17_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_secondary_exp_boom,,100,,,0.8
|
|
mi17_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_secondary_exp_boom,,100,,,0.8
|
|
mi17_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.7,bog_b hunted icbm snipersecape blackout,,,,,,,,0.8
|
|
mi17_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.7,bog_b hunted icbm snipersecape blackout,,,,,,,,0.8
|
|
mi17_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.7,bog_b hunted icbm snipersecape blackout,,,,,,,,0.8
|
|
mi17_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.7,bog_b hunted icbm snipersecape blackout,,,,,,,,
|
|
mi17_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.5,0.8,max,0.95,1,450,7500,effects1,streamed,,looping,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_dying_layer,,,,,0.6
|
|
mi17_helicopter_dying_layer,,vehicles/veh_helicopter_damaged2.wav,1,1,vehicle,1,1,500,10000,vehicle,streamed,,looping,0.7,bog_b hunted icbm snipersecape blackout,,,,,,,,0.5,,,750,4000,0.65
|
|
mi17_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,10000,effects1,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_crash_dist,,,,,0.9,,,,,
|
|
mi17_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_crash_close,,100,,,0.6,,,,,
|
|
mi17_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_crash_close,,100,,,0.6,,,,,
|
|
mi17_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_crash_close,,100,,,0.6,,,,,
|
|
mi17_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_crash_detail,,,,,0.8,,,,,
|
|
mi17_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_crash_detail,,,,,0.8,,,,,
|
|
mi17_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.7,bog_b hunted icbm snipersecape blackout,,,mi17_helicopter_crash_detail,,,,,0.8,,,,,
|
|
mi17_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.7,bog_b hunted icbm snipersecape blackout,,,,,1000,,,,,,,,
|
|
mi17_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.7,bog_b hunted icbm snipersecape blackout,,,,,1000,,,,,,,,
|
|
|
|
mi17_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,10000,weapon,,,,0.7,village_defend,,,mi17_helicopter_hit_2,,,,,0.3,,,,,
|
|
mi17_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.7,village_defend,,,,,200,,,0.3,,,,,
|
|
mi17_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.7,village_defend,,,,,200,,,0.3,,,,,
|
|
mi17_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.7,village_defend,,,mi17_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
mi17_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.7,village_defend,,,mi17_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
mi17_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.7,village_defend,,,mi17_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
mi17_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.7,village_defend,,,mi17_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
mi17_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.7,village_defend,,,mi17_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
mi17_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.7,village_defend,,,mi17_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
mi17_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.7,village_defend,,,,,,,,0.8,,,,,
|
|
mi17_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.7,village_defend,,,,,,,,0.8,,,,,
|
|
mi17_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.7,village_defend,,,,,,,,0.8,,,,,
|
|
mi17_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.7,village_defend,,,,,,,,,,,,,
|
|
mi17_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.5,0.8,max,0.95,1,450,7500,effects1,,,looping,0.7,village_defend,,,mi17_helicopter_dying_layer,,,,,0.6,,,,,
|
|
mi17_helicopter_dying_layer,,vehicles/veh_helicopter_damaged2.wav,1,1,vehicle,1,1,500,10000,vehicle,,,looping,0.7,village_defend,,,,,,,,0.5,,,750,4000,0.65
|
|
mi17_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,10000,effects1,,,,0.7,village_defend,,,mi17_helicopter_crash_dist,,,,,0.9,,,,,
|
|
mi17_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.7,village_defend,,,mi17_helicopter_crash_close,,100,,,0.6,,,,,
|
|
mi17_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.7,village_defend,,,mi17_helicopter_crash_close,,100,,,0.6,,,,,
|
|
mi17_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.7,village_defend,,,mi17_helicopter_crash_close,,100,,,0.6,,,,,
|
|
mi17_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.7,village_defend,,,mi17_helicopter_crash_detail,,,,,0.8,,,,,
|
|
mi17_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.7,village_defend,,,mi17_helicopter_crash_detail,,,,,0.8,,,,,
|
|
mi17_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.7,village_defend,,,mi17_helicopter_crash_detail,,,,,0.8
|
|
mi17_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.7,village_defend,,,,,1000,,,
|
|
mi17_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.7,village_defend,,,,,1000,,,
|
|
|
|
mi17_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,10000,weapon,,,,0.85,airlift,,,mi17_helicopter_hit_2,,,,,0.3
|
|
mi17_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,airlift,,,,,200,,,0.3
|
|
mi17_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,airlift,,,,,200,,,0.3
|
|
mi17_helicopter_secondary_exp,1,explosions/exp_metal_armor_dist05.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,airlift,,,mi17_helicopter_secondary_exp_close,,,,,0.6
|
|
mi17_helicopter_secondary_exp,2,explosions/exp_metal_armor_dist06.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,airlift,,,mi17_helicopter_secondary_exp_close,,,,,0.6
|
|
mi17_helicopter_secondary_exp,3,explosions/exp_metal_armor_dist08.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,airlift,,,mi17_helicopter_secondary_exp_close,,,,,0.6
|
|
mi17_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,airlift,,,mi17_helicopter_secondary_exp_boom,,100,,,0.8
|
|
mi17_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,airlift,,,mi17_helicopter_secondary_exp_boom,,100,,,0.8
|
|
mi17_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,airlift,,,mi17_helicopter_secondary_exp_boom,,100,,,0.8
|
|
mi17_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,airlift,,,,,,,,0.8
|
|
mi17_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,airlift,,,,,,,,0.8
|
|
mi17_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,airlift,,,,,,,,0.8
|
|
mi17_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,airlift,,,,,,,,,,,,,
|
|
mi17_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.5,0.8,max,0.95,1,450,7500,effects1,streamed,,looping,0.85,airlift,,,mi17_helicopter_dying_layer,,,,,0.6,,,,,
|
|
mi17_helicopter_dying_layer,,vehicles/veh_helicopter_damaged2.wav,1,1,vehicle,1,1,500,10000,vehicle,streamed,,looping,0.85,airlift,,,,,,,,0.5,,,750,4000,0.65
|
|
mi17_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,10000,effects1,,,,0.85,airlift,,,mi17_helicopter_crash_dist,,,,,0.9,,,,,
|
|
mi17_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,,,,0.85,airlift,,,mi17_helicopter_crash_close,,100,,,0.6,,,,,
|
|
mi17_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,,,,0.85,airlift,,,mi17_helicopter_crash_close,,100,,,0.6,,,,,
|
|
mi17_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,,,,0.85,airlift,,,mi17_helicopter_crash_close,,100,,,0.6,,,,,
|
|
mi17_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,airlift,,,mi17_helicopter_crash_detail,,,,,0.8,,,,,
|
|
mi17_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,airlift,,,mi17_helicopter_crash_detail,,,,,0.8,,,,,
|
|
mi17_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,airlift,,,mi17_helicopter_crash_detail,,,,,0.8,,,,,
|
|
mi17_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,airlift,,,,,1000,,,,,,,,
|
|
mi17_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,airlift,,,,,1000,,,,,,,,
|
|
|
|
cgo_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,10000,weapon,,,,0.85,cargoship,,,cgo_helicopter_hit_2,,,,,0.3,,,,,
|
|
cgo_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,cargoship,,,,,200,,,0.3,,,,,
|
|
cgo_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,cargoship,,,,,200,,,0.3,,,,,
|
|
cgo_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,cargoship,,,cgo_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
cgo_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,cargoship,,,cgo_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
cgo_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,cargoship,,,cgo_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
cgo_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,cargoship,,,cgo_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
cgo_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,cargoship,,,cgo_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
cgo_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,cargoship,,,cgo_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
cgo_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,cargoship,,,,,,,,0.8,,,,,
|
|
cgo_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,cargoship,,,,,,,,0.8,,,,,
|
|
cgo_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,cargoship,,,,,,,,0.8,,,,,
|
|
cgo_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,cargoship,,,,,,,,,,,,,
|
|
cgo_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.5,0.8,max,0.95,1,450,7500,effects1,streamed,,looping,0.85,cargoship,,,cgo_helicopter_dying_layer,,,,,0.6,,,,,
|
|
cgo_helicopter_dying_layer,,vehicles/veh_helicopter_damaged3.wav,1,1,vehicle,1,1,500,10000,vehicle,streamed,,looping,0.85,cargoship,,,,,,,,0.5,,,750,4000,0.65
|
|
cgo_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,10000,effects1,,,,0.85,cargoship,,,cgo_helicopter_crash_dist,,,,,0.9,,,,,
|
|
cgo_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,cargoship,,,cgo_helicopter_crash_close,,100,,,0.6,,,,,
|
|
cgo_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,cargoship,,,cgo_helicopter_crash_close,,100,,,0.6,,,,,
|
|
cgo_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,cargoship,,,cgo_helicopter_crash_close,,100,,,0.6,,,,,
|
|
cgo_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,cargoship,,,cgo_helicopter_crash_detail,,,,,0.8
|
|
cgo_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,cargoship,,,cgo_helicopter_crash_detail,,,,,0.8
|
|
cgo_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,cargoship,,,cgo_helicopter_crash_detail,,,,,0.8
|
|
cgo_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,cargoship,,,,,1000,,,
|
|
cgo_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,cargoship,,,,,1000,,,
|
|
|
|
bog_b_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,10000,weapon,,,,0.85,bog_b,,,bog_b_helicopter_hit_2,,,,,0.3
|
|
bog_b_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,bog_b,,,,,200,,,0.3
|
|
bog_b_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,bog_b,,,,,200,,,0.3
|
|
bog_b_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,bog_b,,,bog_b_helicopter_secondary_exp_close,,,,,0.6
|
|
bog_b_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,bog_b,,,bog_b_helicopter_secondary_exp_close,,,,,0.6
|
|
bog_b_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,bog_b,,,bog_b_helicopter_secondary_exp_close,,,,,0.6
|
|
bog_b_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,bog_b,,,bog_b_helicopter_secondary_exp_boom,,100,,,0.8
|
|
bog_b_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,bog_b,,,bog_b_helicopter_secondary_exp_boom,,100,,,0.8
|
|
bog_b_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,bog_b,,,bog_b_helicopter_secondary_exp_boom,,100,,,0.8
|
|
bog_b_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,bog_b,,,,,,,,0.8
|
|
bog_b_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,bog_b,,,,,,,,0.8,,,,,
|
|
bog_b_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,bog_b,,,,,,,,0.8,,,,,
|
|
bog_b_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,bog_b,,,,,,,,,,,,,
|
|
bog_b_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.5,0.8,max,0.95,1,450,7500,effects1,streamed,,looping,0.85,bog_b,,,bog_b_helicopter_dying_layer,,,,,0.6,,,,,
|
|
bog_b_helicopter_dying_layer,,vehicles/veh_helicopter_damaged2.wav,1,1,vehicle,1,1,500,10000,vehicle,streamed,,looping,0.85,bog_b,,,,,,,,0.5,,,750,4000,0.65
|
|
bog_b_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,10000,effects1,,,,0.85,bog_b,,,bog_b_helicopter_crash_dist,,,,,0.9,,,,,
|
|
bog_b_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,bog_b,,,bog_b_helicopter_crash_close,,100,,,0.6,,,,,
|
|
bog_b_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,bog_b,,,bog_b_helicopter_crash_close,,100,,,0.6,,,,,
|
|
bog_b_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,bog_b,,,bog_b_helicopter_crash_close,,100,,,0.6,,,,,
|
|
bog_b_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,bog_b,,,bog_b_helicopter_crash_detail,,,,,0.8,,,,,
|
|
bog_b_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,bog_b,,,bog_b_helicopter_crash_detail,,,,,0.8,,,,,
|
|
bog_b_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,bog_b,,,bog_b_helicopter_crash_detail,,,,,0.8,,,,,
|
|
bog_b_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,bog_b,,,,,1000,,,,,,,,
|
|
bog_b_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,bog_b,,,,,1000,,,,,,,,
|
|
|
|
blackhawk_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,10000,weapon,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_hit_2,,,,,0.3,,,,,
|
|
blackhawk_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,helicopter_crash roger_test,,,,,200,,,0.3,,,,,
|
|
blackhawk_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,10000,effects2,,,,0.85,helicopter_crash roger_test,,,,,200,,,0.3,,,,,
|
|
blackhawk_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
blackhawk_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
blackhawk_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,10000,auto2,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_secondary_exp_close,,,,,0.6,,,,,
|
|
blackhawk_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
|
|
blackhawk_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
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blackhawk_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,5500,weapon,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
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blackhawk_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,helicopter_crash roger_test,,,,,,,,0.8,,,,,
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blackhawk_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,helicopter_crash roger_test,,,,,,,,0.8,,,,,
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blackhawk_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,3000,auto,,,,0.85,helicopter_crash roger_test,,,,,,,,0.8,,,,,
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blackhawk_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,helicopter_crash roger_test,,,,,,,,,,,,,
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blackhawk_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.5,0.8,max,0.95,1,450,7500,effects1,streamed,,looping,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_dying_layer,,,,,0.6,,,,,
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blackhawk_helicopter_dying_layer,,vehicles/veh_helicopter_damaged3.wav,1,1,vehicle,1,1,500,10000,vehicle,streamed,,looping,0.85,helicopter_crash roger_test,,,,,,,,0.5,,,750,4000,0.65
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blackhawk_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,10000,effects1,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_crash_dist,,,,,0.9,,,,,
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blackhawk_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_crash_close,,100,,,0.6,,,,,
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blackhawk_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_crash_close,,100,,,0.6
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blackhawk_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,10000,voice,streamed,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_crash_close,,100,,,0.6
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blackhawk_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_crash_detail,,,,,0.8
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blackhawk_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_crash_detail,,,,,0.8
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blackhawk_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,4000,weapon,,,,0.85,helicopter_crash roger_test,,,blackhawk_helicopter_crash_detail,,,,,0.8
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blackhawk_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,helicopter_crash roger_test,,,,,1000,,,
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blackhawk_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,2500,auto2,,,,0.85,helicopter_crash roger_test,,,,,1000,,,
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hind_helicopter_hit,,explosions/expl_heli_hit1.wav,0.9,1,explosion,0.95,1.05,500,15000,weapon,,,,0.85,helicopter_crash,,,hind_helicopter_hit_2,,,,,0.3
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hind_helicopter_hit_2,1,vehicles/veh_helicopter_hit1.wav,0.8,0.9,explosion,0.9,1,350,15000,effects2,,,,0.85,helicopter_crash,,,,,200,,,0.3
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hind_helicopter_hit_2,2,vehicles/veh_helicopter_hit2.wav,0.8,0.9,explosion,0.9,1,350,15000,effects2,,,,0.85,helicopter_crash,,,,,200,,,0.3
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hind_helicopter_secondary_exp,1,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,15000,auto2,,,,0.85,helicopter_crash,,,hind_helicopter_secondary_exp_close,,,,,0.6
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hind_helicopter_secondary_exp,2,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,15000,auto2,,,,0.85,helicopter_crash,,,hind_helicopter_secondary_exp_close,,,,,0.6
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hind_helicopter_secondary_exp,3,explosions/expl_heli_hit1.wav,0.8,0.9,explosion,0.9,1.1,500,15000,auto2,,,,0.85,helicopter_crash,,,hind_helicopter_secondary_exp_close,,,,,0.6
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hind_helicopter_secondary_exp_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,0.9,1,200,8000,weapon,,,,0.85,helicopter_crash,,,hind_helicopter_secondary_exp_boom,,100,,,0.8
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hind_helicopter_secondary_exp_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,0.9,1,200,8000,weapon,,,,0.85,helicopter_crash,,,hind_helicopter_secondary_exp_boom,,100,,,0.8
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hind_helicopter_secondary_exp_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,0.9,1,200,8000,weapon,,,,0.85,helicopter_crash,,,hind_helicopter_secondary_exp_boom,,100,,,0.8,,,,,
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hind_helicopter_secondary_exp_boom,1,weapons/grenade/weap_expl_flash_bang1.wav,0.9,0.95,explosion,1.3,1.4,50,4000,auto,,,,0.85,helicopter_crash,,,,,,,,0.8,,,,,
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hind_helicopter_secondary_exp_boom,2,weapons/grenade/weap_expl_flash_bang2.wav,0.9,0.95,explosion,1.3,1.4,50,4000,auto,,,,0.85,helicopter_crash,,,,,,,,0.8,,,,,
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hind_helicopter_secondary_exp_boom,3,weapons/grenade/weap_expl_flash_bang3.wav,0.9,0.95,explosion,1.3,1.4,50,4000,auto,,,,0.85,helicopter_crash,,,,,,,,0.8,,,,,
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hind_helicopter_damaged,,null.wav,0.1,0.1,explosion,1,1,500,8000,auto2,,,,0.85,helicopter_crash,,,,,,,,,,,,,
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hind_helicopter_dying_loop,,explosions/helicopter_spindown_stream1.wav,0.6,0.8,max,0.95,1,450,15000,voice,streamed,,rlooping,0.85,helicopter_crash,,,hind_helicopter_dying_layer,,,,,0.6,,,,,
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hind_helicopter_dying_layer,,vehicles/veh_helicopter_damaged4.wav,1,1,max,1,1,500,15000,vehicle,streamed,,rlooping,0.85,helicopter_crash,,,,,,,,0.5,,,750,4000,0.65
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hind_helicopter_crash,,explosions/expl_heli_crash_big1.wav,1,1,explosion,1,1,1000,8000,effects1,,,,0.85,helicopter_crash,,,hind_helicopter_crash_dist,,,,,0.9,,,,,
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hind_helicopter_crash_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,explosion,0.9,1.05,850,15000,voice,streamed,,,0.85,helicopter_crash,,,hind_helicopter_crash_close,,100,,,0.6,,,,,
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hind_helicopter_crash_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,explosion,0.9,1.05,850,15000,voice,streamed,,,0.85,helicopter_crash,,,hind_helicopter_crash_close,,100,,,0.6,,,,,
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hind_helicopter_crash_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,explosion,0.9,1.05,850,15000,voice,streamed,,,0.85,helicopter_crash,,,hind_helicopter_crash_close,,100,,,0.6,,,,,
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hind_helicopter_crash_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,explosion,1,1.1,650,8000,weapon,,,,0.85,helicopter_crash,,,hind_helicopter_crash_detail,,,,,0.8,,,,,
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hind_helicopter_crash_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,explosion,1,1.1,650,8000,weapon,,,,0.85,helicopter_crash,,,hind_helicopter_crash_detail,,,,,0.8,,,,,
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hind_helicopter_crash_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,explosion,1,1.1,650,8000,weapon,,,,0.85,helicopter_crash,,,hind_helicopter_crash_detail,,,,,0.8,,,,,
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hind_helicopter_crash_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,explosion,0.9,1.1,50,5000,auto2,,,,0.85,helicopter_crash,,,,,1000,,,,,,,,
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hind_helicopter_crash_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,explosion,0.9,1.1,50,5000,auto2,,,,0.85,helicopter_crash,,,,,1000,,,,,,,,
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# Window Break,,,,,,,,,,,,,,,,,,,,,,,
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window_entry_glass_med,1,explosions/glass_window_break_med1.wav,0.8,0.9,explosion,0.9,1.1,200,3000,auto,streamed,,,0.8,,,,,,,,,0.2
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window_entry_glass_med,2,explosions/glass_window_break_med2.wav,0.8,0.9,explosion,0.9,1.1,200,3000,auto,streamed,,,0.8,,,,,,,,,0.2
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window_entry_glass_med,3,explosions/glass_window_break_med3.wav,0.8,0.9,explosion,0.9,1.1,200,3000,auto,streamed,,,0.8,,,,,,,,,0.2
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# Gas Pipe Explosion,,,,,,,,,,,,,,,,,,,,,,,
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mtl_gas_pipe_hit,1,weapons/impact/Impact_Metal_A02.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,2,weapons/impact/Impact_Metal_A04.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,3,weapons/impact/Impact_Metal_A07.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,4,weapons/impact/Impact_Metal_A16.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,5,weapons/impact/Impact_Metal_A17.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,6,weapons/impact/Impact_Metal_B21.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,7,weapons/impact/Impact_Metal_B20.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,8,weapons/impact/Impact_Metal_B19.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,9,weapons/impact/Impact_Metal_B18.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,10,weapons/impact/Impact_Metal_B14.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,11,weapons/impact/Impact_Metal_B15.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,12,weapons/impact/Impact_Metal_B01.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,13,weapons/impact/Impact_Metal_B03.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,14,weapons/impact/Impact_Metal_B05.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,15,weapons/impact/Impact_Metal_A01.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,16,weapons/impact/Impact_Metal_B02.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,17,weapons/ricochet/mrk_rico_metal01.wav,0.67,0.85,impact,0.8,1.2,7,1200,auto,,0.8,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,18,weapons/ricochet/mrk_rico_metal02.wav,0.67,0.85,impact,0.8,1.2,7,1200,auto,,0.8,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_hit,19,weapons/ricochet/mrk_rico_metal03.wav,0.67,0.85,impact,0.8,1.2,7,1200,auto,,0.8,,0.5,!all_mp,,,mtl_gas_pipe_burst,weapon2,5,,,
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mtl_gas_pipe_burst,1,explosions/fire_pipe_burst1.wav,0.9,1,explosion,0.9,1.1,7,1200,auto,,,,,!all_mp,,,mtl_pipe_hit,weapon2,,,,0.1
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mtl_gas_pipe_burst,2,explosions/fire_pipe_burst2.wav,0.9,1,explosion,0.9,1.1,7,1200,auto,,,,,!all_mp,,,mtl_pipe_hit,weapon2,,,,0.1
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mtl_gas_pipe_burst,3,explosions/fire_pipe_burst3.wav,0.9,1,explosion,0.9,1.1,7,1200,auto,,,,,!all_mp,,,mtl_pipe_hit,weapon2,,,,0.1
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mtl_gas_pipe_burst,4,explosions/fire_pipe_burst4.wav,0.9,1,explosion,0.9,1.1,7,1200,auto,,,,,!all_mp,,,mtl_pipe_hit,weapon2,,,,0.1
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mtl_gas_pipe_flame_loop,,explosions/fire_pipe_burst_loop.wav,0.88,0.93,explosion,,,7,1200,auto,,,,,!all_mp launchfacility_b,,,,weapon2,,,,0.1
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mtl_gas_pipe_flame_loop,,explosions/fire_pipe_burst_loop.wav,0.88,0.93,max,,,7,1200,auto,,,,,launchfacility_b,,,,weapon2,,,,0.1
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mtl_pipe_hit,1,explosions/mtl_pipe_burst1.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,,weapon2,,,,
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mtl_pipe_hit,2,explosions/mtl_pipe_burst2.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,,weapon2,,,,
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mtl_pipe_hit,3,explosions/mtl_pipe_burst3.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,,weapon2,,,,
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mtl_pipe_hit,4,explosions/mtl_pipe_burst4.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,,weapon2,,,,
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expl_gas_pipe_burst,1,explosions/expl_pipe_burst1.wav,0.9,0.95,explosion,0.9,1.1,100,3000,auto,,,,,!all_mp,,,,weapon2,,,,0.3
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expl_gas_pipe_burst,2,explosions/expl_pipe_burst2.wav,0.9,0.95,explosion,0.9,1.1,100,3000,auto,,,,,!all_mp,,,,weapon2,,,,0.3
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expl_gas_pipe_burst,3,explosions/expl_pipe_burst3.wav,0.9,0.95,explosion,0.9,1.1,100,3000,auto,,,,,!all_mp,,,,weapon2,,,,0.3
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expl_gas_pipe_burst,4,explosions/expl_pipe_burst4.wav,0.9,0.95,explosion,0.9,1.1,100,3000,auto,,,,,!all_mp,,,,weapon2,,,,0.3
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expl_gas_pipe_burst,5,explosions/expl_pipe_burst5.wav,0.9,0.95,explosion,0.9,1.1,100,3000,auto,,,,,!all_mp,,,,weapon2,,,,0.3
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expl_gas_pipe_burst_decay,1,explosions/expl_pipe_burst_dcy1.wav,0.88,0.93,explosion,0.95,1.05,100,3000,auto,streamed,,,,!all_mp,,,expl_gas_pipe_burst,weapon2,250,,,0.5
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expl_gas_pipe_burst_decay,2,explosions/expl_pipe_burst_dcy2.wav,0.88,0.93,explosion,0.95,1.05,100,3000,auto,streamed,,,,!all_mp,,,expl_gas_pipe_burst,weapon2,250,,,0.5
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expl_gas_pipe_burst_decay,3,explosions/expl_pipe_burst_dcy3.wav,0.88,0.93,explosion,0.95,1.05,100,3000,auto,streamed,,,,!all_mp,,,expl_gas_pipe_burst,weapon2,250,,,0.5
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expl_gas_pipe_burst_decay,4,explosions/expl_pipe_burst_dcy4.wav,0.88,0.93,explosion,0.95,1.05,100,3000,auto,streamed,,,,!all_mp,,,expl_gas_pipe_burst,weapon2,250,,,0.5
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mtl_pipe_hit_water,,null.wav,0.67,0.85,impact,0.8,1.2,7,1200,auto,,0.8,,0.5,jeepride,,,,,,,,
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# Steam Pipe Burst,,,,,,,,,,,,,,,,,,,,
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mtl_steam_pipe_hit,1,weapons/impact/Impact_Metal_A02.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,2,weapons/impact/Impact_Metal_A04.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,3,weapons/impact/Impact_Metal_A07.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,4,weapons/impact/Impact_Metal_A16.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,5,weapons/impact/Impact_Metal_A17.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,6,weapons/impact/Impact_Metal_B21.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,7,weapons/impact/Impact_Metal_B20.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,8,weapons/impact/Impact_Metal_B19.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,9,weapons/impact/Impact_Metal_B18.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,10,weapons/impact/Impact_Metal_B14.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,11,weapons/impact/Impact_Metal_B15.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,12,weapons/impact/Impact_Metal_B01.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,13,weapons/impact/Impact_Metal_B03.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,14,weapons/impact/Impact_Metal_B05.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,15,weapons/impact/Impact_Metal_A01.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5
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mtl_steam_pipe_hit,16,weapons/impact/Impact_Metal_B02.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5,,,
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mtl_steam_pipe_hit,17,weapons/ricochet/mrk_rico_metal01.wav,0.67,0.85,impact,0.8,1.2,7,1200,auto,,0.8,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5,,,
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mtl_steam_pipe_hit,18,weapons/ricochet/mrk_rico_metal02.wav,0.67,0.85,impact,0.8,1.2,7,1200,auto,,0.8,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5,,,
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mtl_steam_pipe_hit,19,weapons/ricochet/mrk_rico_metal03.wav,0.67,0.85,impact,0.8,1.2,7,1200,auto,,0.8,,0.5,!all_mp,,,mtl_steam_pipe_burst,weapon2,5,,,
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mtl_steam_pipe_burst,1,explosions/mtl_pipe_burst1.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_steam_pipe_body,weapon2,,,,0.1
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mtl_steam_pipe_burst,2,explosions/mtl_pipe_burst2.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_steam_pipe_body,weapon2,,,,0.1
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mtl_steam_pipe_burst,3,explosions/mtl_pipe_burst3.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_steam_pipe_body,weapon2,,,,0.1
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mtl_steam_pipe_burst,4,explosions/mtl_pipe_burst4.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_steam_pipe_body,weapon2,,,,0.1
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expl_steam_pipe_body,1,explosions/steam_pipe_burst1.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_steam_pipe_burst_decay,weapon2,,,,0.2
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expl_steam_pipe_body,2,explosions/steam_pipe_burst2.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_steam_pipe_burst_decay,weapon2,,,,0.2
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expl_steam_pipe_body,3,explosions/steam_pipe_burst3.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_steam_pipe_burst_decay,weapon2,,,,0.2
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expl_steam_pipe_burst_decay,1,explosions/steam_pipe_burst_str1.wav,0.88,0.93,explosion,0.95,1.05,7,1000,auto,streamed,,,,!all_mp,,,,weapon2,250,,,
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expl_steam_pipe_burst_decay,2,explosions/steam_pipe_burst_str2.wav,0.88,0.93,explosion,0.95,1.05,7,1000,auto,streamed,,,,!all_mp,,,,weapon2,250,,,
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expl_steam_pipe_burst_decay,3,explosions/steam_pipe_burst_str3.wav,0.88,0.93,explosion,0.95,1.05,7,1000,auto,streamed,,,,!all_mp,,,,weapon2,250,,,
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emt_steam_pipe_loop,,explosions/steam_pipe_burst_loop.wav,0.88,0.93,element,0.95,1.05,7,1000,auto,,,,,cargoship,,,,weapon2,,,,
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# Water Pipe Burst,,,,,,,,,,,,,,,,,,,,
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mtl_water_pipe_hit,1,weapons/impact/Impact_Metal_A02.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,2,weapons/impact/Impact_Metal_A04.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,3,weapons/impact/Impact_Metal_A07.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,4,weapons/impact/Impact_Metal_A16.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,5,weapons/impact/Impact_Metal_A17.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,6,weapons/impact/Impact_Metal_B21.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,7,weapons/impact/Impact_Metal_B20.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,8,weapons/impact/Impact_Metal_B19.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,9,weapons/impact/Impact_Metal_B18.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,10,weapons/impact/Impact_Metal_B14.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,11,weapons/impact/Impact_Metal_B15.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,12,weapons/impact/Impact_Metal_B01.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,13,weapons/impact/Impact_Metal_B03.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,14,weapons/impact/Impact_Metal_B05.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,15,weapons/impact/Impact_Metal_A01.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5
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mtl_water_pipe_hit,16,weapons/impact/Impact_Metal_B02.wav,0.48,0.62,impact,0.87,1.02,7,1200,auto,,,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5,,,
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mtl_water_pipe_hit,17,weapons/ricochet/mrk_rico_metal01.wav,0.67,0.85,impact,0.8,1.2,7,1200,auto,,0.8,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5,,,
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mtl_water_pipe_hit,18,weapons/ricochet/mrk_rico_metal02.wav,0.67,0.85,impact,0.8,1.2,7,1200,auto,,0.8,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5,,,
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mtl_water_pipe_hit,19,weapons/ricochet/mrk_rico_metal03.wav,0.67,0.85,impact,0.8,1.2,7,1200,auto,,0.8,,0.5,!all_mp,,,mtl_water_pipe_burst,weapon2,5,,,
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mtl_water_pipe_burst,1,explosions/mtl_pipe_burst1.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_water_pipe_body,weapon2,,,,0.1
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mtl_water_pipe_burst,2,explosions/mtl_pipe_burst2.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_water_pipe_body,weapon2,,,,0.1
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mtl_water_pipe_burst,3,explosions/mtl_pipe_burst3.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_water_pipe_body,weapon2,,,,0.1
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mtl_water_pipe_burst,4,explosions/mtl_pipe_burst4.wav,0.5,0.7,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_water_pipe_body,weapon2,,,,0.1
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expl_water_pipe_body,1,explosions/wtr_pipe_burst1.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_water_pipe_decay,weapon2,,,,0.2
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expl_water_pipe_body,2,explosions/wtr_pipe_burst2.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_water_pipe_decay,weapon2,,,,0.2
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expl_water_pipe_body,3,explosions/wtr_pipe_burst3.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_water_pipe_decay,weapon2,,,,0.2
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expl_water_pipe_body,4,explosions/wtr_pipe_burst4.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,expl_water_pipe_decay,weapon2,,,,0.2
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expl_water_pipe_decay,1,explosions/wtr_pipe_burst_dcy1.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,streamed,,,,!all_mp,,,,weapon2,250,,,
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expl_water_pipe_decay,2,explosions/wtr_pipe_burst_dcy2.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,streamed,,,,!all_mp,,,,weapon2,250,,,
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expl_water_pipe_decay,3,explosions/wtr_pipe_burst_dcy3.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,streamed,,,,!all_mp,,,,weapon2,250,,,
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expl_water_pipe_decay,4,explosions/wtr_pipe_burst_dcy4.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,streamed,,,,!all_mp,,,,weapon2,250,,,
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# Water Pipe Burst LARGE,,,,,,,,,,,,,,,,,,,,,,,
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mtl_water_pipe_large_burst,1,explosions/mtl_pipe_burst1.wav,0.5,0.7,explosion,0.85,0.95,7,1200,auto,,0.8,,,!all_mp,,,expl_water_pipe_large_body,weapon2,,,,0.4
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mtl_water_pipe_large_burst,2,explosions/mtl_pipe_burst2.wav,0.5,0.7,explosion,0.85,0.95,7,1200,auto,,0.8,,,!all_mp,,,expl_water_pipe_large_body,weapon2,,,,0.4
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mtl_water_pipe_large_burst,3,explosions/mtl_pipe_burst3.wav,0.5,0.7,explosion,0.85,0.95,7,1200,auto,,0.8,,,!all_mp,,,expl_water_pipe_large_body,weapon2,,,,0.4
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mtl_water_pipe_large_burst,4,explosions/mtl_pipe_burst4.wav,0.5,0.7,explosion,0.85,0.95,7,1200,auto,,0.8,,,!all_mp,,,expl_water_pipe_large_body,weapon2,,,,0.4
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expl_water_pipe_large_body,1,explosions/wtr_pipe_burst1.wav,0.9,1,explosion,0.9,1,7,1200,auto2,,0.8,,,!all_mp,,,,weapon2,,,,0.4
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expl_water_pipe_large_body,2,explosions/wtr_pipe_burst2.wav,0.9,1,explosion,0.9,1,7,1200,auto2,,0.8,,,!all_mp,,,,weapon2,,,,0.4
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expl_water_pipe_large_body,3,explosions/wtr_pipe_burst3.wav,0.9,1,explosion,0.9,1,7,1200,auto2,,0.8,,,!all_mp,,,,weapon2,,,,0.4
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expl_water_pipe_large_body,4,explosions/wtr_pipe_burst4.wav,0.9,1,explosion,0.9,1,7,1200,auto2,,0.8,,,!all_mp,,,,weapon2,,,,0.4
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water_pipe_large_loop,,explosions/wtr_pipe_burst_big_loop.wav,0.85,0.95,explosion,0.95,1.05,7,1200,element,,0.8,rlooping,,cargoship,,,,weapon2,250,,,
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#TV Television,,,,,,,,,,,,,,,,,,,,,,,
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tv_shot_burst,,explosions/exp_television_shot1.wav,0.8,0.85,max,0.95,1.05,50,1200,effects1,,0.8,,,!all_mp armada,,,tv_shot_sparks,,50,,,0.4
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tv_shot_burst,1,explosions/exp_television_shot1.wav,0.8,0.85,max,0.95,1.05,50,1200,body,,0.8,,,armada,,,tv_shot_sparks,,50,,,0.4
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tv_shot_burst,2,explosions/exp_television_shot2.wav,0.8,0.85,max,0.95,1.05,50,1200,body,,0.8,,,armada,,,tv_shot_sparks,,50,,,0.4
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tv_shot_burst,3,explosions/exp_television_shot3.wav,0.8,0.85,max,0.95,1.05,50,1200,body,,0.8,,,armada,,,tv_shot_sparks,,50,,,0.4
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tv_shot_sparks,1,explosions/exp_television_sparks1.wav,0.5,0.55,explosion,1,1,7,900,effects2,streamed,0.8,,,!all_mp,,,,,300,,,0.2
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tv_shot_sparks,2,explosions/exp_television_sparks2.wav,0.5,0.55,explosion,1,1,7,900,effects2,streamed,0.8,,,!all_mp,,,,,300,,,0.2
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# Stone Wall Chunks Destruction,,,,,,,,,,,,,,,,,,,,,,,
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stone_wall_impact_med,1,weapons/impact/Impact_Masonry_06.wav,0.43,0.57,impact,0.9,0.9,7,750,auto,,3,,0.5,!all_mp,,,stone_wall_burst_med,weapon2,5,,,
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stone_wall_impact_med,2,weapons/impact/Impact_Masonry_08.wav,0.43,0.57,impact,0.9,0.9,7,750,auto,,3,,0.5,!all_mp,,,stone_wall_burst_med,weapon2,5,,,
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stone_wall_impact_med,3,weapons/impact/Impact_Masonry_10.wav,0.43,0.57,impact,0.9,0.9,7,750,auto,,3,,0.5,!all_mp,,,stone_wall_burst_med,weapon2,5,,,
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stone_wall_impact_med,4,weapons/impact/Impact_Masonry_11.wav,0.43,0.57,impact,0.9,0.9,7,750,auto,,3,,0.5,!all_mp,,,stone_wall_burst_med,weapon2,5,,,
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stone_wall_impact_med,5,weapons/impact/Impact_Masonry_12.wav,0.43,0.57,impact,0.9,0.9,7,750,auto,,3,,0.5,!all_mp,,,stone_wall_burst_med,weapon2,5,,,
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stone_wall_impact_med,6,weapons/impact/Impact_Masonry_13.wav,0.43,0.57,impact,0.9,0.9,7,750,auto,,3,,0.5,!all_mp,,,stone_wall_burst_med,weapon2,5,,,
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stone_wall_impact_med,7,weapons/ricochet/mrk_rico_mason02.wav,0.55,0.71,impact,0.8,1.2,7,750,auto,,0.2,,,!all_mp,,,stone_wall_burst_med,weapon2,5,,,
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stone_wall_impact_med,8,weapons/ricochet/mrk_rico_mason03.wav,0.55,0.71,impact,0.8,1.2,7,750,auto,,0.2,,,!all_mp,,,stone_wall_burst_med,weapon2,5,,,
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stone_wall_burst_med,1,explosions/stone_wall_impact_med1.wav,0.88,0.93,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,stone_wall_debris_med,weapon2,,,,0.2
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stone_wall_burst_med,2,explosions/stone_wall_impact_med2.wav,0.88,0.93,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,stone_wall_debris_med,weapon2,,,,0.2
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stone_wall_burst_med,3,explosions/stone_wall_impact_med3.wav,0.88,0.93,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,stone_wall_debris_med,weapon2,,,,0.2
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stone_wall_burst_med,4,explosions/stone_wall_impact_med4.wav,0.88,0.93,explosion,0.85,1.1,7,1200,auto,,,,,!all_mp,,,stone_wall_debris_med,weapon2,,,,0.2
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stone_wall_debris_med,1,explosions/stone_wall_decay_med1.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,,,,,!all_mp,,,,weapon2,250,,,
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stone_wall_debris_med,2,explosions/stone_wall_decay_med2.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,,,,,!all_mp,,,,weapon2,250,,,
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stone_wall_debris_med,3,explosions/stone_wall_decay_med3.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,,,,,!all_mp,,,,weapon2,250,,,
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# Wood Crate Destruction,,,,,,,,,,,,,,,,,,,,,,,
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wood_crate_break_med,1,weapons/impact/Impact_Wood_01.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,2,weapons/impact/Impact_Wood_02.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,3,weapons/impact/Impact_Wood_03.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,4,weapons/impact/Impact_Wood_04.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,5,weapons/impact/Impact_Wood_07.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,6,weapons/impact/Impact_Wood_08.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,7,weapons/impact/Impact_Wood_09.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,8,weapons/impact/Impact_Wood_10.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,9,weapons/impact/Impact_Wood_15.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,10,weapons/impact/Impact_Wood_06.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,11,weapons/impact/Impact_Wood_11.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,12,weapons/impact/Impact_Wood_12.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,13,weapons/impact/Impact_Wood_13.wav,0.63,0.79,impact,0.9,0.9,7,750,auto,,1.3,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,14,weapons/ricochet/mrk_rico_wood01.wav,0.67,0.85,impact,0.8,1.2,7,750,auto,,0.6,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_break_med,15,weapons/ricochet/mrk_rico_wood04.wav,0.67,0.85,impact,0.8,1.2,7,750,auto,,0.6,,0.5,,,,wood_crate_burst_med,weapon2,5,,,
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wood_crate_burst_med,1,explosions/wood_crate_brk_med1.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,,,,wood_crate_debris_med,weapon2,,,,0.2
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wood_crate_burst_med,2,explosions/wood_crate_brk_med2.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,,,,wood_crate_debris_med,weapon2,,,,0.2
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wood_crate_burst_med,3,explosions/wood_crate_brk_med3.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,,,,wood_crate_debris_med,weapon2,,,,0.2
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wood_crate_burst_med,4,explosions/wood_crate_brk_med4.wav,0.9,1,explosion,0.85,1.1,7,1200,auto,,,,,,,,wood_crate_debris_med,weapon2,,,,0.2
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wood_crate_debris_med,1,explosions/wood_crate_brk_debris1.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,,,,,,,,,weapon2,250,,,
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wood_crate_debris_med,2,explosions/wood_crate_brk_debris2.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,,,,,,,,,weapon2,250,,,
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wood_crate_debris_med,3,explosions/wood_crate_brk_debris3.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,,,,,,,,,weapon2,250,,,
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wood_crate_debris_med,4,explosions/wood_crate_brk_debris4.wav,0.88,0.93,explosion,0.85,1.1,7,1000,auto,,,,,,,,,weapon2,250,,,
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#Metal Explosions,,,,,,,,,,,,,,,,,,,,,,,
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explo_metal_rand,1,explosions/explo_metal01.wav,1,1,explosion,0.8,0.9,800,8500,voice,streamed,,,0.7,!blackout launchfacility_a,,,,,,,,0.5
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explo_metal_rand,2,explosions/explo_metal02.wav,1,1,explosion,0.8,0.9,800,8500,voice,streamed,,,0.7,!blackout launchfacility_a,,,,,,,,0.5
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explo_metal_rand,1,explosions/explo_metal01.wav,1,1,explosion,0.8,0.9,800,8500,voice,,,,0.7,blackout launchfacility_a,,,,,,,,0.5
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explo_metal_rand,2,explosions/explo_metal02.wav,1,1,explosion,0.8,0.9,800,8500,voice,,,,0.7,blackout launchfacility_a,,,,,,,,0.5
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explo_metal_rand,3,explosions/exp_armoredcar.wav,1,1,explosion,0.8,0.9,800,8500,voice,streamed,0.5,,0.7,,,,,,,,,0.5
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flak88_explode,,explosions/flak88_explod2.wav,1,1,explosion,0.8,0.9,800,8500,voice,streamed,,,0.85,,,,,,,,,0.5
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#Thermite Grenade Explosions,,,,,,,,,,,,,,,,,,,,,,,
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thermitegrenade_explosion,,explosions/exp_thermite01.wav,0.85,0.85,explosion,0.8,0.9,800,8500,voice,streamed,,,0.85,,,,,,,,,0.5
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#Rock Explosions,,,,,,,,,,,,,,,,,,,,,,,
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explo_rock,1,explosions/explo_rock01.wav,1,1,explosion,0.8,0.9,750,6000,voice,,,,0.7,,,,,,,,,0.5
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explo_rock,2,explosions/explo_rock02.wav,1,1,explosion,0.8,0.9,750,6000,voice,,,,0.7,,,,,,,,,0.5
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rock_debris,1,misc/mrk_rock_debris_2.wav,0.9,0.9,na,0.85,0.95,500000,,auto,,,,,,,,,,,,,
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rock_debris,2,misc/mrk_rock_debris_3.wav,0.9,0.9,na,0.85,0.95,500000,,auto,,,,,,,,,,,,,
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rock_debris,3,misc/mrk_rock_debris_4.wav,0.9,0.9,na,0.85,0.95,500000,,auto,,,,,,,,,,,,,
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rock_debris,4,misc/mrk_rock_debris_5.wav,0.9,0.9,na,0.85,0.95,500000,,auto,,,,,,,,,,,,,
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ceiling_debris,1,misc/mrk_ceiling_debris_1.wav,0.7,0.9,na,0.85,0.95,7,600,auto,streamed,,,,,,,,,,,,0.5
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ceiling_debris,2,misc/mrk_ceiling_debris_3.wav,0.7,0.9,na,0.85,0.95,7,600,auto,streamed,,,,,,,,,,,,0.5
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ceiling_debris,3,misc/mrk_ceiling_debris_4.wav,0.7,0.9,na,0.85,0.95,7,600,auto,streamed,,,,,,,,,,,,0.5
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ceiling_debris,4,misc/mrk_ceiling_debris_5.wav,0.7,0.9,na,0.85,0.95,7,600,auto,streamed,,,,,,,,,,,,0.5
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#ceiling_collapse,,misc/mrk_ceiling_collapse_5c.wav,1,1,max,1,1,500000,,auto,,,,master,,,,ceiling_collapse2,,,,,0.5
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#ceiling_collapse2,,explosions/explo_rock01.wav,1,1,max,0.8,0.8,500000,,voice,streamed,,,,,,,,,,,,0.5
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ceiling_collapse,,misc/mrk_ceiling_collapse_5c.wav,1,1,max,1,1,500000,,auto,,,,,,,,ceiling_collapse2,,,,,0.5
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ceiling_collapse2,,explosions/explo_rock01.wav,1,1,max,0.8,0.8,500000,,voice,,,,,,,,,,,,,0.5
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wall_crumble,,misc/mrk_wallcrumble08.wav,1,1,na,1,1,1000,15000,auto,streamed,,,,,,,,,,,,
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bricks_crumbling,,misc/mrk_ceiling_collapse_5c.wav,0.8,0.8,na,0.9,0.9,7,2500,auto,,,,,,,,,,,,,
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bricks_exploding,1,explosions/mrk_building_big_explod_1b.wav,0.8,0.8,explosion,0.9,0.9,7,5000,auto,streamed,,,,,,,,,,,,
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bricks_exploding,2,explosions/mrk_building_big_explod_2b.wav,0.8,0.8,explosion,0.9,0.9,7,5000,auto,streamed,,,,,,,,,,,,
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bricks_exploding,3,explosions/mrk_building_big_explod_3b.wav,0.8,0.8,explosion,0.9,0.9,7,5000,auto,streamed,,,,,,,,,,,,
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#Mine Explosions,,,,,,,,,,,,,,,,,,,,,,,
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explo_mine,,explosions/explo_mine01.wav,1,1,explosion,0.8,0.9,750,6000,voice,streamed,,,0.85,!village_defend launchfacility_a,,,,,,,,0.5
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explo_mine,,explosions/explo_mine01.wav,1,1,explosion,0.8,0.9,750,6000,voice,,,,0.7,village_defend launchfacility_a,,,,,,,,0.5
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#Tree Explosions,,,,,,,,,,,,,,,,,,,,,,,
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explo_tree,,explosions/mrk_tree_explosion_1.wav,1,1,explosion,1,1.2,750,6000,voice,streamed,,,0.85,!village_defend launchfacility_a,,,explo_tree_layer,,,,,0.5
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explo_tree,,explosions/mrk_tree_explosion_1.wav,1,1,explosion,1,1.2,750,6000,voice,,,,0.85,village_defend launchfacility_a,,,explo_tree_layer,,,,,0.5
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explo_tree_layer,1,weapons/grenade/mrk_grenade_2.wav,1,1,explosion,0.8,0.9,750,6000,auto,,,,,,,,,,,,,0.5
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explo_tree_layer,2,weapons/grenade/mrk_grenade_3.wav,1,1,explosion,0.8,0.9,750,6000,auto,,,,,,,,,,,,,0.5
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explo_tree_layer,3,weapons/grenade/mrk_grenade_4.wav,1,1,explosion,0.8,0.9,750,6000,auto,,,,,,,,,,,,,0.5
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explo_tree_layer,4,weapons/grenade/mrk_grenade_5.wav,1,1,explosion,0.8,0.9,750,6000,auto,,,,,,,,,,,,,0.5
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tree_collapse,,misc/mrk_tree_collapse1.wav,1,1,explosion,0.9,0.9,250,7500,auto,streamed,,,,,,,,,,,,0.2
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#Radio Explosions,,,,,,,,,,,,,,,,,,,,,,,
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explo_radio,,explosions/mrk_radioexplod_1.wav,0.85,0.85,explosion,0.9,0.9,120,5000,voice,streamed,,,0.85,,,,,,,,,0.5
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explo_radio,,explosions/mrk_radioexplod_1.wav,0.85,0.85,explosion,0.9,0.9,120,5000,voice,streamed,,,0.85,mp_dummy,,,,,,,,0.5
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#Roadblock Explosions,,,,,,,,,,,,,,,,,,,,,,,
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explo_roadblock,1,weapons/grenade/mrk_grenade_2.wav,1,1,explosion,0.7,0.9,1000,15000,auto,,,,0.7,,,,explo_roadblock_layer,,,,,0.5
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explo_roadblock,2,weapons/grenade/mrk_grenade_3.wav,1,1,explosion,0.7,0.9,1000,15000,auto,,,,0.7,,,,explo_roadblock_layer,,,,,0.5
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explo_roadblock,3,weapons/grenade/mrk_grenade_4.wav,1,1,explosion,0.7,0.9,1000,15000,auto,,,,0.7,,,,explo_roadblock_layer,,,,,0.5
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explo_roadblock,4,weapons/grenade/mrk_grenade_5.wav,1,1,explosion,0.7,0.9,1000,15000,auto,,,,0.7,,,,explo_roadblock_layer,,,,,0.5
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explo_roadblock_layer,1,explosions/mrk_barrierexplosion_layer1.wav,1,1,explosion,0.9,0.9,1000,15000,voice,streamed,,,0.7,!village_defend,,,,,,,,0.5
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explo_roadblock_layer,1,explosions/mrk_barrierexplosion_layer1.wav,1,1,explosion,0.9,1.1,1000,15000,voice,,,,0.7,village_defend,,,,,,,,0.5
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#Plane Explosion,,,,,,,,,,,,,,,,,,,,,,,
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explo_plane,1,explosions/plane_explode1_rl_mono2.wav,1,1,explosion,1.2,1.4,500000,,voice,streamed,,,,dummy,,,explo_plane_layer,,,,,0.5
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explo_plane,2,explosions/plane_explode2_rl_mono2.wav,1,1,explosion,1.2,1.4,500000,,voice,streamed,,,,dummy,,,explo_plane_layer,,,,,0.5
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explo_plane,3,explosions/plane_explode3_rl_mono2.wav,1,1,explosion,1.2,1.4,500000,,voice,streamed,,,,dummy,,,explo_plane_layer,,,,,0.5
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explo_plane_layer,1,explosions/explo_metal01.wav,1,1,explosion,1.1,1.2,500000,,local,streamed,,,,dummy,,,,,,,,0.5
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explo_plane_layer,2,explosions/explo_metal02.wav,1,1,explosion,1.1,1.2,500000,,local,streamed,,,,dummy,,,,,,,,0.5
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explo_plane_layer,3,explosions/exp_armoredcar.wav,1,1,explosion,1.1,1.2,500000,,local,streamed,,,,dummy,,,,,,,,0.5
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#Javelin Explosions,,,,,,,,,,,,,,,,,,,,,,,
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exp_javelin_armor_destroy,1,explosions/mrk_building_big_explod_1b.wav,1,1,max,0.95,1.05,5000,6000,local,streamed,,,,bog_a village_defend village_assault launchfacility_a,,,exp_javelin_armor_destroy_dist,,,,,0.9
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exp_javelin_armor_destroy,2,explosions/mrk_building_big_explod_2b.wav,1,1,max,0.95,1.05,5000,6000,local,streamed,,,,bog_a village_defend village_assault launchfacility_a,,,exp_javelin_armor_destroy_dist,,,,,0.9
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exp_javelin_armor_destroy,3,explosions/mrk_building_big_explod_3b.wav,1,1,max,0.95,1.05,5000,6000,local,streamed,,,,bog_a village_defend village_assault launchfacility_a,,,exp_javelin_armor_destroy_dist,,,,,0.9
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exp_javelin_armor_destroy_dist,1,explosions/exp_metal_armor_dist05.wav,0.95,1,max,0.9,1.05,5000,8000,effects2,streamed,,,master,bog_a village_defend village_assault launchfacility_a,,,exp_javelin_armor_destroy_close,,100,,,0.6
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exp_javelin_armor_destroy_dist,2,explosions/exp_metal_armor_dist06.wav,0.95,1,max,0.9,1.05,5000,8000,effects2,streamed,,,master,bog_a village_defend village_assault launchfacility_a,,,exp_javelin_armor_destroy_close,,100,,,0.6
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exp_javelin_armor_destroy_dist,3,explosions/exp_metal_armor_dist08.wav,0.95,1,max,0.9,1.05,5000,8000,effects2,streamed,,,master,bog_a village_defend village_assault launchfacility_a,,,exp_javelin_armor_destroy_close,,100,,,0.6
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exp_javelin_armor_destroy_close,1,explosions/exp_metal_armor_veh02.wav,0.85,0.95,max,1,1.1,5000,8000,weapon,,,,,bog_a village_defend village_assault launchfacility_a,,,exp_javelin_armor_destroy_detail,,,,,0.8
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exp_javelin_armor_destroy_close,2,explosions/exp_metal_armor_veh03.wav,0.85,0.95,max,1,1.1,5000,8000,weapon,,,,,bog_a village_defend village_assault launchfacility_a,,,exp_javelin_armor_destroy_detail,,,,,0.8
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exp_javelin_armor_destroy_close,3,explosions/exp_metal_armor_veh08.wav,0.85,0.95,max,1,1.1,5000,8000,weapon,,,,,bog_a village_defend village_assault launchfacility_a,,,exp_javelin_armor_destroy_detail,,,,,0.8
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exp_javelin_armor_destroy_detail,1,explosions/exp_metal_armor_detail01.wav,0.9,0.95,max,0.9,1.1,5000,8000,effects1,,,,,bog_a village_defend village_assault launchfacility_a,,,,,1000,,,
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exp_javelin_armor_destroy_detail,2,explosions/exp_metal_armor_detail02.wav,0.9,0.95,max,0.9,1.1,5000,8000,effects1,,,,,bog_a village_defend village_assault launchfacility_a,,,,,1000,,,
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#Gate Explosions,,,,,,,,,,,,,,,,,,,,,,,
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explo_metalgate,,explosions/metaldoor_explosion_1.wav,1,1,explosion,0.95,1.05,1000,15000,auto,,,,,,,,,,,,,0.5
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explo_ammo_dump,,explosions/explo_ammo_dump1.wav,1,1,explosion,1,1.2,750,9600,voice,streamed,,,,,,,explo_ammo_dump_layer,,,,,0.5
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explo_ammo_dump_layer,,explosions/explo_ammo_dump2.wav,1,1,explosion,0.8,0.9,750,9600,auto,streamed,,,,,,,,,100,,,0.5
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#Misc Explosions,,,,,,,,,,,,,,,,,,,,,,,
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building_explosion1,,explosions/mrk_building_big_explod_1b.wav,1,1,explosion,0.9,0.9,1000,8000,effects1,streamed,,,,bog_a,,,building_explosion2x,,,,,0.5
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building_explosion2,,explosions/mrk_building_big_explod_2b.wav,1,1,explosion,0.9,0.9,1000,8000,effects1,streamed,,,,bog_a,,,building_explosion3x,,,,,0.5
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building_explosion3,,explosions/mrk_building_big_explod_3b.wav,1,1,explosion,0.9,0.9,1000,8000,effects1,streamed,,,,bog_a,,,building_explosion1x,,,,,0.5
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building_explosion1x,,explosions/mrk_building_big_explod_1b.wav,1,1,explosion,1.3,1.5,1000,8000,effects2,streamed,,,,bog_a,,,,,,,,0.5
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building_explosion2x,,explosions/mrk_building_big_explod_2b.wav,1,1,explosion,1.3,1.5,1000,8000,effects2,streamed,,,,bog_a,,,,,,,,0.5
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building_explosion3x,,explosions/mrk_building_big_explod_3b.wav,1,1,explosion,1.3,1.5,1000,8000,effects2,streamed,,,,bog_a,,,,,,,,0.5
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building_explosion1,,explosions/mrk_building_big_explod_1b.wav,0.5,0.5,explosion,0.9,0.9,1000,8000,effects1,streamed,,,,!airlift bog_a icbm,,,,,,,,0.5
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building_explosion2,,explosions/mrk_building_big_explod_2b.wav,0.5,0.5,explosion,0.9,0.9,1000,8000,effects1,streamed,,,,!airlift bog_a icbm,,,,,,,,0.5
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building_explosion3,,explosions/mrk_building_big_explod_3b.wav,0.5,0.5,explosion,0.9,0.9,1000,8000,effects1,streamed,,,,!airlift bog_a icbm,,,,,,,,0.5
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building_explosion1,,explosions/mrk_building_big_explod_1b.wav,0.7,0.7,explosion,0.9,0.9,1000,8000,effects1,streamed,,,,icbm,,,,,,,,0.5
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building_explosion2,,explosions/mrk_building_big_explod_2b.wav,0.7,0.7,explosion,0.9,0.9,1000,8000,effects1,streamed,,,,icbm,,,,,,,,0.5
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building_explosion3,,explosions/mrk_building_big_explod_3b.wav,0.7,0.7,explosion,0.9,0.9,1000,8000,effects1,streamed,,,,icbm,,,,,,,,0.5
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#Distant Explosions (triggered),,,,,,,,,,,,,,,,,,,,,,,
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distant_explosion_triggered,1,explosions/explo_distant01.wav,0.85,0.99,explosion,0.9,0.9,100000,,auto,streamed,,,,,,,,,,,,0.3
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distant_explosion_triggered,2,explosions/explo_distant02.wav,0.85,0.99,explosion,0.9,0.9,100000,,auto,streamed,,,,,,,,,,,,0.3
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distant_explosion_triggered,3,explosions/explo_distant03.wav,0.85,0.99,explosion,0.9,0.9,100000,,auto,streamed,,,,,,,,,,,,0.3
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distant_explosion_triggered,4,explosions/explo_distant04.wav,0.85,0.99,explosion,0.9,0.9,100000,,auto,streamed,,,,,,,,,,,,0.3
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distant_explosion_triggered,5,explosions/explo_distant05.wav,0.85,0.99,explosion,0.9,0.9,100000,,auto,streamed,,,,,,,,,,,,0.3
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distant_explosion_triggered,6,explosions/explo_distant06.wav,0.85,0.99,explosion,0.9,0.9,100000,,auto,streamed,,,,,,,,,,,,0.3
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distant_explosion_triggered,7,explosions/explo_distant07.wav,0.85,0.99,explosion,0.9,0.9,100000,,auto,streamed,,,,,,,,,,,,0.3
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distant_explosion_triggered,8,explosions/explo_distant08.wav,0.85,0.99,explosion,0.9,0.9,100000,,auto,streamed,,,,,,,,,,,,0.3
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cloudflashes,1,explosions/explo_distant02.wav,0.53,0.71,na,0.9,0.9,450000,500000,auto,streamed,,,,,,,,,,,,
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cloudflashes,2,explosions/explo_distant04.wav,0.53,0.71,na,0.9,0.9,450000,500000,auto,streamed,,,,,,,,,,,,
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cloudflashes,3,explosions/explo_distant05.wav,0.53,0.71,na,0.9,0.9,450000,500000,auto,streamed,,,,,,,,,,,,
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cloudflashes,4,explosions/explo_distant07.wav,0.53,0.71,na,0.9,0.9,450000,500000,auto,streamed,,,,,,,,,,,,
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cloudflashes,5,explosions/explo_distant08.wav,0.53,0.71,na,0.9,0.9,450000,500000,auto,streamed,,,,,,,,,,,,
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#Mortars,,,,,,,,,,,,,,,,,,,
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mortar_incoming_old,1,explosions/incoming06.wav,0.5,0.65,explosion,0.9,1.2,4000,8000,effects1,streamed,,,0.7,,,,,
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mortar_incoming_old,2,explosions/incoming02.wav,0.5,0.65,explosion,0.9,1.2,4000,8000,effects1,streamed,,,0.7,,,,,
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mortar_incoming_old,3,explosions/incoming03.wav,0.5,0.65,explosion,0.9,1.2,4000,8000,effects1,streamed,,,0.7,,,,,
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mortar_incoming_old,4,explosions/incoming07.wav,0.5,0.65,explosion,0.9,1.2,4000,8000,effects1,streamed,,,0.7,,,,,
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mortar_incoming_old,5,explosions/incoming01.wav,0.5,0.65,explosion,0.9,1.2,4000,8000,effects1,streamed,,,0.7,,,,,
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mortar_incoming_old,6,explosions/incoming09.wav,0.5,0.65,explosion,0.9,1.2,4000,8000,effects1,streamed,,,0.7,,,,,
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mortar_incoming,1,explosions/elm_mortar_incoming01.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
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mortar_incoming,2,explosions/elm_mortar_incoming02.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
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mortar_incoming,3,explosions/elm_mortar_incoming03.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
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mortar_incoming,4,explosions/elm_mortar_incoming04.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
|
|
mortar_incoming,5,explosions/elm_mortar_incoming05.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
|
|
mortar_incoming,6,explosions/elm_mortar_incoming06.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
|
|
mortar_incoming,7,explosions/elm_mortar_incoming07.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
|
|
mortar_incoming,8,explosions/elm_mortar_incoming08.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
|
|
mortar_incoming,9,explosions/elm_mortar_incoming09.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
|
|
mortar_incoming,10,explosions/elm_mortar_incoming10.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
|
|
mortar_incoming,11,explosions/elm_mortar_incoming11.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
|
|
mortar_incoming,12,explosions/elm_mortar_incoming12.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,streamed,,,0.7,!bog_b blackout armada,,,,weapon2
|
|
mortar_incoming,1,explosions/elm_mortar_incoming01.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,2,explosions/elm_mortar_incoming02.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,3,explosions/elm_mortar_incoming03.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,4,explosions/elm_mortar_incoming04.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,5,explosions/elm_mortar_incoming05.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,6,explosions/elm_mortar_incoming06.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,7,explosions/elm_mortar_incoming07.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,8,explosions/elm_mortar_incoming08.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,9,explosions/elm_mortar_incoming09.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,10,explosions/elm_mortar_incoming10.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,11,explosions/elm_mortar_incoming11.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,12,explosions/elm_mortar_incoming12.wav,0.8,0.9,explosion,0.7,0.85,400,6000,effects1,streamed,,,0.7,blackout,,,,weapon2
|
|
mortar_incoming,1,explosions/elm_mortar_incoming01.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,2,explosions/elm_mortar_incoming02.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,3,explosions/elm_mortar_incoming03.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,4,explosions/elm_mortar_incoming04.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,5,explosions/elm_mortar_incoming05.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,6,explosions/elm_mortar_incoming06.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,7,explosions/elm_mortar_incoming07.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,8,explosions/elm_mortar_incoming08.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,9,explosions/elm_mortar_incoming09.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,10,explosions/elm_mortar_incoming10.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,11,explosions/elm_mortar_incoming11.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_incoming,12,explosions/elm_mortar_incoming12.wav,0.5,0.65,explosion,0.9,1.2,400,1500,effects1,,,,0.7,bog_b armada,,,,weapon2,,,,
|
|
mortar_explosion,1,explosions/mortar_dirt01.wav,0.6,0.75,explosion,0.8,1.2,4000,12000,effects1,streamed,,,0.5,,,,,,,,,0.3
|
|
mortar_explosion,2,explosions/mortar_dirt02.wav,0.6,0.75,explosion,0.8,1.2,4000,12000,effects1,streamed,,,0.5,,,,,,,,,0.3
|
|
mortar_explosion,3,explosions/mortar_dirt03.wav,0.6,0.75,explosion,0.8,1.2,4000,12000,effects1,streamed,,,0.5,,,,,,,,,0.3
|
|
mortar_explosion,4,explosions/mortar_dirt04.wav,0.6,0.75,explosion,0.8,1.2,4000,12000,effects1,streamed,,,0.5,,,,,,,,,0.3
|
|
mortar_explosion,5,explosions/mortar_dirt05.wav,0.6,0.75,explosion,0.8,1.2,4000,12000,effects1,streamed,,,0.5,,,,,,,,,0.3
|
|
mortar_explosion,6,explosions/mortar_dirt06.wav,0.6,0.75,explosion,0.8,1.2,4000,12000,effects1,streamed,,,0.5,,,,,,,,,0.3
|
|
mortar_explosion_dirt,1,explosions/mortar_dirt03res.wav,0.75,0.85,explosion,0.7,0.9,50,7500,effects1,,,,0.5,armada bog_a airlift,,,,weapon2,,,,0.3
|
|
mortar_explosion_dirt,2,explosions/mortar_dirt05res.wav,0.75,0.85,explosion,0.7,0.9,50,7500,effects1,,,,0.5,armada bog_a airlift,,,,weapon2,,,,0.3
|
|
mortar_explosion_dirt,3,explosions/mortar_dirt06res.wav,0.75,0.85,explosion,0.7,0.9,50,7500,effects1,,,,0.5,armada bog_a airlift,,,,weapon2,,,,0.3
|
|
mortar_explosion_dirt,1,explosions/mortar_dirt01.wav,0.75,0.85,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!armada bog_a airlift,,,,weapon2,,,,0.3
|
|
mortar_explosion_dirt,2,explosions/mortar_dirt02.wav,0.75,0.85,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!armada bog_a airlift,,,,weapon2,,,,0.3
|
|
mortar_explosion_dirt,3,explosions/mortar_dirt03.wav,0.75,0.85,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!armada bog_a airlift,,,,weapon2,,,,0.3
|
|
mortar_explosion_dirt,4,explosions/mortar_dirt04.wav,0.75,0.85,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!armada bog_a airlift,,,,weapon2,,,,0.3
|
|
mortar_explosion_dirt,5,explosions/mortar_dirt05.wav,0.75,0.85,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!armada bog_a airlift,,,,weapon2,,,,0.3
|
|
mortar_explosion_dirt,6,explosions/mortar_dirt06.wav,0.75,0.85,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!armada bog_a airlift,,,,weapon2,,,,0.3
|
|
mortar_explosion_water,1,explosions/mortar_dirt01.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!bog_b,,,mortar_impact_water_layer,weapon2,,,,0.3
|
|
mortar_explosion_water,2,explosions/mortar_dirt02.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!bog_b,,,mortar_impact_water_layer,weapon2,,,,0.3
|
|
mortar_explosion_water,3,explosions/mortar_dirt03.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!bog_b,,,mortar_impact_water_layer,weapon2,,,,0.3
|
|
mortar_explosion_water,4,explosions/mortar_dirt04.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!bog_b,,,mortar_impact_water_layer,weapon2,,,,0.3
|
|
mortar_explosion_water,5,explosions/mortar_dirt05.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!bog_b,,,mortar_impact_water_layer,weapon2,,,,0.3
|
|
mortar_explosion_water,6,explosions/mortar_dirt06.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,!bog_b,,,mortar_impact_water_layer,weapon2,,,,0.3
|
|
mortar_explosion_water,1,explosions/mortar_dirt03res.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,,,,0.5,bog_b,,,mortar_impact_water_layer,weapon2,,,,0.3
|
|
mortar_explosion_water,2,explosions/mortar_dirt05res.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,,,,0.5,bog_b,,,mortar_impact_water_layer,weapon2,,,,0.3
|
|
mortar_explosion_water,3,explosions/mortar_dirt06res.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,,,,0.5,bog_b,,,mortar_impact_water_layer,weapon2,,,,0.3
|
|
mortar_impact_water_layer,1,explosions/mortar_impact_water_1c.wav,0.85,0.95,explosion,0.7,0.9,50,7500,effects2,streamed,,,0.5,!bog_b,,,,weapon2,,,,0.3
|
|
mortar_impact_water_layer,2,explosions/mortar_impact_water_2c.wav,0.85,0.95,explosion,0.7,0.9,50,7500,effects2,streamed,,,0.5,!bog_b,,,,weapon2,,,,0.3
|
|
mortar_impact_water_layer,1,explosions/mortar_impact_water_1c.wav,0.85,0.95,explosion,0.7,0.9,50,7500,effects2,,,,0.5,bog_b,,,,weapon2,,,,0.3
|
|
mortar_impact_water_layer,2,explosions/mortar_impact_water_2c.wav,0.85,0.95,explosion,0.7,0.9,50,7500,effects2,,,,0.5,bog_b,,,,weapon2,,,,0.3
|
|
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|
#Artillery,,,,,,,,,,,,,,,,,,,,,,,
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|
artillery_fire,1,explosions/explo_distant02.wav,0.45,0.6,explosion,0.9,0.9,450000,500000,auto,streamed,,,,,,,,,,,,0.5
|
|
artillery_fire,2,explosions/explo_distant04.wav,0.45,0.6,explosion,0.9,0.9,450000,500000,auto,streamed,,,,,,,,,,,,0.5
|
|
artillery_fire,3,explosions/explo_distant05.wav,0.45,0.6,explosion,0.9,0.9,450000,500000,auto,streamed,,,,,,,,,,,,0.5
|
|
artillery_fire,4,explosions/explo_distant07.wav,0.45,0.6,explosion,0.9,0.9,450000,500000,auto,streamed,,,,,,,,,,,,0.5
|
|
artillery_fire,5,explosions/explo_distant08.wav,0.45,0.6,explosion,0.9,0.9,450000,500000,auto,streamed,,,,,,,,,,,,0.5
|
|
artillery_incoming_old,1,explosions/mrk_artillery_incoming1.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming_old,2,explosions/mrk_artillery_incoming2.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming_old,3,explosions/mrk_artillery_incoming3.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,1,explosions/elm_artillery_incoming01.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,2,explosions/elm_artillery_incoming02.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,3,explosions/elm_artillery_incoming03.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,4,explosions/elm_artillery_incoming04.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,5,explosions/elm_artillery_incoming05.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,6,explosions/elm_artillery_incoming06.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,7,explosions/elm_artillery_incoming07.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,8,explosions/elm_artillery_incoming08.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,9,explosions/elm_artillery_incoming09.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,10,explosions/elm_artillery_incoming10.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,11,explosions/elm_artillery_incoming11.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,12,explosions/elm_artillery_incoming12.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_incoming,13,explosions/elm_artillery_incoming13.wav,0.57,0.68,explosion,0.9,0.9,4000,8000,auto,streamed,,,0.7,,,,,,,,,
|
|
artillery_explosion,1,explosions/mortar_dirt01.wav,0.7,0.85,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,!seaknight_defend blackout,,,,,,,,0.5
|
|
artillery_explosion,2,explosions/mortar_dirt02.wav,0.7,0.85,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,!seaknight_defend blackout,,,,,,,,0.5
|
|
artillery_explosion,3,explosions/mortar_dirt03.wav,0.7,0.85,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,!seaknight_defend blackout,,,,,,,,0.5
|
|
artillery_explosion,4,explosions/mortar_dirt04.wav,0.7,0.85,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,!seaknight_defend blackout,,,,,,,,0.5
|
|
artillery_explosion,5,explosions/mortar_dirt05.wav,0.7,0.85,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,!seaknight_defend blackout,,,,,,,,0.5
|
|
artillery_explosion,6,explosions/mortar_dirt06.wav,0.7,0.85,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,!seaknight_defend blackout,,,,,,,,0.5
|
|
artillery_explosion,1,explosions/mortar_dirt01.wav,0.5,0.65,explosion,0.8,1.2,7,12000,auto,streamed,,,0.5,seaknight_defend,,,,,,,,0.5
|
|
artillery_explosion,2,explosions/mortar_dirt02.wav,0.5,0.65,explosion,0.8,1.2,7,12000,auto,streamed,,,0.5,seaknight_defend,,,,,,,,0.5
|
|
artillery_explosion,3,explosions/mortar_dirt03.wav,0.5,0.65,explosion,0.8,1.2,7,12000,auto,streamed,,,0.5,seaknight_defend,,,,,,,,0.5
|
|
artillery_explosion,4,explosions/mortar_dirt04.wav,0.5,0.65,explosion,0.8,1.2,7,12000,auto,streamed,,,0.5,seaknight_defend,,,,,,,,0.5
|
|
artillery_explosion,5,explosions/mortar_dirt05.wav,0.5,0.65,explosion,0.8,1.2,7,12000,auto,streamed,,,0.5,seaknight_defend,,,,,,,,0.5
|
|
artillery_explosion,6,explosions/mortar_dirt06.wav,0.5,0.65,explosion,0.8,1.2,7,12000,auto,streamed,,,0.5,seaknight_defend,,,,,,,,0.5
|
|
artillery_explosion,1,explosions/mortar_dirt01.wav,0.6,0.7,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,blackout,,,,,,,,0.5
|
|
artillery_explosion,2,explosions/mortar_dirt02.wav,0.6,0.7,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,blackout,,,,,,,,0.5
|
|
artillery_explosion,3,explosions/mortar_dirt03.wav,0.6,0.7,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,blackout,,,,,,,,0.5
|
|
artillery_explosion,4,explosions/mortar_dirt04.wav,0.6,0.7,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,blackout,,,,,,,,0.5
|
|
artillery_explosion,5,explosions/mortar_dirt05.wav,0.6,0.7,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,blackout,,,,,,,,0.5
|
|
artillery_explosion,6,explosions/mortar_dirt06.wav,0.6,0.7,explosion,0.8,1.2,4000,12000,auto,streamed,,,0.5,blackout,,,,,,,,0.5
|
|
|
|
#Shell Incoming,,,,,,,,,,,,,,,,,,,,,,,
|
|
shell_incoming,1,explosions/mrk_incoming1.wav,0.7,0.8,explosion,0.9,0.9,7,500000,auto,streamed,,,0.7,,,,,,,,,
|
|
shell_incoming,2,explosions/mrk_incoming2.wav,0.7,0.8,explosion,0.9,0.9,7,500000,auto,streamed,,,0.7,,,,,,,,,
|
|
shell_incoming,3,explosions/mrk_incoming3.wav,0.7,0.8,explosion,0.9,0.9,7,500000,auto,streamed,,,0.7,,,,,,,,,
|
|
shell_incoming,4,explosions/mrk_incoming4.wav,0.7,0.8,explosion,0.9,0.9,7,500000,auto,streamed,,,0.7,,,,,,,,,
|
|
shell_explosion,1,explosions/mortar_dirt01.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,,,,,,,,,0.5
|
|
shell_explosion,2,explosions/mortar_dirt02.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,,,,,,,,,0.5
|
|
shell_explosion,3,explosions/mortar_dirt03.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,,,,,,,,,0.5
|
|
shell_explosion,4,explosions/mortar_dirt04.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,,,,,,,,,0.5
|
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shell_explosion,5,explosions/mortar_dirt05.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,,,,,,,,,0.5
|
|
shell_explosion,6,explosions/mortar_dirt06.wav,0.75,0.9,explosion,0.7,0.9,50,7500,effects1,streamed,,,0.5,,,,,,,,,0.5
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distant_artillery_barrage1,1,explosions/cannon_sequence_hvy1_filt.wav,1,1,max,1,1.2,7,50000,auto,streamed,,,0.7,!all_mp,,,distant_artillery_barrage_layer1,,,,,0.5
|
|
distant_artillery_barrage2,2,explosions/cannon_sequence_hvy2_filt.wav,1,1,max,1,1.2,7,50000,auto,streamed,,,0.7,!all_mp,,,distant_artillery_barrage_layer2,,,,,0.5
|
|
distant_artillery_barrage3,3,explosions/cannon_sequence_hvy3_filt.wav,1,1,max,1,1.2,7,50000,auto,streamed,,,0.7,!all_mp,,,distant_artillery_barrage_layer3,,,,,0.5
|
|
distant_artillery_barrage_layer1,1,explosions/cannon_sequence_hvy1_filt.wav,0.38,0.38,max,0.6,0.6,500000,,local,streamed,,,0.7,!all_mp,,,,,2000,,,0.5
|
|
distant_artillery_barrage_layer2,2,explosions/cannon_sequence_hvy2_filt.wav,0.38,0.38,max,0.6,0.6,500000,,local,streamed,,,0.7,!all_mp,,,,,2000,,,0.5
|
|
distant_artillery_barrage_layer3,3,explosions/cannon_sequence_hvy3_filt.wav,0.38,0.38,max,0.6,0.6,500000,,local,streamed,,,0.7,!all_mp,,,,,2000,,,0.5
|
|
fast_artillery_round,1,explosions/artillery_incoming01.wav,0.7,0.8,explosion,0.8,1.2,7,500000,auto,streamed,,,0.5,!all_mp,,,,,,,,
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|
fast_artillery_round,2,explosions/artillery_incoming02.wav,0.7,0.8,explosion,0.8,1.2,7,500000,auto,streamed,,,0.5,!all_mp,,,,,,,,
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|
fast_artillery_round,3,explosions/artillery_incoming03.wav,0.7,0.8,explosion,0.8,1.2,7,500000,auto,streamed,,,0.5,!all_mp,,,,,,,,
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|
fast_artillery_round,4,explosions/artillery_incoming04.wav,0.7,0.8,explosion,0.8,1.2,7,500000,auto,streamed,,,0.5,!all_mp,,,,,,,,
|
|
fast_artillery_round,5,explosions/artillery_incoming05.wav,0.7,0.8,explosion,0.8,1.2,7,500000,auto,streamed,,,0.5,!all_mp,,,,,,,,
|
|
artillery_impact,1,explosions/mortar_dirt01.wav,0.75,0.85,explosion,0.7,0.9,50,15000,auto,streamed,,,0.5,!all_mp,,,,weapon2,,,,0.5
|
|
artillery_impact,2,explosions/mortar_dirt02.wav,0.75,0.85,explosion,0.7,0.9,50,15000,auto,streamed,,,0.5,!all_mp,,,,weapon2,,,,0.5
|
|
artillery_impact,3,explosions/mortar_dirt03.wav,0.75,0.85,explosion,0.7,0.9,50,15000,auto,streamed,,,0.5,!all_mp,,,,weapon2,,,,0.5
|
|
artillery_impact,4,explosions/mortar_dirt04.wav,0.75,0.85,explosion,0.7,0.9,50,15000,auto,streamed,,,0.5,!all_mp,,,,weapon2,,,,0.5
|
|
artillery_impact,5,explosions/mortar_dirt05.wav,0.75,0.85,explosion,0.7,0.9,50,15000,auto,streamed,,,0.5,!all_mp,,,,weapon2,,,,0.5
|
|
artillery_impact,6,explosions/mortar_dirt06.wav,0.75,0.85,explosion,0.7,0.9,50,15000,auto,streamed,,,0.5,!all_mp,,,,weapon2,,,,0.5
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#Alarms,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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|
alarm_altitude,,misc/alarm_altitude_01.wav,0.46,0.46,na,,,360,6000,local,streamed,,,0.8,hunted,,,,,,,,,,,,,
|
|
alarm_missile_incoming,,misc/alarm_missile_incoming_01.wav,0.22,0.22,na,1.2,1.2,360,6000,local,streamed,,,0.8,hunted,,,,,,,,,,,,,
|
|
#alarm_missile_incoming,,misc/alarm_missile_incoming_01.wav,0.46,0.46,na,,,360,6000,local,streamed,,,,hunted,,,,,,,,,,,,,
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# Door sounds,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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gate_open,,doors/gate_open.wav,0.5,0.5,foley,0.9,0.9,120,2500,auto,,,,,!all_mp,,,,,,,,,,,,,
|
|
gate_iron_open,,doors/gate_iron_open.wav,1,1,foley,0.9,0.9,120,2500,auto,,,,,!all_mp,,,gate_iron_open_layer,,,,,,,,,,
|
|
gate_iron_open_layer,,doors/door_wd_kick02.wav,0.5,0.5,foley,1.4,1.4,120,2500,voice,,,,,!all_mp,,,,,,,,,,,,,
|
|
door_wood_slow_open,,doors/door_wood_squeaky_slow_open1.wav,0.72,0.72,foley,1,1,120,2500,voice,streamed,,,,!all_mp,,,,,,,,,,,,,
|
|
door_metal_slow_open,,doors/door_metal_squeaky_slow_open1.wav,1,1,foley,1,1,120,2500,voice,streamed,,,,!all_mp,,,,,,,,,,,,,
|
|
door_wood_slow_creaky_open,,doors/door_wood_creaky_slow_open1.wav,1,1,foley,1,1,120,2500,voice,streamed,,,,!all_mp,,,,,,,,,,,,,
|
|
door_gate_chainlink_slow_open,,doors/door_gate_chainlink_slow_open1.wav,1,1,foley,1,1,120,2500,voice,streamed,,,,!all_mp,,,,,,,,,,,,,
|
|
door_wood_double_kick,,doors/door_wood_double_kick_open1.wav,1,1,max,1.1,1.1,120,2500,voice,streamed,,,,!all_mp,,,,,,,,0.3,,,100,800,0.5
|
|
door_wood_fence_post_kick,,doors/door_wood_fence_post_kick1.wav,1,1,explosion,1,1,120,2500,voice,streamed,,,,!all_mp,,,,,,,,0.3,,,100,800,0.5
|
|
scn_hunted_cellar_door_open,,doors/door_hunted_cellar_open1.wav,1,1,max,1,1,250,2500,voice,streamed,,,,hunted,,,,,,,,0.4,,,100,800,0.5
|
|
scn_hunted_metal_door_closed,,doors/door_metal_lock_close1.wav,0.9,0.9,max,1,1,250,2500,voice,streamed,,,,hunted,,,,,,,,0.4,,,100,800,0.5
|
|
scn_doorpeek_door_open_death,,doors/scn_blackout_peekdoor_death_open1.wav,1,1,foley,1,1,120,2500,effects1,,,,,!all_mp,,,,,,,,,,,,,
|
|
scn_doorpeek_door_open,,doors/scn_blackout_peekdoor_open1.wav,1,1,foley,1,1,120,2500,effects1,,,,,!all_mp,,,,,,,,,,,,,
|
|
scn_doorpeek_door_slam,,doors/scn_blackout_peekdoor_slam1.wav,1,1,explosion,1,1,120,2500,effects1,,,,,!all_mp,,,,,,,,0.3,,,120,800,0.65
|
|
scn_door_cargoship_hatch_open,,doors/door_cargoship_hatch_open1.wav,1,1,explosion,1,1,120,2500,effects1,,,,,cargoship,,,,,,,,0.3,,,,,
|
|
scn_door_launchb_hatch_close,,doors/door_launchb_hatch_close1.wav,1,1,explosion,1,1,120,2500,effects1,,,,,launchfacility_b,,,,,,,,0.4,,,,,
|
|
icbm_door_slams_open,,doors/door_wd_kick.wav,0.92,0.92,foley,0.9,0.9,350,2000,auto,,,,,icbm,,,,,,,,,,,,,
|
|
door_cargo_container_push_open,,doors/door_container_push_open1.wav,0.85,0.85,explosion,1,1,50,1000,effects1,streamed,,,,!all_mp,,,,,,,,0.1,,,50,350,0.65
|
|
door_cargo_container_burst_open,,doors/door_container_burst_open1.wav,1,1,explosion,1,1,50,1200,effects1,streamed,,,,!all_mp,,,,,,,,0.1,,,50,350,0.65
|
|
door_cargo_container_pull_open,,doors/door_container_pull_open1.wav,1,1,max,1,1,150,1500,effects1,,,,,cargoship,,,,,,,nowetlevel fulldrylevel,0.1,,,50,350,0.65
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|
door_bounce,,doors/door_bounce.wav,0.7,0.7,foley,0.9,0.9,350,2500,auto,,,,,,,,,,,,,,,,,,
|
|
|
|
wood_door_kick,1,doors/door_wd_kick.wav,0.92,0.92,foley,0.9,0.9,350,2000,auto,,,,,!bog bog_a bog_b cargoship,,,,,,,,,,,,,
|
|
wood_door_kick,2,doors/door_wd_kick02.wav,0.92,0.92,foley,0.9,0.9,120,800,auto,,,,,!bog bog_a bog_b cargoship,,,,,,,,,,,,,
|
|
wood_door_kick,,doors/door_wd_kick02.wav,1,1,foley,1,1,120,800,auto,,,,master,bog bog_a bog_b,,,wood_door_kick_layer,,,,,0.5,,,,,
|
|
wood_door_kick_layer,,explosions/wood_crate_brk_med2.wav,1,1,explosion,1.1,1.1,30,800,auto,,,,master,bog bog_a bog_b,,,wood_door_kick_sweet,,5,,,0.3,,,,,
|
|
wood_door_kick_sweet,,explosions/wood_crate_brk_med1.wav,1,1,explosion,1,1,30,800,auto,,,,master,bog bog_a bog_b,,,,,10,,,0.5,,,,,
|
|
wood_door_shoulderhit,,doors/door_wd_kick.wav,0.7,0.7,foley,0.8,0.9,350,2000,auto,,,,,,,,,,,,,,,,,,
|
|
wood_door_fisthit,,misc/mrk_ladder_kick1.wav,0.7,0.7,foley,0.9,1.2,350,2000,auto,,,,,,,,,,,,,,,,,,
|
|
|
|
metal_door_kick,,doors/door_metal_kick_open1.wav,1,1,explosion,1,1,350,2000,effects1,,,,,bog_b,,,metal_door_kick_layer,,,,,0.5,,,,,
|
|
metal_door_kick_layer,,doors/door_bunker_close.wav,0.85,0.95,explosion,1,1.05,30,800,effects2,,,,,bog_b,,,metal_door_kick_sweet,,50,,,0.3,,,,,
|
|
metal_door_kick_sweet,,doors/door_bunker_open.wav,0.7,0.8,explosion,1,1.05,30,800,auto,,,,,bog_b,,,,,,,,0.3,,,,,
|
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|
wood_door_kick,,doors/door_metal_kick_open1.wav,1,1,max,1,1,350,2000,effects1,,,,,cargoship,,,metal_door_kick_layer,,,,,0.5,,,,,
|
|
metal_door_kick_layer,,doors/door_container_burst_open1.wav,1,1,max,1,1,350,2000,weapon,streamed,,,,cargoship,,,metal_door_kick_sweet,,,,,0.5,,,,,
|
|
metal_door_kick_sweet,,doors/door_bunker_close.wav,0.85,0.95,max,1,1.05,30,800,effects2,,,,,cargoship,,,,,50,,,0.3,,,,,
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|
#Tanks,,,,,,,,,,,,,,0.8,,,,,,,,,,,,,,
|
|
m1a1_abrams_idle_low,,vehicles/veh_abrams_idle_v3loop.wav,0.3,,vehicle,1,,50,2000,vehicle,,,looping,0.8,!all_mp airlift armada,,,,,,,,,,,300,1500,0.5
|
|
m1a1_abrams_idle_high,,vehicles/veh_abrams_idle_v3loop.wav,0.65,,vehicle,0.9,,50,2000,vehicle,,,looping,0.8,!all_mp airlift armada,,,,,,,,,,,300,1500,0.5
|
|
m1a1_abrams_engine_low,,vehicles/veh_abrams_move_v8loop.wav,0.25,,vehicle,0.9,,150,3500,vehicle,,,looping,0.8,!all_mp airlift armada,,,,,,,,0.7,,,300,1500,0.5
|
|
m1a1_abrams_engine_high,,vehicles/veh_abrams_move_v8loop.wav,1,,vehicle,1.2,,150,3500,vehicle,,,looping,0.8,!all_mp airlift armada,,,,,,,,0.7,,,300,1500,0.5
|
|
m1a1_abrams_fire,1,weapons/abrams_120/weap_abrams120mm_fire1v8.wav,1,1,max,0.95,1.05,1200,10000,nonshock,,,,master,!all_mp airlift armada,,,m1a1_abrams_fire_2,,,,,0.6,,,300,1500,0.5
|
|
m1a1_abrams_fire_2,1,weapons/abrams_120/weap_abrams120mm_fire1v8.wav,1,1,max,0.8,0.85,1200,10000,auto,,,,master,!all_mp airlift armada,,,m1a1_abrams_fire_tail,,50,,,0.6,,,300,1500,0.5
|
|
m1a1_abrams_fire_tail,1,weapons/abrams_120/weap_abrams120mm_tail1v3.wav,1,1,max,0.95,1.05,1200,10000,auto2,,,,master,!all_mp airlift armada,,,m1a1_abrams_fire_sweet,,150,,,0.2,,,300,1500,0.5
|
|
m1a1_abrams_fire_sweet,1,weapons/abrams_120/weap_abrams120mm_sweet1v3.wav,1,1,max,0.95,1.05,1000,2500,voice,,,,master,!all_mp airlift armada,,,,,100,ambience,,0.5,,,,,
|
|
m1a1_abrams_turret_spin,,vehicles/veh_abrams_turrent_spin2.wav,0.9,0.9,vehicle,1,,25,2000,vehicle,,,looping,,!all_mp airlift armada,,,,,,,,,,,,,
|
|
m1a1_abrams_turret_stop,,vehicles/veh_abrams_turrent_stop2.wav,0.7,0.75,vehicle,0.95,1.05,25,2000,vehicle,,,,,!all_mp airlift armada,,,,,,,,,,,,,
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|
|
m1a1_abrams_idle_low,,vehicles/veh_abrams_idle_v3loop.wav,0.3,,vehicle,1,,50,3500,vehiclelimited,,,looping,0.8,airlift,,,,weapon2,,,,,,,,,
|
|
m1a1_abrams_idle_high,,vehicles/veh_abrams_idle_v3loop.wav,0.65,,vehicle,0.9,,50,3500,vehiclelimited,,,looping,0.8,airlift,,,,weapon2,,,,,,,,,
|
|
m1a1_abrams_engine_low,,vehicles/veh_abrams_move_v8loop.wav,0.25,,vehicle,0.9,,150,3500,vehiclelimited,,,looping,0.8,airlift,,,,weapon2,,,,0.3,,,,,
|
|
m1a1_abrams_engine_high,,vehicles/veh_abrams_move_v8loop.wav,1,,vehicle,1.2,,150,3500,vehiclelimited,,,looping,0.8,airlift,,,,weapon2,,,,0.3,,,,,
|
|
m1a1_abrams_fire,1,weapons/abrams_120/weap_abrams120mm_fire1v8.wav,1,1,max,0.95,1.05,1200,10000,nonshock,,,,,airlift,,,m1a1_abrams_fire_2,,,,,0.6,,,,,
|
|
m1a1_abrams_fire_2,1,weapons/abrams_120/weap_abrams120mm_fire1v8.wav,1,1,max,0.8,0.85,1200,10000,auto,,,,,airlift,,,m1a1_abrams_fire_tail,,50,,,0.6,,,,,
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|
m1a1_abrams_fire_tail,1,weapons/abrams_120/weap_abrams120mm_tail1v3.wav,1,1,max,0.95,1.05,1200,10000,auto2,,,,,airlift,,,m1a1_abrams_fire_sweet,,150,,,0.2,,,,,
|
|
m1a1_abrams_fire_sweet,1,weapons/abrams_120/weap_abrams120mm_sweet1v3.wav,1,1,max,0.95,1.05,1000,2500,voice,,,,,airlift,,,,,100,,,0.5,,,,,
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|
m1a1_abrams_turret_spin,,vehicles/veh_abrams_turrent_spin2.wav,0.9,0.9,vehicle,1,,25,2000,vehicle,,,looping,,airlift,,,,,,,,,,,,,
|
|
m1a1_abrams_turret_stop,,vehicles/veh_abrams_turrent_stop2.wav,0.7,0.75,vehicle,0.95,1.05,25,2000,vehicle,,,,,airlift,,,,,,,,,,,,,
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m1a1_abrams_idle_low,,vehicles/veh_abrams_move_v8loop.wav,0.35,,vehicle,1.2,,7,4000,vehicle,,,looping,0.8,armada,,,,,,,,,,,300,1500,0.5
|
|
m1a1_abrams_idle_high,,vehicles/veh_abrams_move_v8loop.wav,0.35,,vehicle,1.2,,7,4000,vehicle,,,looping,0.8,armada,,,,,,,,,,,300,1500,0.5
|
|
m1a1_abrams_engine_low,,vehicles/veh_abrams_move_v8loop.wav,0.35,,vehicle,1.2,,7,4000,vehicle,,,looping,0.8,armada,,,,,,,,0.7,,,300,1500,0.5
|
|
m1a1_abrams_engine_high,,vehicles/veh_abrams_move_v8loop.wav,0.35,,vehicle,1.2,,7,4000,vehicle,,,looping,0.8,armada,,,,,,,,0.7,,,300,1500,0.5
|
|
m1a1_abrams_fire,1,weapons/abrams_120/weap_abrams120mm_fire1v8.wav,1,1,max,0.95,1.05,1200,10000,nonshock,,,,master,armada,,,m1a1_abrams_fire_2,,,,,0.6,,,300,1500,0.5
|
|
m1a1_abrams_fire_2,1,weapons/abrams_120/weap_abrams120mm_fire1v8.wav,1,1,max,0.8,0.85,1200,10000,auto,,,,master,armada,,,m1a1_abrams_fire_tail,,50,,,0.6,,,300,1500,0.5
|
|
m1a1_abrams_fire_tail,1,weapons/abrams_120/weap_abrams120mm_tail1v3.wav,1,1,max,0.95,1.05,1200,10000,auto2,,,,master,armada,,,m1a1_abrams_fire_sweet,,150,,,0.2,,,300,1500,0.5
|
|
m1a1_abrams_fire_sweet,1,weapons/abrams_120/weap_abrams120mm_sweet1v3.wav,1,1,max,0.95,1.05,1000,2500,voice,,,,master,armada,,,,,100,ambience,,0.5,,,,,
|
|
m1a1_abrams_turret_spin,,vehicles/veh_abrams_turrent_spin2.wav,1,1,max,1,,25,2000,vehicle,,,looping,,armada,,,,,,,,,,,,,
|
|
m1a1_abrams_turret_stop,,vehicles/veh_abrams_turrent_stop2.wav,0.7,0.75,max,0.95,1.05,25,2000,vehicle,,,,,armada,,,,,,,,,,,,,
|
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|
|
t72_idle_low,,vehicles/mrk_tank_03_idle.wav,0.1,,vehicle,1,,50,2000,vehicle,,,looping,0.8,!bog_b,,,,,,,,,,,300,1500,0.5
|
|
t72_idle_high,,vehicles/mrk_tank_03_idle.wav,0.4,,vehicle,0.75,,50,2000,vehicle,,,looping,0.8,!bog_b,,,,,,,,,,,300,1500,0.5
|
|
t72_engine_low,,vehicles/veh_t72_move_v2loop.wav,0.2,,vehicle,0.75,,150,3500,vehicle,,,looping,0.8,!bog_b,,,,,,,,0.6,,,300,1500,0.5
|
|
t72_engine_high,,vehicles/veh_t72_move_v2loop.wav,1,,vehicle,1,,150,3500,vehicle,,,looping,0.8,!bog_b,,,,,,,,0.6,,,300,1500,0.5
|
|
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|
t72_idle_low,,vehicles/mrk_tank_03_idle.wav,0.3,,vehicle,1,,50,2000,vehicle,,,looping,0.8,bog_b,,,,,,,,,,,300,1500,0.5
|
|
t72_idle_high,,vehicles/mrk_tank_03_idle.wav,0.6,,vehicle,0.75,,50,2000,vehicle,,,looping,0.8,bog_b,,,,,,,,,,,300,1500,0.5
|
|
t72_engine_low,,vehicles/veh_t72_move_v2loop.wav,0.4,,vehicle,0.75,,150,3500,vehicle,,,looping,0.8,bog_b,,,,,,,,0.6,,,300,1500,0.5
|
|
t72_engine_high,,vehicles/veh_t72_move_v2loop.wav,1,,vehicle,1,,150,3500,vehicle,,,looping,0.8,bog_b,,,,,,,,0.6,,,300,1500,0.5
|
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|
t72_fire,1,weapons/flak/flak88_fire02.wav,1,1,max,1.5,1.6,1000,8500,vehicle,,,,0.85,,,,,,,,,0.3,,,,,
|
|
t72_fire,2,weapons/flak/flak88_fire03.wav,1,1,max,1.5,1.6,1000,8500,vehicle,,,,0.85,,,,,,,,,0.3,,,,,
|
|
t72_turret_spin,,vehicles/mrk_turret_turn04_22k.wav,0.85,0.85,vehicle,1,,7,3500,vehicle,,,looping,,!bog_b blackout,,,,,,,,,,,,,
|
|
t72_turret_stop,,vehicles/mrk_turret_end01_22k.wav,0.1,0.1,vehicle,0.9,,7,3500,vehicle,,,,,!bog_b blackout,,,,,,,,,,,,,
|
|
t72_turret_spin,,vehicles/mrk_turret_turn04_22k.wav,0.5,0.5,vehicle,1,,7,3500,vehicle,,,looping,,blackout,,,,,,,,,,,,,
|
|
t72_turret_stop,,vehicles/mrk_turret_end01_22k.wav,0.1,0.1,vehicle,0.9,,7,3500,vehicle,,,,,blackout,,,,,,,,,,,,,
|
|
t72_turret_spin,,vehicles/mrk_turret_turn04_22k.wav,1,1,max,0.9,,50,5000,vehicle,,,looping,,bog_b,,,,,,,,
|
|
t72_turret_stop,,vehicles/mrk_turret_end01_22k.wav,0.5,0.5,max,0.9,0.95,25,2000,vehicle,,,,,bog_b,,,,,,,,
|
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bradley_idle_low,,vehicles/mrk_tank_03_idle.wav,0.1,,vehicle,1.25,,7,2500,vehicle,,,looping,0.8,,,,,,,,,
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bradley_idle_high,,vehicles/mrk_tank_03_idle.wav,0.4,,vehicle,1,,7,2500,vehicle,,,looping,0.8,,,,,,,,,
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bradley_engine_low,,vehicles/mrk_tank_03_move.wav,0,,vehicle,1,,7,5000,vehicle,,,looping,0.8,,,,,,,,,
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bradley_engine_high,,vehicles/mrk_tank_03_move.wav,1,,vehicle,1.25,,7,5000,vehicle,,,looping,0.8,,,,,,,,,
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bradley_fire,1,weapons/flak/flak88_fire02.wav,1,1,vehicle,1.5,1.6,1000,8500,vehicle,,,,0.85,,,,,,,,,0.3
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bradley_fire,2,weapons/flak/flak88_fire03.wav,1,1,vehicle,1.5,1.6,1000,8500,vehicle,,,,0.85,,,,,,,,,0.3
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bradley_turret_spin,,vehicles/mrk_turret_turn04_22k.wav,0.85,0.85,vehicle,1,,7,3500,vehicle,,,looping,,,,,,,,,,
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bradley_turret_stop,,vehicles/mrk_turret_end01_22k.wav,0.1,0.1,vehicle,0.9,,7,3500,vehicle,,,,,,,,,,,,,
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bmp_idle_low,,vehicles/mrk_tank_03_idle.wav,0.2,,vehicle,1,,7,2500,vehicle,,,looping,0.8,!bog_a airlift all_mp launchfacility_a scoutsniper,,,,,,,,
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bmp_idle_high,,vehicles/mrk_tank_03_idle.wav,0.4,,vehicle,1.25,,7,2500,vehicle,,,looping,0.8,!bog_a airlift all_mp launchfacility_a scoutsniper,,,,,,,,
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bmp_engine_low,,vehicles/mrk_tank_03_move.wav,0.5,,vehicle,1,,7,5000,vehicle,,,looping,0.8,!bog_a airlift all_mp launchfacility_a scoutsniper,,,,,,,,
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bmp_engine_high,,vehicles/mrk_tank_03_move.wav,1,,vehicle,1.25,,7,5000,vehicle,,,looping,0.8,!bog_a airlift all_mp launchfacility_a scoutsniper,,,,,,,,
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bmp_fire,1,weapons/flak/flak88_fire02.wav,1,1,vehicle,1.5,1.6,1000,8500,vehicle,,,,0.85,!bog_a airlift all_mp launchfacility_a scoutsniper,,,,,,,,0.3
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bmp_fire,2,weapons/flak/flak88_fire03.wav,1,1,vehicle,1.5,1.6,1000,8500,vehicle,,,,0.85,!bog_a airlift all_mp launchfacility_a scoutsniper,,,,,,,,0.3
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bmp_turret_spin,,vehicles/mrk_turret_turn04_22k.wav,0.85,0.85,vehicle,1,,7,3500,vehicle,,,looping,,!bog_a airlift all_mp launchfacility_a scoutsniper,,,,,,,,
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bmp_turret_stop,,vehicles/mrk_turret_end01_22k.wav,0.1,0.1,vehicle,0.9,,7,3500,vehicle,,,,,!bog_a airlift all_mp launchfacility_a scoutsniper,,,,,,,,
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bmp_idle_low,,vehicles/mrk_tank_03_idle.wav,0.2,,vehicle,1,,7,2500,vehicle,,,looping,0.7,scoutsniper,,,,,,,,
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bmp_idle_high,,vehicles/mrk_tank_03_idle.wav,0.4,,vehicle,1.25,,7,2500,vehicle,,,looping,0.7,scoutsniper,,,,,,,,
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bmp_engine_low,,vehicles/mrk_tank_03_move.wav,0.5,,vehicle,1,,7,5000,vehicle,,,looping,0.7,scoutsniper,,,,,,,,
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bmp_engine_high,,vehicles/mrk_tank_03_move.wav,1,,vehicle,1.25,,7,5000,vehicle,,,looping,0.7,scoutsniper,,,,,,,,
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bmp_fire,1,weapons/flak/flak88_fire02.wav,1,1,vehicle,1.5,1.6,1000,8500,vehicle,,,,0.85,scoutsniper,,,,,,,,0.3
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bmp_fire,2,weapons/flak/flak88_fire03.wav,1,1,vehicle,1.5,1.6,1000,8500,vehicle,,,,0.85,scoutsniper,,,,,,,,0.3
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bmp_turret_spin,,vehicles/mrk_turret_turn04_22k.wav,0.85,0.85,vehicle,1,,7,3500,vehicle,,,looping,,scoutsniper,,,,,,,,
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bmp_turret_stop,,vehicles/mrk_turret_end01_22k.wav,0.1,0.1,vehicle,0.9,,7,3500,vehicle,,,,,scoutsniper,,,,,,,,
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bmp_idle_low,,vehicles/mrk_tank_03_idle.wav,0.2,,vehicle,1,,7,2500,vehicle,,,looping,0.8,bog_a,,,,,,,,
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bmp_idle_high,,vehicles/mrk_tank_03_idle.wav,0.4,,vehicle,1.25,,7,2500,vehicle,,,looping,0.8,bog_a,,,,,,,,
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bmp_engine_low,,vehicles/mrk_tank_03_move.wav,0.5,,vehicle,1,,7,5000,vehicle,,,looping,0.8,bog_a,,,,,,,,
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bmp_engine_high,,vehicles/mrk_tank_03_move.wav,0.5,,vehicle,1.25,,7,5000,vehicle,,,looping,0.8,bog_a,,,,,,,,
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bmp_fire,1,weapons/flak/flak88_fire02.wav,1,1,vehicle,1.5,1.6,1000,8500,vehicle,,,,0.85,bog_a,,,,,,,,0.3
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bmp_fire,2,weapons/flak/flak88_fire03.wav,1,1,vehicle,1.5,1.6,1000,8500,vehicle,,,,0.85,bog_a,,,,,,,,0.3
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bmp_turret_spin,,vehicles/mrk_turret_turn04_22k.wav,0.85,0.85,vehicle,1,,7,3500,vehicle,,,looping,,bog_a,,,,,,,,
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bmp_turret_stop,,vehicles/mrk_turret_end01_22k.wav,0.1,0.1,vehicle,0.9,,7,3500,vehicle,,,,,bog_a,,,,,,,,
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bmp_idle_low,,vehicles/mrk_tank_03_idle.wav,0.2,,vehicle,1,,7,2500,vehiclelimited,,,looping,0.8,airlift,,,,,,,,
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bmp_idle_high,,vehicles/mrk_tank_03_idle.wav,0.4,,vehicle,1.25,,7,2500,vehiclelimited,,,looping,0.8,airlift,,,,,,,,
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bmp_engine_low,,vehicles/mrk_tank_03_move.wav,0.5,,vehicle,1,,7,5000,vehiclelimited,,,looping,0.8,airlift,,,,,,,,
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bmp_engine_high,,vehicles/mrk_tank_03_move.wav,0.5,,vehicle,1.25,,7,5000,vehiclelimited,,,looping,0.8,airlift,,,,,,,,
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bmp_fire,1,weapons/flak/flak88_fire02.wav,1,1,vehicle,1.5,1.6,1000,8500,vehiclelimited,,,,0.85,airlift,,,,,,,,0.3
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bmp_fire,2,weapons/flak/flak88_fire03.wav,1,1,vehicle,1.5,1.6,1000,8500,vehiclelimited,,,,0.85,airlift,,,,,,,,0.3
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bmp_turret_spin,,vehicles/mrk_turret_turn04_22k.wav,0.85,0.85,vehicle,1,,7,3500,vehiclelimited,,,looping,,airlift,,,,,,,,
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bmp_turret_stop,,vehicles/mrk_turret_end01_22k.wav,0.1,0.1,vehicle,0.9,,7,3500,vehiclelimited,,,,,airlift,,,,,,,,
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bmp_idle_low,,vehicles/mrk_tank_03_idle.wav,0.2,,vehicle,1,,7,2500,vehicle,,,looping,0.66,launchfacility_a,,,,,,,,
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bmp_idle_high,,vehicles/mrk_tank_03_idle.wav,0.4,,vehicle,1.25,,7,2500,vehicle,,,looping,0.66,launchfacility_a,,,,,,,,
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bmp_engine_low,,vehicles/mrk_tank_03_move.wav,0.5,,vehicle,1,,7,5000,vehicle,,,looping,0.66,launchfacility_a,,,,,,,,
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bmp_engine_high,,vehicles/mrk_tank_03_move.wav,0.5,,vehicle,1.25,,7,5000,vehicle,,,looping,0.66,launchfacility_a,,,,,,,,
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bmp_fire,1,weapons/flak/flak88_fire02.wav,1,1,vehicle,1.5,1.6,1000,8500,vehicle,,,,0.85,launchfacility_a,,,,,,,,0.3
|
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bmp_fire,2,weapons/flak/flak88_fire03.wav,1,1,vehicle,1.5,1.6,1000,8500,vehicle,,,,0.85,launchfacility_a,,,,,,,,0.3
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bmp_turret_spin,,vehicles/mrk_turret_turn04_22k.wav,0.85,0.85,vehicle,1,,7,3500,vehicle,,,looping,,launchfacility_a,,,,,,,,
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bmp_turret_stop,,vehicles/mrk_turret_end01_22k.wav,0.1,0.1,vehicle,0.9,,7,3500,vehicle,,,,,launchfacility_a,,,,,,,,
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tank_reload,,vehicles/tank_reload.wav,0.8,0.8,vehicle,1,1,200,2000,auto,,,,,,,,,,,,,
|
|
tank_turret_spin,,vehicles/mrk_turret_turn04_22k.wav,0.67,,vehicle,,,250,1500,,,,looping,,,,,,,,,,
|
|
tank_turret_stop,,vehicles/mrk_turret_end01_22k.wav,0.1,0.1,vehicle,,,250,1500,,,,,,,,,,,,,,
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|
tank_splash,,vehicles/crashes/truck_splash.wav,0.67,0.67,na,0.9,1.05,2500,3600,auto,,,,,!all_mp,,,,,,,,
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|
tank_crashbarrier,,misc/mrk_tank_crashbarrier.wav,1,1,explosion,0.9,0.9,250,7500,auto,streamed,,,,,,,,,,,,0.2
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#Tank MG,,,,,,,,,,,,,,,,,,,,,,,
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tank_mg_cal30_loop,,weapons/cal30/weap_30cal_loop_1.wav,0.9,0.95,wpnai,1.2,1.25,35,8500,weapon,,,looping,0.65,!all_mp,,,,weapon2,,,,0.2
|
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tank_mg_cal30_cooldown,,weapons/cal30/weap_30cal_cooldown_1.wav,0.8,0.85,wpnai,1.2,1.25,35,8500,auto,,,,0.65,!all_mp,,,,weapon2,,,,0.2
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#ZPU,,,,,,,,,,,,,,,,,,,,,,,
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zpu_fire1,,weapons/zpu/mrk_flak_fire1b.wav,0.7,0.75,max,0.9,1,7,6000,weapon,,,,0.6,bog bog_a,,,zpu_fire1_close,weapon2,,,,0.1
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zpu_fire2,,weapons/zpu/mrk_flak_fire1b.wav,0.7,0.75,max,0.8,0.9,7,6000,weapon,,,,0.6,bog bog_a,,,zpu_fire2_close,weapon2,,,,0.1
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zpu_fire1_close,,weapons/zpu/weap_zpu_fire_close1.wav,0.7,0.75,max,0.9,1,10,2200,element,,,,0.6,bog bog_a,,,,weapon2,,,,0.7
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zpu_fire2_close,,null.wav,0.5,0.55,max,0.7,0.8,10,2200,element,,,,0.6,bog bog_a,,,,weapon2,,,,0.7
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#BM21 MOBILE ROCKET LAUNCHER,,,,,,,,,,,,,,,,,,,,,,,
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weap_bm21_fire,,weapons/javelin/weap_javelin_ignition_v1.wav,0.99,0.99,wpnplyr,0.95,1.05,360,6000,auto,,,,,!school blackout,,,,,,,,0.4
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weap_bm21_missile_explosion,,explosions/mortar_dirt06.wav,0.99,0.99,wpnplyr,0.95,1.05,360,6000,auto,streamed,,,,!school blackout,,,,,,,,0.4
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weap_bm21_fire,,weapons/javelin/weap_javelin_ignition_v1.wav,0.9,0.9,wpnplyr,0.95,1.05,7,3600,auto,,,,,school,,,,,,,,0.4
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weap_bm21_missile_explosion,,explosions/mortar_dirt06.wav,0.9,0.9,wpnplyr,0.95,1.05,7,3600,auto,streamed,,,,school,,,,weapon2,,,,0.4
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weap_bm21_fire,,weapons/javelin/weap_javelin_ignition_v1.wav,0.66,0.72,wpnplyr,0.9,1,7,6000,auto,,,,,blackout,,,,weapon2,,,,0.4
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weap_bm21_missile_explosion,,explosions/mortar_dirt06.wav,0.9,0.9,wpnplyr,0.95,1.05,7,6000,auto2,streamed,,,,blackout,,,,,,,,0.4,,,,,
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# Jet Plane - Mig29,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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veh_mig29_dist_loop,,vehicles/veh_mig29_dist_loop.wav,0.9,0.9,max,1,1,8500,20000,auto,streamed,,rlooping,,mig29 marksman bog_b school,,,veh_mig29_mid_loop,weapon2,,,,0.1,,,,,
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veh_mig29_mid_loop,,vehicles/veh_mig29_mid_loop.wav,1,1,max,1,1,4000,9000,vehicle,,,rlooping,,mig29 marksman bog_b school,,,veh_mig29_mid_loop2,weapon2,,,,0.6,,,,,
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veh_mig29_mid_loop2,,vehicles/veh_mig29_mid_loop.wav,1,1,max,1.3,1.3,3500,8000,auto2,,,rlooping,,mig29 marksman bog_b school,,,veh_mig29_close_loop,weapon2,,,,0.6,,,,,
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veh_mig29_close_loop,,vehicles/veh_mig29_close_loop.wav,1,1,max,1,1,2500,4500,voice,,,rlooping,master,mig29 marksman bog_b school,,,veh_mig29_close_loop2,weapon2,,,,0.6,,,2500,4500,0.85
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veh_mig29_close_loop2,,vehicles/veh_mig29_close_loop.wav,1,1,max,1.3,1.3,2500,4500,weapon,,,rlooping,master,mig29 marksman bog_b school,,,,weapon2,,,,0.3,,,2500,4500,0.85
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veh_mig29_sonic_boom,,vehicles/veh_mig29_sonic_boom01.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,veh_mig29_sonic_sweet,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_sonic_boom02.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,veh_mig29_sonic_sweet,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_sonic_boom03.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,veh_mig29_sonic_sweet,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_sweet,,weapons/abrams_120/weap_abrams120mm_fire1v8.wav,1,1,max,0.8,0.85,6000,10000,nonshock,,,,master,dummy,,,,,50,,,0.6,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_short01.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_short02.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_short03.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,mig29 marksman bog_b school,,,,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_long01.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_long02.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_long03.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,,,,,,0.9,,,2500,4500,0.5
|
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veh_mig29_dist_loop,,vehicles/veh_mig29_dist_loop.wav,0.9,0.9,max,1,1,10500,22000,auto,streamed,,rlooping,,!mig29 airlift marksman bog_b village_defend school armada dummy all_mp,,,veh_mig29_mid_loop,weapon2,,,,0.1,,,,,
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veh_mig29_mid_loop,,vehicles/veh_mig29_mid_loop.wav,1,1,max,1,1,6000,11000,vehicle,,,rlooping,master,!mig29 airlift marksman bog_b village_defend school armada dummy all_mp,,,veh_mig29_mid_loop2,weapon2,,,,0.6,,,,,
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veh_mig29_mid_loop2,,vehicles/veh_mig29_mid_loop.wav,1,1,max,1.3,1.3,5500,10000,auto2,,,rlooping,master,!mig29 airlift marksman bog_b village_defend school armada dummy all_mp,,,veh_mig29_close_loop,weapon2,,,,0.6,,,,,
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veh_mig29_close_loop,,vehicles/veh_mig29_close_loop.wav,1,1,max,1,1,4500,6500,voice,,,rlooping,master,!mig29 airlift marksman bog_b village_defend school armada dummy all_mp,,,veh_mig29_close_loop2,weapon2,,,,0.6,,,2500,4500,0.85
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veh_mig29_close_loop2,,vehicles/veh_mig29_close_loop.wav,1,1,max,1.3,1.3,4500,6500,weapon,,,rlooping,master,!mig29 airlift marksman bog_b village_defend school armada dummy all_mp,,,,weapon2,,,,0.3,,,2500,4500,0.85
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_long02.wav,1,1,max,1,1,10000,22000,weapon,streamed,,,master,!mig29 airlift marksman bog_b village_defend school armada dummy all_mp,,,,,,,,0.9,,,2500,4500,0.5
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veh_mig29_dist_loop,,vehicles/veh_mig29_dist_loop.wav,0.9,0.9,max,1,1,10500,18000,auto,streamed,,rlooping,0.5,armada,,,veh_mig29_mid_loop,weapon2,,,,0.1,,,,,
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|
veh_mig29_mid_loop,,vehicles/veh_mig29_mid_loop.wav,1,1,max,1,1,6000,11000,vehicle,,,rlooping,0.5,armada,,,veh_mig29_mid_loop2,weapon2,,,,0.6,,,,,
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|
veh_mig29_mid_loop2,,vehicles/veh_mig29_mid_loop.wav,1,1,max,1.3,1.3,5500,10000,effects1,,,rlooping,0.5,armada,,,veh_mig29_close_loop,weapon2,,,,0.6,,,,,
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|
veh_mig29_close_loop,,vehicles/veh_mig29_close_loop.wav,1,1,max,1,1,4500,6500,effects2,,,rlooping,0.5,armada,,,veh_mig29_close_loop2,weapon2,,,,0.6,,,2500,4500,0.85
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|
veh_mig29_close_loop2,,vehicles/veh_mig29_close_loop.wav,1,1,max,1.3,1.3,4500,6500,weapon,,,rlooping,0.5,armada,,,,weapon2,,,,0.3,,,2500,4500,0.85
|
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_long02.wav,1,1,max,1,1,10000,18000,weapon,streamed,,,0.5,armada,,,,,,,,0.9,,,2500,4500,0.5
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veh_mig29_dist_loop,,vehicles/veh_mig29_dist_loop.wav,0.63,0.63,max,1,1,10500,22000,auto,,,rlooping,0.5,airlift,,,veh_mig29_mid_loop,weapon2,,,,0.1,,,,,
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|
#veh_mig29_dist_loop,,vehicles/veh_mig29_dist_loop.wav,0.9,0.9,max,1,1,10500,44000,auto,streamed,,rlooping,0.5,airlift,,,veh_mig29_mid_loop,weapon2,,,,0.1,,,,,
|
|
veh_mig29_mid_loop,,vehicles/veh_mig29_mid_loop.wav,0.72,0.72,max,1,1,6000,15000,vehicle,,,rlooping,0.5,airlift,,,veh_mig29_mid_loop2,weapon2,,,,0.6,,,,,
|
|
veh_mig29_mid_loop2,,vehicles/veh_mig29_mid_loop.wav,0.72,0.72,max,1.3,1.3,5500,20000,effects1,,,rlooping,0.5,airlift,,,veh_mig29_close_loop,weapon2,,,,0.6,,,2500,4500,0.85
|
|
veh_mig29_close_loop,,vehicles/veh_mig29_close_loop.wav,0.72,0.72,max,1,1,4500,13000,effects2,,,rlooping,0.5,airlift,,,veh_mig29_close_loop2,weapon2,,,,0.6,,,2500,4500,0.85
|
|
veh_mig29_close_loop2,,vehicles/veh_mig29_close_loop.wav,0.72,0.72,max,1.3,1.3,4500,13000,weapon,,,rlooping,0.5,airlift,,,,weapon2,,,,0.3,,,2500,4500,0.5
|
|
veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_short02.wav,0.72,0.72,max,1,1,10000,22000,weapon,,,,0.5,airlift,,,,,,,,0.9,,,,,
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veh_mig29_dist_loop,,vehicles/veh_mig29_dist_loop.wav,0.9,0.9,max,1,1,10500,22000,auto,,,rlooping,0.5,village_defend,,,veh_mig29_mid_loop,weapon2,,,,0.1,,,,,
|
|
veh_mig29_mid_loop,,vehicles/veh_mig29_mid_loop.wav,1,1,max,1,1,6000,15000,vehicle,,,rlooping,0.5,village_defend,,,veh_mig29_mid_loop2,weapon2,,,,0.6,,,,,
|
|
veh_mig29_mid_loop2,,vehicles/veh_mig29_mid_loop.wav,1,1,max,1.3,1.3,5500,20000,effects1,,,rlooping,0.5,village_defend,,,veh_mig29_close_loop,weapon2,,,,0.6,,,2500,4500,0.85
|
|
veh_mig29_close_loop,,vehicles/veh_mig29_close_loop.wav,1,1,max,1,1,4500,13000,effects2,,,rlooping,0.5,village_defend,,,veh_mig29_close_loop2,weapon2,,,,0.6,,,2500,4500,0.85
|
|
veh_mig29_close_loop2,,vehicles/veh_mig29_close_loop.wav,1,1,max,1.3,1.3,4500,13000,weapon,,,rlooping,0.5,village_defend,,,,weapon2,,,,0.3,,,2500,4500,0.5
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veh_mig29_sonic_boom,1,vehicles/veh_mig29_flyby_short02.wav,1,1,max,1,1,10000,22000,weapon,,,,0.5,village_defend,,,,,,,,0.9,,,,,
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veh_mig29_sonic_boom,2,vehicles/veh_mig29_flyby_short03.wav,1,1,max,1,1,10000,22000,weapon,,,,0.5,village_defend,,,,,,,,0.9,,,,,
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# Jet Plane - Mig29 *MP*,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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veh_mig29_dist_loop,,vehicles/veh_mig29_dist_loop.wav,0.9,0.9,max,1,1,8500,20000,auto,streamed,,rlooping,,all_mp,,,veh_mig29_mid_loop,weapon2,,,,0.1,,,,,
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veh_mig29_mid_loop,,vehicles/veh_mig29_mid_loop.wav,1,1,max,1,1,4000,9000,vehicle,,,rlooping,,all_mp,,,veh_mig29_mid_loop2,weapon2,,,,0.6,,,,,
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|
veh_mig29_mid_loop2,,vehicles/veh_mig29_mid_loop.wav,1,1,max,1.3,1.3,3500,8000,auto2,,,rlooping,,all_mp,,,veh_mig29_close_loop,weapon2,,,,0.6,,,,,
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veh_mig29_close_loop,,vehicles/veh_mig29_close_loop.wav,1,1,max,1,1,2500,4500,voice,,,rlooping,master,all_mp,,,veh_mig29_close_loop2,weapon2,,,,0.6,,,2500,4500,0.85
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veh_mig29_close_loop2,,vehicles/veh_mig29_close_loop.wav,1,1,max,1.3,1.3,2500,4500,weapon,,,rlooping,master,all_mp,,,,weapon2,,,,0.3,,,2500,4500,0.85
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veh_mig29_sonic_boom,,vehicles/veh_mig29_sonic_boom01.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,veh_mig29_sonic_sweet,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_sonic_boom02.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,veh_mig29_sonic_sweet,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_sonic_boom03.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,veh_mig29_sonic_sweet,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_sweet,,weapons/abrams_120/weap_abrams120mm_fire1v8.wav,1,1,max,0.8,0.85,6000,10000,nonshock,,,,master,dummy,,,,,50,,,0.6,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_short01.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,all_mp,,,,,,,,0.9,,,2500,4500,0.5
|
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_short02.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_short03.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_long01.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,,,,,,0.9,,,2500,4500,0.5
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_long02.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,,,,,,0.9,,,2500,4500,0.5
|
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veh_mig29_sonic_boom,,vehicles/veh_mig29_flyby_long03.wav,1,1,max,1,1,6000,20000,weapon,streamed,,,,dummy,,,,,,,,0.9,,,2500,4500,0.5
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#Misc Vehicle Sounds,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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|
veh_pickuptruck_idle_low,,vehicles/veh_pickup_idle_v2loop.wav,0.1,,vehicle,1.1,,50,2000,vehicle,,,looping,0.8,!icbm,,,,weapon2,,,,0.1,,,,,
|
|
veh_pickuptruck_idle_high,,vehicles/veh_pickup_idle_v2loop.wav,0.33,,vehicle,0.9,,50,2000,vehicle,,,looping,0.8,!icbm,,,,weapon2,,,,0.1,,,,,
|
|
veh_pickuptruck_engine_low,,vehicles/veh_pickup_move_v3loop.wav,0.1,,vehicle,0.85,,100,5000,vehicle,,,looping,0.8,!icbm,,,,weapon2,,,,0.2,,,,,
|
|
veh_pickuptruck_engine_high,,vehicles/veh_pickup_move_v3loop.wav,0.5,,vehicle,1.1,,100,5000,vehicle,,,looping,0.8,!icbm,,,,weapon2,,,,0.2,,,,,
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|
|
|
veh_pickuptruck_idle_low,,vehicles/veh_pickup_idle_v2loop.wav,0.1,,vehicle,0.8,,50,2000,vehicle,,,looping,0.8,icbm,,,,weapon2,,,,0.1,,,,,
|
|
veh_pickuptruck_idle_high,,vehicles/veh_pickup_idle_v2loop.wav,0.3,,vehicle,0.6,,50,2000,vehicle,,,looping,0.8,icbm,,,,weapon2,,,,0.1,,,,,
|
|
veh_pickuptruck_engine_low,,vehicles/veh_pickup_move_v3loop.wav,0.1,,vehicle,0.55,,100,5000,vehicle,,,looping,0.8,icbm,,,,weapon2,,,,0.2,,,,,
|
|
veh_pickuptruck_engine_high,,vehicles/veh_pickup_move_v3loop.wav,0.6,,vehicle,0.8,,100,5000,vehicle,,,looping,0.8,icbm,,,,weapon2,,,,0.2,,,,,
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|
truck_idle_low,,vehicles/truck_idle.wav,0,,vehicle,0.75,,150,2000,vehicle,,,looping,0.8,!bog_b launchfacility_a killhouse jeepride hunted,,,,,,,,,,,,,
|
|
truck_idle_high,,vehicles/truck_idle.wav,0.55,,vehicle,1,,150,2000,vehicle,,,looping,0.8,!bog_b launchfacility_a killhouse jeepride hunted,,,,,,,,,,,,,
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|
truck_engine_low,,vehicles/truck_move.wav,0,,vehicle,0.75,,350,5000,vehicle,,,looping,0.8,!bog_b launchfacility_a killhouse jeepride hunted,,,,,,,,,,,,,
|
|
truck_engine_high,,vehicles/truck_move.wav,0.55,,vehicle,1,,350,5000,vehicle,,,looping,0.8,!bog_b launchfacility_a killhouse jeepride hunted,,,,,,,,
|
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|
truck_idle_low,,vehicles/truck_idle.wav,0,,vehicle,0.6,,60,1200,vehicle,,,looping,0.8,hunted,,,,,,,,
|
|
truck_idle_high,,vehicles/truck_idle.wav,0.45,,vehicle,0.85,,60,1200,vehicle,,,looping,0.8,hunted,,,,,,,,
|
|
truck_engine_low,,vehicles/truck_move.wav,0,,vehicle,0.6,,350,5000,vehicle,,,looping,0.8,hunted,,,,,,,,
|
|
truck_engine_high,,vehicles/truck_move.wav,0.45,,vehicle,0.85,,350,5000,vehicle,,,looping,0.8,hunted,,,,,,,,
|
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|
|
truck_idle_low,,vehicles/truck_idle.wav,0,,vehicle,0.75,,150,2000,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
truck_idle_high,,vehicles/truck_idle.wav,0.75,,vehicle,1,,150,2000,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
truck_engine_low,,vehicles/truck_move.wav,0,,vehicle,0.75,,350,2400,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
truck_engine_high,,vehicles/truck_move.wav,0.75,,vehicle,1,,350,2400,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
|
|
truck_idle_low,,vehicles/veh_pickup_idle_v2loop.wav,0.1,,vehicle,1.1,,150,2000,vehicle,,,looping,0.8,bog_b,,,,,,,,0.1
|
|
truck_idle_high,,vehicles/veh_pickup_idle_v2loop.wav,0.65,,vehicle,0.9,,150,2000,vehicle,,,looping,0.8,bog_b,,,,,,,,0.1
|
|
truck_engine_low,,vehicles/veh_pickup_move_v3loop.wav,0.1,,vehicle,0.85,,300,3500,vehicle,,,looping,0.8,bog_b,,,,,,,,0.2
|
|
truck_engine_high,,vehicles/veh_pickup_move_v3loop.wav,1,,vehicle,1.1,,300,3500,vehicle,,,looping,0.8,bog_b,,,,,,,,0.2
|
|
|
|
truck_idle_low,,vehicles/truck_idle.wav,0,,vehicle,0.75,,150,2000,vehicle,,,looping,0.8,launchfacility_a,,,,,,,,
|
|
truck_idle_high,,vehicles/truck_idle.wav,0.2,,vehicle,1,,150,2000,vehicle,,,looping,0.8,launchfacility_a,,,,,,,,
|
|
truck_engine_low,,vehicles/truck_move.wav,0,,vehicle,0.75,,350,5000,vehicle,,,looping,0.8,launchfacility_a,,,,,,,,
|
|
truck_engine_high,,vehicles/truck_move.wav,0.55,,vehicle,1,,350,5000,vehicle,,,looping,0.8,launchfacility_a,,,,,,,,
|
|
|
|
truck_idle_low,,vehicles/truck_idle.wav,0,,vehicle,0.75,,150,2000,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,0.1
|
|
truck_idle_high,,vehicles/truck_idle.wav,0.55,,vehicle,1,,150,2000,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,0.1
|
|
truck_engine_low,,vehicles/truck_move.wav,0,,vehicle,0.75,,300,6500,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,0.2
|
|
truck_engine_high,,vehicles/truck_move.wav,0.55,,vehicle,1,,300,6500,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,0.2
|
|
|
|
truck_horn,,vehicles/horn_beep.wav,1,1,vehicle,0.9,0.9,1500,,item,,,,,!all_mp,,,,,,,,
|
|
truck_brakesqueal,,vehicles/truck_brakesqueal.wav,0.5,0.5,vehicle,0.9,0.9,150,5000,auto,streamed,,,,,,,,,,,,
|
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|
|
hummer_start,,vehicles/kubel_start.wav,0.5,,vehicle,1,,350,5000,vehicle,streamed,,,,!all_mp,,,,,,,,
|
|
hummer_idle_low,,vehicles/truck_idle.wav,0,,vehicle,0.5,,150,2000,vehicle,,,looping,0.8,!all_mp killhouse,,,,,,,,
|
|
hummer_idle_high,,vehicles/truck_idle.wav,0.4,,vehicle,0.75,,150,2000,vehicle,,,looping,0.8,!all_mp killhouse,,,,,,,,
|
|
hummer_engine_low,,vehicles/truck_move.wav,0,,vehicle,0.5,,350,5000,vehicle,,,looping,0.8,!all_mp killhouse,,,,,,,,
|
|
hummer_engine_high,,vehicles/truck_move.wav,0.4,,vehicle,0.75,,350,5000,vehicle,,,looping,0.8,!all_mp killhouse,,,,,,,,
|
|
|
|
hummer_idle_low,,vehicles/truck_idle.wav,0,,vehicle,0.5,,150,2000,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,
|
|
hummer_idle_high,,vehicles/truck_idle.wav,0.4,,vehicle,0.75,,150,2000,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,
|
|
hummer_engine_low,,vehicles/truck_move.wav,0,,vehicle,0.5,,350,6500,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,
|
|
hummer_engine_high,,vehicles/truck_move.wav,0.4,,vehicle,0.75,,350,6500,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,
|
|
|
|
technical_idle_low,,vehicles/kubel_idle.wav,0,,vehicle,0.5,,150,2000,vehicle,,,looping,0.8,!all_mp,,,,,,,,
|
|
technical_idle_high,,vehicles/kubel_idle.wav,0.7,,vehicle,0.25,,150,2000,vehicle,,,looping,0.8,!all_mp,,,,,,,,
|
|
technical_engine_low,,vehicles/kubel_move.wav,0,,vehicle,0.25,,350,5000,vehicle,,,looping,0.8,!all_mp,,,,,,,,
|
|
technical_engine_high,,vehicles/kubel_move.wav,1,,vehicle,0.5,,350,5000,vehicle,,,looping,0.8,!all_mp,,,,,,,,
|
|
technical_start,,vehicles/kubel_start.wav,0.5,,vehicle,1,,350,5000,vehicle,streamed,,,,!all_mp,,,,,,,,
|
|
|
|
veh_uaz_idle_low,,vehicles/veh_pickup_idle_v2loop.wav,0.1,,vehicle,1.1,,50,2000,vehicle,,,looping,0.8,!jeepride icbm blackout,,,,weapon2,,,,0.1
|
|
veh_uaz_idle_high,,vehicles/veh_pickup_idle_v2loop.wav,0.33,,vehicle,0.9,,50,2000,vehicle,,,looping,0.8,!jeepride icbm blackout,,,,weapon2,,,,0.1
|
|
veh_uaz_engine_low,,vehicles/veh_pickup_move_v3loop.wav,0.1,,vehicle,0.85,,100,5000,vehicle,,,looping,0.8,!jeepride icbm blackout,,,,weapon2,,,,0.2
|
|
veh_uaz_engine_high,,vehicles/veh_pickup_move_v3loop.wav,0.5,,vehicle,1.1,,100,5000,vehicle,,,looping,0.8,!jeepride icbm blackout,,,,weapon2,,,,0.2
|
|
|
|
veh_uaz_idle_low,,vehicles/veh_pickup_idle_v2loop.wav,0.1,,vehicle,0.9,,50,2000,vehicle,,,looping,0.8,blackout,,,,weapon2,,,,0.1
|
|
veh_uaz_idle_high,,vehicles/veh_pickup_idle_v2loop.wav,0.33,,vehicle,0.7,,50,2000,vehicle,,,looping,0.8,blackout,,,,weapon2,,,,0.1
|
|
veh_uaz_engine_low,,vehicles/veh_pickup_move_v3loop.wav,0.1,,vehicle,0.65,,100,5000,vehicle,,,looping,0.8,blackout,,,,weapon2,,,,0.2
|
|
veh_uaz_engine_high,,vehicles/veh_pickup_move_v3loop.wav,0.5,,vehicle,0.9,,100,5000,vehicle,,,looping,0.8,blackout,,,,weapon2,,,,0.2
|
|
|
|
veh_uaz_idle_low,,vehicles/veh_pickup_idle_v2loop.wav,0.15,,vehicle,1.1,,50,2000,vehicle,,,looping,0.8,icbm,,,,weapon2,,,,0.1
|
|
veh_uaz_idle_high,,vehicles/veh_pickup_idle_v2loop.wav,0.7,,vehicle,0.9,,50,2000,vehicle,,,looping,0.8,icbm,,,,weapon2,,,,0.1
|
|
veh_uaz_engine_low,,vehicles/veh_pickup_move_v3loop.wav,0.15,,vehicle,0.85,,100,5000,vehicle,,,looping,0.8,icbm,,,,weapon2,,,,0.2
|
|
veh_uaz_engine_high,,vehicles/veh_pickup_move_v3loop.wav,0.8,,vehicle,1.1,,100,5000,vehicle,,,looping,0.8,icbm,,,,weapon2,,,,0.2
|
|
|
|
veh_uaz_idle_low,,vehicles/veh_uaz_jeepride_idle_v2.wav,0.1,,vehicle,1.2,,100,2000,vehicle,,,looping,0.4,jeepride,,,,weapon2,,,,0.1
|
|
veh_uaz_idle_high,,vehicles/veh_uaz_jeepride_idle_v2.wav,0.6,,vehicle,1,,100,2000,vehicle,,,looping,0.4,jeepride,,,,weapon2,,,,0.1
|
|
veh_uaz_engine_low,,vehicles/veh_uaz_jeepride_move_v2.wav,0.1,,vehicle,0.75,,150,2400,vehicle,,,looping,0.4,jeepride,,,,weapon2,,,,0.2
|
|
veh_uaz_engine_high,,vehicles/veh_uaz_jeepride_move_v2.wav,0.8,,vehicle,1.2,,150,2400,vehicle,,,looping,0.4,jeepride,,,,weapon2,,,,0.2
|
|
|
|
luxurysedan_idle_low,,vehicles/truck_idle.wav,0.2,,vehicle,0.5,,150,2000,vehicle,,,looping,0.8,coup,,,,,,,,
|
|
luxurysedan_idle_high,,vehicles/truck_idle.wav,1,,vehicle,0.75,,150,2000,vehicle,,,looping,0.8,coup,,,,,,,,
|
|
luxurysedan_engine_low,,vehicles/truck_move.wav,0.2,,vehicle,0.5,,350,5000,vehicle,,,looping,0.8,coup,,,,,,,,
|
|
luxurysedan_engine_high,,vehicles/truck_move.wav,1,,vehicle,0.75,,350,5000,vehicle,,,looping,0.8,coup,,,,,,,,
|
|
|
|
luxurysedan_idle_low,,vehicles/truck_idle.wav,0.2,,vehicle,0.5,,150,2000,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
luxurysedan_idle_high,,vehicles/truck_idle.wav,0.8,,vehicle,0.75,,150,2000,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
luxurysedan_engine_low,,vehicles/truck_move.wav,0.2,,vehicle,0.5,,350,2400,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
luxurysedan_engine_high,,vehicles/truck_move.wav,0.8,,vehicle,0.75,,350,2400,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
|
|
smallhatch_idle_low,,vehicles/truck_idle.wav,0.2,,vehicle,0.5,,400,2000,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
smallhatch_idle_high,,vehicles/truck_idle.wav,0.8,,vehicle,0.75,,400,2000,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
smallhatch_engine_low,,vehicles/truck_move.wav,0.2,,vehicle,0.5,,350,2400,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
smallhatch_engine_high,,vehicles/truck_move.wav,0.8,,vehicle,0.75,,350,2400,vehicle,,,looping,0.4,jeepride,,,,,,,,
|
|
|
|
smallhatch_idle_low,,vehicles/veh_pickup_idle_v2loop.wav,0.1,,vehicle,1.1,,150,2000,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,
|
|
smallhatch_idle_high,,vehicles/veh_pickup_idle_v2loop.wav,0.65,,vehicle,0.9,,150,2000,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,
|
|
smallhatch_engine_low,,vehicles/veh_pickup_move_v3loop.wav,0.1,,vehicle,0.85,,300,6500,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,
|
|
smallhatch_engine_high,,vehicles/veh_pickup_move_v3loop.wav,1,,vehicle,1.1,,300,6500,vehicle,,,looping,0.8,killhouse,,,,weapon2,,,,
|
|
|
|
#Vehicle Doors,,,,,,,,,,,,,,,,,,,,,,,
|
|
car_door_close,,vehicles/car_door_close.wav,0.75,0.75,vehicle,1,1,50,1500,auto,,,,,!all_mp,,,,,,,,
|
|
truck_door_open,,vehicles/truck_door_open.wav,0.45,0.45,vehicle,1,1,50,1500,auto,,,,,!all_mp scoutsniper,,,,weapon2,,,,
|
|
truck_door_open,1,doors/door_truck_military_open1.wav,0.6,0.6,vehicle,0.95,1.05,50,1500,auto,streamed,,,,scoutsniper,,,,,,,,0.1
|
|
truck_door_open,2,doors/door_truck_military_open2.wav,0.6,0.6,vehicle,0.95,1.05,50,1500,auto,streamed,,,,scoutsniper,,,,,100,,,0.1
|
|
truck_door_open,3,doors/door_truck_military_open3.wav,0.6,0.6,vehicle,0.95,1.05,50,1500,auto,streamed,,,,scoutsniper,,,,,300,,,0.1
|
|
truck_door_open,4,doors/door_truck_military_open4.wav,0.6,0.6,vehicle,0.95,1.05,50,1500,auto,streamed,,,,scoutsniper,,,,,450,,,0.1
|
|
heavyvehicle_door_open,,misc/door_opn_halftrack.wav,1,1,vehicle,1.3,1.4,100,1500,auto,,,,,!all_mp,,,,,1400,,,
|
|
tank_hatch,,doors/mrk_tank_hatch1.wav,1,1,na,1,1,7,2500,auto,streamed,,,,!all_mp,,,,,,,,
|
|
|
|
vehicle_collision,,null.wav,1,1,na,0.9,1.05,100,600,auto,,,,,,,,,,,,,,,,,,
|
|
vehicle_skid,,misc/jeep_skid_stop01.wav,1,1,na,0.9,0.9,250,7500,auto,streamed,,,0.5,,,,,,,,,,,,,,
|
|
vehicle_skid_short,,vehicles/veh_skid_dirt_short1.wav,1,1,na,1,,250,7500,auto,streamed,,,,bog bog_b,,,,,,,,,,,,,
|
|
vehicle_skid_long,,vehicles/veh_skid_dirt_long1.wav,1,1,na,1,,250,7500,auto,streamed,,,,bog bog_b,,,,,,,,,,,,,
|
|
vehicle_hitfence,,doors/door_wd_kick.wav,1,1,na,0.9,0.9,250,7500,auto,,,,,!all_mp,,,,,,,,0.2,,,,,
|
|
vehicle_breakfence,,misc/truck_through_fence.wav,1,1,na,0.9,0.9,250,7500,auto,streamed,,,,,,,,,,,,0.2,,,,,
|
|
|
|
#Aircraft Helicopters,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
|
sniperescape_seaknight_idle,,vehicles/veh_seaknight_idle_v5.wav,0.8,0.8,vehicle,0.95,,250,15000,vehicle,streamed,,rlooping,0.8,sniperescape,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
sniperescape_seaknight_idle_off,,vehicles/veh_seaknight_idle_v5.wav,0,0,vehicle,0.95,,250,15000,vehicle,streamed,,rlooping,0.8,sniperescape,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
sniperescape_seaknight_fly,,vehicles/veh_seaknight_move_v4.wav,0.9,0.9,vehicle,1.1,,250,15000,vehicle,streamed,,rlooping,0.8,sniperescape,,,,helicopter1,,,,0.6,,,500,2000,0.6
|
|
sniperescape_seaknight_fly_off,,vehicles/veh_seaknight_move_v4.wav,0,0,vehicle,1.1,,250,15000,vehicle,streamed,,rlooping,0.8,sniperescape,,,,helicopter1,,,,0.6,,,500,2000,0.6
|
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blackhawk_idle_low,,vehicles/veh_blackhawk_idle_v5.wav,0.1,,vehicle,1,,100,6000,vehicle,streamed,,rlooping,0.8,!bog_b blackout descent armada cargoship killhouse ambush,,,,,,,,0.4,,,500,2000,0.6
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blackhawk_idle_high,,vehicles/veh_blackhawk_idle_v5.wav,0.9,,vehicle,0.85,,100,6000,vehicle,streamed,,rlooping,0.8,!bog_b blackout descent armada cargoship killhouse ambush,,,,,,,,0.4,,,500,2000,0.6
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blackhawk_engine_low,,vehicles/veh_blackhawk_move_v5.wav,0.1,,vehicle,0.85,,100,6000,vehicle,streamed,,rlooping,0.8,!bog_b blackout descent armada cargoship killhouse ambush,,,,,,,,0.6,,,500,2000,0.6
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|
blackhawk_engine_high,,vehicles/veh_blackhawk_move_v5.wav,1,,vehicle,1,,100,6000,vehicle,streamed,,rlooping,0.8,!bog_b blackout descent armada cargoship killhouse ambush,,,,,,,,0.6,,,500,2000,0.6
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blackhawk_idle_low,,vehicles/veh_blackhawk_idle_v5.wav,0.1,,vehicle,1,,100,6000,vehicle,streamed,,rlooping,0.75,ambush,,,,,,,,0.4,,,500,2000,0.6
|
|
blackhawk_idle_high,,vehicles/veh_blackhawk_idle_v5.wav,0.9,,vehicle,0.85,,100,6000,vehicle,streamed,,rlooping,0.75,ambush,,,,,,,,0.4,,,500,2000,0.6
|
|
blackhawk_engine_low,,vehicles/veh_blackhawk_move_v5.wav,0.1,,vehicle,0.85,,100,6000,vehicle,streamed,,rlooping,0.75,ambush,,,,,,,,0.6,,,500,2000,0.6
|
|
blackhawk_engine_high,,vehicles/veh_blackhawk_move_v5.wav,1,,vehicle,1,,100,6000,vehicle,streamed,,rlooping,0.75,ambush,,,,,,,,0.6,,,500,2000,0.6
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blackhawk_idle_low,,vehicles/veh_blackhawk_idle_v5.wav,0.3,,vehicle,1.1,,7,5000,vehicle,streamed,,rlooping,0.7,cargoship,,,,,,,,0.4,,,100,1000,0.6
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blackhawk_idle_high,,vehicles/veh_blackhawk_idle_v5.wav,0.75,,vehicle,0.95,,7,5000,vehicle,streamed,,rlooping,0.7,cargoship,,,,,,,,0.4,,,100,1000,0.6
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blackhawk_engine_low,,vehicles/veh_blackhawk_move_v5.wav,0.3,,vehicle,0.95,,7,5000,vehicle,streamed,,rlooping,0.7,cargoship,,,,,,,,0.5,,,100,1000,0.6
|
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blackhawk_engine_high,,vehicles/veh_blackhawk_move_v5.wav,0.85,,vehicle,1.1,,7,5000,vehicle,streamed,,rlooping,0.7,cargoship,,,,,,,,0.5,,,100,1000,0.6
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blackhawk_idle_low,,vehicles/veh_cobra_idle_loop_v3res.wav,0.4,,vehicle,1,,600,10000,vehicle,,,rlooping,0.7,bog_b,,,,,,,,0.4,,,500,2000,0.6
|
|
blackhawk_idle_high,,vehicles/veh_cobra_idle_loop_v3res.wav,0.9,,vehicle,0.85,,600,10000,vehicle,,,rlooping,0.7,bog_b,,,,,,,,0.4,,,500,2000,0.6
|
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blackhawk_engine_low,,vehicles/veh_cobra_move_loop_v3res.wav,0.4,,vehicle,0.85,,600,10000,vehicle,,,rlooping,0.7,bog_b,,,,,,,,0.6,,,500,2000,0.6
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blackhawk_engine_high,,vehicles/veh_cobra_move_loop_v3res.wav,1,,vehicle,1,,600,10000,vehicle,,,rlooping,0.7,bog_b,,,,,,,,0.6,,,500,2000,0.6
|
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blackhawk_idle_low,,vehicles/veh_blackhawk_idle_v5.wav,0.1,,vehicle,1,,600,15000,vehicle,streamed,,rlooping,0.85,blackout,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
blackhawk_idle_high,,vehicles/veh_blackhawk_idle_v5.wav,0.9,,vehicle,0.85,,600,15000,vehicle,streamed,,rlooping,0.85,blackout,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
blackhawk_engine_low,,vehicles/veh_blackhawk_move_v5.wav,0.1,,vehicle,0.85,,600,15000,vehicle,streamed,,rlooping,0.85,blackout,,,,helicopter1,,,,0.6,,,500,2000,0.6
|
|
blackhawk_engine_high,,vehicles/veh_blackhawk_move_v5.wav,1,,vehicle,1,,600,15000,vehicle,streamed,,rlooping,0.85,blackout,,,,helicopter1,,,,0.6,,,500,2000,0.6
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blackout_blackhawk_idle_off,,vehicles/veh_blackhawk_idle_v5.wav,0.1,,vehicle,1,,600,15000,vehicle,streamed,,rlooping,0.85,blackout,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
blackout_blackhawk_idle,,vehicles/veh_blackhawk_idle_v5.wav,0.9,,vehicle,0.85,,600,15000,vehicle,streamed,,rlooping,0.85,blackout,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
blackout_blackhawk_fly_off,,vehicles/veh_blackhawk_move_v5.wav,0.1,,vehicle,0.85,,600,15000,vehicle,streamed,,rlooping,0.85,blackout,,,,helicopter1,,,,0.6,,,500,2000,0.6
|
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blackout_blackhawk_fly,,vehicles/veh_blackhawk_move_v5.wav,1,,vehicle,1,,600,15000,vehicle,streamed,,rlooping,0.85,blackout,,,,helicopter1,,,,0.6,,,500,2000,0.6
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blackhawk_idle_low,,vehicles/veh_blackhawk_idle_v5.wav,0.1,,vehicle,1.1,,7,2500,vehicle,streamed,,rlooping,0.3,descent,,,,,,,,0.4,,,500,2000,0.6
|
|
blackhawk_idle_high,,vehicles/veh_blackhawk_idle_v5.wav,0.6,,vehicle,0.95,,7,2500,vehicle,streamed,,rlooping,0.3,descent,,,,,,,,0.4,,,500,2000,0.6
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|
blackhawk_engine_low,,vehicles/veh_blackhawk_move_v5.wav,0.1,,vehicle,0.95,,7,5000,vehicle,streamed,,rlooping,0.3,descent,,,,,,,,0.6,,,500,2000,0.6
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|
blackhawk_engine_high,,vehicles/veh_blackhawk_move_v5.wav,0.7,,vehicle,1.1,,7,5000,vehicle,streamed,,rlooping,0.3,descent,,,,,,,,0.6,,,500,2000,0.6
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blackhawk_idle_low,,vehicles/veh_blackhawk_idle_v5res.wav,0.1,,vehicle,1,,100,6000,vehicle,,,rlooping,0.6,armada,,,,,,,,0.4,,,500,2000,0.6
|
|
blackhawk_idle_high,,vehicles/veh_blackhawk_idle_v5res.wav,0.9,,vehicle,0.85,,100,6000,vehicle,,,rlooping,0.6,armada,,,,,,,,0.4,,,500,2000,0.6
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|
blackhawk_engine_low,,vehicles/veh_blackhawk_move_v5res.wav,0.1,,vehicle,0.85,,100,6000,vehicle,,,rlooping,0.6,armada,,,,,,,,0.6,,,500,2000,0.6
|
|
blackhawk_engine_high,,vehicles/veh_blackhawk_move_v5res.wav,1,,vehicle,1,,100,6000,vehicle,,,rlooping,0.6,armada,,,,,,,,0.6,,,500,2000,0.6
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|
blackhawk_idle_low,,vehicles/veh_blackhawk_idle_v5res.wav,0.1,,vehicle,1,,600,15000,vehicle,,,rlooping,0.6,killhouse,,,,helicopter1,,,,0.4,,,1000,3000,0.6
|
|
blackhawk_idle_high,,vehicles/veh_blackhawk_idle_v5res.wav,0.65,,vehicle,0.85,,600,15000,vehicle,,,rlooping,0.6,killhouse,,,,helicopter1,,,,0.4,,,1000,3000,0.6
|
|
blackhawk_engine_low,,vehicles/veh_blackhawk_move_v5res.wav,0.1,,vehicle,0.85,,600,15000,vehicle,,,rlooping,0.6,killhouse,,,,helicopter1,,,,0.6,,,1000,3000,0.6
|
|
blackhawk_engine_high,,vehicles/veh_blackhawk_move_v5res.wav,0.65,,vehicle,1,,600,15000,vehicle,,,rlooping,0.6,killhouse,,,,helicopter1,,,,0.6,,,1000,3000,0.6
|
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|
mi17_idle_low,,vehicles/veh_mi17_idle_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.7,!bog_b village_defend sniperescape coup airlift,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_idle_high,,vehicles/veh_mi17_idle_v1res.wav,1,,vehicle,1.05,,600,15000,vehicle,,,rlooping,0.7,!bog_b village_defend sniperescape coup airlift,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_engine_low,,vehicles/veh_mi17_move_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.7,!bog_b village_defend sniperescape coup airlift,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
|
mi17_engine_high,,vehicles/veh_mi17_move_v1res.wav,1,,vehicle,1.1,,600,15000,vehicle,,,rlooping,0.7,!bog_b village_defend sniperescape coup airlift,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
|
|
|
mi17_idle_low,,vehicles/veh_mi17_idle_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.7,airlift,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_idle_high,,vehicles/veh_mi17_idle_v1res.wav,0.9,,vehicle,1.05,,600,15000,vehicle,,,rlooping,0.7,airlift,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_engine_low,,vehicles/veh_mi17_move_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.7,airlift,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
|
mi17_engine_high,,vehicles/veh_mi17_move_v1res.wav,0.9,,vehicle,1.1,,600,15000,vehicle,,,rlooping,0.7,airlift,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
|
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mi17_idle_low,,vehicles/veh_mi17_idle_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.7,coup,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_idle_high,,vehicles/veh_mi17_idle_v1res.wav,0.7,,vehicle,1.05,,600,15000,vehicle,,,rlooping,0.7,coup,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_engine_low,,vehicles/veh_mi17_move_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.7,coup,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
|
mi17_engine_high,,vehicles/veh_mi17_move_v1res.wav,0.7,,vehicle,1.1,,600,15000,vehicle,,,rlooping,0.7,coup,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
|
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|
mi17_idle_low,,vehicles/veh_mi17_idle_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.7,sniperescape,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_idle_high,,vehicles/veh_mi17_idle_v1res.wav,0.8,,vehicle,1.05,,600,15000,vehicle,,,rlooping,0.7,sniperescape,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_engine_low,,vehicles/veh_mi17_move_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.7,sniperescape,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
|
mi17_engine_high,,vehicles/veh_mi17_move_v1res.wav,0.8,,vehicle,1.1,,600,15000,vehicle,,,rlooping,0.7,sniperescape,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
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|
mi17_idle_low,,vehicles/veh_mi17_idle_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.7,bog_b,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_idle_high,,vehicles/veh_mi17_idle_v1res.wav,1,,vehicle,1.05,,600,15000,vehicle,,,rlooping,0.7,bog_b,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_engine_low,,vehicles/veh_mi17_move_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.7,bog_b,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
|
mi17_engine_high,,vehicles/veh_mi17_move_v1res.wav,1,,vehicle,1.1,,600,15000,vehicle,,,rlooping,0.7,bog_b,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
|
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|
mi17_idle_low,,vehicles/veh_mi17_idle_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.6,village_defend,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_idle_high,,vehicles/veh_mi17_idle_v1res.wav,0.9,,vehicle,1.05,,600,15000,vehicle,,,rlooping,0.6,village_defend,,,,helicopter1,,,,0.5,,,500,2000,0.6
|
|
mi17_engine_low,,vehicles/veh_mi17_move_v1res.wav,0.3,,vehicle,0.95,,600,15000,vehicle,,,rlooping,0.6,village_defend,,,,helicopter1,,,,0.8,,,500,2000,0.6
|
|
mi17_engine_high,,vehicles/veh_mi17_move_v1res.wav,0.9,,vehicle,1.1,,600,15000,vehicle,,,rlooping,0.6,village_defend,,,,helicopter1,,,,0.8,,,500,2000,0.6
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|
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|
cobra_idle_low,,vehicles/veh_cobra_idle_loop_v3.wav,0.3,,vehicle,1.1,,250,15000,vehicle,streamed,,rlooping,0.8,!bog_a airlift,,,,,,,,0.4,,,500,2000,0.6
|
|
cobra_idle_high,,vehicles/veh_cobra_idle_loop_v3.wav,1,,vehicle,0.95,,250,15000,vehicle,streamed,,rlooping,0.8,!bog_a airlift,,,,,,,,0.4,,,500,2000,0.6
|
|
cobra_engine_low,,vehicles/veh_cobra_move_loop_v3.wav,0.3,,vehicle,0.95,,250,15000,vehicle,streamed,,rlooping,0.8,!bog_a airlift,,,,,,,,0.6,,,500,2000,0.6
|
|
cobra_engine_high,,vehicles/veh_cobra_move_loop_v3.wav,1,,vehicle,1.1,,250,15000,vehicle,streamed,,rlooping,0.8,!bog_a airlift,,,,,,,,0.6,,,500,2000,0.6
|
|
|
|
cobra_idle_low,,vehicles/veh_cobra_idle_loop_v3res.wav,0.3,,vehicle,1.1,,250,10000,vehiclelimited,,,rlooping,0.6,airlift,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
cobra_idle_high,,vehicles/veh_cobra_idle_loop_v3res.wav,1,,vehicle,0.95,,250,10000,vehiclelimited,,,rlooping,0.6,airlift,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
cobra_engine_low,,vehicles/veh_cobra_move_loop_v3res.wav,0.3,,vehicle,0.95,,250,10000,vehiclelimited,,,rlooping,0.6,airlift,,,,helicopter1,,,,0.6,,,500,2000,0.6
|
|
cobra_engine_high,,vehicles/veh_cobra_move_loop_v3res.wav,1,,vehicle,1.1,,250,10000,vehiclelimited,,,rlooping,0.6,airlift,,,,helicopter1,,,,0.6,,,500,2000,0.6
|
|
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|
cobra_idle_low,,vehicles/veh_cobra_idle_loop_v3res.wav,0.25,,vehicle,1.1,,250,15000,vehicle,,,rlooping,0.6,bog_a,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
cobra_idle_high,,vehicles/veh_cobra_idle_loop_v3res.wav,0.9,,vehicle,0.95,,250,15000,vehicle,,,rlooping,0.6,bog_a,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
cobra_engine_low,,vehicles/veh_cobra_move_loop_v3res.wav,0.25,,vehicle,0.95,,250,15000,vehicle,,,rlooping,0.6,bog_a,,,,helicopter1,,,,0.6,,,500,2000,0.6
|
|
cobra_engine_high,,vehicles/veh_cobra_move_loop_v3res.wav,1,,vehicle,1.1,,250,15000,vehicle,,,rlooping,0.6,bog_a,,,,helicopter1,,,,0.6,,,500,2000,0.6
|
|
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|
hind_idle_low,,vehicles/veh_hind_idle_v3res.wav,0.3,,vehicle,1.1,,250,15000,vehicle,,,rlooping,0.8,!launchfacility_a jeepride scoutsniper,,,,,,,,0.4,,,500,2000,0.6
|
|
hind_idle_high,,vehicles/veh_hind_idle_v3res.wav,0.9,,vehicle,0.95,,250,15000,vehicle,,,rlooping,0.8,!launchfacility_a jeepride scoutsniper,,,,,,,,0.4,,,500,2000,0.6
|
|
hind_engine_low,,vehicles/veh_hind_move_v3res.wav,0.3,,vehicle,0.95,,250,15000,vehicle,,,rlooping,0.8,!launchfacility_a jeepride scoutsniper,,,,,,,,0.6,,,500,2000,0.6
|
|
hind_engine_high,,vehicles/veh_hind_move_v3res.wav,1,,vehicle,1.1,,250,15000,vehicle,,,rlooping,0.8,!launchfacility_a jeepride scoutsniper,,,,,,,,0.6,,,500,2000,0.6
|
|
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|
hind_idle_low,,vehicles/veh_hind_idle_v3res.wav,0.3,,vehicle,1.1,,250,15000,vehicle,,,rlooping,0.7,scoutsniper,,,,,,,,0.4,,,500,2000,0.6
|
|
hind_idle_high,,vehicles/veh_hind_idle_v3res.wav,0.8,,vehicle,0.95,,250,15000,vehicle,,,rlooping,0.7,scoutsniper,,,,,,,,0.4,,,500,2000,0.6
|
|
hind_engine_low,,vehicles/veh_hind_move_v3res.wav,0.3,,vehicle,0.95,,250,15000,vehicle,,,rlooping,0.7,scoutsniper,,,,,,,,0.6,,,500,2000,0.6
|
|
hind_engine_high,,vehicles/veh_hind_move_v3res.wav,0.9,,vehicle,1.1,,250,15000,vehicle,,,rlooping,0.7,scoutsniper,,,,,,,,0.6,,,500,2000,0.6
|
|
|
|
hind_idle_low,,vehicles/veh_hind_idle_v3res.wav,0.3,,max,1,,2000,15000,vehicle,,,rlooping,0.8,launchfacility_a,,,,helicopter1,,,,0.4,,,1000,4000,0.85
|
|
hind_idle_high,,vehicles/veh_hind_idle_v3res.wav,1,,max,0.85,,2000,15000,vehicle,,,rlooping,0.8,launchfacility_a,,,,helicopter1,,,,0.4,,,1000,4000,0.85
|
|
hind_engine_low,,vehicles/veh_hind_move_v3res.wav,0.3,,max,0.85,,2000,15000,vehicle,,,rlooping,0.8,launchfacility_a,,,,helicopter1,,,,0.6,,,1000,4000,0.85
|
|
hind_engine_high,,vehicles/veh_hind_move_v3res.wav,1,,max,1,,2000,15000,vehicle,,,rlooping,0.8,launchfacility_a,,,,helicopter1,,,,0.6,,,1000,4000,0.85
|
|
|
|
hind_idle_low,,vehicles/veh_hind_idle_v3res.wav,0.3,,max,1.1,,2000,15000,vehicle,,,rlooping,0.7,jeepride,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
hind_idle_high,,vehicles/veh_hind_idle_v3res.wav,0.8,,max,0.95,,2000,15000,vehicle,,,rlooping,0.7,jeepride,,,,helicopter1,,,,0.4,,,500,2000,0.6
|
|
hind_engine_low,,vehicles/veh_hind_move_v3res.wav,0.3,,max,0.95,,2000,15000,vehicle,,,rlooping,0.7,jeepride,,,,helicopter1,,,,0.6,,,500,2000,0.6
|
|
hind_engine_high,,vehicles/veh_hind_move_v3res.wav,0.9,,max,1.1,,2000,15000,vehicle,,,rlooping,0.7,jeepride,,,,helicopter1,,,,0.6,,,500,2000,0.6
|
|
|
|
hind_gatling_fire,,vehicles/veh_hind_gatling_fireloop_1.wav,1,,max,1,,600,15000,weapon,streamed,,looping,0.8,cargoship,,,hind_gatling_fire_shells,weapon2,,,,,,,,,
|
|
hind_gatling_cooldown,,vehicles/veh_hind_gatling_cooldown_1.wav,1,,max,1,,600,15000,weapon,streamed,,looping,0.8,cargoship,,,,weapon2,,,,,,,,,
|
|
hind_gatling_fire_shells,,vehicles/veh_hind_gatling_shells_1.wav,1,,max,1.1,1.1,600,15000,effects1,,,,0.8,cargoship,,,,,1500,,,,,,,,
|
|
hind_gatling_fire,,vehicles/veh_hind_gatling_fireloop_1.wav,0.7,,max,1.3,,7,10200,weapon,streamed,,looping,0.8,ambush,,,,weapon2,,,,,,,,,
|
|
hind_gatling_cooldown,,vehicles/veh_hind_gatling_cooldown_1.wav,0.7,,max,1.3,,7,10200,weapon,streamed,,looping,0.8,ambush,,,,weapon2,,,,,,,,,
|
|
hind_gatling_fire,,vehicles/veh_hind_gatling_fireloop_1.wav,0.63,,max,1.3,,7,12000,weapon,streamed,,looping,0.8,airlift,,,,weapon2,,,,,,,,,
|
|
hind_gatling_cooldown,,vehicles/veh_hind_gatling_cooldown_1.wav,0.63,,max,1.3,,7,12000,weapon,streamed,,looping,0.8,airlift,,,,weapon2,,,,,,,,,
|
|
hind_gatling_fire,,vehicles/veh_hind_gatling_fireloop_1.wav,0.8,,max,1.3,,7,12000,weapon,streamed,,looping,0.8,jeepride,,,,weapon2,,,,,,,,,
|
|
hind_gatling_cooldown,,vehicles/veh_hind_gatling_cooldown_1.wav,0.8,,max,1.3,,7,12000,weapon,streamed,,looping,0.8,jeepride,,,,weapon2,,,,,,,,,
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hind_gatling_fire,,weapons/cal30/weap_30cal_loop_1.wav,0.9,0.95,wpnai,1.4,1.5,35,9600,weapon,,,looping,0.65,!cargoship ambush armada airlift jeepride,,,,weapon2,,,,0.2,,,,,
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hind_gatling_cooldown,,weapons/cal30/weap_30cal_cooldown_1.wav,0.8,0.85,wpnai,1.4,1.5,35,9600,auto,,,,0.65,!cargoship ambush armada airlift jeepride,,,,weapon2,,,,0.2,,,,,
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hind_gatling_fire,,weapons/cal30/weap_30cal_loop_1.wav,0.8,0.85,wpnai,1.6,1.7,35,9600,weapon,,,looping,0.65,armada,,,,weapon2,,,,0.2,,,,,
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hind_gatling_cooldown,,weapons/cal30/weap_30cal_cooldown_1.wav,0.7,0.75,wpnai,1.6,1.7,35,9600,auto,,,,0.65,armada,,,,weapon2,,,,0.2,,,,,
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seaknight_idle_low,,vehicles/veh_seaknight_idle_v5.wav,0.3,,vehicle,1.1,,250,15000,vehicle,streamed,,rlooping,0.8,!bog_a airlift village_defend cargoship bog_b,,,,,,,,0.4,,,500,2000,0.6
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seaknight_idle_high,,vehicles/veh_seaknight_idle_v5.wav,0.8,,vehicle,0.95,,250,15000,vehicle,streamed,,rlooping,0.8,!bog_a airlift village_defend cargoship bog_b,,,,,,,,0.4,,,500,2000,0.6
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seaknight_engine_low,,vehicles/veh_seaknight_move_v4.wav,0.3,,vehicle,0.95,,250,15000,vehicle,streamed,,rlooping,0.8,!bog_a airlift village_defend cargoship bog_b,,,,,,,,0.6,,,500,2000,0.6
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seaknight_engine_high,,vehicles/veh_seaknight_move_v4.wav,0.9,,vehicle,1.1,,250,15000,vehicle,streamed,,rlooping,0.8,!bog_a airlift village_defend cargoship bog_b,,,,,,,,0.6,,,500,2000,0.6
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seaknight_idle_low,,vehicles/veh_seaknight_idle_v5.wav,0.3,,vehicle,1.1,,250,15000,vehicle,streamed,,rlooping,0.8,bog_b,,,,helicopter1,,,,0.4,,,500,2000,0.6
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seaknight_idle_high,,vehicles/veh_seaknight_idle_v5.wav,0.9,,vehicle,0.95,,250,15000,vehicle,streamed,,rlooping,0.8,bog_b,,,,helicopter1,,,,0.4,,,500,2000,0.6
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seaknight_engine_low,,vehicles/veh_seaknight_move_v4.wav,0.3,,vehicle,0.95,,250,15000,vehicle,streamed,,rlooping,0.8,bog_b,,,,helicopter1,,,,0.6,,,500,2000,0.6
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seaknight_engine_high,,vehicles/veh_seaknight_move_v4.wav,1,,vehicle,1.1,,250,15000,vehicle,streamed,,rlooping,0.8,bog_b,,,,helicopter1,,,,0.6,,,500,2000,0.6
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seaknight_idle_low,,vehicles/veh_seaknight_idle_v5.wav,0.4,,vehicle,1.1,,250,15000,vehicle,streamed,,rlooping,0.7,cargoship,,,,,,,,0.4,,,500,2000,0.6
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seaknight_idle_high,,vehicles/veh_seaknight_idle_v5.wav,0.9,,vehicle,0.95,,250,15000,vehicle,streamed,,rlooping,0.7,cargoship,,,,,,,,0.4,,,500,2000,0.6
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seaknight_engine_low,,vehicles/veh_seaknight_move_v4.wav,0.4,,vehicle,0.95,,250,15000,vehicle,streamed,,rlooping,0.7,cargoship,,,,,,,,0.6,,,500,2000,0.6
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seaknight_engine_high,,vehicles/veh_seaknight_move_v4.wav,1,,vehicle,1.1,,250,15000,vehicle,streamed,,rlooping,0.7,cargoship,,,,,,,,0.6,,,500,2000,0.6
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seaknight_idle_low,,vehicles/veh_seaknight_idle_v5res.wav,0.3,,vehicle,1.1,,250,15000,vehicle,,,rlooping,0.7,village_defend,,,,,,,,0.4,,,500,2000,0.6
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seaknight_idle_high,,vehicles/veh_seaknight_idle_v5res.wav,0.9,,vehicle,0.95,,250,15000,vehicle,,,rlooping,0.7,village_defend,,,,,,,,0.4,,,500,2000,0.6
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seaknight_engine_low,,vehicles/veh_seaknight_move_v4res.wav,0.3,,vehicle,0.95,,250,15000,vehicle,,,rlooping,0.7,village_defend,,,,,,,,0.6,,,500,2000,0.6
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seaknight_engine_high,,vehicles/veh_seaknight_move_v4res.wav,1,,vehicle,1.1,,250,15000,vehicle,,,rlooping,0.7,village_defend,,,,,,,,0.6,,,500,2000,0.6
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seaknight_interior_idle_low,,vehicles/veh_seaknight_idle_v5res.wav,0.1,,vehicle,1.1,,250,15000,vehicle,,,rlooping,0.6,airlift,,,,helicopter1,,,,0.3,,,500,2000,0.85
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seaknight_interior_idle_high,,vehicles/veh_seaknight_idle_v5res.wav,0.7,,vehicle,0.95,,250,15000,vehicle,,,rlooping,0.6,airlift,,,,helicopter1,,,,0.3,,,500,2000,0.85
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seaknight_interior_engine_low,,vehicles/veh_seaknight_move_v4res.wav,0.1,,vehicle,0.95,,250,15000,vehicle,,,rlooping,0.6,airlift,,,,helicopter1,,,,0.3,,,500,2000,0.85
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seaknight_interior_engine_high,,vehicles/veh_seaknight_move_v4res.wav,0.8,,vehicle,1.1,,250,15000,vehicle,,,rlooping,0.6,airlift,,,,helicopter1,,,,0.3,,,500,2000,0.85
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seaknight_idle_low,,vehicles/veh_seaknight_idle_v5res.wav,0.3,,vehicle,1.1,,250,10000,vehiclelimited,,,rlooping,0.8,airlift,,,,helicopter1,,,,0.4,,,500,2000,0.6
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seaknight_idle_high,,vehicles/veh_seaknight_idle_v5res.wav,1,,vehicle,0.95,,250,10000,vehiclelimited,,,rlooping,0.8,airlift,,,,helicopter1,,,,0.4,,,500,2000,0.6
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seaknight_engine_low,,vehicles/veh_seaknight_move_v4res.wav,0.3,,vehicle,0.95,,250,10000,vehiclelimited,,,rlooping,0.8,airlift,,,,helicopter1,,,,0.6,,,500,2000,0.6
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seaknight_engine_high,,vehicles/veh_seaknight_move_v4res.wav,1,,vehicle,1.1,,250,10000,vehiclelimited,,,rlooping,0.8,airlift,,,,helicopter1,,,,0.6,,,500,2000,0.6
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seaknight_idle_low,,vehicles/veh_seaknight_idle_v5res.wav,0.3,,vehicle,1.1,,250,7200,vehicle,,,rlooping,0.6,bog_a,,,,helicopter1,,,,0.4,,,500,2000,0.6
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seaknight_idle_high,,vehicles/veh_seaknight_idle_v5res.wav,1,,vehicle,0.95,,250,7200,vehicle,,,rlooping,0.6,bog_a,,,,helicopter1,,,,0.4,,,500,2000,0.6
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seaknight_engine_low,,vehicles/veh_seaknight_move_v4res.wav,0.3,,vehicle,0.95,,250,7200,vehicle,,,rlooping,0.6,bog_a,,,,helicopter1,,,,0.6,,,500,2000,0.6
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seaknight_engine_high,,vehicles/veh_seaknight_move_v4res.wav,1,,vehicle,1.1,,250,7200,vehicle,,,rlooping,0.6,bog_a,,,,helicopter1,,,,0.6,,,500,2000,0.6
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havoc_idle_low,,vehicles/veh_cobra_idle_loop_v3.wav,0.3,,max,1.15,,600,15000,vehicle,streamed,,rlooping,0.8,!village_assault sniperescape,,,,helicopter1,,,,0.4,,,500,2000,0.6
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havoc_idle_high,,vehicles/veh_cobra_idle_loop_v3.wav,1,,max,1,,600,15000,vehicle,streamed,,rlooping,0.8,!village_assault sniperescape,,,,helicopter1,,,,0.4,,,500,2000,0.6
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havoc_engine_low,,vehicles/veh_cobra_move_loop_v3.wav,0.3,,max,1,,600,15000,vehicle,streamed,,rlooping,0.8,!village_assault sniperescape,,,,helicopter1,,,,0.6,,,500,2000,0.6
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havoc_engine_high,,vehicles/veh_cobra_move_loop_v3.wav,1,,max,1.15,,600,15000,vehicle,streamed,,rlooping,0.8,!village_assault sniperescape,,,,helicopter1,,,,0.6,,,500,2000,0.6
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havoc_idle_low,,vehicles/veh_cobra_idle_loop_v3.wav,0.3,,max,1.15,,1000,15000,vehicle,streamed,,rlooping,0.8,village_assault,,,,helicopter1,,,,0.4,,,500,2000,0.6
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havoc_idle_high,,vehicles/veh_cobra_idle_loop_v3.wav,1,,max,1,,1000,15000,vehicle,streamed,,rlooping,0.8,village_assault,,,,helicopter1,,,,0.4,,,500,2000,0.6
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havoc_engine_low,,vehicles/veh_cobra_move_loop_v3.wav,0.3,,max,1,,1000,15000,vehicle,streamed,,rlooping,0.8,village_assault,,,,helicopter1,,,,0.6,,,500,2000,0.6
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havoc_engine_high,,vehicles/veh_cobra_move_loop_v3.wav,1,,max,1.15,,1000,15000,vehicle,streamed,,rlooping,0.8,village_assault,,,,helicopter1,,,,0.6,,,500,2000,0.6
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havoc_idle_low,,vehicles/veh_cobra_idle_loop_v3res.wav,0.3,,max,1.15,,500,15000,vehicle,,,rlooping,0.8,sniperescape,,,,helicopter1,,,,0.4,,,500,2000,0.6
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havoc_idle_high,,vehicles/veh_cobra_idle_loop_v3res.wav,0.8,,max,1,,500,15000,vehicle,,,rlooping,0.8,sniperescape,,,,helicopter1,,,,0.4,,,500,2000,0.6
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havoc_engine_low,,vehicles/veh_cobra_move_loop_v3res.wav,0.3,,max,1,,500,15000,vehicle,,,rlooping,0.8,sniperescape,,,,helicopter1,,,,0.6,,,500,2000,0.6
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havoc_engine_high,,vehicles/veh_cobra_move_loop_v3res.wav,0.8,,max,1.15,,500,15000,vehicle,,,rlooping,0.8,sniperescape,,,,helicopter1,,,,0.6,,,500,2000,0.6
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flare_idle_low,,vehicles/veh_flare_loop.wav,0.58,,max,1.4,,120,8500,vehicle,streamed,,rlooping,0.7,bog_a bog_b,,,,weapon2,,,,,,,,,
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flare_idle_high,,vehicles/veh_flare_loop.wav,0.58,,max,1.4,,120,8500,vehicle,streamed,,rlooping,0.7,bog_a bog_b,,,,weapon2,,,,,,,,,
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flare_engine_low,,vehicles/veh_flare_loop.wav,0.58,,max,1.5,,120,8500,vehicle,streamed,,rlooping,0.7,bog_a bog_b,,,,weapon2,,,,,,,,,
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flare_engine_high,,vehicles/veh_flare_loop.wav,0.58,,max,1.5,,120,8500,vehicle,streamed,,rlooping,0.7,bog_a bog_b,,,,weapon2,,,,,,,,,
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#Special Turret,,,,,,,,,,,,,,,,,,,
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Minigun_gatling_spinup1,,weapons/minigun/weap_minigun_spinup1b.wav,0.45,,wpnplyr,1,,600,15000,local2,,,,0.7,village_defend,,,,weapon2
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Minigun_gatling_spinup2,,weapons/minigun/weap_minigun_spinup2b.wav,0.45,,wpnplyr,1,,600,15000,local2,,,,0.7,village_defend,,,,weapon2
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Minigun_gatling_spinup3,,weapons/minigun/weap_minigun_spinup3b.wav,0.45,,wpnplyr,1,,600,15000,local2,,,,0.7,village_defend,,,,weapon2
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Minigun_gatling_spinup4,,weapons/minigun/weap_minigun_spinup4b.wav,0.45,,wpnplyr,1,,600,15000,local2,,,,0.7,village_defend,,,,weapon2
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Minigun_gatling_spinloop,,weapons/minigun/weap_minigun_spinloopb.wav,0.45,,wpnplyr,1,,600,15000,local2,,,looping,0.7,village_defend,,,,weapon2
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Minigun_gatling_spin,,weapons/minigun/weap_minigun_spinloopb.wav,0.45,,wpnplyr,1,,600,15000,local2,,,,0.7,village_defend,,,,weapon2
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Minigun_gatling_spindown4,,weapons/minigun/weap_minigun_spindown4b.wav,0.45,,wpnplyr,1,,600,15000,local2,,,,0.7,village_defend,,,,weapon2
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Minigun_gatling_spindown3,,weapons/minigun/weap_minigun_spindown3b.wav,0.45,,wpnplyr,1,,600,15000,local2,,,,0.7,village_defend,,,,weapon2
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Minigun_gatling_spindown2,,weapons/minigun/weap_minigun_spindown2b.wav,0.45,,wpnplyr,1,,600,15000,local2,,,,0.7,village_defend,,,,weapon2
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Minigun_gatling_spindown1,,weapons/minigun/weap_minigun_spindown1b.wav,0.45,,wpnplyr,1,,600,15000,local2,,,,0.7,village_defend,,,,weapon2
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Minigun_gatling_fire,,weapons/minigun/weap_gatling_fireloop_1.wav,0.8,,max,1.1,1.1,600,15000,local,,,looping,0.65,village_defend,,,,weapon2
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minigun_gatling_cooldown,,weapons/minigun/weap_gatling_cooldown_1.wav,0.25,,wpnplyr,1.1,1.1,600,15000,local,,,,0.7,village_defend,,,,weapon2
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#Helicopter Weapons,,,,,,,,,,,,,,,,,,,
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weap_aim9_fire,,weapons/javelin/weap_javelin_ignition_v1.wav,0.99,0.99,wpnplyr,0.95,1.05,360,6000,auto,,,,,bog_a ambush hunted,,,,,,,,0.4
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weap_flares_fire,,null.wav,0.99,0.99,wpnplyr,,,360,6000,auto,,,,,bog_a,,,,,,,,0.2
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weap_m197_cannon_fire,,cobra/weap_m197_cannon_fire.wav,0.85,0.88,wpnplyr,1.2,1.3,360,6000,auto,,,,,bog_a,,,,,,,,0.4
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weap_m197_cannon_fire,,cobra/weap_m197_cannon_fire.wav,0.99,0.99,wpnplyr,0.95,1.05,360,6000,auto,,,,,village_assault village_assault_sandbox,,,,,,,,0.4
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weap_m197_cannon_fire,,cobra/weap_m197_cannon_fire.wav,0.99,0.99,wpnplyr,0.95,1.05,360,18500,voice,,,,,airlift,,,,weapon2,,,,0.4
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weap_lau61c_fire,,cobra/weap_lau61c_fire.wav,0.9,0.95,wpnai,1,1.1,360,6000,auto,,,,,bog_a village_assault_sandbox sniperescape,,,,,,,,
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weap_lau61c_fire,,cobra/weap_lau61c_fire.wav,0.8,0.85,wpnai,1,1.1,360,6000,auto,,,,,village_assault,,,,,,,,
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weap_lau61c_fire,,cobra/weap_lau61c_fire.wav,0.9,0.95,wpnplyr,1,1.1,360,18500,voice,,,,,airlift,,,,weapon2,,,,
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weap_hellfire_fire,,weapons/javelin/weap_javelin_ignition_v1.wav,0.99,0.99,wpnplyr,0.95,1.05,360,6000,auto,,,,,bog_a,,,,,,,,0.4
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weap_special_turret,,weapons/shotgun/weap_m1014_slmn_y1b.wav,1,1,wpnplyr,1.3,1.4,120,7500,auto,,,,0.8,village_assault launchfacility_a,,,,weapon4,,,,0.5
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weap_special_turret,,weapons/50cal/weap_50cal_temp_v2.wav,0.8,0.85,max,0.65,0.75,60,13780,auto,,,,0.8,!village_assault launchfacility_a,,,,weapon4,,,,0.5
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#AC-130 Weapon Sounds,,,,,,,,,,,,,,,,,,,,,,,
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ac130_gunready,,null.wav,1,1,na,,,750,12000,auto,,,,0.9,ac130,,,,,,,,
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ac130_25mm_fire,,ac130/ac130_25mm_fire_rev01sh2.wav,0.37,0.37,explosion,0.7,0.7,11500,12000,weapon2d,,,,0.9,ac130,,,,,,ac130weapon,,0.3
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#ac130_25mm_fire,,ac130/ac130_25mm_fire_rev01sh2.wav,0.18,0.18,explosion,1.1,1.1,11500,12000,weapon2d,,,,0.9,ac130,,,,,,,,0.1
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ac130_40mm_fire,,ac130/ac130_40mm_fire_c2.wav,0.75,0.8,explosion,0.85,0.95,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_40mm_reload,,,ac130weapon,,0.5
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#ac130_40mm_fire,,weapons/test/ac130_40mm_fire_d1.wav,1,1,explosion,0.85,0.95,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_40mm_reload,,,,,0.2
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#ac130_40mm_fire,,weapons/50cal/weap_50cal_temp_v2.wav,1,1,explosion,0.9,0.9,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_40mm_reload,,,,,0.2
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#ac130_40mm_fire,,ac130/ac130_40mm_fire_rev01.wav,0.21,0.21,explosion,1.25,1.35,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_40mm_reload,,,,,0.2
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ac130_105mm_fire,,ac130/ac130_105canon_fire.wav,0.45,0.45,explosion,0.7,0.8,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_105mm_reload,,,ac130weapon,,0.65
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#ac130_105mm_fire,,ac130/ac130_105canon_fire.wav,0.2,0.2,explosion,0.7,0.8,11500,12000,weapon2d,,,,0.9,ac130,,,ac130_105mm_reload,,,,,0.4
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ac130_40mm_reload,,ac130/ac130_40mm_reload.wav,0.3,0.3,explosion,0.95,1.05,11500,12000,reload2d,,,,0.9,ac130,,,,,1000,ac130weapon,,
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#ac130_40mm_reload,,ac130/ac130_40mm_reload.wav,0.12,0.12,explosion,0.95,1.05,11500,12000,reload2d,,,,0.9,ac130,,,,,1000,,,
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ac130_105mm_reload,,ac130/ac130_105canon_reload.wav,0.7,0.7,explosion,0.9,0.9,11500,12000,reload2d,,,,0.9,ac130,,,,,2000,ac130weapon,,
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#ac130_105mm_reload,,ac130/ac130_105canon_reload.wav,0.12,0.12,explosion,0.95,1.05,11500,12000,reload2d,,,,0.9,ac130,,,,,2000,,,
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ac130_weapon_switch,,user_interface/ui_text_beep1.wav,0.25,0.25,vehicle,1.5,1.6,500000,,local2,,,,0.9,ac130,,,,,,,,
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#Javelin,,,,,,,,,,,,,,,,,,,,,,,
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javelin_clu_aquiring_lock,,misc/bomb_tick_digital1.wav,0.99,0.99,na,,,360,6000,player1,,,,,!all_mp,,,,,,,,
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javelin_clu_lock,,cobra/weap_hellfire_lock.wav,0.99,0.99,na,,,360,6000,player2,,,,,!all_mp,,,,,,,,
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javelin_ignition,,weapons/javelin/weap_javelin_ignition_v1.wav,0.99,0.99,na,0.95,1.05,360,6000,local,,,,,!all_mp jeepride,,,,
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javelin_fire,,weapons/javelin/weap_javelin_fire_v1.wav,0.8,0.8,na,1,1,200,2000,local2,,,,,!all_mp jeepride,,,,
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javelin_proj_loop,,weapons/rpg7/weap_rpg7loop_sl_1.wav,1,1,wpnplyr,0.6,0.6,7,8500,voice,,,looping,0.85,!all_mp,,,,weapon2
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javelin_ignition,,weapons/javelin/weap_javelin_ignition_v1.wav,0.99,0.99,na,0.95,1.05,7,6000,effects1,,,,,jeepride,,,,
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javelin_fire,,weapons/javelin/weap_javelin_fire_v1.wav,0.8,0.8,na,1,1,7,6000,effects2,,,,,jeepride,,,,
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#Misc,,,,,,,,,,,,,,,,,,,
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paper_grab,1,misc/mrk_paper_grab_1.wav,1,1,na,0.9,0.9,10,1200,auto,,,,,!all_mp,,,,
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paper_grab,2,misc/mrk_paper_grab_3.wav,1,1,na,0.9,0.9,10,1200,auto,,,,,!all_mp,,,,
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paper_tear,1,misc/mrk_paper_tear_1.wav,1,1,na,0.9,0.9,10,1200,auto,,,,,!all_mp,,,,
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paper_tear,2,misc/mrk_paper_tear_2.wav,1,1,na,0.9,0.9,10,1200,auto,,,,,!all_mp,,,,
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ladder_kick,,misc/mrk_ladder_kick1.wav,0.9,0.9,na,0.95,1.05,200,1200,auto,,,,,!all_mp,,,,
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ladder_impact,,misc/mrk_ladder_impact1.wav,0.9,0.9,na,0.95,1.05,200,1200,auto,,,,,!all_mp,,,,
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shutter_move,1,doors/mrk_shutter_move2.wav,0.01,0.4,na,0.85,0.95,10,360,auto,,,,,!all_mp,,,,
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shutter_move,2,doors/mrk_shutter_move4.wav,0.01,0.4,na,0.85,0.95,10,360,auto,,,,,!all_mp,,,,
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shutter_move,3,doors/mrk_shutter_move5.wav,0.01,0.4,na,0.85,0.95,10,360,auto,,,,,!all_mp,,,,
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shutter_move,4,null.wav,0.01,0.4,na,0.85,0.95,10,360,auto,,15,,,!all_mp,,,,,,,,
|
|
shutter_slam,1,null.wav,0.3,0.4,na,0.95,1.05,10,1200,auto,,,,,!all_mp,,,,,,,,
|
|
shutter_slam,2,null.wav,0.3,0.4,na,0.95,1.05,10,1200,auto,,,,,!all_mp,,,,,,,,
|
|
sandbag_snow,1,misc/sndbag_snow01.wav,0.9,0.9,na,0.9,0.9,7,3500,auto,streamed,,,,!all_mp,,,,,,,,
|
|
sandbag_snow,2,misc/sndbag_snow02.wav,0.9,0.9,na,0.9,0.9,7,3500,auto,streamed,,,,!all_mp,,,,,,,,
|
|
camera_take_photo,,misc/item_camera_take.wav,0.085,0.085,foley,1,1,950,1000,auto2d,,,,,descent,,,,,,,,
|
|
|
|
#physics,,,,,,,,,,,,,,,,,,,,,,,
|
|
collision_default,,null.wav,0.45,0.55,,0.9,1.1,7,1200,physics,,,,,,,,,weapon2,,,,
|
|
#collision_default,,physics/default_bump_temp.wav,0.45,0.55,physics,0.9,1.1,7,1200,physics,,,,,,,,,weapon2,,,,
|
|
|
|
physics_weapon_clip_default,1,physics/obj_weapon_clip_01.wav,1,1,physics,0.9,1.1,7,1200,physics,,,,,,,,,weapon2,,,,
|
|
physics_weapon_clip_default,2,physics/obj_weapon_clip_02.wav,1,1,physics,0.9,1.1,7,1200,physics,,,,,,,,,weapon2,,,,
|
|
physics_weapon_clip_default,3,physics/obj_weapon_clip_03.wav,1,1,physics,0.9,1.1,7,1200,physics,,,,,,,,,weapon2,,,,
|
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|
phy_pipe_default,,explosions/metaldoor_explosion_1.wav,0.25,0.3,explosion,0.95,1.05,60,3600,physics,,,,,cargoship,,,,,,,,0.5
|
|
phy_pipe_default,,null.wav,0.25,0.3,explosion,0.95,1.05,60,3600,physics,,,,,!cargoship,,,,,,,,0.5
|
|
phy_cargocontainer_default,1,level/mtl_sheet_wronk1.wav,0.9,1,explosion,0.9,1.1,200,2500,physics,,,,0.7,jeepride,,,,,,,,
|
|
phy_cargocontainer_default,2,level/mtl_sheet_wronk2.wav,0.9,1,explosion,0.9,1.1,200,2500,physics,,,,0.7,jeepride,,,,,,,,
|
|
phy_cargocontainer_default,3,level/mtl_sheet_wronk3.wav,0.9,1,explosion,0.9,1.1,200,2500,physics,,,,0.7,jeepride,,,,,,,,
|
|
physics_bottle_default,1,physics/physics_bottle_01.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_bottle_default,2,physics/physics_bottle_02.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_bottle_default,3,physics/physics_bottle_03.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_brick_default,1,physics/physics_brick_01.wav,0.5,0.7,physics,0.5,0.8,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_brick_default,2,physics/physics_brick_02.wav,0.5,0.7,physics,0.5,0.8,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_brick_default,3,physics/physics_brick_03.wav,0.5,0.7,physics,0.5,0.8,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_brick_default,4,physics/physics_brick_04.wav,0.5,0.7,physics,0.5,0.8,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_cardboard_default,1,physics/physics_cardboard_01.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_cardboard_default,2,physics/physics_cardboard_02.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_cardboard_default,3,physics/physics_cardboard_03.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_fruit_default,,physics/default_bump_temp.wav,0.45,0.55,physics,0.9,1.1,7,800,physics,,,,,,,,,weapon2,,,,
|
|
physics_glass_default,1,physics/physics_glass_01.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2,,,,
|
|
physics_glass_default,2,physics/physics_glass_02.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2
|
|
physics_glass_default,3,physics/physics_glass_03.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2
|
|
physics_glass_default,4,physics/physics_glass_04.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2
|
|
physics_metal_default,1,physics/physics_metal_01.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2
|
|
physics_metal_default,2,physics/physics_metal_02.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2
|
|
physics_metal_default,3,physics/physics_metal_03.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2
|
|
physics_metal_default,4,physics/physics_metal_04.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2
|
|
physics_rubble_default,2,physics/physics_brick_02.wav,0.5,0.7,physics,0.4,0.7,7,1000,physics,,,,,,,,,weapon2
|
|
physics_rubble_default,3,physics/physics_brick_03.wav,0.5,0.7,physics,0.4,0.7,7,1000,physics,,,,,,,,,weapon2
|
|
physics_rubble_default,4,physics/physics_brick_04.wav,0.5,0.7,physics,0.4,0.7,7,1000,physics,,,,,,,,,weapon2
|
|
physics_tire_default,,physics/default_bump_temp.wav,0.5,0.7,physics,0.6,0.8,7,1000,physics,,,,,,,,,weapon2
|
|
physics_tv_default,1,physics/phy_television_fall1.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2
|
|
physics_tv_default,2,physics/phy_television_fall2.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2
|
|
physics_tv_default,3,physics/phy_television_fall3.wav,0.5,0.7,physics,0.7,1,7,1000,physics,,,,,,,,,weapon2
|
|
physics_wood_default,1,physics/physics_wood_01.wav,0.15,0.2,physics,0.5,0.6,7,1000,physics,,,,,,,,,weapon2
|
|
physics_wood_default,2,physics/physics_wood_02.wav,0.15,0.2,physics,0.5,0.6,7,1000,physics,,,,,,,,,weapon2
|
|
|
|
# This added because javelin dud bounce is calling this alias.,,,,,,,,,,,,,,,,,,,
|
|
mtl_pipe_hit_default,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon2
|
|
mtl_pipe_hit_bark,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_brick,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_carpet,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_cloth,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_concrete,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_dirt,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_flesh,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_foliage,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_glass,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_grass,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_gravel,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_ice,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_metal,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_mud,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_paper,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_plaster,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_rock,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_sand,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_snow,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_water,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_wood,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_asphalt,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_ceramic,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_plastic,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_rubber,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_cushion,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_fruit,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
mtl_pipe_hit_paintedmetal,,null.wav,0.001,0.001,physics,1,1,7,1000,physics,,,,,,,,,weapon_grenadebounce
|
|
|
|
physics_car_door_default,1,physics/obj_car_hood_med1.wav,0.85,0.95,physics,0.7,0.8,7,1200,auto,,,,,,,,,weapon2
|
|
physics_car_door_default,2,physics/obj_car_hood_med2.wav,0.85,0.95,physics,0.7,0.8,7,1200,auto,,,,,,,,,weapon2
|
|
physics_car_door_default,3,physics/obj_car_hood_med3.wav,0.85,0.95,physics,0.7,0.8,7,1200,auto,,,,,,,,,weapon2
|
|
physics_car_hood_default,1,physics/obj_car_hood_med1.wav,0.9,0.95,physics,0.95,1.05,7,1200,effects1,,,,,,,,,weapon2
|
|
physics_car_hood_default,2,physics/obj_car_hood_med2.wav,0.9,0.95,physics,0.95,1.05,7,1200,effects1,,,,,,,,,weapon2
|
|
physics_car_hood_default,3,physics/obj_car_hood_med3.wav,0.9,0.95,physics,0.95,1.05,7,1000,effects1,,,,,,,,,weapon2
|
|
physics_heli_piece_default,1,physics/obj_car_hood_med1.wav,0.75,0.95,physics,0.8,0.9,7,1800,physics,,,,,,,,,weapon2
|
|
physics_heli_piece_default,2,physics/obj_car_hood_med2.wav,0.75,0.95,physics,0.8,0.9,7,1800,physics,,,,,,,,,weapon2
|
|
physics_heli_piece_default,3,physics/obj_car_hood_med3.wav,0.75,0.95,physics,0.8,0.9,7,1800,physics,,,,,,,,,weapon2
|
|
physics_fence_post_default,1,physics/obj_wood_fence_post1.wav,0.35,0.45,physics,0.95,1.05,7,1000,physics,,,,,,,,,weapon2
|
|
physics_fence_post_default,2,physics/obj_wood_fence_post2.wav,0.35,0.45,physics,0.95,1.05,7,1000,physics,,,,,,,,,weapon2
|
|
|
|
|
|
# Bird startle fly away,,,,,,,,,,,,,,,,,,,
|
|
anml_bird_startle_flyaway,1,animal/anml_bird_startle_away1.wav,0.88,0.93,max,0.95,1.05,96,2200,element,streamed,,,,!all_mp,,,anml_bird_startle_foliage,weapon2
|
|
anml_bird_startle_flyaway,2,animal/anml_bird_startle_away2.wav,0.88,0.93,max,1,1,96,2200,element,streamed,,,,!all_mp,,,anml_bird_startle_foliage,weapon2
|
|
anml_bird_startle_flyaway,3,animal/anml_bird_startle_away3.wav,0.88,0.93,max,1,1,96,2200,element,streamed,,,,!all_mp,,,anml_bird_startle_foliage,weapon2,
|
|
anml_bird_startle_foliage,1,misc/bush_mvmnt01.wav,0.5,0.7,element,1,1.3,20,1500,auto,,,,,,,,,,
|
|
anml_bird_startle_foliage,2,misc/bush_mvmnt02.wav,0.5,0.7,element,1,1.3,20,1500,auto,,,,,,,,,,
|
|
anml_bird_startle_foliage,3,misc/bush_mvmnt03.wav,0.5,0.7,element,1,1.3,20,1500,auto,,,,,,,,,,
|
|
|
|
#Dog German Shepherd,,,,,,,,,,,,,,,,,,,,
|
|
|
|
anml_dog_bite,1,weapons/melee/melee_neck_break1.wav,0.95,1,max,0.9,1,10,800,weapon,,,,,!all_mp,,,,weapon2,
|
|
anml_dog_bite,2,weapons/melee/melee_neck_break2.wav,0.95,1,max,0.9,1,10,800,weapon,,,,,!all_mp,,,,weapon2,
|
|
|
|
anml_dog_die_front,1,animal/anml_dog_pain01.wav,0.95,1,max,1,1,50,3200,body,,,,,!all_mp,,,anml_dog_die_front_collar,helicopter1,100
|
|
anml_dog_die_front,2,animal/anml_dog_pain02.wav,0.95,1,max,1,1,50,3200,body,,,,,!all_mp,,,anml_dog_die_front_collar,helicopter1,100
|
|
anml_dog_die_front,3,animal/anml_dog_pain03.wav,0.95,1,max,1,1,50,3200,body,,,,,!all_mp,,,anml_dog_die_front_collar,helicopter1,100
|
|
anml_dog_die_front,4,animal/anml_dog_pain04.wav,0.95,1,max,1,1,50,3200,body,,,,,!all_mp,,,anml_dog_die_front_collar,helicopter1,100
|
|
anml_dog_die_front,5,animal/anml_dog_pain05.wav,0.95,1,max,1,1,50,3200,body,,,,,!all_mp,,,anml_dog_die_front_collar,helicopter1,100
|
|
anml_dog_die_front,6,animal/anml_dog_pain06.wav,0.95,1,max,1,1,50,3200,body,,,,,!all_mp,,,anml_dog_die_front_collar,helicopter1,100
|
|
anml_dog_die_front,7,animal/anml_dog_pain07.wav,0.95,1,max,1,1,50,3200,body,,,,,!all_mp,,,anml_dog_die_front_collar,helicopter1,100
|
|
anml_dog_die_front,8,animal/anml_dog_pain08.wav,0.95,1,max,1,1,50,3200,body,,,,,!all_mp,,,anml_dog_die_front_collar,helicopter1,100
|
|
anml_dog_die_front_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
anml_dog_die_front_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
anml_dog_die_front_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
anml_dog_die_front_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
anml_dog_die_front_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
anml_dog_die_front_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
|
|
anml_dog_idle_look,1,animal/anml_dog_idlelook01.wav,0.6,0.7,max,1,1,7,800,voice,,,,,!all_mp,,,,helicopter1,
|
|
anml_dog_idle_look,2,animal/anml_dog_idlelook04.wav,0.6,0.7,max,1,1,7,800,voice,,,,,!all_mp,,,,helicopter1,
|
|
anml_dog_idle_look,3,animal/anml_dog_idlelook05.wav,0.6,0.7,max,1,1,7,800,voice,,,,,!all_mp,,,,helicopter1,
|
|
|
|
anml_dog_run_start,1,animal/anml_dog_pant01.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_start_collar,helicopter1,
|
|
anml_dog_run_start,2,animal/anml_dog_pant02.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_start_collar,helicopter1,
|
|
anml_dog_run_start,3,animal/anml_dog_pant03.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_start_collar,helicopter1,
|
|
anml_dog_run_start,4,animal/anml_dog_pant04.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_start_collar,helicopter1,
|
|
anml_dog_run_start,5,animal/anml_dog_pant05.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_start_collar,helicopter1,
|
|
anml_dog_run_start,6,animal/anml_dog_pant06.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_start_collar,helicopter1,
|
|
anml_dog_run_start_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
anml_dog_run_start_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
anml_dog_run_start_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
anml_dog_run_start_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
anml_dog_run_start_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
anml_dog_run_start_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,150
|
|
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anml_dog_run_hurt,1,animal/anml_dog_pain01.wav,0.95,1,max,0.95,1.05,50,3200,voice,,,,,!all_mp,,,anml_dog_run_hurt_collar,helicopter1,150
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anml_dog_run_hurt,2,animal/anml_dog_pain02.wav,0.95,1,max,0.95,1.05,50,3200,voice,,,,,!all_mp,,,anml_dog_run_hurt_collar,helicopter1,150
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anml_dog_run_hurt,3,animal/anml_dog_pain03.wav,0.95,1,max,0.95,1.05,50,3200,voice,,,,,!all_mp,,,anml_dog_run_hurt_collar,helicopter1,150
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anml_dog_run_hurt,4,animal/anml_dog_pain04.wav,0.95,1,max,0.95,1.05,50,3200,voice,,,,,!all_mp,,,anml_dog_run_hurt_collar,helicopter1,150
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anml_dog_run_hurt,5,animal/anml_dog_pain05.wav,0.95,1,max,0.95,1.05,50,3200,voice,,,,,!all_mp,,,anml_dog_run_hurt_collar,helicopter1,150
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anml_dog_run_hurt,6,animal/anml_dog_pain06.wav,0.95,1,max,0.95,1.05,50,3200,voice,,,,,!all_mp,,,anml_dog_run_hurt_collar,helicopter1,150
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anml_dog_run_hurt,7,animal/anml_dog_pain07.wav,0.95,1,max,0.95,1.05,50,3200,voice,,,,,!all_mp,,,anml_dog_run_hurt_collar,helicopter1,150
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anml_dog_run_hurt,8,animal/anml_dog_pain08.wav,0.95,1,max,0.95,1.05,50,3200,voice,,,,,!all_mp,,,anml_dog_run_hurt_collar,helicopter1,150
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anml_dog_run_hurt_collar,1,animal/anml_dog_collar_long01.wav,0.7,0.8,na,0.95,1.05,10,2200,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_run_hurt_collar,2,animal/anml_dog_collar_long02.wav,0.7,0.8,na,0.95,1.05,10,2200,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_run_hurt_collar,3,animal/anml_dog_collar_long03.wav,0.7,0.8,na,0.95,1.05,10,2200,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_jump_over,1,animal/anml_dog_pant01.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_jump_over_collar,helicopter1,
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anml_dog_jump_over,2,animal/anml_dog_pant02.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_jump_over_collar,helicopter1,
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anml_dog_jump_over,3,animal/anml_dog_pant03.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_jump_over_collar,helicopter1,
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anml_dog_jump_over,4,animal/anml_dog_pant04.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_jump_over_collar,helicopter1,
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anml_dog_jump_over,5,animal/anml_dog_pant05.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_jump_over_collar,helicopter1,
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anml_dog_jump_over,6,animal/anml_dog_pant06.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_jump_over_collar,helicopter1,
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anml_dog_jump_over_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_jump_over_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_jump_over_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_jump_over_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_jump_over_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_jump_over_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_attack_miss,1,animal/anml_dog_growl01.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_miss_collar,helicopter1,
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anml_dog_attack_miss,2,animal/anml_dog_growl02.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_miss_collar,helicopter1,
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anml_dog_attack_miss,3,animal/anml_dog_growl03.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_miss_collar,helicopter1,
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anml_dog_attack_miss,4,animal/anml_dog_growl04.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_miss_collar,helicopter1,
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anml_dog_attack_miss,5,animal/anml_dog_growl05.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_miss_collar,helicopter1,
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anml_dog_attack_miss_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_attack_miss_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_attack_miss_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_attack_miss_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_attack_miss_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_attack_miss_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_run_stop,1,animal/anml_dog_pant01.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_stop_collar,helicopter1,
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anml_dog_run_stop,2,animal/anml_dog_pant02.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_stop_collar,helicopter1
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anml_dog_run_stop,3,animal/anml_dog_pant03.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_stop_collar,helicopter1
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anml_dog_run_stop,4,animal/anml_dog_pant04.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_stop_collar,helicopter1
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anml_dog_run_stop,5,animal/anml_dog_pant05.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_stop_collar,helicopter1
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anml_dog_run_stop,6,animal/anml_dog_pant06.wav,0.85,0.9,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_run_stop_collar,helicopter1
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anml_dog_run_stop_collar,1,animal/anml_dog_collar_long01.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_run_stop_collar,2,animal/anml_dog_collar_long02.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_run_stop_collar,3,animal/anml_dog_collar_long03.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_bark,1,animal/anml_dog_bark_alt01v4.wav,0.95,1,max,1,1.1,60,3600,autodog,,,,,!all_mp,,,anml_dog_bark_collar,helicopter1
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anml_dog_bark,2,animal/anml_dog_bark_alt02v4.wav,0.95,1,max,1,1.1,60,3600,autodog,,,,,!all_mp,,,anml_dog_bark_collar,helicopter1
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anml_dog_bark,3,animal/anml_dog_bark_alt03v4.wav,0.95,1,max,1,1.1,60,3600,autodog,,,,,!all_mp,,,anml_dog_bark_collar,helicopter1
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anml_dog_bark,4,animal/anml_dog_bark_alt04v4.wav,0.95,1,max,1,1.1,60,3600,autodog,,,,,!all_mp,,,anml_dog_bark_collar,helicopter1
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anml_dog_bark,5,animal/anml_dog_bark_alt05v4.wav,0.95,1,max,1,1.1,60,3600,autodog,,,,,!all_mp,,,anml_dog_bark_collar,helicopter1
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anml_dog_bark,6,animal/anml_dog_bark_alt06v4.wav,0.95,1,max,1,1.1,60,3600,autodog,,,,,!all_mp,,,anml_dog_bark_collar,helicopter1
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anml_dog_bark,7,animal/anml_dog_bark_alt07v4.wav,0.95,1,max,1,1.1,60,3600,autodog,,,,,!all_mp,,,anml_dog_bark_collar,helicopter1
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anml_dog_bark,8,animal/anml_dog_bark_alt08v4.wav,0.95,1,max,1,1.1,60,3600,autodog,,,,,!all_mp,,,anml_dog_bark_collar,helicopter1,
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anml_dog_bark_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_bark_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_bark_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_bark_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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|
anml_dog_bark_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_bark_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,1500,auto,,,,,!all_mp,,,,helicopter1,250
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anml_dog_growl,1,animal/anml_dog_growl01.wav,0.95,1,max,1.1,1.1,10,2200,auto2,,,,,!all_mp,,,,helicopter1,
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anml_dog_growl,2,animal/anml_dog_growl02.wav,0.95,1,max,1.1,1.1,10,2200,auto2,,,,,!all_mp,,,,helicopter1,
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anml_dog_growl,3,animal/anml_dog_growl03.wav,0.95,1,max,1.1,1.1,10,2200,auto2,,,,,!all_mp,,,,helicopter1,
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anml_dog_growl,4,animal/anml_dog_growl04.wav,0.95,1,max,1.1,1.1,10,2200,auto2,,,,,!all_mp,,,,helicopter1,
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anml_dog_growl,5,animal/anml_dog_growl05.wav,0.95,1,max,1.1,1.1,10,2200,auto2,,,,,!all_mp,,,,helicopter1,
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#Dog German Shepherd (Attack NPC),,,,,,,,,,,,,,,,,,,,
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anml_dog_attack_npc_jump,1,animal/anml_dog_bark01.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_jump_collar,helicopter1,100
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|
anml_dog_attack_npc_jump,2,animal/anml_dog_bark02.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_jump_collar,helicopter1,100
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anml_dog_attack_npc_jump,3,animal/anml_dog_bark03.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_jump_collar,helicopter1,100
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anml_dog_attack_npc_jump,4,animal/anml_dog_bark04.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_jump_collar,helicopter1,100
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anml_dog_attack_npc_jump,5,animal/anml_dog_bark05.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_jump_collar,helicopter1,100
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anml_dog_attack_npc_jump,6,animal/anml_dog_bark06.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_jump_collar,helicopter1,100
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anml_dog_attack_npc_jump,7,animal/anml_dog_bark07.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_jump_collar,helicopter1,100
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anml_dog_attack_npc_jump,8,animal/anml_dog_bark08.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_jump_collar,helicopter1,100
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anml_dog_attack_npc_jump_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_jump_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_jump_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_jump_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_jump_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_jump_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_idle,1,animal/anml_dog_growl01.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_idle_collar,helicopter1,
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anml_dog_attack_npc_idle,2,animal/anml_dog_growl02.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_idle_collar,helicopter1,
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anml_dog_attack_npc_idle,3,animal/anml_dog_growl03.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_idle_collar,helicopter1
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anml_dog_attack_npc_idle,4,animal/anml_dog_growl04.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_idle_collar,helicopter1
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anml_dog_attack_npc_idle,5,animal/anml_dog_growl05.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_idle_collar,helicopter1
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anml_dog_attack_npc_idle_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_attack_npc_idle_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_attack_npc_idle_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_attack_npc_idle_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_attack_npc_idle_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_attack_npc_idle_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_attack_npc_pushed,1,animal/anml_dog_growl01.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_pushed_collar,helicopter1
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anml_dog_attack_npc_pushed,2,animal/anml_dog_growl02.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_pushed_collar,helicopter1
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anml_dog_attack_npc_pushed,3,animal/anml_dog_growl03.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_pushed_collar,helicopter1
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anml_dog_attack_npc_pushed,4,animal/anml_dog_growl04.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_pushed_collar,helicopter1
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anml_dog_attack_npc_pushed,5,animal/anml_dog_growl05.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_pushed_collar,helicopter1
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anml_dog_attack_npc_pushed_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
|
|
anml_dog_attack_npc_pushed_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
|
|
anml_dog_attack_npc_pushed_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
|
|
anml_dog_attack_npc_pushed_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
|
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anml_dog_attack_npc_pushed_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
|
|
anml_dog_attack_npc_pushed_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_middle,1,animal/anml_dog_growl01.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_middle_collar,helicopter1,150
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anml_dog_attack_npc_middle,2,animal/anml_dog_growl02.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_middle_collar,helicopter1,150
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anml_dog_attack_npc_middle,3,animal/anml_dog_growl03.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_middle_collar,helicopter1,150
|
|
anml_dog_attack_npc_middle,4,animal/anml_dog_growl04.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_middle_collar,helicopter1,150
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|
anml_dog_attack_npc_middle,5,animal/anml_dog_growl05.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_middle_collar,helicopter1,150
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anml_dog_attack_npc_middle_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,footstep,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_middle_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_middle_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_middle_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_middle_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_npc_middle_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_attack_npc_kill,1,animal/anml_dog_growl01.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_kill_collar,helicopter1
|
|
anml_dog_attack_npc_kill,2,animal/anml_dog_growl02.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_kill_collar,helicopter1
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|
anml_dog_attack_npc_kill,3,animal/anml_dog_growl03.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_kill_collar,helicopter1
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|
anml_dog_attack_npc_kill,4,animal/anml_dog_growl04.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_kill_collar,helicopter1
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|
anml_dog_attack_npc_kill,5,animal/anml_dog_growl05.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_npc_kill_collar,helicopter1
|
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anml_dog_attack_npc_kill_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
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anml_dog_attack_npc_kill_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
|
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anml_dog_attack_npc_kill_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
|
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anml_dog_attack_npc_kill_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
|
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anml_dog_attack_npc_kill_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
|
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anml_dog_attack_npc_kill_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1
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#Dog German Shepherd (Attack Player),,,,,,,,,,,,,,,,,,,
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anml_dog_attack_jump,1,animal/anml_dog_bark01.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_jump_collar,helicopter1,100
|
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anml_dog_attack_jump,2,animal/anml_dog_bark02.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_jump_collar,helicopter1,100
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anml_dog_attack_jump,3,animal/anml_dog_bark03.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_jump_collar,helicopter1,100
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anml_dog_attack_jump,4,animal/anml_dog_bark04.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_jump_collar,helicopter1,100
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anml_dog_attack_jump,5,animal/anml_dog_bark05.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_jump_collar,helicopter1,100
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anml_dog_attack_jump,6,animal/anml_dog_bark06.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_jump_collar,helicopter1,100
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anml_dog_attack_jump,7,animal/anml_dog_bark07.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_jump_collar,helicopter1,100
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anml_dog_attack_jump,8,animal/anml_dog_bark08.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,anml_dog_attack_jump_collar,helicopter1,100
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|
anml_dog_attack_jump_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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|
anml_dog_attack_jump_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_jump_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_jump_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_jump_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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|
anml_dog_attack_jump_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,,helicopter1,
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anml_dog_attack_kill_player,,animal/anml_dog_kill_player.wav,1,1,max,1,1,150,2200,local,,,,,!all_mp,,,,,
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anml_dog_attack_fence,,animal/anml_dog_fence.wav,0.95,1,max,0.95,1.05,150,2200,voice,,,,,!all_mp,,,anml_dog_hit_fence,,
|
|
anml_dog_hit_fence,,animal/anml_dog_fence_push01.wav,1,1,max,0.95,1.05,150,1200,auto,,,,,!all_mp,,,,,300
|
|
anml_dog_excited_distant,,amb_elements/elm_anml_wolf_dist01.wav,0.55,0.6,element,0.9,1.1,100000,,element,streamed,,,,!all_mp,,,,,
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anml_dogs_eating_body_loop,1,animal/anml_dogs_eating_loop1.wav,0.8,0.8,max,1,1,60,1800,voice,streamed,,rlooping,,sniperescape,,,anml_dog_eating_short_collar,weapon2,
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anml_dog_eating_body,,animal/anml_dog_eating1.wav,0.85,0.89,max,1,1,10,1800,voice,,,,,sniperescape,,,anml_dog_eating_short_collar,weapon2,
|
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anml_dog_eating_body,1,animal/anml_dog_eating1v2.wav,0.85,0.89,max,1,1,10,1800,voice,streamed,,,,scoutsniper,,,anml_dog_eating_short_collar,weapon2,
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anml_dog_eating_body,2,animal/anml_dog_eating2v2.wav,0.85,0.89,max,1,1,10,1800,voice,streamed,,,,scoutsniper,,,anml_dog_eating_short_collar,weapon2,
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anml_dog_eating_body,3,animal/anml_dog_eating3v2.wav,0.85,0.89,max,1,1,10,1800,voice,streamed,,,,scoutsniper,,,anml_dog_eating_short_collar,weapon2,
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anml_dog_eating_body,4,animal/anml_dog_eating4v2.wav,0.85,0.89,max,1,1,10,1800,voice,streamed,,,,scoutsniper,,,anml_dog_eating_short_collar,weapon2,
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anml_dog_eating_short_collar,1,animal/anml_dog_collar_short01.wav,0.65,0.88,na,0.95,1.05,10,1200,auto,,,,,scoutsniper sniperescape,,,anml_dog_eating_long_collar,helicopter1,350
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anml_dog_eating_short_collar,2,animal/anml_dog_collar_short02.wav,0.65,0.88,na,0.95,1.05,10,1200,auto,,,,,scoutsniper sniperescape,,,anml_dog_eating_long_collar,helicopter1,350
|
|
anml_dog_eating_short_collar,3,animal/anml_dog_collar_short03.wav,0.65,0.88,na,0.95,1.05,10,1200,auto,,,,,scoutsniper sniperescape,,,anml_dog_eating_long_collar,helicopter1,350
|
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anml_dog_eating_short_collar,4,animal/anml_dog_collar_short04.wav,0.65,0.88,na,0.95,1.05,10,1200,auto,,,,,scoutsniper sniperescape,,,anml_dog_eating_long_collar,helicopter1,350
|
|
anml_dog_eating_short_collar,5,animal/anml_dog_collar_short05.wav,0.65,0.88,na,0.95,1.05,10,1200,auto,,,,,scoutsniper sniperescape,,,anml_dog_eating_long_collar,helicopter1,350
|
|
anml_dog_eating_short_collar,6,animal/anml_dog_collar_short06.wav,0.65,0.88,na,0.95,1.05,10,1200,auto,,,,,scoutsniper sniperescape,,,anml_dog_eating_long_collar,helicopter1,350
|
|
anml_dog_eating_long_collar,1,animal/anml_dog_collar_long01.wav,0.65,0.88,na,0.95,1.05,10,1200,auto,,,,,scoutsniper sniperescape,,,,helicopter1,1700
|
|
anml_dog_eating_long_collar,2,animal/anml_dog_collar_long02.wav,0.65,0.88,na,0.95,1.05,10,1200,auto,,,,,scoutsniper sniperescape,,,,helicopter1,1700
|
|
anml_dog_eating_long_collar,3,animal/anml_dog_collar_long03.wav,0.65,0.88,na,0.95,1.05,10,1200,auto,,,,,scoutsniper sniperescape,,,,helicopter1,1700
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dog_neckbreak,1,animal/anml_dog_neckbreak1.wav,1,1,max,0.9,1,80,1000,body,,,,master,!all_mp,,,anml_dog_neckbreak_collar,,
|
|
dog_neckbreak_layer,1,animal/anml_dog_neckbreak1.wav,1,1,max,1.1,1.2,80,1000,auto2,,,,master,!all_mp,,,,,100
|
|
#dog_neckbreak,2,weapons/melee/melee_neck_break2.wav,0.95,0.99,max,0.7,0.8,80,1000,body,,,,master,!all_mp,,,anml_dog_neckbreak_collar,,
|
|
anml_dog_neckbreak_collar,1,animal/anml_dog_collar_short01.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,anml_dog_neckbreak_pain,helicopter1,
|
|
anml_dog_neckbreak_collar,2,animal/anml_dog_collar_short02.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,anml_dog_neckbreak_pain,helicopter1,
|
|
anml_dog_neckbreak_collar,3,animal/anml_dog_collar_short03.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,anml_dog_neckbreak_pain,helicopter1,
|
|
anml_dog_neckbreak_collar,4,animal/anml_dog_collar_short04.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,anml_dog_neckbreak_pain,helicopter1,
|
|
anml_dog_neckbreak_collar,5,animal/anml_dog_collar_short05.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,anml_dog_neckbreak_pain,helicopter1,
|
|
anml_dog_neckbreak_collar,6,animal/anml_dog_collar_short06.wav,0.7,0.8,na,0.95,1.05,10,800,auto,,,,,!all_mp,,,anml_dog_neckbreak_pain,helicopter1,
|
|
anml_dog_neckbreak_pain,1,animal/anml_dog_pain01.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,dog_neckbreak_layer,helicopter1,150
|
|
anml_dog_neckbreak_pain,2,animal/anml_dog_pain02.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,dog_neckbreak_layer,helicopter1,150
|
|
anml_dog_neckbreak_pain,3,animal/anml_dog_pain03.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,dog_neckbreak_layer,helicopter1,150
|
|
anml_dog_neckbreak_pain,4,animal/anml_dog_pain04.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,dog_neckbreak_layer,helicopter1,150
|
|
anml_dog_neckbreak_pain,5,animal/anml_dog_pain05.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,dog_neckbreak_layer,helicopter1,150
|
|
anml_dog_neckbreak_pain,6,animal/anml_dog_pain06.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,dog_neckbreak_layer,helicopter1,150
|
|
anml_dog_neckbreak_pain,7,animal/anml_dog_pain07.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,dog_neckbreak_layer,helicopter1,150
|
|
anml_dog_neckbreak_pain,8,animal/anml_dog_pain08.wav,0.95,1,max,0.95,1.05,10,2200,voice,,,,,!all_mp,,,dog_neckbreak_layer,helicopter1,150
|
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|
#Dog Footsteps,,,,,,,,,,,,,,,,,,,,
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|
dogstep_run_default,1,animal/anml_dog_foot_dirt01.wav,0.35,0.45,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,
|
|
dogstep_run_default,2,animal/anml_dog_foot_dirt02.wav,0.35,0.45,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,
|
|
dogstep_run_default,3,animal/anml_dog_foot_dirt03.wav,0.35,0.45,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,
|
|
dogstep_run_default,4,animal/anml_dog_foot_dirt04.wav,0.35,0.45,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,
|
|
dogstep_run_stone,1,animal/dogfoot_stone01.wav,0.2,0.35,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,
|
|
dogstep_run_stone,2,animal/dogfoot_stone02.wav,0.2,0.35,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,
|
|
dogstep_run_stone,3,animal/dogfoot_stone03.wav,0.2,0.35,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,,,,,
|
|
dogstep_run_stone,4,animal/dogfoot_stone04.wav,0.2,0.35,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,,,,,
|
|
dogstep_run_stone,5,animal/dogfoot_stone05.wav,0.2,0.35,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,,,,,
|
|
dogstep_run_stone,6,animal/dogfoot_stone06.wav,0.2,0.35,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,,,,,
|
|
dogstep_run_stone,7,animal/dogfoot_stone07.wav,0.2,0.35,footstep,0.8,0.9,7,1500,body,,,,,!all_mp,,,,helicopter1,,,,,
|
|
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|
saved_from_dog,,null.wav,1,1,max,1,1.1,360,6000,auto,,,,,!all_mp,,,,,,,,,0.1
|
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|
|
# Chicken,,,,,,,,,,,,,,,,,,,,,,,,
|
|
animal_chicken_idle,1,mobile_emitters/animal_chicken_idle1.wav,0.4,0.5,emitter,0.9,1.1,150,1500,auto,,,,,coup,,,,,,,,,
|
|
animal_chicken_idle,2,mobile_emitters/animal_chicken_idle2.wav,0.4,0.5,emitter,0.9,1.1,150,1500,auto,,,,,coup,,,,,,,,,
|
|
animal_chicken_idle,3,mobile_emitters/animal_chicken_idle3.wav,0.4,0.5,emitter,0.9,1.1,150,1500,auto,,,,,coup,,,,,,,,,
|
|
animal_chicken_idle,4,mobile_emitters/animal_chicken_idle4.wav,0.4,0.5,emitter,0.9,1.1,150,1500,auto,,,,,coup,,,,,,,,,
|
|
animal_chicken_idle,5,mobile_emitters/animal_chicken_idle5.wav,0.4,0.5,emitter,0.9,1.1,150,1500,auto,,,,,coup,,,,,,,,,
|
|
animal_chicken_idle,6,mobile_emitters/animal_chicken_idle6.wav,0.4,0.5,emitter,0.9,1.1,150,1500,auto,,,,,coup,,,,,,,,,
|
|
animal_chicken_idle,7,mobile_emitters/animal_chicken_idle7.wav,0.4,0.5,emitter,0.9,1.1,150,1500,auto,,,,,coup,,,,,,,,,
|
|
animal_chicken_idle,8,mobile_emitters/animal_chicken_idle8.wav,0.4,0.5,emitter,0.9,1.1,150,1500,auto,,,,,coup
|
|
animal_chicken_idle,9,mobile_emitters/animal_chicken_idle9.wav,0.4,0.5,emitter,0.9,1.1,150,1500,auto,,,,,coup
|
|
animal_chicken_disturbed,1,mobile_emitters/animal_chicken_disturbed1.wav,0.5,0.6,emitter,0.9,1.1,200,1500,auto,,,,,coup
|
|
animal_chicken_disturbed,2,mobile_emitters/animal_chicken_disturbed2.wav,0.5,0.6,emitter,0.9,1.1,200,1500,auto,,,,,coup
|
|
animal_chicken_disturbed,3,mobile_emitters/animal_chicken_disturbed3.wav,0.5,0.6,emitter,0.9,1.1,200,1500,auto,,,,,coup
|
|
animal_chicken_disturbed,4,mobile_emitters/animal_chicken_disturbed4.wav,0.5,0.6,emitter,0.9,1.1,200,1500,auto,,,,,coup
|
|
animal_chicken_disturbed,5,mobile_emitters/animal_chicken_disturbed5.wav,0.5,0.6,emitter,0.9,1.1,200,1500,auto,,,,,coup
|
|
animal_chicken_disturbed,6,mobile_emitters/animal_chicken_disturbed6.wav,0.5,0.6,emitter,0.9,1.1,200,1500,auto,,,,,coup
|
|
animal_chicken_disturbed,7,mobile_emitters/animal_chicken_disturbed7.wav,0.5,0.6,emitter,0.9,1.1,200,1500,auto,,,,,coup
|
|
animal_chicken_disturbed,8,mobile_emitters/animal_chicken_disturbed8.wav,0.5,0.6,emitter,0.9,1.1,200,1500,auto,,,,,coup
|
|
|
|
#Arcade Mode SFX,,,,,,,,,,,,,,,
|
|
arcademode_checkpoint,,user_interface/ui_arcade_checkpoint1.wav,0.9,0.9,max,1,1,4000,5000,auto2d,,,,,all_sp
|
|
arcademode_extralife,,user_interface/ui_arcade_extra_life1.wav,0.9,0.9,max,1,1,4000,5000,auto2d,,,,master,all_sp
|
|
arcademode_zerodeaths,,user_interface/ui_arcade_zero_death1.wav,1,1,max,1,1,4000,5000,auto2d,,,,,all_sp
|
|
arcademode_kill,,null.wav,1,1,max,1,1,4000,5000,auto2d,,,,,all_sp
|
|
arcademode_multikill,,null.wav,1,1,max,1,1,4000,5000,auto2d,,,,,all_sp
|
|
arcademode_2x,,user_interface/ui_arcade_multiply1.wav,1,1,max,1,1,4000,5000,auto2d,,,,,all_sp
|
|
arcademode_3x,,user_interface/ui_arcade_multiply1.wav,1,1,max,1,1,4000,5000,auto2d,,,,,all_sp
|
|
arcademode_4x,,user_interface/ui_arcade_multiply1.wav,1,1,max,1,1,4000,5000,auto2d,,,,,all_sp
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arcademode_5x,,user_interface/ui_arcade_multiply1.wav,1,1,max,1,1,4000,5000,auto2d,,,,,all_sp
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arcademode_6x,,user_interface/ui_arcade_multiply1.wav,1,1,max,1,1,4000,5000,auto2d,,,,,all_sp
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arcademode_7x,,user_interface/ui_arcade_multiply1.wav,1,1,max,1,1,4000,5000,auto2d,,,,,all_sp
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arcademode_8x,,user_interface/ui_arcade_multiply1.wav,1,1,max,1,1,4000,5000,auto2d,,,,,all_sp
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arcademode_kill_streak_lost,,user_interface/ui_arcade_streak_lost1.wav,1,1,max,1,1,4000,5000,auto2d,,,,master,all_sp
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arcademode_kill_streak_won,,user_interface/ui_arcade_streak_won1.wav,1,1,max,1,1,4000,5000,auto2d,,,,master,all_sp
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#END OF FILE,,,,,,,,,,,,,,,
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#PLEASE ADD SFX REQUESTS HERE,,,,,,,,,,,,,,,
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