602 lines
14 KiB
Text
602 lines
14 KiB
Text
#include "ui/menudef.h"
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{
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assetGlobalDef
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{
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fadeClamp 1 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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fadeInAmount 0.002 // amount to adjust fadein alpha per cycle
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}
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menuDef
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{
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name "victoryscreen"
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fullScreen 1
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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soundloop ""
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onOpen
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{
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execondvarintvalue ui_arcade_lost 1 "disconnect";
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uiScript closemenuondvar ui_arcade_lost 1 "victoryscreen";
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uiScript openmenuondvar ui_arcade_lost 1 "main";
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setdvar cl_paused "1"; // pause the game
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setitemcolor fadebox backcolor 0 0 0 1;
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fadeout fadebox;
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exec "updategamerprofile";
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//profileshow main_profile;
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//profileshow main_profile_nosave;
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//profilehide main_no_profile;
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//profileshow select_mission_profile;
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//profilehide select_mission_no_profile;
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//profileshow next_vignette_profile;
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//profileshow next_vignette_profile_nosave;
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//profilehide next_vignette_no_profile;
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//setfocus select_mission_profile; // MENU_MISSION_SELECT_MENU
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//setfocus select_mission_no_profile; // MENU_MISSION_SELECT_MENU
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//setfocus continue_credits; // MENU_CONTINUE
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//setfocus next_vignette_profile; // MENU_NEXT_MISSION
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//setfocus next_vignette_no_profile; // MENU_NEXT_MISSION
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//setfocus continue_vignette; // MENU_CONTINUE_MISSION
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execOnDvarIntValue ui_showpopup 1 "openmenu victory_notice_popmenu";
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}
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onClose
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{
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setdvar cl_paused "0"; // unpause the game
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setdvar ui_requiredtraining ""
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}
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// default background
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itemDef
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{
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style WINDOW_STYLE_FILLED
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rect FULLSCREEN_WIDE
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backcolor 0.2 0.2 0.2 1
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visible 1
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decoration
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}
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// custom background
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itemDef
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{
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rect -128 0 896 480
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backcolor 1 1 1 1
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style WINDOW_STYLE_SHADER
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background "$victoryBackdrop"
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visible when( !dvarBool( ui_arcade_lost ) );
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decoration
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}
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/*
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// Quote from a famous dead guy
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itemDef
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{
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name quote
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dvar "ui_victoryquote"
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autowrapped
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textscale TEXTSIZE_DEFAULT
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group grpControlbutton
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type ITEM_TYPE_TEXT
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rect 80 250 480 20
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textalign ITEM_ALIGN_CENTER
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textstyle ITEM_TEXTSTYLE_SHADOWEDMORE
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forecolor 1 1 1 1
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decoration
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visible 1
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}
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*/
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/*
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// credits next level
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itemDef
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{
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name continue_credits
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rect 65 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@MENU_CONTINUE"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.65 0.65 0.65 1
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visible 1
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dvarTest "ui_nextMission"
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showdvar { "2" }
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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nextlevel;
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close victoryscreen;
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}
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}
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// Continue Mission button (loads next level) only shown mid vignette
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itemDef
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{
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name continue_vignette
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rect 65 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@MENU_CONTINUE_MISSION"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.65 0.65 0.65 1
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visible 1
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dvarTest "ui_nextMission"
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showdvar { "1" }
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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nextlevel;
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close victoryscreen;
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}
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}
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*/
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// Mission Select Menu button (goes to mission_select screen) only shown at end of vignette, and only if the
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// player has a profile logged in
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/* itemDef
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{
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name select_mission_profile
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rect 65 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@MENU_MISSION_SELECT_MENU"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.65 0.65 0.65 1
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visible 1
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dvarTest "ui_nextMission"
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showdvar { "0" }
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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setSaveExecOnSuccess "disconnect;wait;closemenu main_lockout;openmenu mission_select";
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open savegameinfo;
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}
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}
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itemDef
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{
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name select_mission_no_profile
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rect 65 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@MENU_MISSION_SELECT_MENU"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.65 0.65 0.65 1
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visible 1
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dvarTest "ui_nextMission"
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` { "0" }
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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exec "disconnect;wait;closemenu main_lockout;openmenu mission_select";
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}
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}
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*/
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/*
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// Next Mission button (loads next level in next vignette) only shown at end of vignette if profile
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itemDef
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{
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name next_vignette_profile
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rect 250 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@MENU_NEXT_MISSION"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.65 0.65 0.65 1
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visible when ( dvarbool( ui_nextMission ) == 0 && dvarbool( sv_saveGameAvailable ) != 0 );
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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setSaveExecOnSuccess "nextlevel";
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open savegameinfo;
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}
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}
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// Next Mission button (loads next level in next vignette) only shown at end of vignette if profile but no save
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itemDef
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{
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name next_vignette_profile_nosave
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rect 250 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@MENU_NEXT_MISSION"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.65 0.65 0.65 1
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visible when ( dvarbool( ui_nextMission ) == 0 && dvarbool( sv_saveGameAvailable ) == 0 );
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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nextlevel;
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close victoryscreen;
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}
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}
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// Next Mission button (loads next level in next vignette) only shown at end of vignette if no profile
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itemDef
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{
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name next_vignette_no_profile
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rect 250 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@MENU_NEXT_MISSION"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.65 0.65 0.65 1
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visible when ( dvarbool( ui_nextMission ) == 0 );
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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nextlevel;
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close victoryscreen;
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}
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}
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// Main menu button (returns player to the main menu)
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itemDef
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{
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name main_no_profile
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rect 480 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@MENU_MAIN_MENU"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWEDMORE
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.65 0.65 0.65 1
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visible when ( dvarstring( "mapname" ) != "credits" );
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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exec "disconnect;wait;closemenu main;openmenu victoryscreen;openmenu main";
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}
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}
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*/
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/*
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// Main menu button (returns player to the main menu)
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itemDef
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{
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name main_profile
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rect 250 420 128 16 //480 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@PLATFORM_SAVE_AND_QUIT"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWEDMORE
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.65 0.65 0.65 1
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visible when ( dvarstring( "credits" ) != "1" && dvarbool( sv_saveGameAvailable ) );
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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//setdvar ui_victory_screen "1"; // used by savegame_warning.menu to not open paused menu when ESC
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//open "savegame_warning";
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play "mouse_click";
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setSaveExecOnSuccess "disconnect"
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open "savegameinfo";
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}
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}
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itemDef
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{
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name main_profile_nosave
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rect 250 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@MENU_MAIN_MENU"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWEDMORE
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.65 0.65 0.65 1
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visible when ( dvarstring( "credits" ) != "1" && !dvarbool( sv_saveGameAvailable ) );
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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exec "disconnect;wait;closemenu main;openmenu victoryscreen;openmenu main";
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}
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}*/
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itemDef
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{
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name mainb
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rect 250 420 128 16
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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text "@MENU_MAIN_MENU"
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textfont UI_FONT_BIG
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textstyle ITEM_TEXTSTYLE_SHADOWEDMORE
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textalign ITEM_ALIGN_TOP_CENTER
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textscale TEXTSIZE_DEFAULT
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forecolor 0.9 0.9 0.9 0.9
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visible 1
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//visible when ( dvarstring( "credits" ) == "1" );
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onfocus
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{
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play "mouse_over";
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}
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action
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{
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exec "disconnect";
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close victoryscreen;
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open main;
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}
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}
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// Box for fading in menus, this needs to come last
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itemDef
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{
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name fadebox
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style WINDOW_STYLE_FILLED
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background "white"
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forecolor 0 0 0 1
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backcolor 0 0 0 1
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rect -128 0 896 480
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visible 1
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decoration
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}
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#include "ui/safearea.menu"
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}
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menuDef
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{
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name victory_notice_popmenu
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visible 0
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fullscreen 0
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rect 204 140 235 135
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focusColor COLOR_FOCUSED
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style WINDOW_STYLE_FILLED
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border 1
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popup
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onOpen
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{
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setfocus ok;
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}
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onESC
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{
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close victory_notice_popmenu;
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}
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itemDef
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{
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name window
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group grpControlbutton
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rect 0 2 235 135
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor 0.5 0.5 0.5 0.5
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forecolor 1 1 1 1
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backcolor 0 0 0 0.5
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visible 0
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decoration
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}
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itemDef
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{
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name backimage2fade
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style WINDOW_STYLE_SHADER
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rect -332 -162 896 484
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background "white"
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forecolor 0 0 0 0.3
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backcolor 0 0 0 0.3
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visible 1
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decoration
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}
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itemDef
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{
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name window2
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group grpControlbutton
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rect 2 3 231 20
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor 0.1 0.1 0.1 0.2
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forecolor 1 1 1 1
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backcolor 1 1 0.3 0.3
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visible 0
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decoration
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}
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itemDef
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{
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name backimage2fade
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style WINDOW_STYLE_SHADER
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rect -150 2 535 150
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background "popmenu_bg"
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visible 1
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decoration
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}
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itemDef
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{
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name confirm
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text "@MENU_CONGRATULATIONS"
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style WINDOW_STYLE_EMPTY
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textscale 0.5
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 126 25 110 20
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textalign ITEM_ALIGN_CENTER
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textalignx -62
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textaligny 5
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decoration
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forecolor COLOR_TITLE
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visible 1
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}
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itemDef
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{
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text "@MENU_VICTORY_BRITISH_UNLOCKED"
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type ITEM_TYPE_BUTTON
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autowrapped
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textscale 0.3
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style WINDOW_STYLE_FILLED
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textfont UI_FONT_NORMAL
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rect 67 35 200 100
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textalign ITEM_ALIGN_CENTER
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textalignx -50
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textaligny 19
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forecolor COLOR_UNFOCUSED
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visible 1
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dvarTest "ui_popupstring"
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showDvar { "british_unlocked" }
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decoration
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}
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itemDef
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{
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text "@MENU_VICTORY_AMERICAN_UNLOCKED"
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type ITEM_TYPE_BUTTON
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autowrapped
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textscale 0.3
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style WINDOW_STYLE_FILLED
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textfont UI_FONT_NORMAL
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rect 67 35 200 100
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textalign ITEM_ALIGN_CENTER
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textalignx -50
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textaligny 19
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forecolor COLOR_UNFOCUSED
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visible 1
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dvarTest "ui_popupstring"
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showDvar { "american_unlocked"; "american_unlockedbritish_completed" }
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decoration
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}
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itemDef
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{
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text "@MENU_VICTORY_BRITISH_COMPLETED"
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type ITEM_TYPE_BUTTON
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autowrapped
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textscale 0.3
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style WINDOW_STYLE_FILLED
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textfont UI_FONT_NORMAL
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rect 67 35 200 100
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textalign ITEM_ALIGN_CENTER
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textalignx -50
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textaligny 19
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forecolor COLOR_UNFOCUSED
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visible 1
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dvarTest "ui_popupstring"
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showDvar { "british_completed" }
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decoration
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}
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itemDef
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{
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text "@MENU_VICTORY_RUSSIAIN_COMPLETED"
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type ITEM_TYPE_BUTTON
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autowrapped
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textscale .3
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style WINDOW_STYLE_FILLED
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textfont UI_FONT_NORMAL
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rect 67 35 200 100
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textalign ITEM_ALIGN_CENTER
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textalignx -50
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textaligny 19
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forecolor COLOR_UNFOCUSED
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visible 1
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dvarTest "ui_popupstring"
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showDvar { "russian_completed" }
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decoration
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}
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itemDef
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{
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text "@MENU_VICTORY_AMERICAN_RUSSIAN"
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type ITEM_TYPE_BUTTON
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autowrapped
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textscale 0.3
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style WINDOW_STYLE_FILLED
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textfont UI_FONT_NORMAL
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rect 67 35 200 100
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textalign ITEM_ALIGN_CENTER
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textalignx -50
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textaligny 19
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forecolor COLOR_UNFOCUSED
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visible 1
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dvarTest "ui_popupstring"
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showDvar { "american_unlocked_russian_completed" }
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decoration
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}
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itemDef
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{
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name ok
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text "@MENU_OK"
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type ITEM_TYPE_BUTTON
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textscale TEXTSIZE_DEFAULT
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style WINDOW_STYLE_FILLED
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textfont UI_FONT_NORMAL
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 90 115 60 30
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textalign ITEM_ALIGN_CENTER
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textaligny 21
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forecolor COLOR_UNFOCUSED
|
|
visible 1
|
|
|
|
action
|
|
{
|
|
play "mouse_click";
|
|
setdvar ui_showpopup 0;
|
|
close victory_notice_popmenu;
|
|
}
|
|
mouseEnter { play "mouse_over"; }
|
|
}
|
|
}
|
|
}
|