853 lines
20 KiB
Text
853 lines
20 KiB
Text
// PC HUD - SP
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#include "ui/menudef.h"
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#define HUD_ALPHA 0.65
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#define HUD_FOREGROUND_ALPHA 0.75
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#define DPAD_ICON_ALPHA 0.65
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#define SUBTITLES_ACTIVE (gameMsgWndActive( 2 ))
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#define CHAPLIN_CHEAT_OFF (dvarBool( chaplinCheat ) == 0)
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{
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assetGlobalDef
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{
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fadeClamp 1 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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}
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menuDef
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{
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name "FacemaskOverlay"
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rect 0 0 960 480 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
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fullScreen 0
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visible when ( dvarBool( hud_gasMaskOverlay ) == 1 );
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itemDef
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{
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name FacemaskOverlayBG
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style WINDOW_STYLE_SHADER
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forecolor 1 1 1 1
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rect -427 -240 854 480
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background "gasmask_overlay"
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visible 1
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decoration
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}
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}
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// Mantle hint
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menuDef
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{
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name "MantleHint"
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rect 0 126 40 40 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
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fullScreen 0
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visible when ( !SUBTITLES_ACTIVE && CHAPLIN_CHEAT_OFF );
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itemDef
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{
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name "chRect"
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rect 0 0 40 40
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textscale TEXTSIZE_SMALL
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textstyle ITEM_TEXTSTYLE_SHADOWED
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ownerdraw CG_MANTLE_HINT
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visible 1
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decoration
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}
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}
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// Cursor hints
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menuDef
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{
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name "Cursorhints"
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rect 0 70 40 40 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
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fullScreen 0
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visible when ( CHAPLIN_CHEAT_OFF );
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itemDef
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{
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name "chRect"
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rect 0 0 40 40 // 64x64
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textscale TEXTSIZE_SMALL
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textstyle ITEM_TEXTSTYLE_SHADOWED
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ownerdraw CG_CURSORHINT
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visible 1
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decoration
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}
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}
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// Stance indicator
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menuDef
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{
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name "stance"
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rect 90 -70 48 48 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
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fullScreen 0
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exp visible when ( !SUBTITLES_ACTIVE && CHAPLIN_CHEAT_OFF && !flashbanged() && dvarBool( hud_missionFailed ) == 0 && !ui_active() );
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itemDef
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{
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name "chRect"
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rect 0 0 80 80 // 64x64
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ownerdraw CG_PLAYER_STANCE
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textfont UI_FONT_OBJECTIVE
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visible 1
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forecolor 1 1 1 HUD_ALPHA
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decoration
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}
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}
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// SPRINT
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menuDef
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{
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name "sprintMeter"
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fullScreen MENU_FALSE
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visible MENU_TRUE
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rect 62 -15 40 10 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
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}
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#define WEAPINFO_X -154
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#define WEAPINFO_Y -64
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menuDef
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{
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name "weaponinfo"
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rect 0 0 0 0 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
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fullScreen 0
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visible when ( !SUBTITLES_ACTIVE && CHAPLIN_CHEAT_OFF && dvarBool( ammoCounterHide ) == 0 && dvarBool( hud_missionFailed ) == 0 && !flashbanged() && !ui_active() );
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itemDef
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{
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name "clipGraphic"
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rect (WEAPINFO_X +111) (WEAPINFO_Y +54) 1 1
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forecolor 1 1 1 HUD_ALPHA
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ownerdraw CG_PLAYER_WEAPON_AMMO_CLIP_GRAPHIC
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visible 1
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decoration
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}
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itemDef
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{
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name "offhandFragIcon"
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rect (WEAPINFO_X +86) (WEAPINFO_Y +22) 24 24
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forecolor 1 1 1 HUD_ALPHA
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ownerdraw CG_OFFHAND_WEAPON_ICON_FRAG
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background "hud_us_grenade" // default texture
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visible 1
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decoration
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}
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itemDef
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{
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name "offhandSmokeIcon"
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rect (WEAPINFO_X +56) (WEAPINFO_Y +22) 24 24
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forecolor 1 1 1 HUD_ALPHA
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ownerdraw CG_OFFHAND_WEAPON_ICON_SMOKEFLASH
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background "hud_us_smokegrenade" // default texture
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visible 1
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decoration
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}
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itemDef
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{
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name "offhandsmokeammo"
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rect (WEAPINFO_X +76) (WEAPINFO_Y +52) 25 25
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textscale TEXTSIZE_SMALL
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textfont UI_FONT_OBJECTIVE
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forecolor 1 1 1 HUD_FOREGROUND_ALPHA
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ownerdraw CG_OFFHAND_WEAPON_AMMO_SMOKEFLASH
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visible 1
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decoration
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}
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itemDef
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{
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name "offhandfragammo"
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rect (WEAPINFO_X +106) (WEAPINFO_Y +52) 25 25
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textscale TEXTSIZE_SMALL
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textfont UI_FONT_OBJECTIVE
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forecolor 1 1 1 HUD_FOREGROUND_ALPHA
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ownerdraw CG_OFFHAND_WEAPON_AMMO_FRAG
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visible 1
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decoration
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}
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itemDef
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{
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name "ammostock"
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rect (WEAPINFO_X +115) (WEAPINFO_Y +62) 25 25
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textscale TEXTSIZE_SMALL
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textfont UI_FONT_OBJECTIVE
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forecolor 1 1 1 HUD_FOREGROUND_ALPHA
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ownerdraw CG_PLAYER_WEAPON_AMMO_STOCK
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visible 1
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decoration
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}
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itemDef
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{
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name "weapname_lowdef"
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rect (WEAPINFO_X -115) (WEAPINFO_Y +20) 290 40
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textscale TEXTSIZE_SMALL
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textfont UI_FONT_OBJECTIVE
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forecolor 1 1 1 HUD_FOREGROUND_ALPHA
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ownerdraw CG_PLAYER_WEAPON_NAME
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visible 1
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decoration
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}
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}
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#define COMPASS_OFFSET 0 -10
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// Compass
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menuDef
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{
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name "Compass"
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rect 0 0 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
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fullScreen 0
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visible 1
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hiddenDuringScope
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hiddenDuringFlashbang
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visible when ( CHAPLIN_CHEAT_OFF && dvarBool( compass ) == 1 && dvarBool( hud_missionFailed ) == 0 && (dvarString( createfx ) != "on") && !ui_active() );
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itemDef
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{
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name "TickerBorder"
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rect -62 -24 124 13
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origin COMPASS_OFFSET
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forecolor 1 1 1 1
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background "minimap_tickertape_background"
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ownerdraw CG_PLAYER_COMPASS_BACK
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visible 1
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decoration
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}
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itemDef
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{
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name "TickerPipUp"
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rect -0.5 -24 1 4
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origin COMPASS_OFFSET
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forecolor 1 1 1 .8
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background "white"
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ownerdraw CG_PLAYER_COMPASS_BACK
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visible 1
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decoration
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}
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itemDef
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{
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name "TickerPipDown"
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rect -0.5 -11.5 1 4
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origin COMPASS_OFFSET
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forecolor 1 1 1 .8
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background "white"
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ownerdraw CG_PLAYER_COMPASS_BACK
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visible 1
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decoration
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}
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itemDef
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{
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name "Ticker"
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rect -60 -20 120 8
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origin COMPASS_OFFSET
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forecolor 1 1 1 1
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background "minimap_tickertape"
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ownerdraw CG_PLAYER_COMPASS_TICKERTAPE
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textscale 0.25
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textstyle ITEM_TEXTSTYLE_SHADOWED
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visible 1
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decoration
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}
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}
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#define DPAD_BASE_SIZE 28
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#define DPAD_BASE_X 4
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#define DPAD_BASE_Y 16
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#define DPAD_ICON_SPACING 34
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#define DPAD_LABEL_OFFSET_X 0
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#define DPAD_LABEL_OFFSET_Y 22
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#define DPAD_ALPHA_MOD 1.3
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#define BOTTOM_RECT_X 0
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#define BOTTOM_RECT_Y -6
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#define ONLINEGAME (dvarInt( "onlinegame" ) && !dvarInt( "xblive_privatematch" ) )
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#define ONLINEGAME_OFFSET 10
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menuDef
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{
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name "DPad"
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rect 0 0 25 25 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
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exp rect X( 0 )
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exp rect Y( (BOTTOM_RECT_Y-46) - (ONLINEGAME * ONLINEGAME_OFFSET) );
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fullScreen 0
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visible when( !SUBTITLES_ACTIVE && CHAPLIN_CHEAT_OFF && dvarBool( actionSlotsHide ) == 0 && dvarBool( hud_missionFailed ) == 0 && !inkillcam() && !flashbanged() && !ui_active() && !scoped() && dvarBool( compass ) == 1 && (dvarString( createfx ) != "on") );
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itemDef
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{
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name "slot1"
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exp rect X ( DPAD_BASE_X )
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exp rect Y ( DPAD_BASE_Y )
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exp rect W ( DPAD_BASE_SIZE )
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exp rect H ( DPAD_BASE_SIZE )
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ownerdraw CG_PLAYER_ACTIONSLOT_1
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forecolor 1 1 1 HUD_ALPHA
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visible 1
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decoration
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_LEFT
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textscale TEXTSIZE_SMALL
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textfont UI_FONT_OBJECTIVE
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}
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itemDef
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{
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exp rect X ( DPAD_LABEL_OFFSET_X )
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exp rect Y ( DPAD_LABEL_OFFSET_Y )
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exp rect W ( 1 )
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exp rect H ( 1 )
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exp text ( "[" + KeyBinding( "+actionslot 1" ) + "]" );
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forecolor 1 1 1 0
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exp forecolor A ( HUD_ALPHA * DPAD_ALPHA_MOD * HudFade( "dpad" ) )
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textfont UI_FONT_OBJECTIVE
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textscale 0.25
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textalign ITEM_ALIGN_LEFT
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textstyle ITEM_TEXTSTYLE_SHADOWED
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visible when( ActionSlotUsable( 1 ) )
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decoration
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}
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itemDef
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{
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name "slot2"
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exp rect X ( DPAD_BASE_X )
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exp rect Y ( DPAD_BASE_Y - DPAD_ICON_SPACING * (ActionSlotUsable( 1 )) )
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exp rect W ( DPAD_BASE_SIZE )
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exp rect H ( DPAD_BASE_SIZE )
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ownerdraw CG_PLAYER_ACTIONSLOT_2
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forecolor 1 1 1 HUD_ALPHA
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visible 1
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decoration
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_LEFT
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textscale TEXTSIZE_SMALL
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textfont UI_FONT_OBJECTIVE
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}
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itemDef
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{
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exp rect X ( DPAD_LABEL_OFFSET_X )
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exp rect Y ( DPAD_LABEL_OFFSET_Y - DPAD_ICON_SPACING * (ActionSlotUsable( 1 )) )
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exp rect W ( 1 )
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exp rect H ( 1 )
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exp text ( "[" + KeyBinding( "+actionslot 2" ) + "]" );
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forecolor 1 1 1 0
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exp forecolor A ( HUD_ALPHA * DPAD_ALPHA_MOD * HudFade( "dpad" ) )
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textfont UI_FONT_OBJECTIVE
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textscale 0.25
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textalign ITEM_ALIGN_LEFT
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textstyle ITEM_TEXTSTYLE_SHADOWED
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visible when( ActionSlotUsable( 2 ) )
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decoration
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}
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// position of 3rd and 4th slots are flipped due to default button assignments
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itemDef
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{
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name "slot3"
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exp rect X ( DPAD_BASE_X )
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exp rect Y ( DPAD_BASE_Y - DPAD_ICON_SPACING * (ActionSlotUsable( 1 ) + ActionSlotUsable( 2 )) )
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exp rect W ( DPAD_BASE_SIZE )
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exp rect H ( DPAD_BASE_SIZE )
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ownerdraw CG_PLAYER_ACTIONSLOT_4
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forecolor 1 1 1 HUD_ALPHA
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visible 1
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decoration
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_LEFT
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textscale TEXTSIZE_SMALL
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textfont UI_FONT_OBJECTIVE
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}
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itemDef
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{
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exp rect X ( DPAD_LABEL_OFFSET_X )
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exp rect Y ( DPAD_LABEL_OFFSET_Y - DPAD_ICON_SPACING * (ActionSlotUsable( 1 ) + ActionSlotUsable( 2 )) )
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exp rect W ( 1 )
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exp rect H ( 1 )
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exp text ( "[" + KeyBinding( "+actionslot 4" ) + "]" );
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forecolor 1 1 1 1
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exp forecolor A ( HUD_ALPHA * DPAD_ALPHA_MOD * HudFade( "dpad" ) )
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textfont UI_FONT_OBJECTIVE
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textscale 0.25
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textalign ITEM_ALIGN_LEFT
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textstyle ITEM_TEXTSTYLE_SHADOWED
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visible when( ActionSlotUsable( 4 ) )
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decoration
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}
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itemDef
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{
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name "slot4"
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exp rect X ( DPAD_BASE_X )
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exp rect Y ( DPAD_BASE_Y - DPAD_ICON_SPACING * (ActionSlotUsable( 1 ) + ActionSlotUsable( 2 ) + ActionSlotUsable( 3 )) )
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exp rect W ( DPAD_BASE_SIZE )
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exp rect H ( DPAD_BASE_SIZE )
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ownerdraw CG_PLAYER_ACTIONSLOT_3
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forecolor 1 1 1 HUD_ALPHA
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visible 1
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decoration
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_LEFT
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textscale TEXTSIZE_SMALL
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textfont UI_FONT_OBJECTIVE
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}
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itemDef
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{
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exp rect X ( DPAD_LABEL_OFFSET_X )
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exp rect Y ( DPAD_LABEL_OFFSET_Y - DPAD_ICON_SPACING * (ActionSlotUsable( 1 ) + ActionSlotUsable( 2 ) + ActionSlotUsable( 3 )) )
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exp rect W ( 1 )
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exp rect H ( 1 )
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exp text ( "[" + KeyBinding( "+actionslot 3" ) + "]" );
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forecolor 1 1 1 0
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exp forecolor A ( HUD_ALPHA * DPAD_ALPHA_MOD * HudFade( "dpad" ) )
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textfont UI_FONT_OBJECTIVE
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textscale 0.25
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textalign ITEM_ALIGN_LEFT
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textstyle ITEM_TEXTSTYLE_SHADOWED
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visible when( ActionSlotUsable( 3 ) )
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decoration
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}
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}
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// Tank status
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menuDef
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{
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name "tankstatus"
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rect 100 -46 40 40 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
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fullScreen 0
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visible 1
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itemDef
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{
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name "tankbody"
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rect 0 0 40 40 // 64x64
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forecolor 1 1 1 1
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background "hud_tankbody"
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ownerdraw CG_TANK_BODY_DIR
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visible 1
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decoration
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}
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itemDef
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{
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name "tankbarrel"
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rect 20 20 40 40 // 64x64
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forecolor 1 1 1 1
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background "hud_tankbarrel"
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ownerdraw CG_TANK_BARREL_DIR
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visible 1
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decoration
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}
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}
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menuDef
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{
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name "deadscreen"
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fullScreen 0
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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soundloop ""
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visible 1
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// Death quote
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itemDef
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{
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name quote
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dvar "ui_deadquote"
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textscale TEXTSIZE_DEFAULT
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type ITEM_TYPE_TEXT
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 80 200 480 20
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textalign ITEM_ALIGN_CENTER
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textaligny 0 // point to center around
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textalignx 0 // point to center around
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ownerdraw CG_DEADQUOTE
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name hud_grenadeicon
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rect 315 300 60 60
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origin 0 0
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style WINDOW_STYLE_SHADER
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background "hud_grenadeicon"
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dvartest "ui_grenade_death"
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showdvar { "1" }
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visible 1
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decoration
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}
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itemDef
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{
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name hud_grenadepointer
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rect 320 270 50 25
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origin 0 0
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style WINDOW_STYLE_SHADER
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background "hud_grenadepointer"
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dvartest "ui_grenade_death"
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showdvar { "1" }
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visible 1
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decoration
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}
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}
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// Hold breath hint
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menuDef
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{
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name "HoldBreathHint"
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rect 0 -130 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
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fullScreen 0
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visible when ( !adsjavelin() && CHAPLIN_CHEAT_OFF );
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itemDef
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{
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name "chRect"
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rect 0 0 0 0
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textscale TEXTSIZE_DEFAULT
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textstyle ITEM_TEXTSTYLE_SHADOWED
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ownerdraw CG_HOLD_BREATH_HINT
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visible 1
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decoration
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}
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}
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// Saving Icon
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menuDef
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{
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name "SavingIcon"
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rect -100 10 40 40 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP
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fullScreen 0
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visible 1
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itemDef
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{
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name "chRect"
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background "saving"
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forecolor 1 1 1 1
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rect 0 0 40 40 // 64x64
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ownerdraw CG_SAVING
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visible 1
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decoration
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}
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}
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// Invalid cmd hint
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menuDef
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{
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name "InvalidCmdHint"
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rect 0 -150 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
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fullScreen 0
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visible when ( CHAPLIN_CHEAT_OFF );
|
|
|
|
itemDef
|
|
{
|
|
name "chRect"
|
|
rect 0 0 0 0
|
|
textscale TEXTSIZE_SMALL
|
|
textstyle ITEM_TEXTSTYLE_SHADOWED
|
|
ownerdraw CG_INVALID_CMD_HINT
|
|
textfont UI_FONT_DEFAULT
|
|
visible 1
|
|
decoration
|
|
}
|
|
}
|
|
|
|
// Vehicle hud
|
|
menuDef
|
|
{
|
|
name "VehicleHud"
|
|
rect 0 0 640 480 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
|
fullScreen 0
|
|
visible 1
|
|
|
|
itemDef
|
|
{
|
|
name "VehicleHudTargets"
|
|
rect -320 -240 640 480
|
|
forecolor 1 1 1 1
|
|
background "javelin_hud_target"
|
|
ownerdraw CG_HUD_TARGETS_VEHICLE
|
|
visible 1
|
|
decoration
|
|
}
|
|
itemDef
|
|
{
|
|
name "VehicleWeaponReticle"
|
|
rect -320 -240 640 480
|
|
forecolor 1 1 1 1
|
|
ownerdraw CG_VEHICLE_RETICLE
|
|
visible 1
|
|
decoration
|
|
}
|
|
}
|
|
|
|
// Javelin hud
|
|
menuDef
|
|
{
|
|
name "WeaponJavelinHud"
|
|
rect 0 0 960 480 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
|
fullScreen 0
|
|
visible when ( adsjavelin() );
|
|
|
|
itemDef
|
|
{
|
|
name "WeaponJavelinTargets"
|
|
rect -320 -240 640 480
|
|
forecolor 1 1 1 1
|
|
background "white"
|
|
ownerdraw CG_HUD_TARGETS_JAVELIN
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name javelinlockbox
|
|
style WINDOW_STYLE_SHADER
|
|
rect -80 -40 160 80
|
|
background "hud_javelin_lock_box"
|
|
visible when ( weaplockblink( 11 ) );
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name javelinfilmgrain
|
|
style WINDOW_STYLE_SHADER
|
|
rect -230 -125 460 260
|
|
background "javelin_overlay_grain"
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name WeaponJavelinBG
|
|
style WINDOW_STYLE_SHADER
|
|
rect -427 -240 854 480
|
|
background "hud_javelin_bg"
|
|
visible 1
|
|
decoration
|
|
}
|
|
itemDef
|
|
{
|
|
name javelinlockon
|
|
style WINDOW_STYLE_SHADER
|
|
rect 154 -198 64 64
|
|
background "hud_javelin_lock_on"
|
|
visible when ( weaplockblink( 4.5 ) );
|
|
decoration
|
|
}
|
|
itemDef
|
|
{
|
|
name javelincluon
|
|
style WINDOW_STYLE_SHADER
|
|
rect -300 -28 64 64
|
|
background "hud_javelin_clu_on"
|
|
visible when ( weaplockblink( 0 ) && !weapattacktop() && !weapattackdirect() );
|
|
decoration
|
|
}
|
|
itemDef
|
|
{
|
|
name javelintopoff
|
|
style WINDOW_STYLE_SHADER
|
|
rect 228 -124 64 64
|
|
background "hud_javelin_top_on"
|
|
visible when ( weapattacktop() );
|
|
decoration
|
|
}
|
|
itemDef
|
|
{
|
|
name javelindiroff
|
|
style WINDOW_STYLE_SHADER
|
|
rect 228 -28 64 64
|
|
background "hud_javelin_dir_on"
|
|
visible when ( weapattackdirect() );
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name javelinday
|
|
style WINDOW_STYLE_SHADER
|
|
rect -226 -198 64 64
|
|
background "hud_javelin_day_on"
|
|
visible when ( !player( "nightvision" ) );
|
|
decoration
|
|
}
|
|
itemDef
|
|
{
|
|
name javelinnight
|
|
style WINDOW_STYLE_SHADER
|
|
rect -300 -125 64 64
|
|
background "hud_javelin_night_on"
|
|
visible when ( player( "nightvision" ) );
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name javelinrocket_on
|
|
style WINDOW_STYLE_SHADER
|
|
rect 30 144 64 64
|
|
background "hud_javelin_rocket_on"
|
|
visible when ( player( "clipammo" ) );
|
|
decoration
|
|
}
|
|
itemDef
|
|
{
|
|
name javelinnorocket_on
|
|
style WINDOW_STYLE_SHADER
|
|
rect 154 144 64 64
|
|
background "hud_javelin_norocket_on"
|
|
visible when ( !player( "clipammo" ) );
|
|
decoration
|
|
}
|
|
itemDef
|
|
{
|
|
name "chRect"
|
|
rect 0 -90 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
|
textscale TEXTSIZE_DEFAULT
|
|
textstyle ITEM_TEXTSTYLE_SHADOWED
|
|
ownerdraw CG_INVALID_CMD_HINT
|
|
textfont UI_FONT_OBJECTIVE
|
|
visible 1
|
|
decoration
|
|
}
|
|
}
|
|
|
|
// game messages
|
|
menuDef
|
|
{
|
|
name "gamemessages"
|
|
rect 6 10 0 0 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
|
|
fullScreen 0
|
|
visible when ( CHAPLIN_CHEAT_OFF );
|
|
|
|
itemDef
|
|
{
|
|
origin 0 0
|
|
type ITEM_TYPE_GAME_MESSAGE_WINDOW
|
|
gamemsgwindowindex 0
|
|
gamemsgwindowmode MODE_BOTTOMUP_ALIGN_TOP
|
|
textfont UI_FONT_DEFAULT
|
|
textstyle ITEM_TEXTSTYLE_SHADOWEDMORE
|
|
textalign ITEM_ALIGN_TOP_LEFT
|
|
textscale 0.36
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
}
|
|
}
|
|
|
|
menuDef
|
|
{
|
|
name "boldgamemessages"
|
|
rect 0 180 0 0 HORIZONTAL_ALIGN_CENTER_SAFEAREA VERTICAL_ALIGN_TOP
|
|
fullScreen 0
|
|
visible when ( CHAPLIN_CHEAT_OFF );
|
|
|
|
itemDef
|
|
{
|
|
origin 0 0
|
|
type ITEM_TYPE_GAME_MESSAGE_WINDOW
|
|
gamemsgwindowindex 1
|
|
gamemsgwindowmode MODE_BOTTOMUP_ALIGN_BOTTOM
|
|
textfont UI_FONT_BOLD
|
|
textstyle ITEM_TEXTSTYLE_SHADOWED
|
|
textalign ITEM_ALIGN_TOP_CENTER
|
|
textscale 0.417
|
|
visible 1
|
|
}
|
|
}
|
|
|
|
menuDef
|
|
{
|
|
name "subtitles"
|
|
rect 0 432 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
|
|
fullScreen 0
|
|
visible when ( CHAPLIN_CHEAT_OFF && dvarBool( credits_active ) == 0 );
|
|
|
|
itemDef
|
|
{
|
|
origin 0 0
|
|
type ITEM_TYPE_GAME_MESSAGE_WINDOW
|
|
gamemsgwindowindex 2
|
|
gamemsgwindowmode MODE_BOTTOMUP_ALIGN_BOTTOM
|
|
textfont UI_FONT_DEFAULT
|
|
textstyle ITEM_TEXTSTYLE_SHADOWED
|
|
textalign ITEM_ALIGN_TOP_CENTER
|
|
forecolor 1 1 1 1
|
|
textscale 0.34
|
|
visible 1
|
|
}
|
|
}
|
|
|
|
menuDef
|
|
{
|
|
name "subtitles_chaplin"
|
|
rect 0 432 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
|
|
fullScreen 0
|
|
visible when ( !CHAPLIN_CHEAT_OFF );
|
|
|
|
itemDef
|
|
{
|
|
origin 0 0
|
|
type ITEM_TYPE_GAME_MESSAGE_WINDOW
|
|
gamemsgwindowindex 2
|
|
gamemsgwindowmode MODE_BOTTOMUP_ALIGN_BOTTOM
|
|
textfont UI_FONT_DEFAULT
|
|
textstyle ITEM_TEXTSTYLE_SHADOWED
|
|
textalign ITEM_ALIGN_TOP_CENTER
|
|
forecolor 1 1 1 0
|
|
textscale 0.34
|
|
visible 1
|
|
}
|
|
}
|
|
|
|
// Mission objective display
|
|
menuDef
|
|
{
|
|
name "missionobjective"
|
|
fullScreen 0
|
|
rect 0 0 640 480
|
|
focusColor COLOR_FOCUSED
|
|
visible 1
|
|
|
|
itemDef
|
|
{
|
|
name "backdrop"
|
|
rect -1 -1 1 1
|
|
visible 1
|
|
forecolor 0 0 0 0.7
|
|
ownerdraw CG_MISSION_OBJECTIVE_BACKDROP
|
|
decoration
|
|
}
|
|
}
|
|
|
|
// Safe area
|
|
menuDef
|
|
{
|
|
name "safearea"
|
|
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
|
|
fullScreen 0
|
|
visible 1
|
|
|
|
#include "ui/safearea.menu"
|
|
}
|
|
}
|