cod4-sdk/raw/ui/briefing.menu
2008-01-19 00:00:00 +00:00

101 lines
1.9 KiB
Text

#include "ui/menudef.h"
{
menuDef
{
name "briefing"
style WINDOW_STYLE_FILLED
fullScreen 1
rect 0 0 640 480
focusColor COLOR_FOCUSED
backcolor 1 1 1 1
visible 1
// background
itemDef
{
style WINDOW_STYLE_FILLED
rect FULLSCREEN_WIDE
backcolor 1 1 1 1
visible 1
background cinematic
ownerdraw UI_CINEMATIC
decoration
}
itemDef
{
type ITEM_TYPE_TEXT
#ifdef PC
rect -250 388 500 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
#else
rect -225 352 450 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
#endif
textcinematicsubtitle
textfont UI_FONT_DEFAULT
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale 0.38
textalign ITEM_ALIGN_TOP_CENTER
visible 1
decoration
autowrapped
}
/*
itemDef
{
type ITEM_TYPE_TEXT
origin ORIGIN_TITLE
forecolor COLOR_TITLE
text "@MENU_LOADING_DOTS"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_TITLE
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_TOP_LEFT
visible 1
decoration
}
*/
itemDef
{
name "profile"
rect 40 40 560 400
align HUD_HORIZONTAL
ownerdraw UI_LOADPROFILING
visible 1
decoration
}
#include "ui/safearea.menu"
// load progress bar background
itemDef
{
style WINDOW_STYLE_FILLED
rect 192 430 256 2
backcolor 0.2 0.2 0.2 1
visible 1
decoration
}
// load progress bar
itemDef
{
name "loadbar"
style WINDOW_STYLE_LOADBAR
rect 192 430 256 2
forecolor 0.5 0.325 0.175 0.75
background "white"
visible when( dvarstring( mapname ) == "sniperescape" );
decoration
}
itemDef
{
name "loadbar"
style WINDOW_STYLE_LOADBAR
rect 192 430 256 2
background "white"
visible when( dvarstring( mapname ) != "sniperescape" );
decoration
}
}
}