cod4-sdk/raw/techsets/sm2/wc_l_sm_flag_t0c0n0s0.techset
2008-01-19 00:00:00 +00:00

47 lines
642 B
Text

"fakelight normal":
fakelight_normal_flag;
"fakelight view":
fakelight_view_flag;
"case texture":
case_texture;
"shaded wireframe":
wireframe_shaded_flag;
"solid wireframe":
wireframe_solid_flag;
"debug bumpmap":
debug_bumpmap;
"unlit":
vcsh_flag;
"lit":
lm_t0c0n0_sm2;
"lit sun":
lm_sun_t0c0n0_sm2;
"lit sun shadow":
lm_sm_sun_t0c0n0_sm2;
"lit spot":
"lit spot shadow":
lm_spot_t0c0n0_sm2;
"lit omni":
"lit omni shadow":
lm_omni_t0c0n0_sm2;
"light omni":
l_omni_flag_t0c0n0;
"light spot":
"light spot shadow":
l_spot_flag_t0c0n0;
"sunlight preview":
sunpre_t0c0n0;