cod4-sdk/raw/techsets/sm2/m_l_hsm_flag_t0c0n0s0.techset
2008-01-19 00:00:00 +00:00

56 lines
968 B
Text

"fakelight normal":
fakelight_normal_flag_nc_dtex;
"fakelight view":
fakelight_view_flag_nc_dtex;
"case texture":
case_texture_nc_dtex;
"shaded wireframe":
wireframe_shaded_flag_nc_dtex;
"solid wireframe":
wireframe_solid_flag_nc_dtex;
"debug bumpmap":
debug_bumpmap_nc_dtex;
"debug bumpmap instanced":
debug_bumpmap_i_nc_dtex;
"unlit":
vcsh_flag_nc_dtex;
"lit":
lp_flag_t0c0n0_nc_dtex_sm2;
"lit sun":
lp_flag_sun_t0c0n0_nc_dtex_sm2;
"lit sun shadow":
lp_hsm_flag_sun_t0c0n0_nc_dtex_sm2;
"lit spot":
lp_flag_spot_t0c0n0_nc_dtex_sm2;
"lit spot shadow":
lp_hsm_flag_spot_t0c0n0_nc_dtex_sm2;
"lit omni":
lp_flag_omni_t0c0n0_nc_dtex_sm2;
"lit omni shadow":
lp_hsm_flag_omni_t0c0n0_nc_dtex_sm2;
"light omni":
l_omni_flag_t0c0n0_nc_dtex;
"light spot":
l_spot_flag_t0c0n0_nc_dtex;
"light spot shadow":
l_spot_shad_hsm_flag_t0c0n0_nc_dtex;
"sunlight preview":
sunpre_t0c0n0_nc_dtex;