cod4-sdk/raw/techniques/zprepass_t0_c0.tech
2008-01-19 00:00:00 +00:00

17 lines
281 B
Text

{
stateMap "nocolor";
vertexShader 1.1 "vertcol_simple.hlsl"
{
}
pixelShader 1.1 "vertcol_simple.hlsl"
{
colorMapSampler = material.colorMap;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}