cod4-sdk/raw/techniques/particle_cloud_outdoor.tech
2008-01-19 00:00:00 +00:00

17 lines
305 B
Text

{
stateMap "default";
vertexShader 2.0 "particle_cloud_outdoor.hlsl"
{
}
pixelShader 2.0 "particle_cloud_outdoor.hlsl"
{
colorMapSampler = material.colorMap;
outdoorMapSampler = sampler.outdoor;
}
vertex.position = code.position;
vertex.texcoord[0] = code.texcoord[0];
}