cod4-sdk/raw/techniques/lp_hsm_scroll_spot_b0c0d0n0_dtex_sm2.tech
2008-01-19 00:00:00 +00:00

24 lines
509 B
Text

{
stateMap "premulalpha";
vertexShader 2.0 "lp_hsm_scroll_omni_tc0n0_dtex_sm2.hlsl"
{
}
pixelShader 2.0 "lp_hsm_spot_b0c0d0n0_sm2.hlsl"
{
colorMapSampler = material.colorMap;
detailMapSampler = material.detailMap;
detailScale = material.detailScale;
normalMapSampler = material.normalMap;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[2] = code.tangent;
}