cod4-sdk/raw/techniques/lp_b0c0n0_dtex_sm2.tech
2008-01-19 00:00:00 +00:00

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401 B
Text

{
stateMap "premulalpha";
vertexShader 2.0 "lp_tc0n0_dtex_sm2.hlsl"
{
}
pixelShader 2.0 "lp_b0c0n0_sm2.hlsl"
{
colorMapSampler = material.colorMap;
normalMapSampler = material.normalMap;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[2] = code.tangent;
}