21 lines
406 B
Text
21 lines
406 B
Text
{
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stateMap "default";
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vertexShader 3.0 "lm_omni_s_tc0_sm3.hlsl"
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{
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}
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pixelShader 3.0 "lm_spot_r0c0s0_sm3.hlsl"
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{
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colorMapSampler = material.colorMap;
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specularMapSampler = material.specularMap;
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envMapParms = material.envMapParms;
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}
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vertex.position = code.position;
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vertex.normal = code.normal;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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}
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