cod4-sdk/raw/techniques/lm_sm_sun_b0c0d0n0_nc_sm3.tech
2008-01-19 00:00:00 +00:00

22 lines
465 B
Text

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{
}
pixelShader 3.0 "lm_sm_sun_b0c0d0n0_nc_sm3.hlsl"
{
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detailScale = material.detailScale;
normalMapSampler = material.normalMap;
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vertex.position = code.position;
vertex.normal = code.normal;
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