cod4-sdk/raw/techniques/l_spot_shad_sm_r0c0d0n0b1c1d1n1_nc.tech
2008-01-19 00:00:00 +00:00

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{
}
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{
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colorTint = material.colorTint;
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normalMapSampler = material.normalMap;
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colorTint1 = material.colorTint1;
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vertex.texcoord[3] = code.texcoord[1];
vertex.texcoord[5] = code.normalTransform[0];
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