23 lines
498 B
Text
23 lines
498 B
Text
{
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stateMap "additive_stencil";
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vertexShader 2.0 "l_point_tc0n0_nc_dtex.hlsl"
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{
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}
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pixelShader 2.0 "l_spot_b0c0d0n0_nc.hlsl"
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{
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fogColor = float4( 0, 0, 0, 0 );
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colorMapSampler = material.colorMap;
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detailMapSampler = material.detailMap;
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detailScale = material.detailScale;
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normalMapSampler = material.normalMap;
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}
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vertex.position = code.position;
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vertex.normal = code.normal;
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vertex.texcoord[0] = code.texcoord[0];
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vertex.texcoord[2] = code.tangent;
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}
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