18 lines
320 B
Text
18 lines
320 B
Text
{
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stateMap "default";
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vertexShader 2.0 "debug_normals_nc.hlsl"
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{
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}
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pixelShader 2.0 "debug_normals.hlsl"
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{
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normalMapSampler = material.normalMap;
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}
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vertex.position = code.position;
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vertex.normal = code.normal;
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vertex.texcoord[0] = code.texcoord[0];
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vertex.texcoord[1] = code.tangent;
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}
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