cod4-sdk/raw/shock/concussion_grenade_mp.shock
2008-01-19 00:00:00 +00:00

69 lines
2 KiB
Text

bg_shock_screenType "flashed"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenBlurBlendFadeTime "12"
bg_shock_screenFlashWhiteFadeTime "7.5"
bg_shock_screenFlashShotFadeTime "15"
bg_shock_viewKickPeriod ".75"
bg_shock_viewKickRadius ".1"
bg_shock_viewKickFadeTime "3"
bg_shock_sound "1"
bg_shock_soundLoop "flashbang_tinnitus_loop"
bg_shock_soundLoopSilent "flashbang_tinnitus_loop_silent"
bg_shock_soundEnd "flashbang_tinnitus_end"
bg_shock_soundEndAbort "flashbang_tinnitus_abort"
bg_shock_soundFadeInTime "1.0"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundRoomType "underwater"
bg_shock_soundDryLevel "0.7"
bg_shock_soundWetLevel "0.5"
bg_shock_soundModEndDelay "0.1"
bg_shock_volume_physics "0.5"
bg_shock_volume_auto "0.5"
bg_shock_volume_auto2 "0.5"
bg_shock_volume_autodog "0.5"
bg_shock_volume_bulletimpact "0.5"
bg_shock_volume_bulletwhizby "0.5"
bg_shock_volume_element "0.5"
bg_shock_volume_auto2d "0.5"
bg_shock_volume_vehicle "0.5"
bg_shock_volume_vehiclelimited "0.5"
bg_shock_volume_menu "1.0"
bg_shock_volume_body "0.5"
bg_shock_volume_body2d "0.5"
bg_shock_volume_reload "0.5"
bg_shock_volume_reload2d "0.5"
bg_shock_volume_item "1.0"
bg_shock_volume_effects1 "0.5"
bg_shock_volume_effects2 "0.5"
bg_shock_volume_weapon "0.9"
bg_shock_volume_weapon2d "0.5"
bg_shock_volume_nonshock "1.0"
bg_shock_volume_voice "0.2"
bg_shock_volume_local "0.5"
bg_shock_volume_local2 "0.5"
bg_shock_volume_ambient "0.5"
bg_shock_volume_hurt "0.3"
bg_shock_volume_player1 "0.3"
bg_shock_volume_player2 "0.3"
bg_shock_volume_music "0.3"
bg_shock_volume_musicnopause "0.3"
bg_shock_volume_mission "0.2"
bg_shock_volume_announcer "1.0"
bg_shock_volume_shellshock "1.0"
bg_shock_lookControl "1"
bg_shock_lookControl_maxpitchspeed "35"
bg_shock_lookControl_maxyawspeed "35"
bg_shock_lookControl_mousesensitivityscale "0.1"
bg_shock_lookControl_fadeTime "2"
bg_shock_movement "1"