cod4-sdk/raw/maps/sniperescape_amb.gsc
2008-01-19 00:00:00 +00:00

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#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track ["city"] = "ambient_sniperescape_ext0";
thread maps\_utility::set_ambient("city");
ambientDelay("city", 2.0, 8.0); // Trackname, min and max delay between ambient events
ambientEvent("city", "elm_wind_leafy", 12.0);
ambientEvent("city", "null", 0.3);
ambientEventStart("city");
level waittill ("action moment");
ambientEventStart("action ambient");
}