cod4-sdk/raw/maps/mp/_utility.gsc
2008-01-19 00:00:00 +00:00

951 lines
20 KiB
Text

#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
triggerOff()
{
if (!isdefined (self.realOrigin))
self.realOrigin = self.origin;
if (self.origin == self.realorigin)
self.origin += (0, 0, -10000);
}
triggerOn()
{
if (isDefined (self.realOrigin) )
self.origin = self.realOrigin;
}
error(msg)
{
println("^c*ERROR* ", msg);
wait .05; // waitframe
/#
if (getdvar("debug") != "1")
assertmsg("This is a forced error - attach the log file");
#/
}
vector_scale(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
vector_multiply( vec, vec2 )
{
vec = (vec[0] * vec2[0], vec[1] * vec2[1], vec[2] * vec2[2]);
return vec;
}
add_to_array( array, ent )
{
if( !isdefined( ent ) )
return array;
if( !isdefined( array ) )
array[ 0 ] = ent;
else
array[ array.size ] = ent;
return array;
}
exploder( num )
{
[[ level.exploderFunction ]]( num );
}
exploder_sound()
{
if(isdefined(self.script_delay))
wait self.script_delay;
self playSound(level.scr_sound[self.script_sound]);
}
cannon_effect()
{
if( !isdefined( self.v[ "delay" ] ) )
self.v[ "delay" ] = 0;
min_delay = self.v[ "delay" ];
max_delay = self.v[ "delay" ] + 0.001;// cant randomfloatrange on the same #
if( isdefined( self.v[ "delay_min" ] ) )
min_delay = self.v[ "delay_min" ];
if( isdefined( self.v[ "delay_max" ] ) )
max_delay = self.v[ "delay_max" ];
if( min_delay > 0 )
wait( randomfloatrange( min_delay, max_delay ) );
if( isdefined( self.v[ "repeat" ] ) )
{
for( i = 0;i < self.v[ "repeat" ];i ++ )
{
playfx( level._effect[ self.v[ "fxid" ] ], self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] );
exploder_playSound();
if( min_delay > 0 )
wait( randomfloatrange( min_delay, max_delay ) );
}
return;
}
playfx( level._effect[ self.v[ "fxid" ] ], self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] );
exploder_playSound();
}
exploder_playSound()
{
if( !isdefined( self.v[ "soundalias" ] ) || self.v[ "soundalias" ] == "nil" )
return;
play_sound_in_space( self.v[ "soundalias" ], self.v[ "origin" ] );
}
brush_delete()
{
// if( ent.v[ "exploder_type" ] != "normal" && !isdefined( ent.v[ "fxid" ] ) && !isdefined( ent.v[ "soundalias" ] ) )
// if( !isdefined( ent.script_fxid ) )
num = self.v[ "exploder" ];
if( isdefined( self.v[ "delay" ] ) )
wait( self.v[ "delay" ] );
else
wait( .05 );// so it disappears after the replacement appears
if( !isdefined( self.model ) )
return;
assert( isdefined( self.model ) );
// if( self.model.spawnflags & 1 )
// self.model connectpaths();
if( level.createFX_enabled )
{
if( isdefined( self.exploded ) )
return;
self.exploded = true;
self.model hide();
self.model notsolid();
wait( 3 );
self.exploded = undefined;
self.model show();
self.model solid();
return;
}
if( !isdefined( self.v[ "fxid" ] ) || self.v[ "fxid" ] == "No FX" )
self.v[ "exploder" ] = undefined;
waittillframeend;// so it hides stuff after it shows the new stuff
self.model delete();
}
brush_show()
{
if( isdefined( self.v[ "delay" ] ) )
wait( self.v[ "delay" ] );
assert( isdefined( self.model ) );
self.model show();
self.model solid();
// if( self.model.spawnflags & 1 )
// {
// if( !isdefined( self.model.disconnect_paths ) )
// self connectpaths();
// else
// self disconnectpaths();
// }
if( level.createFX_enabled )
{
if( isdefined( self.exploded ) )
return;
self.exploded = true;
wait( 3 );
self.exploded = undefined;
self.model hide();
self.model notsolid();
}
}
brush_throw()
{
if( isdefined( self.v[ "delay" ] ) )
wait( self.v[ "delay" ] );
ent = undefined;
if( isdefined( self.v[ "target" ] ) )
ent = getent( self.v[ "target" ], "targetname" );
if( !isdefined( ent ) )
{
self.model delete();
return;
}
self.model show();
startorg = self.v[ "origin" ];
startang = self.v[ "angles" ];
org = ent.origin;
temp_vec = ( org - self.v[ "origin" ] );
x = temp_vec[ 0 ];
y = temp_vec[ 1 ];
z = temp_vec[ 2 ];
self.model rotateVelocity( ( x, y, z ), 12 );
self.model moveGravity( ( x, y, z ), 12 );
if( level.createFX_enabled )
{
if( isdefined( self.exploded ) )
return;
self.exploded = true;
wait( 3 );
self.exploded = undefined;
self.v[ "origin" ] = startorg;
self.v[ "angles" ] = startang;
self.model hide();
return;
}
self.v[ "exploder" ] = undefined;
wait( 6 );
self.model delete();
// self delete();
}
/*
saveModel()
{
info["model"] = self.model;
info["viewmodel"] = self getViewModel();
attachSize = self getAttachSize();
info["attach"] = [];
assert(info["viewmodel"] != ""); // No viewmodel was associated with the player's model
for(i = 0; i < attachSize; i++)
{
info["attach"][i]["model"] = self getAttachModelName(i);
info["attach"][i]["tag"] = self getAttachTagName(i);
info["attach"][i]["ignoreCollision"] = self getAttachIgnoreCollision(i);
}
return info;
}
loadModel(info)
{
self detachAll();
self setModel(info["model"]);
self setViewModel(info["viewmodel"]);
attachInfo = info["attach"];
attachSize = attachInfo.size;
for(i = 0; i < attachSize; i++)
self attach(attachInfo[i]["model"], attachInfo[i]["tag"], attachInfo[i]["ignoreCollision"]);
}
*/
getPlant()
{
start = self.origin + (0, 0, 10);
range = 11;
forward = anglesToForward(self.angles);
forward = vector_scale(forward, range);
traceorigins[0] = start + forward;
traceorigins[1] = start;
trace = bulletTrace(traceorigins[0], (traceorigins[0] + (0, 0, -18)), false, undefined);
if(trace["fraction"] < 1)
{
//println("^6Using traceorigins[0], tracefraction is", trace["fraction"]);
temp = spawnstruct();
temp.origin = trace["position"];
temp.angles = orientToNormal(trace["normal"]);
return temp;
}
trace = bulletTrace(traceorigins[1], (traceorigins[1] + (0, 0, -18)), false, undefined);
if(trace["fraction"] < 1)
{
//println("^6Using traceorigins[1], tracefraction is", trace["fraction"]);
temp = spawnstruct();
temp.origin = trace["position"];
temp.angles = orientToNormal(trace["normal"]);
return temp;
}
traceorigins[2] = start + (16, 16, 0);
traceorigins[3] = start + (16, -16, 0);
traceorigins[4] = start + (-16, -16, 0);
traceorigins[5] = start + (-16, 16, 0);
besttracefraction = undefined;
besttraceposition = undefined;
for(i = 0; i < traceorigins.size; i++)
{
trace = bulletTrace(traceorigins[i], (traceorigins[i] + (0, 0, -1000)), false, undefined);
//ent[i] = spawn("script_model",(traceorigins[i]+(0, 0, -2)));
//ent[i].angles = (0, 180, 180);
//ent[i] setmodel("105");
//println("^6trace ", i ," fraction is ", trace["fraction"]);
if(!isdefined(besttracefraction) || (trace["fraction"] < besttracefraction))
{
besttracefraction = trace["fraction"];
besttraceposition = trace["position"];
//println("^6besttracefraction set to ", besttracefraction, " which is traceorigin[", i, "]");
}
}
if(besttracefraction == 1)
besttraceposition = self.origin;
temp = spawnstruct();
temp.origin = besttraceposition;
temp.angles = orientToNormal(trace["normal"]);
return temp;
}
orientToNormal(normal)
{
hor_normal = (normal[0], normal[1], 0);
hor_length = length(hor_normal);
if(!hor_length)
return (0, 0, 0);
hor_dir = vectornormalize(hor_normal);
neg_height = normal[2] * -1;
tangent = (hor_dir[0] * neg_height, hor_dir[1] * neg_height, hor_length);
plant_angle = vectortoangles(tangent);
//println("^6hor_normal is ", hor_normal);
//println("^6hor_length is ", hor_length);
//println("^6hor_dir is ", hor_dir);
//println("^6neg_height is ", neg_height);
//println("^6tangent is ", tangent);
//println("^6plant_angle is ", plant_angle);
return plant_angle;
}
array_levelthread (ents, process, var, excluders)
{
exclude = [];
for (i=0;i<ents.size;i++)
exclude[i] = false;
if (isdefined (excluders))
{
for (i=0;i<ents.size;i++)
for (p=0;p<excluders.size;p++)
if (ents[i] == excluders[p])
exclude[i] = true;
}
for (i=0;i<ents.size;i++)
{
if (!exclude[i])
{
if (isdefined (var))
level thread [[process]](ents[i], var);
else
level thread [[process]](ents[i]);
}
}
}
set_ambient (track)
{
level.ambient = track;
if ((isdefined (level.ambient_track)) && (isdefined (level.ambient_track[track])))
{
ambientPlay (level.ambient_track[track], 2);
println ("playing ambient track ", track);
}
}
deletePlacedEntity(entity)
{
entities = getentarray(entity, "classname");
for(i = 0; i < entities.size; i++)
{
//println("DELETED: ", entities[i].classname);
entities[i] delete();
}
}
playSoundOnPlayers( sound, team )
{
assert( isdefined( level.players ) );
if ( level.splitscreen )
{
if ( isdefined( level.players[0] ) )
level.players[0] playLocalSound(sound);
}
else
{
if ( isdefined( team ) )
{
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if ( isdefined( player.pers["team"] ) && (player.pers["team"] == team))
player playLocalSound(sound);
}
}
else
{
for ( i = 0; i < level.players.size; i++ )
level.players[i] playLocalSound(sound);
}
}
}
waitRespawnButton()
{
self endon("disconnect");
self endon("end_respawn");
while(self useButtonPressed() != true)
wait .05;
}
setLowerMessage( text, time )
{
if ( !isDefined( self.lowerMessage ) )
return;
if ( isDefined( self.lowerMessageOverride ) && text != &"" )
{
text = self.lowerMessageOverride;
time = undefined;
}
self notify("lower_message_set");
self.lowerMessage setText( text );
if ( isDefined( time ) && time > 0 )
self.lowerTimer setTimer( time );
else
self.lowerTimer setText( "" );
self.lowerMessage fadeOverTime( 0.05 );
self.lowerMessage.alpha = 1;
self.lowerTimer fadeOverTime( 0.05 );
self.lowerTimer.alpha = 1;
}
clearLowerMessage( fadetime )
{
if ( !isDefined( self.lowerMessage ) )
return;
self notify("lower_message_set");
if ( !isdefined( fadetime) || fadetime == 0 )
{
setLowerMessage( &"" );
}
else
{
self endon("disconnect");
self endon("lower_message_set");
self.lowerMessage fadeOverTime( fadetime );
self.lowerMessage.alpha = 0;
self.lowerTimer fadeOverTime( fadetime );
self.lowerTimer.alpha = 0;
wait fadetime;
self setLowerMessage("");
}
}
printOnTeam(text, team)
{
assert( isdefined( level.players ) );
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if ( ( isdefined(player.pers["team"]) ) && (player.pers["team"] == team) )
player iprintln(text);
}
}
printBoldOnTeam(text, team)
{
assert( isdefined( level.players ) );
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if ( ( isdefined(player.pers["team"]) ) && (player.pers["team"] == team) )
player iprintlnbold(text);
}
}
printBoldOnTeamArg(text, team, arg)
{
assert( isdefined( level.players ) );
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if ( ( isdefined(player.pers["team"]) ) && (player.pers["team"] == team) )
player iprintlnbold(text, arg);
}
}
printOnTeamArg(text, team, arg)
{
assert( isdefined( level.players ) );
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if ( ( isdefined(player.pers["team"]) ) && (player.pers["team"] == team) )
player iprintln(text, arg);
}
}
printOnPlayers( text, team )
{
players = level.players;
for(i = 0; i < players.size; i++)
{
if ( isDefined( team ) )
{
if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == team))
players[i] iprintln(text);
}
else
{
players[i] iprintln(text);
}
}
}
printAndSoundOnEveryone( team, otherteam, printFriendly, printEnemy, soundFriendly, soundEnemy, printarg )
{
shouldDoSounds = isDefined( soundFriendly );
shouldDoEnemySounds = false;
if ( isDefined( soundEnemy ) )
{
assert( shouldDoSounds ); // can't have an enemy sound without a friendly sound
shouldDoEnemySounds = true;
}
if ( level.splitscreen || !shouldDoSounds )
{
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) )
{
if ( playerteam == team )
player iprintln( printFriendly, printarg );
else if ( playerteam == otherteam )
player iprintln( printEnemy, printarg );
}
}
if ( shouldDoSounds )
{
assert( level.splitscreen );
level.players[0] playLocalSound( soundFriendly );
}
}
else
{
assert( shouldDoSounds );
if ( shouldDoEnemySounds )
{
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) )
{
if ( playerteam == team )
{
player iprintln( printFriendly, printarg );
player playLocalSound( soundFriendly );
}
else if ( playerteam == otherteam )
{
player iprintln( printEnemy, printarg );
player playLocalSound( soundEnemy );
}
}
}
}
else
{
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) )
{
if ( playerteam == team )
{
player iprintln( printFriendly, printarg );
player playLocalSound( soundFriendly );
}
else if ( playerteam == otherteam )
{
player iprintln( printEnemy, printarg );
}
}
}
}
}
}
_playLocalSound( soundAlias )
{
if ( level.splitscreen && self getEntityNumber() != 0 )
return;
self playLocalSound( soundAlias );
}
dvarIntValue( dVar, defVal, minVal, maxVal )
{
dVar = "scr_" + level.gameType + "_" + dVar;
if ( getDvar( dVar ) == "" )
{
setDvar( dVar, defVal );
return defVal;
}
value = getDvarInt( dVar );
if ( value > maxVal )
value = maxVal;
else if ( value < minVal )
value = minVal;
else
return value;
setDvar( dVar, value );
return value;
}
dvarFloatValue( dVar, defVal, minVal, maxVal )
{
dVar = "scr_" + level.gameType + "_" + dVar;
if ( getDvar( dVar ) == "" )
{
setDvar( dVar, defVal );
return defVal;
}
value = getDvarFloat( dVar );
if ( value > maxVal )
value = maxVal;
else if ( value < minVal )
value = minVal;
else
return value;
setDvar( dVar, value );
return value;
}
play_sound_on_tag( alias, tag )
{
if ( isdefined( tag) )
{
org = spawn( "script_origin", self getTagOrigin( tag ) );
org linkto( self, tag, (0,0,0), (0,0,0) );
}
else
{
org = spawn( "script_origin", (0,0,0) );
org.origin = self.origin;
org.angles = self.angles;
org linkto( self );
}
org playsound (alias);
wait ( 5.0 );
org delete();
}
createLoopEffect( fxid )
{
ent = maps\mp\_createfx::createEffect( "loopfx", fxid );
ent.v[ "delay" ] = 0.5;
return ent;
}
createOneshotEffect( fxid )
{
ent = maps\mp\_createfx::createEffect( "oneshotfx", fxid );
ent.v[ "delay" ] = -15;
return ent;
}
loop_fx_sound ( alias, origin, ender, timeout )
{
org = spawn ("script_origin",(0,0,0));
if ( isdefined( ender ) )
{
thread loop_sound_delete (ender, org);
self endon( ender );
}
org.origin = origin;
org playloopsound (alias);
if (!isdefined (timeout))
return;
wait (timeout);
// org delete();
}
exploder_damage()
{
if( isdefined( self.v[ "delay" ] ) )
delay = self.v[ "delay" ];
else
delay = 0;
if( isdefined( self.v[ "damage_radius" ] ) )
radius = self.v[ "damage_radius" ];
else
radius = 128;
damage = self.v[ "damage" ];
origin = self.v[ "origin" ];
wait( delay );
// Range, max damage, min damage
radiusDamage( origin, radius, damage, damage );
}
exploder_before_load( num )
{
// gotta wait twice because the createfx_init function waits once then inits all exploders. This guarentees
// that if an exploder is run on the first frame, it happens after the fx are init.
waittillframeend;
waittillframeend;
activate_exploder( num );
}
exploder_after_load( num )
{
activate_exploder( num );
}
activate_exploder( num )
{
num = int( num );
for( i = 0;i < level.createFXent.size;i ++ )
{
ent = level.createFXent[ i ];
if( !isdefined( ent ) )
continue;
if( ent.v[ "type" ] != "exploder" )
continue;
// make the exploder actually removed the array instead?
if( !isdefined( ent.v[ "exploder" ] ) )
continue;
if( ent.v[ "exploder" ] != num )
continue;
if( isdefined( ent.v[ "firefx" ] ) )
ent thread fire_effect();
if( isdefined( ent.v[ "fxid" ] ) && ent.v[ "fxid" ] != "No FX" )
ent thread cannon_effect();
else
if( isdefined( ent.v[ "soundalias" ] ) )
ent thread sound_effect();
if( isdefined( ent.v[ "damage" ] ) )
ent thread exploder_damage();
if( isdefined( ent.v[ "earthquake" ] ) )
{
eq = ent.v[ "earthquake" ];
earthquake( level.earthquake[ eq ][ "magnitude" ],
level.earthquake[ eq ][ "duration" ],
ent.v[ "origin" ],
level.earthquake[ eq ][ "radius" ] );
}
if( ent.v[ "exploder_type" ] == "exploder" )
ent thread brush_show();
else
if( ( ent.v[ "exploder_type" ] == "exploderchunk" ) || ( ent.v[ "exploder_type" ] == "exploderchunk visible" ) )
ent thread brush_throw();
else
ent thread brush_delete();
}
/*
for( i = 0;i < level.createFXent.size;i ++ )
{
ent = level.createFXent[ i ];
if( !isdefined( ent ) )
continue;
if( ent.v[ "exploder" ] != num )
continue;
ent thread brush_delete();
}
*/
}
sound_effect ()
{
self effect_soundalias();
}
effect_soundalias ( )
{
if (!isdefined (self.v["delay"]))
self.v["delay"] = 0;
// save off this info in case we delete the effect
origin = self.v["origin"];
alias = self.v["soundalias"];
wait (self.v["delay"]);
play_sound_in_space ( alias, origin );
}
play_sound_in_space (alias, origin, master)
{
org = spawn ("script_origin",(0,0,1));
if (!isdefined (origin))
origin = self.origin;
org.origin = origin;
if (isdefined(master) && master)
org playsoundasmaster (alias);
else
org playsound (alias);
wait ( 10.0 );
org delete();
}
fire_effect()
{
if( !isdefined( self.v[ "delay" ] ) )
self.v[ "delay" ] = 0;
delay = self.v[ "delay" ];
if( ( isdefined( self.v[ "delay_min" ] ) ) && ( isdefined( self.v[ "delay_max" ] ) ) )
delay = self.v[ "delay_min" ] + randomfloat( self.v[ "delay_max" ] - self.v[ "delay_min" ] );
forward = self.v[ "forward" ];
up = self.v[ "up" ];
org = undefined;
firefxSound = self.v[ "firefxsound" ];
origin = self.v[ "origin" ];
firefx = self.v[ "firefx" ];
ender = self.v[ "ender" ];
if( !isdefined( ender ) )
ender = "createfx_effectStopper";
timeout = self.v[ "firefxtimeout" ];
fireFxDelay = 0.5;
if( isdefined( self.v[ "firefxdelay" ] ) )
fireFxDelay = self.v[ "firefxdelay" ];
wait( delay );
if( isdefined( firefxSound ) )
level thread loop_fx_sound( firefxSound, origin, ender, timeout );
playfx( level._effect[ firefx ], self.v[ "origin" ], forward, up );
// loopfx( fxId, fxPos, waittime, fxPos2, fxStart, fxStop, timeout )
// maps\_fx::loopfx( firefx, origin, delay, org, undefined, ender, timeout );
}
loop_sound_delete ( ender, ent )
{
ent endon ("death");
self waittill (ender);
ent delete();
}
createExploder( fxid )
{
ent = maps\mp\_createfx::createEffect( "exploder", fxid );
ent.v["delay"] = 0;
ent.v["exploder_type"] = "normal";
return ent;
}
getOtherTeam( team )
{
if ( team == "allies" )
return "axis";
else if ( team == "axis" )
return "allies";
assertMsg( "getOtherTeam: invalid team " + team );
}
wait_endon( waitTime, endOnString, endonString2, endonString3 )
{
self endon ( endOnString );
if ( isDefined( endonString2 ) )
self endon ( endonString2 );
if ( isDefined( endonString3 ) )
self endon ( endonString3 );
wait ( waitTime );
}
isMG( weapon )
{
return isSubStr( weapon, "_bipod_" );
}