cod4-sdk/raw/maps/launchfacility_b_amb.gsc
2008-01-19 00:00:00 +00:00

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#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track ["exterior"] = "ambient_launchfacility_b_int0";
thread maps\_utility::set_ambient("exterior");
ambientDelay("exterior", 3.0, 6.0); // Trackname, min and max delay between ambient events
ambientEvent("exterior", "elm_quake_sub_rumble", 0.3);
ambientEvent("exterior", "elm_industry", 0.5);
ambientEvent("exterior", "elm_stress", 0.5);
ambientEvent("exterior", "null", 1.0);
ambientEventStart("exterior");
level waittill ("action moment");
ambientEventStart("action ambient");
}