cod4-sdk/raw/maps/killhouse_amb.gsc
2008-01-19 00:00:00 +00:00

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#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track ["exterior"] = "ambient_killhouse_ext0";
thread maps\_utility::set_ambient("exterior");
ambientDelay("mountains", 5.0, 20.0); // Trackname, min and max delay between ambient events
ambientEvent("mountains", "elm_wind_leafy", 3.0);
ambientEvent("mountains", "elm_insect_fly", 1.0);
ambientEvent("mountains", "elm_helicopter_flyover_med", 5.0);
ambientEvent("mountains", "elm_jet_flyover_med", 5.0);
ambientEvent("mountains", "elm_jet_flyover_dist", 5.0);
ambientEvent("mountains", "null", 0.3);
ambientEventStart("mountains");
level waittill ("action moment");
ambientEventStart("action ambient");
}