cod4-sdk/raw/fx/shellejects/shotgun_view.efx
2008-01-19 00:00:00 +00:00

183 lines
2.1 KiB
Text

iwfx 1
{
name "segment 1";
editorFlags modColorByAlpha useRandVel1 playOnTouch boundingSphere;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect dieOnTouch drawWithViewModel;
spawnRange 0 100;
spawnFrustumCullRadius 100;
spawnLooping 200 1;
spawnOneShot 1 0;
spawnDelayMsec 1 0;
lifeSpanMsec 5000 0;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 180 0;
spawnAngleRoll 0 0;
angleVelPitch -233 466;
angleVelYaw -233 466;
angleVelRoll -233 466;
initialRot 0 0;
gravity 100 0;
elasticity 0.5 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 1;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 200
{
{
0 0.5
1 0.5
}
{
0 0
1 0
}
};
velGraph0Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1X 1320
{
{
0 0
1 -0.5
}
{
0 0
1 0.5
}
};
velGraph1Y 1320
{
{
0 0
1 0.5
}
{
0 0
1 -0.5
}
};
velGraph1Z 1320
{
{
0 0
1 -0.5
}
{
0 0
1 0.5
}
};
rotGraph 10
{
{
0 0
1 0
}
{
0 0
1 0
}
};
sizeGraph0 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
sizeGraph1 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 1
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 1 1 1
1 0 0 0
}
{
0 1 1 1
1 0 0 0
}
};
alphaGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
collOffset 0 0 0;
collRadius 2;
fxOnImpact "shellejects/pistol_resting";
fxOnDeath "";
sortOrder 5;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
runner
{
"shellejects/shotgun_view_blurred01"
"shellejects/shotgun_view_blurred02"
"shellejects/shotgun_view_blurred03"
};
}