cod4-sdk/raw/fx/impacts/large_waterhit_bog.efx
2008-01-19 00:00:00 +00:00

815 lines
9.7 KiB
Text

iwfx 2
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spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 0;
gravity 0 0;
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tail
{
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angleVelYaw 0 0;
angleVelRoll 0 0;
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gravity -12.5 12.5;
elasticity 1 0;
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emission "";
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trailRepeatDist 0;
billboardSprite
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}
{
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editorFlags useRandRotDelta useRandVel0 useBackCompatVel;
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fadeInRange 0 0;
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spawnFrustumCullRadius 30;
spawnLooping 200 8;
spawnOneShot 8 2;
spawnDelayMsec 0 125;
lifeSpanMsec 500 500;
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spawnOrgZ -2.5 5;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -5 10;
gravity 56.25 18.75;
elasticity 1 0;
atlasBehavior startFixed;
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trailRepeatDist 0;
billboardSprite
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}
{
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editorFlags looping useRandRotDelta useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetCylinder runRelToSpawn;
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fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 30;
spawnLooping 250 3;
spawnOneShot 3 0;
spawnDelayMsec 0 0;
lifeSpanMsec 1000 1000;
spawnOrgX 5 0;
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spawnAngleYaw 0 0;
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angleVelPitch 0 0;
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gravity 0 0;
elasticity 1 0;
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emitDist 1 0;
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trailScrollTime 0;
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orientedSprite
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