cod4-sdk/raw/english/localizedstrings/starts.str
2008-01-19 00:00:00 +00:00

445 lines
9.1 KiB
Text

// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN "#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "C:\trees\cod3\cod3\bin\StringEd.cfg"
FILENOTES ""
REFERENCE CHURCH
LANG_ENGLISH "church"
REFERENCE FIELD
LANG_ENGLISH "field"
REFERENCE HIJACK
LANG_ENGLISH "hijack"
REFERENCE JUNKYARD
LANG_ENGLISH "junkyard"
REFERENCE AVAILABLE_STARTS
LANG_ENGLISH "Available Starts: "
REFERENCE DEFAULT
LANG_ENGLISH "default"
REFERENCE DEBUG
LANG_ENGLISH "debug"
REFERENCE SMOKETOWN
LANG_ENGLISH "smoketown"
REFERENCE COBRAFLIGHT
LANG_ENGLISH "cobraflight"
REFERENCE COBRASTREETS
LANG_ENGLISH "cobrastreets"
REFERENCE STARTSCOBRASTREETS
LANG_ENGLISH "Cobrastreets"
REFERENCE BREACH
LANG_ENGLISH "breach"
REFERENCE VIP
LANG_ENGLISH "vip"
REFERENCE FREEFALL
LANG_ENGLISH "freefall"
REFERENCE DEMO
LANG_ENGLISH "demo"
REFERENCE AMBUSH
LANG_ENGLISH "ambush"
REFERENCE VILLAGE
LANG_ENGLISH "village"
REFERENCE MORPHEUS
LANG_ENGLISH "morpheus"
REFERENCE APARTMENT
LANG_ENGLISH "apartment"
REFERENCE RIDE
LANG_ENGLISH "ride"
REFERENCE LANDED
LANG_ENGLISH "landed"
REFERENCE HQ2TV
LANG_ENGLISH "hq2tv"
REFERENCE INTEL
LANG_ENGLISH "intel"
REFERENCE TV
LANG_ENGLISH "tv"
REFERENCE TANK
LANG_ENGLISH "tank"
REFERENCE END
LANG_ENGLISH "end"
REFERENCE CHESS
LANG_ENGLISH "chess"
REFERENCE FIELD1
LANG_ENGLISH "field"
REFERENCE OVERLOOK
LANG_ENGLISH "overlook"
REFERENCE CLIFF
LANG_ENGLISH "cliff"
REFERENCE RAPPEL
LANG_ENGLISH "rappel"
REFERENCE FARMHOUSE
LANG_ENGLISH "farmhouse"
REFERENCE BLACKOUT
LANG_ENGLISH "blackout"
REFERENCE RESCUE
LANG_ENGLISH "rescue"
REFERENCE MELEE
LANG_ENGLISH "melee"
REFERENCE BREACH1
LANG_ENGLISH "breach"
REFERENCE ALLEY
LANG_ENGLISH "alley"
REFERENCE SHANTY
LANG_ENGLISH "shanty"
REFERENCE BOG
LANG_ENGLISH "bog"
REFERENCE ZPU
LANG_ENGLISH "zpu"
REFERENCE COBRAS
LANG_ENGLISH "cobras"
REFERENCE END1
LANG_ENGLISH "end"
REFERENCE ARCH
LANG_ENGLISH "arch"
REFERENCE ALLEY1
LANG_ENGLISH "alley"
REFERENCE CH46
LANG_ENGLISH "ch46"
REFERENCE BRIDGE
LANG_ENGLISH "bridge"
REFERENCE DECK
LANG_ENGLISH "deck"
REFERENCE HALLWAYS
LANG_ENGLISH "hallways"
REFERENCE CARGOHOLD
LANG_ENGLISH "cargohold"
REFERENCE CARGOHOLD2
LANG_ENGLISH "cargohold2"
REFERENCE LASTSTAND
LANG_ENGLISH "laststand"
REFERENCE PACKAGE
LANG_ENGLISH "package"
REFERENCE ESCAPE
LANG_ENGLISH "escape"
REFERENCE DOORKICK
LANG_ENGLISH "doorkick"
REFERENCE TRASHSTUMBLE
LANG_ENGLISH "trashstumble"
REFERENCE RUNNERS2
LANG_ENGLISH "runners2"
REFERENCE ALLEY2
LANG_ENGLISH "alley"
REFERENCE SHORE
LANG_ENGLISH "shore"
REFERENCE AGAINSTTRAFFIC
LANG_ENGLISH "against_traffic"
REFERENCE CANCEL
LANG_ENGLISH "Cancel"
REFERENCE CAREXIT
LANG_ENGLISH "carexit"
REFERENCE CRASH
LANG_ENGLISH "crash\n"
REFERENCE PATH
LANG_ENGLISH "path"
REFERENCE BARN
LANG_ENGLISH "barn"
REFERENCE FIELD2
LANG_ENGLISH "field"
REFERENCE BASEMENT
LANG_ENGLISH "basement"
REFERENCE FARM
LANG_ENGLISH "farm"
REFERENCE CREEK
LANG_ENGLISH "creek"
REFERENCE GREENHOUSE
LANG_ENGLISH "greenhouse"
REFERENCE AC130
LANG_ENGLISH "ac130"
REFERENCE LANDED1
LANG_ENGLISH "landed\n"
REFERENCE BASE2
LANG_ENGLISH "base2"
REFERENCE HOUSE2
LANG_ENGLISH "house2"
REFERENCE RESCUED
LANG_ENGLISH "rescued"
REFERENCE TOWER
LANG_ENGLISH "tower"
REFERENCE FENSE
LANG_ENGLISH "fense"
REFERENCE BASE
LANG_ENGLISH "base"
REFERENCE LAUNCH
LANG_ENGLISH "launch"
REFERENCE START
LANG_ENGLISH "start"
REFERENCE FIRSTHIND
LANG_ENGLISH "first_hind"
REFERENCE FINALSTRETCH
LANG_ENGLISH "final_stretch"
REFERENCE BRIDGEEXPLODE
LANG_ENGLISH "bridge_explode"
REFERENCE BRIDGECOMBAT
LANG_ENGLISH "bridge_combat"
REFERENCE BRIDGEZAK
LANG_ENGLISH "bridge_zak"
REFERENCE BRIDGERESCUE
LANG_ENGLISH "bridge_rescue"
REFERENCE NOWHERE
LANG_ENGLISH "nowhere"
REFERENCE LOOK
LANG_ENGLISH "look"
REFERENCE OBJ
LANG_ENGLISH "obj"
REFERENCE INSIDE
LANG_ENGLISH "inside"
REFERENCE SHOOT
LANG_ENGLISH "shoot"
REFERENCE TIMED
LANG_ENGLISH "timed"
REFERENCE SIDEARM
LANG_ENGLISH "sidearm"
REFERENCE FRAG
LANG_ENGLISH "frag"
REFERENCE M203
LANG_ENGLISH "m203"
REFERENCE C4
LANG_ENGLISH "c4"
REFERENCE COURSE
LANG_ENGLISH "course"
REFERENCE SHIP
LANG_ENGLISH "ship"
REFERENCE MP5
LANG_ENGLISH "mp5"
REFERENCE DECK1
LANG_ENGLISH "deck"
REFERENCE DEBRIEF
LANG_ENGLISH "debrief"
REFERENCE CONTAINER
LANG_ENGLISH "container"
REFERENCE TARMAC
LANG_ENGLISH "tarmac"
REFERENCE GATE
LANG_ENGLISH "gate"
REFERENCE VENTS
LANG_ENGLISH "vents"
REFERENCE WAREHOUSE
LANG_ENGLISH "warehouse"
REFERENCE LAUNCHTUBES
LANG_ENGLISH "launchtubes"
REFERENCE VAULTDOORS
LANG_ENGLISH "vaultdoors"
REFERENCE CONTROLROOM
LANG_ENGLISH "controlroom"
REFERENCE ESCAPE1
LANG_ENGLISH "escape"
REFERENCE ELEVATOR
LANG_ENGLISH "elevator"
REFERENCE CHURCHX
LANG_ENGLISH "church_x"
REFERENCE GRAVEYARD
LANG_ENGLISH "graveyard"
REFERENCE GRAVEYARDX
LANG_ENGLISH "graveyard_x"
REFERENCE POND
LANG_ENGLISH "pond"
REFERENCE CARGO
LANG_ENGLISH "cargo"
REFERENCE DASH
LANG_ENGLISH "dash"
REFERENCE TOWN
LANG_ENGLISH "town"
REFERENCE DOGS
LANG_ENGLISH "dogs"
REFERENCE CENTER
LANG_ENGLISH "center"
REFERENCE RAPPEL1
LANG_ENGLISH "rappel"
REFERENCE RUN
LANG_ENGLISH "run"
REFERENCE APART
LANG_ENGLISH "apart"
REFERENCE WOUNDING
LANG_ENGLISH "wounding"
REFERENCE WOUNDED
LANG_ENGLISH "wounded"
REFERENCE BURNT
LANG_ENGLISH "burnt"
REFERENCE POOL
LANG_ENGLISH "pool"
REFERENCE FAIR
LANG_ENGLISH "fair"
REFERENCE FAIRBATTLE
LANG_ENGLISH "fair_battle"
REFERENCE SEAKNIGHT
LANG_ENGLISH "seaknight"
REFERENCE NAVIGATION
LANG_ENGLISH "navigation"
REFERENCE ALASADBARN
LANG_ENGLISH "alasad_barn"
REFERENCE ALASADHOUSE
LANG_ENGLISH "alasad_house"
REFERENCE SOUTHERNHILL
LANG_ENGLISH "southern_hill"
REFERENCE MINIGUNFALLBACK
LANG_ENGLISH "minigun_fallback"
REFERENCE MINIGUN
LANG_ENGLISH "minigun"
REFERENCE HELIDROP
LANG_ENGLISH "helidrop"
REFERENCE CLACKERS
LANG_ENGLISH "clackers"
REFERENCE FIELDFALLBACK
LANG_ENGLISH "field_fallback"
REFERENCE JAVELIN
LANG_ENGLISH "javelin"
REFERENCE FINALBATTLE
LANG_ENGLISH "final_battle"
REFERENCE SEAKNIGHT1
LANG_ENGLISH "seaknight"
REFERENCE DRIVE
LANG_ENGLISH "drive"
ENDMARKER