445 lines
9.1 KiB
Text
445 lines
9.1 KiB
Text
// Note to translators:
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// If a sentence is the same in your language then please change it to "#same"
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//
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// eg:
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// LANG_ENGLISH "HALT"
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// LANG_GERMAN "#same"
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//
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// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
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// and because we do not store duplicate strings, which will then get exported again next time
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// as being untranslated.)
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//
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VERSION "1"
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CONFIG "C:\trees\cod3\cod3\bin\StringEd.cfg"
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FILENOTES ""
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REFERENCE CHURCH
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LANG_ENGLISH "church"
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REFERENCE FIELD
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LANG_ENGLISH "field"
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REFERENCE HIJACK
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LANG_ENGLISH "hijack"
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REFERENCE JUNKYARD
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LANG_ENGLISH "junkyard"
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REFERENCE AVAILABLE_STARTS
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LANG_ENGLISH "Available Starts: "
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REFERENCE DEFAULT
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LANG_ENGLISH "default"
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REFERENCE DEBUG
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LANG_ENGLISH "debug"
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REFERENCE SMOKETOWN
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LANG_ENGLISH "smoketown"
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REFERENCE COBRAFLIGHT
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LANG_ENGLISH "cobraflight"
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REFERENCE COBRASTREETS
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LANG_ENGLISH "cobrastreets"
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REFERENCE STARTSCOBRASTREETS
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LANG_ENGLISH "Cobrastreets"
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REFERENCE BREACH
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LANG_ENGLISH "breach"
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REFERENCE VIP
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LANG_ENGLISH "vip"
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REFERENCE FREEFALL
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LANG_ENGLISH "freefall"
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REFERENCE DEMO
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LANG_ENGLISH "demo"
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REFERENCE AMBUSH
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LANG_ENGLISH "ambush"
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REFERENCE VILLAGE
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LANG_ENGLISH "village"
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REFERENCE MORPHEUS
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LANG_ENGLISH "morpheus"
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REFERENCE APARTMENT
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LANG_ENGLISH "apartment"
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REFERENCE RIDE
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LANG_ENGLISH "ride"
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REFERENCE LANDED
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LANG_ENGLISH "landed"
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REFERENCE HQ2TV
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LANG_ENGLISH "hq2tv"
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REFERENCE INTEL
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LANG_ENGLISH "intel"
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REFERENCE TV
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LANG_ENGLISH "tv"
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REFERENCE TANK
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LANG_ENGLISH "tank"
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REFERENCE END
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LANG_ENGLISH "end"
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REFERENCE CHESS
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LANG_ENGLISH "chess"
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REFERENCE FIELD1
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LANG_ENGLISH "field"
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REFERENCE OVERLOOK
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LANG_ENGLISH "overlook"
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REFERENCE CLIFF
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LANG_ENGLISH "cliff"
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REFERENCE RAPPEL
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LANG_ENGLISH "rappel"
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REFERENCE FARMHOUSE
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LANG_ENGLISH "farmhouse"
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REFERENCE BLACKOUT
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LANG_ENGLISH "blackout"
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REFERENCE RESCUE
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LANG_ENGLISH "rescue"
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REFERENCE MELEE
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LANG_ENGLISH "melee"
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REFERENCE BREACH1
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LANG_ENGLISH "breach"
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REFERENCE ALLEY
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LANG_ENGLISH "alley"
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REFERENCE SHANTY
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LANG_ENGLISH "shanty"
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REFERENCE BOG
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LANG_ENGLISH "bog"
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REFERENCE ZPU
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LANG_ENGLISH "zpu"
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REFERENCE COBRAS
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LANG_ENGLISH "cobras"
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REFERENCE END1
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LANG_ENGLISH "end"
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REFERENCE ARCH
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LANG_ENGLISH "arch"
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REFERENCE ALLEY1
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LANG_ENGLISH "alley"
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REFERENCE CH46
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LANG_ENGLISH "ch46"
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REFERENCE BRIDGE
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LANG_ENGLISH "bridge"
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REFERENCE DECK
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LANG_ENGLISH "deck"
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REFERENCE HALLWAYS
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LANG_ENGLISH "hallways"
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REFERENCE CARGOHOLD
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LANG_ENGLISH "cargohold"
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REFERENCE CARGOHOLD2
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LANG_ENGLISH "cargohold2"
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REFERENCE LASTSTAND
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LANG_ENGLISH "laststand"
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REFERENCE PACKAGE
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LANG_ENGLISH "package"
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REFERENCE ESCAPE
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LANG_ENGLISH "escape"
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REFERENCE DOORKICK
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LANG_ENGLISH "doorkick"
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REFERENCE TRASHSTUMBLE
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LANG_ENGLISH "trashstumble"
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REFERENCE RUNNERS2
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LANG_ENGLISH "runners2"
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REFERENCE ALLEY2
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LANG_ENGLISH "alley"
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REFERENCE SHORE
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LANG_ENGLISH "shore"
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REFERENCE AGAINSTTRAFFIC
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LANG_ENGLISH "against_traffic"
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REFERENCE CANCEL
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LANG_ENGLISH "Cancel"
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REFERENCE CAREXIT
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LANG_ENGLISH "carexit"
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REFERENCE CRASH
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LANG_ENGLISH "crash\n"
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REFERENCE PATH
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LANG_ENGLISH "path"
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REFERENCE BARN
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LANG_ENGLISH "barn"
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REFERENCE FIELD2
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LANG_ENGLISH "field"
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REFERENCE BASEMENT
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LANG_ENGLISH "basement"
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REFERENCE FARM
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LANG_ENGLISH "farm"
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REFERENCE CREEK
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LANG_ENGLISH "creek"
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REFERENCE GREENHOUSE
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LANG_ENGLISH "greenhouse"
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REFERENCE AC130
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LANG_ENGLISH "ac130"
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REFERENCE LANDED1
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LANG_ENGLISH "landed\n"
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REFERENCE BASE2
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LANG_ENGLISH "base2"
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REFERENCE HOUSE2
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LANG_ENGLISH "house2"
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REFERENCE RESCUED
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LANG_ENGLISH "rescued"
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REFERENCE TOWER
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LANG_ENGLISH "tower"
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REFERENCE FENSE
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LANG_ENGLISH "fense"
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REFERENCE BASE
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LANG_ENGLISH "base"
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REFERENCE LAUNCH
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LANG_ENGLISH "launch"
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REFERENCE START
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LANG_ENGLISH "start"
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REFERENCE FIRSTHIND
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LANG_ENGLISH "first_hind"
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REFERENCE FINALSTRETCH
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LANG_ENGLISH "final_stretch"
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REFERENCE BRIDGEEXPLODE
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LANG_ENGLISH "bridge_explode"
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REFERENCE BRIDGECOMBAT
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LANG_ENGLISH "bridge_combat"
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REFERENCE BRIDGEZAK
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LANG_ENGLISH "bridge_zak"
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REFERENCE BRIDGERESCUE
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LANG_ENGLISH "bridge_rescue"
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REFERENCE NOWHERE
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LANG_ENGLISH "nowhere"
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REFERENCE LOOK
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LANG_ENGLISH "look"
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REFERENCE OBJ
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LANG_ENGLISH "obj"
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REFERENCE INSIDE
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LANG_ENGLISH "inside"
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REFERENCE SHOOT
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LANG_ENGLISH "shoot"
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REFERENCE TIMED
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LANG_ENGLISH "timed"
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REFERENCE SIDEARM
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LANG_ENGLISH "sidearm"
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REFERENCE FRAG
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LANG_ENGLISH "frag"
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REFERENCE M203
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LANG_ENGLISH "m203"
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REFERENCE C4
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LANG_ENGLISH "c4"
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REFERENCE COURSE
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LANG_ENGLISH "course"
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REFERENCE SHIP
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LANG_ENGLISH "ship"
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REFERENCE MP5
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LANG_ENGLISH "mp5"
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REFERENCE DECK1
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LANG_ENGLISH "deck"
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REFERENCE DEBRIEF
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LANG_ENGLISH "debrief"
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REFERENCE CONTAINER
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LANG_ENGLISH "container"
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REFERENCE TARMAC
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LANG_ENGLISH "tarmac"
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REFERENCE GATE
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LANG_ENGLISH "gate"
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REFERENCE VENTS
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LANG_ENGLISH "vents"
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REFERENCE WAREHOUSE
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LANG_ENGLISH "warehouse"
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REFERENCE LAUNCHTUBES
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LANG_ENGLISH "launchtubes"
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REFERENCE VAULTDOORS
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LANG_ENGLISH "vaultdoors"
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REFERENCE CONTROLROOM
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LANG_ENGLISH "controlroom"
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REFERENCE ESCAPE1
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LANG_ENGLISH "escape"
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REFERENCE ELEVATOR
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LANG_ENGLISH "elevator"
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REFERENCE CHURCHX
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LANG_ENGLISH "church_x"
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REFERENCE GRAVEYARD
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LANG_ENGLISH "graveyard"
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REFERENCE GRAVEYARDX
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LANG_ENGLISH "graveyard_x"
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REFERENCE POND
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LANG_ENGLISH "pond"
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REFERENCE CARGO
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LANG_ENGLISH "cargo"
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REFERENCE DASH
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LANG_ENGLISH "dash"
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REFERENCE TOWN
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LANG_ENGLISH "town"
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REFERENCE DOGS
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LANG_ENGLISH "dogs"
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REFERENCE CENTER
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LANG_ENGLISH "center"
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REFERENCE RAPPEL1
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LANG_ENGLISH "rappel"
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REFERENCE RUN
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LANG_ENGLISH "run"
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REFERENCE APART
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LANG_ENGLISH "apart"
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REFERENCE WOUNDING
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LANG_ENGLISH "wounding"
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REFERENCE WOUNDED
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LANG_ENGLISH "wounded"
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REFERENCE BURNT
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LANG_ENGLISH "burnt"
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REFERENCE POOL
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LANG_ENGLISH "pool"
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REFERENCE FAIR
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LANG_ENGLISH "fair"
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REFERENCE FAIRBATTLE
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LANG_ENGLISH "fair_battle"
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REFERENCE SEAKNIGHT
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LANG_ENGLISH "seaknight"
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REFERENCE NAVIGATION
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LANG_ENGLISH "navigation"
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REFERENCE ALASADBARN
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LANG_ENGLISH "alasad_barn"
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REFERENCE ALASADHOUSE
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LANG_ENGLISH "alasad_house"
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REFERENCE SOUTHERNHILL
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LANG_ENGLISH "southern_hill"
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REFERENCE MINIGUNFALLBACK
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LANG_ENGLISH "minigun_fallback"
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REFERENCE MINIGUN
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LANG_ENGLISH "minigun"
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REFERENCE HELIDROP
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LANG_ENGLISH "helidrop"
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REFERENCE CLACKERS
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LANG_ENGLISH "clackers"
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REFERENCE FIELDFALLBACK
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LANG_ENGLISH "field_fallback"
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REFERENCE JAVELIN
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LANG_ENGLISH "javelin"
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REFERENCE FINALBATTLE
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LANG_ENGLISH "final_battle"
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REFERENCE SEAKNIGHT1
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LANG_ENGLISH "seaknight"
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REFERENCE DRIVE
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LANG_ENGLISH "drive"
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ENDMARKER
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