ignore,code_post_gfx_mp ignore,common_mp ignore,localized_code_post_gfx_mp ignore,localized_common_mp material,compass_map_mp_strike col_map_mp,maps/mp/mp_strike_night.d3dbsp rawfile,maps/mp/mp_strike_night.gsc rawfile,maps/mp/mp_strike_fx.gsc sound,common,mp_strike_night,!all_mp gfx_map,maps/mp/mp_strike_night.d3dbsp sound,generic,mp_strike_night,!all_mp sound,voiceovers,mp_strike_night,!all_mp sound,multiplayer,mp_strike_night,!all_mp impactfx,mp_strike_night mptype,mptype_ally_cqb mptype,mptype_ally_support mptype,mptype_ally_grenadier mptype,mptype_ally_rifleman mptype,mptype_ally_sniper mptype,mptype_ally_engineer mptype,mptype_axis_cqb mptype,mptype_axis_support mptype,mptype_axis_grenadier mptype,mptype_axis_rifleman mptype,mptype_axis_sniper mptype,mptype_axis_engineer