ignore,code_post_gfx_mp ignore,common_mp ignore,localized_code_post_gfx_mp ignore,localized_common_mp material,compass_map_mp_overgrown col_map_mp,maps/mp/mp_overgrown_night.d3dbsp rawfile,maps/mp/mp_overgrown_night.gsc gfx_map,maps/mp/mp_overgrown_night.d3dbsp sound,common,mp_overgrown_night,!all_mp sound,generic,mp_overgrown_night,!all_mp sound,voiceovers,mp_overgrown_night,!all_mp sound,multiplayer,mp_overgrown_night,!all_mp impactfx,mp_overgrown_night mptype,mptype_ally_woodland_recon mptype,mptype_ally_woodland_assault mptype,mptype_ally_woodland_support mptype,mptype_ally_woodland_sniper mptype,mptype_ally_woodland_specops mptype,mptype_axis_woodland_rifleman mptype,mptype_axis_woodland_cqb mptype,mptype_axis_woodland_support mptype,mptype_axis_woodland_sniper mptype,mptype_axis_woodland_engineer