ignore,code_post_gfx_mp,, ignore,common_mp,, ignore,localized_code_post_gfx_mp ignore,localized_common_mp col_map_mp,maps/mp/mp_hill.d3dbsp,, rawfile,maps/mp/mp_hill.gsc,, rawfile,maps/mp/mp_hill_fx.gsc,, impactfx,mp_hill,, sound,common,mp_hill,!all_mp sound,generic,mp_hill,!all_mp sound,voiceovers,mp_hill,!all_mp sound,multiplayer,mp_hill,!all_mp material,compass_map_mp_hill,, mptype,mptype_ally_woodland_recon mptype,mptype_ally_woodland_assault mptype,mptype_ally_woodland_support mptype,mptype_ally_woodland_sniper mptype,mptype_ally_woodland_specops mptype,mptype_axis_woodland_rifleman mptype,mptype_axis_woodland_cqb mptype,mptype_axis_woodland_support mptype,mptype_axis_woodland_sniper mptype,mptype_axis_woodland_engineer