ignore,code_post_gfx_mp ignore,common_mp ignore,localized_code_post_gfx_mp ignore,localized_common_mp fx,props/barrel_fire_top fx,props/barrel_ignite rawfile,maps/mp/_explosive_barrels.gsc xmodel,com_barrel_piece xmodel,com_barrel_piece2 col_map_mp,maps/mp/mp_citystreets_night.d3dbsp gfx_map,maps/mp/mp_citystreets_night.d3dbsp rawfile,maps/mp/mp_citystreets_night.gsc sound,common,mp_citystreets_night,!all_mp sound,generic,mp_citystreets_night,!all_mp sound,voiceovers,mp_citystreets_night,!all_mp sound,multiplayer,mp_citystreets_night,!all_mp impactfx,mp_citystreets_night xmodel,vehicle_80s_hatch2_tan material,compass_map_mp_citystreets mptype,mptype_ally_cqb mptype,mptype_ally_support mptype,mptype_ally_grenadier mptype,mptype_ally_rifleman mptype,mptype_ally_sniper mptype,mptype_ally_engineer mptype,mptype_axis_cqb mptype,mptype_axis_support mptype,mptype_axis_grenadier mptype,mptype_axis_rifleman mptype,mptype_axis_sniper mptype,mptype_axis_engineer