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xanim,CornerStndR_lean_2_alert xanim,CornerStndR_lean_aim_2 xanim,CornerStndR_lean_aim_5 xanim,CornerStndR_lean_aim_6 xanim,CornerStndR_lean_aim_8 xanim,CornerStndR_lean_aim_4 xanim,CornerStndR_lean_fire xanim,CornerStndR_lean_auto xanim,CornerStndR_lean_reload xanim,CornerStndR_lean_idle xanim,exposed_death xanim,exposed_death_02 xanim,exposed_death_falltoknees_02 xanim,exposed_death_firing xanim,exposed_death_firing_02 xanim,exposed_death_nerve xanim,exposed_death_twist xanim,exposed_death_headshot xanim,exposed_death_neckgrab xanim,exposed_death_falltoknees xanim,exposed_death_headtwist xanim,exposed_death_groin xanim,pistol_death_1 xanim,pistol_death_2 xanim,pistol_death_3 xanim,pistol_death_4 xanim,covercrouch_death_1 xanim,covercrouch_death_2 xanim,covercrouch_death_3 xanim,exposed_crouch_death_fetal xanim,exposed_crouch_death_flip xanim,exposed_crouch_death_twist xanim,run_death_facedown xanim,run_death_fallonback xanim,run_death_fallonback_02 xanim,run_death_roll xanim,run_n_gun_F xanim,run_n_gun_L xanim,run_n_gun_R xanim,run_n_gun_B xanim,run_2_stand_F_6 xanim,run_2_stand_90L xanim,run_2_stand_90R xanim,run_2_stand_180L xanim,stand_2_run_L xanim,stand_2_run_R xanim,stand_2_run_F_2 xanim,stand_2_run_180_med xanim,run_2_crouch_F xanim,run_2_crouch_90L xanim,run_2_crouch_90R xanim,run_2_crouch_180L xanim,crouch_2run_L xanim,crouch_2run_R xanim,crouch_2run_F xanim,crouch_2run_180 xanim,dying_stand_2_crawl_v1 xanim,dying_stand_2_crawl_v2 xanim,dying_stand_2_crawl_v3 xanim,dying_crouch_2_crawl xanim,dying_crawl xanim,dying_crawl_death_v1 xanim,dying_crawl_death_v2 xanim,dying_crawl_2_back xanim,dying_stand_2_back_v1 xanim,dying_stand_2_back_v2 xanim,dying_stand_2_back_v3 xanim,dying_crouch_2_back xanim,dying_back_idle xanim,dying_back_fire xanim,dying_back_aim_4 xanim,dying_back_aim_6 xanim,dying_crawl_back xanim,dying_back_death_v1 xanim,dying_back_death_v2 xanim,dying_back_death_v3 xanim,dying_back_death_v4 xanim,dying_back_twitch_A xanim,dying_back_twitch_B xanim,saw_gunner_run_fast xanim,saw_gunner_run_slow xanim,saw_gunner_idle xanim,saw_gunner_lowwall_idle xanim,saw_gunner_prone_idle xanim,saw_gunner_firing_add xanim,saw_gunner_lowwall_firing xanim,saw_gunner_prone_firing xanim,saw_gunner_idle_mg xanim,saw_gunner_lowwall_idle_mg xanim,saw_gunner_prone_idle_mg xanim,saw_gunner_firing_mg_add xanim,saw_gunner_lowwall_firing_mg xanim,saw_gunner_prone_firing_mg xanim,run_lowready_reload xanim,CQB_stand_aim2 xanim,CQB_stand_aim4 xanim,CQB_stand_aim5 xanim,CQB_stand_aim6 xanim,CQB_stand_aim8 xanim,CQB_stand_reload_knee xanim,CQB_stand_reload_steady xanim,corner_standR_death_grenade_slump xanim,corner_standR_death_grenade_idle xanim,corner_standR_death_grenade_hit xanim,corner_standR_death_grenade_explode xanim,prone_aim_5 xanim,prone_aim_8_add xanim,prone_aim_6_add xanim,prone_aim_2_add xanim,prone_aim_4_add xanim,prone_grenade_a xanim,prone_fire_1 xanim,prone_fire_2 xanim,prone_fire_burst xanim,prone_idle xanim,prone_melee xanim,prone_reaction_A xanim,prone_reaction_B xanim,prone_reload xanim,prone_twitch_ammocheck xanim,prone_twitch_ammocheck2 xanim,prone_twitch_look xanim,prone_twitch_lookfast xanim,prone_twitch_lookup xanim,prone_twitch_scan xanim,prone_twitch_scan2 xanim,stand_2_prone xanim,stand_2_prone_nodelta xanim,stand_2_prone_firing xanim,crouch_2_prone xanim,crouch_2_prone_firing xanim,prone_2_stand xanim,prone_2_stand_nodelta xanim,prone_2_stand_firing xanim,prone_2_crouch xanim,prone_2_crouch_firing xanim,coverstand_mini_approach_1 xanim,coverstand_mini_approach_2 xanim,coverstand_mini_approach_3 xanim,coverstand_mini_approach_4 xanim,coverstand_mini_approach_6 xanim,traverse_window_M_2_run xanim,traverse_window_M_2_stop xanim,traverse_window_death_start xanim,traverse_window_death_end xanim,traverse_stepup_52 xanim,traverse_jumpdown_40 xanim,traverse_jumpdown_56 xanim,traverse_jumpdown_96 xanim,casual_stand_idle xanim,casual_stand_idle_trans_in xanim,casual_stand_idle_twitch xanim,casual_stand_idle_twitchB xanim,casual_stand_v2_idle xanim,casual_stand_v2_twitch_radio xanim,casual_stand_v2_twitch_shift xanim,casual_stand_v2_twitch_talk xanim,casual_crouch_idle xanim,casual_crouch_idle_in xanim,casual_crouch_twitch xanim,casual_crouch_point xanim,grenade_return_running_kick_forward_1 xanim,grenade_return_running_kick_forward_2 xanim,grenade_return_running_throw_forward xanim,grenade_return_standing_throw_forward_1 xanim,grenade_return_standing_throw_forward_2 xanim,grenade_return_standing_throw_overhand_forward xanim,exposed_dive_grenade_F xanim,exposed_dive_grenade_B xanim,exposed_squat_down_grenade_F xanim,exposed_squat_idle_grenade_F xanim,exposed_squat_up_grenade_F xanim,bog_melee_R_attack xanim,bog_melee_R_defend xanim,traverse_stair_run xanim,death_explosion_stand_B_v1 xanim,death_explosion_stand_B_v2 xanim,death_explosion_stand_B_v3 xanim,death_explosion_stand_F_v1 xanim,death_explosion_stand_F_v2 xanim,death_explosion_stand_F_v3 xanim,death_explosion_stand_F_v4 xanim,death_explosion_stand_L_v1 xanim,death_explosion_stand_L_v2 xanim,death_explosion_stand_R_v1 xanim,death_explosion_stand_R_v2 xanim,death_explosion_run_l_v2 xanim,death_explosion_run_l_v1 xanim,death_explosion_run_r_v2 xanim,death_explosion_run_r_v1 xanim,death_explosion_run_b_v2 xanim,death_explosion_run_b_v1 xanim,death_explosion_run_f_v4 xanim,death_explosion_run_f_v3 xanim,death_explosion_run_f_v2 xanim,death_explosion_run_f_v1 xanim,death_explosion_stand_l_v3 xanim,death_explosion_stand_b_v4 xanim,death_explosion_stand_up_v2 xanim,death_explosion_stand_up_v1