{ stateMap "additive_stencil"; vertexShader 2.0 "sunpre_tc0_nc.hlsl" { } pixelShader 2.0 "sunpre_r0c0_nc.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.texcoord[0] = code.texcoord[0]; vertex.normal = code.normal; }