{ stateMap "default"; vertexShader 2.0 "lp_hsm_scroll_omni_tc0_dtex_sm2.hlsl" { } pixelShader 2.0 "lp_hsm_omni_t0c0d0_sm2.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; detailScale = material.detailScale; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }