{ stateMap "default"; vertexShader 2.0 "lp_flag_omni_tc0n0_dtex_sm2.hlsl" { } pixelShader 2.0 "lp_flag_omni_t0c0n0_sm2.hlsl" { colorMapSampler = material.colorMap; normalMapSampler = material.normalMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[2] = code.tangent; }