{ stateMap "default"; vertexShader 3.0 "lm_sun_s_tc0n0_tc1_tc2n2_tc3_nc_sm3.hlsl" { } pixelShader 3.0 "lm_sun_r0c0n0s0t1c1b2c2n2m3c3_nc_sm3.hlsl" { colorMapSampler = material.colorMap; colorTint = material.colorTint; normalMapSampler = material.normalMap; specularMapSampler = material.specularMap; envMapParms = material.envMapParms; colorMapSampler1 = material.colorMap1; colorTint1 = material.colorTint1; colorMapSampler2 = material.colorMap2; colorTint2 = material.colorTint2; normalMapSampler2 = material.normalMap2; colorMapSampler3 = material.colorMap3; colorTint3 = material.colorTint3; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[2] = code.tangent; vertex.texcoord[3] = code.texcoord[1]; vertex.texcoord[4] = code.texcoord[2]; vertex.texcoord[5] = code.normalTransform[0]; }