{ stateMap "premulalpha"; vertexShader 2.0 "lm_omni_tc0d0_sm2.hlsl" { detailScale = material.detailScale; } pixelShader 2.0 "lm_omni_b0c0d0_sm2.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }