{ stateMap "premulalpha"; vertexShader 2.0 "lm_omni_tc0_sm2.hlsl" { } pixelShader 2.0 "lm_omni_b0c0_sm2.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }