{ stateMap "additive_stencil"; vertexShader 2.0 "l_point_sm_tc0n0_nc.hlsl" { } pixelShader 2.0 "l_spot_sm_b0c0d0n0_nc.hlsl" { fogColor = float4( 0, 0, 0, 0 ); colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; detailScale = material.detailScale; normalMapSampler = material.normalMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[2] = code.tangent; }