{ stateMap "default"; vertexShader 2.0 "distortion_scale.hlsl" { distortionScale = material.distortionScale; } pixelShader 2.0 "distortion.hlsl" { colorMapSampler = sampler.resolvedPostSun; normalMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[1] = code.tangent; }