#include maps\_anim; #using_animtree( "generic_human" ); main() { level.scr_anim[ "civiliandriver_car1" ][ "idle" ][ 0 ] = %bm21_driver_idle; level.scr_anim[ "civiliandriver_car2" ][ "idle" ][ 0 ] = %bm21_driver_idle; level.scr_anim[ "civiliandriver_car1" ][ "hijack" ] = %ac130_carjack_driver_1a; level.scr_anim[ "civiliandriver_car2" ][ "hijack" ] = %ac130_carjack_driver_1b; level.scr_anim[ "hijacker_car1_guy1" ][ "hijack" ] = %ac130_carjack_1a; level.scr_anim[ "hijacker_car1_guy2" ][ "hijack" ] = %ac130_carjack_2; level.scr_anim[ "hijacker_car1_guy3" ][ "hijack" ] = %ac130_carjack_3; level.scr_anim[ "hijacker_car1_guy4" ][ "hijack" ] = %ac130_carjack_4; addNotetrack_customFunction( "hijacker_car1_guy1", "start_others", maps\ac130_code::do_hijack_others ); level.scr_anim[ "hijacker_car2_guy1" ][ "hijack" ] = %ac130_carjack_1b; level.scr_anim[ "hijacker_car2_guy2" ][ "hijack" ] = %ac130_carjack_2; level.scr_anim[ "hijacker_car2_guy3" ][ "hijack" ] = %ac130_carjack_3; level.scr_anim[ "hijacker_car2_guy4" ][ "hijack" ] = %ac130_carjack_4; addNotetrack_customFunction( "hijacker_car2_guy1", "start_others", maps\ac130_code::do_hijack_others ); level.scr_anim[ "hijacker_car1_guy1" ][ "idle" ][ 0 ] = %bm21_driver_idle; level.scr_anim[ "hijacker_car1_guy2" ][ "idle" ][ 0 ] = %technical_passenger_idle; level.scr_anim[ "hijacker_car1_guy3" ][ "idle" ][ 0 ] = %technical_passenger_idle; level.scr_anim[ "hijacker_car1_guy4" ][ "idle" ][ 0 ] = %technical_passenger_idle; level.scr_anim[ "hijacker_car2_guy1" ][ "idle" ][ 0 ] = %bm21_driver_idle; level.scr_anim[ "hijacker_car2_guy2" ][ "idle" ][ 0 ] = %technical_passenger_idle; level.scr_anim[ "hijacker_car2_guy3" ][ "idle" ][ 0 ] = %technical_passenger_idle; level.scr_anim[ "hijacker_car2_guy4" ][ "idle" ][ 0 ] = %technical_passenger_idle; level.scr_anim[ "hijacker_car1_guy1" ][ "getout" ] = %pickup_driver_climb_out; level.scr_anim[ "hijacker_car1_guy2" ][ "getout" ] = %pickup_passenger_climb_out; level.scr_anim[ "hijacker_car1_guy3" ][ "getout" ] = %pickup_passenger_RR_climb_out; level.scr_anim[ "hijacker_car1_guy4" ][ "getout" ] = %pickup_passenger_RL_climb_out; level.scr_anim[ "hijacker_car2_guy1" ][ "getout" ] = %pickup_driver_climb_out; level.scr_anim[ "hijacker_car2_guy2" ][ "getout" ] = %pickup_passenger_climb_out; level.scr_anim[ "hijacker_car2_guy3" ][ "getout" ] = %pickup_passenger_RR_climb_out; level.scr_anim[ "hijacker_car2_guy4" ][ "getout" ] = %pickup_passenger_RL_climb_out; }