iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -16 40 -8 t -128 64 -1 0.5 v -16 40 -16 t -128 128 -1 2.25 v -16 40 -64 t -128 512 -1 4 ) ( v 0 40 -8 t 0 64 0 0.5 v 0 40 -16 t 0 128 0 2.25 v 0 40 -64 t 0 512 0 4 ) } } // brush 1 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -16 40 -8 t -128 64 -1 0.5 v -16 40 -16 t -128 128 -1 2.25 v -16 40 -64 t -128 512 -1 4 ) ( v 0 40 -8 t 0 64 0 0.5 v 0 40 -16 t 0 128 0 2.25 v 0 40 -64 t 0 512 0 4 ) } } // brush 2 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -16 40 -8 t -128 64 -1 0.5 v 0 40 -8 t 0 64 0 0.5 ) ( v -16 40 0 t -128 0 -1 0 v 0 40 0 t 0 0 0 0 ) } } // brush 3 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -16 40 -8 t -128 64 -1 0.5 v 0 40 -8 t 0 64 0 0.5 ) ( v -16 40 0 t -128 0 -1 0 v 0 40 0 t 0 0 0 0 ) } } // brush 4 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 3 2 0 8 ( v -16 40 -8 t 1920 342.52805 15 0.5 v -16 40 0 t 1920 278.52802 15 0 ) ( v -16 0 -8 c 255 255 255 0 t 1600 342.52805 12.5 0.5 v -16 0 -2 c 255 255 255 0 t 1600 294.52805 12.5 0 ) ( v -16 -40 -8 t 1280 342.52805 10 0.5 v -16 -40 0 t 1280 278.52802 10 0 ) } } // brush 5 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 3 2 0 8 ( v -16 40 -8 t 1920 64 15 0.5 v -16 40 0 t 1920 0 15 0 ) ( v -16 0 -8 t 1600 64 12.5 0.5 v -16 0 -2 t 1600 16 12.5 0 ) ( v -16 -40 -8 t 1280 64 10 0.5 v -16 -40 0 t 1280 0 10 0 ) } } // brush 6 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -32 -40 -10 t -256 -1280 -2 -10 v -32 0 -10 c 255 255 255 0 t -256 -1600 -2 -12.5 v -32 40 -8 t -256 -1920 -2 -15 ) ( v -16 -40 -8 t -128 -1280 -1 -10 v -16 0 -8 c 255 255 255 0 t -128 -1600 -1 -12.5 v -16 40 -8 t -128 -1920 -1 -15 ) } } // brush 7 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -32 -40 -10 t -256 -1280 -2 -10 v -32 0 -10 t -256 -1600 -2 -12.5 v -32 40 -8 t -256 -1920 -2 -15 ) ( v -16 -40 -8 t -128 -1280 -1 -10 v -16 0 -8 t -128 -1600 -1 -12.5 v -16 40 -8 t -128 -1920 -1 -15 ) } } // brush 8 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -32 40 -8 t 1920 227.84003 15 0.5 v -32 0 -10 c 255 255 255 0 t 1600 243.84003 12.5 0.5 v -32 -40 -10 t 1280 243.84003 10 0.5 ) ( v -32 40 -16 t 1920 291.84003 15 1 v -32 0 -16 c 255 255 255 0 t 1600 291.84003 12.5 1 v -32 -40 -16 t 1280 291.84003 10 1 ) } } // brush 9 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 40 -16 t -256 128 -2 1 v -32 40 -64 t -256 512 -2 4 ) ( v -16 40 -16 t -128 128 -1 1 v -16 40 -64 t -128 512 -1 4 ) } } // brush 10 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 40 -16 t -256 128 -2 1 v -32 40 -64 t -256 512 -2 4 ) ( v -16 40 -16 t -128 128 -1 1 v -16 40 -64 t -128 512 -1 4 ) } } // brush 11 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 40 -8 t -256 64 -2 0.5 v -32 40 -16 t -256 128 -2 1 ) ( v -16 40 -8 t -128 64 -1 0.5 v -16 40 -16 t -128 128 -1 1 ) } } // brush 12 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -48 -40 -16 t -384 -1280 -3 -10 v -48 0 -18 c 255 255 255 0 t -384 -1600 -3 -12.5 v -48 40 -18 t -384 -1920 -3 -15 ) ( v -32 -40 -16 t -256 -1280 -2 -10 v -32 0 -16 c 255 255 255 0 t -256 -1600 -2 -12.5 v -32 40 -16 t -256 -1920 -2 -15 ) } } // brush 13 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -48 40 -18 t 2378.7529 602.75189 15 1 v -48 0 -18 c 255 255 255 0 t 2058.7529 602.75189 12.5 1 v -48 -40 -16 t 1738.7529 586.75195 10 1 ) ( v -48 40 -64 t 2378.7529 970.75122 15 4 v -48 0 -64 c 255 255 255 0 t 2058.7529 970.75122 12.5 4 v -48 -40 -64 t 1738.7529 970.75122 10 4 ) } } // brush 14 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -32 40 -8 t 1920 64 15 0.5 v -32 0 -10 t 1600 80 12.5 0.5 v -32 -40 -10 t 1280 80 10 0.5 ) ( v -32 40 -16 t 1920 128 15 1 v -32 0 -16 t 1600 128 12.5 1 v -32 -40 -16 t 1280 128 10 1 ) } } // brush 15 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -48 -40 -16 t -384 -1280 -3 -10 v -48 0 -18 t -384 -1600 -3 -12.5 v -48 40 -18 t -384 -1920 -3 -15 ) ( v -32 -40 -16 t -256 -1280 -2 -10 v -32 0 -16 t -256 -1600 -2 -12.5 v -32 40 -16 t -256 -1920 -2 -15 ) } } // brush 16 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -48 40 -18 t 1920 144 15 1 v -48 0 -18 t 1600 144 12.5 1 v -48 -40 -16 t 1280 128 10 1 ) ( v -48 40 -64 t 1920 512 15 4 v -48 0 -64 t 1600 512 12.5 4 v -48 -40 -64 t 1280 512 10 4 ) } } // brush 17 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -48 40 -18 t -384 144 -3 1 v -48 40 -64 t -384 512 -3 4 ) ( v -32 40 -16 t -256 128 -2 1 v -32 40 -64 t -256 512 -2 4 ) } } // brush 18 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -48 40 -18 t -384 144 -3 1 v -48 40 -64 t -384 512 -3 4 ) ( v -32 40 -16 t -256 128 -2 1 v -32 40 -64 t -256 512 -2 4 ) } } // brush 19 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 40 -8 t -256 64 -2 0.5 v -32 40 -16 t -256 128 -2 1 ) ( v -16 40 -8 t -128 64 -1 0.5 v -16 40 -16 t -128 128 -1 1 ) } } // brush 20 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -16 -40 0 t -128 -1280 -1 -10 v -16 0 -2 c 255 255 255 0 t -128 -1600 -1 -12.5 v -16 40 0 t -128 -1920 -1 -15 ) ( v 0 -40 0 t 0 -1280 0 -10 v 0 0 0 c 255 255 255 0 t 0 -1600 0 -12.5 v 0 40 0 t 0 -1920 0 -15 ) } } // brush 21 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -16 -40 0 t -128 -1280 -1 -10 v -16 0 -2 t -128 -1600 -1 -12.5 v -16 40 0 t -128 -1920 -1 -15 ) ( v 0 -40 0 t 0 -1280 0 -10 v 0 0 0 t 0 -1600 0 -12.5 v 0 40 0 t 0 -1920 0 -15 ) } } // brush 22 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 -40 -64 t -256 512 -2 4 v -32 -40 -16 t -256 128 -2 1 ) ( v -16 -40 -64 t -128 512 -1 4 v -16 -40 -16 t -128 128 -1 1 ) } } // brush 23 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 -40 -64 t -256 512 -2 4 v -32 -40 -16 t -256 128 -2 1 ) ( v -16 -40 -64 t -128 512 -1 4 v -16 -40 -16 t -128 128 -1 1 ) } } // brush 24 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -16 -40 -64 t -128 512 -1 4 v -16 -40 -16 t -128 128 -1 2.25 v -16 -40 -8 t -128 64 -1 0.5 ) ( v 0 -40 -64 t 0 512 0 4 v 0 -40 -16 t 0 128 0 2.25 v 0 -40 -8 t 0 64 0 0.5 ) } } // brush 25 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 3 0 8 ( v -16 -40 -64 t -128 512 -1 4 v -16 -40 -16 t -128 128 -1 2.25 v -16 -40 -8 t -128 64 -1 0.5 ) ( v 0 -40 -64 t 0 512 0 4 v 0 -40 -16 t 0 128 0 2.25 v 0 -40 -8 t 0 64 0 0.5 ) } } // brush 26 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -48 -40 -64 t -384 512 -3 4 v -48 -40 -16 t -384 128 -3 1 ) ( v -32 -40 -64 t -256 512 -2 4 v -32 -40 -16 t -256 128 -2 1 ) } } // brush 27 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -48 -40 -64 t -384 512 -3 4 v -48 -40 -16 t -384 128 -3 1 ) ( v -32 -40 -64 t -256 512 -2 4 v -32 -40 -16 t -256 128 -2 1 ) } } // brush 28 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 -40 -16 t -256 128 -2 1 v -32 -40 -10 t -256 80 -2 0.5 ) ( v -16 -40 -16 t -128 128 -1 1 v -16 -40 -8 t -128 64 -1 0.5 ) } } // brush 29 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -32 -40 -16 t -256 128 -2 1 v -32 -40 -10 t -256 80 -2 0.5 ) ( v -16 -40 -16 t -128 128 -1 1 v -16 -40 -8 t -128 64 -1 0.5 ) } } // brush 30 { mesh { contents detail; com_stain_01 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 0 -40 -8 t 0 64 0 0.5 v -16 -40 -8 t -128 64 -1 0.5 ) ( v 0 -40 0 t 0 0 0 0 v -16 -40 0 t -128 0 -1 0 ) } } // brush 31 { mesh { contents detail; ch_concretewall02 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 0 -40 -8 t 0 64 0 0.5 v -16 -40 -8 t -128 64 -1 0.5 ) ( v 0 -40 0 t 0 0 0 0 v -16 -40 0 t -128 0 -1 0 ) } } }