iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" } // entity 1 { "physPreset" "picture_frame" "origin" "0.0 0.0 2.0" "destroyEfx" "props\\plate_shatter_stack.efx" "health" "1" "type" "destruct" "model" "com_breakable_platestack_small" "classname" "dyn_model" }