iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" // brush 0 { contents detail; ( 32 8 60 ) ( -32 8 60 ) ( -32 0 60 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 0 64 ) ( -32 8 64 ) ( 32 8 64 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -2 68 ) ( 32 -2 68 ) ( 32 -2 60 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 0 68 ) ( 28 8 68 ) ( 28 8 60 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 10 68 ) ( -32 10 68 ) ( -32 10 60 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 8 68 ) ( -28 0 68 ) ( -28 0 60 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents detail; ( -20 8 -6 ) ( -84 8 -6 ) ( -84 0 -6 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 0 60 ) ( -28 8 60 ) ( 36 8 60 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 -2 64 ) ( 36 -2 64 ) ( 36 -2 56 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -20 0 64 ) ( -20 8 64 ) ( -20 8 56 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 36 10 64 ) ( -28 10 64 ) ( -28 10 56 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 8 64 ) ( -24 0 64 ) ( -24 0 56 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents detail; ( -16 8 0 ) ( -80 8 0 ) ( -80 0 0 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 0 4 ) ( -28 8 4 ) ( 36 8 4 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 -2 64 ) ( 40 -2 64 ) ( 40 -2 56 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 20 0 8 ) ( 20 8 8 ) ( 20 8 0 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 40 10 64 ) ( -24 10 64 ) ( -24 10 56 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -20 8 64 ) ( -20 0 64 ) ( -20 0 56 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 3 { contents detail; ( -18 8 -6 ) ( -82 8 -6 ) ( -82 0 -6 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 0 60 ) ( -28 8 60 ) ( 36 8 60 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 -2 68 ) ( 40 -2 68 ) ( 40 -2 60 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 0 12 ) ( 24 8 12 ) ( 24 8 4 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 40 10 68 ) ( -24 10 68 ) ( -24 10 60 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 20 8 68 ) ( 20 0 68 ) ( 20 0 60 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 4 { mesh { me_decal_darkstain_03 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v -20 8 -12 t 832 -5064 -1.25 0.75 v 20 8 -12 t 192 -5064 1.25 0.75 ) ( v -20 8 0 t 832 -4296 -1.25 0 v 20 8 0 t 192 -4296 1.25 0 ) } } // brush 5 { mesh { me_decal_darkstain_03 lightmap_gray smoothing smoothing_hard 2 2 0 8 ( v 20 0 -12 t 192 -5064 1.25 0.75 v -20 0 -12 t 832 -5064 -1.25 0.75 ) ( v 20 0 0 t 192 -4296 1.25 0 v -20 0 0 t 832 -4296 -1.25 0 ) } } }